From: | Sheldon Rose <scrose@****.COM> |
---|---|
Subject: | Re: Dice Pools and Stardom |
Date: | Fri, 8 May 1998 18:44:10 -0500 |
>
> If the player should be dead, well. Let them make that willpower roll to
> stay conscious just long enough to save their hides. Fudge the bad guy's
> roll and let the smoking gun blow up in his face. Why not? What's
> important, the dice roll or the storyline? That's up for you to decide,
> and as for me and my gamers, we choose storyline.
As do I and I've used the same things to make the storyline work.
What comes to mind on this is an old says it's not the teller but the
tale. PRG's should be interactive stories in which folks are having fun.
If numbers and number crunching become an ends and means of themselves.
The storyline all to often suffers IMO...
>