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Mailing List Logs for ShadowRN

From: Wyrmy The powerful <elfman@*****.NET>
Subject: New pyhsad powers
Date: Fri, 8 May 1998 22:43:52 -0500
Yep that's right.
New power's.
And turok has them.
Lets see number one is what he laughingly calls disco mode.
Disco mood(cost:1):
When turned on, disco mood causes all beings within a radious equal to
the adepts magic rating X10 ft. to start dancing disco and see strobe
lights(like at a disco).To resist, targets roll their willpower in dice.
To Powerful? all you gms gota do is increase will on npcs.Also other
players can get caught inside the radius
Power number two,
infinite ammo(cost:2) :
This power refills the ammo of a gun of adepts choice, so long as the
adept has bonded( made the weapon his sole gun and spent major karma
using some house rules of mine to turn it into a weapon focus, except
for the fact that it loses it's abilities towards damaging magical
creatures, and cant be taken into astral space) and specialized in that
particular gun. Then after using the power, the adept mus resist 5L
drain.The gun is then refilled with ,magicaly created, regular ammo.the
power may be re-bought for each different type of ammo that the adept
wishes to load his gun with.
To powerful? have his gun jam with the new bullets (They could be
generated backwards),or have them go off as soon as they are generated.

Comments? flames? awards of large sums of money?they arew all welcome!
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.

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