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From: losthalo <losthalo@********.COM>
Subject: Re: FASA's On/Off Course?
Date: Sat, 9 May 1998 04:10:57 -0400
At 12:52 PM 5/8/98 EST, you wrote:
Too many games just
>keep releasing rules with little world changes. I mean, no one
>expects Gehenna or the Apocolypse expansions for WoD to come out...
>
>Note: FASA isn't the only one to do this, but is still one of the
>best at it.

Well, I have to admit, one of the few ideas for a Storyteller campaign I'd
like to run someday is one in which the 'end of the world' (Gehenna, the
Apocalypse, etc.) is on its way. It's good old advice from the Amber DRPG:
Avoid the rush. Endanger the universe right away. I for one would like to
see some possible adventure material for drastic 'spin-off' campaigns, it'd
be interesting to see what FASA came up with. Bug City is held in pretty
high esteem, after all.

I have also thought about running adventures in SR wherein the PCs have to
defuse a nuke, or other serious disaster situation, and if they don't,
BOOM. They get to deal with the consequences afterward, try to live in a
post-war world... Think if you were involved in Chicago for instance, when
the Bugs first made their way into town, and saw the whole thing building
up, gradually, until one day all the electrics in your area shorted, shock
wave, blast... And you realize how bad things have become. :)


losthalo@********.comwhileyouarelisteningyourwillingattentionismakingyoumore
andmoreintothepersonyouwanttobecome.

"Some things are true whether you believe in them or not."

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