From: | Tauri Gregory <wvyc@**.NET.AU> |
---|---|
Subject: | Re: Variable Staging (Was "Old Age Runners") |
Date: | Fri, 8 May 1998 19:56:04 -0400 |
>>>|here is another 'Please' for those of us that like the sound of variable
>>>|staging but dont have access to SR1 <g>
>>>
>>>I *have* got SR1, but everything after SR2 came out has SR2 codes.
>>
>>Our campaign, while heavily modified with house rules, is closer to SR1
>>than SR2. I just converted all the damage codes published in FoF....use
>>that table as a reference on the rare occasions when I run a FASA-published
>>module. A little more work for me, but our group much prefers the SR1
>>system.
>
>Share the wealth! Please post these somewhere - the list, the web,
>it doesn't really matter, but it seems like lots of people would
>like to see them...
Hmm. My post was more a suggestion on how to use SR1 damage codes with SR2
products than an offer to post the table *I* actually use. First, I
wouldn't want to step on FASA's toes. Secondly, as Gurth pointed out,
there is a net.book which covered some of the conversions. You could just
go from there.
Gurth also noted (correctly) that there are minor variations only between
weapons within a class. Here's a quick reference (typical members of a
class):
Pistol, Heavy 4M2
Pistol, Light 3M2
Pistol, Hold-out 3L1
Katana (Str)M3
Club (Str+1)M2 STUN
Monofilament Whip 6S4 (!)
Assault Rifle 5M3
Sniper Rifle 6S2
Shotgun 4M3
Sub-MG 5M3
LMG 5S3
MMG 8S4
HMG 12S4
Assault Cannon 10D4
If anyone still wants more information, feel free to drop me a line at
<tauri@**.net.au>. Probably better than clogging up the list.
Cheers.
Tauri.
PS. I also reworked the ammunition rules if anyone is interested. As
someone pointed out already in this thread, they caused a few problems in SR1.