From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: New pyhsad powers |
Date: | Sat, 9 May 1998 12:45:30 +0100 |
> Disco mood(cost:1):
> When turned on, disco mood causes all beings within a radious equal to
> the adepts magic rating X10 ft.
Metric, Wyrmy (and other Americans who persist in doing this)... I'd give
this a radius equal to the Magic attribute in meters myself, or if you
want the radius you put on it, MA x 3 m.
> to start dancing disco and see strobe lights(like at a disco).To resist,
> targets roll their willpower in dice. To Powerful? all you gms gota do
> is increase will on npcs.Also other players can get caught inside the
> radius
It's much like the Poltergeist spell except if moves people instead of
objects... It's a good laugh, but not something I'd want when creating a
physad PC :)
> Power number two,
> infinite ammo(cost:2) :
[snip]
Munchkinous, IMHO. It doesn't fit in with SR's magic rationale, if you ask
me, and at 2 points it's definitely much too cheap if you seriously think
about using this power. I wouldn't allow it, at any rate.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Just passing time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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