From: | MC23 <mc23@**********.COM> |
---|---|
Subject: | Re: SR1 vs. SR2 |
Date: | Sun, 10 May 1998 16:24:33 -0400 |
>On Fri, 8 May 1998, MC23 wrote:
>
>> Karma Pools can quickly become a seriously unbalancing part of the
>> game. After thinking for a while what could nicely be instituted to
>> control this I could find none. Bringing back the 1st edition burning
>> Karma rules to replace Karma Pools works just dandy for me, although I
>> did resist for quite some time as I would much rather play as close to
>> the game system as I can.
>>
>
>I don't know. I strike a balance by only awarding into KP if they make
>10 or more points of good karma--the BBlkB says 10%. So they have to make
>a _really_ good run to get any KP at all. ('cause I _never_ give more than
>8 pts of karma... seldom that, 'cept for extreme character development.)
>
>'Course, I don't bother with team karma pools, either...
It's Karma earned not just earned at one time. While what you do is a
good check on Karma Pool awards you might as well have Karma Pool awards
a separate thing entirely from Good Karma. Of course then you lose any
sense of comparative balance as characters are rewarded for two separate
categories. I still say it's better to trash the whole thing and go back
to first edition rules.
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