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Mailing List Logs for ShadowRN

From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Rollerblades
Date: Sat, 9 May 1998 22:34:34 EDT
In a message dated 5/9/98 4:17:46 PM US Eastern Standard Time,
evamarie@**********.net writes:

> I'd also expect a power version. Its not that hard to do, really,
just
> put a contact motor on the back wheel of the brakeless boot. SR quality
> batteries and motors would maketh is much easier, smaller, and more
> effective. Adds to quickness for speed? Use a datajack to control
> speed?
>
Okay, I'm breaking down. Mongoose writes a pretty damn good article on
Rollerblades, and I'm gonna finally come forward with the jokes I had once for
a particular Samurai-type character some years ago.

Rollerblade (total cost was 22,000 Nuyen)

Induction Smartlink via cyberlegs. In this case, "Smartlink" was used to
recognize particular terrain, and the wheels would prime the user for "lock"
or "freewheel" (Free Action to choose). Same link would autoactivate when
they 'blades were being worn by someone that didn't have the matching "link
pad" on their legs (sort of Anti-Theft, or at least, Anti-Use). dikote' the
bearings for some silence (Perception Tests of a "5" to hear the person
skating on standard, good terrain, options).

We added a +2 to a +3 to movement modifier, but did nothing to quickness.

Combat Actions modifier was a +2 for "to hit" and "dodge" (just to
keep it
easy to use in Game Mechanics). Any recoil modifiers from firearms would
apply to the "Handling" modifier (we made 'blading "Athletics" with a
base
target of 3, modified by the vehicle terrain type modifiers). Each success
would grant the full movement of the individual in meters for the turn
(excessive, but fun for the shitsandgrins).

If I used Jon's R2 rules and "Acceleration", then the +2 to +3 would be the
Accell of the 'blades user, with normal Accell for a person being a "1" of
course.

Golly, and that's just with what I can quickly recall, and somehow I know I am
getting the movement option mixed up.

-K

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