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Mailing List Logs for ShadowRN

From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Cyberware Power Sources
Date: Fri, 8 May 1998 18:26:57 -0500
> Re: Cyberware Power Sources (Danyel N Woods <9604801@********.AC.NZ>, Thu
17:08)
>>>a source of plausable and natural eletrical current.

> > Put such an engeneered organ in a cyberlimb, route blood (or
> blood
> >filtrates) to it, and WHOLA, organic "Fuel cell battery", plus another
> >excuse (besides pain) for limb damage to affect the user-the limb
> >BLEEDS.
>
> This whole thread reminds me of an idea I had for cyberlimbs that I got
> when I picked up an **&* supplement (you don't wanna know). I had a
> hero (I was trying to write a novella) who lost most of his right arm,
> and got a special magical/mechanical replacement: adamantium bones, with
> magically-cloned muscles and reinforced tendons. Such a thing would be
> possible under SR technology, right? (Equivalent of titanium
> bone-lacing for the actual bones, 'muscle replacement' for the tissue
> and such...)
>

Actually, my feeling is that this is more what a cyberlimb actually is.
Why use MOTORS, when you have artifical muscle and clonal technology.
They are partly electronic (particularly the interface), for strength
and ease of implmentation, and partly biological, for durability and
relibility. Also, the anatomy might be NOTHING like human, as far as
actual internal layout goes, requiring a "Interface" to interpret the
nural signlsa going both ways (like rigging, the interface allows
interptation and control of non-human sensations). The
"cybertechnology" pictures kinda back me up here- I imagine all those
little "musscle" looking bundles are actually MUSCLE, of some organic
(probaly stronger than human- Insect, maybe <g>) variety, inside little
life-support sheathes.

> Why would someone want this? Well, apart from the bone, it'd be their
> own flesh, so there would be a reduced Essence cost. The limb itself
> would have no particularly special properties (apart from being
> unbreakable and setting off metal detectors). It'd be more for those
> civilians who want to get a limb back without expensive/unnatural
> cyberware, rather than for the combat monsters.
>
> Should this be cyberware, bioware, or a bit of both? Suggested
> essence/body and monetary costs?

I'd say the stats for limbs as is are OK. If you want a clonal
replacement limb, those are available (no essence or BI, possible magic
loss and "rejection" problems, serious implant surgery). If you want to
muscle aug / muscle replace / bonelace just one limb, the cost is 20%
normal in all catagories. (This is based off the Cybertechnolgy 20%
discount given for those items for each Cyberlimb you have). Genarlly,
such mods aplied to only one limb would be of little effect, but doing
muscle aug in both legs might let you run faster, for example.
Cybertechnology has rules for "imbalanced" limbs. They are crummy rules
(imo), but its a starting point. I'd use these "partial augmentation"
rules for your "custom limbs", and assume the augmentations were just
done BEFORE the transimplant surgery.

-Mongoose

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