From: | Panther <qmilton@**.NET> |
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Subject: | Re: New pyhsad powers |
Date: | Sat, 9 May 1998 13:15:35 +0000 |
> Yep that's right.
> New power's.
> And turok has them.
> Lets see number one is what he laughingly calls disco mode.
> Disco mood(cost:1):
> When turned on, disco mood causes all beings within a radius equal
> to the adepts magic rating X10 ft. to start dancing disco and see
> strobe lights(like at a disco).To resist, targets roll their
> willpower in dice. To Powerful? all you gms gota do is increase will
> on npcs.Also other players can get caught inside the radius Power
> number two, infinite ammo(cost:2) : This power refills the ammo of a
> gun of adepts choice, so long as the adept has bonded( made the
> weapon his sole gun and spent major karma using some house rules of
> mine to turn it into a weapon focus, except for the fact that it
> loses it's abilities towards damaging magical creatures, and cant
> be taken into astral space) and specialized in that particular gun.
> Then after using the power, the adept mus resist 5L drain.The gun is
> then refilled with ,magically created, regular ammo.the power may be
> re-bought for each different type of ammo that the adept wishes to
> load his gun with. To powerful? have his gun jam with the new
> bullets (They could be generated backwards),or have them go off as
> soon as they are generated.
>
> Comments? flames? awards of large sums of money?they are all
> welcome
Methinks SOMEbody's been playing a little too much N64.......<g>
Pantherr
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