From: | "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM> |
---|---|
Subject: | Re: New pyhsad powers |
Date: | Fri, 8 May 1998 20:47:00 -0700 |
> From: Wyrmy The powerful <elfman@*****.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: New pyhsad powers
> Date: Friday, May 08, 1998 8:43 PM
>
> Yep that's right.
> New power's.
> And turok has them.
> Lets see number one is what he laughingly calls disco mode.
> Disco mood(cost:1):
> When turned on, disco mood causes all beings within a radious equal to
> the adepts magic rating X10 ft. to start dancing disco and see strobe
> lights(like at a disco).To resist, targets roll their willpower in dice.
> To Powerful? all you gms gota do is increase will on npcs.Also other
> players can get caught inside the radius
I thought this just didn't appeal to me. But then the theme song to
Grease kicked in (I think that's what music I heard... has that long long
sustaining note at the beginning... like off a synthesizer?) I think the
physad has to be dancing to use this power.
> Power number two,
> infinite ammo(cost:2) :
> This power refills the ammo of a gun of adepts choice, so long as the
> adept has bonded( made the weapon his sole gun and spent major karma
> using some house rules of mine to turn it into a weapon focus, except
> for the fact that it loses it's abilities towards damaging magical
> creatures, and cant be taken into astral space) and specialized in that
> particular gun. Then after using the power, the adept mus resist 5L
> drain.The gun is then refilled with ,magicaly created, regular ammo.the
> power may be re-bought for each different type of ammo that the adept
> wishes to load his gun with.
> To powerful? have his gun jam with the new bullets (They could be
> generated backwards),or have them go off as soon as they are generated.
>
I'm not digging this one.... I don't think it really fits into the feel of
the game. Well, neither did the disco one, but I thought that one had
entertainment potential at the very least.