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Mailing List Logs for ShadowRN

From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Where do you put the bateries?)
Date: Sat, 9 May 1998 18:23:39 -0500
On Thu, 7 May 1998 04:21:28 +0200 Cobra <wgallas@*****.FR> writes:
>>>In my musings for today I was contemplating cyberware. I wondered how
all
>>>of these neat little devices got the power they need to run. Does
wired
>>>reflexes have a battery pack? If so why isn't it listed so I as a GM
can
>>>rule that it shorted out at a most inoportune time <display
evil_grin>.?.

Actually on a run, a GM did turn off a char's cyberware ...

>>Actually, if current technology has been refined to a high degree in
SR,
>>then there could be two probable possibilities derived from the
electricity
>>produced by the human body.Standardly, neurons produce a charge of 700
>>milliwatts in a non-active state. If all the standing eletrical energy
>>produced by the neurons of the body could be concentrated, it could run
a
>>small lightbulb. Perhaps in the future they have figured out how to
amplify
>>this.
>>Another possibility would be the eletrical gradient across the cell
>>membranes of all living cells. They are currently developing
microscopic
>>mechanisms which utilize this electric potential at the AMBRI institute
in
>>Austrailia. If this mechanism could be maginifed, it could also be a
source
>>of plausable and natural eletrical current.

>Anyway, that makes a big problem with SR technology. If you can *easily*
>produce energy to use most cyberware without having to refuel every day
or
>week, you should use that same energy production for vehicles... That
means
>that vehicles should have a lot more potential than it is stated in SR
>(they're not very different from now...).
>I don't think we could find a way to compromise those two facts...
>Cyberware is here for... Ambiance... And the average tech is here to
give
>more *realism*.

I think it's a matter of making the cyberware effecient enough (through
perhaps superconductive wiring among other things?) to require little
energy to power it. On the other hand, the vehicles' efficiency has
improved but not so much that it runs on the batteries that power your
watch ... If you want give cyberware a PF rating and economy stats and
then make the char recharge their cyber as neccesary.

>That makes me think about an evolution of SR world... Magic drains
energies
>from astral quite easily and with great potential. If you magic and
>technological devices to harvest those energies, that can give you great
>possibilities.
>
> - Cobra.

Ick... maybe with say the electricity or fire elemental effects ... ya'd
need to figure out a way to 1) regulate the current so it's steady and at
the currect voltage, amperes, and ohms, and what not; 2) dissipate any
excess energy/heat ...

Lastly: no, you can't quicken a nuclear elemental spell to poweer your
cyber ... :P~

D.Ghost
(aka Pixel, Tantrum)

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