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From: Unknown sender
Subject: None
Date: Unknown time and date
Alfredo B. Alves wrote:
>>>So, who wants to help? I'm looking fer peeps who are car
>>>(/boat/plane/etc) savy since I'm not. I'm not sure how to do this,
>
>>Well, have you asked Jon Szeto? He's pretty vehicle savvy... :-)
>
>I would think he's kinda busy ... (If he's not, it'd really rock to get
>get his help :)

Well, if you don't ask...

>>>private e-mail? or on RN? what are your thoughts? also, I anybody
>capable of >>converting specifications into game terms? (ie from
>"braking from x speed it >>went y feet" and "0-60 in x secs"
get Accel?)
>I already
>
>>This is easy. Apart from that icky "feet" thing - go Metric!
>
>Yah, but I live in the states so most measurements I get are prolly gonna
>be in the English sys ...

Well, R2 is in metric so you might as well convert those
measurements... :-)

>>>"fixed" the winches: Cost should be 1/2 load rating. Anybody else
got
>>>any fixes? (and no, going back to RBB does not count as a fix... ;)
>
>>Why should the winch cost change? Just switch to a higher or lower
>>gear ratio as the load changes - more teeth won't cost more money...
>
>???? That last bit I don't understand ... (I implied I wasn't vehicle
>savy for a reason ...) However I based the prices on a site I found on

Well, if you want a given motor to be able to pull more weight, you
can trade off torque for RPMs. Think of a bicycle chain - you can
only pedal so hard, but you can turn that constant energy source into
high torque (low gear for going up hills, which is basically a higher
load) or into high RPMs (high gear for going flat or downhill - a
much lower load). So the only things that you have to worry about
changing are how strong the cable is and how strong the mount is,
but cable is cheap, and so are bolts. So we can pretty much ignore
them...

>the net. Since 1 US$ ~= 1 nuyen (I understand this is based on comparing

$1 US is about 0.5Y, IIRC - I think it's listed in Denver...

>McDonalds to the soy-burger joint in NAGRL), the prices came to be about
>1/2 Load rating ...
>The site's url is: http://www.accessoryworldinc.com/

I don't see how you got Cost = 1/2 Load from that - I took a look
at the truck winches, and you can basically double the load for
$100-150. 100Y would be 0.1 DP per doubling... Not significant. :-)

James Ojaste
=========================================================================
Date: Mon, 11 May 1998 10:24:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
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Mongoose wrote:
>> >Base damage done is (Charisma)L. Every two net successes stage by
>> >one level. The skill used is a special skill, defaulting to Charisma
>> >at +2. Base TN of 2.
>>
>> >I hate to do this, but nothing clarifies a new rule like an example...
>>
> Isn't sex a PHYSICAL activity? I'd say your partners stamina,
>(body)size, and effort has more to do with how tired you are than thier
>beuty or skill, and your physical stamina more to do with how quickly
>you tire, if not other, um, time based factors. When our mage had sex

I was thinking not so much of how big or strong the partner was,
but how much effort you put into it. The Willpower resistance is
supposed to take those other, um, factors into consideration... :-)

>with the samuri (doesn't every good SR sex joke start that way?), she
>left her "armor" spelllock ON.

Ah that's just a feather. Full security armour, that's the whole
chicken... :-)

> Ever read "Man of steel, woman of Klenex", Nivens short essay on
>Supermans (lack of a) lovelife?

Oh yeah - not to mention "Shall we indulge in Rishathra?" (which
applies quite well to SR!).

Niven's one of my favourites... :-)

James Ojaste
=========================================================================
Date: Mon, 11 May 1998 10:32:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Odd Rigging Situation....
In-Reply-To: <8d1c1a39.3553d8cb@***.com> from "Ereskanti" at May 9,
98 00:17:13 am
Mime-Version: 1.0
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>
> In a message dated 5/8/98 9:06:42 AM US Eastern Standard Time,
> decker@****.FSU.EDU writes:
>
> > The spirit had a strength of 10, so I had a power
> > level of five, ended up doing serious damage to the drone, and moderate
> > to the players. But this was arbitrary if anything.
> > Anyone pulled this one? I was thinking the collision rules would work,
> > if I figured out how fast I could throw a drone. :)
> > Anyway..one PC ended up dead, the rest made it out, and have a new
> > respect for bugs. :)
> > (And I didn't get home until 2AM, so if this is incoherent, please
> > ignore me :))
> >
> How about if we reverse engineer the "ramming" rules? In those, you divide
> the current speed rate by 10, which gives the "Ramming Power" of the
attack.
> In this case, the drone simply has the bugs strength (the 10 if I am following
> right). The "damage level" varies on the effective speed. A speed of
"100"
> (10 strength x 10 ramming modifier), which comes up with a Serious Wound
> category (did I get that right??? no books are handy).
>
> Hows' that for a thought?
>
I'm looking into that as well. Actually I'll probably write down several
ideas and the results and let my players pick which will become the
"permanent" ruling. :)
My problem is I wasn't sure how much speed a Strength of 10 could
impart. (How fast can he throw a baseball??). I forget the drones
weight...hmm...I'll double check tonight.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Mon, 11 May 1998 10:32:48 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Magical Flaws
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In a message dated 5/11/98 4:24:42 AM US Eastern Standard Time, evamari=
e@**********.net writes:

<snipped the other flaws>

> 2 point flaw: Initiate Outcast: a mage character can not form an “ast=
ral
> contact”, and can not join any magical group, even one S/he attempts=
to
> form. S/he can still initiate alone and associate with groups
> socially, professionally, or ritually, however.

WHOA!!!! IMNSHO, this should be at -least- a 6 pointer, as it severely l=
imits many options open to the character.

> 3 point flaw: Stressed Magic: the character has a weakened connection =
to
> magic, and could even burnout from natural causes. S/he rolls only 1
> die when checking for magic loss, instead of 2.

Same for this one, a 6 pointer at least, as it reminds of a variation of=
"Limited Time" (or whatever the real name is).

Another flaw we came up with this weekend...

Magic Magnet : -3 points (maybe higher)

Character is a (para?)naturally occuring magnet to directed magical activ=
ity. As such, all target numbers to effect the individual by another ma=
gical individual are reduced by 1 point (-1 to all -their- success test=
s). Yes it does help in healing, but it also makes absolutely every ot=
her spellcasting easier as well. It does NOT make a person easier to h=
it with a Weapon Foci, but it DOES help in all aspects of a ritual cast=
ing.
=========================================================================
Date: Mon, 11 May 1998 10:41:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: List Shirts
In-Reply-To: <199805110905.LAA05967@*****.xs4all.nl>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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On 11 May 98 at 11:06, Gurth wrote:

> Lady Jestyr said on 11:13/11 May 98...
>
> > Okay, time to start re-flogging a dead horse: How many of you received
> > 97`s list shirt from Faux Pas? I know a few did, but I`ve never received
> > the EIGHT shirts I paid for (for the whole gaming group here) and I`m
> > feeling just a trifle ripped off.
>
> I got my shirt about 2 months ago, and still need to contact Faux
> Pas over actually paying for it -- we ran into some problems, and he
> never did write back to my messages unless I mentioned it on the
> list; anybody know if he has a current email address?

Not that I can tell. His site (http://telltale.hart.org) seems to be
down, too.

Did anybody save the return label on the shirt you did receive? With
that address, we could probably get a phone number or something.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 11 May 1998 10:46:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: A question of Grand Scale
In-Reply-To: <355547E4.58AE@*********.com> from "Jessica Grota" at May
10,
98 02:23:32 am
Mime-Version: 1.0
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>
> * Jett hides from incoming thwaps once people read this message and then
> look at the subject again * Okay, here's a question for you.
>
> A team of PCs, but some miracle, killed an Eastern Dragon when the
> rigger crashed their transport plane into its head. The PCs proceeded to
> loot the corpse, taking blood, claws, etc from the corpse.
> Okay, so the question is this. Several PCs managed to get a hold of a
> bunch of scales. If you were to make a plated vest out of the scales,
> what would its rating be? I checked the critter table, and according to
> that, Eastern Dragons have a composite natural armor of 8. So would a
> vest made from said critter's scales be 8/8? Or less?
>
Hmm...That is a good basis to start or maybe even divided by half 4/4
with some "unusual" properties. However creating this vest, should
take perhaps a powerful enchanter, and also a skilled armorer.
Heck I may even rule that it has to be bound with karma. It all depends
on how powerful and unique you want it to be. Heh..if I were the GM
I would let you create the armor, and then several slightly upset dragons
would come looking for you to retreive their "property" from the hands
of a puny human. <EGMG>


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Mon, 11 May 1998 10:51:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: E-Mail to the DLoH as Congrats!!!!
In-Reply-To: <yam7435.850.138785352@****.comcity.de> from "Barbie" at May
11,
98 01:21:17 am
Mime-Version: 1.0
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>
> At 10-Mai-98 wrote Ereskanti:
>
> Barbie LeVile <barbie@**********.com>
>
>
Well since its still going today, add me to the list as well.
Lehlan Decker <decker@****.fsu.edu>



--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Mon, 11 May 1998 08:54:12 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: E-Card to the DLoH (Updated)
In-Reply-To: <199805111404.IAA00208@******.carl.org> from "Ereskanti" at
May
11, 98 10:02:14 am
Content-Type: text

Ereskanti wrote:
/
/ I've made a compilation from 5-11-98 (AM) listings)
/
/ Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
/ ShadowRN would like to send our warmest wishes (etc., etc.)

What the heck :)

David Buehrer <dbuehrer@******.carl.org>

-David
--
Of all the pleasures of life, I think I like nit-picking the best!
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 11 May 1998 10:03:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
Subject: Re: A question of Grand Scale (up front answers)
In-Reply-To: <ab5ceff4.3555b8f0@***.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Sun, 10 May 1998, Ereskanti wrote:

> In short, the armor may or may not work, but there are LOTS of other options
> that are a HELL of a lot cooler for the role-playing aspects...
>

I don't know... If your team's got it (and is _reeeeeeally stupid), flaunt
it--as they say. Imagine walking up to a prospective employer with your
100% genuine no-frills DracoCoat (TM) suit. "Yup, that was me, yupyup.
Took down ten with one blow--kid ya not. Yup, I'm tough, yupyup."

Hmmmmmmmmmmmm... I hear 'NPC'! Does anybody else hear 'NPC'?
Jonathan Andrews
=========================================================================
Date: Mon, 11 May 1998 10:05:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: R2 bites... let's fix it! (Also: Attention Car enthusiasts)

On Mon, 11 May 1998 10:34:48 -0400 "Ojaste,James [NCR]"
<James.Ojaste@**.GC.CA> writes:
>Alfredo B. Alves wrote:
>>>>So, who wants to help? I'm looking fer peeps who are car
>>>>(/boat/plane/etc) savy since I'm not. I'm not sure how to do this,
>>
>>>Well, have you asked Jon Szeto? He's pretty vehicle savvy... :-)
>>
>>I would think he's kinda busy ... (If he's not, it'd really rock to
>get
>>get his help :)
>
>Well, if you don't ask...

I did ask about the winches and he the R2 was as he intended it (although
I think he suggested substituting load for sqrt of load .... can't
remember :)

>>>>private e-mail? or on RN? what are your thoughts? also, I anybody
capable >>>>of converting specifications into game terms? (ie from
"braking from x >>>>speed it >>went y feet" and "0-60 in
x secs" get
Accel?) I already

>>>This is easy. Apart from that icky "feet" thing - go Metric!

>>Yah, but I live in the states so most measurements I get are prolly
gonna
>>be in the English sys ...

>Well, R2 is in metric so you might as well convert those
>measurements... :-)

Yuppers, I was planning on it but I don't like it I was hoping to find
someone who was good at converting ... Oh well I'll setup a Spreadsheet
or something ... :)

>>>>"fixed" the winches: Cost should be 1/2 load rating. Anybody
else
got
>>>>any fixes? (and no, going back to RBB does not count as a fix... ;)

>>>Why should the winch cost change? Just switch to a higher or lower
>>>gear ratio as the load changes - more teeth won't cost more money...

>>???? That last bit I don't understand ... (I implied I wasn't vehicle
>>savy for a reason ...) However I based the prices on a site I found on

>Well, if you want a given motor to be able to pull more weight, you
>can trade off torque for RPMs. Think of a bicycle chain - you can
>only pedal so hard, but you can turn that constant energy source into
>high torque (low gear for going up hills, which is basically a higher
>load) or into high RPMs (high gear for going flat or downhill - a
>much lower load). So the only things that you have to worry about
>changing are how strong the cable is and how strong the mount is,
>but cable is cheap, and so are bolts. So we can pretty much ignore
>them...

ah, ok in R2 terms, what would you say the "exchange reate" would be?
and would acceleration be affected?

>>the net. Since 1 US$ ~= 1 nuyen (I understand this is based on
comparing

>$1 US is about 0.5Y, IIRC - I think it's listed in Denver...

I think you are thinking of the UCAS dollar (which is 5$ = 1 nuyen)

>>McDonalds to the soy-burger joint in NAGRL), the prices came to be
about
>>1/2 Load rating ...
>>The site's url is: http://www.accessoryworldinc.com/

>I don't see how you got Cost = 1/2 Load from that - I took a look
>at the truck winches, and you can basically double the load for
>$100-150. 100Y would be 0.1 DP per doubling... Not significant. :-)
>
>James Ojaste

100Y P not .1 ... and I set up a chart of the different winches on
that site and compared their prices to the Load rating (Load=1/2 stall
rating) and on average the ratio came to about $1/1 nuyen yeilds 2 points
of load (I think for one winch, it was actual 3 points of load per
dollar/nuyen)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Mon, 11 May 1998 10:08:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
Subject: Re: New Cyberware "Chunk-Launcher"
In-Reply-To: <19980510.151947.14230.1.dghost@****.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Sun, 10 May 1998, Alfredo B Alves wrote:

> I'm all for _rational_ discussion of new ideas as long as it stays
> rational, but once I say "no" that's it. (not necessarily
> end-of-discussion, but close) If the players turns to "Oh come on...why
> not?" or asking other people and saying "well, they say it's ok so why
> won't you allow it?" I'll warn that player then if he/she persists, I'll
> kick him/her out (fortunately, this has never happened) Additionally,
> I'm not saying the banishment is permanent ... All in all, I'm just
> saying there's only so much a GM will and can be expected to put up with
> and I think Demosthenes 3 was seriously straining that limit.
>

Well, sure, but just because the thing don't _work_ doesn't mean it's
never been tried, neh?

Sigh. But maybe I just enjoy tormenting my players more than
most...

Jonathan Andrews
=========================================================================
Date: Mon, 11 May 1998 10:14:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
Subject: Re: SR1 vs. SR2
In-Reply-To: <199805102026.QAA06745@******.mindspring.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Sun, 10 May 1998, MC23 wrote:

> >I don't know. I strike a balance by only awarding into KP if they make
> >10 or more points of good karma--the BBlkB says 10%. So they have to make
> >a _really_ good run to get any KP at all. ('cause I _never_ give more than
> >8 pts of karma... seldom that, 'cept for extreme character development.)
>
> It's Karma earned not just earned at one time. While what you do is a
> good check on Karma Pool awards you might as well have Karma Pool awards
> a separate thing entirely from Good Karma. Of course then you lose any
> sense of comparative balance as characters are rewarded for two separate
> categories. I still say it's better to trash the whole thing and go back
> to first edition rules.
>

Well, yeah, I see what you mean (and am inclined towards it myself if I
think about it too hard). The way I see it, though, Karma Pool should
reflect something _really_ major in the character's life. A free reroll
is NOT something my characters come by naturally; they have to fight
_bigtime_ for it. And so, when they go off and save the universe or
something, then the universe breaks down and says, "Well, sure. Why not?
He's earned it." IMHO, just peeling off the top of cumulative karma awards
is a bit unrealistic and more than a little unbalancing. And *since* the
rules per se are a little ambiguous on the matter--they never SAY you have
to take it cumulatively, I figure it's "close enough".

The whole world would agree with me if they really thought about
it,

Jonathan Andrews
=========================================================================
Date: Mon, 11 May 1998 09:20:03 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paolo Marcucci <paolo@*********.IT>
Subject: Re: E-Card to Mike Mulvihill (Was: Re: Shadowrun without magic?)
In-Reply-To: <Pine.BSF.3.95.980510225311.11999A-100000@*******.dialix.co m.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 22:53 10/05/98 +1000, Lady Jestyr said:
>> >> Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
>> >> ShadowRN would like to send our warmest wishes (etc., etc.)
>> >>
>> >> (Name) (Email)
>> >> John Penta <johndevil@****.COM>
>> >> Nexx <nexx@********.NET>
>> >> Matt Breton (mbreton@**.netcom.com)
>> >In that first blank put wyrmy elfman@*****.net
>> Andrew "Wraith" Duncanson <Wraith@************.com>
>
>Elle Holmes (Lady Jestyr) jestyr@**********.com

Paolo Marcucci paolo@*********.it
____________________________________________________________
Paolo Marcucci paolo@*********.it
InterWare Service Provider Trieste, Italy
http://www.interware.it/ Tel. +39-40-360630
=========================================================================
Date: Mon, 11 May 1998 11:26:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: A question of Grand Scale (up front answers)
In-Reply-To: <Pine.PMDF.3.95.980511100018.26816A-100000@***.harding.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 11 May 98 at 10:03, Jonathan Andrews wrote:

> I don't know... If your team's got it (and is _reeeeeeally stupid),
> flaunt it--as they say. Imagine walking up to a prospective employer
> with your 100% genuine no-frills DracoCoat (TM) suit. "Yup, that was
> me, yupyup. Took down ten with one blow--kid ya not. Yup, I'm tough,
> yupyup."

That could go against you as well. Think of the prestige a group of
gangers could get by killing that guy that killed that dragon, and
taking his coat. In short, if you take the bragging route, stay out
of alleys, and watch your back. :)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 11 May 1998 11:33:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: R2 bites... let's fix it! (Also: Attention Car enthusiasts)
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Alfredo B. Alves wrote:
>>>>Why should the winch cost change? Just switch to a higher or lower
>>>>gear ratio as the load changes - more teeth won't cost more money...
>>Well, if you want a given motor to be able to pull more weight, you
>>can trade off torque for RPMs. Think of a bicycle chain - you can
>>only pedal so hard, but you can turn that constant energy source into
>>high torque (low gear for going up hills, which is basically a higher
>>load) or into high RPMs (high gear for going flat or downhill - a
>>much lower load). So the only things that you have to worry about
>>changing are how strong the cable is and how strong the mount is,
>>but cable is cheap, and so are bolts. So we can pretty much ignore
>>them...
>
>ah, ok in R2 terms, what would you say the "exchange reate" would be?
>and would acceleration be affected?

It should be whatever ratio you want - just keep in mind it's a ratio.
So you can pull twice the load at half the speed etc.

>>>the net. Since 1 US$ ~= 1 nuyen (I understand this is based on
>comparing
>
>>$1 US is about 0.5Y, IIRC - I think it's listed in Denver...
>
>I think you are thinking of the UCAS dollar (which is 5$ = 1 nuyen)

Doh! Yeah... *hangs head in shame*

>>>McDonalds to the soy-burger joint in NAGRL), the prices came to be
>about
>>>1/2 Load rating ...
>>>The site's url is: http://www.accessoryworldinc.com/
>
>>I don't see how you got Cost = 1/2 Load from that - I took a look
>>at the truck winches, and you can basically double the load for
>>$100-150. 100Y would be 0.1 DP per doubling... Not significant. :-)
>
>100Y P not .1 ... and I set up a chart of the different winches on

Argh! Alright! That does it! I need a math copro. :-P

>that site and compared their prices to the Load rating (Load=1/2 stall
>rating) and on average the ratio came to about $1/1 nuyen yeilds 2 points
>of load (I think for one winch, it was actual 3 points of load per
>dollar/nuyen)

Alright, let's take another look:
Model Stall Load Cost Cost/Stall Load
ATV Winches:
T1500 885kg $200 $0.23/kg
T2000 ???kg $260 ?
Trailer Winches:
S2500 1400kg $400 $0.29/kg
S3500 1850kg $450 $0.24/kg
S4500 2300kg $500 $0.22/kg
Truck Winches:
S6000 3000kg $760 $0.25/kg
S9000 5400kg $860 $0.16/kg
X6 3000kg $650 $0.22/kg
X9 5400kg $760 $0.14/kg

Now, R2 has winches costing 1DP/kg of winch load rating. If the load
rating is half the stall load rating (I'll trust you on that), the
cost per kg above should be doubled, leading to a cost of $0.28/kg
up to $0.58/kg. I'd say that the DP cost is too high, yeah...

I could see extra DP being charged for mounting, designing the frame
to support the weight (you can get winches for cars and bikes, for
instance), etc. 1DP/kg still seems a little high, though...

James Ojaste
=========================================================================
Date: Mon, 11 May 1998 15:34:09 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Magical Flaws
In-Reply-To: <fc32782f.35570c11@***.com> (message from Ereskanti on Mon, 11
May 1998 10:32:48 EDT)
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>> 2 point flaw: Initiate Outcast: a mage character can not form an =
“astral
>> contact”, and can not join any magical group, even one S/he attempts =
to
>> form. S/he can still initiate alone and associate with groups
>> socially, professionally, or ritually, however.
>
>WHOA!!!! IMNSHO, this should be at -least- a 6 pointer, as it severely =
limits
>many options open to the character.

Um... biorejection etcetera is far more limiting, and it's a 2-3 pointer.

6-pointers are 'you're dead in 3 months at the latest' kind of flaws, or
paraplegic. That's a bit more limiting, IMO. Not being able to initiate in =
a
group is a minor flaw at worst... many prefer doing it alone, as it is.
Not being able to initiate AT ALL might be a 6 pointer, though, but some =
adepts
gain little - or nothing - by initiating and shouldn't get 6 points for =
that.

What about traits? 'neutral' edges/flaws...

'Talker'
The character is known to solve problems peacefully. Can be contacted as =
a
negotiator etcetera, but few trust him to hold his own in a fighting =
situation.
(Required: 4+ charisma & negotiation skill). Think 'Lenny' in Strange Days.

'Jinxed'
Use spell failure (Optional SRC rule) for the character in normal =
combat...
but also for anyone attacking him. (Gets critical 'oops' if (natural =
skill)
1's is rolled.).

'high metabolism'
Requires higher doses of medicines(roll twice for using up medkits), and =
is
easily addicted, but gets +1 dice for healing tests.

'small sized'
May find cover more easily - stage up available cover one step. May only =
carry
one step less gear, though.

Flaws:
'singular dexterity' -1 flaw
Is very centered on one hand, and has trouble coordinating the 'off hand'
well. The off-hand gets an additional +2 penalty. Operations that require
two hands well coordinated gets a +1 to TN. (This includes firing assault
rifles and unarmed combat). Gets an additional dice for 'on hand' =
actions,
though.

Edge:
'Tactically gifted' (2pt edge)
May think things through during stressed situations.
(Only use if the GM pushes decisions in stressed situations... how much
he pushes things may modify the edge cost.).
=========================================================================
Date: Mon, 11 May 1998 15:45:25 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: A question of Grand Scale (up front answers)
In-Reply-To: <199805111425.KAA29850@****.ctghub.com> (message from Tim Kerby
on Mon, 11 May 1998 11:26:05 -0500)

Andrews wrote:
> I don't know... If your team's got it (and is _reeeeeeally stupid),
> flaunt it--as they say. Imagine walking up to a prospective employer
> with your 100% genuine no-frills DracoCoat (TM) suit. "Yup, that was
> me, yupyup. Took down ten with one blow--kid ya not. Yup, I'm tough,
> yupyup."

I think that it wouldn't take long before that team was hired (unknown)
by Saeder Krupp to do something.. a real milk run, of course. At least by
the looks of it.. time for poetic justice, possibly. 'Ah, diz iz ze new spaare
partz arriving, yess?' 'What, no, we were just here to deliver a message!'
... the image fades to black, then a demonstration video of Jett's
'chunk launcher' MKII at full auto... with some rather gruesome noises not
quite filtered out.

I also think that's what Andrews was hinting at, but hey, irony means
'kinda like iron', right?

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Mon, 11 May 1998 10:55:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
Subject: Re: Do you all jump to conclusions [semi-OT]
In-Reply-To: <19980511.024557.11630.8.dghost@****.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Mon, 11 May 1998, Alfredo B Alves wrote:

> "Things that do not have an active astral pressence cannot fight or be
> hurt in any way in astral space" --pg 147 BBB (that's pretty much as
> cannon as it gets)
>

Hmmm. So if a shapeshifter is always astrally present, if you cut off
one's hand and chucked it at a spirit, would _that_ hurt the spirit?
Think Think Think...
=========================================================================
Date: Mon, 11 May 1998 09:13:34 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Shadowrun without magic?
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> > >>Put my name on it, too.
> > >
> > >Mine too.
> >
> > Ditto.
>

I guess this is a big "me too!"
=========================================================================
Date: Mon, 11 May 1998 11:19:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
Subject: Re: SR1 vs. SR2
In-Reply-To: <3890.199805111305@******.teach.cs.keele.ac.uk>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Mon, 11 May 1998, Spike wrote:

> And verily, did Gurth hastily scribble thusly...
> |
> |Jonathan Andrews said on 14:41/10 May 98...
> |
> |> Whoa waitaminute. How did explosives work in SRI?
> |
> |Explosive ammo for firearms, you mean? They added 2 to the weapon's
> |Staging, making the damage a lot harder to get rid of. In SRII the ammo
> |was severely weakened, IMHO.
>
> I think he was asking how *explosives* work.
> Grenades, C12, etc....
>

No no. Gurth got me; I was referencing a comment of his about ammo. That's
all I needed to know. (We just had an explosives discussion and I know
Gurth is the man on explosives already! grin)

Jonathan Andrews
=========================================================================
Date: Mon, 11 May 1998 09:16:36 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: E-Card to the DLoH (Updated)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: E-Card to the DLoH (Updated)
> Date: Monday, May 11, 1998 7:54 AM
>
> Ereskanti wrote:
> /
> / I've made a compilation from 5-11-98 (AM) listings)
> /
> / Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> / ShadowRN would like to send our warmest wishes (etc., etc.)
>
> What the heck :)
>
> David Buehrer <dbuehrer@******.carl.org>
>

Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
=========================================================================
Date: Mon, 11 May 1998 17:27:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Do you all jump to conclusions [semi-OT]
In-Reply-To: <Pine.PMDF.3.95.980511105010.26816G-100000@***.harding.edu> from
"Jonathan Andrews" at May 11, 98 10:55:49 am
MIME-Version: 1.0
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And verily, did Jonathan Andrews hastily scribble thusly...
|
|On Mon, 11 May 1998, Alfredo B Alves wrote:
|
|> "Things that do not have an active astral pressence cannot fight or be
|> hurt in any way in astral space" --pg 147 BBB (that's pretty much as
|> cannon as it gets)
|>
|
|Hmmm. So if a shapeshifter is always astrally present, if you cut off
|one's hand and chucked it at a spirit, would _that_ hurt the spirit?
|Think Think Think...
|

Again, no, because the hand is no longer part of the astrally active
creature...
Unless you decided to treat the regen power like ADnD Trolls.
(The hand regrows into a full duplicate of the creature)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 11 May 1998 10:30:05 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR1 vs. SR2
In-Reply-To: <199805111515.JAA03245@******.carl.org> from "Jonathan
Andrews"
at May 11, 98 10:14:55 am
Content-Type: text

/ On Sun, 10 May 1998, MC23 wrote:
/
/ > It's Karma earned not just earned at one time. While what you do is a
/ > good check on Karma Pool awards you might as well have Karma Pool awards
/ > a separate thing entirely from Good Karma. Of course then you lose any
/ > sense of comparative balance as characters are rewarded for two separate
/ > categories. I still say it's better to trash the whole thing and go back
/ > to first edition rules.

The mechanic Star Wars uses for Force points could be applied.

If you use it under stressful conditions (combat), you get it back at
the end of the adventure (or during a break in the adventure).

If you use it and produce a *spectacular* scinimatic effect (GMs
judgement) you get it back, plus an extra point at the end of the
adventure.

If you use it frivolously (GMs judgement) it's gone.

If you use it for evil (GMs judgement) you lose it and get a dark
point.

This puts the ammount of karma pool under the GM's strict control.

But, what works for Star Wars may not work for SR <shrug>.

-David
--
Of all the pleasures of life, I think I like nit-picking the best!
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 11 May 1998 09:29:09 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Enchanter Adepts? (was Re: Talismongering)
MIME-Version: 1.0
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----------
> From: Robert Nesius <nesius@******.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Enchanter Adepts? (was Re: Talismongering)
> Date: Monday, May 11, 1998 12:10 AM
>
> At 8:55 PM -0700 5/6/98, Ereskanti wrote:
> >Abusive??? You want Abusive, I'll show you a good one and maybe give
everyone
> >a clue to something. An "Enchanting Test" can be used to lower the
karma cost
> >of many foci. Binder used to in his "younger days" make an object then
charge
> >them the "full karmic cost" of the object, make the seperate test, and
keep
> >the difference for his lonely little ol' self...combine that with
money...oh
> >yeah, remember that really well...Rob Nesius probably does too if he
thinks
> >about it (a butterfly knife come to mind Rob??)
> >
> >-K
>
> OH yeah. :) I remember them now.
>
> On another note, I have a question about Enchanter Adepts. It's my
> understanding
> that Adepts cannot asense. Yet that is a necessary ability for
Enchanters.
> So like, what gives? Was this a big FASA brain fart or what?
>

Some adepts actually can asense. I don't remember which ones. I'm feeling
like too lazy of a bastard to bend over and dig my BBB out of the backpack,
and I don't even know if it's one of the ones in the BBB. Some can, and
some can't, though. I don't remember specifics for Enchanter Adepts,
though. Hope that helps.
=========================================================================
Date: Mon, 11 May 1998 10:36:09 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Do you all jump to conclusions [semi-OT]
In-Reply-To: <199805111628.KAA07024@******.carl.org> from "Spike" at May
11,
98 05:27:15 pm
Content-Type: text

Spike wrote:
/
/ And verily, did Jonathan Andrews hastily scribble thusly...
/ |
/ |On Mon, 11 May 1998, Alfredo B Alves wrote:
/ |
/ |> "Things that do not have an active astral pressence cannot fight or be
/ |> hurt in any way in astral space" --pg 147 BBB (that's pretty much as
/ |> cannon as it gets)
/ |
/ |Hmmm. So if a shapeshifter is always astrally present, if you cut off
/ |one's hand and chucked it at a spirit, would _that_ hurt the spirit?
/ |Think Think Think...
/
/ Again, no, because the hand is no longer part of the astrally active
/ creature...
/ Unless you decided to treat the regen power like ADnD Trolls.
/ (The hand regrows into a full duplicate of the creature)

Reminds me of a fun AD$D story. After the party vanquished the
trolls that attacked us my mage picked up a troll toe and put it in a
small steel box, and locked it tight. The plan was to figure out at
some later point (when he had gained a lot more power) a way to
enslave the troll that could be grown from the toe.

Well, the mage died before he could achieve that goal. And the
manner of his death was such that the rest of the team couldn't loot
his body (it's embarasing, I don't want to get into it). Anyway,
somewhere in my group's AD$D universe is a Troll-in-a-Box :)

-David
--
Of all the pleasures of life, I think I like nit-picking the best!
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 11 May 1998 09:35:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tony Glinka <porthos@****.COM>
Subject: Re: E-Card to the DLoH (Updated)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ereskanti wrote:

> I've made a compilation from 5-11-98 (AM) listings)
> -K
>
> (PS...thanks a -BUNCH- MC)
>
> Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> ShadowRN would like to send our warmest wishes (etc., etc.)

Hey, can you add me also?

Tony Glinka <porthos@****.com>

Tony
--
Porthos@****.com -- GridSec: SRCard
Porthos' World of Shadowrun: http://members.home.net/porthos/sr/sr.html
Tony's SRTCG Site: http://members.home.net/porthos/srtcg/srtcg.html
Home of the SRTCG Q&A: SRCard's Official Unofficial SRTCG FAQ
=========================================================================
Date: Mon, 11 May 1998 12:48:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Do you all jump to conclusions, or is it just for me?
In-Reply-To: <19980511060705.13415.rocketmail@******.yahoomail.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Demosthenes Three
|> Sent: May 11, 1998 2:07 AM
|> Subject: Do you all jump to conclusions, or is it just for me?

Actually, its not you, just one or two people.

|> Wow. Not the reaction I expected at all.
|> I mean I've seen some of your websites, and watched a few of you on
|> IRC - guess I expected a little more open mindedness.

Er, most of the responses you got did not indicate closemindness. Your
ideas were considered. Remember open-minded does _NOT_ mean automatic
acception of ideas, it means that one fairly considers and idea.

|> 1) I am sick - Well, yes, I suppose I am. I hereby freely admit it.

Good, 'cause like many of us, you are sick. Not that there's anything
wrong with that.


[Origin of your regen omitted]

The problem is _not_ that people thought you were a shifter, but that you
have regeneration. There is a huge debate about whether or not people who
have regeneration would be able to have cyberwear. I never read any FASA
Shadowrun rules about regeneration so I cannot judge based on their words.

To me, unless FASA states it somewhere, it becomes a matter of
interpretation on how regeneration knows how to repair the body. If one has
a power that completely repairs ANY and ALL damage to the body, then it
makes sense that you cannot have cyberwear, because being foreign to the
body, it would get expelled as the body repaired itself. Same is true of
things like tatoos, since they are a form of damage.

ON the other hand, if regeneration can be controlled by the will of the
subject, then it would be possible to "tell" the power not to repair the
damage caused by the cyberwear and therefore keep it.

If someone could quote me the rules on the power of regeneration as it
appears in the rules, I'd be appreciative and more informed.


|> 3) Flesh removed from the body is dead - Where'd that idea come from?

I'll grant you that. That was an error on my part, it does take time for
the flesh to die.

|> 4) Removed flesh has no aura - where'd that come from? Certainly not

That too is a judgement call, since FASA never says.


|> 5) I "violated a sacred trust between player and GM by going around
|> Loche 7's back and posting this to the list" - Hmmm, kinda hard to go
|> behind his back when he's on this list isn't it? As for this "sacred

As I told Alfredo, this is bullshit. I believe he meant to say, "Go above
the head of your G.M." This too is bullshit, since the list does _not_ have
any authority over Loche 7.


|> 6)Physical objects don't damage astral objects - Again, this sounds
|> like a house rule to me. However, I recognize that Fasa has never been

No, sorry, wrong. Astral beings are capable of moving through almost all
non-living matter, which means that this matter does _not_ interact with
astral beings, so how could it hurt them? Not a house rule at all, simply an
interpretation of the rules as given by FASA. You tell me ANYWHERE that they
even indicate that you could take a brick and injure an Astral being by
throwing the brick at them.

|> 7)"Range combat cannot do damage to an astral being [though there
|> might be a few exceptions to this rule they don't matter here].
|> Hmm, so Distance Strike, Banishing, and Combat Spells, (All ranged
|> combat) aren't effective against spirits? (Astral beings, in case you

Your assine sarcasm is not appreciated. First of all, I was not
considering spells in range combat, since it was, to me, obvious that spells
affect astral beings and didn't need to be mentioned. As for distance
strike, I stand corrected, well, okay, I sit corrected. Banishings I guess
could be considered combat, but come on, you should have realized what I
meant by rannged combat.

A note, where is distance strike mentioned? I really do not recall that
one, but it is good. However, irrelevant to our discussion.

Katt Freyson
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Mon, 11 May 1998 12:57:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Interesting News
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Reading today's paper is like reading lines right out of Shadowrun
history.

As most of you heard by now, Chrysler and Mercedes merged last week.
(More specifically, Daimler-Benz, Mercedes parent). Today, there are
talks of Mercedes and Nissan hooking up. That would put Chrysler and
Nissan under the same "roof". That could eventually lead to
Chrysler-Nissan produced vehicles, especially trucks.

Also, a researcher is teaming up with a corporation to map the human
genome, saying they can do it cheaper and faster than the current
federally backed Human Genome Project. Current estimates are that
they will map the entire sequence of human genes for $200 million and
do it within three years. The Human Genome Project is a 15-year
program, and has a budget of 3 thousand million (3 billion). They are
halfway through now, and only have decoded 3 percent so far.
If this researchers estimates are correct, this could have the
potential of putting human knowledge of genetics at or beyond the
scope of knowledge currently in the Shadowrun game.

Interesting stuff. Methinks a seer works at FASA, hmmm? :)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 11 May 1998 13:02:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: SR1 vs. SR2
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-transfer-encoding: quoted-printable

Once upon a time, David Buehrer wrote;

>/ On Sun, 10 May 1998, MC23 wrote:
>/
>/ > It's Karma earned not just earned at one time. While what you do is a
>/ > good check on Karma Pool awards you might as well have Karma Pool =
awards
>/ > a separate thing entirely from Good Karma. Of course then you lose any
>/ > sense of comparative balance as characters are rewarded for two =
separate
>/ > categories. I still say it's better to trash the whole thing and go =
back
>/ > to first edition rules.
>
>The mechanic Star Wars uses for Force points could be applied.
>
>If you use it under stressful conditions (combat), you get it back at
>the end of the adventure (or during a break in the adventure).
>
>If you use it and produce a *spectacular* cinematic effect (GMs
>judgment) you get it back, plus an extra point at the end of the
>adventure.
>
>If you use it frivolously (GMs judgment) it's gone.
>
>If you use it for evil (GMs judgment) you lose it and get a dark
>point.

Dark Karma?
Beware the dark side of the Karma.

>This puts the amount of karma pool under the GM's strict control.
>
>But, what works for Star Wars may not work for SR <shrug>.

My view of Karma is more amoral than than. Regular karma awards are =
already under great interpretation, all we need now is another one to =
be abused. I've never realized how generous other games are with =
Karma. I still say mine maintains more control even if it is way =
below this lists average.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><=
><>

"THAT¹S NOT FAIR!"
"You say that so often. I wonder what your basis for comparison is."
-Sarah and Jareth, Labyrinth

I am MC23
=========================================================================
Date: Mon, 11 May 1998 13:05:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: SR1 vs. SR2
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Jonathan Andrews wrote;

> The whole world would agree with me if they really thought about it

And the world will agree with me once I subjugate them to my will!

<heavy breathing under mask>
Join me ShadowRN, it is your destiny!
</heavy breathing under mask>

-MC23, who just revealed his plan to take over the world-
=========================================================================
Date: Mon, 11 May 1998 17:12:24 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: SR1 vs. SR2 (OT)
In-Reply-To: <199805111707.NAA24561@*******.mindspring.com> (message from MC23
on Mon, 11 May 1998 13:05:42 -0400)

MC23 wrote:
> And the world will agree with me once I subjugate them to my will!
>
><heavy breathing under mask>
>Join me ShadowRN, it is your destiny!
></heavy breathing under mask>

I had a character once, which was more or less encased in armor.

I heard a lot of that one... ;)
(More exactly, heavy breathing, around the table.).

(Silencer was the name. More machine than man, now.).

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Mon, 11 May 1998 17:16:55 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: SR1 vs. SR2
In-Reply-To: <199805111704.NAA01825@******.mindspring.com> (message from MC23
on Mon, 11 May 1998 13:02:26 -0400)

> My view of Karma is more amoral than than. Regular karma awards are already
> under great interpretation, all we need now is another one to be abused.
> I've never realized how generous other games are with Karma. I still say
> mine maintains more control even if it is way below this lists average.

In my campaign Karma is 100% amoral. Otherwise, I run it by the book.
Players generall burn enough karma they'll never have pools of more than 3-4
karma. Amassing huge karma pools isn't really a problem unless you let it grow
into one. The players *was* extremely attached to their karma... took deadly
wounds instead of burning a point or two to dodge or get 'just' serious.
That has changed, which is good, IMO.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Mon, 11 May 1998 13:21:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: A question of Grand Scale (up front answers)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Jessica Grota wrote;

>The witnesses were pretty happy that the dragon was killed, actually. It
>had been eating them for several weeks now. The dragon was also a rival
>of the local Yakuza Oyabun. Still, I think I'm just gonna let the
>subject lie...anyway, the chances of losing the loot in a plane wreck
>are looking better and better.

Why oh why would you ever let players get off that scott free? Let
me tell you about what happened to us in the old New Orleans campaign
(which I wish would be run again). The GM did state he was taking some
liberties with Shadowrun to keep us on our toes (with 2 GM's in the group
with all the books you have to do these things). Whilst in the sewers
hunting down a mysterious Penkash we encountered his lair of rat beings
and killed him natch. A quick assensing of him and his wand showed they
had the same aura. After noting how interesting we pawned it off on a
players talismonger. Later when the wand (the real Penkash) possessed the
talismonger and Penkash came back stronger than before did we realize our
folly. Waif did look at him when we finally found out what had happened
and stated "we sold you once and we can do it again!" At least we made a
lot of nuyen from that sale.
Then there was that chemical factory worker whose car we stole and
inadvertently killed his wife. That pushed him over the edge and he
became a toxic shaman who hounded us for some time.
What comes around goes around.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 11 May 1998 13:39:22 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Panther <qmilton@**.NET>
Subject: Re: Do you all jump to conclusions, or is it just for
In-Reply-To: <3883.199805111303@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
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-----BEGIN PGP SIGNED MESSAGE-----

> Ahhhhh. But that all depends on what the astral being is doing. If
> the astral being decided for whatever reason to intercept a physical
> combat spell, then that's a different matter entirely....

True, but in the vast majority of cases, why would they? :)

Pantherr

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=========================================================================
Date: Mon, 11 May 1998 13:41:21 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Interesting News
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Tim Kerby wrote;

>Interesting stuff. Methinks a seer works at FASA, hmmm? :)

Nope, it's a magic 8 Ball.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I swear to tell
the Truth, the partial Truth, or something like the Truth.

I am MC23
=========================================================================
Date: Mon, 11 May 1998 11:47:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR1 vs. SR2
In-Reply-To: <199805111709.LAA09026@******.carl.org> from "MC23" at May
11,
98 01:05:42 pm
Content-Type: text

MC23 wrote:
/
/ Once upon a time, Jonathan Andrews wrote;
/
/ > The whole world would agree with me if they really thought about it
/
/ And the world will agree with me once I subjugate them to my will!
/
/ <heavy breathing under mask>
/ Join me ShadowRN, it is your destiny!
/ </heavy breathing under mask>
/
/ -MC23, who just revealed his plan to take over the world-

Eeyor, as The Brain, as Dark Helmet ;)

-David
--
Of all the pleasures of life, I think I like nit-picking the best!
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 11 May 1998 12:17:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Odd Rigging Situation....

On Mon, 11 May 1998 10:32:53 -0500 Lehlan Decker <decker@****.FSU.EDU>
writes:
>>
<SNIP>
>> In this case, the drone simply has the bugs strength (the 10 if I am
>> following right). The "damage level" varies on the effective speed.
A speed of "100" (10 strength x 10 ramming modifier), which comes up with
a Serious Wound category (did I get that right??? no books are handy).
>>
>> Hows' that for a thought?
>>
>I'm looking into that as well. Actually I'll probably write down several
>ideas and the results and let my players pick which will become the
>"permanent" ruling. :)
>My problem is I wasn't sure how much speed a Strength of 10 could
>impart. (How fast can he throw a baseball??). I forget the drones
>weight...hmm...I'll double check tonight.
>
>--
>--------------------------------------------------------------------
>Lehlan Decker 644-4534 Systems Development
<SNIP>

Like physics? If so try reverse engineering the thrown weapons rules ...
I might do it myself but I have a headache and an Assembly final coming
up :/

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Mon, 11 May 1998 12:49:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me?

On Mon, 11 May 1998 12:48:33 -0400 Katt Freyson <katt@******.NET> writes:
>|> From: Demosthenes Three
<SNIP>
>[Origin of your regen omitted]
>
> The problem is _not_ that people thought you were a shifter, but that
you
>have regeneration. There is a huge debate about whether or not people
who
>have regeneration would be able to have cyberwear. I never read any FASA
>Shadowrun rules about regeneration so I cannot judge based on their
words.
>
> To me, unless FASA states it somewhere, it becomes a matter of
interpretation on how regeneration knows how to repair the body. If one
has
>a power that completely repairs ANY and ALL damage to the body, then it
>makes sense that you cannot have cyberwear, because being foreign to the
>body, it would get expelled as the body repaired itself. Same is true of
>things like tatoos, since they are a form of damage.
>
> ON the other hand, if regeneration can be controlled by the will of
the
>subject, then it would be possible to "tell" the power not to repair the
>damage caused by the cyberwear and therefore keep it.
>
> If someone could quote me the rules on the power of regeneration as
it
>appears in the rules, I'd be appreciative and more informed.

Actually I don't think it'll help much :/
"The being cannot be killed by wounds except when the damage injures the
spine or brain. Check for this type of damage whenever the being takes a
deadly wound or its cumulative wounds take it down. Roll 1D6. A result
of 1 indicates the being is indeed dead. Otherwise, wounds still hurt
the being, giving penalties to actions as for normal critters, but if the
wounds do not cause dead, the wounds vanish at the beginning of the next
Combat Turn.
Damage from weapons that cause massive tissue damage (fire, explosion,
ans so on) will also kill a 1D6 die roll result of 1 or 2." pg 219
Shadowrun

<SNIP>
>|> 4) Removed flesh has no aura - where'd that come from? Certainly
>not
>
> That too is a judgement call, since FASA never says.

It's never expilcitly stated but when a mage astrally projects his
conciousness is with his aura and vice versa... none of his aura is with
his body (well there is that little itty bitty thread ... kind of like a
lifeline but AFAIK / IIRC, that's how it is :)

>|> 5) I "violated a sacred trust between player and GM by going around
>|> Loche 7's back and posting this to the list" - Hmmm, kinda hard to go
>|> behind his back when he's on this list isn't it? As for this "sacred
>
> As I told Alfredo, this is bullshit. I believe he meant to say, "Go
above
>the head of your G.M." This too is bullshit, since the list does _not_
have
>any authority over Loche 7.

Crimminy, quite picking on me ;) But seriously, as soon as Dem 3 posted
what did Loche 7 do? He posted pleading with the list to tell Dem 3 he
was sick so he'd shut up ... Badgering GMs ticks me off, so sue me ;P~
(and btw, no I meant using the list in a "They agree with me, why don't
you?" sense)

>|> 6)Physical objects don't damage astral objects - Again, this sounds
>|> like a house rule to me. However, I recognize that Fasa has never
been
>
> No, sorry, wrong. Astral beings are capable of moving through almost
all
>non-living matter, which means that this matter does _not_ interact with
>astral beings, so how could it hurt them? Not a house rule at all,
simply an
>interpretation of the rules as given by FASA. You tell me ANYWHERE that
they
>even indicate that you could take a brick and injure an Astral being by
>throwing the brick at them.

It's *explicity* stated in the BBB that they can't

>|> 7)"Range combat cannot do damage to an astral being [though there
>|> might be a few exceptions to this rule they don't matter here].
>|> Hmm, so Distance Strike, Banishing, and Combat Spells, (All ranged
>|> combat) aren't effective against spirits? (Astral beings, in case you
>
> Your assine sarcasm is not appreciated. First of all, I was not
>considering spells in range combat, since it was, to me, obvious that
spells
>affect astral beings and didn't need to be mentioned. As for distance
strike, >I stand corrected, well, okay, I sit corrected. Banishings I
guess could be >considered combat, but come on, you should have realized
what I meant by >rannged combat.
>
> A note, where is distance strike mentioned? I really do not recall
that
>one, but it is good. However, irrelevant to our discussion.
>
>Katt Freyson

You do not sit or stand corrected since Distance Strike is a magical
attack (a Physical Adept ability from Awakenings) and as such is a
special case ... IIRC, It uses normal melee skill but you need to be
astrally active to attack astral entities (Astral Perception + Distance
Strike = 4 which is quite a hefty chunk of your physad abils ...)

D.Ghost
(aka Pixel, Tantrum)
"Always remember: Programs don't crash Windows, Windows crashes Windows"

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Mon, 11 May 1998 10:54:25 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Interesting News
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Interesting News
> Date: Monday, May 11, 1998 10:41 AM
>
> Once upon a time, Tim Kerby wrote;
>
> >Interesting stuff. Methinks a seer works at FASA, hmmm? :)
>
> Nope, it's a magic 8 Ball.
>

"Will Fuchi collapse this year?"
*shake**shake* *flip*

"You may rely on it."

"Will there be any devastating aftermath of this collapse?"

*shake**shake* *flip*

"My sources say no."
=========================================================================
Date: Mon, 11 May 1998 13:58:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <19980511.024557.11630.8.dghost@****.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Alfredo B Alves
|> Sent: May 11, 1998 3:46 AM
|> Subject: Re: Do you all jump to conclusions, or is it just for me?

|> Are you *seriously* saying that a peice of cyberware that hurls chunks of
|> the user's own flesh at an opponent is a valid SR concept? (btw pleas
|> read this all the way to the end :)

While you and most of the sane world may agree that this is stupid and
won't work, this does _not_ mean it is an invalid concept. Within the
framework of the SR universe it was well thought out. Most of us, it would
seem, don't agree that it would work, but that is something else.


|> Shapeshifters are not munchy; players are munhy; players who try to get
|> maximum result for minimum drawbacks are munchy.

That's _your_ opinion, not a fact. I'd say that this was reasonable and
sane, however, reasonable and sane is not fun.

|> I admit it was rough on you but that was intentional, I wanted to make
|> sure you knew how serious that was

Er, take it easy there big fella. It would seem that _you_ are the one
with the problem here, heck even Loche 7 had no problem. Desmothes did
nothing wrong here, you are the one who is brining evil into this. You
claimed to know his intent, my question is how? Are you sure you are not
projecting? The French have a good saying for this, "Mal est lui, qui mal y
trouve." Roughly translated, "Evil is he who finds evil here."

Also, your vile responses to him indicates that you may have a problem
that needs to be looked at. Desmothes wanted to talk about his idea, never
did he say, or imply that his G.M. was an idiot and that he wanted our aid
in convincing him. So please, stop with this BS.

|> By ranged combat I believe whoever stated that was refering to mundane
|> ranged combat...

Correct, but I guess I could have been clearer.

Katt Freyson
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Mon, 11 May 1998 20:10:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: SR1 vs. SR2
In-Reply-To: <Pine.PMDF.3.95.980511111753.26816K-100000@***.harding.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Jonathan Andrews said on 11:19/11 May 98...

> No no. Gurth got me; I was referencing a comment of his about ammo. That's
> all I needed to know. (We just had an explosives discussion and I know
> Gurth is the man on explosives already! grin)

I am? That's news to me... The closest I've ever gotten to explosives is
lighting a bagful of fireworks in the early hours of every new year. Most
of the knowledge I've got of RL explosives comes from reading about it in
books and game-related mailing lists.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Mon, 11 May 1998 20:10:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: A question of Grand Scale (up front answers)
In-Reply-To: <199805111218.OAA03961@***.uio.no>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Fade said on 14:17/11 May 98...

> I'd think most street docs don't want a warehouse full of body parts.
> Most would have serious compatibility problems, easily
> justifying a very low price.

Good point, I can use that as an excuse next time somebody tries to sell a
dead body to a street doc and he/she doesn't want it...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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------END GEEK CODE BLOCK------
=========================================================================
Date: Mon, 11 May 1998 20:10:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: SR1 vs. SR2
In-Reply-To: <3890.199805111305@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Spike said on 14:05/11 May 98...

> |> Whoa waitaminute. How did explosives work in SRI?
[snip]
>
> I think he was asking how *explosives* work.
> Grenades, C12, etc....

I think he wasn't, based on the original message and Jonathan's reply to
my reply which was made, for some reason, as a private message.

And for those who wonder how explosives like grenades worked in SR1: the
answer is: the same as in SRII.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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------END GEEK CODE BLOCK------
=========================================================================
Date: Mon, 11 May 1998 14:12:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Odd Rigging Situation....
In-Reply-To: <19980511.124907.14406.3.dghost@****.com> from "Alfredo B
Alves"
at May 11, 98 12:17:14 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

> On Mon, 11 May 1998 10:32:53 -0500 Lehlan Decker <decker@****.FSU.EDU>
> writes:
> >>
> <SNIP>
> >> In this case, the drone simply has the bugs strength (the 10 if I am
> >> following right). The "damage level" varies on the effective
speed.
> A speed of "100" (10 strength x 10 ramming modifier), which comes up with
> a Serious Wound category (did I get that right??? no books are handy).
> >>
> >> Hows' that for a thought?
> >>
> >I'm looking into that as well. Actually I'll probably write down several
> >ideas and the results and let my players pick which will become the
> >"permanent" ruling. :)
> >My problem is I wasn't sure how much speed a Strength of 10 could
> >impart. (How fast can he throw a baseball??). I forget the drones
> >weight...hmm...I'll double check tonight.
> >
<SNIP>
> Like physics? If so try reverse engineering the thrown weapons rules ...
> I might do it myself but I have a headache and an Assembly final coming
> up :/
>
Hey I know physics. What goes up, most come down. :)
Seriously, how strong is somebody with 10 STR? Then how much does
the drone wiegh, with LMG's attached? etc etc.
Besides a knife thrown to impale, a drone to crush. Different applications
of force. But that is another set of rules to check. (Since I liked
the idea, and plan on using it. Figured what is the shock value of
a dragon swooping down, picking up a car and tossing it :))
Good luck on the Assembly, been there, done it, and I still haven't
used it. :)
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Mon, 11 May 1998 12:30:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me?

About jumping to conclusions: Nah, we're equal-opportunity around here.
We'll be happy to misread and insult you no matter who you are. :):):):)
<-- note smilies

On Sun, 10 May 1998 23:07:05 -0700 Demosthenes Three
<demosthenes_3@*****.COM> writes:
>Wow. Not the reaction I expected at all.
>I mean I've seen some of your websites, and watched a few of you on
>IRC - guess I expected a little more open mindedness.
>
>A few of you have a couple misconceptions about me.
>Let me address those for you, OK? :)
>
>1) I am sick - Well, yes, I suppose I am. I hereby freely admit it.


Heh. Join the crowd:)


>2) My "Chunk Launcher" Ninja is NOT a shapeshifter -
<snip>
>Besides, shifters are truly munchkinous. :)


Hey! I resemble ... RESENT! I RESENT that remark!
;) so there :p nyah.


>this weapon very odten would quickly incapacitate me, damage
>resistance or no. Did I ever say that this thing fired bursts? Hell
>no. It's a SINGLE SHOT weapon, sort of an astral hold-out pistol, OK?


You never said it didn't, either. I got the impression that it was
intended as some sort shotgun-for-the-astrally-weak. I mean, 9M? It
seemed a bit much, to me.


>3) Flesh removed from the body is dead - Where'd that idea come from?
>Certainly not from Biology. Skin grafts, organ transplants, etc. (All
>canon Shadowrun concepts) are certainly alive, and any first year med
>student can tell you that tissue removed from the body can remain
>viable and alive for quite some time after being torn from a body.


We're dealing with more than one definition of 'dead'. It may still be
alive in the sense that the cells of that chunk are still alive, but
whether it is alive in the astral sense is debatable. One could in fact
point out that the aural component of that meat chunk is gone, or at
least fading, in the fact that said chunk of meat is no longer capable of
sustaining itself and will be quite dead in every sense of the word,
given time. Biologically viable and astrally alive aren't the same thing.


If I cut off my arm, does my soul get split into two pieces, one in my
arm and one in the rest of my body? Now, replace 'soul' with 'aura'...
There's no difference between the two in SR (not so far as I can tell,
anyway).


>4) Removed flesh has no aura - where'd that come from? Certainly not
>any Fasa product I've ever seen. Sounds like you're quoting a house
>rule at me. Where an aura comes from has never been plainly stated in
>and Shadowrun product, or erratta I've ever seen. (Which is ALL of it.
>:)) You wanna make the aura a part of the "conciousness" fine, I say
>it's a biological abstraction. You say Shamanic, I say Hermetic. :)


Whether it has an aura or not isn't the question. Whether it has a
*living* *astrally* *active* aura is the question. And it doesn't, unless
you've got lots of orichalcum in your bloodstream.


>5) I "violated a sacred trust between player and GM by going around
>Loche 7's back and posting this to the list" - Hmmm, kinda hard to go
>behind his back when he's on this list isn't it? As for this "sacred
>trust" thing - I think you and your GM have been seeing too much of
>each other.:) Repeat after me "It's only a game, it's only a game" :)


IT IS NOT ONLY A GAME! IT IS LIFE! IT IS REALI*THWUP*
<grumble>friggin' haddock</grumble>


>Just re-reading my post, I can't seem to find where I said that I was
>going to use list approval to influence my GM. Hmmm that must mean I
>wan't doing that, doesn't it. Just wanted a little input, that's all.


Well, that's the glory of e-mail: you don't always come off the way you
would in real life. Think of it as a mixed blessing:)


>6)Physical objects don't damage astral objects - Again, this sounds
>like a house rule to me. However, I recognize that Fasa has never been
>clear with this, which is why I posted the whole silly thing to the
>list in the first place, to get more ideas. We DO exchange ideas on
>this list right?


No, no, no. There's no exchange of ideas. As MC23 was so kind to point
out for me, the list only exists so that he can pillage ideas... (j/k,
btw:)


>Or do we just jump all over anyone who posts them and
>make veiled references to Munchkins,


It's a knee-jerk reaction. Some of us have had bad problems with
munchkins, consequently, many of us have a bad tendency to try and kill
things that seem munchy. Or a little bit 'out there' :) It's almost to
the point of instinct now...


>and wild guesses about player's
>ages (27 by the way, surprised? :))


A little, yes:) Probably wouldn't have asked, but we've had a recent
spate of young listmembers (I say this despite being only 18 (19 on
Wednesday!) because some of them are younger than me:) and I've been here
longer than them:):)) and the tone suggested that you might be another
one. I stand corrected, and I offer my apology for any offense that may
have caused.


>7)"Range combat cannot do damage to an astral being [though there
>might be a few exceptions to this rule they don't matter here].
>Hmm, so Distance Strike, Banishing, and Combat Spells, (All ranged
>combat) aren't effective against spirits? (Astral beings, in case you
>missed it.) Gee, guess I'll have to pull those pages out of my
>rulebooks. :)


Well, actually... purely physical weapons weilded by a purely physical
attacker (someone/thing without an active astral presence) can't do jack
squat against a non-manifest spirit or other astral being. There is no
such thing as ranged weapon focus. Why? Well, for one, it goes inactive
the moment it leaves the weilder's hands/aura. Second, an astrally active
presence which has no self-will (foci, hermetic circles, shamanic lodges,
wards) can only act in its own defense. Since the afore-mentioned "Chunk
O' Meat" (TM) doesn't have any sort of self-will or self-motivation
(prove to me that a can of Spam (TM) can do anything besides sit there
and I'll rescind that statement), let alone an active astral presence,
when it hits Bob the projecting mage, it cannot cause damage. *If* it had
an active astral presence and *if* Bob attacked it when it hit him it
*could* cause damage to Bob.


>8) What's a THWAP? It looks like a flame to me.


Not exactly. Um... You *did* read the FAQ, right? Good. I was just
checking. In that case, you should (I think, it's been awhile since I
read the thing myself) be aware that a thwap is generally intended in
good humour. Although, it seems to me that some folks (who I shall not
name) are occassionally a tad bit thwap-happy...


>Gee, coming from
>Barbie, it looks like fan mail. :) I've seen you on IRC Barbie,
>Getting labeled a munchkin from you is a fine compliment, since you
>seem to be in the perfect position to judge, being one yourself. Tell
>Mr. White I said "Hi!" :) Oh wait, I forgot, ALfredo B. Alves said
>you're a "special case" do I need a permit to be one too, or is that
>something specifically reserved for your group? :)


You know, it's generally considered bad form to practice the very
behaviour you were complaining about a few paragraphs ago...


>Now then, I seem to be fresh out of sarcasm.


Ah... here's a napkin. It's drifting off your chin:)


>I do want to thank those who gave me logical, RULES-based reasons why
>this was a bad idea. (Ereskanti comes to mind quickly)
>
>Gee maybe I should post my Suitcase nuke/Anti nuke barrier enchanted
>weapon next huh?


Nah, it's already been done. Chicago, you know.:)


>(That was a joke - thought I should point it out for
>the humor impaired among us.)


Mmm... joke. Seems like a familiar word... I think I'll have to look it
up:)


--
John Pederson "Oh my God! They killed Kenny!"
aka Canthros, shapeshifter-mage --South Park
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Mon, 11 May 1998 11:16:06 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: A question of Grand Scale (up front answers)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Gurth <gurth@******.NL>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: A question of Grand Scale (up front answers)
> Date: Monday, May 11, 1998 12:10 PM
>
> Fade said on 14:17/11 May 98...
>
> > I'd think most street docs don't want a warehouse full of body parts.
> > Most would have serious compatibility problems, easily
> > justifying a very low price.
>
> Good point, I can use that as an excuse next time somebody tries to sell
a
> dead body to a street doc and he/she doesn't want it...
>

I think that's totally warrantable. Are there rules in Cyberpirates about
that? I know in the fluff section they have stuff about markets and
buyers, but I haven't dug my way through to the rules yet.
=========================================================================
Date: Mon, 11 May 1998 12:36:26 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lander Williams <lander@****.WAVE.CA>
Subject: Re: '98 and '97 List Shirts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>I agree, I have seen better shirts made for the list...

>> Anyways, what's the status of the '98 shirts? Everyone was fired up
about
>> it a little while back, and now, nothing...

>Just like I said a little while ago: things get bogged down and then
>nothing happens unless someone kicks it to get it started again...

>> I would love to be able to get the shirts before at least Gen Con in
>> August, and preferably in July for Origins :] Did we (and can we?)
decide
>> on a style/picture and go with it?

>I think we agreed on the icons for an SR saying on the front, and the
>usual year plus list of names on the back. We were in the process of
>finding someone who can draw those icons...


as a newbie around here.. 'List Shirt'??
=========================================================================
Date: Mon, 11 May 1998 14:40:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805090305.XAA20516@******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:03 PM 5/8/98 -0400, you wrote:

> Still irritable about not having been on the list since 95, I have
>to play my trump card to secure my Lazy-Boy recliner. Back at
>Origins/DragonCon in Atlanta (1990 I believe) I got to meet Dowd, Hume, &
>Stackpole together at FASA's booth. I had to ask them how Flash Grenades
>work since there were no rules for them besides Flare Comp halving the
>time involved. I got an answer from them that they all agreed on which
>surprised them. I also questioned why Meta-humans could never reach maxed
>Attributes while Humans did have that potential. (SR1 rules, Attributes
>could only ever be raised once.) I didn't get an answer I was satisfied
>with.

Heh. Okay, since you've got the grumpy attitude, you can be a member.
Just don't even think of signing the lease and all with anything but your
real name; MC23 ain't gonna cut it here.

> -MC23, who wonders if the other Elders would mind if he turned his
>room into a Discotheque-


Don't need to do that MC23; that's what the rec room is for. It looks like
we are all "dirty old men," so there's gotta be some place to pick up on
the youngin's...

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Mon, 11 May 1998 14:40:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Updated online FASA release schedule
In-Reply-To: <199805090427.AAA00944@********.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:26 AM 5/9/98 -0400, you wrote:
>AUGUST RELEASES
>
>Shadowrun, Third Edition

Woo-hah!

A bit of additional news (occasionally, it's good that my personal e-mail
account is on AOL). Unlike previously reported, SR3 will hit stores in the
middle to late August, *not* September as we thought.

Also, the Corporate Download sourcebook. This is described as the color
pages in the Corporate Shadowfiles blown up to an entire sourcebook (i.e.,
paydata on the corps themselves, little info on business practices and the
like). This is on the FASA calendar for a release date of January 1999.
Which means those of us really diggin' on the BitB action will have to wait
another six months or so for our next big fix on that front.

Oh yeah...SR3 baybeee!!

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Mon, 11 May 1998 14:41:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me?
In-Reply-To: <19980511060705.13415.rocketmail@******.yahoomail.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

<engage dripping vitriol mode>

Two things. You really need to read about the FAT-Bacteria in the
Corporate Security Handbook. That would explain the reasons, in FASA
canon, why your idea simply won't work using game mechanics. Until then,
take this idea back to the work shop and put it in the scrap heap - no
matter how much you want your flesh cannon to work, it cannot work using
SR's mechanics. One astral presence can only push another astral presence
around, it cannot penetrate it; there is no such thing as an astral bullet.
Besides, how in the hell were you going to propel this hunk of bloody
flesh at speeds sufficient to do anything other than go splat?

Second, there's nothing I find more annoying than a rules-lawyer who
doesn't actually know all the rules. You display a cavalier attitude
towards the rules, some of which you apparently don't even know. That
makes you more of a munchkin than a rules-lawyer. No real rules-lawyer
would come up with this horrific concept.

At 11:07 PM 5/10/98 -0700, you wrote:
>Wow. Not the reaction I expected at all.
>I mean I've seen some of your websites, and watched a few of you on
>IRC - guess I expected a little more open mindedness.

What, you expected us to roll over and say, "Gee, that's such a cool idea I
wish I had thought of it first?"

This is a highly diverse list. There are those like Keith that play a
high-powered game, then there are those that play gritty street punk games
and a bunch fall somewhere in the middle. Don't characterize the list by
the actions of a few.

>1) I am sick - Well, yes, I suppose I am. I hereby freely admit it.

You know, this *isn't* a thing to be proud of all the time.

>2) My "Chunk Launcher" Ninja is NOT a shapeshifter - I KNOW shifters
>can't have cyberware, that would be silly. My character has
>regeneration by using the Immortaily Flower from the California Free
>State book, OK? Lot less powerful, lot harder to get, more expensive,
>and more dangerous.

I'm not going to touch this part, aside to say that regeneration, as has
been pointed out previously, sort of precludes cyberware and most bioware.
Hence, you will NEVER see in FASA canon publications either shapeshifters
or vampires with cyberware.

>3) Flesh removed from the body is dead - Where'd that idea come from?
>Certainly not from Biology. Skin grafts, organ transplants, etc. (All
>canon Shadowrun concepts) are certainly alive, and any first year med
>student can tell you that tissue removed from the body can remain
>viable and alive for quite some time after being torn from a body.

It may not be dead in a biological sense, but it is dead from an aura
sense. This bit of flesh would have only an "echo" of the original aura,
enough to make it a viable ritual link but still very weak.

>4) Removed flesh has no aura - where'd that come from? Certainly not
>any Fasa product I've ever seen. Sounds like you're quoting a house
>rule at me.

Any aura that remains is sufficient for things like ritual sorcery and
astral forensics. Nothing more. This is House of FASA.

>Where an aura comes from has never been plainly stated in
>and Shadowrun product, or erratta I've ever seen. (Which is ALL of it.
>:)) You wanna make the aura a part of the "conciousness" fine, I say
>it's a biological abstraction. You say Shamanic, I say Hermetic. :)

A lump of meat, sitting on your plate about to be eaten, has an astral
presence. But it does not have an aura, and not in the same sense that a
human or troll has an aura. A vat of flesh genetically engineered and
biologically viable has an astral presence, but it has no consciousness, no
"life" and so it has no active aura. This, if you read enough of FASA,
especially Awakenings and the Corp Sec Handbook, becomes apparent.

>Just wanted a little input, that's all.

Now I don't know about any sacred trust between player and GM, but you were
attempting to obtain ammunition to take back to your GM to convince him to
use your idea. That's going behind his back, to a certain degree.

If you were my player and you did this, I'd allow you to play the PC just
so I could kill it. And then I'd ask you to never pull a stunt like that
again as long as I'm GMing.

>6)Physical objects don't damage astral objects - Again, this sounds
>like a house rule to me.

House of FASA. If physical objects can damage astral objects, then how
could astrally projecting magicians pass through walls, or get shot at by
Panther Assault Cannons and not get hurt? Those items have an astral
presence, but they do not have an active aura. Plain and simple, it can be
found in the core rules.

>However, I recognize that Fasa has never been
>clear with this, which is why I posted the whole silly thing to the
>list in the first place, to get more ideas.

As stated previously, they've been as clear as crystal on this subject.
There is a very clear separation between the mundane world and astral world
and only in some specifically noted areas do the twain mix. Not always
simple (as previous "grounding through quickenings" arguments show), but
the separation is clear. (pun intended)

>We DO exchange ideas on
>this list right? Or do we just jump all over anyone who posts them and
>make veiled references to Munchkins, and wild guesses about player's
>ages (27 by the way, surprised? :))

I could give a rat's ass about your age. And I didn't think the Munchy
references were that veiled.

But this list is for the exchange of ideas. Some of those ideas are so far
out that we react and stomp on them, in our own personal fashions.
Sometimes even very reasonable concepts get trashed. But what does that
end up doing, if you don't take the critiques as personal attacks? You go
back and make the concept better, fixing the bugs as it were.

You can sometimes think of this list as a premade group of alpha/beta testers.

>7)"Range combat cannot do damage to an astral being [though there
>might be a few exceptions to this rule they don't matter here].
>Hmm, so Distance Strike, Banishing, and Combat Spells, (All ranged
>combat) aren't effective against spirits? (Astral beings, in case you
>missed it.) Gee, guess I'll have to pull those pages out of my
>rulebooks. :)

Banishing isn't ranged combat. Spells, in the astral, have their own aura
and presence and are "alive" during the time it takes them to cross the
distance, so they are only barely a ranged attack by that definition.
Distance Strike is an exception that proves the rule. And instead of
pulling those pages out of your rulebooks, perhaps you should reread them.

>8) What's a THWAP? It looks like a flame to me.

A THWAP (gee, I guess you didn't read the FAQ, did you? Obvious mistake
there.) is a relatively minor and amusing way of one list.member telling
another that something stupid, but harmless, was done and this is their
punishment. It's the list's version of light slap, done to catch
attention, not to hurt or punish.

>I do want to thank those who gave me logical, RULES-based reasons why
>this was a bad idea. (Ereskanti comes to mind quickly)

Rules? You want to talk rules? Go read Awakenings. Go read the Corporate
Security Handbook. Go read the core rules (the BBB). Those contain all
the rules you'll need to discover why your concept was, to be harsh, moronic.

>Oh yeah, what's a "FAB Bat?"

Well, if you were aware of the astrally active bacteria from Corporate
Security Handbook you would know *and* we wouldn't be having this
conversation.

Erik J.


"What was that popping sound?"

"A paradigm shifting without a clutch."
=========================================================================
Date: Mon, 11 May 1998 13:43:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)

On Mon, 11 May 1998 13:58:01 -0400 Katt Freyson <katt@******.NET> writes:
>|> From: Alfredo B Alves
>|> Sent: May 11, 1998 3:46 AM
>|> Subject: Re: Do you all jump to conclusions, or is it just for me?
>
>|> Are you *seriously* saying that a peice of cyberware that hurls
chunks of
>|> the user's own flesh at an opponent is a valid SR concept? (btw
pleas
>|> read this all the way to the end :)

Hmmm... I should have removed this last line before I posted (doncha hate
it when your intent changes in the middle of your post? Was this a
paradigm shifting without a clutch? /me makes a mental not to look up
paradigm)

> While you and most of the sane world may agree that this is stupid
and
>won't work, this does _not_ mean it is an invalid concept. Within the
>framework of the SR universe it was well thought out. Most of us, it
would
>seem, don't agree that it would work, but that is something else.

Hmmm...When I sent this I was agrivated (and get more so the more I read)
and couldn't think of the correct wording ... By valid I mean 1) in
keeping with the spirit of SR and 2) at all feasable. Perhaps it would
have been better if I worded this differently ... perhaps an inapropriate
post? sound better?

>|> Shapeshifters are not munchy; players are munhy; players who try to
get
>|> maximum result for minimum drawbacks are munchy.
>
> That's _your_ opinion, not a fact. I'd say that this was reasonable
and
>sane, however, reasonable and sane is not fun.

incorrect ... munchkins are _players_ that don't roleplay powerful
characters (I'm not sure if the character being powerful is prerequisite)
sometimes people will refer to munchkin characters that they have in
which case, they are talking about characters the players are
uncharactistically munchkinous with ... anyway, Roleplaying is an
integral part of the definition of a munchkin therefore a shapeshifter is
not inherently munchkinous ... players who roleplay Shapers poorly can
munchkinous ... Of course *every*thing I say unless I quote is IMO or
IIRC / AFAIK :)

>|> I admit it was rough on you but that was intentional, I wanted to
make
>|> sure you knew how serious that was
>
> Er, take it easy there big fella. It would seem that _you_ are the
one
>with the problem here, heck even Loche 7 had no problem. Desmothes did
>nothing wrong here, you are the one who is brining evil into this. You
>claimed to know his intent, my question is how? Are you sure you are not
>projecting? The French have a good saying for this, "Mal est lui, qui
mal y
>trouve." Roughly translated, "Evil is he who finds evil here."

Are you finding evil me? ;)
I disagree, Demos appeared to me as trying to get backing to pressure his
GM ... I *know* he didn't say anything / imply I was posting in case that
was his intent ... I actually I gave a suggestion on how to change the
idea to a semi- workable state (which I wouldn't allow myself but ...)
which few people if anybody did.

> Also, your vile responses to him indicates that you may have a
problem
>that needs to be looked at. Desmothes wanted to talk about his idea,
never
>did he say, or imply that his G.M. was an idiot and that he wanted our
aid
>in convincing him. So please, stop with this BS.

If you mean mental problems, yes, but none that affected my post :)
But yes, I had a problem with his post besides the intent I percieved, he
quoted me out of context and twisted it to hurt a friend of mine.

>|> By ranged combat I believe whoever stated that was refering to
mundane
>|> ranged combat...
>
> Correct, but I guess I could have been clearer.
>
>Katt Freyson
<SNIP>

I had intended to say something more pleasant at the end of my response
since he said he hadn't intended to twist his GM's arm about it but his
arogance and that last bit where he used something I said to hurt a
friend tore it ... it takes alot to earn my dislike but attacking my
friends is the quickest way to do it ... (If I were a shaman, I'd follow
the Wolf Totem)

D.Ghost
(aka Pixel, Tantum)
*adjusts mononcle and stroke persian cat* "Well Miss Freyson, I have our
little discussion with you but our time is at an end ..." ;)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Mon, 11 May 1998 14:44:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Matrix copyright
In-Reply-To: <199805110905.LAA05960@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:06 AM 5/11/98 +0100, you wrote:

>It says so in nearly every SR book, including on the back of VR 2.0 (I do
>have it at hand, and just checked). Basically, the words "Shadowrun"
>and "Matrix" are registered trademarks of FASA Corporation, and the other
>book titles are claimed as trademarks by them. (Just like every other game
>publisher does. I only wish I knew what they're hoping to achieve with
>it...)

Well, the thought behind trademarking certain names and phrases and the
like is to attempt to prevent anyone else from making non-FASA approved
SR/BT/ED materials AND making money off of those materials.

So it's to protect the game and their cash flow.

I mean, you wouldn't be too happy if another Gurth suddenly showed up and
started acting like an idiot, now would you Gurth?

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Mon, 11 May 1998 14:49:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Enchanter Adepts? (was Re: Talismongering)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Robert Nesius wrote;

>On another note, I have a question about Enchanter Adepts. It's my
>understanding
>that Adepts cannot asense. Yet that is a necessary ability for Enchanters.
>So like, what gives? Was this a big FASA brain fart or what?

Why does enchanting require astral sight? And where did FASA publish
an Enchanter Adept? Don't blame FASA for a house rule.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"When _I_ use a word," Humpty Dumpty said, in a rather scornful
tone, "it means just what I choose it to mean - neither more nor less."
-Through the Looking Glass

I am MC23
=========================================================================
Date: Mon, 11 May 1998 12:51:36 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lander Williams <lander@****.WAVE.CA>
Subject: Re: New Vehicle Accessory
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Wouldn't have been so bad until last night, "Kenny" finally died. Yep, two
>members of the group finally got their wish and screamed out....(letting
>anyone fill in the blanks).


this happened in a recent Werewolf game, altho the character who died was
named 'Kelly'.. we used it anyways.. best line of the entire campaign :)
=========================================================================
Date: Mon, 11 May 1998 15:00:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: E-Card to the DLoH (Updated)
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Ereskanti wrote:
>I've made a compilation from 5-11-98 (AM) listings)
>-K
>
>(PS...thanks a -BUNCH- MC)
>
>
>Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
>ShadowRN would like to send our warmest wishes (etc., etc.)
[snip]
>That's what I've got to this point....

Heh - time for another update...

James Ojaste <james.ojaste@**.gc.ca>
=========================================================================
Date: Mon, 11 May 1998 13:02:25 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: '98 and '97 List Shirts
In-Reply-To: <199805111837.MAA12893@******.carl.org> from "Lander
Williams" at
May 11, 98 12:36:26 pm
Content-Type: text

Lander Williams wrote:
/
/ as a newbie around here.. 'List Shirt'??

Over the years there have been 3(?) List Shirts. It's basically a
shirt that we've worked together to produce for the members of the
ShadowRN List. In 1996 the operation went pretty smoothly. Things
kinda fell apart with the production of the last shirt and some of
the people that ordered a shirt still haven't received it.

This year the process has been more democratic. There are a number
web sites with proposed art that I guess we're going to vote on
(would the person who's hosting the master link page for the T-shirt
art please post it?). Then we just need someone to volunteer to do
the actual coordination of the project (finding a printer, getting
some price quotes, taking orders, collecting money, and sending out
the shirts).

-David
--
Of all the pleasures of life, I think I like nit-picking the best!
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 11 May 1998 15:04:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>Heh. Okay, since you've got the grumpy attitude, you can be a member.
>Just don't even think of signing the lease and all with anything but your
>real name; MC23 ain't gonna cut it here.

Why do you think MC23 isn't a legally binding name?

>> -MC23, who wonders if the other Elders would mind if he turned his
>>room into a Discotheque-
>
>
>Don't need to do that MC23; that's what the rec room is for. It looks like
>we are all "dirty old men," so there's gotta be some place to pick up on
>the youngin's...

Shotgun on the DJ booth.

B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"I will not be pushed, filed, stamped, indexed,
briefed, debriefed, or numbered "
-No. 6, The Prisoner

I am MC23
=========================================================================
Date: Mon, 11 May 1998 14:19:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: A question of Grand Scale (up front answers)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

--------
> From: Jonathan Andrews <jmandrews@*******.EDU>

> I don't know... If your team's got it (and is _reeeeeeally stupid),
flaunt
> it--as they say. Imagine walking up to a prospective employer with your
> 100% genuine no-frills DracoCoat (TM) suit. "Yup, that was me, yupyup.
> Took down ten with one blow--kid ya not. Yup, I'm tough, yupyup."
>
> Hmmmmmmmmmmmm... I hear 'NPC'! Does anybody else hear 'NPC'?

You hear NPC, I hear "cautionary example whispered about to prove the
stupidity of (meta)humanity."

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Mon, 11 May 1998 13:31:49 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> -MC23, who wonders if the other Elders would mind if he turned
his
>>room into a Discotheque-
>
>
>Don't need to do that MC23; that's what the rec room is for. It looks
like
>we are all "dirty old men," so there's gotta be some place to pick up
on
>the youngin's...
>


Will there be somewhere for our wives to go while we "role-play" with
the youngin's?

Jon Doud
germany@*****************.com
=========================================================================
Date: Mon, 11 May 1998 15:38:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Updated online FASA release schedule
In-Reply-To: <3.0.3.16.19980511105514.216f63fe@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 11 May 98 at 14:40, Erik Jameson wrote:

> Also, the Corporate Download sourcebook. This is described as the
> color pages in the Corporate Shadowfiles blown up to an entire
> sourcebook (i.e., paydata on the corps themselves, little info on
> business practices and the like). This is on the FASA calendar for
> a release date of January 1999.

Alright, an update to my favorite Shadowrun sourcebook. I know a lot
of people think its useless, but I enjoyed it. Good stuff in there
about how corps work, I thought.

> Which means those of us really
> diggin' on the BitB action will have to wait another six months or
> so for our next big fix on that front.

I'm still waiting for one of the lame stores around here to get
BitB... but enough on that subject.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 11 May 1998 21:38:45 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zixx <t_berghoff@*********.NETSURF.DE>
Organization: Virtual Poetry
Subject: Re: Sex rules (was: Re: Sex and the single shadowrunner?)
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980506135811Z-96786@***.ncr.ec.gc.ca>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 6 May 98 at 9:58, Ojaste,James [NCR] wrote:

> >Besides, what's the damage-code based on? Partner's sex-skill (or half
> >charisma) as powerlevel (modified by a personal...uhm...hornity factor!?)
> >and a staging of L when charisma is 1 or 2, M when it's 3 or 4, S for 5 and
> >6 and D for everything above it.
>
> You asked...

That sounds scary...:)

> Alicia rolls 4 dice looking for 2s, gets 3 successes. She's dealing
> 5L stun damage to Bob. Bob rolls his dice, gets 2 successes and
> Alicia's one net success means Bob takes light stun.
>
> Bob rolls 3 dice looking for 4s, gets 1 success. Alicia rolls 3
> dice against 3L stun and gets 2 successes. Alicia ends up with 1
> net success - not enough to stage the damage down. Alicia takes
> light stun.

You know, that kinda looks like combat....:)

> >Does that mean Barbie could kill with sex?!
>
> Let's see - you'd need at least 14 net successes... Of course, you'd
> have to be pretty brave to get intimate with a panther in the first
> place.

Either that or perverted. Anyway, that's what the human for is good for :)

> Having just seen "Cat People" a couple of weeks ago I don't
> think I'd want to try... ;-)

Definatly not.

Tobias Berghoff a.k.a Zixx
ICQ: 9293066

A society without religion is like a crazed psychopath without a loaded .45

-----BEGIN GEEK CODE BLOCK------------
GAT/CS/S/IT d--- s+:-- !a>? C++(++++)
UL++(++++) P+ L++ E W+ N+ w---() O-
M-- PS+(+++) PE- Y+>++ t+(++) 5+ X++
R* tv b++ DI(+) D++ G>++ e>+++++(*)
h! r--
------END GEEK CODE BLOCK-------------
=========================================================================
Date: Mon, 11 May 1998 15:50:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: New Cyberware "Chunk-Launcher"
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Spike wrote:
>And verily, did Demosthenes Three hastily scribble thusly...
>|I've been reading in the grimoire and awakeneing about how living
>|auras interact with astral bodies and I have a new idea for a
>|character I'd like to share.
>|The character is a physical adept ninja with the regeneration power.
>|He has a special piece of cyberware I call the "Chunk-Launcher"
>|imbedded in his arm.
>|What the chunk launcher does is scoop a chunk of his living meat/arm
>|out, and load it into a launcher mechanism, then fires it at high
>|speed, kind of like a very messy shotgun.
>|When this splattery mess hits an astral body (he can targtet them
>|because he has astral perception as a merit) it collides doing 9M
>|damage.
>
>1> He can't have cyber if he has the Regeneration power, because it'll all
>get expelled by the body, if the medics can even put it in in the first
>place.

He said regeneration *power*, not necessarily a *shapeshifter* - who
knows how many house rules are in effect?

>2> Physical matter can not cause astral damage, and as the hunk of meat is
>only that, a dying hunk of non-astrally active flesh, all that'll happen is
>the astral body gets displaces slightly.

Err - we're getting dangerously close to FAB here.

Me, I'd let him do it. Just don't forget that while regeneration
may *heal* the damage, it won't restore lost *mass*.

A gob of meat would probably have to mass at least a couple of hundred
grams - put that baby on full auto and a few rounds later you have
a dwarf (OK, so "dwarf" could be read "munchkin"... :-).

James Ojaste
=========================================================================
Date: Mon, 11 May 1998 15:39:58 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: A question of Grand Scale
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>
> Re: A question of Grand Scale (Gurth , Sun 4:37)
>
> Jessica Grota said on 2:23/10 May 98...
>
> > Okay, so the question is this. Several PCs managed to get a hold of a
> > bunch of scales. If you were to make a plated vest out of the scales,
> > what would its rating be? I checked the critter table, and according to
> > that, Eastern Dragons have a composite natural armor of 8. So would a
> > vest made from said critter's scales be 8/8? Or less?
>
> Less, I'd say. IMO the dragon's armor rating takes into account the fact
> that it's a very large critter and so isn't as easily hurt as smaller
> ones; the actual armor rating of the scales would be about 4 or so, I'd
> say. That would put a vest made from the scales in the order of armor 4/4.
>

Also, a vest covers less than the whole body, which in SR, is reflected
by lowering the armor value. Going by CT's limb armor guides, the vest
covers chest front and back, or 2 of 5 locations. Thus its armor value
is 2/5 normal. That would be 3/3, if you allow it is still 8/8 hide, or
2/2 with gurth intepretation. Call it 3/2, and you have a normal vest,
made of rather exotic material.

-Mongoose
=========================================================================
Date: Mon, 11 May 1998 13:10:42 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

<snip>
> > Isn't sex a PHYSICAL activity? I'd say your partners
stamina,
> >(body)size, and effort has more to do with how tired you are than
thier
> >beuty or skill, and your physical stamina more to do with how quickly
> >you tire, if not other, um, time based factors.

> I was thinking not so much of how big or strong the partner was,
> but how much effort you put into it. The Willpower resistance is
> supposed to take those other, um, factors into consideration... :-)
<snip>

I never thought of Sex in quite the arobic format this list has
presented it in.
I think our GM just flipped a coin to see if it worked or not.

http://www.sova.net/trish/shadowrun


_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Mon, 11 May 1998 13:13:39 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me?
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

>
> A lump of meat, sitting on your plate about to be eaten, has an astral
> presence. But it does not have an aura, and not in the same sense that a
> human or troll has an aura. A vat of flesh genetically engineered and
> biologically viable has an astral presence, but it has no consciousness,
no
> "life" and so it has no active aura. This, if you read enough of FASA,
> especially Awakenings and the Corp Sec Handbook, becomes apparent.
>

This one jumped out at me. How exactly would this differ from a plant?
The first thought that comes to mind is that vat grown flesh is just a
chunk of unassociated "meat" forced to grow through a complex chemical
process, rather than having any life associated with it. Just wanted to
make it a bit clear in my head, I guess.
=========================================================================
Date: Mon, 11 May 1998 15:25:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Matrix copyright
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Erik Jameson <erikj@****.COM>
>
> I mean, you wouldn't be too happy if another Gurth suddenly showed up
and
> started acting like an idiot, now would you Gurth?

How would we tell the difference?
=========================================================================
Date: Mon, 11 May 1998 13:35:40 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: smugglers?
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Just snooping around the FASA site, and saw the plugs about Target:
Smuggler's Haven, and it made me sorta wonder something....

Has anyone run a campaign about people who are smugglers rather than
Shadowrunners? I don't mean like in Cyberpirates... I mean like people who
run trucks through CFS, or t-bird runs through Denver. It doesn't seem
like something that's really covered in the books, unless you were to tweak
the cyberpirate stuff a bit. Just an idea.
=========================================================================
Date: Mon, 11 May 1998 15:42:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Luken <hawke@******.NET>
Subject: Altrenate Combat rules
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Has anyone looked at Phoenix Command as an alternative to the SR
combat rules?

IceHawke
=========================================================================
Date: Mon, 11 May 1998 13:51:18 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: smugglers?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Jeremy \"Bolthy\" Zimmerman"
<snip>
> Has anyone run a campaign about people who are smugglers rather than
> Shadowrunners? I don't mean like in Cyberpirates... I mean like
people who
> run trucks through CFS, or t-bird runs through Denver. It doesn't
seem
> like something that's really covered in the books, unless you were
to tweak
> the cyberpirate stuff a bit. Just an idea.

Well, in the campaign I'm in, we didn't exactly smuggle anything, but
the non pc had smuggled something in and it was some sort of toxic bug
spray. People wanted it back, but we helped her get it back to the
Johnson and then had to throw him off a catwalk 'cause he was going to
have it explode at a political rally. (I explain it a bit on my page.
I'm trying to update it every time we have a game as to how the story
progresses) So, uh sorta.

http://www.sova.net/trish/shadowrun
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Mon, 11 May 1998 13:59:55 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Auras
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

> > A lump of meat, sitting on your plate about to be eaten, has an
astral
> > presence. But it does not have an aura, and not in the same sense
that a
> > human or troll has an aura. A vat of flesh genetically engineered
and
> > biologically viable has an astral presence, but it has no
consciousness,
> no
> > "life" and so it has no active aura. This, if you read enough of
FASA,
> > especially Awakenings and the Corp Sec Handbook, becomes apparent.
> >
>
> This one jumped out at me. How exactly would this differ from a
plant?
> The first thought that comes to mind is that vat grown flesh is just a
> chunk of unassociated "meat" forced to grow through a complex chemical
> process, rather than having any life associated with it. Just
wanted to
> make it a bit clear in my head, I guess.
>

Alright I just have to put my two cents in. I was watching a
documentary a while back and they were talking about people who had
amputations. Some people have it that they sometimes get cramps in
their "ghost arm" or whatever was amputated. They also did something
where they could take pictures of people's auras. Don't ask how they
did it, I don't know, I just thought it was really funky. They took a
picture of a guy who had his arm amputated's aura and it showed the
guy with a faint glow of his arm, which was in a different position
than his new hooked arm. So if the body can remember the arm, can the
arm remember the body. I guess I didn't help the subject very
much...I'll just shut up now...

http://www.sova.net/trish/shadowrun

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Mon, 11 May 1998 14:08:04 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Richard Swen <rswen@***.QUALCOMM.COM>
Subject: Re: E-Card to the DLoH (Updated)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Ereskanti wrote:
>I've made a compilation from 5-11-98 (AM) listings)
>-K
>
>(PS...thanks a -BUNCH- MC)
>
>
>Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
>ShadowRN would like to send our warmest wishes (etc., etc.)
[snip]

Please add my name to.

Richard Swen <rswen@********.com>
=========================================================================
Date: Mon, 11 May 1998 14:04:12 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Auras
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Alexia Silverstein <alexia_silverstein@*****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Auras
> Date: Monday, May 11, 1998 1:59 PM
>
> > > A lump of meat, sitting on your plate about to be eaten, has an
> astral
> > > presence. But it does not have an aura, and not in the same sense
> that a
> > > human or troll has an aura. A vat of flesh genetically engineered
> and
> > > biologically viable has an astral presence, but it has no
> consciousness,
> > no
> > > "life" and so it has no active aura. This, if you read enough of
> FASA,
> > > especially Awakenings and the Corp Sec Handbook, becomes apparent.
> > >
> >
> > This one jumped out at me. How exactly would this differ from a
> plant?
> > The first thought that comes to mind is that vat grown flesh is just a
> > chunk of unassociated "meat" forced to grow through a complex chemical
> > process, rather than having any life associated with it. Just
> wanted to
> > make it a bit clear in my head, I guess.
> >
>
> Alright I just have to put my two cents in. I was watching a
> documentary a while back and they were talking about people who had
> amputations. Some people have it that they sometimes get cramps in
> their "ghost arm" or whatever was amputated. They also did something
> where they could take pictures of people's auras. Don't ask how they
> did it, I don't know, I just thought it was really funky. They took a
> picture of a guy who had his arm amputated's aura and it showed the
> guy with a faint glow of his arm, which was in a different position
> than his new hooked arm. So if the body can remember the arm, can the
> arm remember the body. I guess I didn't help the subject very
> much...I'll just shut up now...
>

I've heard about most of that... I hadn't heard about the photo thing. In
the words of Dennis Leary: "Cuh-reeepy!"

They talk about that sort of think in Cybertech, don't they? Thinking your
cyberarm is situated one way, when it's really pointing another way. Man,
no wonder people think heavily cybered guys are scary.
=========================================================================
Date: Mon, 11 May 1998 17:14:24 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Panther <qmilton@**.NET>
Subject: Re: Auras
In-Reply-To: <19980511205955.12137.rocketmail@******.yahoomail.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

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> Alright I just have to put my two cents in. I was watching a
> documentary a while back and they were talking about people who had
> amputations. Some people have it that they sometimes get cramps in
> their "ghost arm" or whatever was amputated. They also did something
> where they could take pictures of people's auras. Don't ask how they
> did it, I don't know, I just thought it was really funky. They took
> a picture of a guy who had his arm amputated's aura and it showed
> the guy with a faint glow of his arm, which was in a different
> position than his new hooked arm. So if the body can remember the
> arm, can the arm remember the body. I guess I didn't help the
> subject very much...I'll just shut up now...

Heh. You mean I'm not the only one who's heard of Kirlian
photography? :)

Pantherr

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=========================================================================
Date: Mon, 11 May 1998 16:32:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: Do you all jump to conclusions,
or is it just for me? [semi-OT, and far too long!]
In-Reply-To: <19980511060705.13415.rocketmail@******.yahoomail.com>

Hello!

<Sorry it took so long to write something for this, hope I
haven't missed it completely. I keep not checking mail,
and then getting hit by 300 messages at once....>

First off, I'd like to thank you for the first post.... best
laugh I've been able to share with my former group back home
for a LONG time! (That goes for the THWAP brigade, too. I'm
going to claim to be old enough in list terms to say that,
since I was on this list back in 1995 before I lost my net
connection for a while!).

> 1) I am sick - Well, yes, I suppose I am. I hereby freely admit it.

Well, that can be said of most people at one level or another.
In the context of a character who willingly got one of these
torture devices.... either you are playing a very sick dood really
well, or...... I don't think I want to meet you in a bar. :-)
(BTW, does this "Chunk Launcher Ninja" have a name? I've
always thought the first bad sign to look for in players is that
characters don't get referred to by name......)

I don't know why, but the image of a guy in black leaping
forward and crying, "you will die by clan Chunk Launcher" is
in my mind. <slaps forehead>

> My character has
> regeneration by using the Immortaily Flower from the California Free
> State book, OK? Lot less powerful, lot harder to get, more expensive,
> and more dangerous.

Erm, my interpretation of the regeneration stuff was that cyber and
regeneration didn't mix. Basically, the interpretation I've always
gone with is that regeneration works to restore the pattern
programmed into the critter's aura, and would view cyber as a wound.
If cyber was gained before regeneration, it might stay, since the
essence damage might indicate a "reprogrammed" aura.

> It's a SINGLE SHOT weapon, sort of an astral hold-out pistol, OK?

Well, given the loss of tissue, it'd probably work out that way
one way or the other if you ever fired it!

> 3) Flesh removed from the body is dead - Where'd that idea come from?

This one comes from the meaning of the words "dead" and "dying" in
this instance. In a purely biological sense, they might not be
dead - that doesn't equate to having anything more than a "shadow
of the former aura" (echo?). The flesh was intimately connected
with the body (literally, in the case of flesh samples) - and therefore
has sufficient symbolic significance to make setting up ritual links
with it possible. However, how many beef steaks can be said to be
self-aware (this is excluding ones left in student kitchens for
decades......) and astrally active? (Even when just removed from
the cow).

On a rules note (eugh!):
I recommend the Fat Astral Bacteria section of the Corporate Security
book, and also check out the list archives from a year or two ago.

Also, Awakenings is quite enlightening on the difficulty/otherwise
of astral movement.

> and wild guesses about player's
> ages (27 by the way, surprised? :))

Yup, I had guessed closer to your shoe size. :-)
[Although I should know better, how many conventions will it take
before I realize that at heart MOST gamers are 5 year olds? <grin>]

> 7)"Range combat cannot do damage to an astral being [though there
> might be a few exceptions to this rule they don't matter here].
> Hmm, so Distance Strike, Banishing, and Combat Spells, (All ranged
> combat) aren't effective against spirits? (Astral beings, in case you
> missed it.) Gee, guess I'll have to pull those pages out of my
> rulebooks. :)

All of those tend to strengthen the rule rather than prove your
point - and I don't think any of them were ranged attacks in the
sense that was meant, which is a purely physical type ranged
weapon - ie a gun, whether firing gel-rounds or hunks of flesh
(or even the Mage's spleen!).

Distance Strike works because it is an extension of the Adept's
will. Astral space responds to will, hence it works. There is
no element of a physical object whizzing through the air and
causing damage through impact/heat/penetration.
Banishing, IIRC, is the spellcaster's will against the
spirit's - two creatures willing one another into nonexistence.
Again, nothing physical about that one!
Combat spells..... IIRC, mana spells damage astral
critters. Of course, if the astral critter were to engage the
spell in combat (after all, spells are semi-alive en route through
the Astral) thats a different story - although then its the
will of the caster (force of the spell) duking it out with the
astral presence.

> 8) What's a THWAP? It looks like a flame to me.

Read the FAQ! Thwap indicates a low-velocity fish impact. :-)

> Now then, I seem to be fresh out of sarcasm.

You could have fooled me!!!!

> Oh yeah, what's a "FAB Bat?"

Its a hollow baseball bat filled with fat astral bacteria.

Take care,
Bracket.

---------------------------------------------------
Herbert "Bracket" Wolverson
http://home.mci2000.com/~bracket@*******.com/
---------------------------------------------------
" I hang my head, and I advertise
A Soul for Sale or Rent"
- Queen, "Save Me".
=========================================================================
Date: Mon, 11 May 1998 16:31:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: [OT] -K
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: David Buehrer <dbuehrer@******.CARL.ORG>


>/ -K (who is just shortening his name to "K" from "Keith")
>
>Now we just need a -J and an -M ;)
>


Well, my first name is John.....<G>

Wraith
=========================================================================
Date: Mon, 11 May 1998 14:38:37 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@**********.COM>
Subject: Re: Interesting News
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Tim Kerby <drekhead@***.NET> wrote:
>
> Reading today's paper is like reading lines right out of Shadowrun
> history.
>
> As most of you heard by now, Chrysler and Mercedes merged last week.
> (More specifically, Daimler-Benz, Mercedes parent). Today, there are
> talks of Mercedes and Nissan hooking up. That would put Chrysler and
> Nissan under the same "roof". That could eventually lead to
> Chrysler-Nissan produced vehicles, especially trucks.

<snip>

I was thinking something very similar to this when I saw that some
company (Goodyear?) had released a tire that you could still drive on
for 50 some odd miles even with no air. anyone wanna guess what it's
called?....You got it Run Flat.


Caric-the-I-can't-wait-to-turn-into-a-woodchuck-shaman-shaman :)
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Mon, 11 May 1998 15:45:25 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [Admin] I'm back
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Okay. I'm back, and I've been set to mail, I'm watching you all again >:)

And I got my class done. Phew!

-Adam
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Mon, 11 May 1998 17:45:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: [OT] -K
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-11 09:08:56 EDT, you write:

<< Now we just need a -J and an -M ;) >>

I hereby submit myself to take the position of "M" ;] Why should i be
"M"?
First letter of my nickname, first letter of my real name. Does this mean
GridSec will hear all the claimants and be the judge? ;]

Mgkelly
=========================================================================
Date: Mon, 11 May 1998 17:52:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Sex rules (was: Re: Sex and the single shadowrunner?)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

<SNIP>

Personally, we never worried about it in any of the games I've ever been in.
If it was for seduction, it was an Opposed Charisma test, plus modifiers
(intoxication, et cetera) decided by the GM, if he wanted to use them.

I kind of figured that Jett would be the one to come up with this, actually ;]

-Mgkelly
=========================================================================
Date: Mon, 11 May 1998 17:55:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: [Admin] I'm back
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-11 17:43:53 EDT, you write:

<< Okay. I'm back, and I've been set to mail, I'm watching you all again >:)
>>

Thanks Adam. You just set my Paranoia-Reversion Therapy waaaaaaaaaaaaaay back
;]

-Mgkelly
=========================================================================
Date: Mon, 11 May 1998 17:02:56 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Auras
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Alexia Silverstein <alexia_silverstein@*****.COM>


>Alright I just have to put my two cents in. I was watching a
>documentary a while back and they were talking about people who had
>amputations. Some people have it that they sometimes get cramps in
>their "ghost arm" or whatever was amputated. They also did something
>where they could take pictures of people's auras. Don't ask how they
>did it, I don't know, I just thought it was really funky. They took a
>picture of a guy who had his arm amputated's aura and it showed the
>guy with a faint glow of his arm, which was in a different position
>than his new hooked arm. So if the body can remember the arm, can the
>arm remember the body. I guess I didn't help the subject very
>much...I'll just shut up now...
>


I think I've heard of something like this before...Discovery channel or
something probably...although I never saw it with an amputee (Atleast I
don't think I did, it was a while ago) I do however remember something about
a "halo" or "glow" around a person...

Wraith
=========================================================================
Date: Mon, 11 May 1998 18:05:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Interesting News
In-Reply-To: <19980511213837.15372.rocketmail@*******.rocketmail.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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On 11 May 98 at 14:38, Caric wrote:

> I was thinking something very similar to this when I saw that some
> company (Goodyear?) had released a tire that you could still drive
> on for 50 some odd miles even with no air. anyone wanna guess what
> it's called?....You got it Run Flat.

Scary, innit?

--
=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 11 May 1998 22:08:52 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Cyberware and regeneration

This appears a debated topic at the moment, and should probably be considered
separately from that other thread. I'll throw in the rule facts I know.

SRII Regeneration
It says nothing either way about how it works in conjunction with cyberware,
except for the obvious difficulty of installing cyberware. The big question
would most likely be wether paying essence for cyberware makes the aura/
regeneration/body think the cyberware should be there, and not reject it.

SR Companion Regeneration (Shapeshifters)
This deals specifically in how regeneration is handled for shapeshifters.
There's three 'facts' about Companion regeneration.
A shapeshifter has regeneration in animal form, not in human.
A shapeshifter may have cyberware in human form.
A shapeshifter shifting to animal form will expel cyber installed in the human
form.

The question is probably wether it's shifting to animal form itself, or
regeneration which kicks in in animal form, that expels the cyber.
(or both!)

The Shapechange spell does not specify that cyberware is ejected when the
target is changed, which is relevant if you accept that shapechange is similar
to shapeshifting.

It seems like a fairly logical conclusion that it is the regeneration that
expels the cyber.

There is a number of obvious holes or alternatives here, though.
#1: Shapechange is not necessarily like shapeshifting, and besides, it doesn't
mention cyberware... just like regeration doesn't mention cyber. So it might
expel cyber as well, making it the act of shifting that expels it, not
the regeneration.
#2: ...if you accept that shapechange is similar to shapeshifting.
#3: It might be shapechanging that ejects the cyber and not regeneration,
and thus cyber, once in a regenerating body, might be accepted.
#4: Then again, it might be both shapechanging *and* regenerating that ejects
cyber.
#5: Fairly logical, in this case, is not strictly logical.
(Darn, I shoulda made a logical map of that one. I'm not so sure if it's not
strictly logical after all, considering that the assumptions might or might not
be correct. It is certainly not a teutology.).

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
=========================================================================
Date: Mon, 11 May 1998 16:12:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Loseke <mike@*******.COM>
Subject: Re: Interesting News
In-Reply-To: <19980511213837.15372.rocketmail@*******.rocketmail.com> from
"Caric" at May 11, 98 02:38:37 pm
Content-Type: text

Thus spake Caric:
>
> ---Tim Kerby <drekhead@***.NET> wrote:
> >
> > Reading today's paper is like reading lines right out of Shadowrun
> > history.
> >
> > As most of you heard by now, Chrysler and Mercedes merged last week.
> > (More specifically, Daimler-Benz, Mercedes parent). Today, there are
> > talks of Mercedes and Nissan hooking up. That would put Chrysler and
> > Nissan under the same "roof". That could eventually lead to
> > Chrysler-Nissan produced vehicles, especially trucks.
>
> <snip>
>
> I was thinking something very similar to this when I saw that some
> company (Goodyear?) had released a tire that you could still drive on
> for 50 some odd miles even with no air. anyone wanna guess what it's
> called?....You got it Run Flat.

This is a case of FASA stealing from reality, not the other way
around. The runflat tires have been around longer than RiggerBB. The
Humvee's the US military uses have them as standard tires. My unit first
got them in 1987. Basically, it's a magnesium insert inside the tire,
mounted to the wheel, which rides on the flat tire. These were listed
as 30 miles at 30mph.

Of course, they've probably been around longer than that, that was just
my first experience with them.

--
Mike Loseke | Unix: Best used by its freshness
mike@*******.com | date of January 19, 2038
=========================================================================
Date: Tue, 12 May 1998 08:15:35 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <19980511.134311.14406.5.dghost@****.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Hmmm...When I sent this I was agrivated (and get more so the more I read)
> and couldn't think of the correct wording ... By valid I mean 1) in
> keeping with the spirit of SR and 2) at all feasable. Perhaps it would
> have been better if I worded this differently ... perhaps an inapropriate
> post? sound better?

I think I`ll leap in here... I think the problem quite a lot of people
have with the Chunk-Launcher is that it seems a trifle... well, *silly*
for an SR game. Somehow it seems more appropriate to Paranoia. And I
think that`s colouring the attitudes of some responses.

That said, I think your Chunk-Launcher will definitely work... it will,
indeed, rip lumps of flesh off your body and hurl them in a
predetermined direction.

It just probably won`t do any damage to astral presences within the line
of fire, that`s all.

> uncharactistically munchkinous with ... anyway, Roleplaying is an
> integral part of the definition of a munchkin therefore a shapeshifter is
> not inherently munchkinous ... players who roleplay Shapers poorly can

Whoa - hold on here. `Munchkin` means a lot of different stuff to a lot
of different people. To some it refers to the hack-and-slash combat god
who has no interest in (or ability to) RP, to others it refers to the
`my character can do everything better/faster/stronger than you, *and* I
did it with less build points` mentality. I tend to subscribe to the
latter point of view of munchkins myself, but that`s irrelevant. Just
remember - one man`s munchkin is another group`s dream character...

As an example, *I personally* think Barbie`s character was a trifle
munchkinish (though I hear she`s... changed... a bit lately ;) - but
then, my fave rigger/sorceror adept character has been called munchy too
(merely because she did more than one thing, IRRC...) and it didn`t kill
me.

Remember, other people`s attitudes to your game are just that - other
people`s attitudes. If it bothers you, don`t listen to `em.

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Tue, 12 May 1998 00:22:26 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Sex & the Single Shadowrunner(thanks)
In-Reply-To: <3.0.3.16.19980507111153.089f62d2@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain

At 07-Mai-98 wrote Erik Jameson:



>Hey, the "Respected Elders Relaxation Resort" is now open for business,
>right here in sunny southern California. It's got a nice view of the
>beach, doesn't have a lot of nasty smog or traffic and best of all, it's
>carp-proof. Even GridSec is welcome, provided they are at least 25 years
>of age and have either been on the list at some point before 1996 (not
>necessarily continuous) or have been playing SR since at least SR1.

Well, I meet two requirements so I qualify too :)

Creepy how fast time passes by....

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Tue, 12 May 1998 00:20:55 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: How much down time?
In-Reply-To: <v03110709b17704dd295d@[204.202.55.216]>
MIME-Version: 1.0
Content-Type: text/plain

At 07-Mai-98 wrote Robert Nesius:

>Questions for the list:

>How much downtime do your characters usually have between runs?

Depens some times a week, mostly none, since we play a full campaign in which
we play nerly every day out.

>How many runs per game year do your groups fit in?

Good question...RL game around one per month. IRC game..4 or 5 a year.

>What is the average grade of initiacy that your magically actives attain?

Lilith is grade 9, Barbie grade 3 Ju Lan is uninitiated

>How about average skill rating. ie: Lots of sixes and higher? Sixes and
>lower?

Lilith has most skills around 5
Barbie most between 6 and 10
Ju around 5


--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Tue, 12 May 1998 00:24:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Dice Pools
In-Reply-To: <199805072122.QAA09817@*****.interkan.net>
MIME-Version: 1.0
Content-Type: text/plain

At 07-Mai-98 wrote Nexx:

>Dice pools always seemed to be to be a way to get things that should be
>part of performing an action as part of an action. After all, the only
>way your Sorcery skill impacts Sorcery is through your Magic Pool, and you
>Quickness has nothing to do with a skilled firefight... except through the
>Combat Pool.

> What I'm wondering, though, is if anyone has any other pools they
>regularly use, like social pools or athletic pools described in the
>Companion, and what they consist of.

Well the way I see it dice pools are the way to relate skills to attributes
and so should be used. And yes I use social pool or athletic pool.

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Tue, 12 May 1998 08:41:14 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: SR1 vs. SR2
In-Reply-To: <199805111630.KAA07106@******.carl.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> If you use it for evil (GMs judgement) you lose it and get a dark
> point.

Argh.. this puts me in mind of the Bad Karma Debates... help!

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Mon, 11 May 1998 15:33:03 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Thomas Berman <gametheory@***********.COM>
Subject: Additional Fuchi Info?
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

I'm running a campaign where the competition between Villiers and the =
other Fuchi camps play a big part. Other than the obvious Corp =
Shadowfiles, does anyone know if there are any =
sources(sourcebooks/novels/etc) with additional information on Fuchi? =
There a few snippets in Dunk's Will... And I'm sure the shares Villiers =
got from Dunk have thrown things at Fuchi for a loop... Help would be =
appreciated.

---
Tom Berman
gametheory@***********.com
http://www.pipeline.com/~nylar
-----------------------------------------
"Enqueue, Dequeue, Fuqueue." -- Sophmoric Humor courtesy of the =
Harvard-Westlake AP Computer Science AB class
=========================================================================
Date: Tue, 12 May 1998 00:41:24 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Living in Bug City before it was: Re: FASA's On/Off Course?
In-Reply-To: <3.0.3.16.19980508161840.3a0fb6fc@**********.com>
MIME-Version: 1.0
Content-Type: text/plain

At 09-Mai-98 wrote losthalo:



>I have also thought about running adventures in SR wherein the PCs have to
>defuse a nuke, or other serious disaster situation, and if they don't,
>BOOM. They get to deal with the consequences afterward, try to live in a
>post-war world... Think if you were involved in Chicago for instance, when
>the Bugs first made their way into town, and saw the whole thing building
>up, gradually, until one day all the electrics in your area shorted, shock
>wave, blast... And you realize how bad things have become. :)


I ran a campaign in Bug city, started before the breakout...
Muchas fun.
The runners were hired as body guards for a action Simsinse star on her UCAS
promo tour.
In the beginning the players thought it was a simple job well more or less
simple
but nothing unusual. Somewhere during the tour they found out that the `star`
was
in fact a runner who sold her runs as action sims, with ties to the Mafia and
some arms manufactures testing the new weapons on the runs.
So the runners were pretty sure at this point what will come down on them what
fools
they were :)
So after a little action on some points of the tour, the final tour date
was set in Chicago.
Well it got realy hot pretty fast, a corp team, Mafia goons all striking at
the same time pretty pissed at her, because of what she had done.
And in the middle of the fight the bugs breakout, storming the place and all
went down in a mess...
The rest is history of a survival struggle :)


--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Tue, 12 May 1998 08:44:32 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Additional Fuchi Info?
In-Reply-To: <01BD7CF2.1777D0E0@***********.ipt.aol.com>
MIME-Version: 1.0
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> I'm running a campaign where the competition between Villiers and the
> other Fuchi camps play a big part. Other than the obvious Corp
> Shadowfiles, does anyone know if there are any
> sources(sourcebooks/novels/etc) with additional information on Fuchi?

There`s quite a bit in the novel `Night`s Pawn`, by Tom Dowd I think.

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Tue, 12 May 1998 01:01:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and regeneration
In-Reply-To: <199805112208.16308.heptifili@***.uio.no>
MIME-Version: 1.0
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At 11-Mai-98 wrote Rune Fostervoll:


>There is a number of obvious holes or alternatives here, though.
>#1: Shapechange is not necessarily like shapeshifting, and besides, it
doesn't
>mention cyberware... just like regeration doesn't mention cyber. So it might
>expel cyber as well, making it the act of shifting that expels it, not
>the regeneration.
>#2: ...if you accept that shapechange is similar to shapeshifting.
>#3: It might be shapechanging that ejects the cyber and not regeneration,
>and thus cyber, once in a regenerating body, might be accepted.
>#4: Then again, it might be both shapechanging *and* regenerating that ejects
>cyber.
>#5: Fairly logical, in this case, is not strictly logical.
>(Darn, I shoulda made a logical map of that one. I'm not so sure if it's not
>strictly logical after all, considering that the assumptions might or might
>not
>be correct. It is certainly not a teutology.).

The regenerating drives the cyber out because regen tries to bring the
physical body
back in snyc with the in the astral template defined natural state aka the
unaltered
body.

Shifting doesn`t drives out the cyber per see, but because of the altering of
the shape
the cyberware doesn`t matches the new shape and so hurts the body.
the shapeshift spell uses a transformational effect to alter every body part
including
the implants, so it doesn`t drives implants out, but since the shape of the
cyber is altered it fails to functions as long as the spell is sustained.

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Sat, 9 May 1998 18:06:34 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Munchkinism at it's finest
MIME-Version: 1.0
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MC23 escreveu:
>
>
>
> Nope, I've been retracing the references (and do they jump) from
> Shadowtech and it is for any modification to the nervous system.


I believe it's neural Bioware you can't remove once installed.
(How can you take out that extra folds in you temporal lobe :) ? )

Ubiratan
=========================================================================
Date: Sat, 9 May 1998 18:33:50 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Cyberware Power Sources
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Wafflemeisters escreveu:
>
>
> >
>
> Actually, my feeling is that this is more what a cyberlimb actually is.
> Why use MOTORS, when you have artifical muscle and clonal technology.
> They are partly electronic (particularly the interface), for strength
> and ease of implmentation, and partly biological, for durability and
> relibility. Also, the anatomy might be NOTHING like human, as far as
> actual internal layout goes, requiring a "Interface" to interpret the
> nural signlsa going both ways (like rigging, the interface allows
> interptation and control of non-human sensations). The
> "cybertechnology" pictures kinda back me up here- I imagine all those
> little "musscle" looking bundles are actually MUSCLE, of some organic
> (probaly stronger than human- Insect, maybe <g>) variety, inside little
> life-support sheathes.
>

I say a cyberlimb uses myomers, wich is, metallic fiber arranged in a
muscle-like fashion. When they receive a small current, they contract,
with
a lot more strenght than nomal muscle. A chemically activated material
could
also be used (acid enviroment= contractoin, basic one = relaxation),
probably for the "civilian" cyberlimbs, the ones wich don't accept
modifications.
The chemical stuff exists today, IIRC.

Ubiratan
=========================================================================
Date: Sat, 9 May 1998 18:48:39 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Rigger tank?
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Wafflemeisters escreveu:
>
> > Re: Rigger tank? [was Re : Ridreless blitzen] (Barbie , Thu 16:04)
>
> > A Rigger tank was indroduced in the novel, the one with Alamis, Nightspawn
> > IIRC
> > Its a tube like thing in which the rigger lays down, sudpended by gel packs
> > and so
> > to cut of all outside sensory input, the rigger can only sense and comunicate
> > over his rig. I use this a long time in my game.
> > Rigger tank: cost 30000 ¥
> > CF 15
> > boni +1d6 ini, every action takes half time, complex->simple
> > simple->1/2 simple
> > Avail Military
>
> That sounds a little.... extreme, for what amounts to an armored
> sensory isolation booth. Rigging your drones from a dark, quite room on
> a comfy bed would grant a (smaller) bonus, by that logic.
> A samuria walking through the middle of a gunfight doesn't have
> anything distracting him from THAT, but he doesn't get any faster....
>
> -Mongoose

I think the rigger tank would be more like a totally enclosed space
filled
with fluid (most probally LCL or those oxygenated fluorcarbons from
Shadowtech), wich
lessens G-forces from acceleration on aircraft and various impacts on
any vehicle.
I consider a rigger to be in total sensorial deprivation from his
body anyway,
the body is put to "sleep" while he rigs. The tank would prevent the
rigger from
being physically damaged from G-force and collisions (more than a crash
cage), and
perhaps some IV tubes could provide nutrition for long drives. The
rigger wouldn't
fall asleep while driving because he already is technically aspleep.

Ubiratan
=========================================================================
Date: Tue, 12 May 1998 09:28:51 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Cyberware and regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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Rune Fostervoll writes:
>SRII Regeneration
>It says nothing either way about how it works in conjunction with
cyberware,
>except for the obvious difficulty of installing cyberware. The big question
>would most likely be wether paying essence for cyberware makes the aura/
>regeneration/body think the cyberware should be there, and not reject it.


Here's the problem with cyberware and regeneration:

Obviously, the surgery would have to be done with instruments that the
'patient' is allergic to. This is necessary to prevent the wounds from
regenerating almost instantly (a drug which inhibited regeneration could be
stipulated, but it's really irrelevant).

Also, the cyber _itself_ would have to made out of or coated with a
substance the patient is allergic to. This is because the flesh would
constantly be trying to replace the cyberware with flesh/brain
matter/whatever should be there. It wouldn't grow around it, the way normal
healing would work.

At this point, you could have cyber in a person with regeneration. Here's
the final catch: The 'patient' would now be constantly in contact with a
substance that they are allergic to. Work out the results yourself.

Conclusion: Regeneration prohibits successful implantation and use of
cyberware, except possibly as a vicious torture method.

Anyone who supports regeneration with cyberware is invited to dispute my
reasoning. Otherwise, shut the frag up. :)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 12 May 1998 01:46:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and regeneration
In-Reply-To: <00e901bd7d34$8ee0a3e0$5a5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-Type: text/plain

At 12-Mai-98 wrote Robert Watkins:


>Anyone who supports regeneration with cyberware is invited to dispute my
>reasoning. Otherwise, shut the frag up. :)

I don`t support it but it can be done by altering the astral template to
incorporate the cyberware in its patterns.
But the end effect isn`t much better....similiar to Cybermancy.
Slow and pain full death.

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Mon, 11 May 1998 19:48:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberware and regeneration
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:08 PM 5/11/98 GMT, you wrote:
>This appears a debated topic at the moment, and should probably be considered
>separately from that other thread. I'll throw in the rule facts I know.
>
>SRII Regeneration
>It says nothing either way about how it works in conjunction with cyberware,
>except for the obvious difficulty of installing cyberware. The big question
>would most likely be wether paying essence for cyberware makes the aura/
>regeneration/body think the cyberware should be there, and not reject it.
>

I think the classic example here is the mage with cyber-eyes. By paying
the essence cost, the eyes become part of you and integrated. They
function as part of your body, and can be used for LOS in spellcasting.
Hence, the cyberware is an integral part of the body, even to the extreme
level that it will mesh with magic use. These are canon rules.

Therefore, it seems a logical extension that by paying the essence cost and
thereby integrating cyberware the body would no longer reject or regenerate
the cyberware out as the cyberware is treated as a natural part. This is
IMO, and others may disagree.

Another point: regeneration is essentially accelerate healing and normal
healing doesn't reject cyberware or bioware (unless it is cheap
second/hand) so why should regeneration? Of course, installation surgery
is still quite tricky.

As for shapeshifting, it isn't clear that the same argument would
necessarily apply. It is a big step from accepting a foreign object as
part of the body to magically transforming that foreign object into another
form along with the body. Additionally, shapeshifters with cyberware seem
a bit ... I hate the m. word because it is thrown around here WAY too
quickly, ... overpowered.

--DT
=========================================================================
Date: Tue, 12 May 1998 09:55:40 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Cyberware and regeneration
In-Reply-To: <3.0.32.19980511194849.006884f4@********.mail.yale.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Another point: regeneration is essentially accelerate healing and normal
> healing doesn't reject cyberware or bioware (unless it is cheap
> second/hand) so why should regeneration? Of course, installation surgery
> is still quite tricky.

I`m really unclear on the FASA rules for regeneration, never having been
interested in playing a character with it - does regeneration grow back
missing body parts, or just heal the body faster? That`s the important
question - if the former, then cyber wouldn`t have much chance of
working. If the latter, cyber would be fine. All IMHO, of course.

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Mon, 11 May 1998 16:54:54 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Thompson <david.s.thompson@****.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and regeneration
> Date: Monday, May 11, 1998 4:48 PM
>
> Another point: regeneration is essentially accelerate healing and normal
> healing doesn't reject cyberware or bioware (unless it is cheap
> second/hand) so why should regeneration? Of course, installation surgery
> is still quite tricky.
>

AFAIK: Regeneration will regrow missing limbs, and normal healing does not
do that. QED: Regeneration is not normal healing.
=========================================================================
Date: Mon, 11 May 1998 19:04:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: Sex & the Single Shadowrunner(thanks)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> > Even GridSec is welcome, provided they are at least 25 years
> >of age and have either been on the list at some point before 1996 (not
> >necessarily continuous) or have been playing SR since at least SR1.
>

Give me eleven more years and I'll have the age thing down.I got SR1 a
month before SR, And wore it to pieces in one month.And
All 96 I lurked. So can join yall at the grown ups table?(yes, I am a
very mature fourteen year old.Can I join the table?)
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Tue, 12 May 1998 10:05:54 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Cyberware and regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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David Thompson writes:
>I think the classic example here is the mage with cyber-eyes. By paying
>the essence cost, the eyes become part of you and integrated. They
>function as part of your body, and can be used for LOS in spellcasting.
>Hence, the cyberware is an integral part of the body, even to the extreme
>level that it will mesh with magic use. These are canon rules.


But it's the _normal_ healing process which integrates the cyber-eyes in.
The mage doesn't just go under the knife, lose his eyes, and replaces it
with cyber-eyes. It's the whole healing process involved which causes the
Essence loss, as his body _adjusts_ to having less than it used to, and
adjusts to the invasiveness of the procedure. Regeneration isn't about
adjustment: if a normal person looses an eye, skin will grow over it
eventually, sealing the socket. If a regenerater looses an eye, they'll
regrow the eye. Bit hard to do if there's already a mechanical replacement.

>Another point: regeneration is essentially accelerate healing and normal
>healing doesn't reject cyberware or bioware (unless it is cheap
>second/hand) so why should regeneration? Of course, installation surgery
>is still quite tricky.


See above point: Regeneration is _not_ just accelerated healing.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 12 May 1998 12:06:33 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Expanded Knockdown rules revisited
MIME-Version: 1.0
Content-Type: text/plain

Quoth Tim (Drekhead) Kerby (0325 12-5-98 NZT):

<<<SLICE>>>
>> As to shock, a Body test *using natural body only* against (6+(wound
>> modifier)) is needed; failure indicates the victim goes into shock.
>> You could modify this roll by *half* the level of any installed
>> Damage Compensators, but no other mods I can think of at the moment.
>
>I didn't include a resistance roll to keep things simple, but it does
>make since. Maybe what I will do is add a resistance roll, using
>natural body as you suggest below, but also make the effects of shock
>more detrimental (like, last longer). How about that?

Sounds fair enough to me. (Damn, you know you've arrived when a
major-leaguer like Drekhead takes you seriously:-)!)

>> Why *natural* body? One, it helps scare the cybermonsters <EGMG>.
>> Two, it emphasises the fact that if you get hurt, you *GET HURT* (to
>> quote the immortal Blackjack). Three, you've already used the body
>> modifiers from dermal armour/whatever for the damage-resistance
>> test; you shouldn't get the same bonus twice. More in-character,
>> shock is a function of your body's ability to cope with the damage,
>> not how thick is the dermal whatever that you bought.
>
>All good points. I agree that natural body should be used.
>
>> Of course, this comes from a man who's still trying to work out the
>> right cinema/lethality balance in his campaign, so...well, YMMV.
>
>As a like minded individual, I appreciate your help.
>Thanks.

Don't mention it. My players are gonna either gonna *love* or *hate* me
when I use these rules...but then again, it cuts both ways. <Mental
images of movie cliches: villain getting riddled with lead, then making
dramatic speech as he lies dying...'dead' goon back-shooting a PC as
they 'win'...wounded (dying?) hero making the 'get outta here, I'll
cover you' speech...> Damn :-).

What can I say but *YOU THE MAN!!!*

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Mon, 11 May 1998 19:16:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

<snip why tamagotchi wont work>

Remember the virtual pet craze? Well some people loved their V.P.s and
treated them liek people.I think that counts as a belief.and another
thing, I was JOKING about that totem.I decided to come up with two force
totems calle Gluttony and craze.You can guess what those totems do.
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Tue, 12 May 1998 10:15:59 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: E-Card to the DLoH (Updated)
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Richard Swen[SMTP:rswen@***.QUALCOMM.COM]
wrote:
> Ereskanti wrote:
> >I've made a compilation from 5-11-98 (AM) listings)
> >-K
> >
> >(PS...thanks a -BUNCH- MC)
> >
> >
> >Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> >ShadowRN would like to send our warmest wishes (etc., etc.)
> [snip]
>
> Please add my name to.
>
> Richard Swen <rswen@********.com>

OK, me too

Geoff Skellams <geoff.skellams@*********.com.au>
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Mon, 11 May 1998 17:30:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Baxters <baxter@******.NET>
Subject: Re: E-Card to the DLoH (Updated)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> ShadowRN would like to send our warmest wishes (etc., etc.)
>

Sorry for the me too! But, please add me.
Linda <baxter@******.net>
=========================================================================
Date: Mon, 11 May 1998 20:23:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Matrix copyright
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Lady Jestyr wrote:
>And I`m pretty sure that Matrix is one of the words FASA has
>trademarked.

That's correct. From what I remember, they trademarked it long ago for a
product that got killed (before seeing the light of day). They reused it
for SR.

Wordman
=========================================================================
Date: Mon, 11 May 1998 20:24:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Radiation and Magic
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Mongoose wrote:
> IIRC, cosmic rays are just very high energy free electrons.

Last I heard, cosmic rays are _protons_ moving near the speed of light.

Wordman
=========================================================================
Date: Mon, 11 May 1998 19:09:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: New Vehicle Accessory
In-Reply-To: <19980510.212625.11630.3.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:26 PM 5/10/98 -0500, D.Ghost wrote:
>Ok I want to give a drone a head ... specifically a Dog's head so how do
>I handle Strength and Bite damage? I was thinking about tweaking the
>mechanical arms rules ... (btw, no matter what you do, you can't get
>higher than strength 1 mech arms on a walker drone :( Anybody else think
>that's wrong or do you agree with the book?
>

According to the rules on pg. 145 of R2, every mechanical arm has a
strength rating which is equal to the vehicles body squared. The way I
understand the rules, the "vehicle body squared" rating is a given but any
strength beyond that rating must be purchased separately.

BlueMule
=========================================================================
Date: Mon, 11 May 1998 20:26:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Old Age Runners (Was: Re: Sex & the Single
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Spike <u5a77@*****.CS.KEELE.AC.UK> wrote:
>And verily, did Wordman hastily scribble thusly...
>|better to toss a powerblast (staging 1) or a power cloud (staging 3). I

> Nope. Powerblast had Staging 2.
> ManaBlast had Staging 1.

Powerball was staging 2. Powerblast was staging 1. (Grimore I, pg. 113)

Wordman
=========================================================================
Date: Mon, 11 May 1998 20:23:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <000801bd7d06$58cdccc0$35aa8bcf@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:58 PM 5/11/98 -0400, you wrote:

> While you and most of the sane world may agree that this is stupid and
>won't work, this does _not_ mean it is an invalid concept. Within the
>framework of the SR universe it was well thought out. Most of us, it would
>seem, don't agree that it would work, but that is something else.

No Katt, this flesh hurling concept *wasn't* well thought out in the
framework of the SR universe or the rules. It quite simply cannot work,
and displays to me either an ignorance of the rules (which is totally
acceptable to be truthful) or a willful discarding of certain rules with
the application of others, which isn't acceptable to me.

It was at best an ignorant idea (which, again, isn't bad in and of itself)
and at worst a full-blown munchy concept worthy of being torn-apart.

Of course, let's just say for a split second this idea could work. How in
the frag could this cyber-regenerating ninja target the astral form? He'd
have to have astral perception! Otherwise, forget it, this ninja is
hurling chunks blindly, hitting walls instead of the astral beings.

<disengage dripping vitriol>

Man, what a way to spend a morning...reading e-mail, mostly regarding the
"e-card" or this flesh cannon thing. Time for lunch...

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Mon, 11 May 1998 20:25:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me?
In-Reply-To: <199805112017.NAA11885@*********.cobaltgroup.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:13 PM 5/11/98 -0700, you wrote:
>>
>> A lump of meat, sitting on your plate about to be eaten, has an astral
>> presence. But it does not have an aura, and not in the same sense that a
>> human or troll has an aura. A vat of flesh genetically engineered and
>> biologically viable has an astral presence, but it has no consciousness,
>> no "life" and so it has no active aura. This, if you read enough of
FASA,
>> especially Awakenings and the Corp Sec Handbook, becomes apparent.
>>
>
>This one jumped out at me. How exactly would this differ from a plant?
>The first thought that comes to mind is that vat grown flesh is just a
>chunk of unassociated "meat" forced to grow through a complex chemical
>process, rather than having any life associated with it. Just wanted to
>make it a bit clear in my head, I guess.


Well, if that plant has been uprooted and is now sitting on your plate,
about to be eaten (like fresh lettuce or tomatoes or something), they would
be just like the steak; they would have an astral presence, but they
wouldn't have an active aura.

And just like when the steak was actually a part of a live cow, that tomato
would be have an active aura when it was more truly alive. For the steak
that would be when it was a part of the alive cow, for the tomato that
would be when it was on the stalk of a living plant.

The tomato is probably an acceptable analogy for this flesh-throwing cannon
(I just realized how "flesh cannon" could be interpreted...). While the
tomato/flesh is connected with the plant/body, it is a mere part of that
plant/body and shares the same active aura. But as soon as the
tomato/flesh is separated from the plant/body, it is no longer a part of
that holistic aura. It will retain echoes and reflections of that aura,
but it now dying and lacks the driving element (soul, consciousness,
whatever) that creates that active aura.

So if I pluck a tomato off the main plant, the aura remains with the main
plant. The tomato itself lacks an active aura, but does have an astral
presence, just as nearly everything mundane does. But astral presence does
not equal astrally active aura.

And so throwing a chunk of flesh has the same effect as throwing a tomato.
It passes right through the astral being and goes *splat!* against the wall.

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Mon, 11 May 1998 20:28:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberware and regeneration
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Upon re-reading the rules, it states clearly on page 38 of the Companion
that "Their regenerative powers cause shapeshifters' bodies to reject all
cyberware as soon as they shift to animal form." I guess the issue is settled
regeneration _does_ cause cyberware rejection.

--DT
=========================================================================
Date: Mon, 11 May 1998 18:34:33 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: List Shirts
In-Reply-To: <199805111340.JAA29468@****.ctghub.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:41 11/05/98 -0500, you wrote:

>> I got my shirt about 2 months ago, and still need to contact Faux
>> Pas over actually paying for it -- we ran into some problems, and he
>> never did write back to my messages unless I mentioned it on the
>> list; anybody know if he has a current email address?
>
>Not that I can tell. His site (http://telltale.hart.org) seems to be
>down, too.

He has a new site up at -- http://www.intercall.net/~fauxpas, but the
provider appears to be down right now.

>Did anybody save the return label on the shirt you did receive? With
>that address, we could probably get a phone number or something.

I probably have it.. somewhere.

-Adam J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Mon, 11 May 1998 20:29:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805111906.PAA05324@*******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:04 PM 5/11/98 -0400, you wrote:

> Why do you think MC23 isn't a legally binding name?

Ack. If your driver's license lists your name as MC23, then I'll buy it.
If you go up to the ladies and say "Hey, my name is MC23, what's yours?,"
I'll buy it. Until then...

>>Don't need to do that MC23; that's what the rec room is for. It looks like
>>we are all "dirty old men," so there's gotta be some place to pick up on
>>the youngin's...
>
> Shotgun on the DJ booth.

Hey, if you know how to spin the wheels of steel, I'll let you work the
Tech12's after I'm done with them...drum'n'bass all over yo face!!

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Mon, 11 May 1998 18:44:46 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Matrix copyright
In-Reply-To: <199805112032.PAA08918@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 15:25 11/05/98 -0500, Nexx wrote:

>> From: Erik Jameson <erikj@****.COM>
>>
>> I mean, you wouldn't be too happy if another Gurth suddenly showed up
>>and
>> started acting like an idiot, now would you Gurth?
>
>How would we tell the difference?

Well, the Gurth that's my friend seems like a perfectly normal non-idiotic
person to me..

-Adam J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Mon, 11 May 1998 21:03:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:23 PM 5/11/98 -0400, you wrote:
>At 01:58 PM 5/11/98 -0400, you wrote:
>
>> While you and most of the sane world may agree that this is stupid and
>>won't work, this does _not_ mean it is an invalid concept. Within the
>>framework of the SR universe it was well thought out. Most of us, it would
>>seem, don't agree that it would work, but that is something else.
>
>No Katt, this flesh hurling concept *wasn't* well thought out in the
>framework of the SR universe or the rules. It quite simply cannot work,
>and displays to me either an ignorance of the rules (which is totally
>acceptable to be truthful) or a willful discarding of certain rules with
>the application of others, which isn't acceptable to me.
>
>It was at best an ignorant idea (which, again, isn't bad in and of itself)
>and at worst a full-blown munchy concept worthy of being torn-apart.
>
>Of course, let's just say for a split second this idea could work. How in
>the frag could this cyber-regenerating ninja target the astral form? He'd
>have to have astral perception! Otherwise, forget it, this ninja is
>hurling chunks blindly, hitting walls instead of the astral beings.

Well, right off you've demonstrated that you haven't paid attention to a
damn thing. You accuse others of being rules lawyers who don't even know
the rules, and you deprecate them. Now all of a sudden you can't even read
an email properly. Pot, kettle.

The ninja was a physad, and had astral perception. And was therefore
astrally active, and was therefore able to target astral-only entities, and
interact with them. It is then _possible_ that the freshly scooped
initially astrally active flesh would remain so and damage an astral
entity. It is an interesting and sick idea. Furthermore, it definitely
contains the prime component required, WILLPOWER. Anyone who would submit
themselves to this just in order to have the chance to attack at astral
target at range has got to be stinking mad, and with a willpower of 6+, all
of which would be behind the attack.

I think it is an interesting idea, and would perhaps work as a one-shot per
week item, even with regeneration and pain resistance, with severe and
immediate penalties on the character to balance. It doesn't deserve the
attacks it has recieved. I think this list needs to grow up. I've said it
before, but I'm going to say it again, dammit. Accusations of muchkinism
and the constant attacks on ideas are out of place. If you think this idea
won't work, say it won't work because... the flesh would instantly become a
passive astral entity, not active, and therefore not interact. If there is
a rule, point to it, but people need to get some manners. The self
important and patronizing tones need to go, they anger even those who are
not the intended targets. Perhaps people are playing with rules for the
sake of an interesting idea, and you have NO BUSINESS JUDGING THEM because
of it.

--DT
=========================================================================
Date: Mon, 11 May 1998 21:18:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Phil Levis <pal@**.BROWN.EDU>
Subject: A dissertation on the Flesh Chukker (LONG)
In-Reply-To: <3.0.3.16.19980511140018.223f0d18@****.fbiz.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Mon, 11 May 1998, Erik Jameson wrote:

> plant/body and shares the same active aura. But as soon as the
> tomato/flesh is separated from the plant/body, it is no longer a part of
> that holistic aura. It will retain echoes and reflections of that aura,
> but it now dying and lacks the driving element (soul, consciousness,
> whatever) that creates that active aura.
>
> So if I pluck a tomato off the main plant, the aura remains with the main
> plant. The tomato itself lacks an active aura, but does have an astral
> presence, just as nearly everything mundane does. But astral presence does
> not equal astrally active aura.
>
> And so throwing a chunk of flesh has the same effect as throwing a tomato.
> It passes right through the astral being and goes *splat!* against the wall.
>
> Erik J.
>

Admittedly, I haven't been following this thread too closely. However, the
conclusions that are being made to justify why this veritable weapon of
destruction wouldn't work are, in my eyes, quite hacked and erroneous.

First of all, chunks of flesh torn from someone certainly do have some
sort of astral connection to that person; otherwise, said flesh wouldn't
help with ritual magic, which it does. In the example of the tomato,
there is no argument that I can think of which could say that the severed
tomato does not have its own, seperate, astral presence, which is
'equal' than the plant it was taken from; indeed, one could theoretically
take some of the seeds within and grow many such plants. However, I would
concur that by seperating the part from the whole, the astral presence, as
well as the physical, of the whole is altered.

I doubt that people could argue that a living organism thrown at an
astral presence would not affect it. Let's say some troll picks up the
whole planter and chucks the proverbial tomato plant at some astral
presence nearby. I see no reason why a still-living chunk of flesh would
perform any differently, 'astral signature', 'astral presence', 'aura', or
no.

Sure, you can tear chunks of flesh from a person. Sure, you can accelerate
these chunks to pretty high velocities. The question is, will they hurt
something in astral space? I'd argue no.

It has been suggested that an astral form can be 'destroyed' by crushing
it between two astrally active objects. (Corporate Security Handbook)
However, this is because the astral form has no place to escape to. If the
astral form can escape, it is merely 'pushed' away from the physical
object. The example given is of an astrally active net being dropped where
a mage is astrally projecting; they'll either pass through the floor, or
if the floor is astrally active (let's say it's completely covered with a
magical mold), something really painful happens, and the mage dies. Or so
some wage mage says... FASA has never stated in rules what happens.

I'd argue that a piece of flesh, accelerated to high velocity, would not
harm an astral entity. Instead, it would move it out of its way, in an
extremely violent fashion; if it were a (meta)human projecting, they would
be severly disoriented.

Let's say that an object with an astral presence accelerated to a high
velocity can harm an astral entity, for a moment. What would this mean?
First off, one could manufacture bullets which have a small cavity
containing an astrally active bacterium in nutrient fluid. As long as one
keeps them refridgerated, and the bacteria can survive the shock of the
bullet being fired (I see no reason why not), you've got an astrally
active bullet.

This seems horrendously stupid to me, and quite at odds with the
metaphysics of magic as presented in Shadowrun. This issue with
projectiles harming astral entities is why guns aren't
very useful against spirits.

It's important to note, however, that the astral entity is *affected* by
the projectiles, just not *harmed*. But this is, of course, merely my take
on the matter.

Phil
=========================================================================
Date: Mon, 11 May 1998 21:43:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Joshua Bell <joshbell@**********.COM>
Subject: Re: E-Card to the DLoH (Updated)
In-Reply-To: <199805120019.TAA16127@****.midusa.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:30 PM 5/11/98 -0500, you wrote:
>> Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
>> ShadowRN would like to send our warmest wishes (etc., etc.)
>>
>
> Sorry for the me too! But, please add me.
>Linda <baxter@******.net>
>

ARGGGGH! Enough with the new boy/girl letters! its probably in college by
now! For once last time, congradulations on having a kid that will spend
your money, take all of your free time, and allow you 1 hours sleep per night!

YAAAAY!

<In case you don't know it I don't like babies>

<grin>

Josh
=========================================================================
Date: Mon, 11 May 1998 20:00:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: New Vehicle Accessory

On Mon, 11 May 1998 19:09:05 -0500 Steven McCormick <stardust@***.NET>
writes:
>At 09:26 PM 5/10/98 -0500, D.Ghost wrote:
>>Ok I want to give a drone a head ... specifically a Dog's head so how
do
>>I handle Strength and Bite damage? I was thinking about tweaking the
>>mechanical arms rules ... (btw, no matter what you do, you can't get
higher >>than strength 1 mech arms on a walker drone :( Anybody else
think
>>that's wrong or do you agree with the book?
>>
>
>According to the rules on pg. 145 of R2, every mechanical arm has a
>strength rating which is equal to the vehicles body squared. The way I
>understand the rules, the "vehicle body squared" rating is a given but
any
>strength beyond that rating must be purchased separately.
>
>BlueMule

Yes you are correct however, the mechanical arm reduces load by 25 kg x
Str ... and you can't get a walker with 50 load (the most I got was 40 or
maybe 48 ...) therefore the walker drone can not have higher than
Strength 1 cyber arms...

My question is the jaws have a different mechanical advantage than the
normal arms so what would the damage from the bite be? I may have to
follow my own advice and reverse engineer things; try to figure out how
many Newtons a strength 1 cyber arm can exert and so on ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Mon, 11 May 1998 21:10:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Matrix copyright
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Wordman <wordman@*****PT.COM>


>Lady Jestyr wrote:
>>And I`m pretty sure that Matrix is one of the words FASA has
>>trademarked.
>
>That's correct. From what I remember, they trademarked it long ago for a
>product that got killed (before seeing the light of day). They reused it
>for SR.
>

Just checked the back of a couple of Sourcebooks. Cybertechnology, The
Grimoire, Fields of Fire, Lone Star are all also trademarked. I assume they
trademark Sourcebook names (although maybe that type of trademark is for the
INFORMATION contained within the books...any lawyers out there?)

Wraith
=========================================================================
Date: Mon, 11 May 1998 22:34:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: E-Card to the DLoH (Updated)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

David Buehrer wrote:
>
> Ereskanti wrote:
> /
> / I've made a compilation from 5-11-98 (AM) listings)
> /
> / Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> / ShadowRN would like to send our warmest wishes (etc., etc.)
>

Tack me on!

"Jessica "Jett" Grota" <grotaje@*********.com>
=========================================================================
Date: Mon, 11 May 1998 20:58:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Rebuilding R2: part 1: Engines

Okay, lets start this R2 project with the powerplants ...

Can anybody get me the volumes of some engines in RL as well as the work
(in a Physics sense) they do or the force they exert... whatever. Also
can someone work out a gear distribution for exchanging speed and load
based on the type of engine (ie Crankshaft/piston, turbine, Jet, etc...)?

(would acceleration change as you exchange Load and speed?)

Also, any suggestions on how econmy should be figured into this? a ratio
between three parties?

All this ought to make choosing powerplants *much* easier ... ( now ya
can have the rocket bike you always wanted ...)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Mon, 11 May 1998 22:56:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: [Admin] I'm back
In-Reply-To: <3.0.5.32.19980511154525.007c3100@****.lis.ab.ca>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Adam J
|> Sent: May 11, 1998 5:45 PM
|> Subject: [Admin] I'm back

|> Okay. I'm back, and I've been set to mail, I'm watching you all
|> again >:)
|>
|> And I got my class done. Phew!

Great, okay everone, stop bickering, backstabing and generally going behind
Adam's back, he's back. <grin>

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Mon, 11 May 1998 22:56:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: [OT] -K
In-Reply-To: <003401bd7d24$2e2b82a0$f61410d1@**********.starkreality.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Wraith
|> Sent: May 11, 1998 5:32 PM
|> Subject: Re: [OT] -K

|> From: David Buehrer <dbuehrer@******.CARL.ORG>
|>
|>
|> >/ -K (who is just shortening his name to "K" from "Keith")
|> >
|> >Now we just need a -J and an -M ;)

|> Well, my first name is John.....<G>

And my legal given name is Marc...

Katt Freyson <AKA -M>
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Mon, 11 May 1998 23:42:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Matrix copyright
In-Reply-To: <3.0.5.32.19980511184446.00846260@****.lis.ab.ca>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Adam J
|> Sent: May 11, 1998 8:45 PM
|> Subject: Re: Matrix copyright

|> Well, the Gurth that's my friend seems like a perfectly normal
|> non-idiotic
|> person to me..

Well, then you should have him start posting to this M.L. and that way we'd
know. <gdr>

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Mon, 11 May 1998 23:42:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Cyberware and regeneration
In-Reply-To: <Pine.BSF.3.95.980512095329.8907C-100000@*******.dialix.com.au>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Lady Jestyr
|> Sent: May 11, 1998 7:56 PM
|> Subject: Re: Cyberware and regeneration

|> I`m really unclear on the FASA rules for regeneration, never having been
|> interested in playing a character with it - does regeneration grow back
|> missing body parts, or just heal the body faster? That`s the important
|> question - if the former, then cyber wouldn`t have much chance of
|> working. If the latter, cyber would be fine. All IMHO, of course.

This would seem to be the crux of the argument; is Regenration [in SR]
merely rapid healing, or does it extend to rull regeneration of the body?
Someone posted the description given in one of the books and unfortunately
this is not specified, or if it is I did not notice.

Going with the theory that they would have called it super-rapid healing
if this is what they intended I'd say that Regenerate does indeed heal the
body back to full, unless the brain, the spine, or both are destroyed. Even
to the point of regrowing lost body parts. Ergo, if my reasoning has been
correct, implanting cyber-wear, especially limbs, would be problematical.

Having written the above I should point out that it is my belief that
with a healing spell designed for it [even though SR doesn't have yet] it
should - at least theoreticaly - be possible to install cyber-wear as part
of a magical ritual.

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Mon, 11 May 1998 23:42:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <3.0.3.16.19980511121716.22ef645a@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Erik Jameson
|> Sent: May 11, 1998 8:24 PM
|> Subject: Re: Do you all jump to conclusions, or is it just for me?


|> Of course, let's just say for a split second this idea could
|> work. How in
|> the frag could this cyber-regenerating ninja target the astral
|> form? He'd
|> have to have astral perception! Otherwise, forget it, this ninja is
|> hurling chunks blindly, hitting walls instead of the astral beings.

In the above quoted paragraph you have demonstrated that you did _not_
study his original proposal accurately, ergo I do not accept any judgement
you choose to make. He clearly stated at the begining that his Ninja _had_
astral sensing.

However, just for the record, I do agree with your conclusion, just not
your judgement path. <g>

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Mon, 11 May 1998 23:34:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Carlton B. Davis" <davisc74@***.ACS.UWOSH.EDU>
Subject: Re: smugglers?
In-Reply-To: <199805112039.NAA15073@*********.cobaltgroup.com>
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On Mon, 11 May 1998, Jeremy "Bolthy" Zimmerman wrote:

> Just snooping around the FASA site, and saw the plugs about Target:
> Smuggler's Haven, and it made me sorta wonder something....
>
> Has anyone run a campaign about people who are smugglers rather than
> Shadowrunners? I don't mean like in Cyberpirates... I mean like people who
> run trucks through CFS, or t-bird runs through Denver. It doesn't seem
> like something that's really covered in the books, unless you were to tweak
> the cyberpirate stuff a bit. Just an idea.
>
I'm running a campaign with smugglers. It's been a bit more difficult to
get plot lines to include people other than the rigger, but it has been
fun mucking about in Denver. Of course, now that they're wanted by the
cops as suspected serial killers, and have personally offended the Don,
things are getting a bit more interesting.
=========================================================================
Date: Tue, 12 May 1998 02:10:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
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Once upon a time, Phil Levis wrote;

>Admittedly, I haven't been following this thread too closely. However, the
>conclusions that are being made to justify why this veritable weapon of
>destruction wouldn't work are, in my eyes, quite hacked and erroneous.
>
>First of all, chunks of flesh torn from someone certainly do have some
>sort of astral connection to that person; otherwise, said flesh wouldn't
>help with ritual magic, which it does.

<snip the rest>

A photograph works for ritual magic. It's a weaker connection but it
can be used and it is not considered live in the slightest.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 02:32:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
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Once upon a time, David Thompson wrote;

<snipping the things I don't care to comment on>
>Furthermore, it definitely contains the prime component required, WILLPOWER.
>Anyone who would submit themselves to this just in order to have the chance to
>attack at astral target at range has got to be stinking mad, and with a
>willpower of 6+, all of which would be behind the attack.

I wouldn't assume the character had a 6 Willpower, that's just your
preconception.
It would be like any character using a mundane weapon, and that can
never effect purely astral beings. And an assensing character couldn't
effect those same beings with flesh bullets any more than he could by
throwing his weapon focus at it.


>Perhaps people are playing with rules for the sake of an interesting idea, and
>you have NO BUSINESS JUDGING THEM because of it.

It was presented to the list to be judged.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 02:41:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Matrix copyright
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Once upon a time, Wraith wrote;

>Just checked the back of a couple of Sourcebooks. Cybertechnology, The
>Grimoire, Fields of Fire, Lone Star are all also trademarked. I assume they
>trademark Sourcebook names (although maybe that type of trademark is for the
>INFORMATION contained within the books...any lawyers out there?)

You would trademark a word or title.
Contents, images and the like would be copywrited.

Have fun, open up a White Wolf product (especially Vampire stuff) and
just look at their long line of trademarks. And I thought T$R was bad
copywriting Nazi in an Indiana Jones game.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 02:42:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Munchkinism at it's finest
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Once upon a time, Ubiratan P. Alberton wrote;

>MC23 escreveu:
>>
>> Nope, I've been retracing the references (and do they jump) from
>> Shadowtech and it is for any modification to the nervous system.
>
>
> I believe it's neural Bioware you can't remove once installed.
>(How can you take out that extra folds in you temporal lobe :) ? )

That is also true.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 02:48:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Sex and the single shadowrunner?
Mime-Version: 1.0
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Once upon a time, Alexia Silverstein wrote;

>I never thought of Sex in quite the aerobic format this list has
>presented it in.
>I think our GM just flipped a coin to see if it worked or not.

Now that sounds too much like life. This should be an escapism from that.
B;>]#

-MC23, who is shuddering that he suggested an escapism from sex-
=========================================================================
Date: Tue, 12 May 1998 02:58:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Well, here he is.
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Once upon a time, Wyrmy wrote;

>Remember the virtual pet craze? Well some people loved their V.P.s and
>treated them like people.I think that counts as a belief.

Not enough people and not enough of a prolonged period of time.
Earthdawn gives some examples of practices that made their way into magic.
Hmmm, would there exist some type of Santa Claus or Tooth Fairy
totem? Would the followers all be dandelion eaters? I wash my hands of
this idea and leave it to the real deviants to ponder.

>and another thing, I was JOKING about that totem.

I can't take that chance Wyrmy, I just can't take that chance.

>I decided to come up with two force totems called Gluttony and craze.You can
>guess what those totems do.

Why not the twins Desire and Despair and maybe the rest of the
Endless<tm>? At least that's a good is a good source to pattern totems
based on concepts. I wouldn't do it but there you go.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"All artists are victims of their desire to be unique"
-Original source unknown

I am MC23
=========================================================================
Date: Tue, 12 May 1998 03:11:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: [OT] -K
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Once upon a time, MgkellyMP5 wrote;

>In a message dated 98-05-11 09:08:56 EDT, you write:
>
><< Now we just need a -J and an -M ;) >>
>
>I hereby submit myself to take the position of "M" ;] Why should i be
"M"?
>First letter of my nickname, first letter of my real name. Does this mean
>GridSec will hear all the claimants and be the judge? ;]

MC - Who are you?

Adam J - The new number 2.

MC - Who is nuber 1?

Adam J - You are number 23.

MC - I am not a number! I am a free man!

sorry, I had to do that.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"I will not be pushed, filed, stamped, indexed,
briefed, debriefed, or numbered "
-No. 6, The Prisoner

I am MC23
=========================================================================
Date: Tue, 12 May 1998 03:07:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: OT the grownups table...
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Wyrmy wrote:
>
> > > Even GridSec is welcome, provided they are at least 25 years
> > >of age and have either been on the list at some point before 1996 (not
> > >necessarily continuous) or have been playing SR since at least SR1.
> >
>
> Give me eleven more years and I'll have the age thing down.I got SR1 a
> month before SR, And wore it to pieces in one month.And
> All 96 I lurked. So can join yall at the grown ups table?(yes, I am a
> very mature fourteen year old.Can I join the table?)

Well I have the SR1 thing I didn't join the list until 97 didn't know it
existed... I wasn't even on-line for about mid 94 to early 97. Had a
dino computer that couldn't do much of anything try surfing the net with
a 386/25 and 14.4 modem that is like slow and painful torture. :)

BTW you never get to set at the grownups table case in point. I've been
sitting at the same card table at family gatherings for circa 20 years
now (actually we had to add an another card table) spouses and our
childern have joined us but we still don't get to sit at the main
table... :)
=========================================================================
Date: Tue, 12 May 1998 10:46:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Matrix copyright
In-Reply-To: <3.0.3.16.19980511110130.08a757f2@****.fbiz.com>
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Erik Jameson said on 14:44/11 May 98...

> Well, the thought behind trademarking certain names and phrases and the
> like is to attempt to prevent anyone else from making non-FASA approved
> SR/BT/ED materials AND making money off of those materials.
>
> So it's to protect the game and their cash flow.

I understand that. However what I don't quite understand is the, well,
pre-emptive strike mentality used with these trademarks. Game books
_always_ seem to get "[book name] is a trademark of [game company]"
printed onto them, even when there is no reason to suspect somebody will
try to make some money off of [game company]'s product. Sure, if I were a
game company I most likely wouldn't want another company bringing out
books for my game without my permission, but I don't see what that has to
do with trademarking the names of sourcebooks. Trademarking the game's
name I can understand (to a degree), but each individual book...?

> I mean, you wouldn't be too happy if another Gurth suddenly showed up
> and started acting like an idiot, now would you Gurth?

That'd make things twice as bad for the rest of the list, wouldn't it? ;)
However I don't think that's a good comparison, really.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 10:46:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Do you all jump to conclusions, or is it just for me?
In-Reply-To: <3.0.3.16.19980511114034.08bff8b0@****.fbiz.com>
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Erik Jameson said on 14:41/11 May 98...

> you will NEVER see in FASA canon publications either shapeshifters
> or vampires with cyberware.

FASA-published adventure spoilers follow below! (I won't mention the name
else there's no real point in the spoiler space here...)















Check out One Stage Before. Or was it Total Eclipse? I'll take a look...
Total Eclipse it is: page 29 has an NPC called Nemesis, who is mage,
vampire, and has some cyberware. Not a lot, but he has 'ware and that's I
guess what's important here.

Not that I like this character, I'll probably use a different assassin
next time (if any) I run this module.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 10:46:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Interesting News
In-Reply-To: <199805112212.QAA00745@******.verinet.com>
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Mike Loseke said on 16:12/11 May 98...

[run-flat tires]
> Of course, they've probably been around longer than that, that was just
> my first experience with them.

Most modern US military wheeled vehicles have runflat tires, I believe
since the mid-1980s or so. Only now do they start appearing on civilian
cars as well. One of the advantages from the car designer's point of
view is that they free up space inside the car where normally the spare
wheel is carried.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 10:46:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Do you all jump to conclusions, or is it just f
In-Reply-To: <SHADOWRN%98051117253042@********.ITRIBE.NET>
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Herbert Wolverson said on 16:32/11 May 98...

> I was on this list back in 1995 before I lost my net connection for a
> while!).
[snip]
> Take care,
> Bracket.

I even remember this nick from way back when... Welcome back, anyway :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 10:46:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Altrenate Combat rules
In-Reply-To: <021601bd7d1d$46ff4520$14648082@********.gw2k.com>
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Erik Luken said on 15:42/11 May 98...

> Has anyone looked at Phoenix Command as an alternative to the SR
> combat rules?

I have thought about it, but IMO there are two rather big problems to be
overcome: changing all the SR weapons into PCCS stats, and incorporating
magic into a system that's not designed to handle it. (PCCS being a highly
realistic combat system, and realism usually having very little to do with
magic :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 10:47:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Living in Bug City before it was: Re: FASA's On/Off Course?
In-Reply-To: <yam7436.1227.138199872@****.comcity.de>
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Barbie said on 0:41/12 May 98...

> I ran a campaign in Bug city, started before the breakout...
> Muchas fun.
> The runners were hired as body guards for a action Simsinse star on her
> UCAS promo tour.

I did something similar; kept Bug City out of sight of the players, and
all knowledge of the imminent bug breakout away from them. Then I put
them on an investigation of a missing cousin of one of the runners. The
lead took them from New York (where the cousin lived) to Atlanta (where
they found him), and from there to Chicago (where his girlfriend lived,
but he'd lost contact with her -- could they look into it, please?
Please? :) They met someone there who claimed to know something about the
girlfriend, and the runners ended up near ground zero of the breakout...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 10:46:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Matrix copyright
In-Reply-To: <199805112032.PAA08918@*****.interkan.net>
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Nexx said on 15:25/11 May 98...

> > I mean, you wouldn't be too happy if another Gurth suddenly showed up and
> > started acting like an idiot, now would you Gurth?
>
> How would we tell the difference?

By the message headers?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 10:46:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: '98 and '97 List Shirts
In-Reply-To: <008601bd7d0b$b4faf5e0$0101a8c0@********.wave.shaw.ca>
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Lander Williams said on 12:36/11 May 98...

> as a newbie around here.. 'List Shirt'??

Since 1994, we've had an annual T-shirt made for the various
Shadowrun-related mailing lists at iTribe (back then they were still at
hearn.nic.surfnet.nl, BTW). Last year's shirt got delayed until early this
year, but when it finally did arrive we got talking about doing the real
1998 shirt.

The intention, as it is every year except apparently last, is to have a
list of names of all the people who bought a T-shirt on the back. That
means you'll have to pay fo it _before_ the shirts get printed, but it's
coolness to have a shirt with your own name (or nick) on the back... Plus
it helps others in recognizing you as a ShadowRN listmember :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 10:47:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] -K
In-Reply-To: <000001bd7d51$9a7c43e0$82738bcf@****>
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Katt Freyson said on 22:56/11 May 98...

> And my legal given name is Marc...

I think that finally settles that argument, then...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Tue, 12 May 1998 12:23:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Do you all jump to conclusions [semi-OT]
In-Reply-To: <199805111636.KAA07395@******.carl.org> from "David Buehrer"
at
May 11, 98 10:36:09 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did David Buehrer hastily scribble thusly...
|Well, the mage died before he could achieve that goal. And the
|manner of his death was such that the rest of the team couldn't loot
|his body (it's embarasing, I don't want to get into it). Anyway,
|somewhere in my group's AD$D universe is a Troll-in-a-Box :)

Not as bad as the urban D&D myth involving a troll, a mincer and a cold box.
Trollburgers, undercooked.

The perfect way to kill someone you don't like, and his family and
household.

Each peice of mincemeat will eventually regen into a full grown troll.
The cold box slows or stops regen.
The meat is made into a burger, fed to your enemy, and a few hours/days
later, he explodes, spewing forth lots and lots of hungry trolls.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 12 May 1998 12:30:06 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR1 vs. SR2]
In-Reply-To: <199805111704.NAA01825@******.mindspring.com> from "MC23" at
May
11, 98 01:02:26 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did MC23 hastily scribble thusly...
|
|Once upon a time, David Buehrer wrote;
|>If you use it frivolously (GMs judgment) it's gone.
|>
|>If you use it for evil (GMs judgment) you lose it and get a dark
|>point.
|
| Dark Karma?
|Beware the dark side of the Karma.

Well.... Come to think of it, Bad Karma was one of the rules in ShRI...
Basically, it allowed you to burn 2 karma, and instead of augmenting your
successes by adding an auto, you could cancel a success from your opponent.

Say, he jumps off a building fairly confident he can catch that phone line.
He rolls, gets two successes, you see this, realise that if he makes it
he'll be back and use 4 or yours to cancel his.

He then misses and then goes splat.

He could use his Karma to counter the effect however, which then turns into
a sort of karmic auction....

:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 12 May 1998 13:04:13 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: '98 and '97 List Shirts
In-Reply-To: <008601bd7d0b$b4faf5e0$0101a8c0@********.wave.shaw.ca> from
"Lander Williams" at May 11, 98 12:36:26 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Lander Williams hastily scribble thusly...
|as a newbie around here.. 'List Shirt'??

The Shadowrn mailing list has a tee-shirt.
Usually each year, one gets made so people'll recognise each other at
Gencon.

Sometimes the thing goes a little pear shaped though...
(Not the tee-shirt, the ordering of them)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 12 May 1998 08:10:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alex van der Kleut <sommers@*****.UMICH.EDU>
Subject: Re: Additional Fuchi Info?
In-Reply-To: <01BD7CF2.1777D0E0@***********.ipt.aol.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:33 PM 5/11/98 -0700, Thomas Berman wrote:
>I'm running a campaign where the competition between Villiers and the
other Fuchi camps >sources(sourcebooks/novels/etc) with additional
information on Fuchi? There a few snippets >in Dunk's Will... And I'm sure
the shares Villiers got from Dunk have thrown things at >Fuchi for a
loop... Help would be appreciated.

Blood in the Boardroom has a good section on this. It has a few pages about
the history of the major players (Corps) and one of them happens to be
Fuchi. History from it first being started by the Japanese to how it works
up to the Big D's will to 2060. I imagine that the new Corp book will be an
expansion on those little blurbs.

It also does a nice job with the whole Japanese/Villiers conflict, not only
with history but with some ideas for sample runs.

Sommers
=========================================================================
Date: Tue, 12 May 1998 13:14:56 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Auras
In-Reply-To: <199805112114.RAA04809@****.up.net> from "Panther" at May
11,
98 05:14:24 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Panther hastily scribble thusly...
|Heh. You mean I'm not the only one who's heard of Kirlian
|photography? :)

I thought it'd be more along the lines of who *HASN'T* heard of Kirlian
photography.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 12 May 1998 14:37:44 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

I've seen a number of posts/opinions on the subject. Interestingly
enough, almost all of them were claimed with a certainty equalling
that of the Word of God, with no room for discussion. That is almost
more interesting than whatever was said.
(Kudos to Freyson and Jestyr, the only exceptions, IIRC.. and DT, the
only one rightfully using the WoG.:).

DT commented that it says in the SRC that it is the regeneration that
causes the cyberware to be rejected. That is, of course, true.
(SRC, p. 38). He also said, end of discussion. Not quite true, but
close. :)

That implies that paying essence for something does not make it
part of the aura, whatever implications that has. But then what about
why you can cast spells through cybereyes? Why one thing and not the
other?

Someone (Barbie?) said shapechange spells change the cyber's shape,
but it ceases to work. That cannot be 100% correct - much cyber works
simply by existing.(Bone lacing, e.g.) Some cyber would lead to the
user's death if it ceased to work.. not that that's an argument
against it ceasing to work.

As an aside, even stuff with weakness/allergy will be rejected, as it
is regenerated as well, only slower. (1 box per minute, SRC P. 38).

Another commented regeneration doesn't replace mass... why not?
There's many examples of 'something from nothing' throughout SR...
or, to be more correct, something from astral. Shifters are always
dual.

--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Tue, 12 May 1998 14:04:56 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Harvester <Harvester@**********.COM>
Subject: Re: E-Card to the DLoH (Updated)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

David Buehrer wrote:
>
> Ereskanti wrote:
> /
> / I've made a compilation from 5-11-98 (AM) listings)
> /
> / Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> / ShadowRN would like to send our warmest wishes (etc., etc.)
>

Tack me on!

David "Harvester" Taylor <Harvester@**********.com>
=========================================================================
Date: Tue, 12 May 1998 07:16:47 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyberware and regeneration
In-Reply-To: <199805120033.SAA26699@******.carl.org> from "David
Thompson" at
May 11, 98 08:28:54 pm
Content-Type: text

David Thompson wrote:
/
/ Upon re-reading the rules, it states clearly on page 38 of the Companion
/ that "Their regenerative powers cause shapeshifters' bodies to reject all
/ cyberware as soon as they shift to animal form." I guess the issue is settled
/ regeneration _does_ cause cyberware rejection.

Question: Do shapeshifters have the power of regeneration in both forms,
or only thier animal form?

-David
--
Of all the pleasures of life, I think I like nit-picking the best!
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 07:17:57 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR1 vs. SR2
In-Reply-To: <199805112242.QAA28609@******.carl.org> from "Lady Jestyr"
at May
12, 98 08:41:14 am
Content-Type: text

Lady Jestyr wrote:
/
/ > If you use it for evil (GMs judgement) you lose it and get a dark
/ > point.
/
/ Argh.. this puts me in mind of the Bad Karma Debates... help!

That's why I added the "GMs judgement" clause. It could work fine,
as long as the GM let's his players know what his definition of
"evil" is, and stays consistent with his rulings.

-David
--
Of all the pleasures of life, I think I like nit-picking the best!
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 09:23:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Alexia Silverstein wrote:
>> > Isn't sex a PHYSICAL activity? I'd say your partners
>stamina,
>> >(body)size, and effort has more to do with how tired you are than
>thier
>> >beuty or skill, and your physical stamina more to do with how quickly
>> >you tire, if not other, um, time based factors.
>
>> I was thinking not so much of how big or strong the partner was,
>> but how much effort you put into it. The Willpower resistance is
>> supposed to take those other, um, factors into consideration... :-)
>
>I never thought of Sex in quite the arobic format this list has
>presented it in.

No comment. ;-)

>I think our GM just flipped a coin to see if it worked or not.

Ur. You'd have to be in a pretty weird place for sex not to work...
Besides, it's good to have a mechanic indicating how tired people
are when the goons burst in with SMGs... :-)

James Ojaste
=========================================================================
Date: Tue, 12 May 1998 09:29:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
In-Reply-To: <199805120611.CAA17563@*******.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 12 May 98 at 2:10, MC23 wrote:

> Once upon a time, Phil Levis wrote;
>
> >First of all, chunks of flesh torn from someone certainly do have some
> >sort of astral connection to that person; otherwise, said flesh wouldn't
> >help with ritual magic, which it does.
>
> A photograph works for ritual magic. It's a weaker connection but it
> can be used and it is not considered live in the slightest.
>

Exactly. I think DNA samples work, not because they contain a living
aura, but because of the sympathetic nature of auras. The DNA is
imprinted the same way an area of space can be imprinted. That is why
a photograph can work. It is imprinted as well. I don't have my books
with me, but that is the way I remember things.

--



=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Tue, 12 May 1998 09:32:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

MC23 wrote:
> Hmmm, would there exist some type of Santa Claus or Tooth Fairy
>totem? Would the followers all be dandelion eaters? I wash my hands of
>this idea and leave it to the real deviants to ponder.

Speaking as one of the aforementionned deviants - thanks!

Let's see, the Tooth Fairy would get a bonus for Manipulations, say
+2, +1 for illusions, can cast only illusions during the day, +1 die
for spirits of Man.

Santa... hmm... Santa excels at manipulations, give him +3, the
shaman automatically gets Shape Earth at force equal to his magic
rating. Give 'em -1 TN for dealing with animals, powers only work
during December.

Could use a little polish, I guess, but it's a start. :-)

>>I decided to come up with two force totems called Gluttony and craze.You can
>>guess what those totems do.
>
> Why not the twins Desire and Despair and maybe the rest of the
>Endless<tm>? At least that's a good is a good source to pattern totems
>based on concepts. I wouldn't do it but there you go.

The Endless? Huh? It seems that you're describing something akin
to the Passions, but...

James Ojaste
=========================================================================
Date: Tue, 12 May 1998 15:40:49 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805121237.OAA04805@***.uio.no>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>DT commented that it says in the SRC that it is the regeneration that
>causes the cyberware to be rejected. That is, of course, true.
>(SRC, p. 38). He also said, end of discussion. Not quite true, but
>close. :)

I don't interpret it like this. IMO, regeneration rejects cyberware that
has not been installed before the critter (or guy) gains this power.
In the case of a shapeshifter, nothing is changed since it has the
regenration power since its birth. For a vampire, I would state that he
keeps his cyberware when he becomes a vampire but has no possibility to
implant new ones.
IMO, cyberware does affect your aura. At the time you lose essence, it
becomes an integrated part of you (IMO since there's no clear quote on this
subject in SR). The reason why you can't get cyberware after having become
regenerative is:
1/ You can't be hospitalized because regeneration power is much too powerful.
2/ I would state (but it's only MO) that the aura freezes in some way. I
see regeneration power as the ability for the corpse to evolve into the
exact appearance of aura. Thus, since the aura is stabilized (otherwise the
power couldn't work), you can't accept the alteration from cyberware.

>That implies that paying essence for something does not make it
>part of the aura, whatever implications that has. But then what about
>why you can cast spells through cybereyes? Why one thing and not the
>other?

See above.

>Someone (Barbie?) said shapechange spells change the cyber's shape,
>but it ceases to work. That cannot be 100% correct - much cyber works
>simply by existing.(Bone lacing, e.g.) Some cyber would lead to the
>user's death if it ceased to work.. not that that's an argument
>against it ceasing to work.

Actualy, I don't see why it shouldn't work... If the spell is able to alter
your flesh, it can alter your cyberware BECAUSE you paid essence for it.
So, if a sammy with wired reflexes 2 is transformed into a tiger, he still
has his wired reflexes. However, I would state that these wired reflexes
replace the initiative bonus dices from tiger form.

>As an aside, even stuff with weakness/allergy will be rejected, as it
>is regenerated as well, only slower. (1 box per minute, SRC P. 38).

Same as above. If the allergy is a part of his aura, he keeps it. If not,
it is rejected.

>Another commented regeneration doesn't replace mass... why not?
>There's many examples of 'something from nothing' throughout SR...
>or, to be more correct, something from astral. Shifters are always
>dual.

Actualy, you have to admit that regeneration replaces mass otherwise, a guy
blown by a shotgun couldn't heal because he wouldn't be able to replace all
the flesh that has gone.

- Cobra.
=========================================================================
Date: Tue, 12 May 1998 23:41:00 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <199805120634.CAA13558@*******.mindspring.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >Perhaps people are playing with rules for the sake of an interesting idea, and
> >you have NO BUSINESS JUDGING THEM because of it.
>
> It was presented to the list to be judged.

The *idea* was presented to the list to be judged. I don`t recall him
ever asking us to judge *him*, too.

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Tue, 12 May 1998 09:47:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: E-Card to the DLoH (Updated)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/11/98 8:44:36 PM US Eastern Standard Time,
joshbell@**********.COM writes:

> <In case you don't know it I don't like babies>
>
> <grin>
>
> Josh
>
(BANG!!!!!)


Sorry, had to be done...

-K
=========================================================================
Date: Tue, 12 May 1998 09:57:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: [OT] -K
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/11/98 4:32:33 PM US Eastern Standard Time,
wraith@************.COM writes:

> >/ -K (who is just shortening his name to "K" from "Keith")
> >
> >Now we just need a -J and an -M ;)
> >
>
>
> Well, my first name is John.....<G>
>
David, I just want you to know....this is all -YOUR- Fault!!!! ;)

-K (Trendsetter K, that is...<james bond music inserted for theatrical
benefit>)
=========================================================================
Date: Tue, 12 May 1998 10:07:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-Card to the DLoH (Updated 5-12)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-12-98 (AM) listings)
-K

(PS...thanks a -BUNCH- MC)


Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
ShadowRN would like to send our warmest wishes (etc., etc.)

John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
Bull (chaos@*****.com)
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>




That's what I've got to this point....
-K
=========================================================================
Date: Tue, 12 May 1998 08:22:59 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: [OT] -K
In-Reply-To: <199805121359.HAA00666@******.carl.org> from "Ereskanti" at
May
12, 98 09:57:40 am
Content-Type: text

Ereskanti wrote:
/
/ > >/ -K (who is just shortening his name to "K" from "Keith")
/ > >
/ > >Now we just need a -J and an -M ;)
/ >
/ > Well, my first name is John.....<G>
/
/ David, I just want you to know....this is all -YOUR- Fault!!!! ;)

If you want a job done right, call a professional ;)

I can also claim responsibility for the W******** thread <EG>

"I am the master of my domain."

/ -K (Trendsetter K, that is...<james bond music inserted for theatrical
/ benefit>)

:)

-D
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 08:32:35 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805121338.HAA25396@******.carl.org> from "Cobra" at May
12,
98 03:40:49 pm
Content-Type: text

Cobra wrote:
/
/ 1/ You can't be hospitalized because regeneration power is much too powerful.

Actually, it could be done. You'd just have to keep slicing and dicing
until the patient's regeneration failed.

Here's my take on the subject.

Cyberware could theoretically be installed in a person/creature with
regeneration. As I stated above the actual instalation is possible,
difficult, but possible.

Once it's installed I don't think that regeneration would reject the
cyberware. Cyberware doesn't cause damage to it's owner. The
regeneration power is only effective against damage caused to the
person/creature.

After installation the regeneration power would heal the damage
caused by the surgery, but it shouldn't reject the cyberware.

In the case of a shapeshifter shifting from one form to another I
believe that cyberware would be rejected because it's unaffected by
the ability that allows a shifter to shift shape. So when a shifter
shifts shape (say that three times fast ;) the configuration of the
cyberware doesn't change. It's like having a square peg in a square
hole and turning the square hole into a round hole. When the shifter
shifts shape the cyberware is "static" and causes damage as the flesh
that surrounds it changes position. Since the cyberware is no longer
where it's supposed to be, it's treated as a foreign object and is
rejected as the shifter regenerates the damage.

Just my two cents.

-D
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 16:03:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
In-Reply-To: <Pine.SOL.3.96.980511204816.21535A-100000@******> from "Phil
Levis" at May 11, 98 09:18:47 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Phil Levis hastily scribble thusly...
|First of all, chunks of flesh torn from someone certainly do have some
|sort of astral connection to that person; otherwise, said flesh wouldn't
|help with ritual magic, which it does.

But the same could be said for a pen that the target owned and loved for a
long peroid of time.

Neither as astrally active, and that is the crux of the argument EVERYONE is
trying to get through.

|Sure, you can tear chunks of flesh from a person. Sure, you can accelerate
|these chunks to pretty high velocities. The question is, will they hurt
|something in astral space? I'd argue no.

I concur. As do a lot of others.

|It has been suggested that an astral form can be 'destroyed' by crushing
|it between two astrally active objects. (Corporate Security Handbook)
|However, this is because the astral form has no place to escape to. If the
|astral form can escape, it is merely 'pushed' away from the physical
|object. The example given is of an astrally active net being dropped where
|a mage is astrally projecting; they'll either pass through the floor, or
|if the floor is astrally active (let's say it's completely covered with a
|magical mold), something really painful happens, and the mage dies. Or so
|some wage mage says... FASA has never stated in rules what happens.

I think you should look back in the logs, specifically looking for Mike
Mulvihill and the FAT debate.


|I'd argue that a piece of flesh, accelerated to high velocity, would not
|harm an astral entity. Instead, it would move it out of its way, in an
|extremely violent fashion; if it were a (meta)human projecting, they would
|be severly disoriented.

Considering the fact that a mage is capable of 0-1000mph in 1 second, I
don't think the disorientation would be all that bad.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 12 May 1998 10:11:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>

> >I decided to come up with two force totems called Gluttony and
craze.You can
> >guess what those totems do.
>
> Why not the twins Desire and Despair and maybe the rest of the
> Endless<tm>? At least that's a good is a good source to pattern totems
> based on concepts. I wouldn't do it but there you go.

You know, those sound less like totems and more like Passions.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Tue, 12 May 1998 10:14:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: [OT] -K
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>
> MC - Who are you?
>
> Adam J - The new number 2.

Who does number 2 work for? Who does number 2 work for?!?!?!

Sorry... damn free-associations.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Tue, 12 May 1998 10:28:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Matrix copyright
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Gurth <gurth@******.NL>
> Nexx said on 15:25/11 May 98...
>
> > > I mean, you wouldn't be too happy if another Gurth suddenly showed
up and
> > > started acting like an idiot, now would you Gurth?
> >
> > How would we tell the difference?
>
> By the message headers?

Oh, come on Garth, you can come up with something better than that...
=========================================================================
Date: Tue, 12 May 1998 08:36:15 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Matrix copyright
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Matrix copyright
> Date: Monday, May 11, 1998 11:41 PM
>
> Once upon a time, Wraith wrote;
>
> >Just checked the back of a couple of Sourcebooks. Cybertechnology, The
> >Grimoire, Fields of Fire, Lone Star are all also trademarked. I assume
they
> >trademark Sourcebook names (although maybe that type of trademark is for
the
> >INFORMATION contained within the books...any lawyers out there?)
>
> You would trademark a word or title.
> Contents, images and the like would be copywrited.
>
> Have fun, open up a White Wolf product (especially Vampire stuff) and
> just look at their long line of trademarks. And I thought T$R was bad
> copywriting Nazi in an Indiana Jones game.
>

*spit take!*

Hmmm... I wonder if Vampire copyrighted the word "goth". =)
=========================================================================
Date: Tue, 12 May 1998 08:35:19 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
> Date: Monday, May 11, 1998 11:32 PM
>
> Once upon a time, David Thompson wrote;
>
> <snipping the things I don't care to comment on>
> >Furthermore, it definitely contains the prime component required,
WILLPOWER.
> >Anyone who would submit themselves to this just in order to have the
chance to
> >attack at astral target at range has got to be stinking mad, and with a
> >willpower of 6+, all of which would be behind the attack.
>
> I wouldn't assume the character had a 6 Willpower, that's just your
> preconception.

The thought occurs to me that just to be able to use a weapon like this,
you'd need to make a Willpower test. A high willpower would make a person
more willing to use it, but otherwise I agree, it's not a sound assumption
that the character has a nutty-high willpower.
=========================================================================
Date: Tue, 12 May 1998 09:49:21 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: [OT] -K
In-Reply-To: <199805121516.JAA18092@******.carl.org> from "Nexx" at May
12,
98 10:14:49 am
Content-Type: text

Nexx wrote:
/
/ ----------
/ > From: MC23 <mc23@**********.COM>
/ > MC - Who are you?
/ >
/ > Adam J - The new number 2.
/
/ Who does number 2 work for? Who does number 2 work for?!?!?!
/
/ Sorry... damn free-associations.

Damn, what you been eatin? ;)

-D
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 11:53:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:46 AM 5/12/98 +0100, Gurth wrote these timeless words:
>Erik Jameson said on 14:41/11 May 98...
>
>> you will NEVER see in FASA canon publications either shapeshifters
>> or vampires with cyberware.
>
>FASA-published adventure spoilers follow below! (I won't mention the name
>else there's no real point in the spoiler space here...)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>Check out One Stage Before. Or was it Total Eclipse? I'll take a look...
>Total Eclipse it is: page 29 has an NPC called Nemesis, who is mage,
>vampire, and has some cyberware. Not a lot, but he has 'ware and that's I
>guess what's important here.
>
>Not that I like this character, I'll probably use a different assassin
>next time (if any) I run this module.
>
It has been said by FASA (namely Mike, but...) that the character should
not have cyber. I specifically wrote and asked Mike about this a while
back when the Cyber/Regen thread came up last Summer.

Basically Mike said that there was no official ruling on it yet, but his
feelings were that anything with regen should not have cyberware because
the two would not play nicely. The other major reason he pointed out was
that both Shapers and Vamps have an inherent power that, if they used it,
would completely screw the cyber. One is the Shapers regen, the other is a
vamps mist form.

Anyways, I'll leave the subject alone beause you all mostly know my
feelings on the subject.

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Tue, 12 May 1998 10:58:58 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Cyberware and regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
>
> Question: Do shapeshifters have the power of regeneration in both
forms,
> or only thier animal form?

Both forms, actually. In the Companion, its weaker in human form, but its
still there.
=========================================================================
Date: Tue, 12 May 1998 11:02:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Anyone else wonder where the hell this thing was ripping hunks of flesh
from? After all, I think it would be incredibly difficult to aim
something when the arm holding it suddenly has no bicep.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Tue, 12 May 1998 12:03:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:32 AM 5/12/98 -0400, MC23 wrote:

> It would be like any character using a mundane weapon, and that can
>never effect purely astral beings. And an assensing character couldn't
>effect those same beings with flesh bullets any more than he could by
>throwing his weapon focus at it.

Not necessarily, because the whole craziness of ripping part of one's own
body out to attack an astral entity _might_ be enough to do damage, given
the willpower involved. I'm thinking of examples of mundanes attacking
manifest spirits when it is willpower that matters. This is a somewhat
similar situation, and a GM could allow it. Obviously most on this list
would not allow it, and that is fine too. I'm not arguing that it is
necessarily a valid idea, just that there is some merit.
>
>
>>Perhaps people are playing with rules for the sake of an interesting
idea, and
>>you have NO BUSINESS JUDGING THEM because of it.
>
> It was presented to the list to be judged.

Sorry, perhaps I was unclear. Judge the ideas, _not_ the people. If the
idea lacks merit or violates a rule, it is quite simple to say so. If the
idea is potentially unbalancing, again that is an issue and bears
discussing. To immediately accuse the presentor of the idea of being a
munchkin, or (as others did) going even further and insulting their
intentions and knowledge of the game has no place. An attack on the person
behind the idea is a classic logical fallacy, and it is also quite
insulting. I (and I think others) also find it quite infuriating as it has
no place in civilized discussion.

Look at the responses this post got:
you are a munchkin
you are a rules lawyer who doesn't even know the rules, -- munchkin
you should be thrown out of the game for posting an idea "behind your gm's
back"
if you were my player and did this (went to the list with the idea) I would
let
you play the PC just so I could kill it
you are sick, etc. etc.

What the hell is a flame if not insulting the poster like this?

Some discussed the aura of the chunk but most missed the fact that the
ninja was astrally active in the first place. Also, the freshness of the
separation from the body puts into question the conclusions of others on
the list (IMO). Others discussed the idea, and insulted and attacked the
poster at the same time. Why? Who gains from that. If you are having a
bad day at work, take it out on a wall or deal with it with someone who
knows you and presumably cares, don't attack people on the list you don't
even know.

--DT
=========================================================================
Date: Tue, 12 May 1998 12:05:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberware and regeneration
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:16 AM 5/12/98 -0600, David Buehrer wrote:
>David Thompson wrote:
>/
>/ Upon re-reading the rules, it states clearly on page 38 of the Companion
>/ that "Their regenerative powers cause shapeshifters' bodies to reject all
>/ cyberware as soon as they shift to animal form." I guess the issue is
settled
>/ regeneration _does_ cause cyberware rejection.
>
>Question: Do shapeshifters have the power of regeneration in both forms,
>or only thier animal form?

PC shapeshifters, which is what the Companion was talking about, have
regeneration only in their animal form.

Seems pretty cut and dried now, doesn't it?

--DT
=========================================================================
Date: Tue, 12 May 1998 12:12:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberware and Regeneration
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:40 PM 5/12/98 +0200, Cobra wrote:
>>DT commented that it says in the SRC that it is the regeneration that
>>causes the cyberware to be rejected. That is, of course, true.
>>(SRC, p. 38). He also said, end of discussion. Not quite true, but
>>close. :)
>
>I don't interpret it like this. IMO, regeneration rejects cyberware that
>has not been installed before the critter (or guy) gains this power.
>In the case of a shapeshifter, nothing is changed since it has the
>regenration power since its birth. For a vampire, I would state that he
>keeps his cyberware when he becomes a vampire but has no possibility to
>implant new ones.
>IMO, cyberware does affect your aura. At the time you lose essence, it
>becomes an integrated part of you (IMO since there's no clear quote on this
>subject in SR). The reason why you can't get cyberware after having become
>regenerative is:
>1/ You can't be hospitalized because regeneration power is much too powerful.
>2/ I would state (but it's only MO) that the aura freezes in some way. I
>see regeneration power as the ability for the corpse to evolve into the
>exact appearance of aura. Thus, since the aura is stabilized (otherwise the
>power couldn't work), you can't accept the alteration from cyberware.

I buy all that, especially about essence loss and cyberware, and it
becoming integrated into your aura. The question then is: if a
shapeshifter is in human form, and has cyberware installed (and it is clear
this is possible), do they not lose any essence. When they transform back
to animal form, it is canon that the cyberware is rejected. Do they lose
essence and get it back, or never lose the essence, or lose the essence and
reject the cyberware anyway.

If they don't lose essence, then you can install as much cyber as you want
in a shifter, and they won't die, so that seems like a very bad solution.

Regaining essence is always a tricky issue, and it seems clear that FASA
has stated it isn't possible.

That leaves that they lose essence, and reject the cyberware anyway. That
would invalidate our idea that essence loss integrates the modifications
into the aura, thereby preventing regeneration from expelling anything.

Hmm, we aren't left with much.

--DT
=========================================================================
Date: Wed, 13 May 1998 01:49:07 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: legion <legion@******.NET.AU>
Subject: Re: E-Card to Mike Mulvihill (Was: Re: Shadowrun without magic?)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

>In a message dated 5/10/98 2:13:57 AM !!!First Boot!!!, =
Ereskanti@***.COM
>writes:
>
>> > Dear Mike -- congrats on your brand new (boy/girl)! Everyone here =
on
>> > ShadowRN would like to send our warmest wishes (etc., etc.)
>> >
>> > (Name) (Email)
>> > John Penta <johndevil@****.COM>
>> > Nexx <nexx@********.NET>
>> > Matt Breton (mbreton@**.netcom.com)
>> J. Keith Henry (ereskanti@***.com)
>Mike Bobroff (airwasp@***.com)
>
Mark Williams <legion@*****.com.au>
Mik Williams Hangfire2000@*****.com
Caroline Mallett legion@******.net.au
=========================================================================
Date: Tue, 12 May 1998 12:16:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberware and Regeneration
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>In the case of a shapeshifter shifting from one form to another I
>believe that cyberware would be rejected because it's unaffected by
>the ability that allows a shifter to shift shape. So when a shifter
>shifts shape (say that three times fast ;) the configuration of the
>cyberware doesn't change. It's like having a square peg in a square
>hole and turning the square hole into a round hole. When the shifter
>shifts shape the cyberware is "static" and causes damage as the flesh
>that surrounds it changes position. Since the cyberware is no longer
>where it's supposed to be, it's treated as a foreign object and is
>rejected as the shifter regenerates the damage.
>
>Just my two cents.

I like that, except that the disparity between shapechange spell and
shapeshifting isn't addressed. I guess if you just say they work
differently, this becomes a good conclusion, but not necessarily the only one.

--DT
=========================================================================
Date: Tue, 12 May 1998 08:41:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and regeneration
> Date: Tuesday, May 12, 1998 6:16 AM
>
> David Thompson wrote:
> /
> / Upon re-reading the rules, it states clearly on page 38 of the
Companion
> / that "Their regenerative powers cause shapeshifters' bodies to reject
all
> / cyberware as soon as they shift to animal form." I guess the issue is
settled
> / regeneration _does_ cause cyberware rejection.
>
> Question: Do shapeshifters have the power of regeneration in both forms,
> or only thier animal form?

I believe the original critter could, but when they put out the PC race in
the companion, they said only in their animal form.
=========================================================================
Date: Tue, 12 May 1998 12:21:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:35 AM 5/12/98 -0700, Jeremy \"Bolthy\" Zimmerman wrote:

>>
>> I wouldn't assume the character had a 6 Willpower, that's just your
>> preconception.
>
>The thought occurs to me that just to be able to use a weapon like this,
>you'd need to make a Willpower test. A high willpower would make a person
>more willing to use it, but otherwise I agree, it's not a sound assumption
>that the character has a nutty-high willpower.

Fine, I would require a willpower test though, and you can damn well bet
that anyone who did this wouldn't do it casually, but only when it really
mattered. Hence whatever willpower the chukker has would be behind the
attack.

As for the absolute level of willpower, I was thinking that any character
who would choose this must be nutty, or an incredibly dedictated
ninja/assassin who will do anything to make sure the job is done. These
are both attributes I associate with a high willpower character, but it was
wrong to assume that the willpower would necessarily be high.

--DT
=========================================================================
Date: Tue, 12 May 1998 09:18:41 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Tuesday, May 12, 1998 7:32 AM
>
> Cobra wrote:
> /
> / 1/ You can't be hospitalized because regeneration power is much too
powerful.
>
> Actually, it could be done. You'd just have to keep slicing and dicing
> until the patient's regeneration failed.
>

Typically that means that they are dead. =) YMMV, though. In your model
of regeneration, it could be that after taking a certain amount of trauma,
the body's ability to regenerate fails... a sort of lack of momentum thing.
IMHO, though, even if it was weakened enough to keep a wound open and
stick a piece of cyberware in there, it would then make a forcible attempt
to try and close up the wound once the energy was restored and try to
remove the offending object from the body, much like I imagine it would do
if it got shot. The other possibility is that once the regeneration
ability is battered that much, it just ceases to function. No more
regeneration. So it ceases to work. The possibility I did like, which I
don't remember the original source of it, is that if you received the
cyberware before you had the ability to regenerate (like a human before
contracting HMHVV), it doesn't try to regenerate the missing bits.

> Here's my take on the subject.
>
> Cyberware could theoretically be installed in a person/creature with
> regeneration. As I stated above the actual instalation is possible,
> difficult, but possible.
>
> Once it's installed I don't think that regeneration would reject the
> cyberware. Cyberware doesn't cause damage to it's owner. The
> regeneration power is only effective against damage caused to the
> person/creature.
>

Cyberware in and of itself does not cause damage. The surgery does. And
as long as there's a functional regeneration in the creature, it will try
to fully restore its body to the state it was in prior to the surgery.

> After installation the regeneration power would heal the damage
> caused by the surgery, but it shouldn't reject the cyberware.
>

How about this model:

You're a creature with regeneration. You decide to get cybereyes. You
have your current eyes removed, mechanical ones put it. Your supernatural
ability of regeneration then will try to regrow the eyes that were
"damaged" by the surgical removal.

One thing does occur to me as I write this, which does go a bit to support
your idea a bit.

Were there a way to forcibly stop the regeneration of a missing bit, I
suppose it would be possible to implant cyberware. In the current SR
universe, though, such a thing does not exist. Even creatures with
alergies to a substance can still regenerate damage from an object made of
that substance. And it doesn't slow down their regneration, really. It
just causes a bit more damage. A chemical or what not that does counteract
a regener's ability to regen would be a fairly powerful item in a campaign,
I'd think. You're free to have it, but SR has yet to impliment it AFAIK.
Also, I'd think that extensive use of this anti-regen compound would hinder
a shifter's overall ability to regenerate damage. Perhaps modify the
regeneration rate by each point of essence/b.i. a regener has. Also, an
increase in the number needed to roll to determine Death By Heinous Damage.
=========================================================================
Date: Tue, 12 May 1998 12:26:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberware and regeneration
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:58 AM 5/12/98 -0500, Nexx wrote:
>----------
>> From: David Buehrer <dbuehrer@******.CARL.ORG>
>>
>> Question: Do shapeshifters have the power of regeneration in both
>forms,
>> or only thier animal form?
>
>Both forms, actually. In the Companion, its weaker in human form, but its
>still there.

I think you must be mistaking the slower regeneration of physical drain or
of shapeshifting into animal form having been already damaged.

On page 37 of the Companion it states:
"Note that shapeshifter player characters lose all special regenerative
powers in human form. A shapeshifter who takes damage in human form and
remains in human form heals according to the standard Shadowrun rules."

--DT
=========================================================================
Date: Tue, 12 May 1998 12:37:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
In-Reply-To: <Pine.SOL.3.96.980511204816.21535A-100000@******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Okay, first of all, I can admit a mistake; I knew this "ninja" was a
physadept but I couldn't recall that he had astral perception. No big from
my perspective.

At 09:18 PM 5/11/98 -0400, you wrote:

>First of all, chunks of flesh torn from someone certainly do have some
>sort of astral connection to that person; otherwise, said flesh wouldn't
>help with ritual magic, which it does. In the example of the tomato,
>there is no argument that I can think of which could say that the severed
>tomato does not have its own, seperate, astral presence, which is
>'equal' than the plant it was taken from; indeed, one could theoretically
>take some of the seeds within and grow many such plants. However, I would
>concur that by seperating the part from the whole, the astral presence, as
>well as the physical, of the whole is altered.

*sigh*

You're missing the point though. *Everything* has an aura of *some* sort,
from you to the food on your plate to the computer on your desk. The
question is what *kind* of aura and is it astrally active or not?

A wall has an aura of some sort, enough of one that it has an astral
presence. You cannot see through a brick wall in the astral, but the
aura's presence is weak enough to allow a astrally present being to project
through that wall.

For the record, I know many people define an aura as something more akin to
the aura or a living person. I'm using a somewhat different definition
that describes an astral presence as an aura, and the aura of a living
being as an astrally active aura. Really a matter of semantics more than
anything else, I don't believe it affects my argument.

A living creature possesed of a soul or consiousness or whatever you wish
to call it also has an aura. This aura, because there is some sort of
holistic life force, is also astrally active. Which means it is strong
enough to act as a barrier to the astrally projecting being; this ranges
from people to ivy covering a building.

The chunk of flesh, or tomato, has been removed from the holistic aura; it
is simply no longer equal to the aura of the original plant. It will
retain little more than an echo or reflection of the original aura that it
was a part of. The aura is the sum of all parts remember; your arm doesn't
have a different aura than your leg, it's all one big picture.

This echo or resonance of the original aura that the torn out flesh or
plucked tomato is sufficient for things like ritual magic or astral
forensics. But the original aura is not needed for ritual magic; as my
less-wordy colleague MC23 pointed out, a picture or symbolic voudoun doll
is sufficient for ritual magic. And the flesh/tomato only retains an echo
of that aura, sufficient and superior to the photo for ritual purposes.
It's superiority isn't necessarily because it is biologically viable, it's
because it is "closer" spiritually to the person being targeted. It's a
<former> part of the target, while the photo is merely a symbolic
representation of the target. In the middle you have things like favored
objects, that are close, spiritually, to the target.

Beyond this, the flesh/tomato's aura is no longer active, which is the
biggest reason this concept fails, even if the aura of the plant and the
tomato are otherwise identical. It is no longer a part of the holistic
aura of the plant or person. It may be biologically viable, but it is no
longer alive except on the cellular level. This chunk of flesh cannot *do*
anything. A plant can grow, but a plucked tomato can only rot or be eaten.
It is, on a large scale, as dead as the computers you are using to read
this message. On a cellular level, it is alive. But it is not "alive" in
the same sense that you or I or the plant in your window is alive, on a
macrobiologic sense, on a holistic sense.

So hurling a tomato, freshly plucked off the plant, *does* retain an aura,
it *does* retain an echo of the holistic aura that was of the plant;
perhaps the aura is essentially identical to that of the plant. But it is
no longer an *astrally active* aura. And it takes an astrally active aura
to possibly interfere with an astral being.

So quite simply, it cannot work given SR's rules and cosmology of magic.

I will admit, the thought is interesting. But terribly flawed and the
result of a player attempting to gain an unbalancing advantage by twisting
the system.

>I doubt that people could argue that a living organism thrown at an
>astral presence would not affect it.

True. Effective? Doubtful. Remember, astral beings are supposed to be
extremely fast even if the game rules don't always reflect that (with MBW3
and the like).

>Let's say that an object with an astral presence accelerated to a high
>velocity can harm an astral entity, for a moment. What would this mean?
>First off, one could manufacture bullets which have a small cavity
>containing an astrally active bacterium in nutrient fluid. As long as one
>keeps them refridgerated, and the bacteria can survive the shock of the
>bullet being fired (I see no reason why not), you've got an astrally
>active bullet.

I think this was discussed back when the Corporate Security Handbook first
came out. And I seem to recall the list came to the conclusion, from
various angles, that this wouldn't work. The explanations ran from
disrupting game balance and FASA intent to the fact that the bullets outer
casing would insulate the inner biological matter, preventing the biomass
from affecting the astral entity.

Both of which I agree with.

>This seems horrendously stupid to me, and quite at odds with the
>metaphysics of magic as presented in Shadowrun. This issue with
>projectiles harming astral entities is why guns aren't
>very useful against spirits.

True. Although the matter of why mundane weapons can't harm spirits easily
is really another matter entirely, and is really an entirely different
discussion for another place and time.

Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Tue, 12 May 1998 12:48:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Matrix copyright
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>I understand that. However what I don't quite understand is the, well,
>pre-emptive strike mentality used with these trademarks. Game books
>_always_ seem to get "[book name] is a trademark of [game company]"
>printed onto them, even when there is no reason to suspect somebody will
>try to make some money off of [game company]'s product. Sure, if I were a
>game company I most likely wouldn't want another company bringing out
>books for my game without my permission, but I don't see what that has to
>do with trademarking the names of sourcebooks. Trademarking the game's
>name I can understand (to a degree), but each individual book...?

Because if you don't, I will then you would have to pay me for using my
trademark on your book. Corp law, you gotta luv it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 10:58:45 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Karl Low <kwil@*********.COM>
Subject: Re: Cyberware and Essence (was Regeneration)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Cobra said:


>>IMO, cyberware does affect your aura. At the time you lose essence, it
>>becomes an integrated part of you (IMO since there's no clear quote on this
>>subject in SR).



To which David Thompson replied:

>I buy all that, especially about essence loss and cyberware, and it
>becoming integrated into your aura. The question then is: if a
>shapeshifter is in human form, and has cyberware installed (and it is clear
>this is possible), do they not lose any essence. When they transform back
>to animal form, it is canon that the cyberware is rejected. Do they lose
>essence and get it back, or never lose the essence, or lose the essence and
>reject the cyberware anyway.
>
>If they don't lose essence, then you can install as much cyber as you want
>in a shifter, and they won't die, so that seems like a very bad solution.
>
>Regaining essence is always a tricky issue, and it seems clear that FASA
>has stated it isn't possible.
>
>That leaves that they lose essence, and reject the cyberware anyway. That
>would invalidate our idea that essence loss integrates the modifications
>into the aura, thereby preventing regeneration from expelling anything.
>


My own personal feelings on this is that I don't like the idea that cyberware
gets integrated with your aura at all. The way I see it is when you lose a
piece of your meat, you (will) lose a piece of your essence. It takes some
time to fade, but it goes away, and isn't "paid" to anything.

"How do cyber-eyes work then?" people ask, my answer is that in the physical
world, they work as normal. On the astral world, they don't work at all.
However, since we know from SRC that someone who is blind still has no trouble
on the astral, this isn't a big deal. (see Blind flaw)

I've always looked at LOS as LOS on the astral. That's where spell's come
from. That's where your will directs them, that's what they travel through.
Some of them only have effects in the physical world, but I look at it as they
either move through the astral until reaching their destination where they
become physical, or they move through the astral casting a physical reflection
(your fireball).

The trouble is those adepts who don't have astral perception who are chucking
spells around. I don't have a good explanation for that I'll admit, but I
like to think of it as even if you don't have astral perception, you do have
an "awareness" of what's going on on the astral. Not enough to be of any
conscious use, but enough so that when a spell is targeted with what you see
(seeing is done in the mind, remember, the (cyber-)eyes are just the squishy
things used to interpret the light) on the physical, you know how to aim it on
the astral.

Hmm.. thinking about it, if you don't buy the LOS is LOS astral, that
explanation of seeing is done in the mind explains why Cybereyes work for
spells *without* them being integrated into your aura. It also explains why
if you were seeing things (say a mind-manip was causing you to see something)
that had no actual reality, you could still target it for a spell.

I think this way leads to a more coherent system. No exceptions for certain
pieces of cyberware, it keeps the definite division between magic and tech,
and it certainly explains why regeneration would reject cyberware.

Thoughts?

-Karl
Describe blue to a person blind from birth.
=========================================================================
Date: Tue, 12 May 1998 12:51:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me?
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>Erik Jameson said on 14:41/11 May 98...
>
>> you will NEVER see in FASA canon publications either shapeshifters
>> or vampires with cyberware.
>
>FASA-published adventure spoilers follow below! (I won't mention the name
>else there's no real point in the spoiler space here...)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>Check out One Stage Before. Or was it Total Eclipse? I'll take a look...
>Total Eclipse it is: page 29 has an NPC called Nemesis, who is mage,
>vampire, and has some cyberware. Not a lot, but he has 'ware and that's I
>guess what's important here.
>
>Not that I like this character, I'll probably use a different assassin
>next time (if any) I run this module.

But there is still a grey area on whether the vampire had the cyber
before he became infected. In a scenario like that one the regeneration
might not affect it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 12:51:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <199805120634.CAA13558@*******.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: MC23 Sent: May 12, 1998 2:32 AM
|> Subject: Re: Do you all jump to conclusions, or is it just for me?

|> >Perhaps people are playing with rules for the sake of an
|> interesting idea, and you have NO BUSINESS JUDGING THEM because of it.
|>
|> It was presented to the list to be judged.

Well, the problem is that some people didn't limit themselves to
judging the idea, they went on to judge the person who proposed it, and his
motives. Some even went so far as to tell us what his intent was. This was
unacceptable in a free discussion list. While his idea might have been gross
and ultimately stupid, those who jumped on him for proposing it were worse.

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Tue, 12 May 1998 12:52:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Matrix copyright
In-Reply-To: <199805121535.KAA03607@*****.interkan.net>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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|> From: Nexx Sent: May 12, 1998 11:28 AM
|> Subject: Re: Matrix copyright

|> > By the message headers?
|>
|> Oh, come on Garth, you can come up with something better than that...

Yes, the _real_ Gurth could, but this Garth(sic) guy obviously could not.
See you discovered him already. Gurth should sue this imposter for Trademark
violation.

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Tue, 12 May 1998 12:51:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: [OT] -K
In-Reply-To: <199805120846.KAA04512@*****.xs4all.nl>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Gurth Sent: May 12, 1998 5:47 AM
|> Subject: Re: [OT] -K

|> Katt Freyson said on 22:56/11 May 98...
|>
|> > And my legal given name is Marc...
|>
|> I think that finally settles that argument, then...

How dare you unilateraly settle that argument? Maybe we don't want to
settle that argument. Maybe some of us get a pervese pleasure out of that
argument. One more point, what argument? <grin>

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Tue, 12 May 1998 12:52:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is.
In-Reply-To: <199805121518.KAA02592@*****.interkan.net>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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|> From: Nexx Sent: May 12, 1998 11:12 AM
|> Subject: Re: Well, here he is.

|> You know, those sound less like totems and more like Passions.

Yes, Questors in SR, what a good idea. Anyone actually worked on that yet?

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Tue, 12 May 1998 12:55:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Sex and the single shadowrunner?
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ojaste,James [NCR] wrote;

>Ur. You'd have to be in a pretty weird place for sex not to work...

Roommates coming home (sometimes), Water in the shower going cold (I
don't like cold), In the back of a volkswagon bug (Oh wait that's
someplace uncomfortable B>]# ).

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I swear to tell
the Truth, the partial Truth, or something like the Truth.

I am MC23
=========================================================================
Date: Tue, 12 May 1998 09:50:21 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Well, here he is.
Content-Type: text/plain

James Ojaste Wrote
>
>MC23 wrote:
>>
>> Why not the twins Desire and Despair and maybe the rest of the
>>Endless<tm>? At least that's a good is a good source to pattern totems
>>based on concepts. I wouldn't do it but there you go.
>
>The Endless? Huh? It seems that you're describing something akin
>to the Passions, but...
>

Maybe, I don't know what the Passions are, I assume greek mythological
figures.

The Endless are character's in Neil Gaiman's Sandman series of Graphic
novels. Who are in order of first existence Destiny, Death, Dream(aka
Sandman, Morpheus, Lord of dream and the hero of the tales),
Destruction(Resigned), Desire, Delight(later Delerium) and Despair.
They are anthropomorphic(sp?) personifications of the above
emomtions/things.

I would whole heartedly recommend the series to anyone.

-Matthew Waddilove


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 12 May 1998 09:45:27 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Thompson <david.s.thompson@****.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
> Date: Tuesday, May 12, 1998 9:21 AM
>
> At 08:35 AM 5/12/98 -0700, Jeremy \"Bolthy\" Zimmerman wrote:
>
> >>
> >> I wouldn't assume the character had a 6 Willpower, that's just
your
> >> preconception.
> >
> >The thought occurs to me that just to be able to use a weapon like this,
> >you'd need to make a Willpower test. A high willpower would make a
person
> >more willing to use it, but otherwise I agree, it's not a sound
assumption
> >that the character has a nutty-high willpower.
>
> Fine, I would require a willpower test though, and you can damn well bet
> that anyone who did this wouldn't do it casually, but only when it really
> mattered. Hence whatever willpower the chukker has would be behind the
> attack.
>
> As for the absolute level of willpower, I was thinking that any character
> who would choose this must be nutty, or an incredibly dedictated
> ninja/assassin who will do anything to make sure the job is done. These
> are both attributes I associate with a high willpower character, but it
was
> wrong to assume that the willpower would necessarily be high.

Exactly. It would be good to have a high willpower, and you'd probably be
dumb to give your character a willpower of one, but it's not really written
in stone or anything. =)
=========================================================================
Date: Tue, 12 May 1998 09:57:18 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: E-Card to the DLoH (Updated 5-12)
Content-Type: text/plain

Ereskanti Wrote
>
>Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
>ShadowRN would like to send our warmest wishes (etc., etc.)
>
>John Penta <johndevil@****.COM>
>Nexx <nexx@********.NET>
>Matt Breton (mbreton@**.netcom.com)
>J. Keith Henry (ereskanti@***.com) (who put this list
together for
>ya'll)
>Andrew "Wraith" Duncanson <Wraith@************.com>
>Panther <qmilton@**.net>
>wyrmy <elfman@*****.net>
>Lander Williams --- lander@****.wave.ca
>John Pederson <lobo1@****.com>
>Alfredo B Alves <Dghost@****.com>
>Bull (chaos@*****.com)
>DarkBlade --- DarkBlade@*********.com
>Fade (Rune Fostervoll) <runefo@***.uio.no>
>Shadow <NewShadow@***.com>
>Tim Kerby <drekhead@***.net>
>Mike Bobroff <airwasp@***.com>
>MC23 (mc23@**********.com)
>Mark Imbriaco <perlhacker@*********.net>
>Mike Paff <mikepaff@***.com>
>Barbie LeVile <barbie@**********.com>
>Danyel Woods 9604801@********.ac.nz
>Rob Nesius <nesius@******.com>
>Lehlan Decker <decker@****.fsu.edu>
>David Buehrer <dbuehrer@******.carl.org>
>Paolo Marcucci paolo@*********.it
>Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
>Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
>Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
>Tony Glinka <porthos@****.com>
>The Rev W Spaced Lee <spaced@******.org>
>Erik Jameson <ejameson72@***.com>
>James Ojaste <james.ojaste@**.gc.ca>
>Richard Swen <rswen@********.com>
>Robert Watkins <robert.watkins@******.com>
>Geoff Skellams <geoff.skellams@*********.com.au>
>Linda <baxter@******.net>
>Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
>"Jessica "Jett" Grota" <grotaje@*********.com>
>David "Harvester" Taylor <Harvester@**********.com>

Matthew Waddilove <m_waddilove@*******.com>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 12 May 1998 13:02:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Lady Jestyr wrote;

>The *idea* was presented to the list to be judged. I don`t recall him
>ever asking us to judge *him*, too.

When ideas touch off touchy subjects then people get over enthused
in their replies. Besides all we have to judge list members by are their
posts. Acting on those judgments should use more self control though.
Unfortunately no one has attempted to calm this one down.

Flamewar T - ? and counting.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 11:20:00 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805121626.KAA04344@******.carl.org> from "Jeremy
\"Bolthy\"
Zimmerman" at May 12, 98 09:18:41 am
Content-Type: text

Jeremy \"Bolthy\" Zimmerman wrote:
/
/ ----------
/ > From: David Buehrer <dbuehrer@******.CARL.ORG>
/ > To: SHADOWRN@********.ITRIBE.NET
/ > Subject: Re: Cyberware and Regeneration
/ > Date: Tuesday, May 12, 1998 7:32 AM
/ >
/ > Cobra wrote:
/ > /
/ > / 1/ You can't be hospitalized because regeneration power is much too
/ powerful.
/ >
/ > Actually, it could be done. You'd just have to keep slicing and dicing
/ > until the patient's regeneration failed.
/
/ Typically that means that they are dead. =) YMMV, though.

Regeneration can fail if the person takes a Deadly wound. A Deadly
wound does not equal death.

In the controlled environment of a hospital it is possible to do
enough "damage" to a person to kill him while keeping him alive using
machines to take the place of organ functions. It might also be
possible in SR to actively lower the temperature of a patient to a
point where the cells "suspend" their activitity, thus preventing
regeneration during surgery.

I can think of many other ways to work around the regeneration power
to perform surgery on someone, from using drugs to repress the power,
to using magic.

Given the options available in SR I believe that it would be possible to
perform surgery on a patient with regeneration.

/ IMHO, though, even if it was weakened enough to keep a wound open and
/ stick a piece of cyberware in there, it would then make a forcible attempt
/ to try and close up the wound once the energy was restored and try to
/ remove the offending object from the body, much like I imagine it would do
/ if it got shot.

Why would a regenerator reject something that a normal person
wouldn't? Today we can make implants that the human body will
accept: titanium hip ball/socket joints, plastic knees, pace makers,
steel pins and screws used to hold shattered bones together, etc.
The cyberware of SR meets the same conditions. They are made of
materials that a person's immune system will not recognize as a
foreign object and will blithly ignore.

So, you perform the surgery using some method to circumnavigate the
regenerative power of the patient. You implant the cyberware. You
return the person to normal and let the regeneration power kick in.

The person's surgical "wounds" heal. The implants are not recognized
as foreign objects, and are not rejected, and are accepted as part of
the body.

/ How about this model:
/
/ You're a creature with regeneration. You decide to get cybereyes. You
/ have your current eyes removed, mechanical ones put it. Your supernatural
/ ability of regeneration then will try to regrow the eyes that were
/ "damaged" by the surgical removal.

Why? I'm serious. Where in the description of the power does it say
that the power will allow the person with it to regrow lost body
parts?

I know in good old AD$D the spell Regeneration was quite clear on the
matter. But in SR that isn't the case. And I don't feel that just
because the power is named Regeneration that you can go by the
definition in the dictionary. SR has a spell called Sleep that does
nothing of the sort, instead causing stun damage to the target. The
Name does not equal the power in SR.

-DB-the-squaring-of-the-circle-GM
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 13:21:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Thompson wrote;

>At 02:32 AM 5/12/98 -0400, MC23 wrote:
>
>> It would be like any character using a mundane weapon, and that can
>>never effect purely astral beings. And an assensing character couldn't
>>effect those same beings with flesh bullets any more than he could by
>>throwing his weapon focus at it.
>
> Not necessarily, because the whole craziness of ripping part of
>one's own
>body out to attack an astral entity _might_ be enough to do damage, given
>the willpower involved. I'm thinking of examples of mundanes attacking
>manifest spirits when it is willpower that matters. This is a somewhat
>similar situation, and a GM could allow it. Obviously most on this list
>would not allow it, and that is fine too. I'm not arguing that it is
>necessarily a valid idea, just that there is some merit.

Manifest spirits are dual natured. Since they now exist on the material
plane you cannot use that as reference for purely astral forms. That is
why your approach fails.


<snip>
>What the hell is a flame if not insulting the poster like this?

That was a spark that could still be extinguished. Once you have
given up hope of that it is a flame. Demosthenes Three's reply returned
the insults and that could be considered the start of a flame war. Maybe
that is a very biased opinion but If it didn't start a flame war, it not
really a flame to me, it can still be taken back at that point.

> Some discussed the aura of the chunk but most missed the fact that the
>ninja was astrally active in the first place. Also, the freshness of the
>separation from the body puts into question the conclusions of others on
>the list (IMO). Others discussed the idea, and insulted and attacked the
>poster at the same time. Why? Who gains from that. If you are having a
>bad day at work, take it out on a wall or deal with it with someone who
>knows you and presumably cares, don't attack people on the list you don't
>even know.

Don't tell me, I didn't make those omissions in my replies. Scold
the ones who did and were nasty about it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 10:22:26 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
Content-Type: text/plain

Ohh this whole tread has just made me think of something... Does anyone
out there play Games Workshop's Warhammer 40,000 wargame if so does the
tread bring to mind Tyranid bioweapons and what a nasty peice of
bioengineering that would be. A bit to advanced for SR but who know's
sometime in the future.

For those who don't know the bioweapons are symobitic organisms in some
cases (the one's that I was thinking of ) there is a 'gun' type organism
that fires a nasty little 'bullet' organism that likes nothing better
than to eat flesh!

-Matthew Waddilove

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 12 May 1998 11:22:00 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805121621.KAA02957@******.carl.org> from "David
Thompson" at
May 12, 98 12:16:02 pm
Content-Type: text

David Thompson wrote:
/
/ >In the case of a shapeshifter shifting from one form to another I
/ >believe that cyberware would be rejected because it's unaffected by
/ >the ability that allows a shifter to shift shape. So when a shifter
/ >shifts shape (say that three times fast ;) the configuration of the
/ >cyberware doesn't change. It's like having a square peg in a square
/ >hole and turning the square hole into a round hole. When the shifter
/ >shifts shape the cyberware is "static" and causes damage as the flesh
/ >that surrounds it changes position. Since the cyberware is no longer
/ >where it's supposed to be, it's treated as a foreign object and is
/ >rejected as the shifter regenerates the damage.
/ >
/ >Just my two cents.
/
/ I like that, except that the disparity between shapechange spell and
/ shapeshifting isn't addressed. I guess if you just say they work
/ differently, this becomes a good conclusion, but not necessarily the only one.

Definitely not the only one, just one among many :)

-DB
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 10:20:12 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

>
> So hurling a tomato, freshly plucked off the plant, *does* retain an
aura,
> it *does* retain an echo of the holistic aura that was of the plant;
> perhaps the aura is essentially identical to that of the plant. But it
is
> no longer an *astrally active* aura. And it takes an astrally active
aura
> to possibly interfere with an astral being.
>

I don't mean to complicate this any, but I seem to recall something in the
Cyberpirates book about how you can transport coffee beans, and it will
foil mages trying to assense smuggled goods. Can anyone check me on this?
=========================================================================
Date: Tue, 12 May 1998 13:26:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Matrix copyright
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Jeremy "Bolthy" Zimmerman wrote;

>> You would trademark a word or title.
>> Contents, images and the like would be copywrited.
>>
>> Have fun, open up a White Wolf product (especially Vampire stuff) and
>> just look at their long line of trademarks. And I thought T$R was bad
>> copywriting Nazi in an Indiana Jones game.
>>
>
>*spit take!*
>
>Hmmm... I wonder if Vampire copyrighted the word "goth". =)

They trademarked Gothic-Punk<tm>. I've got the trademark for goth.

-MC23, who is now trying to look spooky-
B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"If I was born in the 17th century, I wouldn't have to turtle wax the
van."
-Azreal Abyss, Goth Talk (SNL)

I am MC23
=========================================================================
Date: Tue, 12 May 1998 11:29:52 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <199805121655.KAA11554@******.carl.org> from "Katt Freyson"
at
May 12, 98 12:51:54 pm
Content-Type: text

Katt Freyson wrote:
/
/ |> From: MC23 Sent: May 12, 1998 2:32 AM
/ |> Subject: Re: Do you all jump to conclusions, or is it just for me?
/
/ |> >Perhaps people are playing with rules for the sake of an
/ |> interesting idea, and you have NO BUSINESS JUDGING THEM because of it.
/ |>
/ |> It was presented to the list to be judged.
/
/ Well, the problem is that some people didn't limit themselves to
/ judging the idea, they went on to judge the person who proposed it, and his
/ motives. Some even went so far as to tell us what his intent was. This was
/ unacceptable in a free discussion list. While his idea might have been gross
/ and ultimately stupid, those who jumped on him for proposing it were worse.

"Hey, do you smell smoke?"

<GridSec>

I'll admit that I haven't been following this thread to closely, but
this post caught my attention.

Ladies and Gentlemen, this is starting to look like the beginnings of
a brush fire that could lead to an all out flame war. If I'm
mistaken, I apologize for the intrusion.

If I'm not mistaken please, try to remain calm and rational. If you
gotta flame on, do so off the list.

This has been a friendly notice from your local neighborhood GridSec
Enforcer.

Thank you for your time.

</GridSec>

-D
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 13:28:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: E-Card to the DLoH (Updated 5-12)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>I've made a compilation from 5-12-98 (AM) listings)
>-K
>
>(PS...thanks a -BUNCH- MC)

Everytime I read that I get a big assed stupid grin on my face.

Your welcome -K

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"But we know evil is an exact science,
being carefully, correctly wrong!"
-Shriekback, Nemesis

I am MC23
=========================================================================
Date: Tue, 12 May 1998 13:31:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Christopher J. Liguori" <Christopher_Liguori@*****.PW.COM>
Subject: Trademark and Copyright

In the US intelectual property is protected by in three ways; by
copywrite, trademark, or patent.
The same is true in many other countries. Trademark gives the person or
company control over
the use of the word being trademarked within certain limits. Trademarks are
the name of a company
("FASA") or product ( "Awakenings") or concept ("Matrix").
The content of the
sourcebooks is
copywrited, as is everything anyone writes on this list. Copywrite is a more
limited form of protection,
and covers the content of a writen work.

For instance if you sold or even distributed a product called "A Guide to
the Matrix" that related
to Shadowrun (not if it related to math) and FASA disapproved they could try to
stop you from
using the name "Matrix". They would have to show harm (which is more difficult
if the product is
free but far from impossible) and they likely would not for other business
reasons (increases
awareness of the game, keeps hard-core gamers happy, you don't want to look
like jackbooted
thugs keeping the man down :-)

If however you copied a page out the BBB for reference in your game its
not a violation of copywrite.
If you scan it and post it to this list or your webpage then you have violated
the copywrite.

I am a lawyer, and my roommate in law school is now a patent attorney, so
I have some background
in this. Also for the record I am old enough, been a member of this list on
and off (mostly off, unfortunately)
since 1995 and a proud owner of a SR1 hardcover (much used and abused) so sign
me up for the
"retirement" village.

Chris
"I don't need no stinkin' sig" ;-)
=========================================================================
Date: Tue, 12 May 1998 14:13:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

MC23 wrote:
>>Ur. You'd have to be in a pretty weird place for sex not to work...
>
>Roommates coming home (sometimes),

Sex still works, there are just more legs. ;-)

> Water in the shower going cold (I
>don't like cold),

There's a difference between sex not working and your bioware FooFoo
going on the fritz... :-)

> In the back of a volkswagon bug (Oh wait that's
>someplace uncomfortable B>]# ).

Depends on how small you are... ;-)

James Ojaste
=========================================================================
Date: Tue, 12 May 1998 14:19:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Matthew Waddilove wrote:
>James Ojaste Wrote
>>> Why not the twins Desire and Despair and maybe the rest of the
>>>Endless<tm>? At least that's a good is a good source to pattern totems
>>>based on concepts. I wouldn't do it but there you go.
>>
>>The Endless? Huh? It seems that you're describing something akin
>>to the Passions, but...
>
>Maybe, I don't know what the Passions are, I assume greek mythological
>figures.

Nope. Earthdawn mythological figures, sort of... They're
mythological in the sense that they don't exist in our consenual
reality, but in Earthdawn they walked around and talked with people...

>The Endless are character's in Neil Gaiman's Sandman series of Graphic
>novels. Who are in order of first existence Destiny, Death, Dream(aka
>Sandman, Morpheus, Lord of dream and the hero of the tales),
>Destruction(Resigned), Desire, Delight(later Delerium) and Despair.
>They are anthropomorphic(sp?) personifications of the above
>emomtions/things.

The Passions in ED are also anthropomorphic personifications of
varying emotions/states. I'd list them but it's been a while...

>I would whole heartedly recommend the series to anyone.

From what I've seen of his work ("Good Omens" and "Day of the Dead"),
I'd probably enjoy them...

James Ojaste
=========================================================================
Date: Tue, 12 May 1998 14:12:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Well, here he is.
In-Reply-To: <cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980512133230Z-10
77@***.ncr.ec.gc.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:32 AM 5/12/98 -0400, you wrote:

>> Why not the twins Desire and Despair and maybe the rest of the
>>Endless<tm>? At least that's a good is a good source to pattern totems
>>based on concepts. I wouldn't do it but there you go.
>
>The Endless? Huh? It seems that you're describing something akin
>to the Passions, but...

I'm somewhat shocked that more people haven't heard of The Endless. Maybe
that's another old-timer thing, eh MC23?

It's essentially a reference DC Comics' "Sandman" series, which until The
Wake was my favorite comic; haven't actually read anything beyond that. It
was written/created by Neil Gaiman, a name that might be more familiar to
our British members, since he has done some work writing a bit of
television (can't remember the miniseries name though).

The Endless included Death, Destiny, Despair, Desire, Destruction(War), and
Dream. I probably missed a few in there. They are named The Endless
because they will be the last to leave the Universe; they were here before
anyone else, god or man, and will leave only once the last god or man has
left. They were combination god and concept; a very strange metaphysical
idea.

<male lust>
Death in particular was a terribly attractive goth babe I must say.
</male lust>

But they are probably closer to ED's passions in many ways as opposed to
the traditional SR totems.

BUT they could probably be made into something akin to the German Idols.

Death might have a bonus to Combat spells and a penalty to Health Spells.

Destiny...probably would have to roll vs. Willpower to change his course,
maybe a bonus to Manipulation spells.

Despair is a mad Idol...can't think of any bonuses or penalties other than
RP ones. Think of an insane Coyote shaman, no, really.

Desire would probably have a bonus to Illusion spells and a penalty to
Combat spells.

Destruction would have bonuses to both Combat and Damaging Manipulation
spells, but penalties to Detection and Illusion spells.

Dream would have bonuses to Illusion spells, maybe also Detection.
Penalties to Combat and Damaging Manipulation spells.

A few thoughts anyway.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Tue, 12 May 1998 14:13:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: OT the grownups table...
In-Reply-To: <3558032A.8E480264@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:07 AM 5/12/98 -0500, you wrote:
>Wyrmy wrote:

>> Give me eleven more years and I'll have the age thing down.I got SR1 a
>> month before SR, And wore it to pieces in one month.And
>> All 96 I lurked. So can join yall at the grown ups table?(yes, I am a
>> very mature fourteen year old.Can I join the table?)


Sorry Wyrmy, you can't join. You can visit if you are invited, and when we
have our Wednesday Alt.Rock/Thursday Disco&House/Friday
Drum'n'Bass/Saturday Hip-Hop/Sunday Goth nights, if you are willing to pay
the $5 cover, you are welcome to hang out then also.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Tue, 12 May 1998 14:15:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <ab640e81.35585798@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:07 AM 5/12/98 EDT, you wrote:

>
>Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
>ShadowRN would like to send our warmest wishes (etc., etc.)
>

Ick. I do hope that bit is rewritten. Perhaps:

Dear Mike,

We, the members of the ShadowRN mailing list, would like to congratulate
both you and Sharon on the newest addition to the Mulvihill family. Please
accept our warmest wishes and our hopes for the future for you and your
growing family.

The following names are those that wished to express their best wishes to
you and Sharon personally, but didn't wish to overburden your e-mail boxes.

<list names and e-mail addresses here>

Once again, you and your new family have our best wishes.

Regards,

the ShadowRN mailing list


I like it anyway.

Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Tue, 12 May 1998 14:38:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
In-Reply-To: <199805121724.KAA22316@*********.cobaltgroup.com> from "Jeremy
\"Bolthy\" Zimmerman" at May 12, 98 10:20:12 am
Mime-Version: 1.0
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<SNIP>
>
> I don't mean to complicate this any, but I seem to recall something in the
> Cyberpirates book about how you can transport coffee beans, and it will
> foil mages trying to assense smuggled goods. Can anyone check me on this?
>
Hmm..coffee isn't alive. How about if you packed it in living vines or plants?
Anything that would mask the aura would be a start.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Tue, 12 May 1998 13:40:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Katt Freyson <katt@******.NET>
> |> You know, those sound less like totems and more like Passions.
>
> Yes, Questors in SR, what a good idea. Anyone actually worked on
that yet?

I always felt that Shamans covered them pretty accurately, but there is a
conceptual difference in totems and Passions.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Tue, 12 May 1998 14:12:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Rebuilding R2: part 1: Engines
MIME-Version: 1.0
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> Rebuilding R2: part 1: Engines (Alfredo B Alves , Mon 20:58)
>
> Okay, lets start this R2 project with the powerplants ...
>
> Can anybody get me the volumes of some engines in RL as well as the work
> (in a Physics sense) they do or the force they exert... whatever. Also
> can someone work out a gear distribution for exchanging speed and load
> based on the type of engine (ie Crankshaft/piston, turbine, Jet, etc...)?

I would assume volume was about 30-100 percent that allowed for other
uses (IE, max CF)- making the vehicle form 1/6 to 1/2 engine. This would
depend greatly on vehicle type.

>
> (would acceleration change as you exchange Load and speed?)

I'd expect load x accelration = speed, or at least, thats a crude
aproximation.

>
> Also, any suggestions on how econmy should be figured into this? a ratio
> between three parties?
>

Thats a toughy, because power plants have difernt "ideal conditions"-
some designs work well for heavyloads and low speed, others justthe
opposite,econom,ywise. I'd say, genrally, econmy would decrese at least
as the square root of max speed- fast plants guzzle gass at all speeds,
compared to slow ones. Load would DIRECTLY affect economy- decreasing
weight is the BEST way to save fuel, genrally.



> All this ought to make choosing powerplants *much* easier ... ( now ya
> can have the rocket bike you always wanted ...)

HAH. Not me, chummer. I like to keep my bones in large chunks.

-Mongoose
=========================================================================
Date: Tue, 12 May 1998 14:12:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Radiation and Magic
MIME-Version: 1.0
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>
>
> Re: Radiation and Magic (Wordman , Mon 19:24)
>
> Mongoose wrote:
> > IIRC, cosmic rays are just very high energy free electrons.
>
> Last I heard, cosmic rays are _protons_ moving near the speed of light.
>
> Wordman

Ah, so I didn't recall correctly. The dictionary says "high energy
atomic nuclei"- are they the result of supernovae?
To bring this back on topic, how does that affect the discusion I was
apllyng them to? That being, radition in space is diffrent enough to be
the cause of "space madness" for mages, and terrestrial radiation might
be responsible for similar effects in fovae and also realted to
background count?

-Mongoose
=========================================================================
Date: Tue, 12 May 1998 14:12:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Magical Flaws
MIME-Version: 1.0
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>
> Re: Magical Flaws (Ereskanti , Mon 9:32)

> <snipped the other flaws>

And snipped my intention for thier use, and the request replies be
mailed privately to me as well as to the list. :\

>
> > 2 point flaw: Initiate Outcast: a mage character can not form an “astral
> > contact”, and can not join any magical group, even one S/he attempts to
> > form. S/he can still initiate alone and associate with groups
> > socially, professionally, or ritually, however.
>
> WHOA!!!! IMNSHO, this should be at -least- a 6 pointer, as it severely limits
> many options open to the character.
>

Not IMO. It adds to the cost of intitation, sure, and might deny you
acsess to some resources, like group libraries and such. Thats it. It
does not ever deny any actual use of magic or assciations. And, as a
"bonus", you will never be recruited by the black lodge, or have to
worry about strictures.

> > 3 point flaw: Stressed Magic: the character has a weakened connection to
> > magic, and could even burnout from natural causes. S/he rolls only 1
> > die when checking for magic loss, instead of 2.
>
> Same for this one, a 6 pointer at least, as it reminds of a variation of
> "Limited Time" (or whatever the real name is).

Hardly. If your dead, you can't use magic. With this one, you are NOT
dying, just more vulnerable to already bad things. Iv'e known mage
players to NEVER have to make a magic loss test- they avoid things that
cause it, and burn karma to avoid deadly wounds. Unlike death,
magicloss can be reversed, or at least compensatd for.

Look at the flaws in the book- they all give "disapointingly" low
amounts of points. The only really big ones are like "cortex bomb" or
other things that give a GM completely free license to F--- with you.
Any flaw that can be compensated for with good planning should not be
worth more than 3 points, IMO.

6 point flaws shopuld be "It happens, you die. It WILL happen." Using
my new examples, look at 6 points of "bad luck". That will turn 6
normal dice in any test that are not successes into 1's. You WILL roll
fumbles, and often (always, on failures with 6 dice or less, and even
quite often with more, since a few are bound to already be 1's). 6
points of "haunted" or "god hates you" would be similarly painful.
THATS a six point flaw. Not being able to get a break in life by
joining / forming an intitory group or automatically keeping you magic
forever is NOT a six point flaw (not nearly). Hence the assigned
values. A 3 point flaw is one you can live with, but would rather not
have to- a 6 point flaw is one were you'd often rather not, and could
kill you, or drive you to kill yourself... IMNSHO.


> Another flaw we came up with this weekend...
>
> Magic Magnet : -3 points (maybe higher)
<snip>

Interesting, But I think the fact it helps some (freindly) magic could
make it prone to abuse- as a "flaw" that gives -3 points, its to good, I
think. I'd definately NOT make it higher, or it could be easily offset
with edges (like higher attributes and such).
This is also a REALLY big effect, more on the scale of a small power
site or a ley line than a flaw- it would take a HIGHLY unusual character
to have this flaw- how did it come up, I wonder?

BTW, thanks for the comentary- Obviously, the harsher flaws were rude
enough, you'd rather not have them. Thats the point, in my intended
use- if any of them DON'T seem harsh, tell me!

-Mongoose
=========================================================================
Date: Tue, 12 May 1998 13:47:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Cyberware and regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Thompson <david.s.thompson@****.EDU>
> I think you must be mistaking the slower regeneration of physical drain
or
> of shapeshifting into animal form having been already damaged.

I was. I just remembered what I was thinking about. I thought they had
the smaller regeneration abilities, but once I saw your post, I remembered
they healed at the slower rate damage taken in human form when they shift
to animal form. My Mistake (TM).

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Tue, 12 May 1998 11:44:15 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Bioweapons (was Re: A dissertation on the Flesh Chukker (LONG))
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Matthew Waddilove <m_waddilove@*******.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: A dissertation on the Flesh Chukker (LONG)
> Date: Tuesday, May 12, 1998 10:22 AM
>
> Ohh this whole tread has just made me think of something... Does anyone
> out there play Games Workshop's Warhammer 40,000 wargame if so does the
> tread bring to mind Tyranid bioweapons and what a nasty peice of
> bioengineering that would be. A bit to advanced for SR but who know's
> sometime in the future.
>

I play in theory... one of my 15+ mailing lists is the Warhammer list.
High bandwidth, and pretty strict admins. But I digress.

The thought of bio-engineered weapons like fleshborers and the like would
be a pretty cool idea, though a bit advanced. Although, you could possibly
even cast the insect spirits in the role of the Tyrannids (not hard to
imagine), and make the bio weapons magical artifacts of their own devising.
Still a bit beyond the level of SR, but an idea none-the-less.

Another thing that might warrant checking out is White Wolf's "Trinity"
(formerly known as Aeon). Not only are most of the weapons bio-engineered,
but the whole psychic ability thing, if I understand the propaganda
correctly, is a bit engineered as well. It involves infusion with
nanotechnological devices that allow you to use one of the 6 or so psionic
powers. For SR purposes, this could be a genetically engineered
meta-bacteria that forms a symbiotic relationship with its host and confers
magical-type powers. Perhaps count it as bioware of a sort, and assign a
body index for it.

SR 2100: Where magic and technology go through the roof.
=========================================================================
Date: Tue, 12 May 1998 11:49:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Lehlan Decker <decker@****.FSU.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: A dissertation on the Flesh Chukker (LONG)
> Date: Tuesday, May 12, 1998 12:38 PM
>
> <SNIP>
> >
> > I don't mean to complicate this any, but I seem to recall something in
the
> > Cyberpirates book about how you can transport coffee beans, and it will
> > foil mages trying to assense smuggled goods. Can anyone check me on
this?
> >
> Hmm..coffee isn't alive. How about if you packed it in living vines or
plants?
> Anything that would mask the aura would be a start.
>

Actually, I was way off. Blame it on the crack. ;)

I dug out my cyberpirates just to check, and to hell with my boss. Coffee
is good for duping dogs, but mages can spot a BTL in a stack of a million
billion beans.

Sorry!
=========================================================================
Date: Tue, 12 May 1998 13:53:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Just to branch this subject off in a completely different direction, has
anyone had any characters who were married?

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Tue, 12 May 1998 13:52:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: [OT] -K
MIME-Version: 1.0
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----------
> From: Katt Freyson <katt@******.NET>
> |> I think that finally settles that argument, then...
>
> How dare you unilateraly settle that argument? Maybe we don't want
to
> settle that argument. Maybe some of us get a pervese pleasure out of
that
> argument. One more point, what argument? <grin>

I believe he(?) was referring to our uncertainty about your gender.
=========================================================================
Date: Tue, 12 May 1998 15:08:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:21 PM 5/12/98 -0400, MC23 wrote:
>
>Manifest spirits are dual natured. Since they now exist on the material
>plane you cannot use that as reference for purely astral forms. That is
>why your approach fails.
>
Except that the adept is "manifest" in the astral plane via astral
perception. It isn't a 100% compelling argument, or even close, but there
are some similarities.

>
> That was a spark that could still be extinguished. Once you have
>given up hope of that it is a flame. Demosthenes Three's reply returned
>the insults and that could be considered the start of a flame war. Maybe
>that is a very biased opinion but If it didn't start a flame war, it not
>really a flame to me, it can still be taken back at that point.

I agree that Demosthenes 3's reply was also caustic, but you seem to say
that he then started any war. It seems to me he was just replying in kind,
which while not totally defensible, is more reasonable than actually
starting the round of insults.

It doesn't really matter, the point is I wish everyone would be just a
little more hesitant to attack the people as well as the ideas.

>
>> Some discussed the aura of the chunk but most missed the fact that the
>>ninja was astrally active in the first place. Also, the freshness of the
>>separation from the body puts into question the conclusions of others on
>>the list (IMO). Others discussed the idea, and insulted and attacked the
>>poster at the same time. Why? Who gains from that. If you are having a
>>bad day at work, take it out on a wall or deal with it with someone who
>>knows you and presumably cares, don't attack people on the list you don't
>>even know.
>
> Don't tell me, I didn't make those omissions in my replies. Scold
>the ones who did and were nasty about it.
>
This wasn't aimed specifically at you, MC23, it was sent to the whole
list, for all to read. My use of the word "you" is meant to address the
readers, and among them those it applies to. I've made no specific
accusations, but I believe those on the list recognize their own words and
know who and what I'm talking about.

--DT
=========================================================================
Date: Tue, 12 May 1998 10:47:47 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lander Williams <lander@****.WAVE.CA>
Subject: Re: Auras
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> Alright I just have to put my two cents in. I was watching a
> documentary a while back and they were talking about people who had
> amputations. Some people have it that they sometimes get cramps in
> their "ghost arm" or whatever was amputated. They also did something
> where they could take pictures of people's auras. Don't ask how they
> did it, I don't know, I just thought it was really funky. They took
> a picture of a guy who had his arm amputated's aura and it showed
> the guy with a faint glow of his arm, which was in a different
> position than his new hooked arm. So if the body can remember the
> arm, can the arm remember the body. I guess I didn't help the
> subject very much...I'll just shut up now...

>Heh. You mean I'm not the only one who's heard of Kirlian
>photography? :)

<nods> i think its kinda neet :) we actually used it in a WoD
game once (dont remember why now, though), just after
getting the Project: Twilight source. And something like it
appeared on Psi-Factor tv show once as well
=========================================================================
Date: Tue, 12 May 1998 11:10:36 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lander Williams <lander@****.WAVE.CA>
Subject: Re: '98 and '97 List Shirts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>The intention, as it is every year except apparently last, is to have a
>list of names of all the people who bought a T-shirt on the back. That
>means you'll have to pay fo it _before_ the shirts get printed, but it's
>coolness to have a shirt with your own name (or nick) on the back... Plus
>it helps others in recognizing you as a ShadowRN listmember :)

i like the sounds of that.. .has the delay of last years shirt delayed this
years
shirt?
=========================================================================
Date: Tue, 12 May 1998 15:32:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: A dissertation on the Flesh Chukker
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

So we've argued whether this can affect the astral. I would like to
proponents of this piece of absurdity to even explain how it would the
technically possible to even create such a piece of cyberware. I don't
feel it is even valid on that level, but you are welcome to convince me
otherwise.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"CYNIC, n. A blackguard whose faulty vision sees things as they are,
not as they ought to be."
-The Devil's Dictionary, Ambrose Bierce

I am MC23
=========================================================================
Date: Tue, 12 May 1998 15:40:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805121720.LAA17353@******.carl.org> from "David Buehrer"
at
May 12, 98 11:20:00 am
Mime-Version: 1.0
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>
> Why would a regenerator reject something that a normal person
> wouldn't? Today we can make implants that the human body will
> accept: titanium hip ball/socket joints, plastic knees, pace makers,
> steel pins and screws used to hold shattered bones together, etc.
> The cyberware of SR meets the same conditions. They are made of
> materials that a person's immune system will not recognize as a
> foreign object and will blithly ignore.
>
> So, you perform the surgery using some method to circumnavigate the
> regenerative power of the patient. You implant the cyberware. You
> return the person to normal and let the regeneration power kick in.
>
> The person's surgical "wounds" heal. The implants are not recognized
> as foreign objects, and are not rejected, and are accepted as part of
> the body.
>
> / How about this model:
> /
> / You're a creature with regeneration. You decide to get cybereyes. You
> / have your current eyes removed, mechanical ones put it. Your supernatural
> / ability of regeneration then will try to regrow the eyes that were
> / "damaged" by the surgical removal.
>
> Why? I'm serious. Where in the description of the power does it say
> that the power will allow the person with it to regrow lost body
> parts?
>
I've been staying out of this argument, but I suppose I'll comment.
Ultimately, I don't let have shapers or vampires have cyberware for game
balance. They are powerful enough and there is no direct drawback for them
unless they are also magicians. But I digress....
I interpret regeneration (the power) to be based on the astral template
(true self), of the shapeshifter. This is how it knows to reject cyberware.
No matter what the body says, the template is wrong.
Just like today, some people's systems are more sensitive then others.
Well basically in my world it goes like this.....mundanes->magic active->
regenerative creates.
This is all IMHO of course. :)
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Tue, 12 May 1998 12:34:10 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: david hayes <roun@*******.COM>
Subject: hello
Content-Type: text/plain

hello everyone!!!
just a quick hi!!. i have been here before but it has been awhile so
howdy and i hope to hear lots of interesting things happening here.
cya

roun

aka dave, the man who stole a world.

"u always find out someone is after u just as the bullets start flying"

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 12 May 1998 21:46:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Cyberware and regeneration
In-Reply-To: <199805121316.HAA20345@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

David Buehrer said on 7:16/12 May 98...

> Question: Do shapeshifters have the power of regeneration in both forms,
> or only thier animal form?

I thought that was adequately answered by the previous posts already...
Shapeshifters from SRII have regeneration power without a note saying it's
only in animal form, while the rules for PC shapeshifters from the
Companion specifically state they only get regen in animal form.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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------END GEEK CODE BLOCK------
=========================================================================
Date: Tue, 12 May 1998 15:44:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Well, here he is.
Mime-Version: 1.0
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Once upon a time, Erik Jameson wrote;

>I'm somewhat shocked that more people haven't heard of The Endless. Maybe
>that's another old-timer thing, eh MC23?

I hope not! If everything I know turns out to be an old-timer
thing...
B>P# bleagh

>The Endless included Death, Destiny, Despair, Desire, Destruction(War), and
>Dream. I probably missed a few in there.

Delirium, who used to be Delight.

>BUT they could probably be made into something akin to the German Idols.

Delirium - bonuses to Illusion and Manipulation and penalties to Combat
and Detection. Some sort of roll to maintain attention would also be
required.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"All artists are victims of their desire to be unique"
-Original source unknown

I am MC23
=========================================================================
Date: Tue, 12 May 1998 12:45:10 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Radiation and Magic
MIME-Version: 1.0
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----------
> From: Wafflemeisters <evamarie@**********.net>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Radiation and Magic
> Date: Tuesday, May 12, 1998 12:12 PM
>
> >
> >
> > Re: Radiation and Magic (Wordman , Mon 19:24)
> >
> > Mongoose wrote:
> > > IIRC, cosmic rays are just very high energy free electrons.
> >
> > Last I heard, cosmic rays are _protons_ moving near the speed of light.
> >
> > Wordman
>
> Ah, so I didn't recall correctly. The dictionary says "high
energy
> atomic nuclei"- are they the result of supernovae?
> To bring this back on topic, how does that affect the discusion I
was
> apllyng them to? That being, radition in space is diffrent enough to be
> the cause of "space madness" for mages, and terrestrial radiation might
> be responsible for similar effects in fovae and also realted to
> background count?
>

Don't know if this helps or what, but I've been reading a bit of Target:
UCAS at the same time as by digging through cyberpirates, and in Chicago
there are apparently areas of decreased magic that randomly appear as a
result of the mana-draining effects of the bacteria they used. I haven't
really looked at the rules for it too much, but it seems that magic has
little to no effect in those areas, and anyone attempting something astral
in there takes damage. Those who spend prolonged time in those areas go
ape-drek. Struck me as being a subdued version of what happens in fovae or
in space. No radiation, though.
=========================================================================
Date: Tue, 12 May 1998 15:51:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Sex and the single shadowrunner?
In-Reply-To: <199805121900.OAA15566@*****.interkan.net> from "Nexx" at
May 12,
98 01:53:10 pm
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>
> Just to branch this subject off in a completely different direction, has
> anyone had any characters who were married?
>
Yep, some even more then once. :)
However they were usually background material, vs active roleplaying stuff.
Heh..actually long before edges & flaws, my GM at the time, let me take
a few extra points of skills, due to the background material. (He said
the way you describe her, she is a shadowrun in and of herself :))
What's the item in the SS Catalog, selective hearing filter. :)
But I digress....


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Tue, 12 May 1998 13:59:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyberware and regeneration
In-Reply-To: <199805121947.NAA19753@******.carl.org> from "Gurth" at May
12,
98 09:46:34 pm
Content-Type: text

Gurth wrote:
/
/ David Buehrer said on 7:16/12 May 98...
/
/ > Question: Do shapeshifters have the power of regeneration in both forms,
/ > or only thier animal form?
/
/ I thought that was adequately answered by the previous posts already...

Sorry, I wasn't reading them that closely.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 12 May 1998 15:09:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)

On Tue, 12 May 1998 12:51:54 -0400 Katt Freyson <katt@******.NET> writes:
>|> From: MC23 Sent: May 12, 1998 2:32 AM
>|> Subject: Re: Do you all jump to conclusions, or is it just for me?

>|> >Perhaps people are playing with rules for the sake of an interesting
idea, >|> >and you have NO BUSINESS JUDGING THEM because of it.
>|>
>|> It was presented to the list to be judged.
>
> Well, the problem is that some people didn't limit themselves to
>judging the idea, they went on to judge the person who proposed it, and
his
>motives. Some even went so far as to tell us what his intent was. This
was
>unacceptable in a free discussion list. While his idea might have been
gross
>and ultimately stupid, those who jumped on him for proposing it were
worse.
>
>-M

I take it you are referring to me? I didn't make any such "judgement"
upon him until he posted his response. I originally based my response on
a *possible* intent. You judged me. He judged the entire list. I stand
by my original comments. They based on Demosthene 3's *and* Loche 7's
postings.

On his second post he insulted everyone who responded and his rebuttal
was arrogant and uninformed. He attacked the characters of those who
responded instead of making a solid argument for his post. He made
claims about the rules and did not back them with page references. He
pissed me off. As I read his post it appeared that he had posted with
the intention of gaining approval from the list. (He never made any
mention of those who posted serious/ semi-serious suggestions as to how
to make this work or how to get the desired effect, which I did.) If
this all constitutes Judging him, then yes I judged him.

I have / had no intention of disuading him or anyone else from posting.
I hope he will post and hasn't left this list, but hopefully his next
post will be better informed.

D.Ghost
(Aka Pixel, Tantrum)
(btw, Katt sorry bout the gender confusion, I thought the Katt stood fer
Katherine [maybe it still does...])
The corrected Gag:
*adjusts monocle and pets persian cat* "Well, Mr Freyson, I have enjoyed
our little discussion but I fear our time is at an end."
(I hope this time I got the gender right ;)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 12 May 1998 13:15:23 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Nexx <nexx@********.NET> wrote:
>
> Just to branch this subject off in a completely different direction,
has
> anyone had any characters who were married?
> <snip>
Wouldn't it be like really REALLY hard to have a relationship while
being a shadowrunner doin all this illeagle stuff. But I guess you
could probably take that as a flaw since someone could kidnap your
family...
Our GM found ways to pester all the other characters 'cept mine, so
now my pc has a little sister she really cares about back in Tir
Tangire that her father's cut all communications off from, not to
mention slapped a restraining order on her from going near her family.
Nice pop huh?
I haven't put it on the page yet, I'm workin on it on paper first.

http://www.sova.net/trish/shadowrun
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 12 May 1998 21:46:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Sex and the single shadowrunner?
In-Reply-To: <199805121900.OAA15566@*****.interkan.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Nexx said on 13:53/12 May 98...

> Just to branch this subject off in a completely different direction, has
> anyone had any characters who were married?

One of my players used to have (until recently) a character who had a
13-year-old daughter and got along quite well with her (i.e. the child's)
father. I believe the story was that they'd been married but split up,
although the player never was too clear on that particular part of the
character's history...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Tue, 12 May 1998 21:46:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Matrix copyright
In-Reply-To: <199805121650.MAA06587@******.mindspring.com>
MIME-Version: 1.0
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MC23 said on 12:48/12 May 98...

> Because if you don't, I will then you would have to pay me for using my
> trademark on your book. Corp law, you gotta luv it.

Ah, now it becomes sort of clear to me... And once more I'm glad I live in
Europe :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
De ene ramp is de andere waard.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Tue, 12 May 1998 13:17:38 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---MC23 <mc23@**********.COM> wrote:
>
> Once upon a time, Ojaste,James [NCR] wrote;
>
> >Ur. You'd have to be in a pretty weird place for sex not to work...
>
> Roommates coming home (sometimes), Water in the shower going cold (I
> don't like cold), In the back of a volkswagon bug (Oh wait that's
> someplace uncomfortable B>]# ).

Or when the police headlights get in your eyes 'cause you're makin out
in a deserted parking lot at night (nearly deserted)...no not from
experience...not me. It wouldn't work then...I can Guarantee it.

http://www.sova.net/trish/shadowrun
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 12 May 1998 16:17:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <006601bd7dc7$3d36b000$8b43e4cf@****.cadvision.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Okay, time to step sideways on this cyberware-regeneration debate.

As several individuals have noted (David comes to mind), it should be
theoretically possible to implant cyberware into a regenerating individual.
You should be able to keep the body open long enough, using various means,
for invasive procedures and most, if not all cyberware is certainly
hypo-allergenic.

Using purely this argument, it is possible for regenerating individuals to
have cybernetics.

But we forget that SR is an Awakened world. There is something to be said
about the integrity and pattern of the aura.

Some have argued, even recently with the "Can shapeshifter's have heart
attacks/cancer?" debate a few weeks ago, that shapeshifters and
regeneration has something to do with the aura's pattern. That big magical
sign that says "Hi, I'm Bob and this is me."

Cyberware disrupts or alters that pattern. Cybernetics creates a fuzziness
or darkening in extreme cases to the aura (I believe these descriptions are
found in Awakenings). So the aura pattern is not the same as the original.
The big magical sign now reads "Hi Im Bob an ths is me." It means the
same thing, enough so that it is clear they are nearly the same. But they
are also clearly *different.*

Now if the aura pattern is the "guide" on how to regenerate properly, or
how to change from one form to the next for shapeshifters, what happens
when that aura is disrupted or altered in some way?

It is possible that the regeneration/shape shifting power goes on the blink
and no longer works anymore because of the aura's disruption. A shifter in
human form would be trapped that way. This flesh-hurling ninja loses his
regeneration ability.

It is possible that regeneration becomes more difficult and less effective
the greater the disruption of the aura (to a certain extent, this works for
me, but I think Essence loss of greater than 1 would shut down the power
entirely, or systemic cyberware like Wired Reflexes). In this scenario the
flesh hurling physadept would still regenerate, but at a much slower pace
and would probably leave scarring and pitting and wouldn't be able to
regenerate the entire mass of flesh scooped out (without saying anything
about the effectiveness of the insane weapon in the first place).

It is also possible that the aura disruption has no ill effects on
regeneration, but this seems to run contrary to what FASA says about the
effects of cybernetics on things magical.

To recap: it is possible, even probable, that 205X surgical techniques
would allow the implantation of cybernetics. But it is highly probably
that because of the damage/alteration to the aura, the regeneration power
would be negatively impacted in some way.

That's my take on the topic anyway.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Tue, 12 May 1998 16:18:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Trademark and Copyright
In-Reply-To: <199805121743.NAA01190@****.us.pw.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:31 PM 5/12/98 EDT, you wrote:

> I am a lawyer, and my roommate in law school is now a patent
attorney, so
>I have some background
>in this. Also for the record I am old enough, been a member of this list on
>and off (mostly off, unfortunately)
>since 1995 and a proud owner of a SR1 hardcover (much used and abused) so
sign
>me up for the
>"retirement" village.

Welcome to the Respected Elders Relaxation Resort Chris. We could always
use a lawyer. I have a feeling that ol'MC23 will be harassing the
women-folk (perhaps in the back of a old VW bug...) and we'll need a good
lawyer.

Considering how warm that blasted flesh hurler concept made the list, I'm
glad I have a carp/haddock/salmon/tuna protected resort to relax in.

You do the legal, I'll to the PR. Consider yourself on retainer.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Tue, 12 May 1998 15:37:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Local Games
Comments: To: PML <palladium@*****.neonexus.com>,
PFRPG <Palladium-frp@**********.net>,
Earthdawn <earthdawn@***ts.advicom.net>,
Dark Sun <dark-sun@****.COM>, AML <ars-magica@****.berkeley.edu>
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

It seems that I'm going to be stuck in Houston, TX, for the summer, and I
was wondering if anyone knew of some games there (preferably NW Houston)
that are looking for a player. If you know of one, contact me at
nexx@********.net until Thursday, then at Nexx3@***.com afterwards.
Please... I've only played 3 games in the past 5 months, and I'm starting
to go mad.

We now return you to your regularly scheduled mailing list (whichever one
that is).

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
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=========================================================================
Date: Tue, 12 May 1998 13:07:09 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Tuesday, May 12, 1998 10:20 AM
>
> Jeremy \"Bolthy\" Zimmerman wrote:
> /
> / ----------
> / > From: David Buehrer <dbuehrer@******.CARL.ORG>
> / > To: SHADOWRN@********.ITRIBE.NET
> / > Subject: Re: Cyberware and Regeneration
> / > Date: Tuesday, May 12, 1998 7:32 AM
> / >
> / > Cobra wrote:
> / > /
> / > / 1/ You can't be hospitalized because regeneration power is much too
> / powerful.
> / >
> / > Actually, it could be done. You'd just have to keep slicing and
dicing
> / > until the patient's regeneration failed.
> /
> / Typically that means that they are dead. =) YMMV, though.
>
> Regeneration can fail if the person takes a Deadly wound. A Deadly
> wound does not equal death.
>
> In the controlled environment of a hospital it is possible to do
> enough "damage" to a person to kill him while keeping him alive using
> machines to take the place of organ functions. It might also be
> possible in SR to actively lower the temperature of a patient to a
> point where the cells "suspend" their activitity, thus preventing
> regeneration during surgery.

"The being cannot be killed by wounds except when the damage injures the
spine or brain. Check for this type of damage whenever the being takes a
Deadly wound or its cumulative wounds take it down. Roll 1d6. A result of
1 indicates that the being IS, INDEED, DEAD (emphasis mine). Otherwise,
wounds still hurt being, giving penalties to actions as for normal
characters, but if the wounds do not cause death, THE WOUNDS VANISH AT THE
BEGINNING OF THE NEXT COMBAT TURN (again, my emphasis).

"Damage from weapons that cause massive tissue damage (fire, explosion, and
so on) will also kill on a 1d6 die roll result of 1 or 2."

-BBB, p. 219

In short, if you do Deadly damage to a creature regenerates, he is either
dead, or will be just splendid in under three seconds. No "suspended
regeneration". This may not make sense if you think they should have
damage over flow, but that's how the rules read. Cold temperatures might
slow the function, but that's a personal call that I don't believe is
covered. Either way, it is only slowed, but I would not consider it
stopped, and it will still be a wound that will heal later and cause
problems as it tries to force the cyber out.


>
> I can think of many other ways to work around the regeneration power
> to perform surgery on someone, from using drugs to repress the power,
> to using magic.
>

I covered the drugs one. Magic is also pretty likely, and I hadn't thought
to include it in my analysis.

> Given the options available in SR I believe that it would be possible to
> perform surgery on a patient with regeneration.
>

I disagree, but ultimately it's your call, I guess.

> / IMHO, though, even if it was weakened enough to keep a wound open and
> / stick a piece of cyberware in there, it would then make a forcible
attempt
> / to try and close up the wound once the energy was restored and try to
> / remove the offending object from the body, much like I imagine it would
do
> / if it got shot.
>
> Why would a regenerator reject something that a normal person
> wouldn't? Today we can make implants that the human body will
> accept: titanium hip ball/socket joints, plastic knees, pace makers,
> steel pins and screws used to hold shattered bones together, etc.
> The cyberware of SR meets the same conditions. They are made of
> materials that a person's immune system will not recognize as a
> foreign object and will blithly ignore.
>

Given that regeners heal differently than a normal person, I'd say yes. I
don't know to emphasize that any more. They are not normal people. They
heal very differently. You gouge out a person's eye, that person no longer
has an eye. Forever and ever if he doesn't receive the benefits of
advanced cloning methods. You gouge a regener's eye out, it will attempt
to regrow the eye. If something is in the spot where that eye is at, it
will attempt to either push it out, or regrow the eye around it in a fairly
painful fashion. You rip a normal person's arm off, he will have no arm
forever and ever. You rip a regener's arm off, and his body will attempt
to regrow it, and force anything out of the way in order to accomplish it.

> So, you perform the surgery using some method to circumnavigate the
> regenerative power of the patient. You implant the cyberware. You
> return the person to normal and let the regeneration power kick in.
>
> The person's surgical "wounds" heal. The implants are not recognized
> as foreign objects, and are not rejected, and are accepted as part of
> the body.
>

I suppose this ultimately assumes that you don't believe it regrows missing
bits. Read my take on it below.

> / How about this model:
> /
> / You're a creature with regeneration. You decide to get cybereyes. You
> / have your current eyes removed, mechanical ones put it. Your
supernatural
> / ability of regeneration then will try to regrow the eyes that were
> / "damaged" by the surgical removal.
>
> Why? I'm serious. Where in the description of the power does it say
> that the power will allow the person with it to regrow lost body
> parts?
>
> I know in good old AD$D the spell Regeneration was quite clear on the
> matter. But in SR that isn't the case. And I don't feel that just
> because the power is named Regeneration that you can go by the
> definition in the dictionary. SR has a spell called Sleep that does
> nothing of the sort, instead causing stun damage to the target. The
> Name does not equal the power in SR.
>

I'll have to admit you got me there. I don't know where it says that. I
feel that it's a reasonable interpretation of the rules, I guess. If a
great dragon were to literally rip out the entrails of a regener, he still
will be automatically healed in three seconds provided that the spine and
brain are unharmed in the process. Explain to me how he will be totally
healed from that kind of damage without regrowing body parts.
=========================================================================
Date: Tue, 12 May 1998 16:56:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:38 PM 5/12/98 -0500, you wrote:
><SNIP>
>>
>> I don't mean to complicate this any, but I seem to recall something in the
>> Cyberpirates book about how you can transport coffee beans, and it will
>> foil mages trying to assense smuggled goods. Can anyone check me on this?
>>
>Hmm..coffee isn't alive. How about if you packed it in living vines or
plants?
>Anything that would mask the aura would be a start.

Are you sure coffee beans aren't supposed to fool dogs? It sounds like the
kind of thing that might fool a dog's sense of smell, but I have no idea
whether that is right or not.

--DT
=========================================================================
Date: Tue, 12 May 1998 13:55:25 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: David Thompson <david.s.thompson@****.EDU>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: A dissertation on the Flesh Chukker (LONG)
> Date: Tuesday, May 12, 1998 1:56 PM
>
> At 02:38 PM 5/12/98 -0500, you wrote:
> ><SNIP>
> >>
> >> I don't mean to complicate this any, but I seem to recall something in
the
> >> Cyberpirates book about how you can transport coffee beans, and it
will
> >> foil mages trying to assense smuggled goods. Can anyone check me on
this?
> >>
> >Hmm..coffee isn't alive. How about if you packed it in living vines or
> plants?
> >Anything that would mask the aura would be a start.
>
> Are you sure coffee beans aren't supposed to fool dogs? It sounds like
the
> kind of thing that might fool a dog's sense of smell, but I have no idea
> whether that is right or not.
>

That's what it is actually. Mea culpa. Sorry!
=========================================================================
Date: Tue, 12 May 1998 17:00:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <3.0.32.19980512120310.0071a37c@********.mail.yale.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:03 PM 5/12/98 -0400, you wrote:

> Not necessarily, because the whole craziness of ripping part of
one's own
>body out to attack an astral entity _might_ be enough to do damage, given
>the willpower involved. I'm thinking of examples of mundanes attacking
>manifest spirits when it is willpower that matters. This is a somewhat
>similar situation, and a GM could allow it. Obviously most on this list
>would not allow it, and that is fine too. I'm not arguing that it is
>necessarily a valid idea, just that there is some merit.

The flesh-hurling is a ranged attack. Mundanes attacking a spirit in melee
is 100% different; the spirit is actually manifest on the mundane plane and
so has a physical presence which can be hurt.


>Look at the responses this post got:

Obviously much of that snipped list was a veiled reference to me.

It's clear what the intention of the original post was. Many of us that GM
SR found that intent disgusting; some of us may have actually had to deal
with a similar situation in the past. I know I have and it pissed me off
to no end. I have little patience for this sort of behavior. Perhaps I
should have refrained from stating it on the list, but I refuse to
apologize for the truth.

The intent behind the concept is as valid a discussion topic as the concept
itself. In order to fully understand an action, we have to understand the
motives that drove the action. Who drove the action.

Again, perhaps I shouldn't have stated my opinions publicly but I stand by
the truth and validity of what I said.


>Also, the freshness of the
>separation from the body puts into question the conclusions of others on
>the list (IMO).

No, it doesn't.

But I'm not going to argue the point any further. Despite your assertions,
I'm not having a bad day at work. I'm not even necessarily pissed off
about anything in particular.

But I'm not going to put up with this nonsense anymore. And so I am
removing myself from this conversation and unilaterally deleting these
topics before I read them. I'll also be kill-filling Demosthenes 3 to save
myself any further aggravation. I'll keep myself content with having
rational discussions with knowledgeable non-munchkinous individuals such as
MC23, Gurth, David Buehrer and the newly rechristened Tim Kerber.

Goodnight and good luck with this; I'm removing myself before things get
any nastier.

Erik J.

Fight the Future on June 19!


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Tue, 12 May 1998 17:27:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: be reasonable
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:00 PM 5/12/98 -0400, Erik Jameson wrote:

>
>Obviously much of that snipped list was a veiled reference to me.
>
>It's clear what the intention of the original post was. Many of us that GM
>SR found that intent disgusting; some of us may have actually had to deal
>with a similar situation in the past. I know I have and it pissed me off
>to no end. I have little patience for this sort of behavior. Perhaps I
>should have refrained from stating it on the list, but I refuse to
>apologize for the truth.
>
>The intent behind the concept is as valid a discussion topic as the concept
>itself. In order to fully understand an action, we have to understand the
>motives that drove the action. Who drove the action.

You feel that the intent was completely muchkinious and should be crushed.
Perhaps it was, but perhaps it was just an interesting idea that was meshed
well with the characters background and goals. We simply don't have the
information to make that judgement, and should therefore give people the
benefit of the doubt.
>
>Again, perhaps I shouldn't have stated my opinions publicly but I stand by
>the truth and validity of what I said.

Your points about how the concept couldn't work and mostly good ones (when
corrected for the fact that you missed the astral perception power of the
ninja), and I don't totally disagree, I just think the concept has some
feasibility also.
>
>
>>Also, the freshness of the
>>separation from the body puts into question the conclusions of others on
>>the list (IMO).
>
>No, it doesn't.

No, it ABSOLUTELY DOES, in my opinion, as I stated. You happen not to
share the opinion, fine, but you can't deny me my view, nor can you point
to a single canon rule that says that a part of an astrally active persons
body immediately loses it's astral presence upon being severed from the
body. The point is this is beyond the rules, and the best we can do is
interpret the situation given the rules and our interpretations of them.
This is all a grey area, and the absolutism with which you decree your
opinion on the subject as truth is ridiculous.

>But I'm not going to argue the point any further. Despite your assertions,
>I'm not having a bad day at work. I'm not even necessarily pissed off
>about anything in particular.
>
Well, that's good, I guess.

>But I'm not going to put up with this nonsense anymore. And so I am
>removing myself from this conversation and unilaterally deleting these
>topics before I read them. I'll also be kill-filling Demosthenes 3 to save
>myself any further aggravation. I'll keep myself content with having
>rational discussions with knowledgeable non-munchkinous individuals such as
>MC23, Gurth, David Buehrer and the newly rechristened Tim Kerber.

Why cut yourself off, Demosthenes 3 obviously has new and different ideas.
If you hate them, keep that opinion to yourself, but how do you know
whether or not the next one will catch your fancy. Forget the rules and
labels like munchkin for a while, and remember this is a game and involves
imagination more than anything else. Or don't, it's up to you.

--DT
=========================================================================
Date: Tue, 12 May 1998 17:40:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Frankly, I'm tired of the stifling of ideas and the incessant arguments
that arise from the use of the term munchkin.

I feel that an idea in and of itself is merely an idea. It can be an
unbalancing one, or a good one. It can violate rules, or merely exist as
an interpretation of the rules. A munchkin is a person who role-plays
poorly. They break rules solely to gain power for the character, etc etc.
Just because a person wants to explore an idea beyond the rules does not
make them a munchkin.

Further, we have for the most part never played with any of the other list
members. Some are in the same groups, and some play at cons or over IRC,
but the majority have not had any gaming experience with more than one or
two others. We frankly don't know what kind of role-players are on this
list, and therefore we can't make any statement about how any individual
poster games.

Therefore, I move that the FAQ be modified so that it includes a statement
barring attacks on members of this list, rather than their ideas. Accusing
others of being munchkinous based solely on a knowledge of their ideas for
the game, rather than how they actually play the game makes no sense.
Attacks on ideas are perfectly valid, discuss rules, discuss game balance,
say that the idea has no place in SR, but don't assume that the person
behind the idea is a poor roleplayer, even if the idea is overpowered.
Attacking people only upsets, and it obscures the discussion of the ideas,
which is why I think we are all here.

I personally would like to hear more outrageous and interesting and even
unacceptable ideas rather than simply grind through the standard
conservative boring posts. If I'm alone, then I guess I'll just leave, but
does this list have to be a bastion of conservatism and stifle creativity
with labeling?

--DT
=========================================================================
Date: Tue, 12 May 1998 17:38:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Matrix copyright
In-Reply-To: <199805121945.VAA05610@****1.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:46 PM 5/12/98 +0100, you wrote:
>MC23 said on 12:48/12 May 98...
>
>> Because if you don't, I will then you would have to pay me for using my
>> trademark on your book. Corp law, you gotta luv it.
>
>Ah, now it becomes sort of clear to me... And once more I'm glad I live in
>Europe :)

Actually Gurth, being in Europe might not help you there. Intellectual
property laws (which is what this is about) are somewhat similar between
the US and Europe. There are also a number of treaties that essentially
draw these laws across national borders.

So just because you are in the Netherlands doesn't mean you can escape from
US copyright law entirely. Just as I, technically, am not automatically
free from European copyright laws. If there's an intellectual property
treaty between the nations, you're screwed. Technically it's your own
government that doing the screwing, but the other nation/aggrieved parties
usually put a lot of pressure on.

> De ene ramp is de andere waard.

Okay, I'll bite. What's this bit of Dutch mean?

BTW, I think Grolsch made several million special cans for Queen's Day
consumption. I heard they were supposed to have the first six verses of
the national anthem on them. I'm mildly suprised you hadn't heard that.

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Tue, 12 May 1998 23:45:11 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and regeneration
In-Reply-To: <199805121316.HAA20345@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain

At 12-Mai-98 wrote David Buehrer:



>Question: Do shapeshifters have the power of regeneration in both forms,
>or only thier animal form?

NPC shifters have it in both forms and far better then the PC shifters.
PC shifters only in animal form and then less advanged.
Well, so far to the same rules for NPc/PCs....

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Tue, 12 May 1998 16:47:37 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Nexx escreveu:
>
> Just to branch this subject off in a completely different direction, has
> anyone had any characters who were married?
>

A rather... naive player of my old group had a character who got
married. I
roleplayed the preparatives for fun, it was funny seeing him try to
invite all
his contacts (one of which who had double-crossed him some times) over
to the party...

Ubiratan
=========================================================================
Date: Tue, 12 May 1998 16:00:33 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ojaste,James [NCR] escreveu:
>
> >I think our GM just flipped a coin to see if it worked or not.
>
> Ur. You'd have to be in a pretty weird place for sex not to work...
> Besides, it's good to have a mechanic indicating how tired people
> are when the goons burst in with SMGs... :-)
>
> James Ojaste


Do you need a mechanic for _that_? Where has imagination gone to
these days :) ?

Ubiratan
=========================================================================
Date: Tue, 12 May 1998 17:46:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Sex and the single shadowrunner?
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Alexia Silverstein wrote;

>---MC23 <mc23@**********.COM> wrote:
>>
>> Once upon a time, Ojaste,James [NCR] wrote;
>>
>> >Ur. You'd have to be in a pretty weird place for sex not to work...
>>
>> Roommates coming home (sometimes), Water in the shower going cold (I
>> don't like cold), In the back of a volkswagon bug (Oh wait that's
>> someplace uncomfortable B>]# ).
>
>Or when the police headlights get in your eyes 'cause you're makin out
>in a deserted parking lot at night (nearly deserted)...no not from
>experience...not me. It wouldn't work then...I can Guarantee it.

It was a crowded club parking lot and who told you?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I swear to tell
the Truth, the partial Truth, or something like the Truth.

I am MC23
=========================================================================
Date: Tue, 12 May 1998 17:48:21 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Cyberware and Regeneration
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:17 PM 5/12/98 -0400, Erik J. wrote:

<snip the cap>
>
>To recap: it is possible, even probable, that 205X surgical techniques
>would allow the implantation of cybernetics. But it is highly probably
>that because of the damage/alteration to the aura, the regeneration power
>would be negatively impacted in some way.

I agree, and in a way this is already accounted for in the rules. A shaper
regenerates a number of boxes of damage equal to its essence rating
(Companion rules, Pg. 37-8). It is therefore the case that if cyberware is
implanted (or bioware by the core Shadowtech rules, since I'd consider a
shaper magically active) the regeneration power does not work as well or
quickly. If in general the regeneration power heals a number of boxes
equal to essence, then the above is accounted for. I think this is a good
solution especially for things like regeneration spells or physad powers.

--DT

(don't you love the way we can disagree on one topic and agree on another
on this list. I hope we don't piss each other off too much while
disagreeing, or we'll spoil the whole environment)
=========================================================================
Date: Tue, 12 May 1998 17:52:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Buehrer wrote;

>If I'm not mistaken please, try to remain calm and rational. If you
>gotta flame on, do so off the list.

Damn No smoking policies.

B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 17:50:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>"Hey, do you smell smoke?"
>
><GridSec>
>
>I'll admit that I haven't been following this thread to closely, but
>this post caught my attention.
>
>Ladies and Gentlemen, this is starting to look like the beginnings of
>a brush fire that could lead to an all out flame war. If I'm
>mistaken, I apologize for the intrusion.
>
>If I'm not mistaken please, try to remain calm and rational. If you
>gotta flame on, do so off the list.
>
>This has been a friendly notice from your local neighborhood GridSec
>Enforcer.
>
>Thank you for your time.
>
></GridSec>
>
Funny that you jump in not when the personal attacks were made, but when
some of us questioned those attacks. I would think it would be more
effective if GridSec instead tried to disuade people from insulting others,
which was the intent behind my earlier post, Subject: Motion.

--DT
=========================================================================
Date: Tue, 12 May 1998 16:05:13 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

MC23 escreveu:
>
>
> >I decided to come up with two force totems called Gluttony and craze.You can
> >guess what those totems do.
>
> Why not the twins Desire and Despair and maybe the rest of the
> Endless<tm>? At least that's a good is a good source to pattern totems
> based on concepts. I wouldn't do it but there you go.


If any of you wants to see the Lumini post, it's more or less like
the things
you're discussing. If you want the file, ask me and I'll send them in
private.

Ubiratan
=========================================================================
Date: Wed, 13 May 1998 00:05:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Sex and the single shadowrunner?
In-Reply-To: <199805121900.OAA15566@*****.interkan.net>
MIME-Version: 1.0
Content-Type: text/plain

At 12-Mai-98 wrote Nexx:

>Just to branch this subject off in a completely different direction, has
>anyone had any characters who were married?

Not yet but it looks like a somewhat strange marriage is building up...
A cat shapeshifter former cat spirit a Immortal, me as Succubus ghost
all three female and a normal elf :)
--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 00:11:33 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805122011.NAA16825@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: text/plain

At 12-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:



>In short, if you do Deadly damage to a creature regenerates, he is either
>dead, or will be just splendid in under three seconds. No "suspended
>regeneration". This may not make sense if you think they should have
>damage over flow, but that's how the rules read.

It makes sense when you recall that NPCs don`t have overflow and the power
was intended for NPCs at first.
Since I use in my game overflow for NPCs too, I don`t see why I shouldn`t,
the power has to be slightly altered in the stated way that just the regen
fails to
heal and the creature is normaly dying like anybody else.




--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Tue, 12 May 1998 15:16:51 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Thomas Berman <gametheory@***********.COM>
Subject: Best Modules
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

What do y'all think the best Modules are? I mean, they're great for =
those meetings when your own run gets finished sooner than expected and =
the players want more. Take all factors into consideration, including =
the ease of SR1 - SR2 conversion... Plot is definitely considered more =
important than prolific firefights (for me, anyway)...

---
Tom Berman
gametheory@***********.com
http://www.pipeline.com/~nylar
-----------------------------------------
"Enqueue, Dequeue, Fuqueue." -- Sophmoric Humor courtesy of the =
Harvard-Westlake AP Computer Science AB class
=========================================================================
Date: Tue, 12 May 1998 18:15:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Thompson wrote;

> Frankly, I'm tired of the stifling of ideas and the incessant
>arguments that arise from the use of the term munchkin.

I've never liked that the list could never agree on it's definintion. For
example, I violently disagree that being able to roleplay is a
disqualifier for it.

> I feel that an idea in and of itself is merely an idea. It can be an
>unbalancing one, or a good one. It can violate rules, or merely exist as
>an interpretation of the rules. A munchkin is a person who role-plays
>poorly. They break rules solely to gain power for the character, etc etc.
>Just because a person wants to explore an idea beyond the rules does not
>make them a munchkin.

Yet again, poor to no roleplaying is a stereotype but not a catch
all. The ideas themselves and their approach does give great insight into
though.

> Further, we have for the most part never played with any of the other list
>members. Some are in the same groups, and some play at cons or over IRC,
>but the majority have not had any gaming experience with more than one or
>two others. We frankly don't know what kind of role-players are on this
>list, and therefore we can't make any statement about how any individual
>poster games.

But we do have an idea by what they post. They are more than welcome
to correct our opinion.

> Therefore, I move that the FAQ be modified so that it includes a statement
>barring attacks on members of this list, rather than their ideas. Accusing
>others of being munchkinous based solely on a knowledge of their ideas for
>the game, rather than how they actually play the game makes no sense.
>Attacks on ideas are perfectly valid, discuss rules, discuss game balance,
>say that the idea has no place in SR, but don't assume that the person
>behind the idea is a poor roleplayer, even if the idea is overpowered.
>Attacking people only upsets, and it obscures the discussion of the ideas,
>which is why I think we are all here.

I didn't know the FAQ permitted or encouraged personal attacks.
Seriously though, it is proper nettiquette not to but it will still
happen. A rule banning it won't stop it from happening.

> I personally would like to hear more outrageous and interesting and even
>unacceptable ideas rather than simply grind through the standard
>conservative boring posts. If I'm alone, then I guess I'll just leave, but
>does this list have to be a bastion of conservatism and stifle creativity
>with labeling?

When it comes to gaming I am very conservative towards game rules
and background and I don't think that has ever stifled my creativity. I
do want to hear interesting ideas and outrageous ideas can be passed over
easily enough. Unacceptable ideas I try to answer on why they shouldn't
exist. I will admit I almost veiw them as an attack on this game I've
come to love so much. And I have even started flame wars because of such
things.

-MC23, who is just waiting for the right moment to flame Gurth again-
"Ooh he's so nice and he's isn't even smug about it. I hate him so."
=========================================================================
Date: Tue, 12 May 1998 18:21:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Enchanter Adepts? (was Re: Talismongering)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/11/98 2:08:26 AM US Eastern Standard Time,
nesius@******.COM writes:

> On another note, I have a question about Enchanter Adepts. It's my
> understanding
> that Adepts cannot asense. Yet that is a necessary ability for Enchanters.
> So like, what gives? Was this a big FASA brain fart or what?
>
By the Book, no the average "non-shamanic" "non-elemental" adept
cannot
assense, hence, Enchanter, Sorceror, Conjuror, and Physical Adepts cannot
assense upon -basic- design. If a PAD buys Astral perception, then yes, they
can use such talents, but again, by the book, cannot perform Astral
Projection.

Of course, you make a house ruling to correct or alter the situation, as per
your own POV.

Is this one of FASA's many "Brain Farts"...??? Yes, I personally think so.

-K
=========================================================================
Date: Tue, 12 May 1998 18:22:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Enchanter Adepts? (was Re: Talismongering)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/11/98 1:54:28 PM US Eastern Standard Time,
mc23@**********.COM writes:

> >On another note, I have a question about Enchanter Adepts. It's my
> >understanding
> >that Adepts cannot asense. Yet that is a necessary ability for
Enchanters.
> >So like, what gives? Was this a big FASA brain fart or what?
>
> Why does enchanting require astral sight? And where did FASA publish
> an Enchanter Adept? Don't blame FASA for a house rule.
>
Enchanter Adept is NOT a House Rule, it is a mentioned facet of the game
mechanics in the BBB (first or second ed, i don't know exactly...it also
mentions a bit somewhere in one of the Grimoire's or Awakenings...it was more
of an "example" given then yes, any kind of "category adept" can be
created
within SR's magic system, and nothing more.

-I- just ran with it...

-K
=========================================================================
Date: Tue, 12 May 1998 15:12:03 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: hello
In-Reply-To: <19980512193410.7949.qmail@*******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> hello everyone!!!
> just a quick hi!!. i have been here before but it has been awhile so
> howdy and i hope to hear lots of interesting things happening here.
> cya

Welcome back..Everything is just as silly around here as it ever
was.. ;)
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Tue, 12 May 1998 18:22:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Best Modules
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Thomas Berman wrote;

>What do y'all think the best Modules are? I mean, they're great for those
>meetings when your own run gets finished sooner than expected and the
>players want more. Take all factors into consideration, including the ease
>of SR1 - SR2 conversion... Plot is definitely considered more important
>than prolific firefights (for me, anyway)...

Tomb of Horrors but I never translated it into Shadowrun.
B>]#

As for Shadowrun modules I just buy them to pick out ideas, I've
never ran any of them. The games I run are more like premeditative
winging it. Books don't mesh well with that.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I swear to tell
the Truth, the partial Truth, or something like the Truth.

I am MC23
=========================================================================
Date: Tue, 12 May 1998 18:25:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Auras
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/11/98 4:15:15 PM US Eastern Standard Time, qmilton@**.NET
writes:

> Heh. You mean I'm not the only one who's heard of Kirlian
> photography? :)
>
> Pantherr
>
Nope Panther, it's an -Old- -Sore- topic to many on this list....

-K
=========================================================================
Date: Tue, 12 May 1998 15:20:20 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
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----------
> From: Barbie <barbie@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Tuesday, May 12, 1998 4:11 PM
>
> At 12-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:
>
>
>
> >In short, if you do Deadly damage to a creature regenerates, he is
either
> >dead, or will be just splendid in under three seconds. No "suspended
> >regeneration". This may not make sense if you think they should have
> >damage over flow, but that's how the rules read.
>
> It makes sense when you recall that NPCs don`t have overflow and the
power
> was intended for NPCs at first.
> Since I use in my game overflow for NPCs too, I don`t see why I
shouldn`t,
> the power has to be slightly altered in the stated way that just the
regen
> fails to
> heal and the creature is normaly dying like anybody else.
>

NPCs don't have overflow...? I usually let them have overflow. Dunno if
that follows the rules, but that's what I do. In fact, when i was GMing,
my players sorta insisted on it... kept torture victims alive longer. I
guess for me, I'd say that the normal rule is in effect, plus if they
overflow more boxes than they have body before they regenerate, they die,
no roll. That's just me, though. Otherwise I think it'd be too nutty,
especially in the hands of players. I haven't read the treatment of it in
the Shadowrun Companion, though, so they might have made modifications.

This does remind me of an ongoing, er, discussion in our group:
What do you consider the Deadly damage of much renown to be? Is it someone
who has been worked down to deadly damage by repeated hits, or someone who
receives one big deadly damage whack.
=========================================================================
Date: Tue, 12 May 1998 15:23:14 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Seattle?
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Mildly OT, but are there any other people from the Seattle area on here?
Private email would probably be the most wise. Thanks.
=========================================================================
Date: Tue, 12 May 1998 18:24:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: smugglers?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/11/98 3:52:10 PM US Eastern Standard Time,
alexia_silverstein@*****.COM writes:

> ---"Jeremy \"Bolthy\" Zimmerman"
> <snip>
> > Has anyone run a campaign about people who are smugglers rather than
> > Shadowrunners? I don't mean like in Cyberpirates... I mean like
> people who
> > run trucks through CFS, or t-bird runs through Denver. It doesn't
> seem
> > like something that's really covered in the books, unless you were
> to tweak
> > the cyberpirate stuff a bit. Just an idea.
>
Well, we did have "Herc" (once known as "Hawk") start out as a
"T-Bird"
smuggler through the Denver/Sioux/Salish tribal areas. It was more background
stuff really, but occasionally stuff got used.

-K
=========================================================================
Date: Tue, 12 May 1998 18:26:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Motion
In-Reply-To: <3.0.32.19980512174036.0071d10c@********.mail.yale.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

*sigh*

Is this what it's come down to? This sort of silliness?

Generally we do avoid making any kind of reference to the individuals
behind posts. There are, as usual, exceptions. There are usually
relatively reasonable explanations for these exceptions also.

A munchkin is usually defined not simply as someone that is a
poor-roleplayer. Concepts and ideas *can* be labeled munchkinous.

A big part of it all is the presentation of the ideas. Keith is a good guy
and has a good head on his shoulders, but I would consider his
game/campaign to be munchkinous. But he knows that people like me have
those opinions about his version of SR and has generally been excellent
about separating FASA canon from his own house rules. He's never tried to
fob lame ideas at us. When working with the list, he's generally tried to
stay within what is FASA canon for SR. He's also far more reasonable when
he's wrong and doesn't react with bitter sarcasm.

Demo 3, as I read the two posts from him, had a much different attitude. I
distinctly got the impression he hadn't placed his concept up for judging
so much as approval. My impression. Keith has never done that to my
knowledge.

That's why I don't have a problem with Keith's wild hair ideas, but I have
a problem with Demo 3's. This isn't a highly conservative list, always
eager to smash a new idea.

As long as Keith and other folks like Wyrmy are around, this list will
always have some very bizarre and out there ideas. Other like James
Ojaste, David Buehrer, Nexx and others sometimes have oddball concepts.
Others of us prefer to play our games as close and as tight with FASA
cannon and intent, and interpret rules not to what we want, but to what we
believe FASA intended. I for one try to run a very tight ship, with a
minimum of house rules and other assorted oddities. But that's my game.

If Demo 3 wants to use his flesh hurling concept in his own game, I can't
stop him. I won't stop him, because it's his game and he's free to do with
it what he will. I wouldn't ever play in that game, but no one is forcing
me to either.

In other words, I vote against your motion. The FAQ doesn't need anything
like that added to it.

-E

otherwise known as Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Tue, 12 May 1998 15:30:48 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Thomas Berman <gametheory@***********.COM>
Subject: Re: Radiation and Magic
MIME-Version: 1.0
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> From: Wafflemeisters <evamarie@**********.net>


Don't know if this helps or what, but I've been reading a bit of Target:
UCAS at the same time as by digging through cyberpirates, and in Chicago
there are apparently areas of decreased magic that randomly appear as a
result of the mana-draining effects of the bacteria they used. I =
haven't
really looked at the rules for it too much, but it seems that magic has
little to no effect in those areas, and anyone attempting something =
astral
in there takes damage. Those who spend prolonged time in those areas go
ape-drek. Struck me as being a subdued version of what happens in fovae =
or
in space. No radiation, though.
----------

I was under the impression that all the stuff in Chicago was the same =
as the foveae... I mean, it's been apparent that since Aztlan that if =
you mess with Magic in "vulgar" ways (a la M:tA), it does wierd stuff to =
mana.


---
Tom Berman
gametheory@***********.com
http://www.pipeline.com/~nylar
-----------------------------------------
"Enqueue, Dequeue, Fuqueue." -- Sophmoric Humor courtesy of the =
Harvard-Westlake AP Computer Science AB class

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=========================================================================
Date: Tue, 12 May 1998 18:35:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Radiation and Magic
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/11/98 7:25:24 PM US Eastern Standard Time,
wordman@*****PT.COM writes:

> Mongoose wrote:
> > IIRC, cosmic rays are just very high energy free electrons.
>
> Last I heard, cosmic rays are _protons_ moving near the speed of light.
>
> Wordman
>
Actually, I thought they were emission energies of various types, protons
being but one of them. Charged Particles of varying energy/matter and all
that sort of thing....

-K
=========================================================================
Date: Tue, 12 May 1998 18:34:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Thompson wrote;

>David Buehrer wrote;
>>I'll admit that I haven't been following this thread to closely, but
>>this post caught my attention.

>Funny that you jump in not when the personal attacks were made, but when
>some of us questioned those attacks. I would think it would be more
>effective if GridSec instead tried to disuade people from insulting others,
>which was the intent behind my earlier post, Subject: Motion.

I've condensed it so you can catch it this time.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Say what you mean, and say it mean!"
-Scraping Foetus off the Wheel, Ramrod

I am MC23
=========================================================================
Date: Tue, 12 May 1998 15:44:18 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Thomas Berman <gametheory@***********.COM>
Subject: Mana Pollution [was RE: Radiation and Magic]
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: quoted-printable

> From: Wafflemeisters <evamarie@**********.net>


Don't know if this helps or what, but I've been reading a bit of Target:
UCAS at the same time as by digging through cyberpirates, and in Chicago
there are apparently areas of decreased magic that randomly appear as a
result of the mana-draining effects of the bacteria they used. I =
haven't
really looked at the rules for it too much, but it seems that magic has
little to no effect in those areas, and anyone attempting something =
astral
in there takes damage. Those who spend prolonged time in those areas go
ape-drek. Struck me as being a subdued version of what happens in fovae =
or
in space. No radiation, though.
----------

I was under the impression that all the stuff in Chicago was the same =
as the foveae... I mean, it's been apparent that since Aztlan that if =
you mess with Magic in "vulgar" ways (a la M:tA), it does wierd stuff to =
mana.


---
Tom Berman
gametheory@***********.com
http://www.pipeline.com/~nylar
-----------------------------------------
"Enqueue, Dequeue, Fuqueue." -- Sophmoric Humor courtesy of the =
Harvard-Westlake AP Computer Science AB class
=========================================================================
Date: Tue, 12 May 1998 18:40:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: be reasonable
In-Reply-To: <3.0.32.19980512172707.0071d10c@********.mail.yale.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:27 PM 5/12/98 -0400, you wrote:

>>But I'm not going to put up with this nonsense anymore. And so I am
>>removing myself from this conversation and unilaterally deleting these
>>topics before I read them. I'll also be kill-filling Demosthenes 3 to save
>>myself any further aggravation. I'll keep myself content with having
>>rational discussions with knowledgeable non-munchkinous individuals such as
>>MC23, Gurth, David Buehrer and the newly rechristened Tim Kerber.
>
> Why cut yourself off, Demosthenes 3 obviously has new and
different ideas.
> If you hate them, keep that opinion to yourself, but how do you know
>whether or not the next one will catch your fancy. Forget the rules and
>labels like munchkin for a while, and remember this is a game and involves
>imagination more than anything else. Or don't, it's up to you.

Different subject header there...

Anyway, I'm removing myself from the situation because while I can be very
rational and calm and try hard to maintain some semblance of that. But I'm
also something of a hothead. I have little patience for certain things and
I very often have little problem with voicing my objections.

So for the good of the list, more than anything else, I'm removing myself
from the situation. I agree with MC23; this is on the verge of a flame
war. So I'm backing out and doing my part to prevent that, since my
arrogance, attitude, and willingness to voice my opinions could push things
over the edge.

It's as simple as that.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 13 May 1998 00:34:16 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805121941.AA10050@*****.scri.fsu.edu>
MIME-Version: 1.0
Content-Type: text/plain

At 12-Mai-98 wrote Lehlan Decker:


>I've been staying out of this argument, but I suppose I'll comment.
>Ultimately, I don't let have shapers or vampires have cyberware for game
>balance. They are powerful enough and there is no direct drawback for them
>unless they are also magicians. But I digress....
>I interpret regeneration (the power) to be based on the astral template
>(true self), of the shapeshifter. This is how it knows to reject cyberware.
>No matter what the body says, the template is wrong.

Exactly, and to let a regenerating creature have cyberware you have to
alter the astral template to incorporate this chages.




--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Tue, 12 May 1998 17:25:35 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Cyberware and Regeneration

On Tue, 12 May 1998 13:07:09 -0700 "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM> writes:
>----------
>> From: David Buehrer <dbuehrer@******.CARL.ORG>
>> Jeremy \"Bolthy\" Zimmerman wrote:
>> / > From: David Buehrer <dbuehrer@******.CARL.ORG>
>> / > Cobra wrote:
>> / > / 1/ You can't be hospitalized because regeneration power is much
too
>> / > / powerful.

>> / > Actually, it could be done. You'd just have to keep slicing and
dicing
>> / > until the patient's regeneration failed.

>> / Typically that means that they are dead. =) YMMV, though.

>> Regeneration can fail if the person takes a Deadly wound. A Deadly
>> wound does not equal death.
>>
>> In the controlled environment of a hospital it is possible to do
>> enough "damage" to a person to kill him while keeping him alive using
>> machines to take the place of organ functions. It might also be
>> possible in SR to actively lower the temperature of a patient to a
>> point where the cells "suspend" their activitity, thus preventing
>> regeneration during surgery.

>"The being cannot be killed by wounds except when the damage injures the
>spine or brain. Check for this type of damage whenever the being takes
a
>Deadly wound or its cumulative wounds take it down. Roll 1d6. A result
of
>1 indicates that the being IS, INDEED, DEAD (emphasis mine).
>Otherwise, wounds still hurt being, giving penalties to actions as for
normal
>characters, but if the wounds do not cause death, THE WOUNDS VANISH AT
THE
>BEGINNING OF THE NEXT COMBAT TURN (again, my emphasis).
>
>"Damage from weapons that cause massive tissue damage (fire, explosion,
and
>so on) will also kill on a 1d6 die roll result of 1 or 2."
>
>-BBB, p. 219
>
>In short, if you do Deadly damage to a creature regenerates, he is
either
>dead, or will be just splendid in under three seconds. No suspended
>regeneration". This may not make sense if you think they should have
damage >over flow, but that's how the rules read. Cold temperatures
might
>slow the function, but that's a personal call that I don't believe is
covered. > Either way, it is only slowed, but I would not consider it
stopped, and it >will still be a wound that will heal later and cause
problems as it tries to >force the cyber out.

I believe by dead the BBB meant dying, however once the regenerating
critter was stabalized, the regeneration would kick back in (IMO). I
believe the lowering temperature to halt the regeneration would work...
however, would the docs still be able to operate?

>> I can think of many other ways to work around the regeneration power
>> to perform surgery on someone, from using drugs to repress the power,
>> to using magic.

>I covered the drugs one. Magic is also pretty likely, and I hadn't
thought
>to include it in my analysis.

>> Given the options available in SR I believe that it would be possible
to
>> perform surgery on a patient with regeneration.

>I disagree, but ultimately it's your call, I guess.

>> / IMHO, though, even if it was weakened enough to keep a wound open
and
>> / stick a piece of cyberware in there, it would then make a forcible
attempt
>> / to try and close up the wound once the energy was restored and try
to
>> / remove the offending object from the body, much like I imagine it
would do
>> / if it got shot.

>> Why would a regenerator reject something that a normal person
>> wouldn't? Today we can make implants that the human body will
>> accept: titanium hip ball/socket joints, plastic knees, pace makers,
>> steel pins and screws used to hold shattered bones together, etc.
>> The cyberware of SR meets the same conditions. They are made of
>> materials that a person's immune system will not recognize as a
>> foreign object and will blithly ignore.

>Given that regeners heal differently than a normal person, I'd say yes.
I
>don't know to emphasize that any more. They are not normal people.
They
>heal very differently. You gouge out a person's eye, that person no
longer
>has an eye. Forever and ever if he doesn't receive the benefits of
>advanced cloning methods. You gouge a regener's eye out, it will
attempt
>to regrow the eye. If something is in the spot where that eye is at, it
>will attempt to either push it out, or regrow the eye around it in a
fairly
>painful fashion. You rip a normal person's arm off, he will have no arm
>forever and ever. You rip a regener's arm off, and his body will
attempt
>to regrow it, and force anything out of the way in order to accomplish
it.

hmmmmm... I think the regener's rejection of cyber is just something FASA
stuck in to keep you from running into say a Vampire with wired 3 (for
total of +5D6 Ini) I can understand if they did it maintain balance, but
it would be nice if they could acheive the same effect (balanced game)
with out resort to "it's just so" (which they didn't to do, but kinda
came close to :) IMO, the cyber would block the regeneration of the eye
in your example, but it is really hard to say ... are there any RL
examples of regeneration? I know of lizards regrowing their tails, but
none others ... It might help to look to see how any of these specimems
regenerate when the regeneration is blocked (no, I'm not recommending
anybody experiment, but if anybody has any knowledge on the matter,
please share :)

<SNIP rest>

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Tue, 12 May 1998 18:55:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>In other words, I vote against your motion. The FAQ doesn't need anything
>like that added to it.

A vote against common courtesy and decency. Logged as such.

--DT
=========================================================================
Date: Wed, 13 May 1998 08:53:21 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

David Buehrer writes:
>Actually, it could be done. You'd just have to keep slicing and dicing
>until the patient's regeneration failed.


Or use a weapon that the 'patient' is allergic to... such wounds don't
regenerate.

>Here's my take on the subject.
>
>Cyberware could theoretically be installed in a person/creature with
>regeneration. As I stated above the actual instalation is possible,
>difficult, but possible.
>
>Once it's installed I don't think that regeneration would reject the
>cyberware. Cyberware doesn't cause damage to it's owner. The
>regeneration power is only effective against damage caused to the
>person/creature.
>
>After installation the regeneration power would heal the damage
>caused by the surgery, but it shouldn't reject the cyberware.


Hmm... okay. Here's the scenario: My regenerating PC goes in and says "Hey,
mister doc, gimme a cyberarm!". The doc says okay, lops off the arm, puts
the cyber in, and pushes the PC off the table and out the door. On the other
side of the door, the regeneration power says "Hey, I don't have an arm
anymore", waits for the base damage (caused by the allergic substance) to
heal, then starts regrowing the arm. That's going to cause real problems for
the cyberarm that's already there.

Ditto datajack (there's a hole in your head, for Dog's sake!), ditto _all_
forms of cyber. Ditto bioware, even, as the regenerative cells would be far
more aggressive and would drive off the (non-regenerative) bioware.

As I stated in an earlier post, the only way you could _keep_ cyber in a
regenerating being would be to coat all the connections to the flesh in a
substance the 'patient' is allergic to. And that would cause severe and
constant pain to the 'patient'. And I'm yet to see someone dispute the
reasoning presented in that earlier post, except for Barbie who pointed out
that I'd overlooked cybermancy. (Of course, you're welcome to do so... :)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 12 May 1998 15:54:52 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: smugglers?
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Ereskanti <Ereskanti@***.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: smugglers?
> Date: Tuesday, May 12, 1998 3:24 PM
>
> Well, we did have "Herc" (once known as "Hawk") start out as a
"T-Bird"
> smuggler through the Denver/Sioux/Salish tribal areas. It was more
background
> stuff really, but occasionally stuff got used.
>

You know, that reminds me of something I was sorta wondering last night
while perusing the R2 (I start a lot of my posts like this, don't I?):

Has anyone ever actually had their character purchase a T-Bird? I thought
I'd just take the engine and the chassis, without any options, and see how
much it would cost. I think I almost lost control of my bowels when I
realized it would be well over a million nuyen. I mean, I think I may be
safer saving up for that beta grade VCR-3 than to get a T-Bird. I'm
surprised there are any smugglers who use a t-bird. =T
=========================================================================
Date: Tue, 12 May 1998 18:58:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Well, here he is.
In-Reply-To: <199805121946.PAA20269@*******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:44 PM 5/12/98 -0400, you wrote:
>Once upon a time, Erik Jameson wrote;
>
>>I'm somewhat shocked that more people haven't heard of The Endless. Maybe
>>that's another old-timer thing, eh MC23?
>
> I hope not! If everything I know turns out to be an old-timer
>thing...
>B>P# bleagh

Hey, it happens. Just seeing if I could get a reaction out of you though...

I am surprised that at first blush it doesn't look like many people caught
The Endless reference. Seems like a graphic novel/comic book that would be
terribly popular with RPGers, at least those old enough/mature enough to
understand the books.

>>The Endless included Death, Destiny, Despair, Desire, Destruction(War), and
>>Dream. I probably missed a few in there.
>
>Delirium, who used to be Delight.

That's right, the one that looks a lot like Tori Amos sometimes. I think
she even quotes song lyrics from Tori even.

Erik J.

I'm not addicted to nicotine patches. And I'm not a cornflake boy either.
Well, okay, maybe I am.
=========================================================================
Date: Tue, 12 May 1998 17:58:22 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: RM Tarot Mage in SR

OK, I to port RM's Tarot Mage into SR (MC 23: :P~ ) so here's my first
attempt:

First a Tarot Mage must have enchanting skill and must create the
following items (fetishes):
A Sword (which can also be a Weapon Focus, and/or Spell Focus)
A Cup (which can also a Spell Focus)
A Rod (which can also a Power focus, and/or Spell Focus
A Pentacle (which can also a Spell Focus)
A Tarot Deck (which can also a Spell focus/Spirit Focus)

All of the Tarot Mage's Spells are cast with Reusable Fetishes
(self-made):
Tarot Deck (Detection Spells)
Sword (Most Combat Spells/Damaging Manipulations with the
Wind-based/related Elemental Effects)
Cup (Heath Spells / Spells with Water-based/related Elemental Effects)
Rod (Manipulation Spells / Spells with Fire-based/related Elemental
Effects)
Pentacle (Illusion Spells / Spells with Earth-based/related Elemental
Effects)
[These last 2, I'm not so sure of ...]

The problem is what kind of spirits do Tarot Mages Summon? Elementals
and Spirits of Man both seem very aprropriate ...They might also get a
bonus (+2D) to conjuring advisors (from NAGEE, IIRC).

They would most likely maintain libraries as per Mages...

Whadya think?
Like or dislike/Fits with SR or not?

D.Ghost
(aka Pixel, Tantrum)
Btw, Tarot Mages are from RM companion VII

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 12 May 1998 19:10:42 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <qmilton@**.NET>
Subject: Re: Sex and the single shadowrunner?
In-Reply-To: <199805121900.OAA15566@*****.interkan.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

-----BEGIN PGP SIGNED MESSAGE-----

> Just to branch this subject off in a completely different direction,
> has anyone had any characters who were married?

Yep. Arianna (currently my main character) is married to Katie, a
female bisexual cat shapeshifter, and it seems we're going to be
adding a Carib pirate and a ghost to the mix in the near
future.....the ghost is a former teammate who died (you know who you
are ;) ) while pregnant......

Ari and Katie just (last night's game, AAMOF) performed an odd and
lengthy ritual to transfer the ghost fetuses into their wombs and get
pregnant (Katie was luckily in heat :P ).....

Anyway, any thoughts on how a four-way marriage like that would work?

Pantherr

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=/J62
-----END PGP SIGNATURE-----
death becomes us all in the end, ror some sooner than for others
=========================================================================
Date: Tue, 12 May 1998 19:14:29 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <qmilton@**.NET>
Subject: Re: Radiation and Magic
In-Reply-To: <01BD7DBA.F0E265C0@************.dialup.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

-----BEGIN PGP SIGNED MESSAGE-----

> Don't know if this helps or what, but I've been reading a bit of
> Target: UCAS at the same time as by digging through cyberpirates,
> and in Chicago there are apparently areas of decreased magic that....

What's with the attachment on this post?

Pantherr

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Version: 2.6

iQBVAwUBNVitoXjkRhTf/MMxAQGzbQH/dzSlXKGRF+ZqhJTnBdcBLTr/PcKAbPf9
m3TkWPV8NC9cl42U5tCyrKMAhUjdkG/QWBLLDx52K0cLpwFRjU9+AQ==
zl0
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death becomes us all in the end, ror some sooner than for others
=========================================================================
Date: Tue, 12 May 1998 17:29:33 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

David Thompson wrote:

> >In other words, I vote against your motion. The FAQ doesn't need anything
> >like that added to it.

> A vote against common courtesy and decency. Logged as such.

No: a vote against unnecessary rules. David -- this *really* struck me
as a provocation.


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Tue, 12 May 1998 16:13:47 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Radiation and Magic
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Pantherr <qmilton@**.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Radiation and Magic
> Date: Tuesday, May 12, 1998 12:14 PM
>
> -----BEGIN PGP SIGNED MESSAGE-----
>
> > Don't know if this helps or what, but I've been reading a bit of
> > Target: UCAS at the same time as by digging through cyberpirates,
> > and in Chicago there are apparently areas of decreased magic that....
>
> What's with the attachment on this post?
>

There was an attatchment? There shouldn't have been... I've never had
anyone comment on that before... Weird. Did anyone else see this?
=========================================================================
Date: Wed, 13 May 1998 00:23:10 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805121237.OAA04805@***.uio.no> from "Fade" at May 12,
98 02:37:44 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Fade hastily scribble thusly...
|That implies that paying essence for something does not make it
|part of the aura, whatever implications that has. But then what about
|why you can cast spells through cybereyes? Why one thing and not the
|other?

Irrelevant point. Sorry.
You don't need eyes to see on the astral.
There are several blind PC/NPC mages who use astral perseption to see.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 00:25:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <ab640e81.35585798@***.com> from "Ereskanti" at May 12,
98 10:07:18 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

HEY!

You missed me!
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 00:29:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <3.0.32.19980512121231.0071b89c@********.mail.yale.edu> from
"David Thompson" at May 12, 98 12:12:32 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did David Thompson hastily scribble thusly...
|I buy all that, especially about essence loss and cyberware, and it
|becoming integrated into your aura. The question then is: if a
|shapeshifter is in human form, and has cyberware installed (and it is clear
|this is possible), do they not lose any essence. When they transform back
|to animal form, it is canon that the cyberware is rejected. Do they lose
|essence and get it back, or never lose the essence, or lose the essence and
|reject the cyberware anyway.

1> Yes. They lose essence.
2> No, they're stuck forever in the form they had the cyber implanted in.
(They lose their shifter powers)

Or at least, that's what somoene on the list's said a few times over the
years.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 01:28:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805122224.PAA06251@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: text/plain

At 12-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:



>NPCs don't have overflow...? I usually let them have overflow. Dunno if
>that follows the rules, but that's what I do. In fact, when i was GMing,
>my players sorta insisted on it... kept torture victims alive longer. I
>guess for me, I'd say that the normal rule is in effect, plus if they
>overflow more boxes than they have body before they regenerate, they die,
>no roll. That's just me, though. Otherwise I think it'd be too nutty,
>especially in the hands of players. I haven't read the treatment of it in
>the Shadowrun Companion, though, so they might have made modifications.

Exactly like me :)

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 09:27:35 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: smugglers?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Jeremey "Bolthy" Zimmerman writes:
>You know, that reminds me of something I was sorta wondering last night
>while perusing the R2 (I start a lot of my posts like this, don't I?):
>
>Has anyone ever actually had their character purchase a T-Bird? I thought
>I'd just take the engine and the chassis, without any options, and see how
>much it would cost. I think I almost lost control of my bowels when I
>realized it would be well over a million nuyen. I mean, I think I may be
>safer saving up for that beta grade VCR-3 than to get a T-Bird. I'm
>surprised there are any smugglers who use a t-bird. =T


You've just stumbled on the best kept secret in SR smuggling: either most
smugglers have stolen T-Birds, or their operation is bankrolled from
somewhere.

Personally, I have the Mafia controlling much of the smuggling in North
America, with the Yak having a large slice of the market for Seattle and Cal
Free State, the Carib League having a lot of the market in and around
Florida, and various Amerindian crime groups assisting the Mafia elsewhere.
Most smugglers are 'independent' in that the Mafia puts up the money to get
the T-Bird as a loan (with large repayments out of the profit from each
smuggling run), with a few where the Mob actually runs it.

The scene is fairly neat for the Mafia: They are usually the suppliers and
purchasers of the contraband (at least at the wholesale level), and this way
they get cheaper-than-usual transportation as well.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 00:34:10 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Well, here he is.
In-Reply-To: <19980512165021.16581.qmail@*******.com> from "Matthew
Waddilove"
at May 12, 98 09:50:21 am
MIME-Version: 1.0
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And verily, did Matthew Waddilove hastily scribble thusly...
|Maybe, I don't know what the Passions are, I assume greek mythological
|figures.

Earthdawn "gods" actually.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 12 May 1998 19:35:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NEWSHADOW <NEWSHADOW@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-05-12 19:01:20 EDT, David Thompson writes:

> A vote against common courtesy and decency. Logged as such.

<soapbox>
I've been reading the posts made along the subject lines that led to this
motion, and have preatty much stayed out, not wanting to throw kindling on the
embers, but with that last comment you made, you seem to be the one showing a
lack of common courtesy. I won't say decency because that word carries a
little more weight behind it. If you don't like a persons vote keep quiet
about it. Don't take everything as a personal affront to you just because you
posted it.

And I'd agree with Eric J. on the point that the list doesn't really need
anything added. IMO the list members have a way of keeping themselves
courteous most of the time. If things get out of hand, just roll with the
punches. Nobody here responds with the intention of hurting somebody's
feelings, it just comes out that way at times.

I'll get off my soapbox now. :)

</soapbox>

Shadow
http://www.geocities.com/TimesSquare/Arena/6852/index.html
=========================================================================
Date: Tue, 12 May 1998 16:32:59 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Alfredo B Alves <dghost@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Tuesday, May 12, 1998 3:25 PM
>
> >In short, if you do Deadly damage to a creature regenerates, he is
> either
> >dead, or will be just splendid in under three seconds. No suspended
> >regeneration". This may not make sense if you think they should have
> damage >over flow, but that's how the rules read. Cold temperatures
> might
> >slow the function, but that's a personal call that I don't believe is
> covered. > Either way, it is only slowed, but I would not consider it
> stopped, and it >will still be a wound that will heal later and cause
> problems as it tries to >force the cyber out.
>
> I believe by dead the BBB meant dying, however once the regenerating
> critter was stabalized, the regeneration would kick back in (IMO). I

I suppose you can interpret it that way. I tend to take it quite
literally, but each person's campaign is different. I'll try not to
nitpick over something like interpretation. The thing about serious damage
to the brain seems to indicate that they are quite, quite dead. At best
spinal damage might mean they live, but are unable to send the nerve
impulses to the rest of the body to tell it to grow. So if it lives, it
will be quite messed up. Brain damaged and/or paralyzed.


> believe the lowering temperature to halt the regeneration would work...
> however, would the docs still be able to operate?
>

If they could keep from shivering. ;)

>
> hmmmmm... I think the regener's rejection of cyber is just something FASA
> stuck in to keep you from running into say a Vampire with wired 3 (for
> total of +5D6 Ini) I can understand if they did it maintain balance, but
> it would be nice if they could acheive the same effect (balanced game)
> with out resort to "it's just so" (which they didn't to do, but kinda
> came close to :) IMO, the cyber would block the regeneration of the eye
> in your example, but it is really hard to say ... are there any RL
> examples of regeneration? I know of lizards regrowing their tails, but
> none others ... It might help to look to see how any of these specimems
> regenerate when the regeneration is blocked (no, I'm not recommending
> anybody experiment, but if anybody has any knowledge on the matter,
> please share :)
>

I believe starfish are able to regenerate missing limbs, even forming two
starfish if you chop it right. Crabs will regrow missing claws and legs,
IIRC. None of them can do it in under three seconds, I don't think. When
your body grows bits back that fast, I think the correct term for anything
block said growth would be, in a word, excrutiating. The thought occured
to me that if there was a relatively non-invasive bit o' cyberware, rather
than something like cyberwires, it would be a bit more feasible, but still
a little uncomfortable. I'm at a loss to think of many things that would
fit under that catagory. Boosted reflexes, maybe. MBW, if you did it
right. Maybe. Bone lacing? It would still be a bit uncomfortable, so
even if you were to allow them to get cyberware in somehow without a
continued handicap to their regeneration, I'd say they'd get a modifier as
though injured.

Granted, this seems to make the assumption that regeneration regrows back
bits, rather than just accelerated healing. That seems to be a big crux on
this discussion.
=========================================================================
Date: Tue, 12 May 1998 17:38:54 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Motion
In-Reply-To: <3.0.32.19980512174036.0071d10c@********.mail.yale.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 17:40 12/05/98 -0400, you wrote:
> Frankly, I'm tired of the stifling of ideas and the incessant
arguments
>that arise from the use of the term munchkin.

It means something different to everyone. And since nobody can agree on
just what it is, people feel free to use it all willy-nilly.

> Further, we have for the most part never played with any of the
other list
>members. Some are in the same groups, and some play at cons or over IRC,
>but the majority have not had any gaming experience with more than one or
>two others. We frankly don't know what kind of role-players are on this
>list, and therefore we can't make any statement about how any individual
>poster games.

You can make a pretty decent educated guess after reading a bunch of posts
from a person. I think I could hop over to the Netherlands and play in
Gurth's game, and fit in fairly well, as well as in a bunch of the games
running around the globe.

> Therefore, I move that the FAQ be modified so that it includes a
statement
>barring attacks on members of this list, rather than their ideas.

The FAQ already barrs flaming. We don't need more rules and regulations
and red tape.

> I personally would like to hear more outrageous and interesting
and even
>unacceptable ideas rather than simply grind through the standard
>conservative boring posts.

If you think the list is boring, why are you here? I personally don't want
to see a pile of posts that have very little to do with 'standard' SR,
posts that I couldn't use to help improve my game.

>If I'm alone, then I guess I'll just leave, but
>does this list have to be a bastion of conservatism and stifle creativity
>with labeling?

I don't think it is. But people tend to shoot down ridiculous ideas pretty
quick.

-Adam J
Speaking for himself, not as an Admin.
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 00:39:56 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Well, here he is.
In-Reply-To: <001001bd7dc6$4d61e5e0$65aa8bcf@****> from "Katt Freyson" at
May
12, 98 12:52:08 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Katt Freyson hastily scribble thusly...
|
||> From: Nexx Sent: May 12, 1998 11:12 AM
||> Subject: Re: Well, here he is.
|
||> You know, those sound less like totems and more like Passions.
|
| Yes, Questors in SR, what a good idea. Anyone actually worked on that yet?

Well.... One of the passions has shown his ugly mug already.
(Read "Voices from the past" in Harlequin's back.)

I don't really think enough people believe in them at the moment, although
Tyr does seem to have some wierd cults that might be passion cults.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 01:35:17 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: smugglers?
In-Reply-To: <199805122258.PAA12253@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: text/plain

At 12-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:



>Has anyone ever actually had their character purchase a T-Bird? I thought
>I'd just take the engine and the chassis, without any options, and see how
>much it would cost. I think I almost lost control of my bowels when I
>realized it would be well over a million nuyen. I mean, I think I may be
>safer saving up for that beta grade VCR-3 than to get a T-Bird. I'm
>surprised there are any smugglers who use a t-bird. =T

I own a Stonewall actualy...

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Tue, 12 May 1998 19:43:21 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NEWSHADOW <NEWSHADOW@***.COM>
Subject: Re: Seattle?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

You wrote:

>Mildly OT, but are there any other people from the Seattle area on here?
>Private email would probably be the most wise. Thanks.

Sorry about this folks, but I tried to send this off list, but got rejected.
:(

I live in the Greater Seattle area, in a city called Renton, just south of
Seattle itself. One of the closet except Bellevue.

Shadow
http://www.geocities.com/TimesSquare/Arena/6852/index.html
=========================================================================
Date: Tue, 12 May 1998 16:42:32 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: smugglers?
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Robert Watkins <robert.watkins@******.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: smugglers?
> Date: Tuesday, May 12, 1998 4:27 PM
>
> Jeremey "Bolthy" Zimmerman writes:
> >You know, that reminds me of something I was sorta wondering last night
> >while perusing the R2 (I start a lot of my posts like this, don't I?):
> >
> >Has anyone ever actually had their character purchase a T-Bird? I
thought
> >I'd just take the engine and the chassis, without any options, and see
how
> >much it would cost. I think I almost lost control of my bowels when I
> >realized it would be well over a million nuyen. I mean, I think I may
be
> >safer saving up for that beta grade VCR-3 than to get a T-Bird. I'm
> >surprised there are any smugglers who use a t-bird. =T
>
>
> You've just stumbled on the best kept secret in SR smuggling: either most
> smugglers have stolen T-Birds, or their operation is bankrolled from
> somewhere.
>

Okay. I kind figured one, but I hadn't thought of the other. I just
remember the first SR novel I ever read (don't remember the title... )
there was a T-Bird pilot, and he didn't seem like he did either of those.
And I guess I don't know that either of those options really appeal to me
in terms of my own character.

> Personally, I have the Mafia controlling much of the smuggling in North
> America, with the Yak having a large slice of the market for Seattle and
Cal
> Free State, the Carib League having a lot of the market in and around
> Florida, and various Amerindian crime groups assisting the Mafia
elsewhere.
> Most smugglers are 'independent' in that the Mafia puts up the money to
get
> the T-Bird as a loan (with large repayments out of the profit from each
> smuggling run), with a few where the Mob actually runs it.
>
> The scene is fairly neat for the Mafia: They are usually the suppliers
and
> purchasers of the contraband (at least at the wholesale level), and this
way
> they get cheaper-than-usual transportation as well.
>

I really like that... I don't know that I'd be willing to let my rigger get
entangled in the mob... but it does make for some campaign stuff. I guess
I may just have to cack someone off and steal their t-bird.
=========================================================================
Date: Tue, 12 May 1998 16:44:30 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Radiation and Magic
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

<<

----------
From: Thomas Berman <gametheory@***********.COM>
To: SHADOWRN@********.ITRIBE.NET
Subject: Re: Radiation and Magic
Date: Tuesday, May 12, 1998 3:30 PM


> From: Wafflemeisters <evamarie@**********.net>


Don't know if this helps or what, but I've been reading a bit of Target:
UCAS at the same time as by digging through cyberpirates, and in Chicago
there are apparently areas of decreased magic that randomly appear as a
result of the mana-draining effects of the bacteria they used. I haven't
really looked at the rules for it too much, but it seems that magic has
little to no effect in those areas, and anyone attempting something astral
in there takes damage. Those who spend prolonged time in those areas go
ape-drek. Struck me as being a subdued version of what happens in fovae or
in space. No radiation, though.
----------

I was under the impression that all the stuff in Chicago was the
same as the foveae... I mean, it's been apparent that since Aztlan that if
you mess with Magic in "vulgar" ways (a la M:tA), it does wierd stuff to
mana.

>>

Hey... that was my post. *sniff* =)

Anyway, I haven't read the rules for fovae in a while... it struck me that
the dead spots in Chicago were not nearly as severe as fovae in Aztlan...
I'll have to do some reading up to see.
=========================================================================
Date: Tue, 12 May 1998 16:36:33 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: RM Tarot Mage in SR
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Alfredo B Alves <dghost@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: RM Tarot Mage in SR
> Date: Tuesday, May 12, 1998 3:58 PM
>
> OK, I to port RM's Tarot Mage into SR (MC 23: :P~ ) so here's my first
> attempt:
>
<snip>
> The problem is what kind of spirits do Tarot Mages Summon? Elementals
> and Spirits of Man both seem very aprropriate ...They might also get a
> bonus (+2D) to conjuring advisors (from NAGEE, IIRC).
>

The bit at the back of... Dunky's Secrets has a mage who believes that his
magical abilities are gone, but begins to subconsciously summon spirits
that look like the major arcana. You might base it off of that.

> They would most likely maintain libraries as per Mages...
>
> Whadya think?
> Like or dislike/Fits with SR or not?
>

Like it? Yeah, a bit. Fit with SR? Probably about as well as my
Zeitgeists. ;)
=========================================================================
Date: Tue, 12 May 1998 18:39:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Talismongering)

On Tue, 12 May 1998 18:22:50 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/11/98 1:54:28 PM US Eastern Standard Time,
>mc23@**********.COM writes:
>
>> >On another note, I have a question about Enchanter Adepts. It's my
>> >understanding that Adepts cannot asense. Yet that is a necessary
ability >> >for Enchanters.
>> >So like, what gives? Was this a big FASA brain fart or what?

>> Why does enchanting require astral sight? And where did FASA
publish
>> an Enchanter Adept? Don't blame FASA for a house rule.

pg 56 of Awakenings "The only [adepts] that I know of who can [make their
own foci] are those few magical adepts who specialize in enchanting, and
they can do it every bit as well as a mage or shaman."

>Enchanter Adept is NOT a House Rule, it is a mentioned facet of the game
>mechanics in the BBB (first or second ed, i don't know exactly...it also
>mentions a bit somewhere in one of the Grimoire's or Awakenings...it was
more
>of an "example" given then yes, any kind of "category adept" can
be
created
>within SR's magic system, and nothing more.
>
>-I- just ran with it...
>
>-K

Enchanting rules were in the Grimoire so why would enchanting adepts be
in the BBB. I don't recall any stats for making an Enchanting Adept but
if they're out they are probably in Awakenings ...

If Astral Sight is needed for enchanting, Then I'm sure Enchanting Adepts
(Enchanters) can use it. However, what about Astral Projection? It's
not neccissary unless you want to make a spirit focus for a free spirit
and can't get (or don't trust) someone else to get the true name for you.

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 13 May 1998 09:53:28 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Motion and then back to the Chucklauncher
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Adam J writes:
>> I personally would like to hear more outrageous and interesting
>and even
>>unacceptable ideas rather than simply grind through the standard
>>conservative boring posts.
>
>If you think the list is boring, why are you here? I personally don't want
>to see a pile of posts that have very little to do with 'standard' SR,
>posts that I couldn't use to help improve my game.


I think you've hit the nail on the head with that comment, Adam. I know
personally that if I want to play a game with outrageous and interesting
technology, I'd probably slide over to Paranoia, or Tales From The Floating
Vagabond (which I also play. :). Stretching the boundaries of SR is okay,
but when someone posts something that leaps over the boundaries, people tend
to knock it back.

Speaking of TFTFV, if people think that throwing recently severed flesh at
an astral being should hurt it (as there's the willpower of the thrower
behind it), how about Projectile Vomiting (points awarded for accuracy, of
course)?

(I've been thinking about that comparison since the original
"Chuck-Launcher" post was sent. Sorry for disturbing your day).

Oh well, at least the post spawned an interesting debate on how regeneration
could work.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 09:58:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: Sex and the single shadowrunner?
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Pantherr[SMTP:qmilton@**.NET] wrote:
> Yep. Arianna (currently my main character) is married to Katie, a
> female bisexual cat shapeshifter, and it seems we're going to be
> adding a Carib pirate and a ghost to the mix in the near
> future.....the ghost is a former teammate who died (you know who you
> are ;) ) while pregnant......
>
Geez, that's a wierd mix :)

> Ari and Katie just (last night's game, AAMOF) performed an odd and
> lengthy ritual to transfer the ghost fetuses into their wombs and get
> pregnant (Katie was luckily in heat :P ).....
>
> Anyway, any thoughts on how a four-way marriage like that would work?

Take a look at some of the concepts in some of Robert Heinlein's
work. From memory, I think a good example can be found in "The Moon Is A
Harsh Mistress" (which is one of his best). IIRC, they have a chain
marriage with about a dozen people in it. Off the top of my head I can't
remember how it works exactly.

cheers
Geoff (or should that be "G"?)
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Wed, 13 May 1998 00:57:26 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] -K
In-Reply-To: <199805121859.NAA15412@*****.interkan.net> from "Nexx" at
May 12,
98 01:52:18 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Nexx hastily scribble thusly...
|
|----------
|> From: Katt Freyson <katt@******.NET>
|> |> I think that finally settles that argument, then...
|>
|> How dare you unilateraly settle that argument? Maybe we don't want
|to
|> settle that argument. Maybe some of us get a pervese pleasure out of
|that
|> argument. One more point, what argument? <grin>
|
|I believe he(?) was referring to our uncertainty about your gender.
|

Brings back memories that does....
One particular person who for YEARS I thought was female, and got flamed for
calling him a her, as if I was psychic enough to know that...

BTW, Katt, I believe, is indeed a HE.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 01:00:05 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <19980512.150951.20526.0.dghost@****.com> from "Alfredo B
Alves"
at May 12, 98 03:09:50 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Alfredo B Alves hastily scribble thusly...
|On his second post he insulted everyone who responded and his rebuttal
|was arrogant and uninformed. He attacked the characters of those who
|responded instead of making a solid argument for his post.

True. Even the people who stomped on his idea by giving reasoned arguments.

He made
|claims about the rules and did not back them with page references.

Mind you, I never back my arguments with page references. (I never have the
books close at hand when I'm on a terminal on campus).


--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 12 May 1998 15:45:12 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <19980512.175829.20526.5.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 17:58 5/12/98 -0500, Alfredo B Alves insinuated:
>OK, I to port RM's Tarot Mage into SR (MC 23: :P~ ) so here's my first
>attempt:

>First a Tarot Mage must have enchanting skill and must create the
>following items (fetishes):
>A Sword (which can also be a Weapon Focus, and/or Spell Focus)
>A Cup (which can also a Spell Focus)
>A Rod (which can also a Power focus, and/or Spell Focus
>A Pentacle (which can also a Spell Focus)
>A Tarot Deck (which can also a Spell focus/Spirit Focus)

Actually, using the Tarot as part of a magical style is *very* appropriate
to Hermetic magic. Try sitting down and thinking about how a Tarot mage
would go about working their magic, then create a Hermetic mage with
appropriate fetishes. FASA has left most of Hermetic magic completely
undefined, other than the circle used for conjuring, so there's lots of
room for making yourself a mage with a distinctive but thoroughly Hermetic
style. Assign the four suits of the Tarot to the usual four elements and
the corresponding spell categories, keep the Major Arcana for health spells
and metaplanar stuff, and get more detailed from there...

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "Ham is good... Glowing *tattooed* ham is *bad*!" - the Tick %%
=========================================================================
Date: Tue, 12 May 1998 20:14:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Same-Sex Marriage in 205X (was Re: Sex and the single
shadowrunner?)
In-Reply-To: <199805122310.TAA06906@****.up.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:10 PM 5/12/98 +0000, you wrote:

>> Just to branch this subject off in a completely different direction,
>> has anyone had any characters who were married?

Had my main PC get engaged, but the fiancee got murdered about a month
before the marriage and the subsequent retirement from the shadows.

>Yep. Arianna (currently my main character) is married to Katie, a
>female bisexual cat shapeshifter, and it seems we're going to be
>adding a Carib pirate and a ghost to the mix in the near
>future.....the ghost is a former teammate who died (you know who you
>are ;) ) while pregnant......

Arg.

I guess you guys just have a different gaming style...I won't say anything
more than that.

But it does bring up an interesting question.

In our current day and age, for whatever reasons (which I refuse to discuss
for the sake of the list), same-sex marriage is not legally sanctioned by
the US government; it's not considered to be a legally binding contract,
like "normal" marriage is. I don't know what the current situation in
Europe is, but from what little I know homosexuality is at least legally
accepted (don't know about societal acceptance), but I don't believe
same-sex marriage is considered to be the same as "normal" marriage.

Would this have changed in 205X? And please specify what nation you are
referring to, because attitudes on this subject are likely to be colored by
national perspectives. Also, please leave your own prejudices at the
electronic door; I have my own thoughts and well, prejudices, on this
matter but I'm not going to introduce them to the list or this discussion.

I don't see it happening in the US anytime soon (RL time). With all the
Chaos of the Awakening, it could easily have been ignored or forgotten in
all the other more important matters. I would suspect that it might have
become and issue again starting in the late 2040's.

SR is a world full of hatred, which is mostly directed at different
metatypes. Color is no longer as important in the scheme of racism.

But sexual preference is something else entirely and cuts across racial and
gender lines. I suspect it would be one of those prejudices that is still
around in 205X.

I would tend to think that Seattle 205X still doesn't have any laws on the
books saying that same-sex marriage is legal. It might be an unspoken
thing, but not legally binding and on the law books.

Hell, there probably are "gay rights" policlubs and even "gay
terrorists."
Now that has some possibilities for a very different sort of
shadowrun...I'm not positive all my players would react well to having
their PCs hired by a gay rights activist for a shadowrun, but the concept
is interesting.

>Ari and Katie just (last night's game, AAMOF) performed an odd and
>lengthy ritual to transfer the ghost fetuses into their wombs and get
>pregnant (Katie was luckily in heat :P ).....

Again, I don't really want to know.

>Anyway, any thoughts on how a four-way marriage like that would work?

It wouldn't. A three-way is considered to be a "cool" fantasy for young
men and an increasing number of women. But I have never heard (either in
personal experience or on the radio) of a three-way that didn't end up
destroying the relationship.

So a four-way marriage has a chance of about one in an American billion. A
marriage of two people is hard enough with all the emotions, thoughts,
jealosies, fights and so on. Multiply that a few times with four people in
the relationship.

Might be fun for one night/weekend, but I sure as hell wouldn't want to
even think about a life time like that.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Wed, 13 May 1998 01:27:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Radiation and Magic
In-Reply-To: <01BD7DBA.F0E265C0@************.dialup.mindspring.com> from
"Thomas Berman" at May 12, 98 03:30:48 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Thomas Berman hastily scribble thusly...
|------ =_NextPart_000_01BD7DBA.F0E265C0
|Content-Type: application/ms-tnef
|Content-Transfer-Encoding: base64
|
|eJ8+IjEWAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy
|b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAyAEAAAEAAAAQAAAAAwAAMAIAAAAL
|AA8OAAAAAAIB/w8BAAAATwAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAFNoYWRvd3J1biBEaXNj

I say old chap, it would appear that you're using a crappy mailer.

Or to put things more bluntly...

<Self-righteous Brothers>
OI! BERMAN! NOOOOO!

# # ####
## # # #
# # # # #
# # # # #
# ## # #
# # ####

###
##### # # # ## ##### # ###### #### ###
# # # ## # # # # # # # # ###
##### # # # # # # # # # ##### #### #
# # # # # # ###### ##### # # #
# # # # ## # # # # # # # # ###
##### # # # # # # # # ###### #### ###

</Self-righteous Brothers>

Get the thing fixed or changed, there's a good chap.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 01:28:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Radiation and Magic
In-Reply-To: <199805122314.TAA07319@****.up.net> from "Pantherr" at May
12,
98 07:14:29 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Pantherr hastily scribble thusly...
|
|-----BEGIN PGP SIGNED MESSAGE-----
|
|> Don't know if this helps or what, but I've been reading a bit of
|> Target: UCAS at the same time as by digging through cyberpirates,
|> and in Chicago there are apparently areas of decreased magic that....
|
|What's with the attachment on this post?

Just another crappy mailer to be dealt with.
M$ strikes again, if I'm not mistaken.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 01:32:46 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Enchanter Adepts? (was Re: Talismongering)
In-Reply-To: <41678d2.3558cbbb@***.com> from "Ereskanti" at May 12,
98 06:22:50 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Ereskanti hastily scribble thusly...
|Enchanter Adept is NOT a House Rule, it is a mentioned facet of the game
|mechanics in the BBB (first or second ed, i don't know exactly...

2nd. BBB 1st Ed didn't have any adepts.
They didn't appear until Grimmy I.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 01:41:06 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <000d01bd7dc6$45114c00$65aa8bcf@****> from "Katt Freyson" at
May
12, 98 12:51:54 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Katt Freyson hastily scribble thusly...
|
||> From: MC23 Sent: May 12, 1998 2:32 AM
||> Subject: Re: Do you all jump to conclusions, or is it just for me?
|
||> >Perhaps people are playing with rules for the sake of an
||> interesting idea, and you have NO BUSINESS JUDGING THEM because of it.
||>
||> It was presented to the list to be judged.
|
| Well, the problem is that some people didn't limit themselves to
|judging the idea, they went on to judge the person who proposed it, and his
|motives.

That didn't come until later, after his GM had posted saying he'd already
said an emphatic 'NO' to the idea.
And I believe he was the first person to start doing the judging by calling
everyone on the list a closed minded person who always jumps to conclusions.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 01:55:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Trademark and Copyright
In-Reply-To: <3.0.3.16.19980512115503.09475e38@****.fbiz.com> from "Erik
Jameson" at May 12, 98 04:18:29 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Erik Jameson hastily scribble thusly...
|Considering how warm that blasted flesh hurler concept made the list, I'm
|glad I have a carp/haddock/salmon/tuna protected resort to relax in.

Anyone got a storage heater? We could store up all the flame generated to
help protect us from Hypothermia in the cold of winter.....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 10:58:16 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Erik, I'm going to complain about the age requirement. I've been playing SR,
starting with SR 1, since it came out in Australia (my GM at the time bought
the very first copy sold by the store he bought it at, and I bought the
second). I've been on this list since 1992, on and off, and I can even
remember when Gurth used to post under his real name! I have the attitude.
Just because I'm 23 (24 in one month!), you'll keep me out, uh?

I want my lounge chair!

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 12 May 1998 20:06:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Matrix copyright
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> |> Oh, come on Garth, you can come up with something better than that...
>
> Yes, the _real_ Gurth could, but this Garth(sic) guy obviously
could not.
> See you discovered him already. Gurth should sue this imposter for
Trademark
> violation.

Wondered if someone would catch that... that "Garth" is what happens when
you accidentally hit Enter while your mailer is spellchecking.
=========================================================================
Date: Tue, 12 May 1998 19:26:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: smugglers?

On Wed, 13 May 1998 01:35:17 +0100 Barbie <barbie@**********.COM> writes:
>At 12-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:
>>Has anyone ever actually had their character purchase a T-Bird?

>I own a Stonewall actualy...
>
>--
>
>Barbie
<SNIP Sig>

really where'd you get the stats or what'd you use for them?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 12 May 1998 21:08:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Well, here he is.
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Spike wrote;

>Well.... One of the passions has shown his ugly mug already.
>(Read "Voices from the past" in Harlequin's back.)
>
>I don't really think enough people believe in them at the moment, although
>Tyr does seem to have some wierd cults that might be passion cults.

Yup.
=========================================================================
Date: Tue, 12 May 1998 20:31:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Spike <u5a77@*****.CS.KEELE.AC.UK>

> I don't really think enough people believe in them at the moment,
although
> Tyr does seem to have some wierd cults that might be passion cults.

I believe you mean "Tir", not "Tyr"... or have you been playing Dark
Sun,
Spike?
=========================================================================
Date: Tue, 12 May 1998 20:14:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: RM Tarot Mage in SR

On Tue, 12 May 1998 15:45:12 -0800 Max Rible <slothman@*********.ORG>
writes:
>At 17:58 5/12/98 -0500, Alfredo B Alves insinuated:
>>OK, I to port RM's Tarot Mage into SR (MC 23: :P~ ) so here's my first
>>attempt:
>
>>First a Tarot Mage must have enchanting skill and must create the
>>following items (fetishes):
>>A Sword (which can also be a Weapon Focus, and/or Spell Focus)
>>A Cup (which can also a Spell Focus)
>>A Rod (which can also a Power focus, and/or Spell Focus
>>A Pentacle (which can also a Spell Focus)
>>A Tarot Deck (which can also a Spell focus/Spirit Focus)
>
>Actually, using the Tarot as part of a magical style is *very*
appropriate
>to Hermetic magic. Try sitting down and thinking about how a Tarot mage
>would go about working their magic, then create a Hermetic mage with
>appropriate fetishes. FASA has left most of Hermetic magic completely
>undefined, other than the circle used for conjuring, so there's lots of
>room for making yourself a mage with a distinctive but thoroughly
Hermetic
>style. Assign the four suits of the Tarot to the usual four elements
and
>the corresponding spell categories, keep the Major Arcana for health
spells
>and metaplanar stuff, and get more detailed from there...
>
>--
>%% Max Rible %% slothman@*****.com %%
<SNIP Sig>

Hmmm.... why make the Major Arcana Health? and what about the Minor
Arcana? How would you reccommend matching suits with elements / spell
categories? Also, I was thinking of requiring that Tarot Mages have Hard
Copy Libraries ... do you think that makes sense or should I just leave
it be?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 12 May 1998 20:40:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sex and the single shadowrunner?

On Wed, 13 May 1998 09:58:23 +1000 Geoff Skellams
<geoff.skellams@*********.COM.AU> writes:
>On Shadowrun Discussion, Pantherr[SMTP:qmilton@**.NET] wrote:
>> Yep. Arianna (currently my main character) is married to Katie, a
>> female bisexual cat shapeshifter, and it seems we're going to be
>> adding a Carib pirate and a ghost to the mix in the near
>> future.....the ghost is a former teammate who died (you know who you
>> are ;) ) while pregnant......
>>
> Geez, that's a wierd mix :)
>
>> Ari and Katie just (last night's game, AAMOF) performed an odd and
>> lengthy ritual to transfer the ghost fetuses into their wombs and get
>> pregnant (Katie was luckily in heat :P ).....
>>
>> Anyway, any thoughts on how a four-way marriage like that would work?
>
> Take a look at some of the concepts in some of Robert Heinlein's
>work. From memory, I think a good example can be found in "The Moon Is A
>Harsh Mistress" (which is one of his best). IIRC, they have a chain
>marriage with about a dozen people in it. Off the top of my head I can't
>remember how it works exactly.
>
>cheers
<SNIP Sig>

Hmmmm.... Other works by Heinlein:
Stranger in a Strange Land
To Sail Beyond the Sunset
Time Enough for Love
I Will Fear No Evil (for that living with a ghost thing [sorta {well,
not really but it's my fave :) }])

IIRC, all of these deal with chain marriages except for the last one.
_I_Will_
Fear_No_Evil_ does deal with a three-way relationship that's uhm, rather
interesting to say the least ... Two Guys, One Girl, and only Two Bodies
between the lot of them ...

_Stranger_In_A_Strange_Land_ might not actually have chain marriages, I
don't remember ... it's been so long since I read it ... I know it did
have a sort of free-love church ...

D.Ghost
(aka Pixel, Tantrum)
/nick Pixel
/me walks through walls.
;)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 12 May 1998 20:31:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Same Sex Marriages in 205x (was Re: Sex and the single
shadowrunner?)

On Tue, 12 May 1998 20:14:44 -0400 Erik Jameson <erikj@****.COM> writes:
>At 07:10 PM 5/12/98 +0000, you wrote:
<SNIP Marriage stuff :) >
>But it does bring up an interesting question.
>
>In our current day and age, for whatever reasons (which I refuse to
discuss
>for the sake of the list), same-sex marriage is not legally sanctioned
by
>the US government; it's not considered to be a legally binding contract,
>like "normal" marriage is. I don't know what the current situation in
Europe >is, but from what little I know homosexuality is at least legally
>accepted (don't know about societal acceptance), but I don't believe
>same-sex marriage is considered to be the same as "normal" marriage.
>
>Would this have changed in 205X? And please specify what nation you are
>referring to, because attitudes on this subject are likely to be colored
by
>national perspectives. Also, please leave your own prejudices at the
>electronic door; I have my own thoughts and well, prejudices, on this
>matter but I'm not going to introduce them to the list or this
discussion.

Thank you :)

>I don't see it happening in the US anytime soon (RL time). With all the
>Chaos of the Awakening, it could easily have been ignored or forgotten
in
>all the other more important matters. I would suspect that it might
have
>become and issue again starting in the late 2040's.

I'm from the US, and I disagree, I think by 205x, same-sex marriages
would become "legal" / official AFIAK/IIRC, they already are in Hawaii...
I suspect that if it didn't happen before then, when North America
splintered some or all of te resultant nations would make it official. I
would guess at the very least the UCAS would, but I'm not sure about the
rest

>SR is a world full of hatred, which is mostly directed at different
>metatypes. Color is no longer as important in the scheme of racism.
>
>But sexual preference is something else entirely and cuts across racial
and
>gender lines. I suspect it would be one of those prejudices that is
still
>around in 205X.

Hmmm... prolly right...

>I would tend to think that Seattle 205X still doesn't have any laws on
the
>books saying that same-sex marriage is legal. It might be an unspoken
thing, >but not legally binding and on the law books.
>
>Hell, there probably are "gay rights" policlubs and even "gay
terrorists."
>Now that has some possibilities for a very different sort of
>shadowrun...I'm not positive all my players would react well to having
>their PCs hired by a gay rights activist for a shadowrun, but the
concept
>is interesting.

heh heh, makes me think of something from a game called Road Warrior
where you (a cabbie) are hired by nudist revolutionaries ... quite
humorous ... I think my group would be taken off guard more than taken
aback if approached by gay rights activists dor a `run. :)

>>Ari and Katie just (last night's game, AAMOF) performed an odd and
>>lengthy ritual to transfer the ghost fetuses into their wombs and get
>>pregnant (Katie was luckily in heat :P ).....

oooo... spooky :)
*ducks*

>Again, I don't really want to know.
>
>>Anyway, any thoughts on how a four-way marriage like that would work?
>
>It wouldn't. A three-way is considered to be a "cool" fantasy for young
>men and an increasing number of women. But I have never heard (either
in
>personal experience or on the radio) of a three-way that didn't end up
>destroying the relationship.
>
>So a four-way marriage has a chance of about one in an American billion.
A
>marriage of two people is hard enough with all the emotions, thoughts,
>jealosies, fights and so on. Multiply that a few times with four people
in
>the relationship.

Hmmm... I actually have known people personally where a three-way worked
out okay, but I didn't asked specifics ... :)

>Might be fun for one night/weekend, but I sure as hell wouldn't want to
>even think about a life time like that.
>
>Erik J.
<SNIP Sig>

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Tue, 12 May 1998 20:47:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Matrix copyright

On Tue, 12 May 1998 20:06:50 -0500 Nexx <nexx@********.NET> writes:
>> |> Oh, come on Garth, you can come up with something better than
that...

>> Yes, the _real_ Gurth could, but this Garth(sic) guy obviously
>> could not.

>> See you discovered him already. Gurth should sue this imposter for
Trademark
>> violation.

>Wondered if someone would catch that... that "Garth" is what happens
>when
>you accidentally hit Enter while your mailer is spellchecking.

At least you didn't accidentally change the subject of a thread from
Cyberware: where do you put the bateries? to Where do you put the
bakeries? ...

I thought you intentionally changed the name for an evil-twin effect ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Wed, 13 May 1998 02:55:57 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Well, here he is.
In-Reply-To: <199805130138.UAA05211@*****.interkan.net> from "Nexx" at
May 12,
98 08:31:42 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Nexx hastily scribble thusly...
|I believe you mean "Tir", not "Tyr"... or have you been playing Dark
Sun,
|Spike?
|

OK, so I misspelled it.
I haven't touched anything with the initials AD$D for well over 2 years.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 02:57:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <050d01bd7e0a$3726bbe0$5a5211ac@********.mincom.oz.au> from
"Robert Watkins" at May 13, 98 10:58:16 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Robert Watkins hastily scribble thusly...
|
|Erik, I'm going to complain about the age requirement. I've been playing SR,
|starting with SR 1, since it came out in Australia (my GM at the time bought
|the very first copy sold by the store he bought it at, and I bought the
|second). I've been on this list since 1992, on and off, and I can even
|remember when Gurth used to post under his real name! I have the attitude.
|Just because I'm 23 (24 in one month!), you'll keep me out, uh?
|
|I want my lounge chair!

TELL US HIS NAME!
Then, and only then, will you qualify for full membership....

<Evil Grin>
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 03:12:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Motion
In-Reply-To: <3558E96D.5E5B@**.netcom.com> from "Matb" at May 12,
98 05:29:33 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Matb hastily scribble thusly...
|
|David Thompson wrote:
|
|> >In other words, I vote against your motion. The FAQ doesn't need anything
|> >like that added to it.
|
|> A vote against common courtesy and decency. Logged as such.
|
|No: a vote against unnecessary rules. David -- this *really* struck me
|as a provocation.

Asking for a vote about banning personal attacks and then personally
attacking the first person to vote no...

Shows what a jackass and hypocrit this person can be....
(Don't worry, it's only personal)...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 12 May 1998 21:21:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: be reasonable
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >I'll keep myself content with having
> >rational discussions with knowledgeable non-munchkinous individuals such as
> >MC23, Gurth, David Buehrer and the newly rechristened Tim Kerber.
>

I have stayed out of this thread for long enough! Listen to me, have you
read the thread I posted (New physad powers;Here he is)?My Ideas were
torn apart just like yours, and the only reason your thread went on is
because you kept sending flam-ous remarks, and incited them to Flame
back.Just accept your defeat, and plan a new Idea, and when Its done,
send it in.Please let this thread DIE!!!!!!

-W(dark crusader of the Gridsec-World)
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 13 May 1998 12:25:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Spike writes:
>|Erik, I'm going to complain about the age requirement. I've been playing
SR,
>|starting with SR 1, since it came out in Australia (my GM at the time
bought
>|the very first copy sold by the store he bought it at, and I bought the
>|second). I've been on this list since 1992, on and off, and I can even
>|remember when Gurth used to post under his real name! I have the attitude.
>|Just because I'm 23 (24 in one month!), you'll keep me out, uh?
>
>TELL US HIS NAME!
>Then, and only then, will you qualify for full membership....


What, and bring the wrath of Gurth on me?

You want it, go and dig through the logs, circa 1992/1993. You'll find it
easily enough.

(Try tracking down the message he gave his birthdate, that's harder).

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 12 May 1998 22:39:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Otaku Ver 2.1
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> 2. VR 2 doesn't state whether otakus can place more than 6 pts in a
> mental stat. This is a GM call. :(

Umm, actually, I think it does.

pg. 144

Allocating Attributes

"The racial maximums for otaku character's mental attributes are
increased by 1."
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Tue, 12 May 1998 21:41:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)

On Wed, 13 May 1998 01:00:05 +0100 Spike <u5a77@*****.CS.KEELE.AC.UK>
writes:
<SNIP>
> He made
>|claims about the rules and did not back them with page references.
>
>Mind you, I never back my arguments with page references. (I never have
the
>books close at hand when I'm on a terminal on campus).
>
>
>--
<SNIP Sig>
>|Andrew Halliwell | operating system originally coded for a 4
bit |
<SNIP Sig>

Page References are nice, but not required, of course. However, he was
saying how he was right and what he was saying canon without so much as a
"it's in this book" ... (I seem to recall him saying something like,
"it's not in any book I've read and I've read them all") Of course, you
can't give page references for something that's not in the book (although
this was). Ah well, I well follow K's example and offically withdraw
myself from this thread (But I won't put Demos 3 in my killfile, as I
basically said earlier [in different words], He just got off on the wrong
foot [in a BIG way] )

And BTW, shame on you. You should always have every SR book handy at all
times! <j/k> ;);)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Wed, 13 May 1998 04:59:18 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Cyberware and Regeneration
In-Reply-To: <yam7437.2027.138276776@****.comcity.de>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On a tangent...

I recently heard about some scientists having found out how to make
the human body regenerate lost parts.

I have no details nor specifics, though.


--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Wed, 13 May 1998 04:59:18 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Cyberware and Regeneration
In-Reply-To: <3546.199805122323@*****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Spike wrote:
> And verily, did Fade hastily scribble thusly...
> |That implies that paying essence for something does not make it
> |part of the aura, whatever implications that has. But then what about
> |why you can cast spells through cybereyes? Why one thing and not the
> |other?
>
> Irrelevant point. Sorry.
> You don't need eyes to see on the astral.
> There are several blind PC/NPC mages who use astral perseption to see.

Irrelevant point. Sorry.
Sorcery adepts, without astral perception, and with cybereyes, can
still cast spells.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Tue, 12 May 1998 22:57:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dark Knight <ddr4@*******.EDU>
Subject: Re: Trademark and Copyright
In-Reply-To: <4383.199805130055@*****.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Ok ok, I am back :)

So I think my question was: How much did FASA copyrighted their stuff? Do
they copyrighted all the stuffs about their "future world" (i.e: cyberware,
magic, matrix(tm) world, etc etc)
That's what I really wanted to know.

Okie, cheers!
Dark Knight a.k.a He-who-walks-through-the-darkness-physad



Demetrius Alexander Xystus Dax Dipo Panji Ramadani
http://www.people.cornell.edu/pages/ddr4
==============================================================
"True love? Blindfold your eyes, see with your heart. That's
the only way you will find true love"
"All I want to be, is just a candle in the darkness. A flicker
of hope in desperation. A life-bringer.
=========================================================================
Date: Tue, 12 May 1998 21:47:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Signing off

Well, I hate having to do this, but I've managed to screw up badly enough
this quarter that if I don't start hauling ass I'm not gonna pass. So,
for the next couple of weeks, I'm going to be NOMAIL on ShadowRN. I'll
still be receiving e-mail, by the way, just not this list. Anyway,
cheers! I'll see you again in a few weeks (if my parents don't kill me
over my grades <cringe>)


--
John Pederson "Reality is a greasy beast"
aka Canthros, shapeshifter-mage --Colin P. Hill
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Tue, 12 May 1998 23:10:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: be reasonable
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:21 PM 5/12/98 -0500, you wrote:
>> >I'll keep myself content with having
>> >rational discussions with knowledgeable non-munchkinous individuals
such as
>> >MC23, Gurth, David Buehrer and the newly rechristened Tim Kerber.
>>
>
>I have stayed out of this thread for long enough! Listen to me, have you
>read the thread I posted (New physad powers;Here he is)?My Ideas were
>torn apart just like yours, and the only reason your thread went on is
>because you kept sending flam-ous remarks, and incited them to Flame
>back.Just accept your defeat, and plan a new Idea, and when Its done,
>send it in.Please let this thread DIE!!!!!!
>

The funny thing is, it isn't even my idea. Hell, I not sure I'd allow it
in my game. I was just offended by the offense directed at others. The
end result of which is I got a whole bunch aimed at me, and perhaps even
sent out a bit myself. It is hard to avoid, I'll be the first to admit.
But, I think we can do better than we are.

I'm in the middle of moving home now, and I think when I get there I'm
going to pretend this whole thing never happened, and hope others will do
the same.

--DT
=========================================================================
Date: Tue, 12 May 1998 23:17:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:35 PM 5/12/98 EDT, you wrote:
>In a message dated 98-05-12 19:01:20 EDT, David Thompson writes:
>
>> A vote against common courtesy and decency. Logged as such.
>
><soapbox>
>I've been reading the posts made along the subject lines that led to this
>motion, and have preatty much stayed out, not wanting to throw kindling on
the
>embers, but with that last comment you made, you seem to be the one showing a
>lack of common courtesy.

Actually, I was following my own advice. I expressed my opinion on the
opinion expressed. I did not state an opinion about the poster, except for
anything you would attribute to him as a result of what he said.

Did I say the Erik was an asshole, that I thought he was a horrible gamer
and a munchkin. No. Do I even think so, no. I was angered that he and
others would attack another member of this list so harshly, and I tried to
get the idea out on the list that perhaps we should be less quick to do so.
I also thought it was stupid of him to killfile Demosthenes 3. If I had
kill filed Erik because of his (IMO) inappropriate response, I never would
have seen his very good post on cyber and regeneration, which I agreed with
and supported.

Being called a jackass and a hypocrite, now that is a personal attack.
Thanks a lot Spike. I'll admit that I responded hastily, but it was more
in amazement than anything else. I thought I was really saying we should
try to be more ... polite for lack of a better word. I was amazed that the
response wasn't, yeah, we should try to do better, but we are people and
shit will happen. That was the response I was looking for. I just hoped
that my post would make people realize what was going on, and try to be a
little more civil. To say that nothing like that is needed is saying (IMO)
that we don't need to encourage civility. Hence my admittedly caustic
response.

As for the responses I have gotten, I won't say, because I'll just be
going in the direction I think we should avoid.

--DT
=========================================================================
Date: Wed, 13 May 1998 05:28:42 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Cyberware and Regeneration
In-Reply-To: <02ed01bd7df8$c3ab8080$5a5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Robert Watkins wrote:
> >Actually, it could be done. You'd just have to keep slicing and dicing
> >until the patient's regeneration failed.
>
> Or use a weapon that the 'patient' is allergic to... such wounds don't
> regenerate.

I saw this interpretation a few other places as well. It's not
entirely correct - it is regenerated slower, not not at all. (1 box
per minute), at least according to SR Companion.
(Is that book cause of a few arguments or what? :)

I snipped the rest because it basically assumed it didn't regenerate.

Now, if you ask me to quote it, I can't, but it was written a couple
of hundred posts ago in the chunk thread, IIRC. I also seem to recall
it might not be that way in the BBB, which would add to the
confusion.. and leave more room for things to go either way.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Wed, 13 May 1998 05:28:42 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Well, here he is. (Suggested reading)
In-Reply-To: <3.0.3.16.19980512154132.22ef0a1e@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Eric wrote:

> I am surprised that at first blush it doesn't look like many people caught
> The Endless reference. Seems like a graphic novel/comic book that would be
> terribly popular with RPGers, at least those old enough/mature enough to
> understand the books.

I caught it, I just didn't respond to it. :)

When we're on the subject of reading....
There's a few series that ought to be a must read... some are not
well suited for kids, though.

Suggested reading:
Bone (The Bones from Boneville. Fantasy series. Seems like kids'
books but that's just appearance. Beautiful story.. don't miss it!).
Preacher (Anyone under 16-18 years shouldn't read it, I think. Fairly
sick. But very cool, esp. 'Preacher - Gone to Texas.).
Sin City (Frank Miller. Black and white, stark, grim, nihilistic. A
must if you're older than 16-18 somewhere.).
ANYTHING by Neil Gaiman. His touch is golden, as far as I am
concerned. Black Orchid, Death (The high cost of living & The time of
your life), any Sandman book (Especially the middle of the series),
Books of Magic.

Manga, of course...
New Dominion tank police(No conflict) is fun.
Ghost in the Shell is a must read for anyone considering themselves
SR fans.

Well, that's about what you'll find in my shelves at the moment. Some
Usagi Yojimbo(sp?), Elfquest (long ago.). The rest is books, books,
books.

--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Wed, 13 May 1998 13:28:14 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

David Thompson writes:
>Spike writes:
>>In a message dated 98-05-12 19:01:20 EDT, David Thompson writes:
>>
>>> A vote against common courtesy and decency. Logged as such.
>>
>><soapbox>
>>I've been reading the posts made along the subject lines that led to this
>>motion, and have preatty much stayed out, not wanting to throw kindling on
>the
>>embers, but with that last comment you made, you seem to be the one
showing a
>>lack of common courtesy.
>
> Actually, I was following my own advice. I expressed my opinion on
the
>opinion expressed. I did not state an opinion about the poster, except for
>anything you would attribute to him as a result of what he said.


Umm... when you say that his opinion is a vote against common courtesy and
decency, you _are_ expressing an opinion about him. You are saying he is a
person who does not value common courtesy and decency, and that is indeed a
personal attack.

(Oh, and it'd be easier to follow your posts if you included _who_ you were
replying to)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 12 May 1998 23:31:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Trademark and Copyright
In-Reply-To: <199805121743.NAA01190@****.us.pw.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Christopher J. Liguori
|> Sent: May 12, 1998 1:32 PM
|> Subject: Trademark and Copyright

|> In the US intelectual property is protected by in three ways; by
|> copywrite, trademark, or patent.

Point of order, the word copywrite does not exist. Copyright is the
correct term. We are talking the copy rights, the copying writing. Perhaps
you are confused by the term Copy Writer, which means someone who writes
copy. Or, you just made a silly error <grin>.

|> If however you copied a page out the BBB for reference in
|> your game its not a violation of copywrite.

Sorry, but I am pretty sure that you are wrong here. Copying a page for
your own personal use is covered under fair use, but if you are including it
in a game, which you would distribute, then it is a violation of the
copyright.

|> I am a lawyer, and my roommate in law school is now a
|> patent attorney, so I have some background

And you repeatedly wrote the word copyright wrong each and every time?

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Tue, 12 May 1998 23:31:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is.
In-Reply-To: <199805121847.NAA14624@*****.interkan.net>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Nexx |> Sent: May 12, 1998 2:40 PM
|> To: SHADOWRN@********.ITRIBE.NET

|> I always felt that Shamans covered them pretty accurately, but there is a
|> conceptual difference in totems and Passions.

Can't agree with you there Nexx, Shamans and Questors are very
different, more than just a conceptual difference between totems and
Passions. The way Questors deal with their Passions is very much different
from how Shamans deal with their Totems, plus there is the magic that
Shamans use, Questors may have special gifts given by their Passions, but
that's about it. Remember, Questors believe that using Magic [or any Earth
Dawn Talent] is an obsenity.

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Wed, 13 May 1998 13:36:10 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Fade writes:
>Robert Watkins wrote:
>> >Actually, it could be done. You'd just have to keep slicing and dicing
>> >until the patient's regeneration failed.
>>
>> Or use a weapon that the 'patient' is allergic to... such wounds don't
>> regenerate.

>I saw this interpretation a few other places as well. It's not
>entirely correct - it is regenerated slower, not not at all. (1 box
>per minute), at least according to SR Companion.
>(Is that book cause of a few arguments or what? :)


It was probably my interpretation. I don't have the SR Companion. And in the
BBB, it gives the ruling I used above.

OTH, if even wounds caused by allergies regenerate, then by the rest of the
reasoning I used, it would _not_ be possible to put cyber into a
regenerating PC (My post stated that would be the only way).

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 12 May 1998 23:38:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:29 PM 5/12/98 -0700, you wrote:

>No: a vote against unnecessary rules. David -- this *really* struck me
>as a provocation.

You are probably right. Sorry. But still, what I was suggesting is
already in print in the FAQ. Flames are "discouraged." As I said, I was
hoping to bring the issue of civility to the attention of everyone.

Oh, and thank you for pointing out my misstep without insulting me in any
way. The point is taken. I in fact did not intend to insult Erik, but was
suprised by his brushing aside the issue of civility.

I would think that where I write before or after a quote, or whether I
include an attachment would reside after whether I insult someone in terms
of importance (unless that guy who said he would get fired if he recieved
an attachment is still around. I can't imagine how he would be though,
with the way those things are flying around recently he must be on the
street by now.)

--DT
=========================================================================
Date: Wed, 13 May 1998 13:48:54 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Trademark and Copyright
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Katt Freyson writes:
>|> If however you copied a page out the BBB for reference in
>|> your game its not a violation of copywrite.
>
> Sorry, but I am pretty sure that you are wrong here. Copying a page
for
>your own personal use is covered under fair use, but if you are including
it
>in a game, which you would distribute, then it is a violation of the
>copyright.


Copying a section (not just a page), for personal use, or for the use of
your gaming group, would fall under the category of fair use. Copying that
section and sticking it on your web page (even if you only told your group
about it, and it didn't have links from anywhere else to get to it)
wouldn't.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 12 May 1998 23:54:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Best Modules
In-Reply-To: <01BD7DB8.FE9B7FA0@************.dialup.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 12 May 98 at 15:16, Thomas Berman wrote:

> What do y'all think the best Modules are? I mean, they're great for
> those meetings when your own run gets finished sooner than expected
> and the players want more. Take all factors into consideration,
> including the ease of SR1 - SR2 conversion... Plot is definitely
> considered more important than prolific firefights (for me,
> anyway)...

I have always liked Maria Mecurial. Easy to run, and a little bit of
everything.

--

=================================================================
- Tim Kerby - |"Let's face it. Sometimes you're
- drekhead@***.net - | the pigeon, and sometimes
-drekhead@*********.com - | you're the statue."
ICQ - UIN 2883757 | -Unknown
=================================================================
=========================================================================
Date: Tue, 12 May 1998 23:54:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Motion
In-Reply-To: <3.0.32.19980512185547.00726748@********.mail.yale.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 12 May 98 at 18:55, David Thompson wrote:

> >In other words, I vote against your motion. The FAQ doesn't need anything
> >like that added to it.
>
> A vote against common courtesy and decency. Logged as such.

I thought you were an advocate of not flaming people? This post is
clearly inciteful. If the FAQ were to be changed as you wish it,
you would be in violation of it now. But because it isn't, we can do
what should be done with a post like this; ignore it, and move on.
(Which is what I should of done, to be honest. But I felt compelled
to hopefully give you something to think about).

--

=================================================================
- Tim Kerby - |"Let's face it. Sometimes you're
- drekhead@***.net - | the pigeon, and sometimes
-drekhead@*********.com - | you're the statue."
ICQ - UIN 2883757 | -Unknown
=================================================================
=========================================================================
Date: Tue, 12 May 1998 23:54:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Motion
In-Reply-To: <3.0.32.19980512174036.0071d10c@********.mail.yale.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 12 May 98 at 17:40, David Thompson wrote:

> Therefore, I move that the FAQ be modified so that it includes a statement
> barring attacks on members of this list, rather than their ideas.

A noble sentiment, but an excessive action, I'm afraid. The FAQ
already prohibits flaming. That should be good enough. We don't need
to muddy the waters.

--
Tim Kerby, IMHO.
(The above does not necessarily reflect the views of the list
officers, including Gridsec.)
=========================================================================
Date: Tue, 12 May 1998 23:54:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <050d01bd7e0a$3726bbe0$5a5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 10:58, Robert Watkins wrote:

> Erik, I'm going to complain about the age requirement. I've been
> playing SR, starting with SR 1, since it came out in Australia (my
> GM at the time bought the very first copy sold by the store he
> bought it at, and I bought the second). I've been on this list since
> 1992, on and off, and I can even remember when Gurth used to post
> under his real name! I have the attitude. Just because I'm 23 (24 in
> one month!), you'll keep me out, uh?

Erik, give it to him! He's got information! :)

(Why did I hear Kurgan from Highlandler when I read this post?
"I know his name!"... )
:)

--
=================================================================
- Tim Kerby - |"Let's face it. Sometimes you're
- drekhead@***.net - | the pigeon, and sometimes
-drekhead@*********.com - | you're the statue."
ICQ - UIN 2883757 | -Unknown
=================================================================
=========================================================================
Date: Tue, 12 May 1998 23:54:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: be reasonable
In-Reply-To: <3559032F.4C96@*****.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 12 May 98 at 21:21, Wyrmy wrote:

> I have stayed out of this thread for long enough! Listen to me, have
> you read the thread I posted (New physad powers;Here he is)?My Ideas
> were torn apart just like yours, and the only reason your thread
> went on is because you kept sending flam-ous remarks, and incited
> them to Flame back.Just accept your defeat, and plan a new Idea, and
> when Its done, send it in.Please let this thread DIE!!!!!!

Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
that post. I'd like to think it is us rubbing off on you, but I tend
to think you are getting it from somewhere else. :)

--

=================================================================
- Tim Kerby - |"Let's face it. Sometimes you're
- drekhead@***.net - | the pigeon, and sometimes
-drekhead@*********.com - | you're the statue."
ICQ - UIN 2883757 | -Unknown
=================================================================
=========================================================================
Date: Wed, 13 May 1998 00:11:37 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/12/98 6:24:24 PM US Eastern Standard Time,
dghost@****.COM writes:

<snipped the "Tarot Mage" outlines and suggestions>

> Whadya think?
> Like or dislike/Fits with SR or not?

Overall, I liked what I saw. I am not sure I liked the "Must create" part
concerning things, but even that wasn't all that bad...Merging Spirts and
Elementals will no doubt have someone screaming nasty names somewhere, but oh
well...

-K
=========================================================================
Date: Wed, 13 May 1998 14:11:04 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Um, Fade, your posts are a little awkward to reply to, as my mailer (and
others, I think) don't format the reply properly (see below).

The reason is this line in the header:
Content-transfer-encoding: 7BIT

If you've been getting complaints about it (this isn't one, BTW. :) ), then
you can solve the problem by working out how to turn that line off.

--
.sig deleted to conserve electrons. robert.watkins@******.com

-----Original Message-----
From: Fade <runefo@***.UIO.NO>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Wednesday, 13 May 1998 13:34
Subject: Re: Cyberware and Regeneration


Robert Watkins wrote:
> >Actually, it could be done. You'd just have to keep slicing and dicing
> >until the patient's regeneration failed.
>
> Or use a weapon that the 'patient' is allergic to... such wounds don't
> regenerate.

I saw this interpretation a few other places as well. It's not
entirely correct - it is regenerated slower, not not at all. (1 box
per minute), at least according to SR Companion.
(Is that book cause of a few arguments or what? :)

I snipped the rest because it basically assumed it didn't regenerate.

Now, if you ask me to quote it, I can't, but it was written a couple
of hundred posts ago in the chunk thread, IIRC. I also seem to recall
it might not be that way in the BBB, which would add to the
confusion.. and leave more room for things to go either way.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Tue, 12 May 1998 22:32:35 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Otaku Ver 2.1

On Tue, 12 May 1998 22:39:20 -0400 Grahamdrew <grahamdrew@*********.COM>
writes:
>> 2. VR 2 doesn't state whether otakus can place more than 6 pts in a
>> mental stat. This is a GM call. :(
>
>Umm, actually, I think it does.
>
>pg. 144
>
>Allocating Attributes
>
>"The racial maximums for otaku character's mental attributes are
>increased by 1."
>--
<SNIP Disclaimer>

YupYup. However that's (I believe) just increasing the racial max not +1
to a stat like Elves, Dwarves, Trolls, and Orks get ... so can an Otaku
put more than 6 points in a stat? VR doesn't say that otaku can or can't
so I personally assume the bit about chars not having starting ratings
above six kicks in but I don't like assuming ...

BTW, thanks fer replying I was beginning to think this post fell blind
eyes :)

D.Ghost
(aka Pixel, Tantrum the elf-who-CAN-deck-without-a-deck-decker ];) )

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 13 May 1998 00:05:21 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Thompson <david.s.thompson@****.EDU>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:54 PM 5/12/98 -0500, Tim Kerby wrote:
>On 12 May 98 at 18:55, David Thompson wrote:
>
>> >In other words, I vote against your motion. The FAQ doesn't need anything
>> >like that added to it.
>>
>> A vote against common courtesy and decency. Logged as such.
>
>I thought you were an advocate of not flaming people? This post is
>clearly inciteful. If the FAQ were to be changed as you wish it,
>you would be in violation of it now. But because it isn't, we can do
>what should be done with a post like this; ignore it, and move on.
>(Which is what I should of done, to be honest. But I felt compelled
>to hopefully give you something to think about).

Actually you did as I should have done, responded calmly and without insult.
But, the FAQ does discourage direct insults on people. I think we should,
certainly including myself, do better to follow it.

--DT
=========================================================================
Date: Wed, 13 May 1998 00:15:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Additional Fuchi Info?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> I'm running a campaign where the competition between Villiers and the
> other Fuchi camps play a big part. Other than the obvious Corp
> Shadowfiles, does anyone know if there are any
> sources(sourcebooks/novels/etc) with additional information on Fuchi?

Um, you should consider looking into Blood in the Boardroom. Very seriously
consider.


Wordman
=========================================================================
Date: Wed, 13 May 1998 00:24:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Trademark and Copyright
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/12/98 10:45:51 PM US Eastern Standard Time,
katt@******.NET writes:

> |> I am a lawyer, and my roommate in law school is now a
> |> patent attorney, so I have some background
>
> And you repeatedly wrote the word copyright wrong each and every
> time?

Good Point...

> -M

-K :)
=========================================================================
Date: Wed, 13 May 1998 00:26:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/12/98 10:50:36 PM US Eastern Standard Time,
david.s.thompson@****.EDU writes:

> Oh, and thank you for pointing out my misstep without insulting me in any
> way. The point is taken. I in fact did not intend to insult Erik, but was
> suprised by his brushing aside the issue of civility.
>
Hey, that's just Erik...you guys should know that by now... ;P****

-K (smile guys...you're on candid email!!!!)
=========================================================================
Date: Wed, 13 May 1998 00:26:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: be reasonable
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Thompson wrote;

>The funny thing is, it isn't even my idea. Hell, I not sure I'd allow it
>in my game. I was just offended by the offense directed at others. The
>end result of which is I got a whole bunch aimed at me, and perhaps even
>sent out a bit myself. It is hard to avoid, I'll be the first to admit.
>But, I think we can do better than we are.

We will do better and we will do worse, it's just a fact of life.
Critiquing what happened, your outrage against unprovoked insults came
out in an offensive way. That was nothing more than stepping into a
heated topic and shifting the attention towards you. I never really
disagreed with you but I did with how you presented it.

>I'm in the middle of moving home now, and I think when I get there I'm
>going to pretend this whole thing never happened, and hope others will do
>the same.

Yep, that's also what happens. Too much damn mail to try to remember
things anyway.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Now you know, and knowing is half the battle
- G.I.Joe

I am MC23
=========================================================================
Date: Wed, 13 May 1998 00:29:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-Card (Updated 5-12 PM)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-12-98 (AM) listings).

Does anyone know the situation yet on the Mulhillvil baby? Is the little
guy/gal born yet???

-K


(BTW MC23....take some warnings and get your Carp shields and new phasic
batteries warmed up...I have thought of a revenge ;)


Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
ShadowRN would like to send our warmest wishes (etc., etc.)

John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
Bull (chaos@*****.com)
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
<A HREF="mailto:rswen@***.qualcomm.com">rswen@***.qualcomm.com</A>



That's what I've got to this point....
-K
=========================================================================
Date: Wed, 13 May 1998 00:48:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Wedding bells? (Was: Sex and the single shadowrunner)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Nexx wrote:
>
> Just to branch this subject off in a completely different direction, has
> anyone had any characters who were married?



Well, my phys mage/badger shamaness Faedra is engaged to Joe the Kung-Fu
Troll. It was sort of a whirlwind courtship, but so far it looks like
they'll be happy together.
Jett was engaged once, her fiancee was murdered. That was, BTW, a big
part of her madness and obsession, as she refused to let her dead
boyfriend stop haunting her. She got over it, though, then she fell in
love with the elf who taught her the biz of shadowrunning. Right now,
they have no immediate plans, but if they retire they may get hitched
and settle down somewhere.

--Jett
=========================================================================
Date: Wed, 13 May 1998 00:44:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Same Sex Marriages in 205x (was Re: Sex and the single
shadowrunner?)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Alfredo B Alves wrote;

>I'm from the US, and I disagree, I think by 205x, same-sex marriages
>would become "legal" / official AFIAK/IIRC, they already are in Hawaii...
>I suspect that if it didn't happen before then, when North America
>splintered some or all of te resultant nations would make it official. I
>would guess at the very least the UCAS would, but I'm not sure about the
>rest

I just can't see for the CAS. This is the Bible Belt here. I still
get hell over having both my ears pierced of all things. At least these
younger kids are getting hip to it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"If I was born in the 17th century, I wouldn't have to turtle wax the
van."
-Azreal Abyss, Goth Talk (SNL)

I am MC23
=========================================================================
Date: Wed, 13 May 1998 00:45:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/12/98 5:37:44 PM US Eastern Standard Time, erikj@****.COM
writes:

> -E
>
YES!!!! Another one...!!!! Now if the converts could just absorb the
-whole- of the English Alphabet...!!!!

-K
=========================================================================
Date: Wed, 13 May 1998 00:50:44 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-Card (AGAIN!!! 5-12 PM)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-12-98 (AM) listings).

Does anyone know the situation yet on the Mulhillvil baby? Is the little
guy/gal born yet???

-K


(BTW MC23....take some warnings and get your Carp shields and new phasic
batteries warmed up...I have thought of a revenge ;)


Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
ShadowRN would like to send our warmest wishes (etc., etc.)

John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
Bull (chaos@*****.com)
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
<A HREF="mailto:rswen@***.qualcomm.com">rswen@***.qualcomm.com</A>
gametheory@***********.com (Thomas Berman)


That's what I've got to this point....
-K
=========================================================================
Date: Wed, 13 May 1998 00:50:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: E-Card (Updated 5-12 PM)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>(BTW MC23....take some warnings and get your Carp shields and new phasic
>batteries warmed up...I have thought of a revenge ;)

You found one of my old girlfriends? My old Prom picture (Baby Blue Tux
w/ Pink Cumberbund)? Family members? Video tapes of me babying my cat?
Out with it man, what is it!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 00:51:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>YES!!!! Another one...!!!! Now if the converts could just absorb the
>-whole- of the English Alphabet...!!!!

Where does that leave me?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 00:54:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: E-Card (Updated 5-12 PM)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/12/98 11:53:18 PM US Eastern Standard Time,
mc23@**********.COM writes:

> >(BTW MC23....take some warnings and get your Carp shields and new phasic
> >batteries warmed up...I have thought of a revenge ;)
>
> You found one of my old girlfriends? My old Prom picture (Baby Blue Tux
> w/ Pink Cumberbund)? Family members? Video tapes of me babying my cat?
> Out with it man, what is it!
>
Oh no, this is gonna be FAR more devious and in all honesty, the final details
have NOT been completely worked out...(ewg)...girlfriends...what a joke...
;p

-K
=========================================================================
Date: Wed, 13 May 1998 00:58:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Enchanter Adepts? (was Re: Talismongering)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Jeremy "Bolthy" Zimmerman <jeremy@***********.COM> wrote:
> Robert Nesius <nesius@******.COM> wrote:
>> On another note, I have a question about Enchanter Adepts. It's my
>> understanding that Adepts cannot asense. Yet that is a necessary ability
>> for Enchanters. So like, what gives? Was this a big FASA brain fart or
>> what?

>Some adepts actually can asense. I don't remember which ones. I'm feeling
>like too lazy of a bastard to bend over and dig my BBB out of the backpack,

Shamanic adepts can assense and project (BBB, pg124-125). Elemental adepts
can assense and project (GrimII, pg 33). Physads can buy the ability to
assense (BBB, pg. 125).

Enchanter Adepts have never really been fleshed out in SR. The BBB says
that a magical adept can use _one_ magical skill, but enchanting is not
mentioned as a magical skill in the BBB. Enchanting is introduced in the
Grimore II, and Enchanter Adepts are not mentioned.

I personally would give an Enchanter Adept full astral abilities, as
otherwise they are significantly less powerful compared to other adepts.
The other adepts are pretty much balanced against each other, but without
astral abilities, Enchanter Adepts are not in the same league.

Note also that astral abilities give Enchanter Adepts more reason to avoid
cyberware. (With higher Essence, they can stay in astral space longer).
Without astral abilities Enchanter Adepts (like Conjuring Adepts) have
little reason to keep their Magic Rating high. Magic Rating is useful to an
enchanter only in setting the target number for making Orichalcum. For this
reason, GMs may want to create some sort of house rule, like "Enchanters
can only create foci with rating less than or equal to their Magic Rating".
(BTW, Conjuring Adepts only use Magic Rating for Banishing.)

Having said that, though, none of the enchanting rules _require_ astral
perception. Alchemy and artificing require the performer be magically
active, but they never have to look into astral space to get the job done.

Another question to consider is what kind of foci Enchantier Adepts may
use. This is pretty much by elimination. Can't use Fetish, Spell or Spirit
foci. Can't place spell locks. This leaves weapon and power foci.

Last adept question is can they initiate and what kind of metamagic can
they use. Again, by elimination. No sorcery skill, so can't use Quickening
or Dispelling. I can't think of any reason to disallow Shielding, except
that both it and spell defense seem somewhat alien to concept of the
character, so I wouldn't allow an enchanter to use either of them.
Enchanters probably could use centering to offset penalties, but they can't
spell cast and don't take drain, so other uses of centering are pointless
for them. I'd say they could definately mask, provided you buy the idea
that they have full astral access. Achoring is sort of a weird area, as on
the one hand they cannot cast spells, but on the other it seems like
Anchoring is what an enchanter should be good at. I would allow an
enchanter to perform all of the non-spellcasting duties for an anchoring.

Wordman
=========================================================================
Date: Wed, 13 May 1998 14:58:21 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Ereksanti writes:
>> -E
>>
>YES!!!! Another one...!!!! Now if the converts could just absorb the
>-whole- of the English Alphabet...!!!!


Don't be racist... Let other alphabets in on the fun.

- Rho. (_not_ Rho Beta)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 01:04:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: E-Card (Updated 5-12 PM)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>...girlfriends...what a joke...

No, you really don't know some of the people I've dated.
<shiver>

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"But we know evil is an exact science,
being carefully, correctly wrong!"
-Shriekback, Nemesis

I am MC23
=========================================================================
Date: Wed, 13 May 1998 01:05:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Magical Flaws
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> variable flaw; HAUNTED- once per lunar cycle, a normal spirit or a ghost

<plug>You might want to check out the apparitions stuff I did in the NAGEE
for some interesting twists and plots to explain such a haunting.</plug>

Here are some other magical flaws:

variable flaw; LIMITED FORCE - The magican cannot channell astral energy
greater than a certain force. The maximum castable force of spells is Magic
Rating - rating of flaw. The same limit applies to foci rating.

6 point flaw; SUBCONSCIOUS MAGIC - The magican knows and can cast spells,
but not at will. The GM decides when the player casts a spell, what spell
is cast, and at what force.

Wordman
=========================================================================
Date: Wed, 13 May 1998 01:09:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/12/98 11:54:50 PM US Eastern Standard Time,
mc23@**********.COM writes:

> >YES!!!! Another one...!!!! Now if the converts could just absorb the
> >-whole- of the English Alphabet...!!!!
>
> Where does that leave me?
>
HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK

-:P
=========================================================================
Date: Wed, 13 May 1998 00:21:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: Same-Sex Marriage in 205X (kinda rambles, sorry)
In-Reply-To: <3.0.3.16.19980512171350.22effc56@****.fbiz.com>

Hello!

I'd considered posting to the list about this a while ago,
sexual attitudes (of any type) are a fascinating topic, if
a somewhat dangerous one in some respects. (It is far too
easy to upset people with stuff like this).

An example..... I have a number of homosexual friends, some
of whom are in my regular Shadowrun group. They have both
been the victim of homophobic abuse (and in one case physical
attack) in London. Hence, we tend to have to be very careful
on that issue - after all, roleplaying is about escapism,
I don't think anybody wants to have the same problems in
a game as they do in real life - although conversely there
can be a benefit to getting revenge against that type.

I tend to somewhat skirt the issue, I admit, but when we
do touch on it it can be very intense stuff.

I'm of the opinion that legally, same-sex marriage will
probably become a reality - at least in some states <here
in Springfield, MO, heart of the bible belt, I really
doubt it would happen quickly>. European countries other
than Britain tend to be moving that way as well (I'm
English, so its okay for me to UK-bash. <grin>). If
nothing else, I hope they sort out the current legal
quagmire whereby you can get married in Hawaii (same-sex
marriage is legal there, IIRC - New Jersey
has also considered it, I don't know the result, its been
2 years since I studied this type of law) - go to another
state, and not be legally married. (Applies to some other
countries, too).
Now, as anyone who is legally trained
and not a cop will tell you, the law is a million miles
from reality in general..... I'm afraid that Shadowrun
would feature homophobia. I also tend to suspect that the
usual suspects would proflagate it - Alamos 2K spring to
mind, along with the other unsavoury racist groups <who,
in the words of one of my players, "probably want to make
anything more advanced than the Missionary position
illegal!">. (I'm not saying these are the only people who
hold prejudices; they are just the most obvious. It never
ceases to amaze me how often people turn out to have
little prejudices, no matter how decent they seem).
I also suspect that there won't be laws passed
making homophobia illegal in the same way that there have
been for certain racial issues (I don't think they apply
to the Shadowrun world, though). I just can't see UCAS/CAS
seeing this as an issue in the complex/depressing world
of the 2050s - and definitely not during the chaos of the
previous 50 years.
I like the idea of gay-rights policlubs. Think I'll
introduce one. (As long as we avoid monty python esque
"one legged, negro, lesbian orc" syndrome!!!!)

Of course, religion and sexuality is a whole other topic,
some churches (not just Christian church, using the broader
meaning of the word) are more open than others.


Well, there's my take on it.
Bracket.

---------------------------------------------------
Herbert "Bracket" Wolverson
http://home.mci2000.com/~bracket@*******.com/
---------------------------------------------------
" I hang my head, and I advertise
A Soul for Sale or Rent"
- Queen, "Save Me".
=========================================================================
Date: Wed, 13 May 1998 01:25:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/12/98 11:59:32 PM US Eastern Standard Time,
wordman@*****PT.COM writes:

> Enchanter Adepts have never really been fleshed out in SR. The BBB says
> that a magical adept can use _one_ magical skill, but enchanting is not
> mentioned as a magical skill in the BBB. Enchanting is introduced in the
> Grimore II, and Enchanter Adepts are not mentioned.

True, but they are mentioned somewhere, I just can't remember where. It was
just part of a paragraph as I recall...

> I personally would give an Enchanter Adept full astral abilities, as
> otherwise they are significantly less powerful compared to other adepts.
> The other adepts are pretty much balanced against each other, but without
> astral abilities, Enchanter Adepts are not in the same league.

WOW!!! You were actually nicer than I was originally. I originally only had
them with Astral Perception, and that was it. Through special Quests/Ordeal
in Initiation, they could develop Astral Projection, but -that- is just me.

> Note also that astral abilities give Enchanter Adepts more reason to avoid
> cyberware. (With higher Essence, they can stay in astral space longer).
> Without astral abilities Enchanter Adepts (like Conjuring Adepts) have
> little reason to keep their Magic Rating high. Magic Rating is useful to an
> enchanter only in setting the target number for making Orichalcum. For this
> reason, GMs may want to create some sort of house rule, like "Enchanters
> can only create foci with rating less than or equal to their Magic Rating".
> (BTW, Conjuring Adepts only use Magic Rating for Banishing.)

Personally, the "Orichalcum" reason should be more than enough IMO.

> Having said that, though, none of the enchanting rules _require_ astral
> perception. Alchemy and artificing require the performer be magically
> active, but they never have to look into astral space to get the job done.

I have always had a problem with this part of things as they were originally
stated in the "who has perception" conversations/rulings. To craft the
energies of any foci or related objects (like Govi, Anchorings, etc...), it
would just seem so much smarter to have the perception abilities than not. So
much more required if you will.

> Another question to consider is what kind of foci Enchantier Adepts may
> use. This is pretty much by elimination. Can't use Fetish, Spell or Spirit
> foci. Can't place spell locks. This leaves weapon and power foci.

Veyr true, and you don't want the jokes I -ONE TIME- had about an Enchanting
Foci to help with such....

> Last adept question is can they initiate and what kind of metamagic can
> they use. Again, by elimination. No sorcery skill, so can't use Quickening
> or Dispelling. I can't think of any reason to disallow Shielding, except
> that both it and spell defense seem somewhat alien to concept of the
> character, so I wouldn't allow an enchanter to use either of them.
> Enchanters probably could use centering to offset penalties, but they can't
> spell cast and don't take drain, so other uses of centering are pointless
> for them. I'd say they could definately mask, provided you buy the idea
> that they have full astral access. Achoring is sort of a weird area, as on
> the one hand they cannot cast spells, but on the other it seems like
> Anchoring is what an enchanter should be good at. I would allow an
> enchanter to perform all of the non-spellcasting duties for an anchoring.

Okay, time for the nitty gritty ideas here....

Enchanters can perform any/all of the Anchorings/Quickenings of a
Physical/Object oriented nature IMO. In fact, that is the -ONLY- way they can
use spells at all, is through the development of Anchorings/Quickenings. I
liked to think of it as the next stage in enchantment development above
"Foci".

Masking, Shielding, Centering (Enhanced preferred if GM allows), and
Dispelling are all really nice. Anchoring/Quickening have special rules for
such as I mentioned previously.

Dispelling you may ask??? Here's a thought, an Enchanter who learned
Dispelling could temporarily "turn off" a Foci or "Enchanted Object"
with a
special test, making it resisted of course for game mechanics balance. They
could opt for the ruling idea of using Enchanting for this or perhaps this is
where "Sorcery" development really begins for enchanters in general. This
would of course be a temporary thing, either lasting only for a few hours or
for a few turns, depending on the GM at the time or a House ruling
development.

"Quests of Enchantment" could also be possible, with successes gaining
additional dice towards the successful completion of a given work,
etcetera...more if the GM allows for such.

Depending on the POV of the enchanter in question (Shamanic or Hermetic), s/he
could possibly gain help for either Totemic bonuses or Elemental "Aid Study"
(if an elemental could be aquired in some fashion).

Enchanters could also be useful in making Warding Materials, or perhaps settng
up Wards if so allowed (another use for Sorcery or a variation on the
enchanting skill yet again).

And that is just the beginning, I am not even sure what else I could put up.
Some of the stuff we've done is on Hacker House of course...

-K
=========================================================================
Date: Wed, 13 May 1998 01:26:35 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 12:04:19 AM US Eastern Standard Time,
robert.watkins@******.COM writes:

> Don't be racist... Let other alphabets in on the fun.
>
> - Rho. (_not_ Rho Beta)
>
Hey now!!! I wasn't being racist, just a make-shift comedian... :P

-K
=========================================================================
Date: Wed, 13 May 1998 01:34:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>Erik J.
>
>
>Resepected Elders Relaxation Resort, President of Operations
>and Director of Activities

So who do have rooms there now anyway. I haven't seen the list.

-MC23, who is knocking on doors and running down the halls-
=========================================================================
Date: Wed, 13 May 1998 01:38:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Best Modules
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

MC23 <mc23@**********.COM> wrote:
> Once upon a time, Thomas Berman wrote;
>>What do y'all think the best Modules are?

> Tomb of Horrors but I never translated it into Shadowrun.

Yellow Clearance Black Box Blues, which we did translate to Shadowrun. It
is the absolute granddaddy king of the "eyes on the prize"-style adventure.

Wordman
=========================================================================
Date: Wed, 13 May 1998 01:42:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Radiation and Magic
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> I wrote:
>> Last I heard, cosmic rays are _protons_ moving near the speed of light.

Mongoose wrote:
> To bring this back on topic, how does that affect the discusion I was
> apllyng them to? That being, radition in space is diffrent enough to be
> the cause of "space madness" for mages, and terrestrial radiation might
> be responsible for similar effects in fovae and also realted to
> background count?

You could probably do this in your campaign, but I like FASA's balloon in a
vacuum idea better. Background count is pretty well defined to be the
result of continue and/or massive ennui/joy in an area, which puts it
pretty firmly in the territory of emotional "radiation", not real
radioactivity.

Wordman
=========================================================================
Date: Wed, 13 May 1998 01:44:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Alfredo B Alves wrote;

>OK, I to port RM's Tarot Mage into SR (MC 23: :P~ ) so here's my first
>attempt:
<snip>
>Btw, Tarot Mages are from RM companion VII

I was up to RMC IV when I sold off my books so I haven't seen what a
Tarot Mage is. Of course I don't believe everything can be ported over
but some things can be done within a Shadowrun vein. It might be far
removed in some case but it would be something new to be explored.
If you could give some background on what a Tarot Mage is supposed
to do I'll hazard some approaches.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"All artists are victims of their desire to be unique"
-Original source unknown

I am MC23
=========================================================================
Date: Wed, 13 May 1998 01:47:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Well, here he is.
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Katt Freyson wrote;

>Remember, Questors believe that using Magic [or any Earth
>Dawn Talent] is an obsenity.

Where the Hell did that come from?!?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 00:58:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Katt Freyson <katt@******.NET>

> Can't agree with you there Nexx, Shamans and Questors are very
> different, more than just a conceptual difference between totems and
> Passions.

And I'm going to have disagree with you, too.

> The way Questors deal with their Passions is very much different
> from how Shamans deal with their Totems,

How is it different? Both revere their totem/Passion. The methods of
worship are different, but what do you think spending several days in a
drug-altered haze communing with your totem is? It seems to me to be a
form of worship.

> plus there is the magic that
> Shamans use, Questors may have special gifts given by their Passions,
but
> that's about it. Remember, Questors believe that using Magic [or any
Earth
> Dawn Talent] is an obsenity.

Bullocks. In the ED Companion, it specifically states that many Adepts
become Questors (after 5th circle, usually). They are given powers, sure,
but what do you think shamans think their spells are? Perhaps a more
accurate analogy would be the nature priests from Germany, but I always
classify them as shamans, anyway (my fault, there).

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 00:58:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: RM Tarot Mage in SR

On Wed, 13 May 1998 00:11:37 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/12/98 6:24:24 PM US Eastern Standard Time,
>dghost@****.COM writes:
>
><snipped the "Tarot Mage" outlines and suggestions>
>> Whadya think?
>> Like or dislike/Fits with SR or not?
>
>Overall, I liked what I saw. I am not sure I liked the "Must create"
part
>concerning things, but even that wasn't all that bad...Merging Spirts
and
>Elementals will no doubt have someone screaming nasty names somewhere,
but oh
>well...
>
>-K

I hadn't intended to mix `em I was wondering which would be most
approriate. And after more thought I think that I'll make them summon
Elementals ...

also, I feel that the way I outlined them, Tarot Mages are severally
restricted so I was thinking about using the druid rules for summoning
replacing the bonuses for being x miles from a circle with having access
to a hard copy conjuring library with rating greater than or equal to the
force of the spirit but less than twice the force... And replacing the
bonuses for being x miles from the char's home circle with having access
to a hard copy conjuring library with rating greater than or equal to
twice the force of the spirit. And ignoring that stuff about spirits
serving until dawn.

Hmmmm... I'll have to think about this but I think I like this :)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 13 May 1998 00:59:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Trademark and Copyright
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>
> Sorry, but I am pretty sure that you are wrong here. Copying a page for
> your own personal use is covered under fair use, but if you are including it
> in a game, which you would distribute, then it is a violation of the
> copyright.

Context of that original statement seemed to be in game use which is
covered under fair use. Just as are character sheets and other assorted
materials of a like nature.

Matter of fact the materials posted on this list also falls under the
protection of assorted copyright laws. Being the collective property
list members who contribute to the list. If someone where to make use of
said materials without the consent of the original author and/or list
admin. They would violate this copyright and be subject to making
restitution. I'm not sure it would be worth the effort unless someone
marketed materials and ideas gathered from this list. But it would stand
up in court for royalties if the need ever arose.
=========================================================================
Date: Wed, 13 May 1998 02:00:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>Okay, time for the nitty gritty ideas here....
<snip>
>And that is just the beginning, I am not even sure what else I could put up.
>Some of the stuff we've done is on Hacker House of course...

Just the beginning? If such an adept were to exist (until I see
FASA's rules it's just rumor) then it would just enchant, period. They
wouldn't particularly make great PC's and you shouldn't have to go and
give them special powers so they can be players. That's life. It's just
like why Sasquatches aren't given PC stats, engaging in game activities
(Shadowruns and the like) go against their basic pacifistic nature.
Sasquatches aren't any more prone to go on a killing spree than deer are.
In other words not everything is a valid player option, not because of
game balance but because of practicality.
-K, your games tend to run High-end power game and your idea might
mesh there, but I think you'll find it overpowered for general use.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 15:55:50 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

*boggle* In my hunt through the logs to try to find out Gurth's birthdate
again (so I could verify it should someone take up my challenge) I
discovered that I was the second person to post on Shadowrn, as hosted by
itribe. (Oh, and the post was OT, too... :)

Do I get my lounge chair yet?

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 01:12:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>
> Sasquatches aren't any more prone to go on a killing spree than deer
are.

I find that statement slightly ironic, given that late last semester, a
deer jumped through a window on campus, and wound up severely injuring a
couple people when it went nuts.
=========================================================================
Date: Wed, 13 May 1998 16:14:51 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <001401bd7e33$c87cdce0$5a5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> discovered that I was the second person to post on Shadowrn, as hosted by
> itribe. (Oh, and the post was OT, too... :)

Heh - how ironic... sorta sets the whole tone, really, doesn`t it?

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Wed, 13 May 1998 01:17:35 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Ereskanti <Ereskanti@***.COM>

> > Don't be racist... Let other alphabets in on the fun.
> >
> > - Rho. (_not_ Rho Beta)
> >
> Hey now!!! I wasn't being racist, just a make-shift comedian... :P

Too bad you didn't make the shift into a _funny_ comedian <g> ::raises
piscine repellent umbrella::
=========================================================================
Date: Wed, 13 May 1998 01:19:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>

> > discovered that I was the second person to post on Shadowrn, as hosted
by
> > itribe. (Oh, and the post was OT, too... :)
>
> Heh - how ironic... sorta sets the whole tone, really, doesn`t it?

I'd certainly say so... Say, does Susie still sell seashells by the
seashore at sunset? ::ducking and covering, to protect from nuclear
carps::
=========================================================================
Date: Wed, 13 May 1998 02:20:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: be reasonable
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:54 PM 5/12/98 -0500, Tim Kerby wrote these timeless words:

>Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
>that post. I'd like to think it is us rubbing off on you, but I tend
>to think you are getting it from somewhere else. :)
>
<SNIFF>

The kid's growing up on us...

:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Wed, 13 May 1998 02:20:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Best Modules
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:54 PM 5/12/98 -0500, Tim Kerby wrote these timeless words:

>> What do y'all think the best Modules are? I mean, they're great for
>> those meetings when your own run gets finished sooner than expected
>> and the players want more. Take all factors into consideration,
>> including the ease of SR1 - SR2 conversion... Plot is definitely
>> considered more important than prolific firefights (for me,
>> anyway)...
>
>I have always liked Maria Mecurial. Easy to run, and a little bit of
>everything.
>
Mecurial is pretty much my standard starting run... It gets them into the
game, introduces them to some culture, and lets me start using one of the
best nemisis NPC's FASA ever came up with (Who, for reasons Tinner can tell
you, will be left un named :)).

I also like Dragonhunt because it really focuses less on combat and more on
legwork and detective work on the part of the players.

And of course, Missing Blood is probably the best adventure I've ever
played in, but the plot is somewhat spoiled these days... Can only run
this with total newbies :]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Wed, 13 May 1998 02:20:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:51 AM 5/13/98 -0400, MC23 wrote these timeless words:
>Once upon a time, Ereskanti wrote;
>
>>YES!!!! Another one...!!!! Now if the converts could just absorb the
>>-whole- of the English Alphabet...!!!!
>
>Where does that leave me?
>
You got two letters AND two numbers... And since MC23 isn;t actually a
word, I say it counts :]

-- B :]
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Wed, 13 May 1998 02:20:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: E-Card (Updated 5-12 PM)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:29 AM 5/13/98 EDT, Ereskanti wrote these timeless words:
>I've made a compilation from 5-12-98 (AM) listings).
>
>Does anyone know the situation yet on the Mulhillvil baby? Is the little
>guy/gal born yet???
>
Nope. Talekd with Mike breifly this afternoon. They're still waiting.
Mike expects it will be within the next week though.

>Bull (chaos@*****.com)
>
Go ahead and use my full name here, K... :]

Steven "Bull" Ratkovich (Mike knows who I am, but... What the hell :))

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Wed, 13 May 1998 02:26:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Ereskanti's Revenge
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>In a message dated 5/12/98 11:54:50 PM US Eastern Standard Time,
>mc23@**********.COM writes:
>
>> >YES!!!! Another one...!!!! Now if the converts could just absorb the
>> >-whole- of the English Alphabet...!!!!
>>
>> Where does that leave me?
>>
>HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK
>
>-:P

MY NAME? YOU'RE GIVING AWAY MY NAME ONE PIECE AT A TIME?!?

I should have recognized the sacred Immortal Listmembers Ritual of
Vengeance<tm>.
I'm off to start countering it now!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 02:20:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:15 PM 5/12/98 -0400, MC23 wrote these timeless words:
>Once upon a time, David Thompson wrote;
>
>> Frankly, I'm tired of the stifling of ideas and the incessant
>>arguments that arise from the use of the term munchkin.
>
>I've never liked that the list could never agree on it's definintion. For
>example, I violently disagree that being able to roleplay is a
>disqualifier for it.
>
For once MC23, we agree completely... I've met several players who use a
well thought out background and a little bit of roleplaying as an excuse to
play cybered up over powered characters. They really fall more under the
Power Gamer category, but let's face it, the word's meaning has changed to
be a bit more broad and all encompassing these days :]

Bull :]
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Wed, 13 May 1998 02:30:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Nexx wrote;

>----------
>> From: MC23 <mc23@**********.COM>
>> Sasquatches aren't any more prone to go on a killing spree than deer
>are.
>
> I find that statement slightly ironic, given that late last
>semester, a
>deer jumped through a window on campus, and wound up severely injuring a
>couple people when it went nuts.

Oh, like I said it never happened. B>P#
But that's a fight or flight reaction anyway. It really was more of me
saying that not all sentients would fall into a human mindset.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 12 May 1998 23:18:13 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Robert Watkins <robert.watkins@******.COM>

> *boggle* In my hunt through the logs to try to find out Gurth's birthdate
> again (so I could verify it should someone take up my challenge) I
> discovered that I was the second person to post on Shadowrn, as hosted by
> itribe. (Oh, and the post was OT, too... :)
>
> Do I get my lounge chair yet?

Well it was OT after all...couldn't be ALL bad. ;)


Caric
=========================================================================
Date: Tue, 12 May 1998 23:35:54 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Demosthenes Three <demosthenes_3@*****.COM>
Subject: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Wow.
I never expected that the list would react so strongly to a silly
little idea like that! :)

First off, thanks to those who gave me well thought out advice -
whether I agree with it or not.

I've re-read the appropriate sections of the Grimoire, Awakenings,
Corp. Sec. and checked the whole FAT BAC/FAB BAT deal in the logs, and
I think I've come up with a new version of the Chunk Launcher that
might be better.

CHUNK LAUNCHER V. 2.0
It's no longer cyberware - now it's simply an attached weapon, similar
to the Forearm Snap Blades. The reason I tried cyber first was to make
it more of a hold out weapon.
The CL's aiming mechanism is strapped solidly to the users forearm, it
is then connected to a small, but powerful pump, that mounts on the
users belt, and rides just above the user's buttocks. The pump is
connected to the aiming mechanism via heavy duty surgical tubing.
When activated by muscular triggers in the forearm, the CL's powerful,
compact surgical scoop (I need a better word for what is basically an
automated scalpel:)) which removes several grams of fat from the
users' buttocks.
That tissue is then rapidly moved into a pressurized container, and
then upon acheiving sufficient pressure - fired through the tube, and
from the aiming mechanism.
Dmage done to physical targets is near minimal. (Maybe 3L?) however
the messy tissue can easily blind if placed in the eyes. Nose and
mouth shots would also be unpleasant (unless you normally eat human
tissue ala. ghouls.:))
Against astral tragets, there is NO damage, however, (depending on how
you work it in your game :)) the target can be knocked back by the
impact. Also, the displacement of the tissue, body fluids, and blood
can serve to "outline" the astral target, allowing other attackers to
better aim FAB weapons, or other containment devices at the target.

There. Better now?:)

Demosthenes 3
(No, I don't demonstrate Nintendo's - It's the name of a Greek
philosopher. Deh-moss-ten-ees :))
"You cannot killfile that which does not exist." - G da KP/Ripclaw
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 12 May 1998 23:17:18 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Spike <u5a77@*****.CS.KEELE.AC.UK>

> |Erik, I'm going to complain about the age requirement. I've been playing
SR,
> |starting with SR 1, since it came out in Australia (my GM at the time
bought
> |the very first copy sold by the store he bought it at, and I bought the
> |second). I've been on this list since 1992, on and off, and I can even
> |remember when Gurth used to post under his real name! I have the
attitude.
> |Just because I'm 23 (24 in one month!), you'll keep me out, uh?
> |
> |I want my lounge chair!
>
> TELL US HIS NAME!
> Then, and only then, will you qualify for full membership....
>
> <Evil Grin>

Spike!!! I must protest, what if in a rage of betrayal Gurth were to
sabotage his own stairs! Rash I know, but the world as we know it would
surely cease to exist.

Caric-the-change-is-BAD-shaman :)
=========================================================================
Date: Wed, 13 May 1998 01:34:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Ereskanti's Revenge
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: MC23 <mc23@**********.COM>
> >HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK HOOK
> >
> >-:P
>
> MY NAME? YOU'RE GIVING AWAY MY NAME ONE PIECE AT A TIME?!?

Does anyone else find it a bit ironic that we have so many list members
who are concerned with protecting their True Name? I'm beginning to
wonder, if I went through the 1992 archives, if I could summon Gurth and
force him to perform services <g>

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
King Kong Died for your sins
--------[Geek Code Block]-----------
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=========================================================================
Date: Wed, 13 May 1998 01:42:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Demosthenes Three <demosthenes_3@*****.COM>

<snip description>

> There. Better now?:)

OK, it fits better in paradigm now, even though I personally think there
have got to be better ways to damage astral objects (how about hollow
shells filled with active [as in living] proteins?). I just have one
question:

You advocate shooting ass-fat as a last ditch defense? Does Jenny Craig
have a contract out on you yet? (yes, I know this is two questions... two
rhetorical questions = one real question)

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
Fliegende Kinderscheisse!
--------[Geek Code Block]-----------
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=========================================================================
Date: Wed, 13 May 1998 02:44:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Chunk Launcher v. 2.0
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Demosthenes Three wrote;

>CHUNK LAUNCHER V. 2.0
<snip>

Wouldn't it just be simpler to use FAB instead of body tissue? It
just seems like you're going about it the long way. Of course if the
character itself had this deluded belief that his flesh will destroy
things and can convince a Street Doc to "fix" him up then it just doesn't
matter. Of course that starts to sound more like a NPC there.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 16:45:26 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Demosthenes Three writes:
>CHUNK LAUNCHER V. 2.0
>It's no longer cyberware - now it's simply an attached weapon, similar
>to the Forearm Snap Blades. The reason I tried cyber first was to make
>it more of a hold out weapon.

Better... that gets around the cyber vs regen problem.

>The CL's aiming mechanism is strapped solidly to the users forearm, it
>is then connected to a small, but powerful pump, that mounts on the
>users belt, and rides just above the user's buttocks. The pump is
>connected to the aiming mechanism via heavy duty surgical tubing.
>When activated by muscular triggers in the forearm, the CL's powerful,
>compact surgical scoop (I need a better word for what is basically an
>automated scalpel:)) which removes several grams of fat from the
>users' buttocks.

*shudder* I'd hate for that scalpel to slip (regeneration or no
regeneration).

[snip bit about how the weapon does minimal damage, at best, against
physical targets]

>Against astral tragets, there is NO damage, however, (depending on how
>you work it in your game :)) the target can be knocked back by the
>impact. Also, the displacement of the tissue, body fluids, and blood
>can serve to "outline" the astral target, allowing other attackers to
>better aim FAB weapons, or other containment devices at the target.


Ummm... no, sorry. :) The astral entity is pushed aside, but the tissue is
NOT displaced. Go back and read about FAB a little more. The upshot is that
while the physical can affect the astral to some degree, the astral finds it
a lot harder to affect the physical (with the exception of concentrated
'astral entities' like spells, which still have to cross over to the
physical to do the dirty work). So it wouldn't outline the astral target.

>There. Better now?:)


Ummm... no, not really. Oh, yeah, sure it would work now (aside from the
fact that you'd have to be nuts to use it). But it wouldn't actually do
anything, besides creating laughs as the poor ninja gets his butt repeatedly
sliced open (oh, and lots of blood on the floor, or in the suit).

So what do you want to use it for now? (Oh, and if you want to beat up on
the astral creature, give the ninja the FAB net)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 02:46:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Ereskanti's Revenge
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> Does anyone else find it a bit ironic that we have so many list
members
>who are concerned with protecting their True Name? I'm beginning to
>wonder, if I went through the 1992 archives, if I could summon Gurth and
>force him to perform services <g>
>
I havent looked, but I doubt you'd find his name...

I know Dvixen asked Mark Imbriaco really nicely a short while back to take
her name out of the few old posts it was in, and he did... :]

Hmmm... That would probably be far too di\fficult to go back and pull my
name from all the logs... After all, I have a LOT of posts under my belt :]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
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List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
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UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Wed, 13 May 1998 02:42:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: RM Tarot Mage in SR

>Once upon a time, Alfredo B Alves wrote;
>>OK, I to port RM's Tarot Mage into SR (MC 23: :P~ ) so here's my
>first
>>attempt:
><snip>
>>Btw, Tarot Mages are from RM companion VII

On Wed, 13 May 1998 01:44:45 -0400 MC23 <mc23@**********.COM> writes:
> I was up to RMC IV when I sold off my books so I haven't seen what
a
>Tarot Mage is. Of course I don't believe everything can be ported over
>but some things can be done within a Shadowrun vein. It might be far
>removed in some case but it would be something new to be explored.
> If you could give some background on what a Tarot Mage is supposed
>to do I'll hazard some approaches.
>
<SNIP cool sig :) >
> I am MC23

heh heh companion 4 and 6 kinda sucked, 5 and 7 were good ...5 had the
Forcemage (manipulated the Basic Forces of Physics as a Magician did) and
7 had the Tarotmage (One of my Favorites)

Okay here's the descrip of Tarotmages from RM (their "Blurb" if you
will):
------Begin Quote------
A Tarotmage is a pure spell user of Essence whose power emanates from the
symbolic forms embodied in the tarot. Though rare, the Tarotmage can be
found almost anywhere, as he tends to wander the world in search of
enlightenment. He is trained in several crafting skills in order that he
may build the five symbolic items (the rod, cup, sword, and pentacle,
plus the tarot deck itself) through which his power is manifested.
Because the sword is an important tool of his profession, he is able to
master some basic combat skills more readily than the average student of
the Essence. The prime requisites for a Tarotmage are Empathy and
Reasoning.
-------End Quote-------
The DP costs are similar to a Runemaster (RMC2) ... some skill costs of
note:
Divination 1/2/* Crafting, Painting, Smithing, Wood Crafts 1/2
Level Bonuses:
Academic, Base Spell Casting, Evaluation (?), Arms Law Combat, Directed
Spells +1; General +2; Magical +3
All Spell lists require the creation of one of the five symbolic objects
(each a 10th level alchemical ritual) in order for the Taromage to cast
spells from them.
The Spell Lists Are:
Rod Magic (needs Rod, spells are mainly fire oriented [fire-bolt, fire
armor, etc ... though there is a fire bridge spell] or enchanting the
rod to be a spell adder or power multiplier)
Cup Magic (needs Cup, lots of healing spells here plus water bolt as well
as some scrying and a teleport spell)
Sword Magic (needs Sword, lotsa Combat related spells [Attack I-IV,
Blaade of Sharpness, Dancing Blade, ...] also enchanting the Tarotsword
for upto +25 at level 30)
Pentacle Magic (needs Pentacle, wierd stuff here, turning pentacle to
knife, throwing star, sheild, monetary units [1 x/day pentacle can
split into coin and pentacle] as well as that wierd symbol stuff)
Minor Arcana Magic (requires "number cards & face" of the Tarot Deck,
various spells related to the aspects associated with the individual
cards, the 50th level summons a "Tarot Mentor" which is kind of like a
spirit guide)
Major Arcana Magic (requires "aspect cards" of the Tarot Deck, various
spells which summon "entities" related to the aspects associated with
the individual cards [ie the Magician summons a magician, The Lovers
summons a female Healer and male Lay Healer, and The Hanged Man summons
a Magus] )
In the Tarot Of Many Teachings (don't ask, it's a complicated magical
item), the suits are matched as follows:
Rod with fire
Sword with air
Cup with water
and Pentacle with Earth
I tried to simplify things and worked from memory so I might not have
made the best choices for association ...also note that the Tarotmage can
use items made by someone else but his spells will be half as powerful
unless he makes his own ...

On spirits: For the most part, it seems pretty obvious to me that they
should summon elementals but the Major (and higher level minor) Arcana
Magic spells really seem to me to be Spirits of Man so how about pick one
of the Spirits of man and use its stats and call it Elemental Man? (hey
it's the 5th Element! ;)
If we had to go this route I'd say use the stats for Hearth spirits or
City spirits if the Tarotmage is a high grade intiate (say 7th
grade)...(btw, this means that for Astral Quests Tarotmages would have to
visit five metaplanes!)

Also, In a different post, I suggested adapting the Druid summoning rules
to Tarotmages...

Well there you go, That's the basis for em, whadya think?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Wed, 13 May 1998 03:07:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Otaku Ver 2.1
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Alfredo B Alves <dghost@****.COM>
>On Tue, 12 May 1998 22:39:20 -0400 Grahamdrew <grahamdrew@*********.COM>
>writes:
>>> 2. VR 2 doesn't state whether otakus can place more than 6 pts in a
>>> mental stat. This is a GM call. :(
>>
>>Umm, actually, I think it does.
>>
>>pg. 144
>>
>>Allocating Attributes
>>
>>"The racial maximums for otaku character's mental attributes are
>>increased by 1."
>>--
><SNIP Disclaimer>
>
>YupYup. However that's (I believe) just increasing the racial max not +1
>to a stat like Elves, Dwarves, Trolls, and Orks get ... so can an Otaku
>put more than 6 points in a stat? VR doesn't say that otaku can or can't
>so I personally assume the bit about chars not having starting ratings
>above six kicks in but I don't like assuming ...
>


Doesn't this mean that a Human Otaku would have Physical Stats Max at 5 and
Mental Stats Max at 7? So you could put 7 points in a stat as long as it
was a mental stat...or am I just missing something totally here?

Wraith
=========================================================================
Date: Wed, 13 May 1998 04:23:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ereskanti's Revenge

On Wed, 13 May 1998 02:46:18 -0400 Bull <chaos@*****.COM> writes:
>> Does anyone else find it a bit ironic that we have so many list
>>members who are concerned with protecting their True Name? I'm
beginning to
>>wonder, if I went through the 1992 archives, if I could summon Gurth
and
>>force him to perform services <g>

heh heh :) I'll hafta test this theory out ... :)

>I havent looked, but I doubt you'd find his name...
>
>I know Dvixen asked Mark Imbriaco really nicely a short while back to
take
>her name out of the few old posts it was in, and he did... :]
>
>Hmmm... That would probably be far too di\fficult to go back and pull
my
>name from all the logs... After all, I have a LOT of posts under my
>belt :]
>
>Bull
>--
<SNIP (most of) Sig>
>"Bill gates is just a monocle and a Persian Cat away from being a James
>Bond villian."
> -- Dennis Miller on HBO
Didn't I hear that Bill Gates recently purchased a Persian Cat... ?

Well if the task can be automated it'd be much easier... however perhaps
I should keep this in mind in case I later switch to A Real ISP(TM) and
wish to follow suit ... I've been posting an awful lot (though not nearly
as much as you, oh great horned one ;)

D.Ghost
(aka Pixel, Tantrum)
The sometimes-talks-too-much-for-his-own-good-poster as well as
The Wishes-he-could-email-without-a-emailer-RNer
;)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Wed, 13 May 1998 04:15:12 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Otaku Ver 2.1

On Wed, 13 May 1998 03:07:21 -0500 Wraith <wraith@************.COM>
writes:
>-----Original Message-----
>From: Alfredo B Alves <dghost@****.COM>
>>On Tue, 12 May 1998 22:39:20 -0400 Grahamdrew
<grahamdrew@*********.COM>
>>writes:
>> >> 2. VR 2 doesn't state whether otakus can place more than 6 pts in a
>> >> mental stat. This is a GM call. :(

>> >Umm, actually, I think it does.
>> >
>> >pg. 144
>> >
>> >Allocating Attributes
>> >
>> >"The racial maximums for otaku character's mental attributes are
>> >increased by 1."
>> >--
>> <SNIP Disclaimer>

>>YupYup. However that's (I believe) just increasing the racial max not
+1
>>to a stat like Elves, Dwarves, Trolls, and Orks get ... so can an Otaku
>>put more than 6 points in a stat? VR doesn't say that otaku can or
can't
>>so I personally assume the bit about chars not having starting ratings
>>above six kicks in but I don't like assuming ...

>Doesn't this mean that a Human Otaku would have Physical Stats Max at 5
and
>Mental Stats Max at 7? So you could put 7 points in a stat as long as
it
>was a mental stat...or am I just missing something totally here?
>
>Wraith

Hmmm... actually, checking the BBB, I realize I was mistaken... the upper
limit to assign to a startin attribute (after racial mods) is the racial
maximum... so this means that you can have human otakus with 7 mental
attribs

another problem though:
when you halve (round up) physical stats and put a one as a starting
value to beef mental attribs by 2 (so new max is 8 fer that human otaku)
how does this affect metahumans?

Is it 6/2 + racial mods or (6+racial mods)/2 and in the second example do
the racial mods still aply as norm or are they halved as well?

example troll otaku (uhm, it could it happen?)
[we'll name him Bison ;)]
would his physical racial maximums be
a) 8 body, 2 Quickness, 7 Strength; or
b) 6 Body, 3 Quickness, 5 Strength?

and if you picked b) would starting physical attributes be
a) 6 Body, 1 Quickness, 5 Strength; or
b) 4 Body, 1 Quickness, 3 Strength?

Btw I am opperating under the assumption that you *must* allocate at
least 1 point to each attribute...am I correct?

Also, the distinction is *much* clearer with the exagerated stats of the
troll. If the example used say an elf or an Ork-who-decks-without-a-deck,
it's not as obvious... :)

For the record, I answered b) to both questions :)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Tue, 12 May 1998 16:02:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: E-Card to the DLoH (Updated)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> /
>> / Dear Mike -- congrats on your brand new (boy/girl)! Everyone here
on
>> / ShadowRN would like to send our warmest wishes (etc., etc.)
>>
>


Put me on there as well.

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Wed, 13 May 1998 11:49:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Coffee beans vs. astral perception (was Re: A dissertation on th
In-Reply-To: <3.0.32.19980512165630.0071cb7c@********.mail.yale.edu>
MIME-Version: 1.0
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David Thompson said on 16:56/12 May 98...

> Are you sure coffee beans aren't supposed to fool dogs? It sounds like the
> kind of thing that might fool a dog's sense of smell, but I have no idea
> whether that is right or not.

I think that's what's said in Beverly Hills Cop, yes :) If you're trying
to avoid sniffer dogs, wouldn't it be just as easy to put it in a strong,
vacuum-sealed plastic bag, wash the outside clean of anything that might
give away what's inside, and pack it normally?

As for coffee preventing assensing magicians from seeing what's inside, I
guess we can say that's an uninformed shadowcomment and/or smugglers'
superstition at work... I have no idea how it's supposed to work; if the
beans were alive, sure, you can't get through them to see what's on the
other side. But once harvested (and likely partially processed), I doubt
they'd resist astral intrusion.

*lightbulb: ON*
OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
alive or dead? If it's alive, then it would prevent astral intrusions...
*lightbulb: OFF*

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 13 May 1998 11:49:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Motion
In-Reply-To: <023b01bd7e2b$c0e57a80$5a5211ac@********.mincom.oz.au>
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Robert Watkins said on 14:58/13 May 98...

> Don't be racist... Let other alphabets in on the fun.

Then I want to be the Cyrrilic I, so everybody calls me N :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 13 May 1998 11:49:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Matrix copyright
In-Reply-To: <3.0.3.16.19980512141803.09775718@****.fbiz.com>
MIME-Version: 1.0
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Erik Jameson said on 17:38/12 May 98...

> >Ah, now it becomes sort of clear to me... And once more I'm glad I live in
> >Europe :)
>
> Actually Gurth, being in Europe might not help you there. Intellectual
> property laws (which is what this is about) are somewhat similar between
> the US and Europe. There are also a number of treaties that essentially
> draw these laws across national borders.

What I mean is that that kind of thing (trademarking someone else's
property and then sueing them) isn't done here; AFAIK the judge would
likely put the party that owned the thing first in the right, especially
if they'd owned it for a long time.

The only company I can think of to which this probably doesn't apply is
the Dutch postal services -- they've trademarked just about everything
they do or own, like the Dutch word for "post office"...

> > De ene ramp is de andere waard.
>
> Okay, I'll bite. What's this bit of Dutch mean?

"One disaster is worth another." A slightly changed version of the saying
"one service is worth another."

> BTW, I think Grolsch made several million special cans for Queen's Day
> consumption. I heard they were supposed to have the first six verses of
> the national anthem on them. I'm mildly suprised you hadn't heard that.

I had heard of it, but I'm not very interesting in drinking beer so I
haven't seen them myself; I expect they were orange in color, though.
BTW, I somehow don't think there were six verses on a single can... it'd
have to be in very small print :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 13 May 1998 11:49:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] -K
In-Reply-To: <199805121859.NAA15412@*****.interkan.net>
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Nexx said on 13:52/12 May 98...

> > |> I think that finally settles that argument, then...
> >
> > How dare you unilateraly settle that argument? Maybe we don't want to
> > settle that argument. Maybe some of us get a pervese pleasure out of that
> > argument. One more point, what argument? <grin>
>
> I believe he(?) was referring to our uncertainty about your gender.

Right in one... Perhaps Katt/Marc hadn't noticed it, but I think most
associate "Katt" with "Katherine" or something close to that name,
thereby
assuming Katt was female. Then some of her/his posts made it less clear...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 13 May 1998 11:49:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: [OT] Re: "Respected Elders Relaxation Resort"
In-Reply-To: <001401bd7e33$c87cdce0$5a5211ac@********.mincom.oz.au>
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Robert Watkins said on 15:55/13 May 98...

> *boggle* In my hunt through the logs to try to find out Gurth's birthdate
> again (so I could verify it should someone take up my challenge) I
> discovered that I was the second person to post on Shadowrn, as hosted by
> itribe. (Oh, and the post was OT, too... :)

I can't even remember posting my birthdate to ShadowRN... Or... yes, I do
recall, and also why I did it and one of the results of it. I also
remember that you don't need to search the logs to find it, and that these
instances are all related. (How much more cryptic should I get? :)

BTW, I can also claim something to do with the move to iTribe -- J.D.
wanted to unsub all of us and then have us subscribe to the new list after
the move. I was the one who suggested that it should be possible to simply
transfer the subscription list :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Wed, 13 May 1998 11:49:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Best Modules
In-Reply-To: <l03110705b17ee00095b4@[100.100.100.10]>
MIME-Version: 1.0
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Wordman said on 1:38/13 May 98...

> Yellow Clearance Black Box Blues, which we did translate to Shadowrun. It
> is the absolute granddaddy king of the "eyes on the prize"-style adventure.

I just picked that one up a few weeks ago, bundled in one book with Vapors
Don't Shoot Back, in a brand-new 12-year-old book, for the unbelievable
price of 5 guilders... I haven't run it yet, but it's very funny :) I
don't suppose you have the SR translation typed up somewhere?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Wed, 13 May 1998 11:49:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Radiation and Magic
In-Reply-To: <199805122317.QAA15418@*********.cobaltgroup.com>
MIME-Version: 1.0
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Jeremy \ said on 16:13/12 May 98...

> > What's with the attachment on this post?
> >
> There was an attatchment? There shouldn't have been... I've never had
> anyone comment on that before... Weird. Did anyone else see this?

Not your post, but a post by someone who replied to your message. Since
there wasn't much visual difference between your text and the reply, I
think Pantherr confused the two and thought you wrote it. There was no
attachment on Jeremy's message.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Wed, 13 May 1998 11:49:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Best Modules
In-Reply-To: <01BD7DB8.FE9B7FA0@************.dialup.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Thomas Berman said on 15:16/12 May 98...

> What do y'all think the best Modules are? I mean, they're great for
> those meetings when your own run gets finished sooner than expected and
> the players want more.

Our runs never end early, and when they do it's usually late enough to go
home and sleep anyway :)

My own favorite is Elven Fire. It's got a good plot, variation in what
the players are doing (enough investigation and some good firefights),
and excellent hand-outs ;)

Mercurial is good too, as is Harlequin, although you need quite some time
to play that.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Wed, 13 May 1998 06:01:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Well, here he is.
MIME-Version: 1.0
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> Re: Well, here he is. (Katt Freyson , Tue 22:31)

> Can't agree with you there Nexx, Shamans and Questors are very
> different, more than just a conceptual difference between totems and
> Passions. The way Questors deal with their Passions is very much different
> from how Shamans deal with their Totems,

are right there. However, certain totems would lead very naturally to
following certain Passions. Shark is unlikey (I'd say UNABLE) to follow
Garlin, the passion of healing and peace. But since passions DON'T
exist in ED, it a non-issue. LOA, on the other hand, can be very
"passion like". And don't forget Otaku, and the work they do for "the
resonance"- are they "techno questors"?
What I see is as a set of Jungian architypes that manifest in many ways
in different ages.

>plus there is the magic that
> Shamans use, Questors may have special gifts given by their Passions, but
> that's about it. Remember, Questors believe that using Magic [or any Earth
> Dawn Talent] is an obsenity.
>

You are wrong there. Most questors are adepts (ED term) who use thier
magic talents to further thier Passion's ends. In fact, players can not
usually become questors until thier magic is fairly strong.


-Mongoose
=========================================================================
Date: Wed, 13 May 1998 06:01:21 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Auras + parts
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> They also did something
> where they could take pictures of people's auras. Don't ask how they
> did it, I don't know, I just thought it was really funky. They took
> a picture of a guy who had his arm amputated's aura and it showed
> the guy with a faint glow of his arm, which was in a different
> position than his new hooked arm. So if the body can remember the
> arm, can the arm remember the body? I guess I didn't help the
> subject very much...I'll just shut up now...

Thats not a hard question. NO. Generally, AFAIK, severed bits do not
show images of the greater whole when photgraphed with Kirlin proceses.
AFAIK, the theoretically SHOULD, due to the fractal / holographic nature
of "Chi" flow, so maybe the proces is to fault. Or maybe once the part
is removed from the whole, the Chi flow is as well.
Acupunturists have complex "chi" maps, and can "explain" why
amputation
produces the results it does, even using the stump as a site for
acupunture that would normally target the limb.
OTOH, I have a LOT more respect for acupunture than Kirlin
photography. There's crappy practioners of both, I guess... But those
"aura picture" booths at new age health fairs remind me of TO MUCH the
snake oil talismongers in SR... Could be a different thing, though...

-Mongoose
=========================================================================
Date: Wed, 13 May 1998 06:01:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: RM Tarot Mage in SR
MIME-Version: 1.0
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>
> Re: RM Tarot Mage in SR (Alfredo B Alves , Tue 20:14)

> Hmmm.... why make the Major Arcana Health? and what about the Minor
> Arcana? How would you reccommend matching suits with elements / spell
> categories? Also, I was thinking of requiring that Tarot Mages have Hard
> Copy Libraries ... do you think that makes sense or should I just leave
> it be?
>

The suits ARE the minor arcana, and each minor arcana is tied to an
element, tradtionally, and hemetic elements are tied to spell types;
Cups- water - illusion (emptions and perceptions in readings)
rods - earth - manipulation (power and change in readings)
coins / pentacles- air - detection (wealth and knowledge in readings)
swords - fire - combat (conflict in readings)
Health has no element, and the major arcana represent, among other
things, the "state of man" in readings, so are good for health and
metamagic.
I'm no authorataive source- I've always prefered some "hard" astrology-
now THERE'S a hermetic pursuit! You could get tons of this from any
book on tarot, I'd guess, at least any book on the HISTORY of tarot, not
those cheasy "how to" books.

As for the hard copy libraries, ETC, I also think that the "tarot mage"
is best made a normal hermetic- historically, thathas been the tarots
use. They would have some role-played choices as to fetishes ETC, which
could maybe also be used as geas from magic loss or intitation ordeals
(I also think Geas make a good "flaw", if you use those).

-Mongoose
=========================================================================
Date: Wed, 13 May 1998 06:01:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Radiation and Magic
MIME-Version: 1.0
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> Re: Radiation and Magic ("Jeremy \"Bolthy\" Zimmerman" , Tue
18:44)

> Anyway, I haven't read the rules for fovae in a while... it struck me that
> the dead spots in Chicago were not nearly as severe as fovae in Aztlan...
> I'll have to do some reading up to see.

I read that. The original idea wasn't mine, but was pretty funky.
Yourright, Chicago's problems are not as bad as Fovae- they are "Voids",
which do weaken magic, but don't kill mages (usually).
Chicago's voids are only rleted to radiation tangentially, I think,
although the worst ones are at the blast sight. Its not clear if FAB
III's fondness for background counts or the radiation combined with fab
3, is really to blame. In any case, its not like anybody has ever
measured "astral radiation" to see if there is such a thing...

-Mongoose
=========================================================================
Date: Wed, 13 May 1998 11:44:19 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <19980512.214150.14422.0.dghost@****.com> from "Alfredo B
Alves"
at May 12, 98 09:41:49 pm
MIME-Version: 1.0
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And verily, did Alfredo B Alves hastily scribble thusly...
|And BTW, shame on you. You should always have every SR book handy at all
|times! <j/k> ;);)

I suppose that's one way of bodybuilding...
:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 11:59:43 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Well, here he is.
In-Reply-To: <199805130549.BAA30702@********.mindspring.com> from "MC23"
at
May 13, 98 01:47:18 am
MIME-Version: 1.0
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And verily, did MC23 hastily scribble thusly...
|
|Once upon a time, Katt Freyson wrote;
|
|>Remember, Questors believe that using Magic [or any Earth
|>Dawn Talent] is an obsenity.
|
|Where the Hell did that come from?!?

B******d if I know....
Questors get magical talents and powers unique to them.
What's the point if they refuse to use 'em?

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 12:01:42 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805130259.EAA06041@***.uio.no> from "Fade" at May 13,
98 04:59:18 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Fade hastily scribble thusly...
|Irrelevant point. Sorry.
|Sorcery adepts, without astral perception, and with cybereyes, can
|still cast spells.

Irrelevant point. Sorry.
(AAAARGH! I'm in a recursive loop! Is there no escape???)
:)

Read up on spell casting.
The targetting of spells relies on a VERY limited form of astral perseption.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 12:02:56 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805130622.XAA18139@****01.primenet.com> from "Caric" at
May
12, 98 11:17:18 pm
MIME-Version: 1.0
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And verily, did Caric hastily scribble thusly...
|Spike!!! I must protest, what if in a rage of betrayal Gurth were to
|sabotage his own stairs! Rash I know, but the world as we know it would
|surely cease to exist.

CURSES!
Foiled again!

Muhahahahaha.....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 13:24:13 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805130948.LAA13741@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> What do y'all think the best Modules are? I mean, they're great for
> those meetings when your own run gets finished sooner than expected and
> the players want more.

Harlequin's back is the one I prefer. In more classic modules, I would
choose Bottled Demon but Queen Euphoria is good too.

- Cobra.
=========================================================================
Date: Wed, 13 May 1998 07:59:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: [OT] -K
In-Reply-To: <4000.199805122357@*****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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|> From: Spike
|> Sent: May 12, 1998 7:57 PM
|> Subject: Re: [OT] -K

|> BTW, Katt, I believe, is indeed a HE.

Well, that would explain the beard on my face, and the testicles and
penis. Yes, I am a male. I realize that my name does throw people off, but I
figured that with a second t, people would realize that it was _not_ short
for Kathleen. Oh well.

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Wed, 13 May 1998 08:00:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <4357.199805130041@*****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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|> From: Spike
|> Sent: May 12, 1998 8:41 PM
|> Subject: Re: Do you all jump to conclusions, or is it just for me?
|>
|> That didn't come until later, after his GM had posted saying he'd already
|> said an emphatic 'NO' to the idea.
|> And I believe he was the first person to start doing the judging
|> by calling
|> everyone on the list a closed minded person who always jumps to
|> conclusions.

I won't name names, like last time, but I bet he'll take credit for it,
like last time, anyways. But Spike, you are incorrect. After Desmothenes
made his first post, there was a claim that he had gone behind his G.M.'s
back. This claim was irrational, since the G.M. in question is on this list.

Des's reponses to our responses was unacceptable, but that does not
excuse some of the garbage that came flying out at him for his original
post.

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Wed, 13 May 1998 08:00:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is.
In-Reply-To: <3722.199805122339@*****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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|> From:Spike |> Sent: May 12, 1998 7:40 PM
|> Subject: Re: Well, here he is.
|> I don't really think enough people believe in them at the
|> moment, although Tyr does seem to have some wierd cults that
|>might be passion cults.

Tyr is one of the Norse deities, a war leader. I would appreciate it if
you would not refer to his worshippers as being part of some weird cult. In
case you hadn't noticed, my eke name Freyson, is a sign of devoltion to the
deities Freyr and Freya, also Norse deities.

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Wed, 13 May 1998 08:00:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Matrix copyright
In-Reply-To: <19980512.204801.11790.5.dghost@****.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Alfredo B Alves
|> Sent: May 12, 1998 9:48 PM
|> Subject: Re: Matrix copyright

|> I thought you intentionally changed the name for an evil-twin effect ...

Yeah, Nexx, had you kept quiet about your goof, you would have been
thought brilliant, but no...

-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Wed, 13 May 1998 08:13:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Ereskanti's Revenge
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 1:32:00 AM US Eastern Standard Time,
mc23@**********.COM writes:

> MY NAME? YOU'RE GIVING AWAY MY NAME ONE PIECE AT A TIME?!?
>
> I should have recognized the sacred Immortal Listmembers Ritual of
> Vengeance<tm>.
> I'm off to start countering it now!
>
Laugh Giggle Squirm-for-a-While... ;}
=========================================================================
Date: Wed, 13 May 1998 08:14:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: E-Card (Updated 5-12 PM)(OT)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 1:01:08 AM US Eastern Standard Time,
mc23@**********.COM writes:

> >...girlfriends...what a joke...
>
> No, you really don't know some of the people I've dated.
>
Knowing and -KNOWING- are such a difference...
=========================================================================
Date: Wed, 13 May 1998 08:16:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Radiation and Magic (PLEASE READ!)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Read further along please...the immediate reply/paste is just some stuff...


In a message dated 5/13/98 12:54:19 AM US Eastern Standard Time,
wordman@*****PT.COM writes:

> >> I wrote:
> >> Last I heard, cosmic rays are _protons_ moving near the speed of light.
>
> Mongoose wrote:
> > To bring this back on topic, how does that affect the discusion I was
> > apllyng them to? That being, radition in space is diffrent enough to be
> > the cause of "space madness" for mages, and terrestrial radiation
might
>

Okay, maybe this variation will help me out. For whatever reason, the
listserv would NOT take this card request so I am sending it as a reply to an
entirely different message....

HELP...!!!!

Serious Here....I was working on the E-Card, including the nice thing that
Erik had suggested, and a few emails that would have arrived on the RN list on
Monday Night, the 12th, AFTER 6 PM Central American time....

Oh this sucks...back UPs now exist....

I got MC and Spike, but the "three email addresses in one post" thing I
lost...anyone else, not certain, there should be a base update coming here
shortly if I can do it...

-K
=========================================================================
Date: Wed, 13 May 1998 08:26:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 1:09:00 AM US Eastern Standard Time,
mc23@**********.COM writes:

> Just the beginning? If such an adept were to exist (until I see
> FASA's rules it's just rumor) then it would just enchant, period. They
> wouldn't particularly make great PC's and you shouldn't have to go and
> give them special powers so they can be players. That's life. It's just
> like why Sasquatches aren't given PC stats, engaging in game activities
> (Shadowruns and the like) go against their basic pacifistic nature.
> Sasquatches aren't any more prone to go on a killing spree than deer are.
> In other words not everything is a valid player option, not because of
> game balance but because of practicality.

Practicality? Okay, I'll be nice this time. Exceptions are the Rule in all
accounts, and we all are aware of that fact.

> -K, your games tend to run High-end power game and your idea might
> mesh there, but I think you'll find it overpowered for general use.

Actually, what have I listed to this point about an "Enchanter Adept" that so
overpowering? Not a damn thing a full magician couldn't do anyway. That is
why I kept putting in the "what the GM will allow" commentary...

You know what a -good- enchanter is? He's the richest guy on the block,
that's who he is. He's the one guy who wouldn't have to work. He's the
"Bruce Wayne" type who wants to do something else with himself besides be a
cooped up fuddy duddy in a nice lifestyle that every major corporation and
government on earth wants to keep secure for their own purposes. He's the guy
with the skill that everyone wants to make -THEIRS-. He's the guy everyone
wants and hopes will create that "Potion of Youth" just for -THEM-. He's the
-Tangible- magician, the person who makes something that is -magical- and is
something that a -mundane- can put his/her physical hands upon. And in a
world where so much is becoming -Virtual- or -Metatypish-, it's the one bit of
-Reality- (being that which is touchable and perceivable to the collective all
instead of the selective few) that everyone has or wants in common.

Oh no, not rare, just special.

-K
=========================================================================
Date: Wed, 13 May 1998 08:29:37 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 1:53:04 AM US Eastern Standard Time,
mc23@**********.COM writes:

> > I find that statement slightly ironic, given that late last
> >semester, a
> >deer jumped through a window on campus, and wound up severely injuring a
> >couple people when it went nuts.
>
> Oh, like I said it never happened. B>P#
> But that's a fight or flight reaction anyway. It really was more of me
> saying that not all sentients would fall into a human mindset.
>
As I said in another post, Exception is the Rule. -You- 13,3,W (figure it
out) fell into a particular mindset of beliefs and had a "moment of exception"
given back to as a "rule" for someone else.

That is what makes us who we are...

-K
=========================================================================
Date: Wed, 13 May 1998 08:24:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>|> I always felt that Shamans covered them pretty accurately, but there
is a
>|> conceptual difference in totems and Passions.
>
> Can't agree with you there Nexx, Shamans and Questors are very
>different, more than just a conceptual difference between totems and
>Passions. The way Questors deal with their Passions is very much
different
>from how Shamans deal with their Totems, plus there is the magic that
>Shamans use, Questors may have special gifts given by their Passions,
but
>that's about it. Remember, Questors believe that using Magic [or any
Earth
>Dawn Talent] is an obsenity.
>


There can be no Adepts that are Questors, due to their use of Talent
magic? I never interpreted it that way...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Wed, 13 May 1998 13:56:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Well, here he is.
In-Reply-To: <000301bd7e66$b27c5aa0$8aaa8bcf@****> from "Katt Freyson" at
May
13, 98 08:00:17 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Katt Freyson hastily scribble thusly...
|
||> From:Spike |> Sent: May 12, 1998 7:40 PM
||> Subject: Re: Well, here he is.
||> I don't really think enough people believe in them at the
||> moment, although Tyr does seem to have some wierd cults that
||>might be passion cults.
|
| Tyr is one of the Norse deities, a war leader. I would appreciate it if
|you would not refer to his worshippers as being part of some weird cult. In
|case you hadn't noticed, my eke name Freyson, is a sign of devoltion to the
|deities Freyr and Freya, also Norse deities.

If you'd followed the thread, it was about the passions, and Questors, not
about norse gods. Big deal, I misspelled Tir.

:p
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 08:07:46 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: [OT] Alphabets
In-Reply-To: <199805130950.DAA22401@******.carl.org> from "Gurth" at May
13,
98 11:49:36 am
Content-Type: text

Gurth wrote:
/
/ Robert Watkins said on 14:58/13 May 98...
/
/ > Don't be racist... Let other alphabets in on the fun.
/
/ Then I want to be the Cyrrilic I, so everybody calls me N :)

Y

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 08:09:12 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
In-Reply-To: <199805130949.DAA22327@******.carl.org> from "Gurth" at May
13,
98 11:49:35 am
Content-Type: text

Gurth wrote:
/
/ *lightbulb: ON*
/ OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
/ alive or dead? If it's alive, then it would prevent astral intrusions...
/ *lightbulb: OFF*

Except that coffee beans for making coffee have been roasted, killing
them.

I do feel that living seeds would prevent astral intrusions though.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 08:16:09 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805130655.AAA19956@******.carl.org> from "Bull" at May
13,
98 02:20:30 am
Content-Type: text

Bull wrote:
/
/ >I've never liked that the list could never agree on it's definintion. For
/ >example, I violently disagree that being able to roleplay is a
/ >disqualifier for it.
/
/ For once MC23, we agree completely... I've met several players who use a
/ well thought out background and a little bit of roleplaying as an excuse to
/ play cybered up over powered characters. They really fall more under the
/ Power Gamer category, but let's face it, the word's meaning has changed to
/ be a bit more broad and all encompassing these days :]

How about: A munchkin may be defined as a player who's *characters*
consistently have a negative impact on the game that far outway their
positive impact on the *game*.

Cuz I've known a munchkin who was an okay guy, but his character
were, well, munchkinous.

I've also gamed with people who where power gamers, number crunchers,
rules lawyers, cheaters, etc, and yet their characters' positive
impact was significantly greater than their negative impact.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 10:20:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <yam7437.820.138276776@****.comcity.de> from "Barbie" at May
13,
98 00:34:16 am
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> At 12-Mai-98 wrote Lehlan Decker:
>
>
> >I've been staying out of this argument, but I suppose I'll comment.
> >Ultimately, I don't let have shapers or vampires have cyberware for game
> >balance. They are powerful enough and there is no direct drawback for them
> >unless they are also magicians. But I digress....
> >I interpret regeneration (the power) to be based on the astral template
> >(true self), of the shapeshifter. This is how it knows to reject cyberware.
> >No matter what the body says, the template is wrong.
>
> Exactly, and to let a regenerating creature have cyberware you have to
> alter the astral template to incorporate this chages.
>
>
Hmm..that might be a possibility in a high powered game. Seems like
it would take some powerful ritual magic, etc. Or finding the ritual
might be several runs in and of itself. The other question I have, is
the way I see shapeshifters mindset, why would any of them want
cyberware? If a player could come up with a valid reason, and wanted
to go through the hellacious runs I would put him through, I'd probably
allow it, in that instance.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 13 May 1998 08:28:00 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Smoking
In-Reply-To: <199805122156.PAA15044@******.carl.org> from "MC23" at May
12,
98 05:52:35 pm
Content-Type: text

MC23 wrote:
/
/ Once upon a time, David Buehrer wrote;
/
/ >If I'm not mistaken please, try to remain calm and rational. If you
/ >gotta flame on, do so off the list.
/
/ Damn No smoking policies.
/
/ B>]#

Actually, you can smoke as much as you want. Just make sure you
dispose of those butts properly :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 10:41:14 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Subject: Re: E-Card to the DLoH (Updated)
In-Reply-To: <01bd7de9$4e59c580$LocalHost@*******>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Put me on there as well.

Ditto Me

-=SwiftOne=-
Brett Borger
SwiftOne@***.edu
AAP Techie
=========================================================================
Date: Wed, 13 May 1998 07:32:01 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Sex and the single shadowrunner?
Content-Type: text/plain

Alexia Silverstein said
>
>---MC23 <mc23@**********.COM> wrote:
>>
>> Once upon a time, Ojaste,James [NCR] wrote;
>>
>> >Ur. You'd have to be in a pretty weird place for sex not to work...
>>
>> Roommates coming home (sometimes), Water in the shower going cold (I
>> don't like cold), In the back of a volkswagon bug (Oh wait that's
>> someplace uncomfortable B>]# ).
>
>Or when the police headlights get in your eyes 'cause you're makin out
>in a deserted parking lot at night (nearly deserted)...no not from
>experience...not me. It wouldn't work then...I can Guarantee it.
>

or the car zooming by the lay-by while your on the bonnet(hood for the
Americans).
Not me, wasn't there, and even if I woz it woz dark and you couldn't
have seen me ;-)

-Matthew Waddilove



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 13 May 1998 07:32:23 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Sex and the single shadowrunner?
Content-Type: text/plain

Alexia Silverstein said
>
>---MC23 <mc23@**********.COM> wrote:
>>
>> Once upon a time, Ojaste,James [NCR] wrote;
>>
>> >Ur. You'd have to be in a pretty weird place for sex not to work...
>>
>> Roommates coming home (sometimes), Water in the shower going cold (I
>> don't like cold), In the back of a volkswagon bug (Oh wait that's
>> someplace uncomfortable B>]# ).
>
>Or when the police headlights get in your eyes 'cause you're makin out
>in a deserted parking lot at night (nearly deserted)...no not from
>experience...not me. It wouldn't work then...I can Guarantee it.
>

or the car zooming by the lay-by while your on the bonnet(hood for the
Americans).
Not me, wasn't there, and even if I was you couldn't have seen me 'cause
it was dark ;-)

-Matthew Waddilove



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 13 May 1998 10:36:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131416.IAA04308@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 8:16, David Buehrer wrote:

> How about: A munchkin may be defined as a player who's *characters*
> consistently have a negative impact on the game that far outway
> their positive impact on the *game*.

That is about the best all around definition I have seen. Let's put
it in the FAQ. :)

--


=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Wed, 13 May 1998 07:37:02 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Best Modules
Content-Type: text/plain

>> What do y'all think the best Modules are?
[snip]
>Mercurial is good too, as is Harlequin, although you need quite some
time
>to play that.

I like Harlequin AND Harlequin's Back. They are both so the same,
and yet so different.
Harlequin is good because it's a series of simple runs, and it's very
easy for the PCs to miss what's really going on, or even that they are
being "hired" for what they are *really* being hired for.
I'm of the school that thinks you should photocopy each segment of
Harlequin and play it seperately- leave the book no where to be found-
and that will make it harder for the PCs to get the idea of "the Big
Picture".
Harlequin's Back is good because it's so epic, without really being
epic. I can't say much more w/o spoilers, but I hope to see another
Harlequin-featured module soon. Hopefully something just as good, but
also just as different(although I doubt it'll be anytime soon, if at
all).
Let's see... Double Exposure and Queen Euph were excellent.
Although Nigel Findley(God rest his soul) was a great writer(I
could never get enough of his novels), his modules were pretty linear.
usually it's of a "If the PCs don't do *this*, they die" calibre, which
got fustrating for me as a PC and a GM. If you plan on running a
Findley module, it'll go MUCH easier if you read it three or four times,
and come up with a LOT of your own contingency plans.

-Vagabond
"I'm baaack"(for now)
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 13 May 1998 08:41:29 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Do you all jump to conclusions, or is it just for me? (long)
In-Reply-To: <199805122157.PAA15424@******.carl.org> from "David
Thompson" at
May 12, 98 05:50:43 pm
Content-Type: text

David Thompson wrote:
/
/ >"Hey, do you smell smoke?"
/ >
/ ><GridSec>
/ >
/ >I'll admit that I haven't been following this thread to closely, but
/ >this post caught my attention.
/ >
/ >Ladies and Gentlemen, this is starting to look like the beginnings of
/ >a brush fire that could lead to an all out flame war. If I'm
/ >mistaken, I apologize for the intrusion.
/ >
/ >If I'm not mistaken please, try to remain calm and rational. If you
/ >gotta flame on, do so off the list.
/ >
/ >This has been a friendly notice from your local neighborhood GridSec
/ >Enforcer.
/ >
/ >Thank you for your time.
/ >
/ ></GridSec>
/
/ Funny that you jump in not when the personal attacks were made, but when
/ some of us questioned those attacks. I would think it would be more
/ effective if GridSec instead tried to disuade people from insulting others,
/ which was the intent behind my earlier post, Subject: Motion.

Like I said, I wasn't following the thread closely. I saw "Chunk
Launcher" and read just enough to figure out that it wasn't my cup of
tea. As the thread progressed I skimmed the posts, and I didn't
catch the beginning of the brush fire that started. Had I noticed I
would have said something about it.

And, I posted my GridSec notice before your Motion thread made it to
my mailbox.

I jumped in cuz I'm a nice guy and I care about the members of the
list. I could have stood back and left it alone. If it smoldered for
a little while and died (which it did) then fine. If a flame war
erupted then everyone concerned would now be unsubscribed from the
list, maybe permanently, and that would be a bad thing IMO. I don't
want to see anyone unsubscribed over a misunderstanding. Therefor,
when I see smoke I'm going to caution the list members involved.

And I don't always see the smoke (case in point). And I won't always
see the smoke. It seems like every member of GridSec missed the
start of this one. To err is human. And that's not an excuse, just
a statement of fact.

I'd ask you to please be more understanding when a member of GridSec
posts and to look for the spirit in which it was intended.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 07:43:19 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: RM Tarot Mage in SR
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----------
> From: Alfredo B Alves <dghost@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: RM Tarot Mage in SR
> Date: Tuesday, May 12, 1998 6:14 PM
>
<Snip neat explanation of uses for tarot-style hermetic magic>
> <SNIP Sig>
>
> Hmmm.... why make the Major Arcana Health? and what about the Minor
> Arcana? How would you reccommend matching suits with elements / spell
> categories? Also, I was thinking of requiring that Tarot Mages have Hard
> Copy Libraries ... do you think that makes sense or should I just leave
> it be?
>

It's been a while since I've studied much about tarot and magic, so feel
free to correct me on this.

The suits in a tarot deck typically have an element associated with each of
them. Buy any tarot deck and it should be in the little crappy book that
comes with it. You could also just buy a book on tarot that would be a bit
more in depth. The suits also correspond to the magical tools in a
hermetic-style magical altar, which also correspond to elements, though the
tools are scaled down a bit where necessary (daggers instead of swords,
wands instead of staves). Pentacles are Earth, Cups are water, and Wands
and Swords correspond to Fire and Air, though which corresponds to which
I've seen explained differently depending on the author. I prefer
Swords=Fire and Wands=Air, but others have different logic on the matter.

As for which elements go with which spell catagories, just look up
Elementals in the BBB. Each one aids with a different type of sorcery.
That's how it breaks down. No elementals are associated with Health spells
though, so it looks like Max associated them with the non-element-specific
cards, the Major Arcana.

Hope that helps.
=========================================================================
Date: Wed, 13 May 1998 10:48:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Well, here he is.
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, rabiola wrote;

>There can be no Adepts that are Questors, due to their use of Talent
>magic? I never interpreted it that way...

Well since most of them are Adepts above fourth circle, I can't even
interpret it that way. You could believe there are no mundane Questors
but that isn't even ruled out, just not explained well since all PC's are
Adepts.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 09:49:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Matrix copyright
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> From: Katt Freyson <katt@******.NET>

> |> I thought you intentionally changed the name for an evil-twin effect
..
>
> Yeah, Nexx, had you kept quiet about your goof, you would have been
> thought brilliant, but no...

Weird habit I have. When I fuck up, I admit it.
=========================================================================
Date: Wed, 13 May 1998 10:52:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: E-Card (Updated 5-12 PM)(OT)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>> >...girlfriends...what a joke...
>>
>> No, you really don't know some of the people I've dated.
>>
>Knowing and -KNOWING- are such a difference...

I understand the difference but what does that matter?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Now you know, and knowing is half the battle
- G.I.Joe

I am MC23
=========================================================================
Date: Wed, 13 May 1998 09:56:44 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Smoking
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----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>

> Actually, you can smoke as much as you want. Just make sure you
> dispose of those butts properly :)

Preferably by using "Chunk Launcher, v. 2" <g>

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
Fliegende Kinderscheisse!
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 07:58:21 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Well, here he is.
Content-Type: text/plain

>|> From:Spike |> Sent: May 12, 1998 7:40 PM
>|> Subject: Re: Well, here he is.
>|> I don't really think enough people believe in them at the
>|> moment, although Tyr does seem to have some wierd cults that
>|>might be passion cults.
>
> Tyr is one of the Norse deities, a war leader. I would appreciate
it if
>you would not refer to his worshippers as being part of some weird
cult. In
>case you hadn't noticed, my eke name Freyson, is a sign of devoltion to
the
>deities Freyr and Freya, also Norse deities.

Just like Thorson, Thison, Tyson(coincidence that it's a tribute to a
God of War, and owned by Mike Tyson?), Odson, etc, etc. :)
At any rate, Freyr and Freya were the Norse God and Goddess of
fertility. Temples dedicated to Freyr had his statue depicted of a
*ahem* WELL-endowed male and Freya a very sexy("big birthin'
hips")female. Not to boost your ego, Katt, but if *Tyson* is a good
fighter... :)
Oh, and Tyr wasn't a war leader, he was a war god. Contrary to what
some Marvel comics would have you believe, it was not Thor. Thor's
ideals were more along the lines of principles(such as they were 1000+
years ago) and Justice, not war.

-Vagabond
"May the candles on your cake burn like the cities in your wake!"
-The "Viking Birthday" song
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 13 May 1998 08:02:59 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
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----------
> From: Robert Watkins <robert.watkins@******.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Tuesday, May 12, 1998 8:36 PM
>
> >I saw this interpretation a few other places as well. It's not
> >entirely correct - it is regenerated slower, not not at all. (1 box
> >per minute), at least according to SR Companion.
> >(Is that book cause of a few arguments or what? :)
>
>
> It was probably my interpretation. I don't have the SR Companion. And in
the
> BBB, it gives the ruling I used above.
>

Where did you find this in the BBB? I just checked out the entry for
"Regeneration" and "Allergy", and neither indicate that view.
Particularly
potent allergies cause more damage, but it all gets regenerated back at
the beginning of the next turn. I didn't look too extensively, so if
there's something under shapeshifters, I'd be missing it.
=========================================================================
Date: Wed, 13 May 1998 17:12:47 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <199805131447.HAA06096@*********.cobaltgroup.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>It's been a while since I've studied much about tarot and magic, so feel
>free to correct me on this.
>
>The suits in a tarot deck typically have an element associated with each of
>them. Buy any tarot deck and it should be in the little crappy book that
>comes with it. You could also just buy a book on tarot that would be a bit
>more in depth. The suits also correspond to the magical tools in a
>hermetic-style magical altar, which also correspond to elements, though the
>tools are scaled down a bit where necessary (daggers instead of swords,
>wands instead of staves). Pentacles are Earth, Cups are water, and Wands
>and Swords correspond to Fire and Air, though which corresponds to which
>I've seen explained differently depending on the author. I prefer
>Swords=Fire and Wands=Air, but others have different logic on the matter.

No, no. Typically, the sword represents spiritual matters and isn't
material at all. The wand is strongly physical, or more correctly strongly
conflictual. So fire is better for wands and air for swords. When you
consider tarot cards, you must appreciate them as symbols and not as
figures. The sword is in no way a symbol of war.

>As for which elements go with which spell catagories, just look up
>Elementals in the BBB. Each one aids with a different type of sorcery.
>That's how it breaks down. No elementals are associated with Health spells
>though, so it looks like Max associated them with the non-element-specific
>cards, the Major Arcana.

IMO, major arcana should be something else than health spells. I would
state that the tarot mage isn't able to cast health spells. To balance
things, you can make tarot mages adepts or you could give more power to
major arcana.

In my current campaign, I've got a bit use of the tarot cards but in a way
different than yours. If you're interested, I could tell you more on this.

- Cobra.
=========================================================================
Date: Wed, 13 May 1998 09:13:42 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805122046.OAA00528@******.carl.org> from "Jeremy
\"Bolthy\"
Zimmerman" at May 12, 98 01:07:09 pm
Content-Type: text

Jeremy \"Bolthy\" Zimmerman wrote:
/
/ ----------
/ > From: David Buehrer <dbuehrer@******.CARL.ORG>
/ >
/ > Regeneration can fail if the person takes a Deadly wound. A Deadly
/ > wound does not equal death.
/ >
/ > In the controlled environment of a hospital it is possible to do
/ > enough "damage" to a person to kill him while keeping him alive using
/ > machines to take the place of organ functions. It might also be
/ > possible in SR to actively lower the temperature of a patient to a
/ > point where the cells "suspend" their activitity, thus preventing
/ > regeneration during surgery.
/
/ "The being cannot be killed by wounds except when the damage injures the
/ spine or brain. Check for this type of damage whenever the being takes a
/ Deadly wound or its cumulative wounds take it down. Roll 1d6. A result of
/ 1 indicates that the being IS, INDEED, DEAD (emphasis mine). Otherwise,
/ wounds still hurt being, giving penalties to actions as for normal
/ characters, but if the wounds do not cause death, THE WOUNDS VANISH AT THE
/ BEGINNING OF THE NEXT COMBAT TURN (again, my emphasis).
/
/ "Damage from weapons that cause massive tissue damage (fire, explosion, and
/ so on) will also kill on a 1d6 die roll result of 1 or 2."
/
/ -BBB, p. 219

Woops. My mistake. Excuse me while I put my words in a bowl with some
milk and sugar before I eat them :)

/ > Given the options available in SR I believe that it would be possible to
/ > perform surgery on a patient with regeneration.
/
/ I disagree, but ultimately it's your call, I guess.

Yep, since it comes down to a GM call it would be different from game
to game. I still thing it'd be possible to lower a regenerator's
body temperature low enough that their cells would enter a state of
suspended animation (without actually freezing them). But then again
the power may not be related to the cells at all, and may be a wholly
magical manifestation.

/ > I know in good old AD$D the spell Regeneration was quite clear on the
/ > matter. But in SR that isn't the case. And I don't feel that just
/ > because the power is named Regeneration that you can go by the
/ > definition in the dictionary. SR has a spell called Sleep that does
/ > nothing of the sort, instead causing stun damage to the target. The
/ > Name does not equal the power in SR.
/
/ I'll have to admit you got me there. I don't know where it says that. I
/ feel that it's a reasonable interpretation of the rules, I guess. If a
/ great dragon were to literally rip out the entrails of a regener, he still
/ will be automatically healed in three seconds provided that the spine and
/ brain are unharmed in the process. Explain to me how he will be totally
/ healed from that kind of damage without regrowing body parts.

Okay, upon reflection any cyberware which *replaces* tissue would
probably be rejected by a person/critter with regeneration. However,
those forms of cyberware which do not replace tissue might not be
rejected.

For example, you could perform surgery (by somehow conteracting the
regeneration) and *place* a piece of cyberware in their body. Neural
cyberware could communicate with the body through induction.

True, this could only be done with a limited number of cyberware, but
I think it could be done.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 08:08:25 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Radiation and Magic
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Gurth <gurth@******.NL>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Radiation and Magic
> Date: Wednesday, May 13, 1998 3:49 AM
>
> Jeremy \ said on 16:13/12 May 98...
>
> > > What's with the attachment on this post?
> > >
> > There was an attatchment? There shouldn't have been... I've never had
> > anyone comment on that before... Weird. Did anyone else see this?
>
> Not your post, but a post by someone who replied to your message. Since
> there wasn't much visual difference between your text and the reply, I
> think Pantherr confused the two and thought you wrote it. There was no
> attachment on Jeremy's message.
>

Whew! I was afraid I was going to invoke the wrath of GridSec. Thanks,
Gurth, for making me feel good about myself! =)
=========================================================================
Date: Wed, 13 May 1998 09:16:20 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805122154.PAA14624@******.carl.org> from "David
Thompson" at
May 12, 98 05:48:21 pm
Content-Type: text

David Thompson wrote:
/
/ At 04:17 PM 5/12/98 -0400, Erik J. wrote:
/
/ <snip the cap>
/ >
/ >To recap: it is possible, even probable, that 205X surgical techniques
/ >would allow the implantation of cybernetics. But it is highly probably
/ >that because of the damage/alteration to the aura, the regeneration power
/ >would be negatively impacted in some way.
/
/ I agree, and in a way this is already accounted for in the rules. A shaper
/ regenerates a number of boxes of damage equal to its essence rating
/ (Companion rules, Pg. 37-8). It is therefore the case that if cyberware is
/ implanted (or bioware by the core Shadowtech rules, since I'd consider a
/ shaper magically active) the regeneration power does not work as well or
/ quickly. If in general the regeneration power heals a number of boxes
/ equal to essence, then the above is accounted for. I think this is a good
/ solution especially for things like regeneration spells or physad powers.

Cool. Course that only applies to PC shifters. Since the Regeneration
power works differently for NPCs and Critters I don't think it should be
possible to successfully install most forms of cyberware in them (for the
exception see my previous post).

/ (don't you love the way we can disagree on one topic and agree on another
/ on this list. I hope we don't piss each other off too much while
/ disagreeing, or we'll spoil the whole environment)

:) It's an art form, I'll grant you that.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 10:18:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
Subject: Re: be reasonable
In-Reply-To: <3.0.32.19980512172707.0071d10c@********.mail.yale.edu>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Tue, 12 May 1998, David Thompson wrote:

> share the opinion, fine, but you can't deny me my view, nor can you point
> to a single canon rule that says that a part of an astrally active persons
> body immediately loses it's astral presence upon being severed from the
> body. The point is this is beyond the rules, and the best we can do is
>

Sigh.

I didn't want to say anything.

But.

Can a dead hunk of flesh, whether it has an aura or no, astrally project?

Now, who was it that quoted that only things that are astrally _active_--
i.e. projecting; not necessarily just "there", like a tree or warm hunk of
flesh, can attack other things in astral?

Okay. Now wityhout an attack (read: INTENT), how can something on the
astral harm an astral entity? I just really don't think the piece of dead
flesh has any malintent against the spirit. I just really don't.

Notwithstanding the aergument about smashing astral bodies; I don't see it
applies here.

At the most, I'd say the aura launcher would disp[lace the astral body, as
has already been said by someone. Disorientation, yes. Damage? Nnno.

Exasperated,
Jonathan Andrews
=========================================================================
Date: Wed, 13 May 1998 11:17:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>Practicality? Okay, I'll be nice this time. Exceptions are the Rule in all
>accounts, and we all are aware of that fact.

And exceptions will be exploited. That's why I dislike them.
>
>> -K, your games tend to run High-end power game and your idea might
>> mesh there, but I think you'll find it overpowered for general use.
>
>Actually, what have I listed to this point about an "Enchanter Adept" that
so
>overpowering? Not a damn thing a full magician couldn't do anyway. That is
>why I kept putting in the "what the GM will allow" commentary...

Overpowering is in reference to what is normally within an Adepts
direct field. Having to compare an Adept to a Full Magician doesn't help
either. Adepts are only a facet of a full Magician, not a hodgepodge of
one. No other existing adepts gets bits and pieces of abilities outside
its direct aspect so why should an Enchanter? Is a straight forward
Enchanter "equal" with other adepts, no. Should it be, no again. And
Enchanter only enchants. If you want to run one, fine but you can do that
with a lower priority choice.
As far as them having Astral Perception, do they have to have it?
Honestly, I'm rusty on my enchanting rules. Is it helpful, yes but it is
for all Adepts so I can't see that as justifiable reason. If they can't
enchant with out it, then and only then would they have it.

>You know what a -good- enchanter is? He's the richest guy on the block,
>that's who he is. He's the one guy who wouldn't have to work. He's the
>"Bruce Wayne" type who wants to do something else with himself besides be a
>cooped up fuddy duddy in a nice lifestyle that every major corporation and
>government on earth wants to keep secure for their own purposes. He's the guy
>with the skill that everyone wants to make -THEIRS-. He's the guy everyone
>wants and hopes will create that "Potion of Youth" just for -THEM-. He's
the
>-Tangible- magician, the person who makes something that is -magical- and is
>something that a -mundane- can put his/her physical hands upon. And in a
>world where so much is becoming -Virtual- or -Metatypish-, it's the one
>bit of -Reality- (being that which is touchable and perceivable to the
>collective all instead of the selective few) that everyone has or wants in
>common.

I was referring to in a Player Character reason. I didn't need the
reason why they exist in Shadowrun by why they would run the shadows. I
see your reasons more of why they wouldn't. Garbage Collectors are needed
in Shadowrun as well but you don't see them as player characters.

Here's MC23's rules on Enchanter Adepts.
Enchanters can use the Enchanting Skill. That's it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 09:20:38 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Smoking
In-Reply-To: <199805131458.IAA06230@******.carl.org> from "Nexx" at May
13,
98 09:56:44 am
Content-Type: text

Nexx wrote:
/
/ ----------
/ > From: David Buehrer <dbuehrer@******.CARL.ORG>
/
/ > Actually, you can smoke as much as you want. Just make sure you
/ > dispose of those butts properly :)
/
/ Preferably by using "Chunk Launcher, v. 2" <g>

LOL Ow, that hurt :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 11:21:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>As I said in another post, Exception is the Rule. -You- 13,3,W (figure it
>out) fell into a particular mindset of beliefs and had a "moment of
>exception" given back to as a "rule" for someone else.

I caught the reversed name part right off but I fail to follow the other
refernce. Please don't be so cryptic when responding on something like
that, I don't know how to answer.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Boy, I'm in a bad mood today! Everyone had better steer clear of me! I
hate EVERYBODY! As far as I'm concerned, everyone on the planet can just
drop dead. People are scum.
.....
WELL-L-L? DOESN'T ANYONE WANT TO CHEER ME UP?!?"
-Calvin, Calvin and Hobbes
I am MC23
=========================================================================
Date: Wed, 13 May 1998 11:24:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Chunk Launcher v. 2.0
In-Reply-To: <19980513063554.7537.rocketmail@******.yahoomail.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 11:35 PM 5/12/98 -0700, Demosthenes 3 wrote:
>Against astral tragets, there is NO damage, however, (depending on
how
>you work it in your game :)) the target can be knocked back by the
>impact. Also, the displacement of the tissue, body fluids, and blood
>can serve to "outline" the astral target, allowing other attackers to
>better aim FAB weapons, or other containment devices at the target.

There's a little problem with that. The tissue and body fluids won't
displace when they impact with an astral target, because the astral
target is in no way shape or form present on the physical plane. The
flightpath of the chunk must obey the laws of physics and if there's
no physical object to intervene, then it will travel on a simple
balistic path between launcher and wherever it comes to rest.

In Corporate Security, it was suggested that beings on the astral have
'casual mass' vs living things on the physical, but this would set way
too dangerous of a precident, as it would allow Astral Projectors to
beat up on people on the Physical. (The poor Street Sam could fight
back, but he'd be punching blind, and there's nothing to stop an
Astral Projector to make use of the unique properties of the Astral
environment to avoid being hit at all)

This is one reason that I wish FASA had never published those damned
FAB netguns, because they horribly contridict existing rules, without
giving a detailed explanation of why, and describing how things should
work.

I am curious, could us list newbies have a summary of the conclusions
that last year's big FAB debate came to? (I understand that even the
DLoH was in on the debate?)

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-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Wed, 13 May 1998 10:26:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Munchkin Definition (again :)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> On 13 May 98 at 8:16, David Buehrer wrote:
>
> > How about: A munchkin may be defined as a player who's *characters*
> > consistently have a negative impact on the game that far outway
> > their positive impact on the *game*.

Hey, David, I may steal this to use in the next version of the Palladium
Mailing List FAQ
=========================================================================
Date: Wed, 13 May 1998 11:27:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Munchkin Definition (again :)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Tim Kerby wrote;

>On 13 May 98 at 8:16, David Buehrer wrote:
>
>> How about: A munchkin may be defined as a player who's *characters*
>> consistently have a negative impact on the game that far outway
>> their positive impact on the *game*.
>
>That is about the best all around definition I have seen. Let's put
>it in the FAQ. :)

I disagree wholeheartedly. It reads like a blanket of immunity so no
one can be called one. In other words it would ultimately mean nothing.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"CYNIC, n. A blackguard whose faulty vision sees things as they are,
not as they ought to be."
-The Devil's Dictionary, Ambrose Bierce

I am MC23
=========================================================================
Date: Wed, 13 May 1998 09:31:48 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: be reasonable
In-Reply-To: <199805131520.JAA07436@******.carl.org> from "Jonathan
Andrews"
at May 13, 98 10:18:00 am
Content-Type: text

Jonathan Andrews wrote:
/
/ On Tue, 12 May 1998, David Thompson wrote:
/
/ > share the opinion, fine, but you can't deny me my view, nor can you point
/ > to a single canon rule that says that a part of an astrally active persons
/ > body immediately loses it's astral presence upon being severed from the
/ > body. The point is this is beyond the rules, and the best we can do is
/
/ Can a dead hunk of flesh, whether it has an aura or no, astrally project?

But, if the arm of dual natured being is cut off, is the arm dual
natured? David Thompson is correct in that there are no rules for
this event. IMO the arm would no longer be dual natured, would be
dead, and would not have an aura. But that's just my opinion :)

/ Okay. Now without an attack (read: INTENT), how can something on the
/ astral harm an astral entity? I just really don't think the piece of dead
/ flesh has any malintent against the spirit. I just really don't.

This makes a very good point. I think the spirit of intent (so to
speak :) is that astral damage is fueled by the intent of the
attacker (willpower) or raw energy (in the case of a spell). In the
event that a dual natured object comes in contact with an astral
presence and there is no intent to cause damage, then the dual
natured object should do no more than push the astral presence
aside.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 07:55:34 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Well, here he is.
> Date: Tuesday, May 12, 1998 8:31 PM
>
> |> From: Nexx |> Sent: May 12, 1998 2:40 PM
> |> To: SHADOWRN@********.ITRIBE.NET
>
> |> I always felt that Shamans covered them pretty accurately, but there
is a
> |> conceptual difference in totems and Passions.
>
> Can't agree with you there Nexx, Shamans and Questors are very
> different, more than just a conceptual difference between totems and
> Passions. The way Questors deal with their Passions is very much
different
> from how Shamans deal with their Totems, plus there is the magic that
> Shamans use, Questors may have special gifts given by their Passions, but
> that's about it. Remember, Questors believe that using Magic [or any
Earth
> Dawn Talent] is an obsenity.
>

Uh, they do? If you have a cite for it, please send it to me off list.
IIRC, rules-wise it's just another special talent you can receive, with a
lot of strictures that mostly involve supporting the philosophy of the
Passion, and countering those things that are against the beliefs of the
Passion. PCs can become one, typically after 6th circle, and otherwise
continue to be whatever discipline they are. Perhaps your thinking of
Lightbearers and blood magic?

Other than that, I do agree that Passions are different from Totems. At
best I'd say that they are similar to the Idols in the Germany source book,
and even then that isn't an entirely accurate description.
=========================================================================
Date: Wed, 13 May 1998 10:50:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
Subject: Re: Otaku Ver 2.1
In-Reply-To: <19980512.230555.13542.0.dghost@****.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Tue, 12 May 1998, Alfredo B Alves wrote:

> YupYup. However that's (I believe) just increasing the racial max not +1
> to a stat like Elves, Dwarves, Trolls, and Orks get ... so can an Otaku
> put more than 6 points in a stat? VR doesn't say that otaku can or can't
> so I personally assume the bit about chars not having starting ratings
> above six kicks in but I don't like assuming ...
>

Um. Didn't you just answer your own question? If the racial max increases
by one, you can put one more than the racial max in it. Humans: 7.
=========================================================================
Date: Wed, 13 May 1998 08:50:02 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Demosthenes Three <demosthenes_3@*****.COM>
Subject: Re: Chunk Launcher V. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Once upon a time, Demosthenes Three wrote;

>CHUNK LAUNCHER V. 2.0
<snip>

     Wouldn't it just be simpler to use FAB instead of body tissue? It
just seems like you're going about it the long way. Of course if the
character itself had this deluded belief that his flesh will destroy
things and can convince a Street Doc to "fix" him up then it just
doesn't
matter. Of course that starts to sound more like a NPC there.

I thought of using FAB, but my GM has sensibly made that a restricted
item. AFAIK it's something you need a corporate security lisence to
purchase, and My PC certainly does not have one. :)

So I figured I'd try the next best thing.

Demosthenes 3




_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 13 May 1998 11:55:39 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <qmilton@**.NET>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131416.IAA04308@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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-----BEGIN PGP SIGNED MESSAGE-----

> How about: A munchkin may be defined as a player who's *characters*
> consistently have a negative impact on the game that far outweigh
> their positive impact on the *game*.

This can possibly cause some problems, IMO. For a couple of months,
I was getting some serious flak for decisions I made/flaws I properly
RPed concerning my character. Luckily it's died down finally. It
was almost enough to make me quit the game, and considering the
number of the people who were giving me (and the GM) flak for it that
had nothing to do with the game, I once or twice also considered
avoiding Undernet's #shadowrun.

On the other hand, it's by FAR the best and most accurate definition
of the word I've seen :)

Pantherr

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death becomes us all in the end, ror some sooner than for others
=========================================================================
Date: Wed, 13 May 1998 11:01:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
Subject: Re: Enchanter Adepts? (was Re: Talismongering)
In-Reply-To: <l03110702b17eca2e7508@[100.100.100.10]>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Wed, 13 May 1998, Wordman wrote:

> I personally would give an Enchanter Adept full astral abilities, as
> otherwise they are significantly less powerful compared to other adepts.
> The other adepts are pretty much balanced against each other, but without
> astral abilities, Enchanter Adepts are not in the same league.
>

Just an observation, mind you, but do Enchanter adepts _need_ to be
balanced against other adepts? The other adepts have a decidedly
foreground role in the game mechanic, but enchanters are somewhat less so.
While you could have an astral combat monster who just happened to work on
talismans on the side, I tend to see enchanters as having a different
focus than the rest. Vastly.

'Course, that's not to say I wouldn't do the same thing por a PC who
wanted to play an enchanter... They might get kinda bored otherwise.
=========================================================================
Date: Wed, 13 May 1998 12:07:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131529.LAA29994@********.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 11:27, MC23 wrote:

> Once upon a time, Tim Kerby wrote;
>
> >On 13 May 98 at 8:16, David Buehrer wrote:
> >
> >> How about: A munchkin may be defined as a player who's *characters*
> >> consistently have a negative impact on the game that far outway
> >> their positive impact on the *game*.
> >
> >That is about the best all around definition I have seen. Let's put
> >it in the FAQ. :)
>
> I disagree wholeheartedly. It reads like a blanket of immunity
> so no one can be called one. In other words it would ultimately mean
> nothing.

How do you figure? If someone's character is taking away from a game
more than they are contributing to the game, their a munchkin.
David's definition is more inclusive than exclusive. At least, that
how I see what he is saying. How do you see it, MC?

--



=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Wed, 13 May 1998 08:48:01 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Radiation and Magic
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Wafflemeisters <evamarie@**********.net>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Radiation and Magic
> Date: Wednesday, May 13, 1998 4:01 AM
>
> > Re: Radiation and Magic ("Jeremy \"Bolthy\" Zimmerman" , Tue
18:44)
>
> > Anyway, I haven't read the rules for fovae in a while... it struck me
that
> > the dead spots in Chicago were not nearly as severe as fovae in
Aztlan...
> > I'll have to do some reading up to see.
>
> I read that. The original idea wasn't mine, but was pretty
funky.
> Yourright, Chicago's problems are not as bad as Fovae- they are "Voids",
> which do weaken magic, but don't kill mages (usually).
> Chicago's voids are only rleted to radiation tangentially, I
think,
> although the worst ones are at the blast sight. Its not clear if FAB
> III's fondness for background counts or the radiation combined with fab
> 3, is really to blame. In any case, its not like anybody has ever
> measured "astral radiation" to see if there is such a thing...
>

Well, I did do a little bit of reading last night, and what I found was
that:

- They don't give any rules for fovae in the Aztlan book. Just a fluff
description.
- The fluff description seems to fit with what I've read about the Voids in
Chicago, though you have to spend about an hour in the voids in Chicago to
have anything more than the risk of periodic light stun damage, whereas the
character in Aztlan was messed up pretty severely just from a fly through.


In terms of bacteria, isn't FAB that special bacteria that that they use to
mess with astral mages? The bacteria that Ares dropped on chicago is
called Strain III Beta, which IIRC is a new and improved version of the
icky stuff in Threats, but I don't feel like rooting around in my bag any
more with my boss over my shoulder just to double check. ;) It could be
that it's in some other book, though... and could very well be another name
for FAB in... Lone Star? Don't own it. Don't know.

Anyway, S3B was designed to drain off magic. That's what it did. That's
why they released it to kill the bugs. Or at least cull off the weak ones.
But it was a bacteria released specifically for it's ability to drain
magic (thaumavoric tendencies?), and hence the voids. Makes me really
worried about what's causing the fovae in Aztlan.
=========================================================================
Date: Wed, 13 May 1998 11:22:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>

> see your reasons more of why they wouldn't. Garbage Collectors are
needed
> in Shadowrun as well but you don't see them as player characters.

Are you making fun of Big Crunch, the Troll Mercenary who had a day job
as a Garbage Collector? Sure, the pay was lousy, but it gave him a reason
to be around buildings he normally wouldn't have one for, and he could
pick up some nice toys for the Rigger to play with (The rigger was just a
tad unbalanced, and liked to play with anything he could get his hands
on).

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
Fliegende Kinderscheisse!
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 11:23:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jonathan Andrews <jmandrews@*******.EDU>
In-Reply-To: <19980513155002.6462.rocketmail@******.yahoomail.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

Well, I'm about to move and won't be able to resubscribe at hoimne :(.
It's been a lot of fun and I'm gonna miss one of my favorite hobbies here.
Keep up the antics, guys!

Sorry to go,
Jonathan Andrews
=========================================================================
Date: Wed, 13 May 1998 12:24:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: TalonMail <TalonMail@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

>Alfredo B Alves suggested:
>OK, I to port RM's Tarot Mage into SR

The Tarot is a major magical tool in the hermetic tradition. The Minor Arcana
suits are usually associated with the hermetic elements, as follows: Swords
(Air), Cups (Water), Pentacles/Disks (Earth) and Wands (Fire). Some decks and
practioners reverse the correspondances for Swords and Wands, making Swords
fire and Wands air. In Shadowrun, the suits match up with four of the spell
categories, by element: Swords (Detection), Cups (Illusion), Pentacles
(Manipulation) and Wands (Combat).

The suits also match the four traditional hermetic tools or "elemental
weapons": a sword or dagger (called an Athame in Wiccan tradition), a chalice,
a pentacle (a disk with a pentagram or hexagram on it) and a wand. There are
all sorts of complex Tarot correspondances with the Kabbalah, astrology, and
similar hermetic systems.

Many mages in the Sixth World probably use Tarot decks as fetishes/foci for
various types of Detection Spells (as simple as drawing a single card from the
deck for a quick spellcasting to a complex spread of cards for ritual magic).
Tarot imagry is also used for "pathworking," which in Shadowrun is probably
astral questing, with the quest drawing on images from the Tarot.

Carl Sargent used Tarot a fair amount in Streets of Blood, where Geraint read
cards. It also shows up in "The Turtle and the Tower" by Ken St. Andre in the
Into the Shadows anthology and in my story "In the Cards" in Dunkelzan's
Secrets.

Okay, back to working on SR3 magic.

Take care,
Steve K.
=========================================================================
Date: Wed, 13 May 1998 10:42:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Cyberware and Regeneration

On Wed, 13 May 1998 08:02:59 -0700 "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM> writes:
>----------
>> From: Robert Watkins <robert.watkins@******.COM>
>> To: SHADOWRN@********.ITRIBE.NET
>> Subject: Re: Cyberware and Regeneration
>> Date: Tuesday, May 12, 1998 8:36 PM
>>
>> >I saw this interpretation a few other places as well. It's not
>> >entirely correct - it is regenerated slower, not not at all. (1 box
>> >per minute), at least according to SR Companion.
>> >(Is that book cause of a few arguments or what? :)
>>
>>
>> It was probably my interpretation. I don't have the SR Companion. And
in the
>> BBB, it gives the ruling I used above.
>>
>
>Where did you find this in the BBB? I just checked out the entry for
>"Regeneration" and "Allergy", and neither indicate that view.
Particularly
>potent allergies cause more damage, but it all gets regenerated back at
>the beginning of the next turn. I didn't look too extensively, so if
>there's something under shapeshifters, I'd be missing it.

I think he is thinking of Vulnerbility?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Wed, 13 May 1998 10:41:39 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Karl Low <kwil@*********.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

From: MC23 <mc23@**********.COM>


<snip>


> I was referring to in a Player Character reason. I didn't need the
>reason why they exist in Shadowrun by why they would run the shadows. I
>see your reasons more of why they wouldn't. Garbage Collectors are needed
>in Shadowrun as well but you don't see them as player characters.


You need more original players. : )
What better way to get into the swanky areas and be going through people's
garbage on your legwork?
Plus! It means you can drive a visibly heavily armored vehicle around and
nobody says boo.

Of course.. gives you major penalties on sneaking into anywhere with a
chem-sniffer.. you take the good with the bad..

Karl
=========================================================================
Date: Wed, 13 May 1998 10:29:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: RM Tarot Mage in SR
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> OK, I to port RM's Tarot Mage into SR (MC 23: :P~ ) so here's my
first
>> attempt:
>>
><snip>
>> The problem is what kind of spirits do Tarot Mages Summon?
Elementals
>> and Spirits of Man both seem very aprropriate ...They might also get
a
>> bonus (+2D) to conjuring advisors (from NAGEE, IIRC).
>>
>
>The bit at the back of... Dunky's Secrets has a mage who believes that
his
>magical abilities are gone, but begins to subconsciously summon spirits
>that look like the major arcana. You might base it off of that.
>


Mr. Kenson wrote a short story one time using this concept of a Tarot
mage; wonder if he could be pursuaded to post it somewhere sometime. It
was a good read!

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Wed, 13 May 1998 12:39:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: "Respected Elders Relaxation Resort"

Robert Watkins wrote:
"Do I get my lounge chair yet?"

(condescending mode: on)

My answer: no. You've got the list credentials, to be sure, but we
ELDERS need a place to relax on our own. You'll understand, in a
couple of years.

(condescending mode: off)

Double-Domed Mike
=========================================================================
Date: Wed, 13 May 1998 09:58:05 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Motion
Content-Type: text/plain

Ereskanti
>
>In a message dated 5/12/98 5:37:44 PM US Eastern Standard Time,
erikj@****.COM
>writes:
>
>> -E
>>
>YES!!!! Another one...!!!! Now if the converts could just absorb
the
>-whole- of the English Alphabet...!!!!
>
>-K
>

No don't do it.


who espouses K's plot to rule the world :)

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 13 May 1998 13:03:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805130352.DAA100050@****.ibm.net>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Tim Kerby |> Sent: May 13, 1998 12:54 AM
|> Subject: Re: "Respected Elders Relaxation Resort"

|> > Erik, I'm going to complain about the age requirement. I've been
|> > playing SR, starting with SR 1, since it came out in Australia (my
|> > GM at the time bought the very first copy sold by the store he
|> > bought it at, and I bought the second). I've been on this list since
|> > 1992, on and off, and I can even remember when Gurth used to post
|> > under his real name! I have the attitude. Just because I'm 23 (24 in
|> > one month!), you'll keep me out, uh?
|>
|> Erik, give it to him! He's got information! :)

No, he's not even 30, no way does he qualify for elder. Length of time
playing SR and being on this list being irrelevant. ~_~


-M
ICQ UIN 3337155
Montreal, Canada
http://www.dsuper.net/~katt
=========================================================================
Date: Wed, 13 May 1998 13:03:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Motion
In-Reply-To: <199805130453.AAA08603@********.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: MC23 |> Sent: May 13, 1998 12:52 AM
|> Subject: Re: Motion

|> >YES!!!! Another one...!!!! Now if the converts could just absorb the
|> >-whole- of the English Alphabet...!!!!
|>
|> Where does that leave me?

You could use -T

-M
=========================================================================
Date: Wed, 13 May 1998 13:03:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is.
In-Reply-To: <199805130549.BAA30702@********.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: MC23
|> Sent: May 13, 1998 1:47 AM
|> Subject: Re: Well, here he is.

|> >Remember, Questors believe that using Magic [or any Earth
|> >Dawn Talent] is an obsenity.
|>
|> Where the Hell did that come from?!?

From missremembering what I missread years ago. In the small section on
Questors in the main Earth Dawn book they talk about how Questors, unlike
Adepts, are respected because they get their powers from the Passions,
whereas Adepts "draw the immense power of the universe to themselves
directly."

From that line, I missunderstood [I was reading it quickly I assume]
and thought that this was the Questers' attitude towards Adepts. Sorry.

-M
=========================================================================
Date: Wed, 13 May 1998 13:07:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Enchanter Adepts? (was Re: Talismongering)
In-Reply-To: <l03110702b17eca2e7508@[100.100.100.10]> from "Wordman" at
May
13, 98 00:58:45 am
Content-Type: text

Wordman <wordman@*****PT.COM> said:
> ...
> Without astral abilities Enchanter Adepts (like Conjuring Adepts) have
> little reason to keep their Magic Rating high. Magic Rating is useful to an
> enchanter only in setting the target number for making Orichalcum. For this
> reason, GMs may want to create some sort of house rule, like "Enchanters
> can only create foci with rating less than or equal to their Magic Rating".

Hey, I like that house rule, but it will rarely come into play. You
don't often see foci above rating 3. It does mean that a Force 7+
focus is always "extra special" (made by an Initiate). Of course I
consider any Force 4+ focus as "extra special".

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Wed, 13 May 1998 11:24:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: E-Card to the DLoH (Updated)
In-Reply-To: <1313C393309@**.opp.psu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:41 AM 5/13/98 +0000, you wrote:
>> Put me on there as well.
>
>Ditto Me
>
>-=SwiftOne=-
>Brett Borger
>SwiftOne@***.edu
>AAP Techie
>
>
Ditto me as well,

Steven "BlueMule" McCormick <stardust@***.net>


*****************************
* Steven McCormick *
* *
* a.k.a Drake Starduster *
* Philosopher extrodinaire *
* Galactic hero *
* Genius *
* All around nice guy *
*****************************
=========================================================================
Date: Wed, 13 May 1998 09:38:33 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Alfredo B Alves <dghost@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Wednesday, May 13, 1998 8:42 AM
>
> On Wed, 13 May 1998 08:02:59 -0700 "Jeremy \"Bolthy\" Zimmerman"
> <jeremy@***********.COM> writes:
> >----------
> >
> >Where did you find this in the BBB? I just checked out the entry for
> >"Regeneration" and "Allergy", and neither indicate that view.
> Particularly
> >potent allergies cause more damage, but it all gets regenerated back at
> >the beginning of the next turn. I didn't look too extensively, so if
> >there's something under shapeshifters, I'd be missing it.
>
> I think he is thinking of Vulnerbility?
>

Ah, I hadn't thought of that. Vulnerability does read, though:

"Beings recover (or regenerate) from wounds inflicted by the substances to
which they are vulnerable at the same speed at which they recover from
wounds caused by other sources."

-BBB


In the case of a creature with regen, under three seconds.
=========================================================================
Date: Wed, 13 May 1998 13:03:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Motion
In-Reply-To: <21b5e6e0.35592f0c@***.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: -K
|> Sent: May 13, 1998 1:27 AM
|> Subject: Re: Motion

|> > Don't be racist... Let other alphabets in on the fun.
|> >
|> > - Rho. (_not_ Rho Beta)
|> >
|> Hey now!!! I wasn't being racist, just a make-shift comedian... :P

Yes, the problem with other aphabets is that they cannot be properly
displayed using plain text. Until the new encoding system gets universal
acceptance and all programs can use them, we are rather limited. Write -Rho
defeats the rules and purpose of single letter names.

-M
=========================================================================
Date: Wed, 13 May 1998 13:18:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alex van der Kleut <sommers@*****.UMICH.EDU>
Subject: Re: MY Take (Binder's Look on Enchanting)
In-Reply-To: <00c101bd7e8e$04926240$9a44e4cf@****.cadvision.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:41 AM 5/13/98 -0600, Karl Low wrote:
>You need more original players. : )
>What better way to get into the swanky areas and be going through people's
>garbage on your legwork?
>Plus! It means you can drive a visibly heavily armored vehicle around and
>nobody says boo.
>
>Of course.. gives you major penalties on sneaking into anywhere with a
>chem-sniffer.. you take the good with the bad..

No, the best way to do it is to OWN the garbage company. Most of the time
you get the employees to do all of that stuff. Then every once ina a while
you can get into those swanky areas in a heavily armored vehicle and nobody
says anything.

And for getting other people and items into areas they're not supposed to
be, who looks into the back of a garbage truck?

Sommers
=========================================================================
Date: Wed, 13 May 1998 19:19:38 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zixx <t_berghoff@*********.NETSURF.DE>
Organization: Virtual Poetry
Subject: Re: E-Card to Mike Mulvihill (Was: Re: Shadowrun without magic?)
In-Reply-To: <23930.199805101355@*****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 10 May 98 at 14:55, Spike wrote:

> And verily, did Shane Winzar hastily scribble thusly...
> |
> |On Sun, 10 May 1998, Lady Jestyr wrote:
> |
> Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> ShadowRN would like to send our warmest wishes (etc., etc.)
>
> (Name) (Email)
> John Penta <johndevil@****.COM>
> Nexx <nexx@********.NET>
> Matt Breton (mbreton@**.netcom.com)
> In that first blank put wyrmy elfman@*****.net
> Andrew "Wraith" Duncanson <Wraith@************.com>
> Elle Holmes (Lady Jestyr) jestyr@**********.com
> Shane Winzar (Tamino) <swinzar@*****.cit.gu.edu.au>
> Andrew Halliwell (Spike) u5a77@*****.cs.keele.ac.uk
Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>

Cool. First repley after ...ermmm...500 messages in a row....


Tobias Berghoff a.k.a Zixx
ICQ: 9293066

A society without religion is like a crazed psychopath without a loaded .45

-----BEGIN GEEK CODE BLOCK------------
GAT/CS/S/IT d--- s+:-- !a>? C++(++++)
UL++(++++) P+ L++ E W+ N+ w---() O-
M-- PS+(+++) PE- Y+>++ t+(++) 5+ X++
R* tv b++ DI(+) D++ G>++ e>+++++(*)
h! r--
------END GEEK CODE BLOCK-------------
=========================================================================
Date: Wed, 13 May 1998 10:27:59 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: E-Card to the DLoH (Updated)
Content-Type: text/plain

>> /
>> / Dear Mike -- congrats on your brand new (boy/girl)! Everyone here
on
>> / ShadowRN would like to send our warmest wishes (etc., etc.)
>>

I'm not sure if I got missed but if I did please put me on the list.

-Matthew Waddilove m_waddilove@*******.com



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 13 May 1998 13:24:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Same-Sex Marriage in 205X (kinda rambles, sorry)
In-Reply-To: <SHADOWRN%98051301162544@********.ITRIBE.NET>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:21 AM 5/13/98 -0500, you wrote:

>I'd considered posting to the list about this a while ago,
>sexual attitudes (of any type) are a fascinating topic, if
>a somewhat dangerous one in some respects. (It is far too
>easy to upset people with stuff like this).

True. Which is why I really hope that we can keep this clean and
flame-free. Like I said before, I'm checking my own prejudices at the
electronic door and I expect everyone else can also.

>I'm of the opinion that legally, same-sex marriage will
>probably become a reality - at least in some states <here
>in Springfield, MO, heart of the bible belt, I really
>doubt it would happen quickly>. European countries other
>than Britain tend to be moving that way as well (I'm
>English, so its okay for me to UK-bash. <grin>). If
>nothing else, I hope they sort out the current legal
>quagmire whereby you can get married in Hawaii (same-sex
>marriage is legal there, IIRC - New Jersey
>has also considered it, I don't know the result, its been
>2 years since I studied this type of law) - go to another
>state, and not be legally married. (Applies to some other
>countries, too).

But you also have states and local governments banning same-sex marriage,
Colorado being one of them as I recall.

I'm afraid that Shadowrun
>would feature homophobia. I also tend to suspect that the
>usual suspects would proflagate it - Alamos 2K spring to
>mind, along with the other unsavoury racist groups <who,
>in the words of one of my players, "probably want to make
>anything more advanced than the Missionary position
>illegal!">. (I'm not saying these are the only people who
>hold prejudices; they are just the most obvious. It never
>ceases to amaze me how often people turn out to have
>little prejudices, no matter how decent they seem).

True, all of that. I think it's quite amusing that the majority of US
states that describe as illegal things like anal sex (sodomy) and even oral
sex. It's extremely rare that they are ever enforced, but no one has
bothered to remove those laws.

> I also suspect that there won't be laws passed
>making homophobia illegal in the same way that there have
>been for certain racial issues (I don't think they apply
>to the Shadowrun world, though). I just can't see UCAS/CAS
>seeing this as an issue in the complex/depressing world
>of the 2050s - and definitely not during the chaos of the
>previous 50 years.

Well, it would be impossible to make homophobia illegal. Can't effectively
legislate attitudes and thoughts. But I don't think things would have
changed terribly much. Too many other, more important things, have popped
up in the world of SR. But it would be a movement, and probably similar to
the movement in the US today, for gay-rights. There would probably be a
lot of "well, it's technically illegal but we won't actively pursue or
prosecute it." And probably in some places, perhaps the CAS, that might
actually have legislation specifically stating same-sex marriage is
illegal, or at least not considered a legal contract like "normal" marriage
is.

I imagine the Native American nations would probably be more tolerant, if
not permissive, of homosexuality considering that wasn't considered "bad"
in most of their cultures. Don't know about the Tir; possibly very
restrictive, but could be the exact opposite. Don't know.

> I like the idea of gay-rights policlubs. Think I'll
>introduce one. (As long as we avoid monty python esque
>"one legged, negro, lesbian orc" syndrome!!!!)

Hey, you got something against one-legged negro lesbian orcs!

;-)

But I think gay-rights policlubs would definitely be a part of the "real"
SR world. And they probably would hire shadowrunners on occassion, just
like anyone else would.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 13 May 1998 13:25:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: E-Card (AGAIN!!! 5-12 PM)
In-Reply-To: <18efae6f.355926a9@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:50 AM 5/13/98 EDT, you wrote:
>I've made a compilation from 5-12-98 (AM) listings).
>
>Does anyone know the situation yet on the Mulhillvil baby? Is the little
>guy/gal born yet???

I believe Bull said that they were still waiting. Gotta feel sorry for
Sharon. Unless I'm mistaken this is her first child and a lot of us first
borns tend to take our time entering the world.

Hell, I was supposed to be born on a Friday the 13th. My mom's water
actually broke that evening. I didn't bother actually get around to being
born until the doctor decided to sit down for some dinner and to watch MASH
on Sunday evening, the 15th...the doctor was not pleased that I had made
him miss MASH.

But we might want to send the e-card off by this weekend anyway. I'm sure
news of the birth will take several days to reach us. I don't know, maybe
a "preemptive e-mail strike" could be done. Then again, I'm not sure how
these things are supposed to work, never having had a friend in this sort
of situation (yet).

A thought anyway. I'll defer to the wisdom of those that have dealt with
this concept before.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 13 May 1998 13:27:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <001401bd7e33$c87cdce0$5a5211ac@********.mincom.oz.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:55 PM 5/13/98 +1000, you wrote:
>*boggle* In my hunt through the logs to try to find out Gurth's birthdate
>again (so I could verify it should someone take up my challenge) I
>discovered that I was the second person to post on Shadowrn, as hosted by
>itribe. (Oh, and the post was OT, too... :)
>
>Do I get my lounge chair yet?

You know, I remember that. Wasn't that around 95? Or was it 94? I can't
even remember what the old server name was, but I do remember ol'JD Falk
and his "cybernothing" setting up itribe for us. I seem to recall a couple
of gnarly crashed around late 95 too, as in the list being down for days,
not just hours...

Okay Geoff, you get a condo and lounge chair. But because you don't meet
the age restriction and so technically can't belong, you can't put it in
your .sig file and I'm afraid your condo doesn't have the best view. Okay,
so it's a nice panoramic view of Los Angeles, but it's not the ocean view
the early birds got. Sorry.

And we'll just have to get Gurth's name from you some night when we're all
playing SR1, BBB only, drinking fine Scottish single malt and smoking
expensive cigars while telling tall tales of games and campaigns long past...

This is just too much. Too much fun that is.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 11:30:51 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131556.JAA09576@******.carl.org> from "Pantherr" at
May
13, 98 11:55:39 am
Content-Type: text

Pantherr wrote:
/
/ David Buehrer wrote:
/
/ > How about: A munchkin may be defined as a player who's *characters*
/ > consistently have a negative impact on the game that far outweigh
/ > their positive impact on the *game*.
/
/ This can possibly cause some problems, IMO. For a couple of months,
/ I was getting some serious flak for decisions I made/flaws I properly
/ RPed concerning my character. Luckily it's died down finally. It
/ was almost enough to make me quit the game, and considering the
/ number of the people who were giving me (and the GM) flak for it that
/ had nothing to do with the game, I once or twice also considered
/ avoiding Undernet's #shadowrun.
/
/ On the other hand, it's by FAR the best and most accurate definition
/ of the word I've seen :)

Okay, how about:

"A munchkin may be defined as a gamer who's playing habits have a
negative impact on the playing of your game that far outweigh their
positive impact, and who successfully resist and/or counteract
repeated attempts by the players and/or GM to play in manner which
will have a positive impact on your game."

Please note, a munchkin's playing and roleplaying habits are the
source of aggravation. If it's the player himself who is a source of
aggravation then he's an: asshole, dickhead, loser, dirtback, waste
of space, etc. If the player has munchkinous habits *and* is a
source of aggravation himself then he's pulling double duty.

If you can reform them, then they're not a munchkin. If, despite all
attempts to change thier playing habits, they cling to their negative
habits, then they're a munchkin.

All IMHO :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 13:29:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Same Sex Marriages in 205x (was Re: Sex and the single
shadowrunner?)
In-Reply-To: <199805130446.AAA18784@*******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:44 AM 5/13/98 -0400, you wrote:

> I just can't see for the CAS. This is the Bible Belt here. I still
>get hell over having both my ears pierced of all things. At least these
>younger kids are getting hip to it.

Careful there MC23. Too many revelations like that and your cold
machine-like exterior will become just another obvious Hollywood
facade...people might actually start thinking you are a human being or
something...

13.3.W? Like that wasn't obvious Keith. ;-)

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Wed, 13 May 1998 13:33:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Munchkin Definition (again :)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Tim Kerby wrote;

>> I disagree wholeheartedly. It reads like a blanket of immunity
>> so no one can be called one. In other words it would ultimately mean
>> nothing.
>
>How do you figure? If someone's character is taking away from a game
>more than they are contributing to the game, their a munchkin.
>David's definition is more inclusive than exclusive. At least, that
>how I see what he is saying. How do you see it, MC?

Advance warning, I'm in a bad mood. I just got back from Mickey D's
and they gave me Diet instead of my regular Coke. I had to throw the damn
thing away.
"They screw you at the drive through!"

Ok, consider this, by that definition a player's significant other
who they brought into the game often bogs things down by not
understanding the game (and even what a roleplaying game really is) would
be a munchkin. Would anybody on this list use that label in such a
situation? I wouldn't. On the other hand the
Samurai/Rigger/Decker/Magician Immortal Elf/Dragon hybrid with Omega
grade Cyberware and Earthdawn magic who always works in the party's favor
wouldn't be. Why?
Munchkin came first into general use when referring to the little
kids playing these games who had all these unbelievable things for their
characters which often was in violation of existing rules. Their whole
basic approach was to be the most powerful possible, it was basically
their whole understanding of the game. Often they would go outside (far
outside) the rules to secure themselves as most powerful. It is
ultimately and issue of obeying rules, power, and internal game balance.
Other gaming types might cross over but that does not mean they are
the same thing. Power Gamers play with high levels but that doesn't imply
a game balance doesn't exist. Rules Lawyers seek to exploit the rules and
loopholes. Min/Maxers seek to make the most efficient use of the rules,
exploitation of loopholes optional. These types might also be Munchkins
but they are definitely not all inclusively Munchkin.
Sadly the term Munchkin on this list has degraded to a catch all
insult with just as many escapism from the label. It is nothing more than
a word like NICE. It really doesn't have any significance meaning wise.
You can get an emotional response from people because it strikes with the
same manner as calling someone a heretic to their faith. All that we can
truly say is that Munchkin equals bad. I try to refrain from ever using
the term because as a description it is relatively useless to me on this
list.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Boy, I'm in a bad mood today! Everyone had better steer clear of me! I
hate EVERYBODY! As far as I'm concerned, everyone on the planet can just
drop dead. People are scum.
.....
WELL-L-L? DOESN'T ANYONE WANT TO CHEER ME UP?!?"
-Calvin, Calvin and Hobbes
I am MC23
=========================================================================
Date: Wed, 13 May 1998 13:37:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Nexx wrote;

> Are you making fun of Big Crunch, the Troll Mercenary who had a
>day job
>as a Garbage Collector? Sure, the pay was lousy, but it gave him a reason
>to be around buildings he normally wouldn't have one for, and he could
>pick up some nice toys for the Rigger to play with (The rigger was just a
>tad unbalanced, and liked to play with anything he could get his hands
>on).

Yes I'm making fun of the big smelly trog. B>]#
But more to my original point, Collecting Garbage (version 2.0 should be
out now B>]# ) wasn't all he did. He was a Merc first Garbage collect
second (mechanic wise of the character not gamelife).

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Boy, I'm in a bad mood today! Everyone had better steer clear of me! I
hate EVERYBODY! As far as I'm concerned, everyone on the planet can just
drop dead. People are scum.
.....
WELL-L-L? DOESN'T ANYONE WANT TO CHEER ME UP?!?"
-Calvin, Calvin and Hobbes
I am MC23
=========================================================================
Date: Wed, 13 May 1998 13:35:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805130622.XAA18139@****01.primenet.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:17 PM 5/12/98 -0700, you wrote:
>> From: Spike <u5a77@*****.CS.KEELE.AC.UK>

>> TELL US HIS NAME!
>> Then, and only then, will you qualify for full membership....
>>
>> <Evil Grin>
>
>Spike!!! I must protest, what if in a rage of betrayal Gurth were to
>sabotage his own stairs! Rash I know, but the world as we know it would
>surely cease to exist.
>
>Caric-the-change-is-BAD-shaman :)


Hey, what does Geoff care if the stairs are sabotaged? He's got a brand
new ultra-tech haven from carp at the Respected Elders Relaxation Resort.
He's been granted a special waver. He can leave those moldy old stairs
with the excess empty pizza boxes to the rest of the list and relax by the
pool drinking little drinks with umbrellas in them instead.

Of course, if we can't squeeze the name out of him at some point in the
next several months we might have to revoke his temporary status...

Erik J.

Who probably does have Gurth's real name stashed away in the dark corners
of his mind...but is afraid of the dark.
=========================================================================
Date: Wed, 13 May 1998 13:42:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805130535.BAA02244@******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:34 AM 5/13/98 -0400, you wrote:

>>Resepected Elders Relaxation Resort, President of Operations
>>and Director of Activities
>
>So who do have rooms there now anyway. I haven't seen the list.
>
>-MC23, who is knocking on doors and running down the halls-

Oh, I don't actually have a list. It's a bit like Gurth's Stairs in that
respect. I do know that MC23, Chris the lawyer, Tim Kerby, and Spike are
members and have their own little condos on site. I'm pretty sure there
are others too, but I can't recall them off the top of my head. Probably
Buehrer and the Wordman too (who seems to have been doing SR on the
Internet almost as long as Paolo).

So please, take both your pierced ears and stop knocking on doors at odd
hours and running up and down the halls like a damn madman. That's an
activity reserved for weekends only. ;-)

This is just too silly...YES!!!

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 13:45:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805130948.LAA13751@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:49 AM 5/13/98 +0100, you wrote:

>I can't even remember posting my birthdate to ShadowRN... Or... yes, I do
>recall, and also why I did it and one of the results of it. I also
>remember that you don't need to search the logs to find it, and that these
>instances are all related. (How much more cryptic should I get? :)

Gee, I almost understood that. Could you be a little more cryptic?

>BTW, I can also claim something to do with the move to iTribe -- J.D.
>wanted to unsub all of us and then have us subscribe to the new list after
>the move. I was the one who suggested that it should be possible to simply
>transfer the subscription list :)

Sorry Gurth. The name, or no lounge chair.

Erik J.

Who probably could remember Gurth's real name if put under deep hypnosis.
=========================================================================
Date: Wed, 13 May 1998 12:41:56 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Same Sex Marriages in 205x (was Re: Sex and the single
shadowrunner?)

On Wed, 13 May 1998 00:44:20 -0400 MC23 <mc23@**********.COM> writes:
>Once upon a time, Alfredo B Alves wrote;
>>I'm from the US, and I disagree, I think by 205x, same-sex marriages
would >>become "legal" / official AFIAK/IIRC, they already are in
Hawaii... I suspect >>that if it didn't happen before then, when North
America splintered some or >>all of te resultant nations would make it
official. I would guess at the >>very least the UCAS would, but I'm not
sure about the rest

> I just can't see for the CAS. This is the Bible Belt here. I still
>get hell over having both my ears pierced of all things. At least these
>younger kids are getting hip to it.
>
<SNIP Sig>
> I am MC23

You have both your ears peirced??? you freak! <j/k> ;);)

YupYup, I agree after giving it more thought I came to the following
conclusions: UCAS would be the only one I am certain would allow em...
California Free Statae I guess would as well but I don't know enough
about it to say fer sure...CAS and Aztlan I would say would be against it
... and Tir as well depending on what Elves consider traditional ... NAN
is really up in the air for me ... ya'd have to ask someone more familiar
with Native American customs/idealogies than me.

On another note...I had Player who wanted to play a wolf shapechanger
beastmaster (from NAGEE, IIRC) having an affair with a wolf familiar...
(BTW, I asked her "Do you want to be Male? or do you want to be Female?"
to which she replied "Yes" [She only heard the last half of my question
but every once in a while I rib her about her hermophridictic character
... :) ])

Ya know, I just realized something ... Beast*master*? This is kinkier
than I thought ... (or would it be BeastMistress?)

D.Ghost
(aka Pixel, Tantrum)
"If this is torture, strap me to the wall!"--uhm, I fergot his name ...
:)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 13 May 1998 12:49:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: RM Tarot Mage in SR

On Wed, 13 May 1998 06:01:10 -0500 Wafflemeisters
<evamarie@**********.net> writes:
>>
>> Re: RM Tarot Mage in SR (Alfredo B Alves , Tue 20:14)
>> Hmmm.... why make the Major Arcana Health? and what about the Minor
>> Arcana? How would you reccommend matching suits with elements / spell
>> categories? Also, I was thinking of requiring that Tarot Mages have
Hard
>> Copy Libraries ... do you think that makes sense or should I just
leave
>> it be?

> The suits ARE the minor arcana, and each minor arcana is tied to
an
>element, tradtionally, and hemetic elements are tied to spell types;
>Cups- water - illusion (emptions and perceptions in readings)
>rods - earth - manipulation (power and change in readings)
>coins / pentacles- air - detection (wealth and knowledge in readings)
>swords - fire - combat (conflict in readings)
> Health has no element, and the major arcana represent, among
other
>things, the "state of man" in readings, so are good for health and
metamagic.
> I'm no authorataive source- I've always prefered some "hard"
>astrology-now THERE'S a hermetic pursuit! You could get tons of this
from any
>book on tarot, I'd guess, at least any book on the HISTORY of tarot, not
>those cheasy "how to" books.

Right now, I've only got the RM book to go on and the original Spell
Lists were 1 list for each of the suits (rods, swords, cups, pentacles)
plus Major and Minor Arcana each had their own spell lists... btw, Cups
in the RM was clearly health oriented... Swords should be changed to go
with Combat enhancing Spells / Wind elementals / elemental effects ...
Rods or pentacles would be manipulations ... Rods associated with
elemental Fire, Pentacles with earth and cups with water ... :/ oh
well...

> As for the hard copy libraries, ETC, I also think that the
"tarot >mage" is best made a normal hermetic- historically, thathas been
the tarots
>use. They would have some role-played choices as to fetishes ETC, which
>could maybe also be used as geas from magic loss or intitation ordeals
>(I also think Geas make a good "flaw", if you use those).
>
>-Mongoose

??? what do you mean good flaw? Do you mean take a geasa and get x build
points? ... if so I agree ... :/

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 13 May 1998 13:55:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513095021.099fe0ac@****.fbiz.com> from "Erik
Jameson" at May 13, 98 01:27:26 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> Okay Geoff, you get a condo and lounge chair. But because you don't meet
> the age restriction and so technically can't belong, you can't put it in
> your .sig file and I'm afraid your condo doesn't have the best view. Okay,
> so it's a nice panoramic view of Los Angeles, but it's not the ocean view
> the early birds got. Sorry.
>
> And we'll just have to get Gurth's name from you some night when we're all
> playing SR1, BBB only, drinking fine Scottish single malt and smoking
> expensive cigars while telling tall tales of games and campaigns long past...
>
> This is just too much. Too much fun that is.
>
Heh..wait a minute. I've been playing since '89 and own the original
hardback as well. Although you guys seem to have a few years on me.
(I'll be 23 shortly). Heh...and my real name isn't even a secret :)
Can I get a condo with a slightly bad view as well. :)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 13 May 1998 11:59:04 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805131748.LAA15242@******.carl.org> from "Erik Jameson"
at
May 13, 98 01:42:08 pm
Content-Type: text

Erik Jameson wrote:
/
/ At 01:34 AM 5/13/98 -0400, you wrote:
/
/ >>Resepected Elders Relaxation Resort, President of Operations
/ >>and Director of Activities
/ >
/ >So who do have rooms there now anyway. I haven't seen the list.
/ >
/ >-MC23, who is knocking on doors and running down the halls-
/
/ Oh, I don't actually have a list. It's a bit like Gurth's Stairs in that
/ respect. I do know that MC23, Chris the lawyer, Tim Kerby, and Spike are
/ members and have their own little condos on site. I'm pretty sure there
/ are others too, but I can't recall them off the top of my head. Probably
/ Buehrer and the Wordman too (who seems to have been doing SR on the
/ Internet almost as long as Paolo).

Yep. I'm quite proud of meeting two of the conditions, that third
I'm not so sure about ;) And, I know Gurth's true name. I'll hang
on to it until I'm low on cash at the poker table, I can't match the
last raise, and I'm holding four Aces :) (or a pair of 2s ;)

/ This is just too silly...YES!!!

It's just unbelievable how much mail us old-timers can generate :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 14:02:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, TalonMail wrote;

>Okay, back to working on SR3 magic.

Yeah, you better. I don't want SR3 to be late. I want it now!
B>]#

-MC23, who is holding his breath until he turns the color of the new BBB-
=========================================================================
Date: Wed, 13 May 1998 14:02:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is.
In-Reply-To: <199805131459.HAA08192@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Jeremy "Bolthy" Zimmerman
|> Sent: May 13, 1998 10:56 AM
|> Subject: Re: Well, here he is.

|> Other than that, I do agree that Passions are different from Totems. At
|> best I'd say that they are similar to the Idols in the Germany
|> source book,
|> and even then that isn't an entirely accurate description.

Well, I agree that Passions are different than Totems, but that was not
my point, my point was that Questors are different from Shamans. Different
in how they worhsip, different in their beliefs, different in what they do.
Hell, there are more similarities among SR Shamans and Mages than among
Shamen and Questors.

-M
=========================================================================
Date: Wed, 13 May 1998 14:02:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is.
In-Reply-To: <01bd7e72$6f98d360$LocalHost@*******>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: rabiola
|> Sent: May 13, 1998 9:24 AM
|> Subject: Re: Well, here he is.

|> There can be no Adepts that are Questors, due to their use of Talent
|> magic? I never interpreted it that way...

That was an error on my part. Of course Adepts can become Questors,
though I cannot recall [and I don't have the companion] if they retain their
talents if they do so.

My point was that SR Shamans are _not_ the same as ED Questors and I
will never agree that they are. I will consider working on making Questors
for SR, but will need to get access to books I don't have yet. Be back later
with that subject

-M
=========================================================================
Date: Wed, 13 May 1998 14:02:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is.
In-Reply-To: <199805131450.KAA15967@******.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: MC23
|> Sent: May 13, 1998 10:49 AM
|> Subject: Re: Well, here he is.

|> Well since most of them are Adepts above fourth circle, I can't even
|> interpret it that way. You could believe there are no mundane Questors
|> but that isn't even ruled out, just not explained well since all PC's are
|> Adepts.

And where the hell did you get that piece of information? Are you
saying that only PCs get to be Questors? I do not recall anywhere stating
that you had to be an Adept to be a Quester. The rules for converting PC
Adepts into Questors do not necessarily mean that all Questors were at one
time an Adept. Please tell me where it says that most Questors were once
Adepts.

-M
=========================================================================
Date: Wed, 13 May 1998 14:02:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is.
In-Reply-To: <19980513145821.16391.qmail@*******.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: The Vagabond
|> Sent: May 13, 1998 10:58 AM
|> Subject: Re: Well, here he is.

|> At any rate, Freyr and Freya were the Norse God and Goddess of
|> fertility. Temples dedicated to Freyr had his statue depicted of a
|> *ahem* WELL-endowed male and Freya a very sexy("big birthin'
|> hips")female. Not to boost your ego, Katt, but if *Tyson* is a good
|> fighter... :)

No complaints... ~_~

|> Oh, and Tyr wasn't a war leader, he was a war god. Contrary to what
|> some Marvel comics would have you believe, it was not Thor. Thor's
|> ideals were more along the lines of principles(such as they were 1000+
|> years ago) and Justice, not war.

Actually, Tyr was at one point the leader of the Aseir, then they
brought Odin in. That's where I got the phrase war leader. He was in charge
of the Aseir, especially in war.

Thor was the deity of many things, among them, champion of mankind.

-M
=========================================================================
Date: Wed, 13 May 1998 13:10:58 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Munchkin Definition (again :)

On Wed, 13 May 1998 11:30:51 -0600 David Buehrer
<dbuehrer@******.CARL.ORG> writes:
<SNIP Orig Deffinition>
>Okay, how about:
>
>"A munchkin may be defined as a gamer who's playing habits have a
>negative impact on the playing of your game that far outweigh their
>positive impact, and who successfully resist and/or counteract
>repeated attempts by the players and/or GM to play in manner which
>will have a positive impact on your game."

You realize then that with this new deffinition, someone can only be a
munchkin in the context of game?

>Please note, a munchkin's playing and roleplaying habits are the
>source of aggravation. If it's the player himself who is a source of
>aggravation then he's an: asshole, dickhead, loser, dirtback, waste
>of space, etc. If the player has munchkinous habits *and* is a
>source of aggravation himself then he's pulling double duty.
>
>If you can reform them, then they're not a munchkin. If, despite all
>attempts to change thier playing habits, they cling to their negative
>habits, then they're a munchkin.
>
>All IMHO :)
<SNIP Sig>

I Believe that a player who attempts to roleplay is not a munchkin
(Saying that the chracter is "just that way" is a cheap cop out and
shouldn't cut it) ... I have a Greek character, but I don't know how to
do a Greek accent so I do a Russian accent when I speak for him ... (btw,
atm, I only have 2 chars fluent in English :) ...If I learn how to do a
Greek accent I'll switch to using a Greek accent (and then say the
character is Russian ;)

D.Ghost
(aka Pixel, Tantrum, Ragnarok the
Greek-wishes-he-rig-without-a-deck-rigger :)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 13 May 1998 20:12:35 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zixx <t_berghoff@*********.NETSURF.DE>
Organization: Virtual Poetry
Subject: [OT]Re: Motion
In-Reply-To: <51525124.35592569@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 0:45, Ereskanti wrote:

> In a message dated 5/12/98 5:37:44 PM US Eastern Standard Time, erikj@****.COM
> writes:
>
> > -E
> >
> YES!!!! Another one...!!!! Now if the converts could just absorb the
> -whole- of the English Alphabet...!!!!
>
> -K

OK, OK, you asked for it! :)

-Z

Tobias Berghoff a.k.a Zixx
ICQ: 9293066

A society without religion is like a crazed psychopath without a loaded .45

-----BEGIN GEEK CODE BLOCK------------
GAT/CS/S/IT d--- s+:-- !a>? C++(++++)
UL++(++++) P+ L++ E W+ N+ w---() O-
M-- PS+(+++) PE- Y+>++ t+(++) 5+ X++
R* tv b++ DI(+) D++ G>++ e>+++++(*)
h! r--
------END GEEK CODE BLOCK-------------
=========================================================================
Date: Wed, 13 May 1998 20:12:35 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zixx <t_berghoff@*********.NETSURF.DE>
Organization: Virtual Poetry
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <3.0.3.16.19980512103049.08af8ff6@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 12 May 98 at 14:15, Erik Jameson wrote:

> >Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> >ShadowRN would like to send our warmest wishes (etc., etc.)
> >
>
> Ick. I do hope that bit is rewritten. Perhaps:
>
> Dear Mike,

[snipped *very* polite text]


Well, I guess I prefere the original text. That's exactly what I'd expect
from this list (complete with the "etc., etc" part...).
:)



Tobias Berghoff a.k.a Zixx
ICQ: 9293066

A society without religion is like a crazed psychopath without a loaded .45

-----BEGIN GEEK CODE BLOCK------------
GAT/CS/S/IT d--- s+:-- !a>? C++(++++)
UL++(++++) P+ L++ E W+ N+ w---() O-
M-- PS+(+++) PE- Y+>++ t+(++) 5+ X++
R* tv b++ DI(+) D++ G>++ e>+++++(*)
h! r--
------END GEEK CODE BLOCK-------------
=========================================================================
Date: Wed, 13 May 1998 14:16:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <s5599682.062@****gate.dragonsys.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:39 PM 5/13/98 -0500, you wrote:
>Robert Watkins wrote:
>"Do I get my lounge chair yet?"
>
>(condescending mode: on)
>
>My answer: no. You've got the list credentials, to be sure, but we
>ELDERS need a place to relax on our own. You'll understand, in a
>couple of years.
>
>(condescending mode: off)

Sorry Double-Dome, I gave him a temporary exemption. He's got the crappy
condo for right now behind the rec room building; those Friday Drum'n'Bass
nights will be guaranteed to keep him up until sunrise...

Of course, as I mentioned before, if he doesn't cough up Gurth's name
(which is the price of his permanent admission, as suggested by Spike),
he'll have to go back to that warren of empty pizza boxes and gnarly Grolsh
beer under Gurth's stairs.

So we'll see what happens.

How badly do you want that pool-side lounge chair to relax in *and* be
protected from carp, Geoff? Hmmm?

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 14:21:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Well, here he is. [ED]
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Katt Freyson wrote;

> And where the hell did you get that piece of information? Are you
>saying that only PCs get to be Questors? I do not recall anywhere stating
>that you had to be an Adept to be a Quester. The rules for converting PC
>Adepts into Questors do not necessarily mean that all Questors were at one
>time an Adept. Please tell me where it says that most Questors were once
>Adepts.

The rules talked about Adepts becoming Questors. It never did go on
further on non Adept Questors. Most Questors are still Adepts, the don't
stop being an Adept. Look at Earthdawn Companion p.88. Everything there
is geared towards Adepts becoming Questors.
For reference,
"This quest usually begins late in life; after an _adept_ becomes
experienced in his _Discipline_, he is sometimes drawn to devote his life
to mimicking one of the universe's twelve Passions"

Does that satisfy you?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Say what you mean, and say it mean!"
-Scraping Foetus off the Wheel, Ramrod

I am MC23
=========================================================================
Date: Wed, 13 May 1998 13:35:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Munchkin Definition (again :)
MIME-Version: 1.0
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David Buehrer wrote:
>
> Bull wrote:
> /
> / >I've never liked that the list could never agree on it's definintion. For
> / >example, I violently disagree that being able to roleplay is a
> / >disqualifier for it.
> /
> / For once MC23, we agree completely... I've met several players who use a
> / well thought out background and a little bit of roleplaying as an excuse to
> / play cybered up over powered characters. They really fall more under the
> / Power Gamer category, but let's face it, the word's meaning has changed to
> / be a bit more broad and all encompassing these days :]
>
> How about: A munchkin may be defined as a player who's *characters*
> consistently have a negative impact on the game that far outway their
> positive impact on the *game*.

I like this defination it works as far as it goes one of the other
things I've noticed about munchkin's they get upset you kill off one or
more of these creations. Start screaming things like you are picking on
me and what not.

> Cuz I've known a munchkin who was an okay guy, but his character
> were, well, munchkinous.

> I've also gamed with people who where power gamers, number crunchers,
> rules lawyers, cheaters, etc, and yet their characters' positive
> impact was significantly greater than their negative impact.

I know some matter of fact I am one. In that I can and do create
characters that very nasty but don't take advantage of holes in the rule
system. If you know what you are doing with the extended rule sets that
all the archtypes have it can down right nasty right quick. :) Then toss
in SRComp and let have a feild day with edges and flaws toss in the rule
of 10 or pure point based character is even better.

IMO the big thing is weather or not the character has a positive or
negivate impact on the game. One of my rigger/deckers is loaded up with
cyber .2 essese and part of that is alpha ware thing is she is a team
player and fills a hole in group we lost two players due to transfers
out of the area. :(
=========================================================================
Date: Wed, 13 May 1998 10:36:06 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.1.32.19980513171247.006ce6d4@****.mhnet.fr>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 17:12 5/13/98 +0200, Cobra insinuated:
>>As for which elements go with which spell catagories, just look up
>>Elementals in the BBB. Each one aids with a different type of sorcery.
>>That's how it breaks down. No elementals are associated with Health spells
>>though, so it looks like Max associated them with the non-element-specific
>>cards, the Major Arcana.

>IMO, major arcana should be something else than health spells. I would
>state that the tarot mage isn't able to cast health spells. To balance
>things, you can make tarot mages adepts or you could give more power to
>major arcana.

Well, I'm going with the "hermetic mage with Tarot theme" rather than
"Tarot mage as some new kind of tradition" (which I think gives short
shrift to the notion of Hermetic magic), so I figured health spells
would fit in there somewhere. I expect that the progression through
the Major Arcana would be useful for health spells-- I'd expect any
healing spell to conclude with The World, for instance. Quite possibly,
Health spells and metaplanar stuff would require the full deck, so
an Increased Reflexes spell would require laying out a lot of wands
as well as The Chariot and whatever else you deemed appropriate.
Tarot could make a fine Centering skill as well: you take some extra
time on your spellcast by arranging the cards just so.

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "Ham is good... Glowing *tattooed* ham is *bad*!" - the Tick %%
=========================================================================
Date: Wed, 13 May 1998 19:44:00 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Well, here he is.
In-Reply-To: <000701bd7e99$524e4840$a929cdcd@****> from "Katt Freyson" at
May
13, 98 02:02:40 pm
MIME-Version: 1.0
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And verily, did Katt Freyson hastily scribble thusly...
|
||> From: MC23
||> Sent: May 13, 1998 10:49 AM
||> Subject: Re: Well, here he is.
|
||> Well since most of them are Adepts above fourth circle, I can't even
||> interpret it that way. You could believe there are no mundane Questors
||> but that isn't even ruled out, just not explained well since all PC's are
||> Adepts.
|
| And where the hell did you get that piece of information? Are you
|saying that only PCs get to be Questors?

Now who's not reading things properly?
He said all PCs are adepts, not all adepts are PCs.
I could put that into predecate logic, but I hate the stuff, so I won't.
(Besides, this keyboard doesn't have a backward 'E' or upside down 'A'...

I do not recall anywhere stating
|that you had to be an Adept to be a Quester.

The requirements to be a questor include being at least 5th circle.
THAT is when the questor powers become available.
That also implies only adepts can be questors, unless you can have
non-magical masons/woodcutters/merchants of 5th circle.

The rules for converting PC
|Adepts into Questors do not necessarily mean that all Questors were at one
|time an Adept. Please tell me where it says that most Questors were once
|Adepts.

See above.

I believe the rules are in the Earthdawn magic book. (The first one)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 14:55:01 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <qmilton@**.NET>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131730.LAA14193@******.carl.org>
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> "A munchkin may be defined as a gamer who's playing habits have a
> negative impact on the playing of your game that far outweigh their
> positive impact, and who successfully resist and/or counteract
> repeated attempts by the players and/or GM to play in manner which
> will have a positive impact on your game."

Much better. :) And if the 'negative impact' is a result of RPing
the char accurately?

Pantherr

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death becomes us all in the end, ror some sooner than for others
=========================================================================
Date: Wed, 13 May 1998 13:02:40 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131822.MAA16606@******.carl.org> from "Alfredo B
Alves" at
May 13, 98 01:10:58 pm
Content-Type: text

Alfredo B Alves wrote:
/
/ On Wed, 13 May 1998 11:30:51 -0600 David Buehrer
/ >Okay, how about:
/ >
/ >"A munchkin may be defined as a gamer who's playing habits have a
/ >negative impact on the playing of your game that far outweigh their
/ >positive impact, and who successfully resist and/or counteract
/ >repeated attempts by the players and/or GM to play in manner which
/ >will have a positive impact on your game."
/
/ You realize then that with this new deffinition, someone can only be a
/ munchkin in the context of game?

? The term is only applicable to gamers, AFAIK. Well, that's not
true. It can also be used as a derogatory term to describe people
who are short of stature. It can also be used as a term of affection
towards a toddler.

/ I Believe that a player who attempts to roleplay is not a munchkin

Nope. Even if a player is a fabulous roleplayer he's a munchkin if
he has more of a negative impact on the game than a positive impact
(for whatever reason), and won't change his ways. Munchkins who
actually have good roleplaying skills are far and few between, but it
could happen.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 21:11:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation o
In-Reply-To: <199805131409.IAA04066@******.carl.org>
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David Buehrer said on 8:09/13 May 98...

> Except that coffee beans for making coffee have been roasted, killing
> them.

That would be the [damn I forgot the word I used :)] process I referred to
in my post.

> I do feel that living seeds would prevent astral intrusions though.

So, you need to transport seeds that aren't killed before transport.
Various kinds of grain, perhaps, or soy beans? Fill half the cargo hold of
a ship with grain, put in your "merchandise," and fill the rest of the
cargo hold.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 13 May 1998 20:10:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Well, here he is.
In-Reply-To: <2073.199805131844@******.teach.cs.keele.ac.uk> from "Spike"
at
May 13, 98 07:44:00 pm
MIME-Version: 1.0
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And verily, did Spike hastily scribble thusly...
|I believe the rules are in the Earthdawn magic book. (The first one)

OK, the Companion, not the Magic book...
Haven't read either for a while.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 21:11:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Best Modules
In-Reply-To: <3.0.1.32.19980513132413.006c6d50@****.mhnet.fr>
MIME-Version: 1.0
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Cobra said on 13:24/13 May 98...

> Harlequin's back is the one I prefer. In more classic modules, I would
> choose Bottled Demon but Queen Euphoria is good too.

I don't like Bottled Demon... I'm not sure why, but when I ran it, it just
didn't feel "right" to me. Not right in the sense of morally right or
anything like that, just well... something that didn't really fit into my
view of SR, I guess.

I agree about QE, though.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 13 May 1998 21:11:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Best Modules
In-Reply-To: <19980513143703.171.qmail@*******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

The Vagabond said on 7:37/13 May 98...

> Harlequin is good because it's a series of simple runs, and it's very
> easy for the PCs to miss what's really going on, or even that they are
> being "hired" for what they are *really* being hired for.

That's why I started off with the first adventure for our recently
re-started campaign: a simple run to get everyone in the mood for 2050,
and at the same time put an ongoing thread through the adventures.

> I'm of the school that thinks you should photocopy each segment of
> Harlequin and play it seperately- leave the book no where to be found-
> and that will make it harder for the PCs to get the idea of "the Big
> Picture".

I think I need to do that, yeah. Last Friday night the players saw the
cover of the book, read the name on it, and started groaning :) "We'll be
busy for the next six weeks" was one comment that was made... (A few
months ago we played HB with our previous set of characters, so they
assumed this one is similar.)

> Let's see... Double Exposure and Queen Euph were excellent.

Yes, but a run like QE works best on inexperienced players... I'm still
wondering if it's a good idea to use that adventure as an introduction for
a few new gamers I'll be GMing for next Sunday... It starts off simple
enough, so from that POV it should be good.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Wed, 13 May 1998 20:15:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Best Modules
In-Reply-To: <199805131910.VAA09383@****3.xs4all.nl> from "Gurth" at May
13,
98 09:11:53 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Gurth hastily scribble thusly...
|
|Cobra said on 13:24/13 May 98...
|
|> Harlequin's back is the one I prefer. In more classic modules, I would
|> choose Bottled Demon but Queen Euphoria is good too.
|
|I don't like Bottled Demon... I'm not sure why, but when I ran it, it just
|didn't feel "right" to me.

Are you sure that was the module, and not the bottle itself...
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 20:14:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805131755.AA68282@*****.scri.fsu.edu> from "Lehlan
Decker" at
May 13, 98 01:55:52 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Lehlan Decker hastily scribble thusly...
|Heh..wait a minute. I've been playing since '89 and own the original
|hardback as well. Although you guys seem to have a few years on me.
|(I'll be 23 shortly). Heh...and my real name isn't even a secret :)
|Can I get a condo with a slightly bad view as well. :)

It's not a matter of how long you've been roleplaying.
It's a matter of how long you've been on shadowrn.
I believe the stipulation was !995 or before....

:)

Besides, we're all out of low quality condos. We might be able to squeeze
you into the woodshed, now that we've converted to central heating....
(But it'll be a bit of a squeeze for anyone else wanting to get in without
all the prerequisites.....)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 13:19:20 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131858.MAA17971@******.carl.org> from "Pantherr" at
May
13, 98 02:55:01 pm
Content-Type: text

Pantherr wrote:
/
/ -----BEGIN PGP SIGNED MESSAGE-----
/
/ > "A munchkin may be defined as a gamer who's playing habits have a
/ > negative impact on the playing of your game that far outweigh their
/ > positive impact, and who successfully resist and/or counteract
/ > repeated attempts by the players and/or GM to play in manner which
/ > will have a positive impact on your game."
/
/ Much better. :) And if the 'negative impact' is a result of RPing
/ the char accurately?

Like if the player plays (very well) nothing but homicidal maniacs
that attack the other PCs with the intent to kill every other game?
And this pisses of the other players? And they ask him to change?
And he starts playing (again very well) characters that turn the
other PCs into Lone Star every other game? And this pisses off the
other players? And they ask him to change? And he starts playing
(again, very well) characters that paint the other PC's tonails blue
while they're sleeping? And this pisses off the other players?
..... yadayadayada.

It doesn't matter what the munchkin's positive aspects are. He has
negative aspects that outweight the positive aspects. Granted, the
player would have to be pretty clueless to be both a good roleplayer
and still qualify as a munchkin. And I doubt if I'll ever meet one.
But it is a theoretical possibility.

I've played with a munchkin that was actually a fair roleplayer.
However, his characters were as vindictive as hell (a personality
aspect of his that manifested in his characters). This was fine
until it was directed at one of the other PCs that had played a
practical joke on his character. From that point on every one of the
munchkin's characters had it in for the other player's characters.
However, the munchkin didn't show any ambivalence for the player.
And he wouldn't let up. This had a significant negative impact on
the game for everyone involved. The munchkin doesn't game with us
anymore...

Munchkins come in many shades and colors. But they can all be
defined as having a significant negative impact on your game that is
outweighed by any positive significance they might have, and an
unwillingness to change their behaviour.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 20:25:35 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Motion
In-Reply-To: <000101bd7e91$1372f2e0$a929cdcd@****> from "Katt Freyson" at
May
13, 98 01:03:39 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Katt Freyson hastily scribble thusly...
||> Where does that leave me?
|
| You could use -T

Oh what the hell....

I might as well join in and make sure I get my letter before anyone else
snags it...

-A
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 13:41:47 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Same-Sex Marriage in 205X (kinda rambles, sorry)
In-Reply-To: <199805131730.LAA14177@******.carl.org> from "Erik Jameson"
at
May 13, 98 01:24:19 pm
Content-Type: text

Erik Jameson wrote:
/
/ But you also have states and local governments banning same-sex marriage,
/ Colorado being one of them as I recall.

And it's on the way to the supreme court. <sigh> Colorado is a
great state, but damn if we don't have some boneheads living here,
IMHO.

Anyway, I think homophobia would be alive and well in Shadowrun. You
have all the elements to feed the different types of discrimination:
many poor people, class stratification, poor economy (despite the
success of the Megacorps their profits do not "trickle down"), social
unrest, political unrest, lack of education, etc. When you've got
that much bad news it makes it that much easier for people to start
pointing fingers.

And unfortunately, IMO, homosexuals are an easy target.

As a point of interest, one of the reasons homosexuals are prey to
discrimination is that they can "hide". You can't look at someone
and positively identify them as a homosexual, whereas you can
identify someone's race 99% of the time based on their appearance.
For a person who is prejicuced against homosexuals they have the
added fear that a homosexual could be hiding anywhere.

This also makes it hard for homosexuals, as a group, to defend
themselves, because that works both ways.

If you're a troll everyone knows you're a troll. And you know who's
a troll and who isn't a troll (and that goes for the other trolls).
If you're discriminated against it's pretty easy to find other trolls
to help you. You could go up to a troll on the street who was a
complete stranger and say, "Don't eat at that restaurant, they treat
trolls like shit."

If you're a homosexual you can tell your friends, but on the street
you're on your own.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 13:39:37 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>And verily, did Lehlan Decker hastily scribble thusly...
>|Heh..wait a minute. I've been playing since '89 and own the original
>|hardback as well. Although you guys seem to have a few years on me.
>|(I'll be 23 shortly). Heh...and my real name isn't even a secret :)
>|Can I get a condo with a slightly bad view as well. :)
>
>It's not a matter of how long you've been roleplaying.
>It's a matter of how long you've been on shadowrn.
>I believe the stipulation was !995 or before....
>
>:)


Can someone re-post the original requirements to joining the club? I
know that I was one of the people who started the idea, but in my
senility I forgot if I even qualified in the first place.

Jon Doud
germany@*****************.com
=========================================================================
Date: Wed, 13 May 1998 13:43:10 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131527.JAA07805@******.carl.org> from "Nexx" at May
13,
98 10:26:13 am
Content-Type: text

Nexx wrote:
/
/ > On 13 May 98 at 8:16, David Buehrer wrote:
/ >
/ > > How about: A munchkin may be defined as a player who's *characters*
/ > > consistently have a negative impact on the game that far outway
/ > > their positive impact on the *game*.
/
/ Hey, David, I may steal this to use in the next version of the Palladium
/ Mailing List FAQ

Be my guest. And you have my permision to use any subsequent
modifications, if you so choose.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 13:50:54 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Chunk Launcher v. 2.0
In-Reply-To: <199805131526.JAA07738@******.carl.org> from "Paul Gettle"
at May
13, 98 11:24:05 am
Content-Type: text

Paul Gettle wrote:
/
/ I am curious, could us list newbies have a summary of the conclusions
/ that last year's big FAB debate came to? (I understand that even the
/ DLoH was in on the debate?)

Okay.

Astral presences cannot affect the physical world in any way.

Auras of physical beings (not dual natured) that come in contact with
astral presences push the astral presences aside. Niether the
physical being or the astral presence is harmed or affected. The
physical being is not aware of the encounter.

If an astral presence is sandwiched between two or more auras it will
squirt out any available opening.

In an instance where a situation occurs in which an astral presence
is sandwiched between two or more auras, and it cannot escape... we
couldn't figure that one out. It's up to each GM to decide what
happens. Some possible solutions are: the astral presence keeps the
physical beings apart (suspends the FAB net above the earth), the
astral presence and physical being are both affected as if combating
eachother until the situation is not longer occuring or one of the
beings dies, the astral presence dies, the astral presence merges
with the aura of the physical being causing indescribable pain for
both.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 15:56:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <002401bd7ea6$e0818f20$ab29640a@********.corelus.com> from
"JD"
at May 13, 98 01:39:37 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> >And verily, did Lehlan Decker hastily scribble thusly...
> >|Heh..wait a minute. I've been playing since '89 and own the original
> >|hardback as well. Although you guys seem to have a few years on me.
> >|(I'll be 23 shortly). Heh...and my real name isn't even a secret :)
> >|Can I get a condo with a slightly bad view as well. :)
> >
> >It's not a matter of how long you've been roleplaying.
> >It's a matter of how long you've been on shadowrn.
> >I believe the stipulation was !995 or before....
> >
> >:)
>
>
> Can someone re-post the original requirements to joining the club? I
> know that I was one of the people who started the idea, but in my
> senility I forgot if I even qualified in the first place.
>
Hmm..if its before 95 I'm out. I think I joined sometime towards the
beggining of last year, although I didn't post for quite awhile.
Hmm..and I don't know Gurth's real name, so that bargaining chip is out...
Damn, now I've got to go see if I have anything to bargain with. :)
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 13 May 1998 20:57:04 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <002401bd7ea6$e0818f20$ab29640a@********.corelus.com> from
"JD"
at May 13, 98 01:39:37 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did JD hastily scribble thusly...
|Can someone re-post the original requirements to joining the club? I
|know that I was one of the people who started the idea, but in my
|senility I forgot if I even qualified in the first place.

I can't remember... My memory isn't what it was....
BUT, I think it was on the list since 1995 and 25+ years old...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 13:11:54 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Well, here he is.
> Date: Wednesday, May 13, 1998 11:02 AM
>
> |> From: Jeremy "Bolthy" Zimmerman
> |> Sent: May 13, 1998 10:56 AM
> |> Subject: Re: Well, here he is.
>
> |> Other than that, I do agree that Passions are different from Totems.
At
> |> best I'd say that they are similar to the Idols in the Germany
> |> source book,
> |> and even then that isn't an entirely accurate description.
>
> Well, I agree that Passions are different than Totems, but that was
not
> my point, my point was that Questors are different from Shamans.
Different
> in how they worhsip, different in their beliefs, different in what they
do.
> Hell, there are more similarities among SR Shamans and Mages than among
> Shamen and Questors.
>

Sorry, that's sorta what I meant, but I wouldn't extend that to all
shamans. I guess that's why I phrased it that way. Were I to have
something like Questors in SR, I would have them be shamanic in some sense.
There is a lot of leeway with the shamans, imho. I mean, you could call
houngouns shamans in some sense. Same with the ancestor worshiping
Africans in Cyberpirates. Shamans with totems have one kind of
relationship with their totem, shamans with german idols probably have
another kind of relationship, druids probably have another kind of
relationship, etc. And these types of relationships aren't exclusively
limited to spellcasters. Shamanic physads, mundanes who have a particular
affinity with a totem/idol/loa/etc. Possibilities are endless.
=========================================================================
Date: Wed, 13 May 1998 16:20:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Motion
In-Reply-To: <2178.199805131925@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 20:25, Spike wrote:

> Oh what the hell....
>
> I might as well join in and make sure I get my letter before anyone
> else snags it...
>
> -A

Yep. I'm already screwed.. T and K are taken. Could go back to
Drekhead and use D... Nah...

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Wed, 13 May 1998 14:25:19 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [OT] Re: Motion
In-Reply-To: <2178.199805131925@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 20:25 13/05/98 +0100, you wrote:
>And verily, did Katt Freyson hastily scribble thusly...
>||> Where does that leave me?
>|
>| You could use -T
>
>Oh what the hell....
>
>I might as well join in and make sure I get my letter before anyone else
>snags it...
>
>-A

Damnit Andrew! You stole my letter!

<Admin>
(Err.. this thread dies within 24 hours, please and thank you)
</Admin>

-J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 16:31:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <2147.199805131914@******.teach.cs.keele.ac.uk> from "Spike"
at
May 13, 98 08:14:14 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> And verily, did Lehlan Decker hastily scribble thusly...
> |Heh..wait a minute. I've been playing since '89 and own the original
> |hardback as well. Although you guys seem to have a few years on me.
> |(I'll be 23 shortly). Heh...and my real name isn't even a secret :)
> |Can I get a condo with a slightly bad view as well. :)
>
> It's not a matter of how long you've been roleplaying.
> It's a matter of how long you've been on shadowrn.
> I believe the stipulation was !995 or before....
>
> :)
>
> Besides, we're all out of low quality condos. We might be able to squeeze
> you into the woodshed, now that we've converted to central heating....
> (But it'll be a bit of a squeeze for anyone else wanting to get in without
> all the prerequisites.....)

Hmm...well I'm short, I'd probably fit without a problem. And I enjoy
the "roughing" it concept, so the woodshed sounds good to me. (For now
at least, until I get some more bargaining chips :))

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 13 May 1998 15:42:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: RM Tarotmages in SR (updated)

Alright after reading the responses I got here is the revised Tarotmage:

First a Tarotmage must have enchanting skill and must create the
following items (fetishes):
A Sword (which can also be a Weapon Focus, Spell Focus, and/or Spirit
Focus)
A Cup (which can also a Spell Focus, and/or Spirit Focus)
A Rod (which can also a Power focus, Spell Focus, and/or Spirit Focus
A Pentacle (which can also a Spell Focus, and/or Spirit Focus)
A Tarot Deck (which can also a Spell focus/Spirit Focus)

All of the Tarotmage's Spells are cast with Reusable Fetishes
(self-made):
Tarot Deck (Detection, Illusion & Control Manipulation Spells / Ally
Spirits)
Sword (Combat Enhancing Spells/ Elemental Wind)
Cup (Heath & Clairvoyance Spells / Elemental Wind)
Rod (Combat & Telekinetic Manipulation Spells / Elemental Fire)
Pentacle (Transformation Manipulation Spells / Elemental Earth)

Tarotmages should definitely summon Elementals (IMO)

They would maintain libraries as per mages

They also gain the following bonuses to conjure spirits (adapted from
Druids pg 30 Grimoire):
- +1 Die if Tarotmage has access to a conjuring library with a rating
equal to or greater than the force of the spirit to be summoned.
- +2 Dice if the Tarotmage has access to a hardbound conjury library with
a rating equal to or greater than the force of the spirit to be summoned.
- Any Tarotmage of Grade 5 (or higher) intiation adds an additional die
to his Conjuring skill under all circumstances.
- Any Tarotmage successfully conjuring an elemental spirit can gain a
number of services of the sprit's power equal to the number of successes
generated in the conjuring test +1.

Since the Tarotmage is closely linked to all the symbols of the tarot and
their balance, there are no Tarotmage adepts (alternatively, Tarotmage
adepts would be variations of sorcery or conjury adepts)

How should I handle starting gear for Tarotmages? The have to but the
enchanting gear, but then how should I handle the pre-game creation of
magical items? They only *need* fetishes so maybe I should just say they
have to buy them in which case, what is the cost for making a sword
fetish? (Why does that sound perverse? ;)

Necessary skills:
Armed Combat (B/R) (for making the sword and possibly for the other
symbols)
Enchanting (for making the symbols into fetishes, foci, etc...)
The other standard mage skills

Necessary Gear:
Enchnating Gear (necessary to use enchanting skill)
The enchanted Symbols
The other standard hermetic mage stuff

As a side note, the summoning of Elementals and Nature Spirits is not
unprecedented (see Tir naNog's Path magic ...)

Whadya think?
Like or dislike/Fits with SR or not?

D.Ghost
(aka Pixel, Tantrum)
Btw, Tarot Mages are from RM companion VII
BTW, Thanks, for all the responses, I didn't expect to get so many
replies :)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 13 May 1998 14:45:28 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513095832.092fc548@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 13:45 13/05/98 -0400, you wrote:

>>I can't even remember posting my birthdate to ShadowRN... Or... yes, I do
>>recall, and also why I did it and one of the results of it. I also
>>remember that you don't need to search the logs to find it, and that these
>>instances are all related. (How much more cryptic should I get? :)
>
>Gee, I almost understood that. Could you be a little more cryptic?

I actually DID understand it :)

At least, it's one of two things..

-J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 16:53:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805131759.LAA15660@******.carl.org>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:59 AM 5/13/98 -0600, you wrote:

>Yep. I'm quite proud of meeting two of the conditions, that third
>I'm not so sure about ;) And, I know Gurth's true name. I'll hang
>on to it until I'm low on cash at the poker table, I can't match the
>last raise, and I'm holding four Aces :) (or a pair of 2s ;)

Cash at the poker table? I prefer to broker Karma...

>/ This is just too silly...YES!!!
>
>It's just unbelievable how much mail us old-timers can generate :)

Isn't it though? <realizing that this mail adds to it all and loving it>

Look at the E-Card...I presented that idea and now it's off and running,
with more "me-too" posts than I recall ever seeing before. Poor little
itribe server...

Hmmmm...considering that Paolo Marcucci is sort of the grand-daddy of SR on
the Internet (his site has been running since before graphic browsers I
think, like 1992 if not earlier), I think we'll have to name something
after him, like the pool house or the guest house or something. I'm open
to suggestions.

<smirk>

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 16:54:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <817ad5ac.3559c938@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:24 PM 5/13/98 EDT, you wrote:

Okay Steve, I don't recall ever asking you this before.

How do you know so much about "real" magic? I've always wondered this,
because I doubt FASA pays you enough to simply "become" a magic scholar.
Do you practice Wicca or something? (I doubt seriously I phrased that
properly) You seem to have a knowledge about "real" magic traditions above
and beyond that of most mere mortals.

>Okay, back to working on SR3 magic.

<whip crack>
Get back to work magic boy!
</whip crack>

Erik J.

Who realizes that Steve, Jak, Jon and any other FASA folk probably think we
are idiots at least part of the time, i.e. the Respected Elders Relaxtion
Home, the near flame-war on the flesh chunker...

I just hope they at least think we are *amusing* idiots...


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 13 May 1998 16:53:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: hoi chummerz
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

greetz all. im new to this here forum so someone be kind to ole bigd and
update the where's why's and hows of this sucker.

ps looking for players to play SR via email or webrpg
drop me aline
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 15:03:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Motion
In-Reply-To: <199805132022.OAA22304@******.carl.org> from "Tim Kerby" at
May
13, 98 04:20:45 pm
Content-Type: text

Tim Kerby wrote:
/
/ On 13 May 98 at 20:25, Spike wrote:
/
/ > Oh what the hell....
/ >
/ > I might as well join in and make sure I get my letter before anyone
/ > else snags it...
/ >
/ > -A
/
/ Yep. I'm already screwed.. T and K are taken.

Or, you could take the totally awesome "T2" :)

-D
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 17:23:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Insect spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

greetz all,

Just wondering if yall can help me out. Ive got it bad for
the insect spirits. They are the greatest think sinc APDS rounds to hit
the SR world. Does ne1 know of anymore info online or anywhere that i
can pickup on these. i gotz bugcity and the ub source book(damn its
old)! Also im loooking to create a insect shaman. But i need help. I
need a bug thats not the typical grind the runner into dust and infest
him and his whole family without batting an eye. I need a bug thats got
a sense of honor or code or something along those line. Any ideas?


--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 14:23:51 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

And Spike spake these words such that all would listen:

> And verily, did Caric hastily scribble thusly...
> |Spike!!! I must protest, what if in a rage of betrayal Gurth were to
> |sabotage his own stairs! Rash I know, but the world as we know it
would
> |surely cease to exist.
>
> CURSES!
> Foiled again!
>
> Muhahahahaha.....

I just burst out laughing because I got a mental image of spike with a
huge handlebar mustache. Heavy on the wax of course.


Caric-the-Dudley-Do-Right-shaman
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 13 May 1998 17:27:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 1:09:06 AM US Eastern Standard Time,
dghost@****.COM writes:

> I hadn't intended to mix `em I was wondering which would be most
> approriate. And after more thought I think that I'll make them summon
> Elementals ...
>
<snipped possible parallels to rule suggestions using "druids">

Okay, my -personal- take on this. Stick mostly with the Hermetic, regardless
of the symbolisms that could be drawn.

Major Arcana divisions might be required for performing specific Rituals,
while any of the arcana would be inclusive to all magical activities, right
down to Talismongering and Spell Design or Assensing. Sort of a "Catch All
Forces Geas" if you will.

Perhaps Specific Cards could be used for Specific spells, like the "Required
Fetish" Geas some people use for their spells.

Specific combinations of cards would be required in massively intricate arrays
for conjuring, with Free Spirits requiring -VERY- specific card arrays.

Overall, the Tarot is best for consider Health and Detection Magic (SR style)
IMO. Beyond that, it would be a pretty complex collection of rules to make
things completely flush out.

Have Fun doing so... :)

-K
=========================================================================
Date: Wed, 13 May 1998 17:29:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: be reasonable
Mime-Version: 1.0
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In a message dated 5/13/98 1:25:48 AM US Eastern Standard Time,
chaos@*****.COM writes:

> >Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
> >that post. I'd like to think it is us rubbing off on you, but I tend
> >to think you are getting it from somewhere else. :)
> >
> <SNIFF>
>
> The kid's growing up on us...
>
> :]
>
Now don't get him started, next thing you know he'll be telling us the gorey
details of his first incident at shaving.... ;}

-K
=========================================================================
Date: Wed, 13 May 1998 17:29:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
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In a message dated 5/13/98 1:38:43 AM US Eastern Standard Time,
nexx@********.NET writes:

> > Hey now!!! I wasn't being racist, just a make-shift comedian... :P
>
> Too bad you didn't make the shift into a _funny_ comedian <g> ::raises
> piscine repellent umbrella::
>
(thump) <indicates the funny sound that Nexx made when he hit the floor after
the rug was pulled out from under him...>

-K
=========================================================================
Date: Wed, 13 May 1998 14:29:19 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@**********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

And Gurth spake these words such that all would listen:

<snip the part about coffee fooling dogs>

> *lightbulb: ON*
> OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
> alive or dead? If it's alive, then it would prevent astral
intrusions...
> *lightbulb: OFF*

Anyone still wonder how huge flame wars about nonsense start? ;)

Caric-the-Gurth-started-it-shaman

"sheesh start one measely W**dch*ck thread and it ruins your
credibilty for life."

-Me as said to Bull
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 13 May 1998 17:33:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Otaku Ver 2.1
Mime-Version: 1.0
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In a message dated 5/13/98 3:08:06 AM US Eastern Standard Time,
wraith@************.COM writes:

> Doesn't this mean that a Human Otaku would have Physical Stats Max at 5 and
> Mental Stats Max at 7? So you could put 7 points in a stat as long as it
> was a mental stat...or am I just missing something totally here?
>
> Wraith
>
Yes, it -CAN- be perceived that way. That is the way we play it here
actually, though admittedly most of the players who have tried out the Otaku
have used the more -rash- variety (beginning physicals of all 1's, mental
maximum potential raised 2 points instead of 1). Made things tough, but
-definitely- kept down on the combat scenarios :)

Of course, it was also the Otaku wench who started using grenades and
cylinders of Liquid Nitrogen as weapons first....skilled at such??? of course
not ;p

-K


-K
=========================================================================
Date: Wed, 13 May 1998 17:36:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
Mime-Version: 1.0
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In a message dated 5/13/98 4:49:21 AM US Eastern Standard Time,
gurth@******.NL writes:

> *lightbulb: ON*
> OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
> alive or dead? If it's alive, then it would prevent astral intrusions...
> *lightbulb: OFF*
>
As long as the outer encasement has not been damaged, and viability for growth
is retained (aka, no freeze drying or such), then yes, the seed is still
alive, it's just *sleeping*....

-K
=========================================================================
Date: Wed, 13 May 1998 17:35:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "<greg>" <greg@***.EDU>
Subject: Re: Chunk Launcher v. 2.0
MIME-version: 1.0
Content-type: text/plain; charset="iso-8859-1"
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From: David Buehrer <dbuehrer@******.CARL.ORG>
>In an instance where a situation occurs in which an astral presence
>is sandwiched between two or more auras, and it cannot escape... we
>couldn't figure that one out. It's up to each GM to decide what
>happens. Some possible solutions are: the astral presence keeps the
>physical beings apart (suspends the FAB net above the earth), the
>astral presence and physical being are both affected as if combating
>eachother until the situation is not longer occuring or one of the
>beings dies, the astral presence dies, the astral presence merges
>with the aura of the physical being causing indescribable pain for
>both.


A third option, not to belabor the point. Is that the physics of the astral
and the physics of the physical could be disjoint. Such that what would
occur is that the astral being would be trapped under the net as one would
imagine, but the net would not behave any differently in the physical (it
would be flat) The astral body is therefore beneath the net normally but
does not hold the net above the earth. There's the difficulty of thinking
nth dimensionally in this approach but I like it.

Greg Childress
greg@***.edu

P.S. For those of you attending Origins; there WILL BE a FASA Official
tourney. Unfortunately there was a mix-up and the blurb and time did not
make it into the pre-reg book. The tourney will begin on Thursday night and
last three nights. and I'll include the blurb intended for the Origins book
here. Hope to see you.


The Renraku Arcology has locked down. Renraku says it's for security
reasons, but if that's the case, then why has the UCAS Army set up a
perimeter? At the height of the holiday shopping season, the Arc has
closed its doors, and nobody knows why. One hundred thousand souls are
trapped within.

Is it your fault?

Origins '98 Shadowrun Tourney...you'll pay for the whole seat, but you'll
only use the edge!
=========================================================================
Date: Wed, 13 May 1998 17:40:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Motion
In-Reply-To: <199805132103.PAA24130@******.carl.org>
MIME-Version: 1.0
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On 13 May 98 at 15:03, David Buehrer wrote:

> Or, you could take the totally awesome "T2" :)

No, I could never do that. Only a dork would use only letters and
numbers for a name... :)

<oh, sorry MC23. I didn't see you standing there...>
:)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Wed, 13 May 1998 17:38:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Same-Sex Marriage in 205X (was Re: Sex and the single
shadowr
Mime-Version: 1.0
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In a message dated 98-05-12 20:33:37 EDT, you write:

<< So a four-way marriage has a chance of about one in an American billion. A
marriage of two people is hard enough with all the emotions, thoughts,
jealosies, fights and so on. Multiply that a few times with four people in
the relationship.

Might be fun for one night/weekend, but I sure as hell wouldn't want to
even think about a life time like that.
>>

Mildly OT here. Speaking as one who has had a slew of destroyed relationships,
i can't see why someone would want more than one 'partner' (trying not to
sound chauvanistic by saying 'woman') when one is usually enough to drive you
insane....

Sorry to Grid-Sec and everyone else. You may begin with the THWAPPing now (I'm
certain that Barbie has a carp with my name on it).

Mgkelly
=========================================================================
Date: Wed, 13 May 1998 23:42:25 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <casanova@***.passagen.se>
From: Stefan <casanova@******.PASSAGEN.SE>
Organization: BTL Entertainment
Subject: Re: '98 and '97 List Shirts
In-Reply-To: <199805120845.KAA04466@*****.xs4all.nl>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Gurth Spoke:

> The intention, as it is every year except apparently last, is to have a
> list of names of all the people who bought a T-shirt on the back. That
> means you'll have to pay fo it _before_ the shirts get printed, but it's
> coolness to have a shirt with your own name (or nick) on the back... Plus
> it helps others in recognizing you as a ShadowRN listmember :)

Wouldn't it then be better or cooler for that matter if everyone who
bought one also send in an autograph and a picture of themself ...
And some poor sob with a scanner can make a groovy collage ...

Since apparently "we" could not decide on what stick figures to use.

I'll buy on if it says "ShadowRN - Pre Awakended Forum" :)

Well off to London I go now to Visit the World of Amiga show ... CU!

/Stefan


------------------------------------------------------------------------
"Frag you and the datastream you came on!" - Sinjin the decker
------------------------------------------------------------------------
... E-Mail .............................. casanova@***.passagen.se ...
... HomePage .............................. http://hsl.home.ml.org ...
... HomePage ................... http://www.bugsoft.hik.se/sl11ls/ ...
... ICQ .................................................. 1403212 ...
------------------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 17:44:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Munchkin Definition (again :)
Mime-Version: 1.0
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In a message dated 5/13/98 9:16:41 AM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

> How about: A munchkin may be defined as a player who's *characters*
> consistently have a negative impact on the game that far outway their
> positive impact on the *game*.
>
> Cuz I've known a munchkin who was an okay guy, but his character
> were, well, munchkinous.
>
> I've also gamed with people who where power gamers, number crunchers,
> rules lawyers, cheaters, etc, and yet their characters' positive
> impact was significantly greater than their negative impact.
>
David, even -I- could almost live with that little definition twist of
yours....might just keep it actually...

-K
=========================================================================
Date: Wed, 13 May 1998 23:54:25 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805131910.VAA09372@****3.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> Let's see... Double Exposure and Queen Euph were excellent.
>
>Yes, but a run like QE works best on inexperienced players... I'm still
>wondering if it's a good idea to use that adventure as an introduction for
>a few new gamers I'll be GMing for next Sunday... It starts off simple
>enough, so from that POV it should be good.

I include spoilers in case someone didn't play QE...

S
P
O
I
L
E
R
S

I
N
S
E
R
T
E
D

I started my second campaign with this module and it worked real fine. The
players had played SR before but never encountered insect spirits and
didn't know they exist so it was a big surprise for them.
I think it works better with players who have played SR a bit. The ideal
with insect spirits is to surprise the players but this could also work
with UB.

- Cobra.
=========================================================================
Date: Wed, 13 May 1998 23:48:41 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.5.32.19980513103606.0099b740@******.ba.best.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>IMO, major arcana should be something else than health spells. I would
>>state that the tarot mage isn't able to cast health spells. To balance
>>things, you can make tarot mages adepts or you could give more power to
>>major arcana.
>
>Well, I'm going with the "hermetic mage with Tarot theme" rather than
>"Tarot mage as some new kind of tradition" (which I think gives short
>shrift to the notion of Hermetic magic), so I figured health spells
>would fit in there somewhere. I expect that the progression through
>the Major Arcana would be useful for health spells-- I'd expect any
>healing spell to conclude with The World, for instance. Quite possibly,
>Health spells and metaplanar stuff would require the full deck, so
>an Increased Reflexes spell would require laying out a lot of wands
>as well as The Chariot and whatever else you deemed appropriate.
>Tarot could make a fine Centering skill as well: you take some extra
>time on your spellcast by arranging the cards just so.

I see health spells the same as other spells so I wasn't too pleased to
give them a so big part. Even with hermetic mage with tarot theme, you can
add some variation like not enabling health spells. IMO, major arcana would
have a very fine use with astral quests.

I wouldn't see the mage to have to assemble the cards but the cards being
some kind of progression for him. Arcana are also for doing initiation. The
mage begins with the fool (grade 0 for 0 arcane) and progresses to the
ultimate level. I agree on it being a very good centering skill too.

- Cobra.
=========================================================================
Date: Wed, 13 May 1998 23:42:41 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805131910.VAA09383@****3.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> Harlequin's back is the one I prefer. In more classic modules, I would
>> choose Bottled Demon but Queen Euphoria is good too.
>
>I don't like Bottled Demon... I'm not sure why, but when I ran it, it just
>didn't feel "right" to me. Not right in the sense of morally right or
>anything like that, just well... something that didn't really fit into my
>view of SR, I guess.

I
N
C
L
U
D
I
N
G

S
O
M
E

S
P
O
I
L
E
R
S

It's the contrary with me. I see it as the first introduction of ED
background (even they didn't even plan to do this RPG at that time). The
sense of a strange past and of fonderful powers acting behind the scenes...

I really like the temptation to use the object. It's a bit like a
damnation. Even after we concluded the module, I used their actions as
pressure on them (with the dweller for exemple) and as a reward. I stated
that they couldn't regain their lost magic and attributes but H'back quest
gave them the possibility to regain some of these.

And the final battle was really wonderful...

>I agree about QE, though.

IMO, the way we see modules is a lot influenced from the game we used to
play/GM. For exemple, you think you can do a fine use of DNA/DOA with some
changes while I don't see how I could make it fine. When I GMed QE or BD,
there was a lot of good RPG and epic scenes. That makes the sessions
memorables.

- Cobra.
=========================================================================
Date: Wed, 13 May 1998 17:51:23 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
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In a message dated 5/13/98 10:24:13 AM US Eastern Standard Time,
mc23@**********.COM writes:

> I caught the reversed name part right off but I fail to follow the other
> refernce. Please don't be so cryptic when responding on something like
> that, I don't know how to answer.
>
Cryptic? ME? Now I am getting somewhere while having been everywhere and
standing just here. Let's just say I finally figured out the picture,
-maybe-, but nothing is definite.


As for the other reference, it was in regards to the two postings that were
OnT IIRC...

Cryptic ... MC23 is calling -ME?- cryptic :P

-K
=========================================================================
Date: Wed, 13 May 1998 17:51:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
Mime-Version: 1.0
Content-type: text/plain; charset=us-ascii

>Ohh this whole tread has just made me think of something... Does >anyone
out there play Games Workshop's Warhammer 40,000 wargame if so >does the
tread bring to mind Tyranid bioweapons and what a nasty peice >of
bioengineering that would be. A bit to advanced for SR but who >know's
sometime in the future.

Yep, sure do. It kinda reminds me of those, except that the bugz are smart
enough to not use their own flesh, but something else's flesh to shoot
with. Way to advanced for a SR timeline like 38K years. O f course their
also using assault rifles with the effective range of a Paintball Gun (and
a poor one at that).

Jester
=========================================================================
Date: Wed, 13 May 1998 17:52:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805131956.AA58746@*****.scri.fsu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:56 PM 5/13/98 -0500, you wrote:

>> Can someone re-post the original requirements to joining the club? I
>> know that I was one of the people who started the idea, but in my
>> senility I forgot if I even qualified in the first place.
>>
>Hmm..if its before 95 I'm out. I think I joined sometime towards the
>beggining of last year, although I didn't post for quite awhile.
>Hmm..and I don't know Gurth's real name, so that bargaining chip is out...
>Damn, now I've got to go see if I have anything to bargain with. :)


To join this terribly exclusive club, <snicker> one must have been playing
Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
ONe must be at least 25 years of age. And one must have been on at least
one of the itribe Shadowrun mailing lists, not necessarily continously,
since 1995.

Certain exceptions can be made if the argument is persuasive enough, or if
you've got potent enough bargaining chips. Gurth's name being one, I think
Dvixen's name *might* be another. MC23's real name might also be another one.

Notable residents include (but isn't limited to) David Buehrer, Tim Kerby,
Spike and MC23 and obviously myself. A regular cabal I should think,
combining the law and the troublemakers!

And Wyrmy, while you can't live here, not even just for weekends, I think
we could probably hire you in some capacity. We could probably use a
cabana boy to bring us those tropical drinks with the umbrellas in them
while we hang out by the pool and debate first edition damage codes.

;-)

Sorry, couldn't resist that Wyrmy. Think of it this way: you're the only
one that's been offered employement!

<snicker>

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 17:53:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.5.32.19980513144528.008212a0@****.lis.ab.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:45 PM 5/13/98 -0600, you wrote:
>At 13:45 13/05/98 -0400, you wrote:
>
>>>I can't even remember posting my birthdate to ShadowRN... Or... yes, I do
>>>recall, and also why I did it and one of the results of it. I also
>>>remember that you don't need to search the logs to find it, and that these
>>>instances are all related. (How much more cryptic should I get? :)
>>
>>Gee, I almost understood that. Could you be a little more cryptic?
>
>I actually DID understand it :)
>
>At least, it's one of two things..

That's probably because you have knowledge that I don't have in this matter
and know what you are looking for.

I, on the other hand, would either have to dig through the old RN logs or
undergo hypnotic reversion therapy to discover Gurth's real name. Either
that or convince someone like Geoff to spill the dirt (and if you want to
stay at the Resort...).

So, to quote a former player/GM I knew back in school:

Could you have been a little more vague? I almost understood it.

That was in reference to the sometimes vague nature of FASA rules, but it
fits here also.

-E


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Wed, 13 May 1998 17:55:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <199805131814.UAA28328@*********.netsurf.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:12 PM 5/13/98 +0000, you wrote:

>> Ick. I do hope that bit is rewritten. Perhaps:
>>
>> Dear Mike,
>
>[snipped *very* polite text]

Thank you. Comes from working in PR and my mother essentially making me
write thank you notes after recieving any gifts. Hundreds of thank-you
notes later...


>Well, I guess I prefere the original text. That's exactly what I'd expect
>from this list (complete with the "etc., etc" part...).

Maybe it would be more in character with the list, but I don't think it
shows any real thought or effort. This note is in many ways a PR effort
for the list, and we ought to present ourselves in as positive a light as
possible. That means pulling the old suit and tie out of the closet and
putting them on for a posting.

The old version, which I think was just a place holder until something more
appropriate was written anyway, just isn't something I would send to anyone
as congratulations. It's lacking in effort and style. It also seems to be
somewhat disrespectful ("What, you couldn't take five minutes to write a
proper note to me?") of someone that should have our respect for two
reasons. One, he's heading up the game that brings all of us disparate
voices together and more importantly, he's going to be a father very soon.
While I'd like to be the Shadworun Line Developer (DLoH), I am in no way
ready to become a father. I have a hard enough time with my cat,
thankyouverymuch.

I wrote my little note with three things in mind: it needs to convey our
best wishes, it needs to be appropriate (i.e. polite) and it needs to be
brief, since Mike doesn't have a lot of time for e-mail. I think my
version handles all three of those objectives nicely.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 13 May 1998 17:57:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <199805131804.OAA01014@******.mindspring.com>
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At 02:02 PM 5/13/98 -0400, you wrote:

> Yeah, you better. I don't want SR3 to be late. I want it now!

Don't we all?

>-MC23, who is holding his breath until he turns the color of the new BBB-

Are we talking black or blue? Maybe the new BBB is something else, like
white or green or purple...

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Wed, 13 May 1998 18:02:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Same Sex Marriages in 205x (was Re: Sex and the single
sh
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In a message dated 5/13/98 12:35:50 PM US Eastern Standard Time,
erikj@****.COM writes:

> 13.3.W? Like that wasn't obvious Keith. ;-)
>
> Erik J.
>
Obvious, but NOT everything it looked to be....

-K
=========================================================================
Date: Wed, 13 May 1998 18:00:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805132031.AA96640@*****.scri.fsu.edu>
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At 04:31 PM 5/13/98 -0500, you wrote:

>> Besides, we're all out of low quality condos. We might be able to squeeze
>> you into the woodshed, now that we've converted to central heating....
>> (But it'll be a bit of a squeeze for anyone else wanting to get in without
>> all the prerequisites.....)

Woodshed? Spike, you're betraying your pasty British roots! ;-) That
"woodshed" is the pool shed, where the pool cleaning gear is kept. It's
also a convenient place to store various "pool toys" for big parties. And
yes, some of those *are* what you are thinking. We might be Respected
Elders, but we aren't dead. I'm figuring about one Elder per three "Hello
Nurse!" for the Fourth of July party...

>Hmm...well I'm short, I'd probably fit without a problem. And I enjoy
>the "roughing" it concept, so the woodshed sounds good to me. (For now
>at least, until I get some more bargaining chips :))

Well, Lehlan, if you can handle sleeping in a shed with chlorine and the
like, I suppose you can hide there when you need to. Just don't plan on
living there; we might need the space during the big pool parties...

<snicker>

I'm suprised this has gone on as long as it has. It's just too amusing to me.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 15:02:29 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Insect spirits
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----------
> From: BigDaddy <bigdaddy@*****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Insect spirits
> Date: Wednesday, May 13, 1998 2:23 PM
>
> greetz all,
>
> Just wondering if yall can help me out. Ive got it bad for
> the insect spirits. They are the greatest think sinc APDS rounds to hit
> the SR world. Does ne1 know of anymore info online or anywhere that i
> can pickup on these. i gotz bugcity and the ub source book(damn its
> old)! Also im loooking to create a insect shaman. But i need help. I
> need a bug thats not the typical grind the runner into dust and infest
> him and his whole family without batting an eye. I need a bug thats got
> a sense of honor or code or something along those line. Any ideas?
>

I once wanted to make an insect shaman... I figured the ideal one for most
running purposes would be mantis shamans because:

- They like to kill other insect spirits.
- Unlike most of the other insect spirits, they only can have a finite
number of spirits rather than a whole smegging horde of them.

Also, you may be able to talk your GM into letting you take a flaw (if you
use that system) that has to do with the fact that you will eventually be
insect fodder as soon as you lose your usefulness, especially if you're
character is a male mantis shaman. =)

You may also invest in the 2nd edition Grimoire if you don't already have
it. It also has stuff on bugs in there, IIRC. A few other adventures
besides UB that have bugs in them if you want to check that out.
=========================================================================
Date: Wed, 13 May 1998 18:11:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Letters (Re: Motion)
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In a message dated 5/13/98 2:28:19 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> Oh what the hell....
>
> I might as well join in and make sure I get my letter before anyone else
> snags it...
>
> -A
>
Okay, I like the initiative everyone is showing, and think it's funny...not
-quite- as humorours as the condo developments of course, but -there- none-
the-less.

However, -I- was kind of hoping for Adam to take "A"....hey, wait a sec...he
could have "F" or "J" and be just fine... ;p

-K
=========================================================================
Date: Wed, 13 May 1998 18:15:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: RM Tarot Mage in SR
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In a message dated 5/13/98 4:00:34 PM US Eastern Standard Time, erikj@****.COM
writes:

> Okay Steve, I don't recall ever asking you this before.
>
> How do you know so much about "real" magic? I've always wondered this,
> because I doubt FASA pays you enough to simply "become" a magic scholar.
> Do you practice Wicca or something? (I doubt seriously I phrased that
> properly) You seem to have a knowledge about "real" magic traditions
above
> and beyond that of most mere mortals.
>
I am going to answer this for Steve, but not directly. THIS TOPIC got way out
of hand as I recall a year or so ago. There are many beliefs running around,
that much is certain.

-K
=========================================================================
Date: Wed, 13 May 1998 16:14:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Loseke <mike@*******.COM>
Subject: Any good edge/flaw combos?
Content-Type: text

My GM has just announced that he'd like to let us use edges and flaws
on our just made characters. We've already begun play so system-related
ones like allergy can't be used. I was thinking about using the quick
healer edge and the flaw that doesn't let you have bio/cyber with my
Troll PhysAd. 2 points both ways.

I was just wondering what some of the other combinations of edges and
flaws some other folks might have used before.

--
Mike Loseke | Unix: Best used by its freshness
mike@*******.com | date of January 19, 2038
=========================================================================
Date: Wed, 13 May 1998 18:17:59 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-Card (5-13 -PM-, Pizza Hut Here I COME!!!)
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I've made a compilation from 5-12-98 (AM) listings).

Does anyone know the situation yet on the Mulhillvil baby? Is the little
guy/gal born yet???

-K


(BTW MC23....take some warnings and get your Carp shields and new phasic
batteries warmed up...I have thought of a revenge ;)


Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
ShadowRN would like to send our warmest wishes (etc., etc.)

John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
Bull (chaos@*****.com)
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
<A HREF="mailto:rswen@***.qualcomm.com">rswen@***.qualcomm.com</A>
gametheory@***********.com (Thomas Berman)
Tony Rabiola <rabiola@**.netcom.com>
Steven "Bull" Ratkovich <chaos@*****.com>
bxb121@***.EDU (Brett Borger)
bxb121@***.EDU (Brett Borger)
Steven "BlueMule" McCormick <stardust@***.net>
Matthew Waddilove m_waddilove@*******.com
Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>
Mike Russell (Mgkelly@***.com)



That's what I've got to this point....
-K
=========================================================================
Date: Wed, 13 May 1998 18:15:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: Sex and the single shadowrunner?
Mime-Version: 1.0
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>Just to branch this subject off in a completely different direction, >has
anyone had any characters who were married?

One of my Players Characters got married in the course of his shadowrunning
career. It brought up whole new ways to encourage him to make a run
for some reason or another.



Jester
=========================================================================
Date: Wed, 13 May 1998 18:00:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
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In a message dated 5/13/98 12:21:29 PM US Eastern Standard Time,
sommers@*****.UMICH.EDU writes:

> And for getting other people and items into areas they're not supposed to
> be, who looks into the back of a garbage truck?
>
I remember doing that once actually a LONG time ago with Reflex (Binder's
younger days). It worked, but oh when the "dogs" were let loose, we had
problems... :P

-K
=========================================================================
Date: Wed, 13 May 1998 17:32:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Same-Sex Marriage in 205X (kinda rambles, sorry)
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-----Original Message-----
From: David Buehrer <dbuehrer@******.CARL.ORG>


>Erik Jameson wrote:
>Anyway, I think homophobia would be alive and well in Shadowrun. You
>have all the elements to feed the different types of discrimination:
>many poor people, class stratification, poor economy (despite the
>success of the Megacorps their profits do not "trickle down"), social
>unrest, political unrest, lack of education, etc. When you've got
>that much bad news it makes it that much easier for people to start
>pointing fingers.
>
>
>If you're a troll everyone knows you're a troll. And you know who's
>a troll and who isn't a troll (and that goes for the other trolls).
>If you're discriminated against it's pretty easy to find other trolls
>to help you. You could go up to a troll on the street who was a
>complete stranger and say, "Don't eat at that restaurant, they treat
>trolls like shit."
>


The book "Lucifer Deck" kinda delves into this...one of Reporters in the
book is a homosexual, and when the main character finds out she doesn't
really say anything (There are extenuating circumstances, she's a street
kid, and had just confronted him as to why he hadn't tried anything...).

Wraith
aka
-D
<G>
=========================================================================
Date: Wed, 13 May 1998 16:34:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
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>
>I'm suprised this has gone on as long as it has. It's just too amusing
to me.
>
>Erik J.
>
>
>Resepected Elders Relaxation Resort, President of Operations
>and Director of Activities


It is the little things that keep us old ones going. A little amusement
goes a long way.

As for me, and I am sure that this applies to at least some of the other
"Respected Elders" out there, this may be as close to the "Pool
Parties"
as I get (wife, kids and all).

Just don't tell my wife.

Jon Doud
germany@*****************.com
=========================================================================
Date: Thu, 14 May 1998 08:43:14 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> To join this terribly exclusive club, <snicker> one must have been playing
> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
> ONe must be at least 25 years of age. And one must have been on at least
> one of the itribe Shadowrun mailing lists, not necessarily continously,
> since 1995.
>
> Certain exceptions can be made if the argument is persuasive enough, or if
> you've got potent enough bargaining chips. Gurth's name being one, I think
> Dvixen's name *might* be another. MC23's real name might also be another one.

Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
AND Gurth`s real names. Gonna let me in? ;)

[In fact, I even have Gurth`s home address lurking somewhere round
here...]

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Wed, 13 May 1998 17:01:02 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Chunk Launcher v. 2.0
In-Reply-To: <19980513063554.7537.rocketmail@******.yahoomail.com>
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> Wow.
> I never expected that the list would react so strongly to a silly
> little idea like that! :)

Well...The list is kinda like nitro..Sometimes you can bang on it
with a hammer..and then a feather can fall on it and it will blow
up..

> When activated by muscular triggers in the forearm, the CL's powerful,
> compact surgical scoop (I need a better word for what is basically an
> automated scalpel:)) which removes several grams of fat from the
> users' buttocks.

LOL..ROFLOL..LMAO..erk..LOLSM...

> Dmage done to physical targets is near minimal. (Maybe 3L?)

I would make this stun dammage..And I would still place the user into
shock shortly after using this weapon..

> Against astral tragets, there is NO damage, however, (depending on how
> you work it in your game :)) the target can be knocked back by the
> impact. Also, the displacement of the tissue, body fluids, and blood
> can serve to "outline" the astral target, allowing other attackers to
> better aim FAB weapons, or other containment devices at the target.

I would not allow this sort of thing...if the fat chunk came into
contact with an astral form the astral form would simple move out of
the way and the fat chunk would continue on its way as though nothing
had occured..

> Demosthenes 3
> (No, I don't demonstrate Nintendo's - It's the name of a Greek
> philosopher. Deh-moss-ten-ees :))

Sorry about that..But when I see your handle..it breaks up and
looks like Demos the nes 3 .. :)

Although this same effect could be achieved without damage to the
user..Place moss or algae or other like plant material into a
container..and launch it in segmented slugs..the same splat factor
could be achieved..and if you really want to be nasty make it poison
oak or ivy..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Wed, 13 May 1998 18:55:46 -0400
Reply-To: Jay Moretz <rdarmand@*****.net>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jay Moretz <rdarmand@*****.NET>
Subject: Spell Locks and levitation
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Hi, folks. I just joined the list and have a question: if some one spell
locked the "Levitate Person" spell, the location used for distance
measurement would be the original casting area, no matter where/when the
lock was activated/deactivated, right? A friend of mine thinks this will
give him a flight charm, but I tell him it won't be of much use unless he
never goes anywhere. Who is correct?
Sincerely,
Jay

----------------------------------------
Jay Moretz
rdarmand@*****.net
Visit the
Official Bureau 13 Web Site!
http://www.bureau-13.com
=========================================================================
Date: Wed, 13 May 1998 15:16:52 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <c08dbbb2.355a1b67@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 18:15 5/13/98 EDT, Ereskanti insinuated:
>In a message dated 5/13/98 4:00:34 PM US Eastern Standard Time, erikj@****.COM
>writes:
>
>> Okay Steve, I don't recall ever asking you this before.
>>
>> How do you know so much about "real" magic? I've always wondered
this,
>> because I doubt FASA pays you enough to simply "become" a magic
scholar.
>> Do you practice Wicca or something? (I doubt seriously I phrased that
>> properly) You seem to have a knowledge about "real" magic traditions
above
>> and beyond that of most mere mortals.

>I am going to answer this for Steve, but not directly. THIS TOPIC got way out
>of hand as I recall a year or so ago. There are many beliefs running around,
>that much is certain.

Playing the game Ars Magica got me heavily into being a magic scholar.
Ars Magica, for those of you who don't know, is an RPG set in Mythic Europe--
Europe as people in the 12th century thought it was at the time. (The PC's
are generally wizards, using one of the best magic systems of any RPG;
though it isn't balanced with non-wizard types.) Because of the nature of
the game, any random book of folklore, history, or legend can be a sourcebook
for the game: who needs a Monster Manual when you can just skim through
Pliny's _Natural History_ for giant octopi, gold-digging ants, and men with
their faces in their chests? You could just as easily get into it from
playing White Wolf's _Mage_ (which can be anywhere from cheesy to fascinating,
depending on your gaming group), or researching magical traditions for
Shadowrun.

There's a lot of fascinating stuff out there in anthropology, if you're
willing to dig into it, and if you're fortunate enough to have a good
occult bookstore in your neighborhood you can learn a fair amount from
just browsing the shelves. I found a good class in "Magic, Religion, and
Witchcraft" when I went to UCSB, with a really nutty professor (Madsen)
who just loved to talk about painful aboriginal initiation rituals to
make people wince.

If you are interested in the modern practice of magic and whether or not
it produces results in the 1990's or has ever done so in the past, there
are plenty of places to discuss it, but that's off-topic for the
SHADOWRN list. Steve's article on the Many Masks of Magic (at
<http://www.arc.unm.edu/~james/skenson/traditions.html>;) covers pretty
much everything I've ever heard of, and will give you good keywords for
hunting things down on the web. I don't know of any particular magical
tradition that will give you Steve's apparent breadth of knowledge--
I suspect you have to be doing upper-division or graduate work in
anthropology or just have a really big curiosity bump to pick that
much up. :-) Me, I just have the big curiosity bump.

If you're looking for some fiction to flavor your view of magic,
pick up John Crowley's _Little, Big_ for hermetica and faeries,
Tim Powers' _On Stranger Tides_ for voodoo pirates, and Neil Gaiman's
work on the _Sandman_ comic for all kinds of fascinating stuff.
If you want to get into the more anthropological end, pick up
Joseph Campbell's _The Hero With a Thousand Faces_ and start digging
from there.

If you're thinking about Tarot-based mages, Tim Powers' _Last Call_ is
an excellent look at the world of the Tarot and the Fisher King.

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "Ham is good... Glowing *tattooed* ham is *bad*!" - the Tick %%
=========================================================================
Date: Wed, 13 May 1998 18:25:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Insect spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: BigDaddy <bigdaddy@*****.COM>
> old)! Also im loooking to create a insect shaman. But i need help. I
> need a bug thats not the typical grind the runner into dust and infest
> him and his whole family without batting an eye. I need a bug thats got
> a sense of honor or code or something along those line. Any ideas?

Well, someone has already pointed out Mantis, but Spider totems are
considered "buggish" by most in the Sixth World (the list is divided,
that's why I specified 6th world), and as such would probably freak out
some of your players.

On another note, do you think you could try speaking in a more normal
version of English? Maybe I'm just a grammar-nazi, but I tend to ignore
people who speak net-speak, simply because I don't want to have to
decipher if there is anything meaningful in their posts.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
How many Druids does it take to screw in a lightbulb?
Doesn't happen. Druids screw in stone circles, not lightbulbs.
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 18:26:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: RM Tarot Mage in SR
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Ereskanti <Ereskanti@***.COM>

> > How do you know so much about "real" magic? I've always wondered
this,
> > because I doubt FASA pays you enough to simply "become" a magic
scholar.
> > Do you practice Wicca or something? (I doubt seriously I phrased
that
> > properly) You seem to have a knowledge about "real" magic traditions
above
> > and beyond that of most mere mortals.
> >
> I am going to answer this for Steve, but not directly. THIS TOPIC got
way out
> of hand as I recall a year or so ago. There are many beliefs running
around,
> that much is certain.

Ummm, K? As much as I dislike disagreeing with you, I think he was just
wondering where Steve was coming from, not trying to start any debates on
the reality behind magic. After all, if Steve is writing from a
fundamentalist Baptist viewpoint, we're going to have a much different
supplement than if he were a Thelemic magician, Druid, Native American
shaman, new-age crystal-waver, or professed skeptic. After all, take a
look at Palladium. In terms of real-world magical traditions, Kevin
Siembieda has, at best, an armchair magician's knowledge. He's not a
practitioner, doesn't believe in it, and actively discourages it in the
front of all his books. That leads to a substantially different magic
system than Shadowrun, which was (IIRC), partially conceived by a couple
of Thelemic magicians.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
How many Druids does it take to screw in a lightbulb?
Doesn't happen. Druids screw in stone circles, not lightbulbs.
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 17:29:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Spell Locks and levitation
In-Reply-To: <00be01bd7ec2$44889980$329c2dd1@********.twave.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

First things first..Your addy is overriding the list..

>...... A friend of mine thinks this will
> give him a flight charm, but I tell him it won't be of much use unless he
> never goes anywhere. Who is correct?

Basically this comes down to a GM call..
However..the way we always ran this particular lacked spel is like
so..
The spell must be Levitate/Person/Self
Then the distance able to be traveled is determined by success
test..and this distance must be traversed every round..direction/path
and such determined by the mage in question..this of course was all
approved by the GM..But basically the entire argument can be negated
if the spell creation rules are used to create a true flight
spell..This of course also would IMO end up a bit more powerful than
using the levitate spell..Since the same distance -must- be traveled
every round it is used..a flying mage has to be paying attention to
where he is going to end up...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Wed, 13 May 1998 17:37:44 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: RM Tarotmages in SR (updated)

Alright after reading the responses I got here is the revised Tarotmage:

First a Tarotmage must have enchanting skill and must create the
following items (fetishes):
A Sword (which can also be a Weapon Focus, Spell Focus, and/or Spirit
Focus)
A Cup (which can also a Spell Focus, and/or Spirit Focus)
A Rod (which can also a Power focus, Spell Focus, and/or Spirit Focus
A Pentacle (which can also a Spell Focus, and/or Spirit Focus)
A Tarot Deck (which can also a Spell focus/Spirit Focus)

All of the Tarotmage's Spells are cast with Reusable Fetishes
(self-made):
Tarot Deck (Detection, Illusion & Control Manipulation Spells / Ally
Spirits)
Sword (Combat Enhancing Spells/ Elemental Wind)
Cup (Heath & Clairvoyance Spells
/ Elemental Wind)
Rod (Combat & Telekinetic Manipulation Spells / Elemental Fire)
Pentacle (Transformation Manipulation Spells / Elemental Earth)

Tarotmages should definitely summon Elementals (IMO)

They would maintain libraries as per mages

They also gain the following bonuses to conjure spirits (adapted from
Druids pg 30 Grimoire):
- +1 Die if Tarotmage has access to a conjuring library with a rating
equal to or greater than the force of the spirit to be summoned.
- +2 Dice if the Tarotmage has access to a hardbound conjury library with
a rating equal to or greater than the force of the spirit to be summoned.
- Any Tarotmage of Grade 5 (or higher) intiation adds an additional die
to his Conjuring skill under all circumstances.
- Any Tarotmage successfully conjuring an elemental spirit can gain a
number of services of the sprit's power equal to the number of successes
generated in the conjuring test +1.

Since the Tarotmage is closely linked to all the symbols of the tarot and
their balance, there are no Tarotmage adepts (alternatively, Tarotmage
adepts would be variations of sorcery or conjury adepts)

How should I handle starting gear for Tarotmages? The have to but the
enchanting gear, but then how should I handle the pre-game creation of
magical items? They only *need* fetishes so maybe I should just say they
have to buy them in which case, what is the cost for making a sword
fetish? (Why does that sound perverse? ;)

Necessary skills:
Armed Combat (B/R) (for making the sword and possibly for the other
symbols)
Enchanting (for making the symbols into fetishes, foci, etc...)
The other standard mage skills

Necessary Gear:
Enchnating Gear (necessary to use enchanting skill)
The enchanted Symbols
The other standard hermetic mage stuff

As a side note, the summoning of Elementals and Nature Spirits is not
unprecedented (see Tir naNog's Path magic ...)

Whadya think?
Like or dislike/Fits with SR or not?

D.Ghost
(aka Pixel, Tantrum)
Btw, Tarot Mages are from RM companion VII
BTW, Thanks, for all the responses, I didn't expect to get so many
replies :)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 09:52:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Erik Jameson[SMTP:erikj@****.COM] wrote:
> I, on the other hand, would either have to dig through the old RN logs
or
> undergo hypnotic reversion therapy to discover Gurth's real name.
Either
> that or convince someone like Geoff to spill the dirt (and if you want
to
> stay at the Resort...).

Wait a minute. I'm a little conused here. Is there another Geoff
lurking that I have missed? (I don't thinl so). I personally don't know
Gurth's real name (I believe it was Robert Watkins who mentioned that,
but he fell under the 25 years+ age limit to make it as a full member).
I, on the other hand, will be 28 in less than 2 weeks, but have
only been on ShadowRN since earlier this year (although I was on it
briefly last year). I have been playing SR on and off since 92 and still
own a hardback copy of SR2 that I bought when it first came out. I first
played SR back in 90 at a con and hated it with a passion. It took a
flatmate with a rabid passion for the game to convert me.
So in terms of a room, I'm not sure if I qualify. I've got the
age, but not the longevity on the list. Maybe I'll just take a quiet
room at the back with a nice view of the mountains. I can always wander
down to the beach if I want to look at the ocean :)

- G

--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Wed, 13 May 1998 20:08:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: hoi chummerz
In-Reply-To: <355A0863.9D1F605A@*****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Big Daddy, please, for the sake of our collective sanity (or at least
mine), please use normal English (or your closest approximation) and leave
the SR-style talk for TK, IRC, or in-game.

Please. Something more closely approximating "normal" written English.
This isn't meant as an insult or a flame, but the two posts you made were
difficult for me to read because of how you wrote them. It's bad enough
that we all tend to use our own regional slang and forget not everyone
knows what a "brolly" is.

And as for Insect Totem info, you should probably check out Awakenings if
you haven't all ready. Also make sure to also take a good look at Target:
UCAS, as that book has the "current" bug city info.

If you're looking for new invae types, just look around. Are there flea
spirits? Bee spirits (not sure)? How about aphid spirits? Get a good
concept in your mind about what these sorts of spirits might be like then
create then using the current spirits as guidelines. Then show us what
you've got, because I'm sure more than a few of us would find that
interesting.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 14 May 1998 02:12:43 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805131506.IAA09660@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: text/plain

At 13-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:



>Where did you find this in the BBB? I just checked out the entry for
>"Regeneration" and "Allergy", and neither indicate that view.
Particularly
>potent allergies cause more damage, but it all gets regenerated back at
>the beginning of the next turn. I didn't look too extensively, so if
>there's something under shapeshifters, I'd be missing it.

No you didn`t missed it NPC regen heals wounds from allergic substance just as
fast as other wounds. the only difference is the initial damage level.

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 20:11:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <Pine.BSF.3.95.980514084151.25043A-100000@*******.dialix.co m.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:43 AM 5/14/98 +1000, you wrote:

>Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
>AND Gurth`s real names. Gonna let me in? ;)
>
>[In fact, I even have Gurth`s home address lurking somewhere round
>here...]
>
>Lady Jestyr

Well, I'm not sure. How close to 25 are you? Besides, after you see us in
our bathing suits cavorting with young lovelies, would you still respect us
in the morning?

But I think we can probably let you into the dance club/rec room without
having to pay a cover at least. As for a condo...we'll have to see.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 17:16:59 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: hoi chummerz
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Erik Jameson <erikj@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: hoi chummerz
> Date: Wednesday, May 13, 1998 5:08 PM
<snip>
> If you're looking for new invae types, just look around. Are there flea
> spirits? Bee spirits (not sure)? How about aphid spirits? Get a good
<snip again>

Oo! How about dung beetle spirits!! That would be neat.

Sorry, I'm tired. Time to go home...
=========================================================================
Date: Thu, 14 May 1998 02:22:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805131420.AA106394@*****.scri.fsu.edu>
MIME-Version: 1.0
Content-Type: text/plain

At 13-Mai-98 wrote Lehlan Decker:


>>
>>
>Hmm..that might be a possibility in a high powered game. Seems like
>it would take some powerful ritual magic, etc. Or finding the ritual
>might be several runs in and of itself. The other question I have, is
>the way I see shapeshifters mindset, why would any of them want
>cyberware? If a player could come up with a valid reason, and wanted
>to go through the hellacious runs I would put him through, I'd probably
>allow it, in that instance.

Exactly this is the point its a highpowered very unusual magic, similiar to
cybermancy from which it draws the basic idea of altering the astral template.
In my game it happened once to me by the GM, my char ened up in a lab of some
nasty gentech corp as test sample was SLOWLY turned into a
shifter....brainwashed and all such nice stuff. They wanted to create a `super
soldier`. So to keep her alive they draw on help from some better unnamed
mages to perform this ritual on her.
The whole thing lasted around 10 full blwon runs till she got free again, the
whole campaign took nearly a year.

And why does want a shifter cyber? Yep, thats the TRICKY part...

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 17:19:52 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Barbie <barbie@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Wednesday, May 13, 1998 6:12 PM
>
> At 13-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:
>
>
>
> >Where did you find this in the BBB? I just checked out the entry for
> >"Regeneration" and "Allergy", and neither indicate that view.
Particularly
> >potent allergies cause more damage, but it all gets regenerated back at
> >the beginning of the next turn. I didn't look too extensively, so if
> >there's something under shapeshifters, I'd be missing it.
>
> No you didn`t missed it NPC regen heals wounds from allergic substance
just as
> fast as other wounds. the only difference is the initial damage level.
>

Oh, good. I didn't want to look like a dumbass. =) You did touch on what
I missed, though: The fact that the PC version of the shapeshifters use
different rules for regeneration. I'll have to read up in the Companion
and return armed and dangerous! Grr. Don't I look scary? =)
=========================================================================
Date: Thu, 14 May 1998 02:36:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: [OT]Re: Motion
In-Reply-To: <199805131814.UAA28325@*********.netsurf.de>
MIME-Version: 1.0
Content-Type: text/plain

In a message dated 5/12/98 5:37:44 PM US Eastern Standard Time,
erikj@****.COM
> writes:
>
> > -E
> >
> YES!!!! Another one...!!!! Now if the converts could just absorb the
> -whole- of the English Alphabet...!!!!

-B , what else :)

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 21:11:21 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> You have both your ears peirced??? you freak! <j/k> ;);)

I have two holes in each ear AND have my eyebrow pierced. What does that
make me? ;)



> (aka Pixel, Tantrum)
> "If this is torture, strap me to the wall!"--uhm, I fergot his name ...
> :)


Err... (digging in my Troll Sam's video collection while he's out
getting milk ;> ) That's that Chihuahua in Oliver and Company. I think
his name was Tito. And I believe the quote is "CHAIN me to the wall".

--Jett
=========================================================================
Date: Wed, 13 May 1998 19:23:42 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [Admin] Off Topic Threads
In-Reply-To: <Pine.BSF.3.95.980514084151.25043A-100000@*******.dialix.co m.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:43 14/05/98 +1000, you wrote:

>[In fact, I even have Gurth`s home address lurking somewhere round
>here...]

I have both Dvixen's and Gurth's address here. As a matter of fact Gurth,
you're going to be getting a surprise in the mail Real Soon Now (tm).

On that note, I kindly ask that postings on this thread and the several
other threads that are currently OFF-Topic be brought on topic, or
relegated to private email.

The list has really been OT lately, and I think we really really need more
SR discussion. Or at least fight about SR, not about each other :)

-J
ShadowRN Assistant Fearless Leader

-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 21:28:26 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Roger J. An" <rogan@******.ORG>
Subject: Re: E-Card (5-13 -PM-, Pizza Hut Here I COME!!!)
In-Reply-To: <13bab8b4.355a1c18@***.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 13 May 1998, Ereskanti wrote:

> I've made a compilation from 5-12-98 (AM) listings).
>
> Does anyone know the situation yet on the Mulhillvil baby? Is the little
> guy/gal born yet???
>
> -K
>
>
> (BTW MC23....take some warnings and get your Carp shields and new phasic
> batteries warmed up...I have thought of a revenge ;)
>
>
> Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> ShadowRN would like to send our warmest wishes (etc., etc.)
>


Er... sorry haven't been paying attention to list mail in a week. Can you
please add me to the e-card?

Roger J. An (rogan@******.org)

Thanks

Dust
=========================================================================
Date: Thu, 14 May 1998 11:32:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

JD writes:
>As for me, and I am sure that this applies to at least some of the other
>"Respected Elders" out there, this may be as close to the "Pool
Parties"
>as I get (wife, kids and all).


Don't worry, JD. Get a pool, and your kids will have them for you. :) (well,
sooner or later)

>Just don't tell my wife.


Don't worry, we won't...

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 20:47:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Tyr is one of the Norse deities, a war leader. I would appreciate it if
> you would not refer to his worshippers as being part of some weird cult. In
> case you hadn't noticed, my eke name Freyson, is a sign of devoltion to the
> deities Freyr and Freya, also Norse deities.

Guess what?Mhy First name(Tyrell) is supposedly derived from the mame
Travis.and Travis is my middle name.But, Travis means Son of Thor.So I
also have a nordic goddish name.
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 13 May 1998 19:48:03 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.3.16.19980513114218.08cf41ce@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 16:54 13/05/98 -0400, you wrote:

>How do you know so much about "real" magic? I've always wondered this,
>because I doubt FASA pays you enough to simply "become" a magic scholar.
>Do you practice Wicca or something? (I doubt seriously I phrased that
>properly) You seem to have a knowledge about "real" magic traditions above
>and beyond that of most mere mortals.

From the interview with Stve Kenson in The Shadowrun Supplemental #4:
(Conducted by Steve Ratkovich, copyrighted by Steve Kenson, Steve
Ratkovich, and Adam Jury, collectively.)

Q: What is one thing about you that we never needed to know?

A: Laughs Where to begin? I suppose that I am a practicing pagan with a
mostly Celtic/Nordic background. I bring a fair amount of real-world
mythology and magical theory into my Shadowrun work. One of the things
I've always liked about the Shadowrun magic system is how it models parts
of how real pagans and magicians believe magic works. I try to be
respectful in my use of different pagan faiths and traditions in the game,
just as a Christian would be portraying his religion in a game setting. I
think there is such a thing as too much realism in a game like Shadowrun,
though. At least part of the heritage of Shadowrun's magic system is
fantasy wizards chucking fireballs and magic missiles. I've played around
with a more "realistic" magic system for Shadowrun but, honestly, real
magic works very subtly through coincidence and happenstance without all of
the cool special effects. It's just too slow and boring for most gamers
(including me) to put up with! I want my street mage to be able to throw
lightning bolts, damn it!


-J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 20:54:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: be reasonable
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
> that post. I'd like to think it is us rubbing off on you, but I tend
> to think you are getting it from somewhere else. :)

Why thank you.I havent heard that said here before.I think Erik J's
influence is rubbing off.(yes, I want a seat at the Grownups table ;^))
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 13 May 1998 22:10:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>I'm suprised this has gone on as long as it has. It's just too amusing to
>me.

I don't know, it might make it into the FAQ right after Gurth's
stairs.
B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"I know
I GOTTA BELIEVE !"
-Parappa the Rapper
I am MC23
=========================================================================
Date: Wed, 13 May 1998 19:13:49 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Tom Dowd's X-files?
Content-Type: text/plain

I don't know how many folks saw the X-files last sunday, and if this
was already brought up, forgive me(I was nomail over the weekend and
haven't seen any follow ups).
But in this episode, a man claimed to see a man's "true self"- which
was an insect-like creature that turned others into "zombies" by
injecting a needle-like appendage into their necks(Essence drain?).
To top all of this off, it all took place in Chicago.
I think someone on Fox's payroll must play Shadowrun. :)


-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 13 May 1998 22:12:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Otaku Ver 2.1
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Does anyone have an eratta for VR 2.0, or Rigger 2 for that matter.
Seems like they could really use it.

Is it my imagination or is FASA moving most of thier products into the
"I wish Math Subprocessors would come out BEFORE 2055" kinda state. I
have to keep a fresh set of AAAs around durring all our gaming scessions
nowadays.
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Wed, 13 May 1998 22:26:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Tim Kerby wrote;

>On 13 May 98 at 15:03, David Buehrer wrote:
>
>> Or, you could take the totally awesome "T2" :)
>
>No, I could never do that. Only a dork would use only letters and
>numbers for a name... :)
>
><oh, sorry MC23. I didn't see you standing there...>
>:)


..ooo*"""**ooooo .oo*""*ooo..
. oo*" "*oo oo*" "*oo
. o" 'o" "o
o o *o
.o o 'o
o o o.
o o o.
o o o
o \o/ o
o --0-- o
o. /o\ o
o o o
"o o o =
o'" o oo
oo o oo
oo. oo oo
'ooo. .oo. ooo
"o ""oo,, ,,oO-'Oo, ,,,,,,..oo"o
o. """""" oo
""""" .o
'o oo o'
*o oo o
'o o o
o o o
o o o
o o o
o o o
o o o
o o o
=========================================================================
Date: Wed, 13 May 1998 20:31:14 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Otaku Ver 2.1
In-Reply-To: <355A530D.4F37@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 22:12 13/05/98 -0400, you wrote:
>Does anyone have an eratta for VR 2.0, or Rigger 2 for that matter.
>Seems like they could really use it.

VR2 is not likely, since the author no longer works for FASA.

R2 errata is completed, has been apparently integrated into new printings
of R2, and should be on the FASA website sometime before hell freezes over
and they play hockey on it.. :)

-J
You can't buy playoff success, Detroit.
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 22:28:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Rollerblades
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I belive there was a bunch of stuff on skating in the first Plastic
Warriors suplement (Running Gear I belive). Somehting about a
concentration of athletics.
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Wed, 13 May 1998 22:31:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>At 08:43 AM 5/14/98 +1000, you wrote:
>
>>Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
>>AND Gurth`s real names. Gonna let me in? ;)
>>
>>[In fact, I even have Gurth`s home address lurking somewhere round
>>here...]
>>
>>Lady Jestyr
>
>Well, I'm not sure. How close to 25 are you? Besides, after you see us in
>our bathing suits cavorting with young lovelies, would you still respect us
>in the morning?

Are you daft man?!? She has Gurth's name and address! And she has
Dvixen's name as well. That information alone can pay for the whole
resort.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I swear to tell
the Truth, the partial Truth, or something like the Truth.

I am MC23
=========================================================================
Date: Wed, 13 May 1998 22:37:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Oopse Die
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I just wanted to bounce an idea off you guys, it may have come from
another RP system, but I can remember where from and it sounded right.

All right, I thought the rolling all ones roll was kinda unrealistic
(and I wanted revenge on all those monowhip users out there) and
re-thought the whole critical failure system. I was down at the local
hobby shop studying those funny dice where the one is a skull, and it
spawned idea.

The Oopse Die Rule:
Designate one die as the "Oopse Die", It's a good idea to have this
another color or style or something. Whenever a test is made, roll this
one as the first di (I have a firearms skill 5, I roll 4 die and the
oopse die)

If the test is a total failure (no sucesses) and the oopse die is a 1,
whoever rolled i is screwed. Also a fine replacement for the existing
clean miss rules I belive.

Anyone using something like this, or modified it?


--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Thu, 14 May 1998 12:38:29 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

MC23 writes:

[snip ascii pic]

Please, MC23... we don't need to see that, do we?

(Hey, GridSec! Arrest him for indecent exposure!)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 22:47:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: insect spirits more info
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

howdy all,

I must make a formal apology to all who read my last post.
I didn't know the proper ettiquette yet so bear with me while i adapt to
your standards. But don't forget I gotz my own style and it will slip in
from time to time ;). So here goes nothing.

Insect spirits i found are not that much discussed or explored in. When
i searched for
"Shadowrun", then "Insect spirits", "Insect totems", or
"Bugs", i came
up with only 13 hits at most, and most talk about "Bug City". Now taking
from the letters i got back there are more than 13 peopold who are
interested in this. This is what i gleaned from the pages. Most of the
spirits are harmful, the cockroach, bees, wasp, ant, termite, fly, etc.
They seek only to better the hive or themselves. The only 2 i found that
didnt were the butterfly and mantis. I searched deeper and no other
insects were mentioned outside of "bug city", or the "ub". I found
"Target:UCAS", but nothing in there.


Now onto the creation of some of these totems. I got back some info on
aphids, what they are. Ugly little buggers that infest everything. Close
to locusts, which is another good totem to create! But, the spider
seems very interesting. There was an adventure out there BB style with
the SR2 info in it called "Total Eclipse". This had a character in it
with a spider as his totem i believe? (need some more info for that
one!)
But unfortunately it doesnt give any details on what a spider shaman
does? This insect i believe will be an ideal one to create(even tho im
spooked by em ;) ). Spiders are loners by nature, build entrapments to
catch prey, breed like mad, and are highly intellegent. They lack the
fierceness of the beetle and cockroach, excepet when the web is
penetrated, but make up for it due to their speed and agility.

So folks what should i make the pros and cons up to be? bonus to agility
and quickness or intelengence?
increased ferocity when home invaded(i think all insects have this
tho.????) Cons when it comes to strength?
I want this to be as close to a FASA created one as possible so any
support you can suggest, anything @ all will be appreciated if not
loved!!!!

ps below is a link to where i found a ton of totems insect and
other





http://yoyo.cc.monash.edu.au/~wigs/Srun/Magic/Shamanic/Totems/totems.html
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 19:43:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Buckalew <mike_buckalew@*********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Erik Jameson posted:

> To join this terribly exclusive club, <snicker> one must have been playing
> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
> ONe must be at least 25 years of age. And one must have been on at least
> one of the itribe Shadowrun mailing lists, not necessarily continously,
> since 1995.

Can Lurkers apply? I still own my SR1 hardback, I am somewhere in my
early-to mid-thirties, and I've been on the list continuously since at least
a year before the switch to itribe.

That given, I probably average less than 1 post a month. Is there a spot
for Director of Lurking?

Ok, Ok, I also STOPPED playing ShadowRun before SR2 came out. I just got
sick and tired of flattening assault rifle rounds on armored jackets. It
took a lot of convincing that SR2 had fixed the combat system before I
picked it up again.

Buck (Mike Buckalew)
buck@*********.com
Test Manager
FileMaker, Inc.
=========================================================================
Date: Wed, 13 May 1998 22:49:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Tom Dowd's X-files?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I don't know how many folks saw the X-files last sunday, and if this
was already brought up, forgive me(I was nomail over the weekend and
haven't seen any follow ups).
But in this episode, a man claimed to see a man's "true self"- which
was an insect-like creature that turned others into "zombies" by
injecting a needle-like appendage into their necks(Essence drain?).
To top all of this off, it all took place in Chicago.
I think someone on Fox's payroll must play Shadowrun. :)


-Vagabond
"Under wandering stars I've grown"

exactly what i thought!!!
spooky aint it!
now that would be an awesome bug to create... hmm wonder what'd it'd be?
or better yet what the bleeding h*ll was it???
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 20:55:25 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140248.UAA03049@******.carl.org> from "Mike Buckalew"
at
May 13, 98 07:43:53 pm
Content-Type: text

Mike Buckalew wrote:
/
/ Erik Jameson posted:
/
/ > To join this terribly exclusive club, <snicker> one must have been playing
/ > Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
/ > ONe must be at least 25 years of age. And one must have been on at least
/ > one of the itribe Shadowrun mailing lists, not necessarily continously,
/ > since 1995.
/
/ Can Lurkers apply? I still own my SR1 hardback, I am somewhere in my
/ early-to mid-thirties, and I've been on the list continuously since at least
/ a year before the switch to itribe.
/
/ Buck (Mike Buckalew)

I'll vouch for Buck. Geez, haven't seen a post from you in a looong
time :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 22:54:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Tom Dowd's X-files?
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, The Vagabond wrote;

> I don't know how many folks saw the X-files last sunday, and if this
>was already brought up, forgive me(I was nomail over the weekend and
>haven't seen any follow ups).
> But in this episode, a man claimed to see a man's "true self"- which
>was an insect-like creature that turned others into "zombies" by
>injecting a needle-like appendage into their necks(Essence drain?).
> To top all of this off, it all took place in Chicago.
> I think someone on Fox's payroll must play Shadowrun. :)

"Come on natural twenty, Daddy needs a new Sword of Wounding."

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:54:21 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: insect spirits more info
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

BigDaddy writes:
> I must make a formal apology to all who read my last post.
>I didn't know the proper ettiquette yet so bear with me while i adapt to
>your standards. But don't forget I gotz my own style and it will slip in
>from time to time ;). So here goes nothing.


Um, BigDaddy, just remember that a lot of the people on this list don't use
English as their first language. We've got a lot of Europeans, after all.

As Erik said, this isn't the place for the warezpeak. If you want replies,
you'd do better using normal English. Mind you, a _little_ characterisation
isn't bad, but just remember that this isn't a warez group.

As for the Spider totem: you will find a PC spider totem in Bug City. Spider
was previously in the category of insect totem, but has since graduated on
popular demand. However, it's _not_ a bug totem, so to speak.

As pointed out in an earlier post, if you want a true Insect totem, that
doesn't care about the hive and has some honour, go for Mantis. However, I'd
advise playing a female... male Mantis shamans really get shafted.

(Oh, and most of us here are aware of the main SR sites... I believe they
are mentioned in the FAQ for the list.)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 20:57:00 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Motion
In-Reply-To: <199805140242.UAA02936@******.carl.org> from "Robert
Watkins" at
May 14, 98 12:38:29 pm
Content-Type: text

Robert Watkins wrote:
/
/ MC23 writes:
/
/ [snip ascii pic]
/
/ Please, MC23... we don't need to see that, do we?
/
/ (Hey, GridSec! Arrest him for indecent exposure!)

I would've. But he ran away while I was rolling on the ground and
laughing out loud :'D

Man. I have never, never, seen an email moon before. That's going
down as a classic :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 21:01:40 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140235.UAA02773@******.carl.org> from "MC23" at May
13,
98 10:31:39 pm
Content-Type: text

MC23 wrote:
/
/ Once upon a time, Erik Jameson wrote;
/
/ >At 08:43 AM 5/14/98 +1000, you wrote:
/ >
/ >>Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
/ >>AND Gurth`s real names. Gonna let me in? ;)
/ >>
/ >>[In fact, I even have Gurth`s home address lurking somewhere round
/ >>here...]
/ >>
/ >>Lady Jestyr
/ >
/ >Well, I'm not sure. How close to 25 are you? Besides, after you see us in
/ >our bathing suits cavorting with young lovelies, would you still respect us
/ >in the morning?
/
/ Are you daft man?!? She has Gurth's name and address! And she has
/ Dvixen's name as well. That information alone can pay for the whole
/ resort.

Are you guys daft?! She's a woman! IMHO if a list member is a woman
she's welcome to join the old man's club regardless of membership or
knowledge of shadowrun, and age is a secondary issue ;)

BTW, if I bet both Gurth's and Dvixen's names at the poker table, I
ain't bluffing <puffs his cigar>.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 22:59:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Mexican jumping beans....
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Wed, 13 May 1998 23:02:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Freakdom & Shadowrun Players
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Jessica Grota wrote;

>> You have both your ears pierced??? you freak! <j/k> ;);)
>
>I have two holes in each ear AND have my eyebrow pierced. What does that
>make me? ;)

Is that all you have pierced? I considered getting an eyebrow
pierced 2 or 3 times but now I'm looking into some tattoos. I've
definitely got to grow my hair out again. Speaking of which, how is he
who has been de-mohawked coping?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 21:08:05 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805132159.PAA26223@******.carl.org> from "Erik Jameson"
at
May 13, 98 05:52:46 pm
Content-Type: text

Erik Jameson wrote:
/
/
/
/ To join this terribly exclusive club, <snicker> one must have been playing
/ Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
/ ONe must be at least 25 years of age. And one must have been on at least
/ one of the itribe Shadowrun mailing lists, not necessarily continously,
/ since 1995.

<shows his age>

Or if you were ever a member at HEARN. That's gotta be worth something.

</shows his age>

/ Notable residents include (but isn't limited to) David Buehrer, Tim Kerby,
/ Spike and MC23 and obviously myself. A regular cabal I should think,
/ combining the law and the troublemakers!

...now I'm scared. How does one arrest oneself? Cuz I just know I'm
gonna get into trouble ;)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 13:01:41 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Oopse Die
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Grahamdrew writes:
>Anyone using something like this, or modified it?


Somewhere on the Net, there's an SR page devoted to house rules. I _think_
you'll find it on the Shadowrun archive (http://www.interware.it/shadowrun),
but I'm not sure. If no-one else posts it, I'll dig it up for you.

One problem with your variation is that 1 in 6 of failures will be
catastrophic. That's a little high, I think.

Other variations are:
more 1s than successes, with the ratio of 1s to successes indicating the
severity of the Oops;
no successes, and the ratio of 1's to dice indicate the severity of the
Oops;
When the 1s are equal to or greater than the base skill level (good for
keeping Oops at the normal chance when there's no dice pool).

(Oh, and the RP system that used something similar was probably the Star
Wars RPG).

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 23:09:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805131642.JAA25408@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Jeremy "Bolthy" Zimmerman
|> Sent: May 13, 1998 12:39 PM
|> Subject: Re: Cyberware and Regeneration

|> "Beings recover (or regenerate) from wounds inflicted by the
|> substances to
|> which they are vulnerable at the same speed at which they recover from
|> wounds caused by other sources."

So, if my cognitive skills are okay and the quote accurate, one would
see that a vulnerability will cause one damage, but the damage heals a per
any normal wound, ergo, cutting someone with an object made of material the
subject is vulnerable to will actually not cause any problem for the
subject, as long as said subject has the power Regenerate.

-M
=========================================================================
Date: Wed, 13 May 1998 23:09:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is. [ED]
In-Reply-To: <199805131823.OAA18356@*******.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: MC23
|> Sent: May 13, 1998 2:22 PM
|> Subject: Re: Well, here he is. [ED]

|> Does that satisfy you?

Yes, no, I don't know. I have problems with this, but can't deny it. It
was my understanding from ED itself that most Questors were "born" Questors,
ie: that was their first profession. Thank you for clearing that up. Guess
it does make sense at that.

-M
=========================================================================
Date: Wed, 13 May 1998 23:09:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <19980513.124941.18502.3.dghost@****.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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|> From: Alfredo B Alves
|> Sent: May 13, 1998 1:49 PM
|> Subject: Re: RM Tarot Mage in SR

|> Right now, I've only got the RM book to go on and the original Spell
|> Lists were 1 list for each of the suits (rods, swords, cups, pentacles)
|> plus Major and Minor Arcana each had their own spell lists... btw, Cups
|> in the RM was clearly health oriented... Swords should be changed to go
|> with Combat enhancing Spells / Wind elementals / elemental effects ...
|> Rods or pentacles would be manipulations ... Rods associated with
|> elemental Fire, Pentacles with earth and cups with water ... :/ oh
|> well...

Well, for what it's worth, if you have any questions, you can ask me. I
am currently studying the Hermetic Tarot so could possibly answer any
question, at the very least, I know where to run and find the answers.
<grin>

-M
=========================================================================
Date: Wed, 13 May 1998 23:09:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805131759.LAA15660@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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|> From: David Buehrer
|> Sent: May 13, 1998 1:59 PM
|> Subject: Re: "Respected Elders Relaxation Resort"

|> Yep. I'm quite proud of meeting two of the conditions, that third
|> I'm not so sure about ;) And, I know Gurth's true name. I'll hang
|> on to it until I'm low on cash at the poker table, I can't match the
|> last raise, and I'm holding four Aces :) (or a pair of 2s ;)
|>
Okay, I'll bite, what are the conditions/requirements again? I'm sure I
have the age one.

-M
=========================================================================
Date: Wed, 13 May 1998 21:21:31 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Insect spirits
In-Reply-To: <199805132122.PAA24858@******.carl.org> from "BigDaddy" at
May
13, 98 05:23:47 pm
Content-Type: text

BigDaddy wrote:
/
/ I need a bug thats not the typical grind the runner into dust and infest
/ him and his whole family without batting an eye. I need a bug thats got
/ a sense of honor or code or something along those line. Any ideas?

...Butterfly, Moth (Mothra! ;), Carterpillar, Laddybug, Grasshopper,
those bugs that skate on water, Bee, Millipede, Rolly Polly, Walking
Stick (what do you mean a fence post ate your dog?), Ant Lion...
that's it, I'm dry. Hope that helps.

And, welcome to ShadowRN! :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 21:24:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
In-Reply-To: <199805140305.VAA03318@******.carl.org> from "Grahamdrew" at
May
13, 98 10:59:07 pm
Content-Type: text

Grahamdrew wrote:
/
/ Mexican jumping beans....

Now that's bizarre. It'd work, but it's bizarre. I wonder what a couple
tons of Mexican jumping beans would look like from astral space...

BTW, could you quote at least a little bit of the previous post so
everyone knows what you're talking about? :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 23:12:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Rebooting the game back to 2050 [was: Re: Best Modules]
In-Reply-To: <199805131910.VAA09372@****3.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 09:11 PM 5/13/98 +0100, Gurth wrote:
>That's why I started off with the first adventure for our recently
>re-started campaign: a simple run to get everyone in the mood for
2050,
>and at the same time put an ongoing thread through the adventures.

My co-gm and I are starting some novice SR players off in 2050 in a
campaign this summer, and my co-gm came up with an interesting
houserule that allows the players to start off with some of the
post-2050 toys from the various sourcebooks, at a price:

1. Anything in the BBB is available to runners at base cost (or street
index, if cheaper).

2. Items in SSC must be bought at street index (or base cost, if
higher)

3. Toys from sourcebooks after SCC must be bought at street index (or
base cost, if higher) with a price multiplier equal to the number of
years 'ahead' of 2050 the item is.

The timestamp on the first line of shadowtalk sets the year an item
was available. (Items with no timestamped shadowtalk are given a
default year, equal to the copyright year of the book plus 61.)

Exceptions may be made by the GM on a case by case basis. (after all,
I'm sure that they had cybereye covers and Toyotacorp Gopher
Pickuptrucks in 2050, among various other items)

This way, if the players want some of the shiny new toys from the
newer sourcebooks, they can get them, but they're discouraged from
doing so by the amount of character creation resources this would eat
up.

If you've got players balking at the thought of a 'Back to 2050'
reboot, because they simply have to have bioware and that one hold out
pistol from NAGtRL, they can do so with this system. Mind you, the
character's background had better have a good explanation why they
have the stuff that they do -- "That encephalon? Experimental military
prototype that got put in when they had to patch up my brain because I
took that assault cannon round to the head during the 2049 Desert
Wars"

You can also use this houserule if your players want to buy toys
'early' once the game is in progress. The multiplier is just how many
years ahead of current game time the item is from, and multiply the
cost and the availability time by it. The number of years ahead (or
perhaps even 2x or 3x the number of years ahead; GM's discretion)
should also be added to the availability TN#.

Another thing to remember if offering this houserule to your players:
The GM reserves the right to exploit the fact that the players are
using prototypes, beta-test units, pre-production models (Or even
reverse engineered knockoffs of the above) and is free to make the
items less reliable than the final product.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Wed, 13 May 1998 23:30:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

eyebrow peirced yuk! i got my ears and my nipples pierced. Oh man its
awesome! The sensation you get with the nipples being pierced is unreal!
Thats if you can stand the 30sec of pain it takes to get them done.
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 21:29:15 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Oopse Die
In-Reply-To: <199805140316.VAA03498@******.carl.org> from "Robert
Watkins" at
May 14, 98 01:01:41 pm
Content-Type: text

Robert Watkins wrote:
/
/ Grahamdrew writes:
/ >Anyone using something like this, or modified it?
/
/ Somewhere on the Net, there's an SR page devoted to house rules. I _think_
/ you'll find it on the Shadowrun archive (http://www.interware.it/shadowrun),
/ but I'm not sure. If no-one else posts it, I'll dig it up for you.

http://www.xs4all.nl/~gurth

Gurth put together a compilation of just about everyone's house rules
a couple of months back.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 13:31:27 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Tom Dowd's X-files?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

BigDaddy writes:
>> But in this episode, a man claimed to see a man's "true self"- which
>>was an insect-like creature that turned others into "zombies" by
>>injecting a needle-like appendage into their necks(Essence drain?).
>> To top all of this off, it all took place in Chicago.
>> I think someone on Fox's payroll must play Shadowrun. :)
>exactly what i thought!!!
>spooky aint it!
>now that would be an awesome bug to create... hmm wonder what'd it'd be?
>or better yet what the bleeding h*ll was it???


The creature would be a flesh-form insect spirit, _without_ the ability to
Mask.
The power would be Influence (limited: Touch required to start).

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 23:15:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NEWSHADOW <NEWSHADOW@***.COM>
Subject: Re: Oopse Die
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-13 22:41:27 EDT, you write:

> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?

I remember this system. It is used in the Star Wars rpg, but the die is called
a "special" die. If you rolled a six on it you got to reroll, or if you got a
one on it, you either subtracted it and your highest numbered die, or the GM
has something bad, usually comically bad, happen to you.

I'm preatty sure other systems use it too. For instance White Wolf counts
every one you roll against the number of successes you get, so if I rolled
four successes and a one, it would equal out to three successes.

I like the idea of having something happen to the players if they roll a
certain amount of ones. It keeps them on their toes. I don't usually have
something terribly bad happen to them, but something that might off-set the
game a little. Like they roll 5 dice and 4 of them turn up ones, then I might
have them succeed in whatever test they were doing, but maybe they set off a
silent alarm, or the sprinkler systems.

Shadow
http://www.geocities.com/TimesSquare/Arena/6852/index.html
=========================================================================
Date: Wed, 13 May 1998 23:37:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: FAB Revisited [was: Re: Chunk Launcher v.2.0]
In-Reply-To: <003501bd7eb7$33cc8bc0$8983accf@*********.jhu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 05:35 PM 5/13/98 -0400, greg wrote:
>A third option, not to belabor the point. Is that the physics of the
astral
>and the physics of the physical could be disjoint. Such that what
would
>occur is that the astral being would be trapped under the net as one
would
>imagine, but the net would not behave any differently in the physical
(it
>would be flat) The astral body is therefore beneath the net normally
but
>does not hold the net above the earth. There's the difficulty of
thinking
>nth dimensionally in this approach but I like it.

Then essentially, the FAB bacteria in the net spontaneously, and
en-mass begin to astrally project, so that their presence on the
astral is no longer in the same spatial position as their location on
the physical? This is such a perversely elegant solution for how a FAB
net could work without breaking the physics of the game -- I LIKE IT
VERY MUCH.

IIRC one of the explanations of why FAB works was because it produced
large protein chains that extended out past any single FAB cell. If
those proteins linked together, then that would be a good explanation
as to why the bacteria would remain organized into a 'net' shape after
experiencing 'Stress Induced Spontaneous Astral Projection.' (someone
has to coin terms for these phenomena, and SISAP makes a wiz acronym)

Wow. A -Workable- solution to the FAB net problem. Now if someone
could make a decent explanation for unidirectional datalines from
Neo-A's Guide to Real Life.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Wed, 13 May 1998 23:45:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: thanx
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

thanx for making me feel welcome ya'll hope to contribute as much as i
can!
so what else is new on this here topic discussion??/
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 23:47:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <355A44B9.1A20@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 09:11 PM 5/13/98 -0400, Jett wrote:
>> You have both your ears peirced??? you freak! <j/k> ;);)
>
>I have two holes in each ear AND have my eyebrow pierced. What does
that
>make me? ;)

Cute?

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 00:02:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Spell Locks and levitation
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, GRANITE wrote;

>The spell must be Levitate/Person/Self
>Then the distance able to be traveled is determined by success
>test..and this distance must be traversed every round..direction/path
>and such determined by the mage in question..this of course was all
>approved by the GM..But basically the entire argument can be negated
>if the spell creation rules are used to create a true flight
>spell..This of course also would IMO end up a bit more powerful than
>using the levitate spell..Since the same distance -must- be traveled
>every round it is used..a flying mage has to be paying attention to
>where he is going to end up...

Hey Granite, where did you come up with this? The successes generate
the _maximum_ distance able to be travel per round, not absolute. That
can be used to travel for any direction and for any amount under the
result including none.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 14:08:14 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

David Buehrer writes:
>/ To join this terribly exclusive club, <snicker> one must have been
playing
>/ Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
>/ ONe must be at least 25 years of age. And one must have been on at least
>/ one of the itribe Shadowrun mailing lists, not necessarily continously,
>/ since 1995.
>
><shows his age>
>
>Or if you were ever a member at HEARN. That's gotta be worth something.
>
></shows his age>


<wants to show his age>
But, David, that's why it's since 1995... that's when we moved over,
remember? :)
</wants to show his age -- thinks he failed as he's already admitted to his
real age. Maybe next time I'll lie>

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 23:11:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

---------
> From: MC23 <mc23@**********.COM>

> Is that all you have pierced? I considered getting an eyebrow
> pierced 2 or 3 times but now I'm looking into some tattoos. I've
> definitely got to grow my hair out again. Speaking of which, how is he
> who has been de-mohawked coping?

I actually have spent a considerable amount of time with the front half
of my head shaved. Its very comfortable, providing the meditative
benefits of stroking the front of your head (don't knock it till you've
tried it), and the comfort of having long hair in the back (something I
never quite get used to being without when I finish shaving my head).
Personally, I'm not into piercing, but that's because I've seen too many
needles to be comfortable around them.
=========================================================================
Date: Thu, 14 May 1998 14:19:57 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: FAB Revisited [was: Re: Chunk Launcher v.2.0]
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Paul Gettle writes:
>Wow. A -Workable- solution to the FAB net problem. Now if someone
>could make a decent explanation for unidirectional datalines from
>Neo-A's Guide to Real Life.


I liked it so much, I'll give you the explanation (even though it's
superseded by VR2, which presents an almost infinitely better view of the
Matrix).

Deckers run in a virtual universe, and they use programs to manipulate (but
not break) the virtual universe. Obviously, the layout of the nodes is
conceptual, and virtual, rather than necessarily being tied to physical
machines. Someone came along with a trick (that eventually led to the
shifting datapaths used in the PCC) that allowed the layout to include
one-way travel. Because deckers work within the virtual universe, they are
subject to the one-way travel.

If a decker wanted to try to break the virtual universe, they'd probably end
up garbling their simsense feed, which is why no-one does it.

This also gives a decker a neat trick to do if they control the system: they
can try to change the layout from the CPU, and redesign it. They'd have to
be familiar with the layout, but that's okay, because they can bring up a
system map at the CPU. :) Deckers use these tricks to build "back doors"
into systems.

There you go.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 23:46:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

My books are all in a box that I don't feel like un- then re-taping, but
I just had a thought: Could an astrally projecting magician alter the
shape of his aura to fit through a tight squeeze (like between two
branches, or two really big security guards in front of a steel door on an
ivy covered wall?

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
How many Druids does it take to screw in a lightbulb?
Doesn't happen. Druids screw in stone circles, not lightbulbs.
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Thu, 14 May 1998 00:47:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Rebuilding R2: part 1: Engines
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/12/98 6:44:46 PM !!!First Boot!!!,
evamarie@**********.net writes:

> > Rebuilding R2: part 1: Engines (Alfredo B Alves , Mon 20:58)
> >
> > Okay, lets start this R2 project with the powerplants ...
> >
> > Can anybody get me the volumes of some engines in RL as well as the work
> > (in a Physics sense) they do or the force they exert... whatever. Also
> > can someone work out a gear distribution for exchanging speed and load
> > based on the type of engine (ie Crankshaft/piston, turbine, Jet, etc...)?

Ok, I am going to pipe in something really quick. I understand the
dissatisfaction some people have with the game, in particular with the R2 for
this post / thread, but I have to say this.

Work with the system. If you want something that carries a larger load, do
what I did.

I hated the limitations on electric engines in terms of load, as I thought
they were sort of pissantish (?!?). So, working with what was in the rules, I
modified the power plants to be able to carry a heavier load. This had a
price though, the engine cost trebled and the signature of the vehicle dropped
by two.

So, for those of you who want to bring RL things of the complexity of vehicle
engines into the game, think of taking something that is in the system already
and just perform the mods you need and be reasonable with the cost of the
"new" engine.

As for completely changing the R2, I believe that Jon Szeto has done a
wonderful job with making something that can work within the SR system and
even have room to enhance just about everything else within the gaming system.

Has anyone considered applying any of the vehicle options onto other things ?
Like Mil-spec armor ? Long Coats, Watches ? Arrows ?

There is one thing that is also something I enjoy about the R2, although it is
mostly a rulebook (which a lot of people hate), I consider it as the most
useful book for non-mages of all of the books (although deckers need VR2 just
as badly.

Guys, IMHO, bringing RL stuff into the games to get something realistic into
the games is something that is going to take you a very, and I mean very, long
time to do. And I wish you the best of luck.

But I'm gonna stick by my the R2 book, as it is canon, and perhaps one of the
best sourcebooks to have come out.

Mike (bowing to the great god Szeto)
=========================================================================
Date: Wed, 13 May 1998 23:54:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: thanx
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> thanx for making me feel welcome ya'll hope to contribute as much as i
> can!
> so what else is new on this here topic discussion??/

Wait about 20 minutes, Big Daddy. If nothing is in your mailbox by then,
you're likely up too damn late.
=========================================================================
Date: Thu, 14 May 1998 14:56:38 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Nexx writes:
> My books are all in a box that I don't feel like un- then
re-taping, but
>I just had a thought: Could an astrally projecting magician alter the
>shape of his aura to fit through a tight squeeze (like between two
>branches, or two really big security guards in front of a steel door on an
>ivy covered wall?


In a word: No.

(Okay, that's four words, but I wanted to give a slightly longer answer.
Oops, it's getting too long now...)

*this reply has self imploded*

Actually, seriously, no you can't. Masking can be used to change your astral
signature, but not that much.

(OTH... there's a shapechange spell, but it's physical, and physical spells
don't work on the Astral. But a _mana_ based shapechange spell might, and a
shapechange could put you into the shape of a mouse, which could slip
though. I could dig out my grimoire and check, but I'm sure someone already
knows the answer)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 00:17:01 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: So long and thanks for all the fish...
Comments: To: PML <palladium@*****.neonexus.com>,
PFRPG <Palladium-frp@**********.net>,
Earthdawn <earthdawn@***ts.advicom.net>,
Dark Sun <dark-sun@****.COM>, AML <ars-magica@****.berkeley.edu>
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Given that tomorrow I'm going to be suspending this account until next
fall, and I'm also going to be busier than Bill Clinton's hands at a
breast implant testing area, its now time to say good-bye. I'll still be
on the PFRPG list, but I'll likely abruptly disappear. Don't worry/don't
celebrate yet, I'm going to re-sub just as soon as I get home... to most
of them. So, until Monday, send anything you feel I absolutely must see
to Nexx3@***.com or mth0362@***.edu... I'm going to change my forwarding
address on that one.

So, adios muchachos, I'm Houston bound (well, in a couple days... but
let's not be picky, hmm?)


***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
How many Druids does it take to screw in a lightbulb?
Doesn't happen. Druids screw in stone circles, not lightbulbs.
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 22:22:45 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Tom Dowd's X-files?
Content-Type: text/plain

>"Come on natural twenty, Daddy needs a new Sword of Wounding."

LOL! Yep, definatley my favorite quote next to "Scully, how can
quickly remove this from my finger without betraying my cool exterior?"
:)
What's worse is that I knew right off the bat I knew they were
playing RoleMaster. *sigh*

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 15:26:36 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513165656.22a73872@****.fbiz.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
> >AND Gurth`s real names. Gonna let me in? ;)
> >
> >[In fact, I even have Gurth`s home address lurking somewhere round
> >here...]
>
> Well, I'm not sure. How close to 25 are you? Besides, after you see us in

I`m 22...

> our bathing suits cavorting with young lovelies, would you still respect us
> in the morning?

Hell, I don`t respect you now... <grin>

> But I think we can probably let you into the dance club/rec room without
> having to pay a cover at least. As for a condo...we'll have to see.

I even have a *postcard* from Gurth of his home town, indicating where
his house is... surely *that`s* good enough. :)

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 14 May 1998 15:27:59 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <355A44B9.1A20@*********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > You have both your ears peirced??? you freak! <j/k> ;);)
>
> I have two holes in each ear AND have my eyebrow pierced. What does that
> make me? ;)

Holy.

Sorry, I couldn`t resist.

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 14 May 1998 15:42:26 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Insect spirits
In-Reply-To: <199805140321.VAA03643@******.carl.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> / I need a bug thats not the typical grind the runner into dust and infest
> / him and his whole family without batting an eye. I need a bug thats got
> / a sense of honor or code or something along those line. Any ideas?
>
> ...Butterfly, Moth (Mothra! ;), Carterpillar, Laddybug, Grasshopper,
> those bugs that skate on water, Bee, Millipede, Rolly Polly, Walking
> Stick (what do you mean a fence post ate your dog?),

*rofl* I just had this sudden image of a picket fence, with a dog tail
sticking out of its mouth, smiling innocently at a mailman trying to get
near the mailbox.

- E [That`s for Eleanor, btw.]

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 14 May 1998 00:21:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Freakdom (Wuz: same-sex marriages)

On Wed, 13 May 1998 21:11:21 -0400 Jessica Grota <grota@*********.COM>
writes:
>> You have both your ears peirced??? you freak! <j/k> ;);)

>I have two holes in each ear AND have my eyebrow pierced. What does
>that
>make me? ;)

a freak with too many holes in her head ;) <j/k> ;) <j/k>

>> (aka Pixel, Tantrum)
>> "If this is torture, strap me to the wall!"--uhm, I fergot his name
>...
>> :)
>
>
>Err... (digging in my Troll Sam's video collection while he's out
>getting milk ;> ) That's that Chihuahua in Oliver and Company. I think
>his name was Tito. And I believe the quote is "CHAIN me to the wall".
>
>--Jett

I believe you're are correct ... uhm ... why is your Troll looking at me
like that ... I SAID I was just kidding .... NO! NO! Stay Back!

*Soft Wet Sounds*

D.Ghost
(aka Pixel, Tantrum)
"Well, I wanted to cyber that anyway ...." ;P~

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 00:35:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Salamander & Man of the Woods (from P/NA)

Anybody have / seen / care to speculate on rules (house or otherwise) for
conjuring a Salamander or Man of the Woods from Paranormal Animals of
North America?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 02:02:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: totally off the subject but neccessary!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

well folks i need a small favor from someone! i tried to subscribe to
shadowtk no prob. but the faq is down and i dont know how to subscribe
further. anyone have the faq or know how to get on to shadowtk? thanks
in advance and sorry bout the cross posting!
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 02:25:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: [OT]Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:36 AM 5/14/98 +0100, Barbie wrote these timeless words:
> In a message dated 5/12/98 5:37:44 PM US Eastern Standard Time,
>erikj@****.COM
>> writes:
>>
>> > -E
>> >
>> YES!!!! Another one...!!!! Now if the converts could just absorb the
>> -whole- of the English Alphabet...!!!!
>
>-B , what else :)
>
Too late Babe... I grabbed B yesterday :]

-B (The first :))
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Thu, 14 May 1998 02:37:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: hello
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:34 PM 5/12/98 PDT, david hayes wrote these timeless words:
>hello everyone!!!
>just a quick hi!!. i have been here before but it has been awhile so
>howdy and i hope to hear lots of interesting things happening here.
>cya
>
>roun
>
Welcome back roun :]

% Access file: Bull-Bot
% Actvate Program: Bull-Bot

+++++ SEQUANCE INITIATED
+++++ AUTO INSERT NAME: roun

+++++ BULL-BOT v3.60a ACTIVATED
+++++ AUTO GREET v2.5 INITIATED

Greetings, new list-member roun! Welcome to the Shadowrn Mailing List!

It's a great place, with good people and great discussion! Hope ya like mail!

Please read or request the Shadowrn FAQ and read it immediately! It'll
help you out in the future.

FAQ: http://coastnet.com/~dvixen/shadowrn/srnfaq1.html

A few things in particular to note, or you will get yelled out by GridSec
(Our local list security)

1) Trim your replies: Only quote relevant portions. We;ve seen it once,
we don't need to see it again (and again, and again, and...)

2) No flames! We try and be friendly here on the list, so try not to
incinerate other list members. :]

3) Read the FAQ! (yeah, I said this once, but... It's important! :))

4) Also: Don't ask about Woodchucks.

+++++ AUTO OFF TOPIC RANDOM GENERATOR v9.7.0.1 INITIATED
+++++ TOPIC #4882

Jerry Seinfeild or Jerry Springer? Give me Ben and Jerry's and a good book!

+++++ END AUTO GREET

--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Thu, 14 May 1998 02:37:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: hoi chummerz
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:53 PM 5/13/98 -0400, BigDaddy wrote these timeless words:
>greetz all. im new to this here forum so someone be kind to ole bigd and
>update the where's why's and hows of this sucker.
>
Heya!

% Access file: Bull-Bot
% Actvate Program: Bull-Bot

+++++ SEQUANCE INITIATED
+++++ AUTO INSERT NAME: BigDaddy

+++++ BULL-BOT v3.60a ACTIVATED
+++++ AUTO GREET v2.5 INITIATED

Greeting, new list-member BigDaddy! Welcome to the Shadowrn Mailing List!

It's a great place, with good people and great discussion! Hope ya like mail!

Please read or request the Shadowrn FAQ and read it immediately! It'll
help you out in the future.

FAQ: http://coastnet.com/~dvixen/shadowrn/srnfaq1.html

A few things in particular to note, or you will get yelled out by GridSec
(Our local list security)

1) Trim your replies: Only quote relevant portions. We;ve seen it once,
we don't need to see it again (and again, and again, and...)

2) No flames! We try and be friendly here on the list, so try not to
incinerate other list members. :]

3) Read the FAQ! (yeah, I said this once, but... It's important! :))

4) Also: Don't ask about Woodchucks.

+++++ AUTO OFF TOPIC RANDOM GENERATOR v9.7.0.1 INITIATED
+++++ TOPIC #1022

Whip me! Beat me! Call me Susan!

+++++ END AUTO GREET

Bull-the-Welcome-Ork-Decker
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Thu, 14 May 1998 01:36:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Insect spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
>
> greetz all,
>
> Just wondering if yall can help me out. Ive got it bad for
> the insect spirits. They are the greatest think sinc APDS rounds to hit
> the SR world. Does ne1 know of anymore info online or anywhere that i
> can pickup on these. i gotz bugcity and the ub source book(damn its
> old)! Also im loooking to create a insect shaman. But i need help. I
> need a bug thats not the typical grind the runner into dust and infest
> him and his whole family without batting an eye. I need a bug thats got
> a sense of honor or code or something along those line. Any ideas?

I think the idea is counter to the basic idea of bug spirts :) if you
want to improve the runners chances against the bugs just tone them down
a touch...

IE. Male roach spirit

S F+1
Q (F+4)X3
S F+1
C
I f-2
w 1
E (F)A
R Fx1.5
Armor F-1

This makes a male roach spirit a great deal less nasty hope it helps

PS. Welcome to the list
=========================================================================
Date: Thu, 14 May 1998 02:52:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Lady Jestyr wrote:
>
> > > You have both your ears peirced??? you freak! <j/k> ;);)
> >
> > I have two holes in each ear AND have my eyebrow pierced. What does that
> > make me? ;)
>
> Holy.
>
> Sorry, I couldn`t resist.
>
> Lady Jestyr


hell yeah. Holier than thou, I bet. And certainly Holier than the Pope.

--Jett
=========================================================================
Date: Thu, 14 May 1998 03:01:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Paul Gettle wrote:
>
> -----BEGIN PGP SIGNED MESSAGE-----
>
> At 09:11 PM 5/13/98 -0400, Jett wrote:
> >> You have both your ears peirced??? you freak! <j/k> ;);)
> >
> >I have two holes in each ear AND have my eyebrow pierced. What does
> that
> >make me? ;)
>
> Cute?
>
Cute? heh...not me...I fell out of the ugly tree and landed face-first
in the roots. Ask anyone. :P Okay, MAYBE I could pass for "really
freakin' evil-looking", but that's IT. :)

--Jett
=========================================================================
Date: Thu, 14 May 1998 01:51:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Stephen Delear <steved@***.COM>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <19980514052246.17761.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:22 PM 98-05-13 -0700, you wrote:
>>"Come on natural twenty, Daddy needs a new Sword of Wounding."
>
> LOL! Yep, definatley my favorite quote next to "Scully, how can
>quickly remove this from my finger without betraying my cool exterior?"
>:)
> What's worse is that I knew right off the bat I knew they were
>playing RoleMaster. *sigh*
>
Um isn't sword of wounding our of AD&D?

SteveD

>-Vagabond
> "Under wandering stars I've grown"
>________________________________________________________
><nomad74@*******.com> <ICQ 4297972>
>
>
>______________________________________________________
>Get Your Private, Free Email at http://www.hotmail.com
>
Stephen Delear
Freelance Photographer
Austin TX
Phone 512-388-0166
=========================================================================
Date: Thu, 14 May 1998 00:09:55 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <dhinkley@****host.efn.org>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 17:52, Erik Jameson wrote:


> To join this terribly exclusive club, <snicker> one must have been
> playing Shadowrun before SR2 was released (i.e. playing SR1 when it
> was current). ONe must be at least 25 years of age. And one must
> have been on at least one of the itribe Shadowrun mailing lists, not
> necessarily continously, since 1995.

Since people are asking for exemptions I will put in for mine.

I was on the Shadowrn list when it was on itribe. I have only played
2nd edition. And I have been playing role-playing games for 23
years.

Can I join?



David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Thu, 14 May 1998 02:10:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: Best Modules
In-Reply-To: <199805130948.LAA13741@*****.xs4all.nl>

Wot Ho!

> Thomas Berman said on 15:16/12 May 98...
>
> > What do y'all think the best Modules are? I mean, they're great for
> > those meetings when your own run gets finished sooner than expected and
> > the players want more.
>

I'd say Harlequin and Harlequin's Back are the best... I like the epic
type scale of HB, and the frequent changes of pace. Harlequin is nicely
done, also, although it takes a bit of effort to run it.

For a single session, I'd go for Elven Fire. Nice balance of stuff
in there, and you can really have fun with the freaked out guy in
the warehouse. :-)

Take care,
_racket.

---------------------------------------------------
Herbert "Bracket" Wolverson
http://home.mci2000.com/~bracket@*******.com/
---------------------------------------------------
" I hang my head, and I advertise
A Soul for Sale or Rent"
- Queen, "Save Me".
=========================================================================
Date: Thu, 14 May 1998 01:30:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Fiber optics (was Re: FAB revisited)

On Wed, 13 May 1998 23:37:07 -0400 Paul Gettle <pgettle@********.NET>
writes:
>Wow. A -Workable- solution to the FAB net problem. Now if someone
>could make a decent explanation for unidirectional datalines from
>Neo-A's Guide to Real Life.
<SNIP SIg>
> -- Paul Gettle (pgettle@********.net)
<SNIP more Sig>

How about this ... the lines are fiber optical right? Normally fiber
optics have lasers and receptors at both ends so unidirectional lines
only have lasers on one end and receptors on the other ... sound good?
Or was there some mechanics quirk? I can't remember, my copy of NAGRL is
with a friend ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 01:55:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: New use for Masking

On Thu, 14 May 1998 14:56:38 +1000 Robert Watkins
<robert.watkins@******.COM> writes:
>Nexx writes:
>> My books are all in a box that I don't feel like un- then
re-taping, >>but I just had a thought: Could an astrally projecting
magician alter the
>>shape of his aura to fit through a tight squeeze (like between two
>>branches, or two really big security guards in front of a steel door on
an
>>ivy covered wall?

>In a word: No.
>
>(Okay, that's four words, but I wanted to give a slightly longer answer.
>Oops, it's getting too long now...)
>
>*this reply has self imploded*
>
>Actually, seriously, no you can't. Masking can be used to change your
astral
>signature, but not that much.
>
>(OTH... there's a shapechange spell, but it's physical, and physical
spells
>don't work on the Astral. But a _mana_ based shapechange spell might,
and a
>shapechange could put you into the shape of a mouse, which could slip
>though. I could dig out my grimoire and check, but I'm sure someone
already
>knows the answer)
>.sig deleted to conserve electrons. robert.watkins@******.com

Okay, first where's the bit about physical Spells not being able to be
cast in Astral Space? I don't recall that anywhere ... on pg 148 (at the
very bootom of the page) of the BBB is says: "Mana only affects the
astral target. Physical spells ground out and may affect others." I may
have missed something though...

Also what kind of Aura Transformations are possible? Can an astral aura
bend at the knees, and other joints (this may sound like a stupid
question, but I disagree) If so is can the aura only bend at the joints?
why or why not? And how much can the aura be compressed? My personal
view is that the aura is kinda like a bendy figure ... you can bend just
about anywhere (or if you can't, It's a self-imposed restriction) and are
allowed a little bit of deformation (stretching / compacting) ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 02:06:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Rebuilding R2: part 1: Engines

On Thu, 14 May 1998 00:47:25 EDT Airwasp <Airwasp@***.COM> writes:
>In a message dated 5/12/98 6:44:46 PM !!!First Boot!!!,
>evamarie@**********.net writes:
<SNIP>

>Ok, I am going to pipe in something really quick. I understand the
>dissatisfaction some people have with the game, in particular with the
R2 for
>this post / thread, but I have to say this.
>
>Work with the system. If you want something that carries a larger load,
do
>what I did.
<SNIP Sugesstion>

>So, for those of you who want to bring RL things of the complexity of
vehicle
>engines into the game, think of taking something that is in the system
already
>and just perform the mods you need and be reasonable with the cost of
the
>"new" engine.
>
>As for completely changing the R2, I believe that Jon Szeto has done a
>wonderful job with making something that can work within the SR system
and
>even have room to enhance just about everything else within the gaming
>system.

I don't wanna change the system so much as change any stats that I think
are wrong ... (no offense, Mr Szeto :)

>Has anyone considered applying any of the vehicle options onto other
things ?
>Like Mil-spec armor ? Long Coats, Watches ? Arrows ?

Hmmm... Do you mean the Quality Factors? Yes, the thought occured to me
... as well as applying it Bio/Cyberware ... (anybody interested in a
Prototype Move-By-Wire system? <EG>)

>There is one thing that is also something I enjoy about the R2, although
it is
>mostly a rulebook (which a lot of people hate), I consider it as the
most
>useful book for non-mages of all of the books (although deckers need VR2
just
>as badly.

It's great rulebook but I think some of the stats are off ... It's my
favorite SB, second only to VR 2.0

>Guys, IMHO, bringing RL stuff into the games to get something realistic
into
>the games is something that is going to take you a very, and I mean
very, long
>time to do. And I wish you the best of luck.
>
>But I'm gonna stick by my the R2 book, as it is canon, and perhaps one
of the
>best sourcebooks to have come out.
>
>Mike (bowing to the great god Szeto)

It'll be work and I'll have more time for it during the summer but, IMO,
it'll be worth it :)
I'm using RL physics to figure out the stats then I'll switch em to R2
and maybe modify a game mechanism or 2 ... I'll try not to as much as
possible though :)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 01:10:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Spell Locks and levitation
In-Reply-To: <199805140404.AAA14112@******.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Hey Granite, where did you come up with this? The successes generate
> the _maximum_ distance able to be travel per round, not absolute.

As I said..this was a GM's call..The aim was to give a bit of balance
to a possibly over-balancing situation..By putting limitations on the
spell since it was to be locked..

> That
> can be used to travel for any direction and for any amount under the
> result including none.

actually I believe you determine the max distance by multiplying the
# of successes times the magic attribute.. I may be mistaken..but I
don't think so..but I cannot find my BBB..so I cannot confirm this..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Thu, 14 May 1998 02:10:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131416.IAA04308@******.carl.org>

> How about: A munchkin may be defined as a player who's *characters*
> consistently have a negative impact on the game that far outway their
> positive impact on the *game*.

That might work. :-)

A Finnish person was on this list back in 1995, cannot remember their
name for the live of me. They had a great definition:
"A munchkin is a person who tries to win a roleplaying game."

Take care,
Bracket.
=========================================================================
Date: Thu, 14 May 1998 00:27:49 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <dhinkley@****host.efn.org>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <19980512165718.15636.qmail@*******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 12 May 98 at 9:57, Matthew Waddilove wrote:

> Ereskanti Wrote
> >
> >Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> >ShadowRN would like to send our warmest wishes (etc., etc.)
> >
> >John Penta <johndevil@****.COM>
> >Nexx <nexx@********.NET>
> >Matt Breton (mbreton@**.netcom.com)
> >J. Keith Henry (ereskanti@***.com) (who put this list
> together for
> >ya'll)
> >Andrew "Wraith" Duncanson <Wraith@************.com>
> >Panther <qmilton@**.net>
> >wyrmy <elfman@*****.net>
> >Lander Williams --- lander@****.wave.ca
> >John Pederson <lobo1@****.com>
> >Alfredo B Alves <Dghost@****.com>
> >Bull (chaos@*****.com)
> >DarkBlade --- DarkBlade@*********.com
> >Fade (Rune Fostervoll) <runefo@***.uio.no>
> >Shadow <NewShadow@***.com>
> >Tim Kerby <drekhead@***.net>
> >Mike Bobroff <airwasp@***.com>
> >MC23 (mc23@**********.com)
> >Mark Imbriaco <perlhacker@*********.net>
> >Mike Paff <mikepaff@***.com>
> >Barbie LeVile <barbie@**********.com>
> >Danyel Woods 9604801@********.ac.nz
> >Rob Nesius <nesius@******.com>
> >Lehlan Decker <decker@****.fsu.edu>
> >David Buehrer <dbuehrer@******.carl.org>
> >Paolo Marcucci paolo@*********.it
> >Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
> >Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
> >Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
> >Tony Glinka <porthos@****.com>
> >The Rev W Spaced Lee <spaced@******.org>
> >Erik Jameson <ejameson72@***.com>
> >James Ojaste <james.ojaste@**.gc.ca>
> >Richard Swen <rswen@********.com>
> >Robert Watkins <robert.watkins@******.com>
> >Geoff Skellams <geoff.skellams@*********.com.au>
> >Linda <baxter@******.net>
> >Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
> >"Jessica "Jett" Grota" <grotaje@*********.com>
> >David "Harvester" Taylor <Harvester@**********.com>
>
> Matthew Waddilove <m_waddilove@*******.com>

Please add me to the E-card.

David Hinkley <dhinkley@***.org>



David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Thu, 14 May 1998 19:28:58 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Tom Dowd's X-files?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Stephen Delear (1851 14-5-98):

>>>"Come on natural twenty, Daddy needs a new Sword of Wounding."
>>
>> LOL! Yep, definatley my favorite quote next to "Scully, how can
>>quickly remove this from my finger without betraying my cool
exterior?"
>>:)
>> What's worse is that I knew right off the bat I knew they were
>>playing RoleMaster. *sigh*
>>
>Um isn't sword of wounding our of AD&D?

Gaaahhhh! Speak not that dreadful acronym!!!!

But yeah, you're right. God help me, I still have a crate full of the
stuff, sitting at home unused, that I'm thinking of selling to pay off
my overdraft - and maybe a copy of SR3 when it arrives here [probably
next year :-( ].

Danyel Woods
9604801@********.ac.nz
'And *that's* when I shot him, Your Honour.'
=========================================================================
Date: Wed, 13 May 1998 23:32:18 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: Re: Best Modules
In-Reply-To: <01BD7DB8.FE9B7FA0@************.dialup.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>What do y'all think the best Modules are? I mean, they're great for those
>meetings when your own run gets finished sooner than expected and the
>players want more. Take all factors into consideration, including the ease
>of SR1 - SR2 conversion... Plot is definitely considered more important
>than prolific firefights (for me, anyway)...
>

There are three modules I've either been through as a player or ran that
I found memorable.
Bottled Demon - was a player - enjoyed it a lot.
Harelquin - was a player. I agree with the prior comment advising to run
Harelquin without ever showing them the book so they don't
get the big picture.
Celtic Doublecross - I GM'd this one. I spent a lot of time reading the
Tir Na Nog source book, and it requireda fair amount of prep time, but it
worked out okay in the end. No one else has mentioned this, so I guess
they haven't been though it or hated it. :)


-Rob
=========================================================================
Date: Thu, 14 May 1998 17:37:49 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Fiber optics (was Re: FAB revisited)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Alfredo B Alves writes:
>>Wow. A -Workable- solution to the FAB net problem. Now if someone
>>could make a decent explanation for unidirectional datalines from
>>Neo-A's Guide to Real Life.


>How about this ... the lines are fiber optical right? Normally fiber

>optics have lasers and receptors at both ends so unidirectional lines
>only have lasers on one end and receptors on the other ... sound good?
>Or was there some mechanics quirk? I can't remember, my copy of NAGRL is
>with a friend ...


Here's the problem: how does your signal get back to you, so you can control
your persona?

What you're describing is something I called _true_ unidirectional lines.
You can send a smart frame up them, but can't travel up yourself (and the
smart frame needs to be able to find an exit to report back, if it needs
to). I described them extensively in a post about 1 week after I got NAGRL
(which was, um, about 2 months after it was released).

I'll dig up the post if you want.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 17:41:58 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Alfredo B Alves writes:
>Okay, first where's the bit about physical Spells not being able to be
>cast in Astral Space? I don't recall that anywhere ... on pg 148 (at the
>very bootom of the page) of the BBB is says: "Mana only affects the
>astral target. Physical spells ground out and may affect others." I may
>have missed something though...


I would have to dig out my BBB (it's at home), but it's something on the
line of you can't cast Physical spells on the Astral if you're projecting.
You can if you are perceiving, though (and target Astral beings).

(Or maybe I'm just extending the rule on manipulations... I haven't read my
BBB cover-to-cover in too long a time).

>Also what kind of Aura Transformations are possible? Can an astral aura
>bend at the knees, and other joints (this may sound like a stupid
>question, but I disagree) If so is can the aura only bend at the joints?
>why or why not? And how much can the aura be compressed? My personal
>view is that the aura is kinda like a bendy figure ... you can bend just
>about anywhere (or if you can't, It's a self-imposed restriction) and are
>allowed a little bit of deformation (stretching / compacting) ...


The ruling is that your astral body can get into anything you could squeeze
your body into, provided you wouldn't have to shift _anything alive_ to get
your body in. Given that you can reorient your astral self a bit better then
your meat body, this gives you a bit more flexibility, but not much.

Oh, and your astral body is not your aura...

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 03:05:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: MC23 <mc23@**********.COM>


>Once upon a time, Jessica Grota wrote;
>
>>> You have both your ears pierced??? you freak! <j/k> ;);)
>>
>>I have two holes in each ear AND have my eyebrow pierced. What does that
>>make me? ;)
>
> Is that all you have pierced? I considered getting an eyebrow
>pierced 2 or 3 times but now I'm looking into some tattoos. I've
>definitely got to grow my hair out again. Speaking of which, how is he
>who has been de-mohawked coping?


Two holes and an eyebrow? Doesn't seem like much..at one point my brother
had about 4 in one ear...eyebrow no big deal...I wonder about people with
their cheeks pierced though :) Tongue is no big deal, I know too many
people with that.

On a more On-Topic note, just how far do people go in describing their
characters? Do y'all include hairstyles/body-piercing/tattoos when you
describe your character? Jewelry perhaps? (Non-mages...mages always seem
to have some sort of jewelry :)

Wraith
aka
-D
=========================================================================
Date: Thu, 14 May 1998 03:09:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Paul Gettle <pgettle@********.NET>
>
>At 09:11 PM 5/13/98 -0400, Jett wrote:
>>> You have both your ears peirced??? you freak! <j/k> ;);)
>>
>>I have two holes in each ear AND have my eyebrow pierced. What does
>that
>>make me? ;)
>
>Cute?
>


Thought about saying that, but after remembering some of her characters,
decided I'd probably be better off not trying my luck :)

Wraith
aka
-D
=========================================================================
Date: Thu, 14 May 1998 04:07:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.5.32.19980513151652.00a2cd20@******.ba.best.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:16 PM 5/13/98 -0800, you wrote:
>At 18:15 5/13/98 EDT, Ereskanti insinuated:

>>I am going to answer this for Steve, but not directly. THIS TOPIC got
way out
>>of hand as I recall a year or so ago. There are many beliefs running
around,
>>that much is certain.

Easy there Keith. I was near ground-zero at the very first magic vs.
magick debate this list had. I have no intentions of repeating that less
than enjoyable experience. I know there are people out there that believe
magick really exists and that they have "cast spells" for lack of a better
term. Then there are those, such as myself, that don't really believe
magic exists, let alone alien abductions.

But I'm a self-described gnostic, so I'm open to the possibility. To each
their own.

<snipped Max's many thoughtful sentences>

I know a bit about magic from anthropology and various differnet books and
films and documentaries. I'm a strong skeptic about it being "real"
though, so that's my personal bias, which certainly colors how I understand
that information.

I saw Steve's Many Masks of Magic within days of him posting it up on the
Internet and AOL. Good treatise and I never figured out why it never made
it into Awakenings.

But having had discussions with Steve over the past several years about
magic, I'm continually amazed about how much he knows about it, from SR
magic to "real" magic(k).

I'm just curious, and I suspect the list is also somewhat curious, to know
how it is that he knows so much. Did he study anthropology? Did he start
with Ars Magica like Max did and go from there? Is he Wiccan? Simple
curiosity. Not much more than that.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 14 May 1998 04:09:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
In-Reply-To: <01EE95C716A4D01180E50040053AD031291F3B@*******.towersoft.c om.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:52 AM 5/14/98 +1000, you wrote:
>On Shadowrun Discussion, Erik Jameson[SMTP:erikj@****.COM] wrote:
>> I, on the other hand, would either have to dig through the old RN logs
>or
>> undergo hypnotic reversion therapy to discover Gurth's real name.
>Either
>> that or convince someone like Geoff to spill the dirt (and if you want
>to
>> stay at the Resort...).
>
> Wait a minute. I'm a little conused here. Is there another Geoff
>lurking that I have missed? (I don't thinl so). I personally don't know
>Gurth's real name (I believe it was Robert Watkins who mentioned that,
>but he fell under the 25 years+ age limit to make it as a full member).

Okay. Whatever. It's not like this is terribly important. I must have
gotten you two mixed up somehow.

No biggie. Apologies for any mix-up. Part of the problem with reading a
several hundred message per day mailing list at work I suppose.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Thu, 14 May 1998 20:47:09 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Wraith (2005 14-5-98 NZT):

>>Once upon a time, Jessica Grota wrote;
>>
>>>> You have both your ears pierced??? you freak! <j/k> ;);)
>>>
>>>I have two holes in each ear AND have my eyebrow pierced. What does
that
>>>make me? ;)
>>
>> Is that all you have pierced? I considered getting an eyebrow
>>pierced 2 or 3 times but now I'm looking into some tattoos. I've
>>definitely got to grow my hair out again. Speaking of which, how is he
>>who has been de-mohawked coping?
>
>Two holes and an eyebrow? Doesn't seem like much..at one point my
brother
>had about 4 in one ear...eyebrow no big deal...I wonder about people
with
>their cheeks pierced though :) Tongue is no big deal, I know too many
>people with that.

>On a more On-Topic note, just how far do people go in describing their
>characters? Do y'all include hairstyles/body-piercing/tattoos when you
>describe your character? Jewelry perhaps? (Non-mages...mages always
seem
>to have some sort of jewelry :)

Damn straight. It's part of that 'Distinctive Style' thing Duke's got
going: he's got a scar on his cheek he refuses to have removed (he feels
he's earned it), and tattoos on each shoulder (the GDI hawk (in blue)
for you C&C fans). Whenever he's out of uniform (he's a
paracritter-hunting cop, I posted the campaign last week) he always
wears a jacket with shoulder-flashes that match the tattoos.

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Thu, 14 May 1998 04:50:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: New use for Masking
Mime-Version: 1.0
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In a message dated 5/14/98 5:09:35 AM !!!First Boot!!!,
robert.watkins@******.COM writes:

> Actually, seriously, no you can't. Masking can be used to change your astral
> signature, but not that much.
>
> (OTH... there's a shapechange spell, but it's physical, and physical spells
> don't work on the Astral. But a _mana_ based shapechange spell might, and a
> shapechange could put you into the shape of a mouse, which could slip
> though. I could dig out my grimoire and check, but I'm sure someone already
> knows the answer)

Guys, I know this is opening up a rather large can of worms again, so going on
the principle of trying to use some of the existing rules in the books, but
with a twist on them.

Using the Hide rules from R2, I believe a projecting individual could perform
an astral Hide maneuver, which makes them harder to see when either being
pursued or when trying to stake out a location. The pc would roll their
Grade, in dice, and augmented by any dice from their Magic Pool (and Centering
is not allowed as per the rules), with a target number set by the gm.

Guys, I know this is using a rule in a different fashion, but I do think that
a projecting individual could use the Hide option for vehicles out of R2.

And if a gm were particularly tired of the standard astral rules for movement,
they could consider the following. The Max speed of a projecting person is
their (Attribute x 1000). Their rate of acceleration is (Willpower). The
person has a "base handling" of 3. The projecting individual would roll their
Charisma + Grade in dice, as their skill in piloting their way around in the
astral. Okay, so this makes getting to maximum speed a bit hairy, but it
sounds better than being able to go from nothing to "light speed" and back to
nothing again.

Guys, let's try and keep this civil, and perhaps we can use the rules of SR,
but with different twists.

Mike (Who is not wanting to start another flame war over this).
=========================================================================
Date: Thu, 14 May 1998 04:54:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Salamander & Man of the Woods (from P/NA)
Mime-Version: 1.0
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In a message dated 5/14/98 5:56:58 AM !!!First Boot!!!, dghost@****.COM
writes:

> Anybody have / seen / care to speculate on rules (house or otherwise) for
> conjuring a Salamander or Man of the Woods from Paranormal Animals of
> North America?

A salamander is sometimes the shape / form of a Fire spirit.

As for conjuring a Man of the Woods, what would happen if a shaman performed
their conjuring a great-form spirit as if it were a ritual ? Like hermetics
conjuring elementals.

That leads to another question, what would a nature spirit summoned via a
ritual be like ?

Mike
=========================================================================
Date: Thu, 14 May 1998 04:55:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: totally off the subject but neccessary!
Mime-Version: 1.0
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In a message dated 5/14/98 6:02:10 AM !!!First Boot!!!, bigdaddy@*****.COM
writes:

> well folks i need a small favor from someone! i tried to subscribe to
> shadowtk no prob. but the faq is down and i dont know how to subscribe
> further. anyone have the faq or know how to get on to shadowtk? thanks
> in advance and sorry bout the cross posting!

I would like to help you but I unsubbed after something happened which I found
utterly horrid. I erased everything I had. Sorry.

Mike
=========================================================================
Date: Thu, 14 May 1998 05:02:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: New use for Masking
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/14/98 7:11:17 AM !!!First Boot!!!, dghost@****.COM
writes:

> Also what kind of Aura Transformations are possible? Can an astral aura
> bend at the knees, and other joints (this may sound like a stupid
> question, but I disagree) If so is can the aura only bend at the joints?
> why or why not? And how much can the aura be compressed? My personal
> view is that the aura is kinda like a bendy figure ... you can bend just
> about anywhere (or if you can't, It's a self-imposed restriction) and are
> allowed a little bit of deformation (stretching / compacting) ...

Okay, this is something munchkinish I pulled on the players in the group I run
here in Lafayette.

The group was trying to act as a sort of rear force to keep a group of Red
Samurai from wiping out a ghoul community on the move underneath New York.
Well, the mage in the party cast a Barrier spell, force 8 or so, and the Red
Sam mages could not bring it down, so they performed a tag team on the spell.

The higher initiate mage performed an Aura Symmetry test to make the aura of
the PAD to look like that of the caster of the Barrier. The PAD then attacked
the Barrier. As soon as the PAD struck, the mage dropped the Aura Symmetry
trick on the PAD. The spell, as per the rules lashed out at what attacked
it. In this case, the spell believed it had been attacked by it's caster, and
so went gunning for the caster. I gave the party mage one chance to defend
herself. So she dropped the spell before it could righteously splatter her
across the entirety of the back wall.

As I said, muchkinish.

Mike
=========================================================================
Date: Thu, 14 May 1998 00:32:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: RM Tarot Mage in SR

On Wed, 13 May 1998 23:09:10 -0400 Katt Freyson <katt@******.NET> writes:
>|> From: Alfredo B Alves
>|> Sent: May 13, 1998 1:49 PM
>|> Subject: Re: RM Tarot Mage in SR
>|> Right now, I've only got the RM book to go on and the original Spell
>|> Lists were 1 list for each of the suits (rods, swords, cups,
pentacles)
>|> plus Major and Minor Arcana each had their own spell lists... btw,
Cups
>|> in the RM was clearly health oriented... Swords should be changed to
go
>|> with Combat enhancing Spells / Wind elementals / elemental effects
...
>|> Rods or pentacles would be manipulations ... Rods associated with
>|> elemental Fire, Pentacles with earth and cups with water ... :/ oh
>|> well...

> Well, for what it's worth, if you have any questions, you can ask
me. I
>am currently studying the Hermetic Tarot so could possibly answer any
>question, at the very least, I know where to run and find the answers.
><grin>
>
>-M

Cool ... Did ya catch the post for MC 23 that described the RM
Tarotmages? RM (RM = RoleMaster for those who don't know, btw) stated
that there were other ways to interpret the Tarot and for this conversion
thingy I plan on sticking to RM's version as much as possible (Some thing
create problems like the Minor Arcana Spells basically cast a random
spell based on the suit drawm and the Major Arcana spells summon other
professions! ... I am *not* gonna give the PC the ability to summon a
physad, Shaman, Hermetic MAge, Street Sam, etc ...) Well, I welcome your
comments but I don't really know any specific questions to ask ... :/

BTW, if you missed the aforementioned post for MC23, I can send it to you
off list If you want ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 05:07:46 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Rebuilding R2: part 1: Engines
Mime-Version: 1.0
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In a message dated 5/14/98 7:12:24 AM !!!First Boot!!!, dghost@****.COM
writes:

> >As for completely changing the R2, I believe that Jon Szeto has done a
> >wonderful job with making something that can work within the SR system
> and
> >even have room to enhance just about everything else within the gaming
> >system.
>
> I don't wanna change the system so much as change any stats that I think
> are wrong ... (no offense, Mr Szeto :)

Okay, I thought you were going to rewrite the thing ...

> >Has anyone considered applying any of the vehicle options onto other
> things ?
> >Like Mil-spec armor ? Long Coats, Watches ? Arrows ?
>
> Hmmm... Do you mean the Quality Factors? Yes, the thought occured to me
> ... as well as applying it Bio/Cyberware ... (anybody interested in a
> Prototype Move-By-Wire system? <EG>)

No, I mean apply vehicle mods to other things. Like applying Suncell onto
Mil-Spec Armor. Like putting Structural Agility into a Long Coat to be able
to make the thing move on it's own. Like putting RAM onto a long coat. Like
putting Sensors I into a Long Coat or something similar. This is what I mean.

> >There is one thing that is also something I enjoy about the R2, although
> it is
> >mostly a rulebook (which a lot of people hate), I consider it as the
> most
> >useful book for non-mages of all of the books (although deckers need VR2
> just
> >as badly.
>
> It's great rulebook but I think some of the stats are off ... It's my
> favorite SB, second only to VR 2.0
>
> >Guys, IMHO, bringing RL stuff into the games to get something realistic
> into
> >the games is something that is going to take you a very, and I mean
> very, long
> >time to do. And I wish you the best of luck.
> >
> >But I'm gonna stick by my the R2 book, as it is canon, and perhaps one
> of the
> >best sourcebooks to have come out.
> >
> >Mike (bowing to the great god Szeto)
>
> It'll be work and I'll have more time for it during the summer but, IMO,
> it'll be worth it :)
> I'm using RL physics to figure out the stats then I'll switch em to R2
> and maybe modify a game mechanism or 2 ... I'll try not to as much as
> possible though :)

Hmm, perhaps consider the mods you are making to be more of an advancement in
SOTA for the engines. This way the engines in the book are still available,
it is just that newer, more expensive engines are also available that are able
to do more. What do you think ?

Mike
=========================================================================
Date: Thu, 14 May 1998 10:11:42 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513113612.08cfb0a2@****.fbiz.com> from "Erik
Jameson" at May 13, 98 04:53:41 pm
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And verily, did Erik Jameson hastily scribble thusly...
|Hmmmm...considering that Paolo Marcucci is sort of the grand-daddy of SR on
|the Internet (his site has been running since before graphic browsers I
|think, like 1992 if not earlier), I think we'll have to name something
|after him, like the pool house or the guest house or something. I'm open
|to suggestions.

How about the Paolo commemorative woodshed?

<even bigger smirk>
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 10:14:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: be reasonable
In-Reply-To: <18f0f9ef.355a10a0@***.com> from "Ereskanti" at May 13,
98 05:29:01 pm
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And verily, did Ereskanti hastily scribble thusly...
|Now don't get him started, next thing you know he'll be telling us the gorey
|details of his first incident at shaving.... ;}

Nahhh. That could still be YEARS off....
I was 25 before I had to start shaving, and that was only once a month.
Even now I can get away with it for a couple of days, even in the rather
strict environs of the TA.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 10:18:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513143155.243706ee@****.fbiz.com> from "Erik
Jameson" at May 13, 98 06:00:48 pm
MIME-Version: 1.0
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And verily, did Erik Jameson hastily scribble thusly...
|
|At 04:31 PM 5/13/98 -0500, you wrote:
|
|>> Besides, we're all out of low quality condos. We might be able to squeeze
|>> you into the woodshed, now that we've converted to central heating....
|>> (But it'll be a bit of a squeeze for anyone else wanting to get in without
|>> all the prerequisites.....)
|
|Woodshed? Spike, you're betraying your pasty British roots! ;-) That
|"woodshed" is the pool shed, where the pool cleaning gear is kept.

Don't tell me you haven't found the woodshed.
The poolshed is by the pool. The woodshed is in that untidy bit of the
grounds by the boiler-room.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 11:30:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Best Modules
In-Reply-To: <2155.199805131915@******.teach.cs.keele.ac.uk>
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Spike said on 20:15/13 May 98...

> |I don't like Bottled Demon... I'm not sure why, but when I ran it, it just
> |didn't feel "right" to me.
>
> Are you sure that was the module, and not the bottle itself...
> :)

Both, I guess. IMO the story wasn't all that good, and with the bottle to
top it off...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Thu, 14 May 1998 11:30:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805140346.AAA26127@*******.scescape.net>
MIME-Version: 1.0
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Paul Gettle said on 23:47/13 May 98...

> >I have two holes in each ear AND have my eyebrow pierced. What does that
> >make me? ;)
>
> Cute?

A pincushion impersonator?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: hoi chummerz
In-Reply-To: <355A0863.9D1F605A@*****.com>
MIME-Version: 1.0
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BigDaddy said on 16:53/13 May 98...

> greetz all. im new to this here forum so someone be kind to ole bigd and
> update the where's why's and hows of this sucker.

Welcome to the list! If you want to know the why and how, I suggest you
read the FAQ, available from the URL in my signature; even if you don't
want to know those things, read the FAQ anyway :)

Oh, and one small request from me personally (not the GridSec me): could
you please capitalize the right words, and avoid using things like "4"
when you want to say "for"? It makes reading posts a lot easier for
everyone. Thanks :)

--
Gurth@******.nl, ShadowRN GridSec: Enforcer Division
The ShadowRN FAQ: http://coastnet.com/~dvixen/srnintro.html
Other GridSec members: David Buehrer <dbuehrer@******.carl.org>
Drekhead <drekhead@***.net>
List Administrator: Adam Jury <fro@***.ab.ca>
=========================================================================
Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: '98 and '97 List Shirts
In-Reply-To: <199805132142.XAA17224@******.passagen.se>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Stefan said on 23:42/13 May 98...

> Wouldn't it then be better or cooler for that matter if everyone who
> bought one also send in an autograph and a picture of themself ...
> And some poor sob with a scanner can make a groovy collage ...

Though this is a cool idea, it's a bit impractical -- it needs to be
screen-printed on th T-shirt, so there's a minimum resolution involved, as
well as the obviously limited space available on a T-shirt.

> I'll buy on if it says "ShadowRN - Pre Awakended Forum" :)

Nice idea :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Rebooting the game back to 2050 [was: Re: Best Modules]
In-Reply-To: <199805140310.AAA24688@*******.scescape.net>
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Paul Gettle said on 23:12/13 May 98...

> My co-gm and I are starting some novice SR players off in 2050 in a
> campaign this summer, and my co-gm came up with an interesting
> houserule that allows the players to start off with some of the
> post-2050 toys from the various sourcebooks, at a price:
[snip]
> The timestamp on the first line of shadowtalk sets the year an item
> was available. (Items with no timestamped shadowtalk are given a
> default year, equal to the copyright year of the book plus 61.)

Basically the same thing I'm using, except that items aren't really
available before that time. Except, as you said, for prototypes,
pre-production models, and other stuff that's bound to find its way onto
the streets before the main production run.

> Exceptions may be made by the GM on a case by case basis. (after all,
> I'm sure that they had cybereye covers and Toyotacorp Gopher
> Pickuptrucks in 2050, among various other items)

Who says it wasn't introduced as a brand-new model in 2053? :)

> If you've got players balking at the thought of a 'Back to 2050'
> reboot, because they simply have to have bioware and that one hold out
> pistol from NAGtRL, they can do so with this system.

I've got one of those. When first presented with the idea, he said okay,
then later on when he had had time to think about it, he started whining
about how little stuff there was available... I told him you can create
very decent characters with just SRII, without any additions, but I have
a feeling he'll want some special stuff anyway :/

> Another thing to remember if offering this houserule to your players:
> The GM reserves the right to exploit the fact that the players are
> using prototypes, beta-test units, pre-production models (Or even
> reverse engineered knockoffs of the above) and is free to make the
> items less reliable than the final product.

Naturally. And knowing my player, he'll try to make me guarantee that the
items he has won't suffer from those kinds of faults. At which point I put
on what would be my poker face if I knew how to play poker, and tell him,
"Maybe. Maybe not. Who knows? I'm not going to say anything about that
either way." *evil GM grin*

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Rollerblades
In-Reply-To: <355A56BB.52DE@*********.com>
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Grahamdrew said on 22:28/13 May 98...

> I belive there was a bunch of stuff on skating in the first Plastic
> Warriors suplement (Running Gear I belive). Somehting about a
> concentration of athletics.

Yes, that's the bit I wrote up to add onto the CP2020 skating article I
found on the net, which turned out to be an adaptation of neat stuff
from Snow Crash. Making Skating a Concentration of Athletics seems like
the easiest place to put it to me.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 14 May 1998 11:30:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception
In-Reply-To: <19980513212919.17009.rocketmail@*******.rocketmail.com>
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Caric said on 14:29/13 May 98...

> > *lightbulb: ON*
> > OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
> > alive or dead? If it's alive, then it would prevent astral intrusions...
> > *lightbulb: OFF*
>
> Anyone still wonder how huge flame wars about nonsense start? ;)

It's a serious question from an SR perspective, not nonsense. If you want
to run a smuggling campaign, you need to figure out ways to hide goods
from prying sixth senses, and this seems like as good an idea as any to
me...

> Caric-the-Gurth-started-it-shaman

Did not!

:)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 14 May 1998 11:30:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: New use for Masking
In-Reply-To: <199805140453.XAA29329@*****.interkan.net>
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Nexx said on 23:46/13 May 98...

> My books are all in a box that I don't feel like un- then re-taping, but
> I just had a thought: Could an astrally projecting magician alter the
> shape of his aura to fit through a tight squeeze (like between two
> branches, or two really big security guards in front of a steel door on an
> ivy covered wall?

IMHO, the answer here is a quick and simple "no." If that were possible,
astral security would be just about impossible; think about it: you plant
ivy to grow over the sides of the building, plant grass on the roof, fill
the hollow doors and space between window panes with FAB, and the magician
can simply flatten his/her aura and slide through the gap under the
door...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140233.WAA07639@*******.mindspring.com>
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MC23 said on 22:31/13 May 98...

> Are you daft man?!? She has Gurth's name and address! And she has
> Dvixen's name as well.

So? I've got the same info, but I'm wondering why I should want to get
into a club that restricts its membership to exclude people like me in the
first place...

> That information alone can pay for the whole resort.

I doubt it...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Best Modules
In-Reply-To: <199805132146.XAA09717@****.mhnet.fr>
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Cobra said on 23:42/13 May 98...

There are some ideas for DNA/DOA after the spoiler space that I'd like to
get comments on.

> I
> N
> C
> L
> U
> D
> I
> N
> G
>
> S
> O
> M
> E
>
> S
> P
> O
> I
> L
> E
> R
> S
>
> It's the contrary with me. I see it as the first introduction of ED
> background (even they didn't even plan to do this RPG at that time). The
> sense of a strange past and of fonderful powers acting behind the scenes...

That's true, still I don't really like the way it's been done for some
reason I can't put my finger on.

> IMO, the way we see modules is a lot influenced from the game we used to
> play/GM. For exemple, you think you can do a fine use of DNA/DOA with some
> changes

Note that I haven't run it yet. I need to come up with a plausible thing
that's going on in the lab, or a plausible reason for what is happening
according to the adventure. Then I'll see how it works out and whether I
like it or not.

One explanation I've been thinking of is that the lab has been
experimenting with HMHVV, modifying it to try and create different
creatures than vampires. This'll probably mean I'll have to change the
weird monsters to (limited?) variants on the vampire or other
HMHVV-infected metahumans.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 14 May 1998 11:30:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Motion
In-Reply-To: <199805140257.UAA03148@******.carl.org>
MIME-Version: 1.0
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David Buehrer said on 20:57/13 May 98...

> Man. I have never, never, seen an email moon before. That's going
> down as a classic :)

Pete Simms (talk about old-timers ;) posted that same ASCII "art" to
the list some time ago. A bit strange that you missed it then...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 14 May 1998 05:21:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
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> Freakdom (Wuz: same-sex marriages) (Jessica Grota , Wed 20:11)
>

> so den Jett sez--
>
> > You have both your ears peirced??? you freak! <j/k> ;);)
>
> I have two holes in each ear AND have my eyebrow pierced. What does that
> make me? ;)
>

Attractive and/or tragically hip. :) Truth told, more than half our
group has thier tounges peirced! I'll avoid going further south in
public mail...

Heres a relevant quote I remeber, but couldn't find a source for: "You
gotta have chrome, real chrome deap inside, not cheap shinny platic add
ons..."
I SWEAR its shadowtalk, but can't find it as of now.

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 11:46:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140301.VAA03264@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain

At 14-Mai-98 wrote David Buehrer:

>Are you guys daft?! She's a woman! IMHO if a list member is a woman
>she's welcome to join the old man's club regardless of membership or
>knowledge of shadowrun, and age is a secondary issue ;)

>BTW, if I bet both Gurth's and Dvixen's names at the poker table, I
>ain't bluffing <puffs his cigar>.

heheheh guys guys, guys :::))

p.s. I play long enough and I`m old enough :)

--

-B

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Thu, 14 May 1998 05:45:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Re: "Respected Elders Relaxation Resort" (Erik Jameson , Wed 16:52)

> To join this terribly exclusive club, <snicker> one must have been playing
> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
> ONe must be at least 25 years of age. And one must have been on at least
> one of the itribe Shadowrun mailing lists, not necessarily continously,
> since 1995.

HEY! I'd already claimed my condo when that bit about playing SR1 was
added to keep out some of the gridsec rifraf! (I easily hit the other
2, and had to learn SR1 so I could understand the other books before
they revised them, but never actaully played our SR1 rules). OTOH, I
have first printings of LOTS of other games- SR1 just came out in my few
"years off" from gaming. I did play box set CP (enough to decide it, or
my gm, was really bad)...

-Mongoose


> Resepected Elders Relaxation Resort, President of Operations
> and Director of Activities
>
> "Hey, how about a game of first edition using only the Blue Book?"

Well, I'd love to, and even have a character (Samuri with a program
carrier & hacking pool of 25, for those rating 5 "flygrams"). I almost
wish we HAD played with those rules... but NOOOOOO, my friend was all
proud of his new black book, even though all the adventures he had
needed new stats and stuff...

-Mongoose (abreviated as ">", but that would confuse folks)
=========================================================================
Date: Thu, 14 May 1998 05:45:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>
> Chunk Launcher v. 2.0 (Demosthenes Three , Wed 1:35)

> There. Better now?:)

Well,the engenerering is better (external weapon for regen being), as
is the damage done to norms, if not the other rules; I don't even care
about those rules,though, for 3 reasons. :)
Besides that, you said were using the imortal flower to regen, which
means you could have any cyber implanted, as I assume you are not
continuously under its effect. (gad, I HOPE its not so easy to force out
cyber as dosing somebody with Imortal Flower, or THAT would be a nasty
"weapon").
Easier than using your own flesh would be shooting another live
creature. This could be a leach or other parasite, allowing it to live
of your blood if you were using cyber or inteding long term wear, or an
animal kept alive by nutrients and p4mo cycling which you would have to
"feed".
If you wanted an weapon that also worked in the matrix, it could even
fire a 4 inch goldfish, which is a breed of CARP. <Ha ha ha, retires to
RERR room :) >

-Mongoose





>
> Demosthenes 3
> (No, I don't demonstrate Nintendo's - It's the name of a Greek
> philosopher. Deh-moss-ten-ees :))

D. and L. are also the pseudonyms of the most influential "netizins"
ever to exist, in the "Enders Game" trilogy. Cute. NOT. :)
=========================================================================
Date: Thu, 14 May 1998 05:57:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Magical Flaws
MIME-Version: 1.0
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> Re: Magical Flaws (Wordman , Wed 0:05)
>
> > variable flaw; HAUNTED- once per lunar cycle, a normal spirit or a ghost
>
> <plug>You might want to check out the apparitions stuff I did in the NAGEE
> for some interesting twists and plots to explain such a haunting.</plug>
>

I already have a SICK source for my haunting (and all the other flaws),
but thanks. I'll pull it off the shelf tommorow ; we print and binded
ours- latenight copyshop jobs can be fun.
The haunting flaw was sufciently nasty, then? Even for a mage, it
seems the INCONVENIECE could be quite dangerous.

> Here are some other magical flaws:
>
> variable flaw; LIMITED FORCE - The magican cannot channell astral energy
> greater than a certain force. The maximum castable force of spells is Magic
> Rating - rating of flaw. The same limit applies to foci rating.
>
> 6 point flaw; SUBCONSCIOUS MAGIC - The magican knows and can cast spells,
> but not at will. The GM decides when the player casts a spell, what spell
> is cast, and at what force.
>
> Wordman

Interesting flaws. LIMITED FORCE matches well with a varible flaw of
lost magic I made that, obviously, had a higher value. Unfortunately,
it won't work well for the use I'm, planinng. I'd say the value of
SUBCONSCIOUS MAGIC is to high, given that "total amnesia" is only 5
points. Then again, an amnesiac can control his actions and eventually
learn his capabilities, so...

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 04:49:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: E-Card to the DLoH (Updated 5-12)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Erik Jameson wrote:

> >> Ick. I do hope that bit is rewritten. Perhaps:

It was my small gift to the effort. I hadn't really expected for the
text to stick around - or, for that matter, for anyone to ever have
supported it.

> The old version, which I think was just a place holder until something more
> appropriate was written anyway,

Bingo. :) I hate to say it, but I must've deleted the replacement you
wrote. Would you mind posting it to the list again?


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Thu, 14 May 1998 06:08:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: RM Tarot Mage in SR
MIME-Version: 1.0
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> Re: RM Tarot Mage in SR (Alfredo B Alves , Wed 12:49)

> ??? what do you mean good flaw? Do you mean take a geasa and get x build
> points? ... if so I agree ... :/
>
> D.Ghost
> (aka Pixel, Tantrum)

That's exactly my meaning:

Variable point flaw: Learned Geas: The magician learned thier magic
with a limitation, and must take a geas. Physical adepts can not take
this flaw, and physical mages must apply it to “active” magic.
The flaw is worth 1 point, plus another point if the character is a
“full mage”, plus another point if the geas can not ever be "shed", as
with initiation.
Particular geas may be worth an extra point, if they negatively affect
magic often in gameplay. Examples include:
Always Using a particular ACTIVE foci, or not allowing foci use at all
Not allocating any spell defense
Loud incantations
heavy, cumbersome, or fragile talismans / required objects
pacifism (cannot take flaw points for pacifism also)


So your full hermetic mage, if he took the geas flaw, and the geas was
Tarot use, would get 3 build points- full mage with a unsheadble geas
that is not particularly hard to deal with.

Then you'd want some aplicable edges, I suppose...
=========================================================================
Date: Thu, 14 May 1998 06:16:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
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> Re: MY Take (Binder's Look on Enchanting) (Ereskanti , Wed 7:26)
> He's the
> -Tangible- magician, the person who makes something that is -magical- and is
> something that a -mundane- can put his/her physical hands upon. And in a
> world where so much is becoming -Virtual- or -Metatypish-, it's the one bit of
> -Reality- (being that which is touchable and perceivable to the collective all
> instead of the selective few) that everyone has or wants in common.
>
> Oh no, not rare, just special.
>
> -K

HUH? Mundanes have about as much use for enchanters as fish for
bicycles. Most magical drek is just another sort of loot to them, and
not of much real use. "Sure, you SAY its magical, and so does fred the
mage- well, ok. I'll be over at the cyberclinic when you get my cut
from the fence."

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 20:46:52 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Chunk Launcher v. 2.0
In-Reply-To: <355ACB49.4993@**********.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Easier than using your own flesh would be shooting another live
> creature. This could be a leach or other parasite, allowing it to live
> of your blood if you were using cyber or inteding long term wear, or an
> animal kept alive by nutrients and p4mo cycling which you would have to
> "feed".

"Hamster-Gram!"

I just have this image of a shoulder-mounted catapult, ammo supplied as
belts of little packed lemmings...

Oh dear, I need to get more sleep...

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 14 May 1998 06:49:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Otaku Ver 2.1
MIME-Version: 1.0
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Content-Transfer-Encoding: 7bit

>
> Re: Otaku Ver 2.1 (Alfredo B Alves , Wed 4:15)

> Is it 6/2 + racial mods or (6+racial mods)/2 and in the second example do
> the racial mods still aply as norm or are they halved as well?
>

Racial max would be racial max shown on the racial max chart, and
modifications would be based on that.

> example troll otaku (uhm, it could it happen?)
> [we'll name him Bison ;)]
> would his physical racial maximums be
> a) 8 body, 2 Quickness, 7 Strength; or
> b) 6 Body, 3 Quickness, 5 Strength?

Normal otaku add one to mental max, and subtract one from physical.
That gives a troll max bod 10, quick 4, str 8, chr 5, int 5, will 6.
BTW, I made a troll otaku (comp 6), just to make the "worst otaku
possible", decking wise. He actully wasn't bad, and at least he could
survive a street fight, or black IC... plus his potential for bioware
use was SCARY. (I didn't go out of my way to use low mental stats, and
they pump up easy with karma anyhow).
"Troll Otaku", you say? Sure, I could easily see that the resonance
would have use for an Otaku who could actually CARRY a largish computer
or a big toolbox... I called him "Lineman Torvald". <linked "detect
pun / carp barrier" anchor activates, as I run for Gurth's stairs>

>
> and if you picked b) would starting physical attributes be
> a) 6 Body, 1 Quickness, 5 Strength; or
> b) 4 Body, 1 Quickness, 3 Strength?

"SRnorm" is to round down, but this is an exception where you round UP,
so using half the charts racial max gives bod max 6, quick max 3, and
str max 5.
To use this option, you assign only one in each physical atrributte,
but assining 1 in each physical attributte as a troll is technically
impossible, as quickness would then be 0 (same goes for otaku dwarves).
The simplest conclusion is that otaku trolls and dwarves can NOT use
this option. How much sense does an inferm troll or dwarf make, anyhow?

>
> Btw I am opperating under the assumption that you *must* allocate at
> least 1 point to each attribute...am I correct?

Yes, and the attribute, after racail mods, must be at least 1, also.

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 12:27:05 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: FAB Revisited [was: Re: Chunk Launcher v.2.0]
In-Reply-To: <199805140336.AAA25773@*******.scescape.net> from "Paul
Gettle"
at May 13, 98 11:37:07 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Paul Gettle hastily scribble thusly...
|Wow. A -Workable- solution to the FAB net problem. Now if someone
|could make a decent explanation for unidirectional datalines from
|Neo-A's Guide to Real Life.

Oh, that's simple.
In fact, having transmit or receive only datalines in electronics is
INCREDIBLY simple. The only difficulty would be... How to you get in to see
them? (Unless the ASIST uses some form of redirection protocol to maintain
contact or the datalines are the only routes for the data to go, but the
ASIST lines run in parralel, allowing you to see the nodes and manipulate
them, but only allows data from/to the node via the data-lines....

????

Well *I* think it made sense....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 12:52:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <yam7438.1817.138107400@****.comcity.de> from "Barbie" at
May 14,
98 11:46:36 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Barbie hastily scribble thusly...
|p.s. I play long enough and I`m old enough :)

Sorry, not been on the list long enough....
But as you're on of the fairer, fluffier sex, you're in....

Sex Discrimination?
Why of COURSE!
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 07:43:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Re: Freakdom (Wuz: same-sex marriages) (Paul Gettle , Wed 22:47)

> >> You have both your ears peirced??? you freak! <j/k> ;);)
> >
> >I have two holes in each ear AND have my eyebrow pierced. What does
> that
> >make me? ;)
>
> Cute?

DAMN! I get my posts sent off, thinking I have an original "joke", and
then I see this... digest is nice, but I'm lossing all kinds of edge.

BTW, as far as pierced ears go, I may have discovered the ultimate SR
jewely; with a little patience, a (well healed) ear peircing can be
stretched a great deal (you can add multiple thin hoops to one hole,
then get one thick one, then repeat).
That done, an empty shell casing (aluminum or plated- NOT plain brass)
makes a very nice plug for the stretched hole- the kind with flanges
from revolvers work well (because they can't slide completely through),
but ones form automatics also tend to "grab" in the notched section and
work OK. I used to wear .357 magnum aluminum or 9mm nickle plated brass
this way, but never made it up to .45 cal. I can still wear .22
rimfire, but its almost always plain brass.

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 08:46:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Erik Jameson
|> Sent: May 13, 1998 5:53 PM
|> Subject: Re: "Respected Elders Relaxation Resort"

|> To join this terribly exclusive club, <snicker> one must have
|> been playing
|> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
|> ONe must be at least 25 years of age. And one must have been on at least
|> one of the itribe Shadowrun mailing lists, not necessarily continously,
|> since 1995.
|>

I claim exception of the length of time on a Itribe Shadowrun mailing
list. When Shadowrun was released in 1989 I grabbed one of the first copies
sold in my local gaming store. Then, a few months later, I ran the only
Shadowrun games at a local gaming convention. I am over 25, by over a
decade, so feel I have earned my rest. <g>

-M
=========================================================================
Date: Thu, 14 May 1998 08:46:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Motion
In-Reply-To: <199805132103.PAA24130@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: David Buehrer
|> Subject: Re: Motion

|> Or, you could take the totally awesome "T2" :)

How about T' which stands [I believe] means T prime, a system often
used to mark a second iteration of a series. Then the next would be T'' <g>

-M
=========================================================================
Date: Thu, 14 May 1998 08:46:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.3.16.19980513145458.092fe1a0@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Erik Jameson
|> Subject: Re: RM Tarot Mage in SR

|> Are we talking black or blue? Maybe the new BBB is something else, like
|> white or green or purple...

Oh no, not the Gigantic Green Grimoire

-M
=========================================================================
Date: Thu, 14 May 1998 06:59:05 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Motion
In-Reply-To: <199805140947.DAA08148@******.carl.org> from "Gurth" at May
14,
98 11:30:22 am
Content-Type: text

Gurth wrote:
/
/ David Buehrer said on 20:57/13 May 98...
/
/ > Man. I have never, never, seen an email moon before. That's going
/ > down as a classic :)
/
/ Pete Simms (talk about old-timers ;) posted that same ASCII "art" to
/ the list some time ago. A bit strange that you missed it then...

What happened to old Pete? Okay, now that you've prompted my memory I do
recall the event. However, MC23 used it to the best effect IMHO.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 09:58:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com> from "Erik
Jameson" at May 13, 98 05:52:46 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> At 03:56 PM 5/13/98 -0500, you wrote:
>
> And Wyrmy, while you can't live here, not even just for weekends, I think
> we could probably hire you in some capacity. We could probably use a
> cabana boy to bring us those tropical drinks with the umbrellas in them
> while we hang out by the pool and debate first edition damage codes.
>
> ;-)
>
> Sorry, couldn't resist that Wyrmy. Think of it this way: you're the only
> one that's been offered employement!
>
Hey, I mix a pretty mean screwdriver, and an even better margarita. :)
Besides you've got it wrong, you want scantily clad women to bring
you the tropical drinks. :) Have we wandered really far OT, or is it
just me.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:14:01 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Oopse Die
In-Reply-To: <355A58E9.4688@*********.com> from "Grahamdrew" at May 13,
98 10:37:29 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> I just wanted to bounce an idea off you guys, it may have come from
> another RP system, but I can remember where from and it sounded right.
>
> All right, I thought the rolling all ones roll was kinda unrealistic
> (and I wanted revenge on all those monowhip users out there) and
> re-thought the whole critical failure system. I was down at the local
> hobby shop studying those funny dice where the one is a skull, and it
> spawned idea.
>
> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?
>
I've used something similiar but only under odd circumstances.
I figure most higher quality guns if well maintained with good ammo
have a fairly low chance of misfire problems, so I stick to normal
rules. If the players buy cheap guns, crappy reloads, or have spent
way too long sloggy through the jungles of Aztlan, then your oops
die comes into play. (Although usually I let the players roll normally
and roll my oops die behind the screen, sometimes the oops is obvious,
sometimes it isn't. :)).



--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:22:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Salamander & Man of the Woods (from P/NA)
In-Reply-To: <19980514.004338.18502.10.dghost@****.com> from "Alfredo B
Alves"
at May 14, 98 00:35:03 am
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> Anybody have / seen / care to speculate on rules (house or otherwise) for
> conjuring a Salamander or Man of the Woods from Paranormal Animals of
> North America?
>
Sure, I'm thinking it would be similiar to conjuring a great form spirit,
but the ritual is far less known. (Perhaps various runs, just trying to find
out how). I would also think it would be very hard to resist the drain.
(Perhaps a staging of something other then 2).
I've never had a player ask, and haven't used either of these...hmm..
anyway..that is my basic take on the subject.

-L (Did anyone grab it yet? If not its mine!, otherwise I'll have to rethink)


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:26:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: be reasonable
In-Reply-To: <2721.199805140914@******.teach.cs.keele.ac.uk> from "Spike"
at
May 14, 98 10:14:27 am
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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>
> And verily, did Ereskanti hastily scribble thusly...
> |Now don't get him started, next thing you know he'll be telling us the gorey
> |details of his first incident at shaving.... ;}
>
> Nahhh. That could still be YEARS off....
> I was 25 before I had to start shaving, and that was only once a month.
> Even now I can get away with it for a couple of days, even in the rather
> strict environs of the TA.
> --
I wish! I have to shave every other day, and I should most likely do
it every day. The word hairy was invented for me. :)
Hmm...to bring this back on shadowrun....I wonder what new laser like
shaving devices they would have....:)
Or perhaps just some type of hormone treatment to slow or speed up hair
growth. (I seem to remember something similiar in one of gibson's books
but I can't think of which one at the moment).

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:28:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805140929.LAA17349@****3.xs4all.nl> from "Gurth" at May
14,
98 11:30:22 am
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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>
> Paul Gettle said on 23:47/13 May 98...
>
> > >I have two holes in each ear AND have my eyebrow pierced. What does that
> > >make me? ;)
> >
> > Cute?
>
> A pincushion impersonator?
>
ROTFLOL :)
Or one of the magician's assistants for the swords in the basket trick. :)
I seem to be very OT today. Not good.
Hmm...wait I can bring this back to shadowrun.....I wonder if present day
style illusionist and magicians would still be around, or would they have
been totally replaced by the "real" thing.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:27:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: FAB Revisited [was: Re: Chunk Launcher v.2.0]
In-Reply-To: <054c01bd7eef$8e3d2fa0$5a5211ac@********.mincom.oz.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 02:19 PM 5/14/98 +1000, Robert wrote:
>Paul Gettle writes:
>>Wow. A -Workable- solution to the FAB net problem. Now if someone
>>could make a decent explanation for unidirectional datalines from
>>Neo-A's Guide to Real Life.
>
>I liked it so much, I'll give you the explanation (even though it's
>superseded by VR2, which presents an almost infinitely better view of
the
>Matrix).
>
>Deckers run in a virtual universe, and they use programs to
manipulate (but
>not break) the virtual universe. Obviously, the layout of the nodes
is
>conceptual, and virtual, rather than necessarily being tied to
physical
>machines. Someone came along with a trick (that eventually led to the
>shifting datapaths used in the PCC) that allowed the layout to
include
>one-way travel. Because deckers work within the virtual universe,
they are
>subject to the one-way travel.
>
>
>If a decker wanted to try to break the virtual universe, they'd
probably end
>up garbling their simsense feed, which is why no-one does it.
>
>
>This also gives a decker a neat trick to do if they control the
system: they
>can try to change the layout from the CPU, and redesign it. They'd
have to
>be familiar with the layout, but that's okay, because they can bring
up a
>system map at the CPU. :) Deckers use these tricks to build "back
doors"
>into systems.

I suppose I asked for this, so thank you.

I don't think I'll be able to use this in my games though, mostly
because a matrix based off of those principles would leave me vaguely
unfufilled on a visceral level, and I don't think I'd ever let my
players make gross structual changes to the system layout. The
backdoor idea is cool, so I might let them tack on an extra node, here
or there.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 10:35:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: TalonMail <TalonMail@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

>How do you know so much about "real" magic? I've always wondered this,
>because I doubt FASA pays you enough to simply "become" a magic scholar.
>Do you practice Wicca or something? (I doubt seriously I phrased that
>properly) You seem to have a knowledge about "real" magic traditions above
>and beyond that of most mere mortals.

I may have mentioned this on the list before, but I am a pagan in real life. I
started out practicing Golden Dawn-style Hermetic magic but I've gotten away
from the heavily ceremonial stuff and more into neo-pagan and Chaos Magic
(based on the works of authors like Phil Hine and Peter Carroll). I'm not a
Wiccan myself, but I have a lot of close Wiccan friends. I also celebrate the
Wiccan/pagan holidays (the fire festivals, the solstices and the equinoxes).

My personal "Hermetic Library" spans a long bookshelf and I use it to as a
resource to draw on for Shadowrun ideas, too. Of course, real magic has very
little in common with the fireball and turn-to-goo fantasy magic of Shadowrun
beyond a few basic concepts. As one author put it, "real magic is rarely so
spectacular, because it doesn't need to be."

For those concerned, this is not intended to spark off debates about "real
magic" on the list. If anyone wants to chat about it, they can email me
directly.

Okay, okay, back to work on SR3 magic.

Steve
(who can't wait to get the magic chapter done so he can work on the new stuff
for the Magic in the Shadows book...)
=========================================================================
Date: Thu, 14 May 1998 10:35:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: New use for Masking
In-Reply-To: <199805140453.XAA29329@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 11:46 PM 5/13/98 -0500, Nexx wrote:
> My books are all in a box that I don't feel like un- then
re-taping, but
>I just had a thought: Could an astrally projecting magician alter
the
>shape of his aura to fit through a tight squeeze (like between two
>branches, or two really big security guards in front of a steel door
on an
>ivy covered wall?

I was flipping through Coporate Security last night, and they
specifically said that the minimum size opening needed would be 'same
size as the magician's physical body' (mind you, this was shadowtalk
text, and not rule text, but it's a good guideline)


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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 11:12:36 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Subject: Re: E-Card (AGAIN!!! 5-12 PM)
In-Reply-To: <3.0.3.16.19980513101336.22ef255e@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Hell, I was supposed to be born on a Friday the 13th. My mom's water
> actually broke that evening. I didn't bother actually get around to being
> born until the doctor decided to sit down for some dinner and to watch MASH
> on Sunday evening, the 15th...the doctor was not pleased that I had made
> him miss MASH.

That's nothing. I was supposed to be born Oct 7th. So I
waited two weeks. :) Mom was not happy with me.

I've continued my trend of being late throughout my life....


-=SwiftOne=-
Brett Borger
SwiftOne@***.edu
AAP Techie
=========================================================================
Date: Thu, 14 May 1998 11:19:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

howdy howdy,

Well it looks as if i qualify eevverr so slightly. 25 most
definately. My insurance premiums are dirt cheap. SR BB i still have it
along with the original SS and VR golly they are ancient. But
unfortunately, my Itribe acess falls short :( oh well. Perhpas the gods
that be will be leniant on a constant new poster eh?
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 11:23:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Lady Jestyr wrote:
>> Easier than using your own flesh would be shooting another live
>> creature. This could be a leach or other parasite, allowing it to live
>> of your blood if you were using cyber or inteding long term wear, or an
>> animal kept alive by nutrients and p4mo cycling which you would have to
>> "feed".
>
>"Hamster-Gram!"
>
>I just have this image of a shoulder-mounted catapult, ammo supplied as
>belts of little packed lemmings...

LOL! Now I've got the "Oh no! *splat*" from Lemmings running through
my mind...

>Oh dear, I need to get more sleep...

And you thought some of *my* ideas were sick... :-)

James Ojaste
=========================================================================
Date: Thu, 14 May 1998 11:18:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fiber optics
In-Reply-To: <19980514.020636.18502.11.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 01:30 AM 5/14/98 -0500, D.Ghost wrote:
>How about this ... the lines are fiber optical right? Normally fiber
>optics have lasers and receptors at both ends so unidirectional lines
>only have lasers on one end and receptors on the other ... sound
good?
>Or was there some mechanics quirk? I can't remember, my copy of
NAGRL is
>with a friend ...

IIRC the unidirectional datalines were a special formulation of fiber
optic, that would only let the light through in one direction. Your
method sounds a lot cheaper though.

That wasn't my gripe though. My gripe is that whoever came up with
these unidirectional datalines did not seem to have even a basic grasp
of how the Matrix was described to work up until that point.

Somewhere, there's a decker sitting at a deck that's plugged into the
matrix at say, a payphone. In the matrix itself, running on some
remote computer is a program called the decker's persona. In the
matrix, an invisible datatrail runs between the decker's point of
entry, and the persona program; the decker's commands are being sent
to the persona, and data from the persona's sensors are being sent
back to the deck so the deck can construct a virtual simsense world to
feed into the decker's head. (Trace IC works by trying to follow this
datatrail back to its source)

Then, the concept of one-way datalines between nodes is introduced.
The idea is that data can only flow one way. The text describes the
deckers personas being able to use these datalines like regular
datalines, but there's a problem. If the data can only go one way, the
instant the decker sends his persona program down the one-way line,
the data from the persona's sensors will be cut off. The dataline is
one-way, and the communication from persona to deck can't travel back
up the pipe. The deck would have no information to construct simsense
from. The decker can still send commands to the persona, but he'd be
decking blind.

One-way datalines would have been a wonderful concept, if deckers
weren't allowed to go down them. Deckers could always cause havoc with
autonomous program-frames sent down the one-way pipe, after all. As
is, though, the concept is difficult to merge with the previous
information about the matrix.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 11:25:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: "fake" mages and illusionists
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

in reponse to deckers idea about modern day style illusionts and
magicians, i believe that they would be around more and more. See most
people in the future are awed by the simple casting of a spell or the
wonderous things that are created out of thin air. It would lead me to
believe that more and more people would copy or imitate this just to be
in the social "elite". That is to say suck off the fame and glory most
mages recieve.
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 11:34:32 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Motion
In-Reply-To: <199805140228.WAA13981@********.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 22:26, MC23 wrote:

> Once upon a time, Tim Kerby wrote;
>
> >On 13 May 98 at 15:03, David Buehrer wrote:
> >
> >> Or, you could take the totally awesome "T2" :)
> >
> >No, I could never do that. Only a dork would use only letters and
> >numbers for a name... :)
> >
> ><oh, sorry MC23. I didn't see you standing there...>
> >:)
>
>
> ..ooo*"""**ooooo .oo*""*ooo..
<snipped rest of the ASCII art>

LOL! Thanks for the portrait, MC. :)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Thu, 14 May 1998 08:34:56 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Going nomail again
Content-Type: text/plain

It's a little earlier than I thought, folks. Going nomail again for
the weekend. Since I'm moving Sat, I prolly won't be back until after
the weekend- maybe well after the weekend, depending on how it goes.
If'n ya'll need me, email me. :)

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 08:32:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Oopse Die
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Grahamdrew <grahamdrew@*********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Oopse Die
> Date: Wednesday, May 13, 1998 7:37 PM
<snip>
> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?
>

I haven't applied it to SR, but it's a strong part of the Star Wars RPG. I
think they call it the "Wild Die". Really sucks when you only have one die
to roll.

Another way to make things challenging is to use the rule of one from White
Wolf. Every time you roll a one, you lose your highest success. Which can
really suck. Especially since die rolls can go up to 23 and more in
Shadowrun. Also, if you have more ones than you have successes, then you
_really_ screw up.

Ultimately I'd say that your Oopsie Die or Wild Die or whatever the frag
you wanna call it would be the most entertaining. For just heinous abuse
upon your players, you might want to use the White Wolf rules.
=========================================================================
Date: Thu, 14 May 1998 08:43:57 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Tom Dowd's X-files?
Content-Type: text/plain

>At 10:22 PM 98-05-13 -0700, you wrote:
>>>"Come on natural twenty, Daddy needs a new Sword of Wounding."
>>
>> LOL! Yep, definatley my favorite quote next to "Scully, how can
>>quickly remove this from my finger without betraying my cool
exterior?"
>>:)
>> What's worse is that I knew right off the bat I knew they were
>>playing RoleMaster. *sigh*
>>
>Um isn't sword of wounding our of AD&D?

oooh, I got the sarcastic "Um".
Um(yes, I did it on purpose), well, seing how RM and AD&D are both
derived from Tolkien(only RM is closer to exact, and just better IMO)
you'd have to be a moron not to be able to convert it to RM.
and two, I've played RM enough to know a pile of RM tables when I see
them.

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 08:41:55 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Wednesday, May 13, 1998 8:09 PM
>
> |> From: Jeremy "Bolthy" Zimmerman
> |> Sent: May 13, 1998 12:39 PM
> |> Subject: Re: Cyberware and Regeneration
>
> |> "Beings recover (or regenerate) from wounds inflicted by the
> |> substances to
> |> which they are vulnerable at the same speed at which they recover from
> |> wounds caused by other sources."
>
> So, if my cognitive skills are okay and the quote accurate, one
would
> see that a vulnerability will cause one damage, but the damage heals a
per
> any normal wound, ergo, cutting someone with an object made of material
the
> subject is vulnerable to will actually not cause any problem for the
> subject, as long as said subject has the power Regenerate.
>

Pretty much. You have a higher chance of giving him a deadly wound, since
I believe vulnerability stages it up a level, and allergy increases the
power level, depending on the severity of the allergy. So if you were to
go up against Strahd von Sillygoose, I'd rather have Hans and Franz the
street sammies with wired reflexes 3 and their Panther Assault Cannons with
integral smart-gun links and maybe a mage stacking mana bolts than Dr. van
Helsings going at with a stake and a bottle of holy water. =)

"Say it with sabots."
=========================================================================
Date: Thu, 14 May 1998 11:44:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Rebooting the game back to 2050
In-Reply-To: <199805140929.LAA17327@****3.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 11:30 AM 5/14/98 +0100, Gurth wrote:
>> Exceptions may be made by the GM on a case by case basis. (after
all,
>> I'm sure that they had cybereye covers and Toyotacorp Gopher
>> Pickuptrucks in 2050, among various other items)
>
>Who says it wasn't introduced as a brand-new model in 2053? :)

This is why it's up to the GM. I wouldn't want to limit a rigger to
just the vehicles in the BBB, since it seems to be rather narrow a
scope. Certain vehicles though, like the Wasp/Yellowjacket 'F' upgrade
from FoF, are specifically not available untill a certain year. On the
flipside, the GMC 4201 semi tractor has been around since 2029. All
other vehicles are anyone's guessing game.

Your tastes may vary.


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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 08:47:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Insect spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Insect spirits
> Date: Wednesday, May 13, 1998 8:21 PM
<snip>
> ...Butterfly, Moth (Mothra! ;), <snip>

Dude... Mothra as a totem? Does that mean they can summon those two little
fairies chicks?

"Mosura... ay Mosruaaaaa..." =)
=========================================================================
Date: Thu, 14 May 1998 11:54:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Spike wrote;

>And verily, did Barbie hastily scribble thusly...
>|p.s. I play long enough and I`m old enough :)
>
>Sorry, not been on the list long enough....
>But as you're on of the fairer, fluffier sex, you're in....
>
>Sex Discrimination?
>Why of COURSE!

Here! Here!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:02:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, BigDaddy wrote;

>howdy howdy,
>
> Well it looks as if i qualify eevverr so slightly. 25 most
>definately. My insurance premiums are dirt cheap. SR BB i still have it
>along with the original SS and VR golly they are ancient. But
>unfortunately, my Itribe acess falls short :( oh well. Perhpas the gods
>that be will be leniant on a constant new poster eh?

You've still got to earn that right, boy! I proudly bear the scars
of many a flame wars and will gladly face the firing line again, all in
the greater good of Shadowrun! Show us what you have to offer.

-MC23, Who is admittly a ShadowRN junkie-

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:08:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Fiber Optics [was: Re: FAB Revisited]
In-Reply-To: <3144.199805141127@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 12:27 PM 5/14/98 +0100, Spike wrote:
>Oh, that's simple.
>In fact, having transmit or receive only datalines in electronics is
>INCREDIBLY simple. The only difficulty would be... How to you get in
to see
>them? (Unless the ASIST uses some form of redirection protocol to
maintain
>contact or the datalines are the only routes for the data to go, but
the
>ASIST lines run in parralel, allowing you to see the nodes and
manipulate
>them, but only allows data from/to the node via the data-lines....

Redirection protocol would work, except in cases where the only
dataline to a node is a one-way dataline. (Which happens to be the
first practical example in the section about one-way datalines).

Running a bi-directional 'sideband' line between nodes to allow decker
simsense to travel around a one-way dataline bottleneck is possible,
but it pokes a big security hole into some of the suggested
applications for one-way datalines. Say there were a datastore to be
used as a secure data dump. Data goes in, but it's not supposed to
come back out. A decker gets to the datastore, and finds that since
it's only connected by a one-way dataline, he can't transfer the
needed files back to his deck. Plan B, the decker performs a 'read'
operation in the datastore on the particular file, and the data that
wasn't supposed to get out of the datastore comes down the simsense
pipe to him. (I will grant you that 'read' formats the data into a
form usable by simsense, which means you can't normally save it, but
there are fairly simple ways around that.)

The other difficulty I see by having a parallel line for decker
simsense, it'd be a lot easier to tell if you've got a rogue decker in
your system. If the simsense signals travel the same datalines as the
rest of the data, the decker's signals get hidden in the noise of the
massive datapacket traffic of a normal system.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 11:46:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Munchkin Definition (again :)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Herbert Wolverson wrote;

>A Finnish person was on this list back in 1995, cannot remember their
>name for the live of me. They had a great definition:
>"A munchkin is a person who tries to win a roleplaying game."

There's something I can start to agree with.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:12:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>MC23 said on 22:31/13 May 98...
>
>> Are you daft man?!? She has Gurth's name and address! And she has
>> Dvixen's name as well.
>
>So? I've got the same info, but I'm wondering why I should want to get
>into a club that restricts its membership to exclude people like me in the
>first place...

Gee, I normally follow the opposite path. I might have been W.C.
Fields who said that he would never join anything that would have him as
a member.
He was definitely the one who said he wasn't prejudice, he hated everyone
equally. B>]#

Gurth, I would say you could waive the age requirements for the many
works above and beyond the call duty you have done. Besides I need to get
you in there so I can finally show you what a Rock'Em Sock'Em Robot is
and why it is the ultimate way to settle arguments.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"If I was born in the 17th century, I wouldn't have to turtle wax the
van."
-Azreal Abyss, Goth Talk (SNL)

I am MC23
=========================================================================
Date: Thu, 14 May 1998 09:19:17 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Fiber Optics [was: Re: FAB Revisited]
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Paul Gettle <pgettle@********.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Fiber Optics [was: Re: FAB Revisited]
> Date: Thursday, May 14, 1998 9:08 AM
>
>
<snip>
> The other difficulty I see by having a parallel line for decker
> simsense, it'd be a lot easier to tell if you've got a rogue decker in
> your system. If the simsense signals travel the same datalines as the
> rest of the data, the decker's signals get hidden in the noise of the
> massive datapacket traffic of a normal system.

An idea that comes to mind is that rather than having a parallel line for
deckers, why not have nothing? It looks like a normal datapath, and by
performing an analyze operation you can tell that data you're looking for
had been transfered down there, but when you try to actually go there,
simsense just cuts out and a copy of your icon is shunted down the line.
You're still connected though, and can still act, but you are effectively
more than blind. No senses whatsoever. Call it a +16 for any operations
to represent that fact. Kinda like trying to use a stranger's computer
when the monitor and keyboard are broken, and all you can use is the mouse.
You can still act, though. You can still send signals and stuff to where
your icon is at. It just can't send any information back. The major
drawback being that the corporate deckers can tell that you're in the
machine a bit easier, and can just skip over to the SAN and run a trace on
you from there.
=========================================================================
Date: Thu, 14 May 1998 12:29:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Illusion vs. Magic (Re: Freakdom)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Lehlan Decker wrote;

>Hmm...wait I can bring this back to shadowrun.....I wonder if present day
>style illusionist and magicians would still be around, or would they have
>been totally replaced by the "real" thing.

There could be a revived respect for the mundanes. A lot of people
go to those show so they can try to see through the trick. With Magic,
you can't do that. "Oh, he just turned it invisible. Big deal." Real
Magicians might even find it enjoyable. I could even imagine real
Magicians debunking stage magicians for using magic. How's that for a 180
degree turn for you.
I feel there's an adventure in this somewhere. I might have an
encounter for you book so Gurth.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:43:15 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <qmilton@**.NET>
Subject: Re: E-Card (AGAIN!!! 5-12 PM)
In-Reply-To: <1491C510F9@**.opp.psu.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

-----BEGIN PGP SIGNED MESSAGE-----

> That's nothing. I was supposed to be born Oct 7th. So I
> waited two weeks. :) Mom was not happy with me.

You think that's something? I didn't even get around to THINKING
about being born until I was a month overdue <g>

Pantherr

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death becomes us all in the end, ror some sooner than for others
=========================================================================
Date: Thu, 14 May 1998 12:46:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fiber Optics
In-Reply-To: <199805141623.JAA29220@*********.cobaltgroup.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 09:19 AM 5/14/98 -0700, Bolty wrote:
>An idea that comes to mind is that rather than having a parallel line
for
>deckers, why not have nothing? It looks like a normal datapath, and
by
>performing an analyze operation you can tell that data you're looking
for
>had been transfered down there, but when you try to actually go
there,
>simsense just cuts out and a copy of your icon is shunted down the
line.
>You're still connected though, and can still act, but you are
effectively
>more than blind. No senses whatsoever. Call it a +16 for any
operations
>to represent that fact. Kinda like trying to use a stranger's
computer
>when the monitor and keyboard are broken, and all you can use is the
mouse.


This is aproximately how I run it. The big problem with that from the
decker's standpoint is the fact that you don't have any way of knowing
if you've run into IC on the other side of the one-way line. (although
if it's black IC, it can't affect your meatbody, since the lethal
simsense feedback has no way to get to you)

In the chapter about one-way datalines in NAGRL, there is a reference
to the decker being able to exit a node connected by a one-way
dataline. The only way I see to be able to do that would be to let the
decker make a new copy of the persona, further back up on the
datatrail, and delete the persona on the other side of the one-way
dataline.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 12:49:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>As for coffee preventing assensing magicians from seeing what's inside, I
>guess we can say that's an uninformed shadowcomment and/or smugglers'
>superstition at work... I have no idea how it's supposed to work; if the
>beans were alive, sure, you can't get through them to see what's on the
>other side. But once harvested (and likely partially processed), I doubt
>they'd resist astral intrusion.

Whether the beans are alive or dead, Assensing does not give you
x-ray vision. All you can see is the box. Open it up and you will see
beans. It's just a matter of if you can pass through it Astrally.
Sorry I ignored this post, I could have cleared this up some time
ago.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:07:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Fiber optics

>At 01:30 AM 5/14/98 -0500, D.Ghost wrote:
>>How about this ... the lines are fiber optical right? Normally fiber
>>optics have lasers and receptors at both ends so unidirectional lines
>>only have lasers on one end and receptors on the other ... sound good?
>>Or was there some mechanics quirk? I can't remember, my copy of NAGRL
is
>>with a friend ...

On Thu, 14 May 1998 11:18:59 -0400 Paul Gettle <pgettle@********.NET>
writes:
>IIRC the unidirectional datalines were a special formulation of fiber
>optic, that would only let the light through in one direction. Your
>method sounds a lot cheaper though.

Ok...It's coming back to me now ... (BTW, I don't know why "hardwired"
uni-directional lines would be designed any other way ... perhaps the
author of NAGRL wasn't too familiar with fiber optics? [I just looked em
up in my on-line encyclopedia and figured out how to make em
uni-directional...])

<SNIP Matrix Explanation>
>Then, the concept of one-way datalines between nodes is introduced.
>The idea is that data can only flow one way. The text describes the
>deckers personas being able to use these datalines like regular
>datalines, but there's a problem. If the data can only go one way, the
>instant the decker sends his persona program down the one-way line,
>the data from the persona's sensors will be cut off. The dataline is
>one-way, and the communication from persona to deck can't travel back
>up the pipe. The deck would have no information to construct simsense
>from. The decker can still send commands to the persona, but he'd be
>decking blind.
>
>One-way datalines would have been a wonderful concept, if deckers
>weren't allowed to go down them. Deckers could always cause havoc with
>autonomous program-frames sent down the one-way pipe, after all. As
>is, though, the concept is difficult to merge with the previous
>information about the matrix.
>
<SNIP Sig>
> -- Paul Gettle (pgettle@********.net)
<SNIP More Sig>

OK. You could 1) say the uni-directional status is really a software
enforced psuedo uni-directional thing (ie the line itself goes both ways
but there are MUCH fewer authorized transmissions going one way than
going the other ...) or 2) say that deckers can't go down uni-directional
lines.

Option 2 is fairly straightforward and I can't think of any additional
points that need to be made ... :)

Option 1 would make it tougher for deckers to deck through
uni-directional datatlines but not impossible ... (ie give a bonus to any
IC or a penalty to the decker's utilities ...) also with less authorized
access the IC could be able to more thoroughly check the incoming ("Wrong
Way") data (ie they'd have MUCH more info on what is allowed ... also the
traffic would probably be fairly low and regular (not neccessarily
steady, just fairly predictable) and so if suddenly a decker started
using this line to send his simsense channel down, it would set off all
sorts of alarms (data he could send bits at a time but that could take a
long time) If this is done with a second uni-directional line, the
second could even have a much lower bandwidth ...

Both variations would most likely exist depending on the needs of the
owners of the computer system ...

Here's a nifty thought for security:
You have a Host that is connected to the Matrix through two
uni-directional lines but then connections on-site are bi-directional ...
a decker hacking in from the Matrix would go in one Uni-dir line and have
his feeds etc... come out the other ... while corp security deckers would
use the on-site bi-dir lines ... what kind of advantage would the corp
decker have over the matrix decker?

Querry: How many copies of one frame can a decker have running around the
matrix at once?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 12:34:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Illusion vrs Magic (Re: Freakdom)

On Thu, 14 May 1998 12:29:05 -0400 MC23 <mc23@**********.COM> writes:
>Once upon a time, Lehlan Decker wrote;
>>Hmm...wait I can bring this back to shadowrun.....I wonder if present
day
>>style illusionist and magicians would still be around, or would they
have
>>been totally replaced by the "real" thing.

> There could be a revived respect for the mundanes. A lot of people
>go to those show so they can try to see through the trick. With Magic,
>you can't do that. "Oh, he just turned it invisible. Big deal." Real
>Magicians might even find it enjoyable. I could even imagine real
>Magicians debunking stage magicians for using magic. How's that for a
180
>degree turn for you.
> I feel there's an adventure in this somewhere. I might have an
>encounter for you book so Gurth.
>
<SNIP Sig>
> I am MC23

Why not Real Magicians as Stage Magicians? Either hiding they are real
magicians or applying stage magic towards real magic ... why take that
heavy drain from casting that spell that does what you want to do when
you can combine mundane resources with magic so much more effectively?
Can you imagine Houdini as a real magician? He'd flay you alive not so
much from powerful spells but from using spells effectively ... like a
surgeon and his scalpel ... :)

D.Ghost
(aka Pixel, Tantrum)
"That focus? Uhm, It's just a prop ... I'm a very thurough Stage
Magician ..."

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 14:00:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <000701bd7ee2$22313200$770db811@**********.filemaker.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:43 PM 5/13/98 -0700, you wrote:
>Erik Jameson posted:
>
>> To join this terribly exclusive club, <snicker> one must have been playing
>> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
>> ONe must be at least 25 years of age. And one must have been on at least
>> one of the itribe Shadowrun mailing lists, not necessarily continously,
>> since 1995.
>
>Can Lurkers apply? I still own my SR1 hardback, I am somewhere in my
>early-to mid-thirties, and I've been on the list continuously since at least
>a year before the switch to itribe.

You know, I vaguely remember that name. Lurkers can join as long as they
meet the requirements.

Anyway, out of deference to Adam (who is surely jealous he can't join) I'll
try to at least slow down these OT postings.

If you fit the basic three requirements, you are in. You know who you are.
I think I can fairly add that if you were a member of the list when it was
on HEARN then you are granted a temporary membership, subject to club
approval.

The current exceptions (i.e. probationary memberships, as valid as a full
membership but is subject to revocation by vote of the Resort) currently
granted are Robert Watkins, Lady Jestyr (since we need at least one woman
there to ask our stupid male questions about other women, and she doesn't
respect us as is, so there's nothing to lose...) and I think we can even
admit Gurth to the club. He's a bit of a youngin', but he's been on the
lists far too long to not be a respected elder. And this weekend I search
the logs for his name...

BTW, MC23, it wan't WC Fields that commented he wouldn't want to join any
club that would have him for a member, that would be Groucho Marx. Or at
least that's the apocryphal story.

Other folks, such as Wymry and that fellow (forgot his name, sorry) who
volunteered to bartend can have partime jobs as they wish. In return we'll
provide protection for you from carps of all size, shapes and ages.

As for the rest of you, I'm afraid you'll just have to make due with
Gurth's stairs. Just don't trash his entire house when he decides to lay
about by the pool or let MC23 teach him about Rock'em Sock'em Robots...

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 14:01:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <19980514021350.25913.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:13 PM 5/13/98 PDT, you wrote:
> I don't know how many folks saw the X-files last sunday, and if this
>was already brought up, forgive me(I was nomail over the weekend and
>haven't seen any follow ups).
> But in this episode, a man claimed to see a man's "true self"- which
>was an insect-like creature that turned others into "zombies" by
>injecting a needle-like appendage into their necks(Essence drain?).
> To top all of this off, it all took place in Chicago.
> I think someone on Fox's payroll must play Shadowrun. :)

As have others, I was thinking the same thing. But I also noticed this
occurence in previous seasons with the whole "insect hive" sort of plot
they had going.

I'm personally convinced at least one of the writers, perhaps even Chris
Carter himself, has been exposed to some of the general SR plotlines. I
doubt Carter actually plays SR, but I wouldn't be totally suprised if I
were to find out he had heard of the game. It's far more likely one of the
writers either plays or has a friend that plays SR.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Thu, 14 May 1998 14:03:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <355ADA5A.23A7@**.netcom.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:49 AM 5/14/98 -0700, you wrote:

>Bingo. :) I hate to say it, but I must've deleted the replacement you
>wrote. Would you mind posting it to the list again?


I'm afraid I don't have it either. I don't have a lot of HD space so I
delete the majority of messages both sent and recieved.

I'm sure I can recreate it though if Keith no longer has it.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Thu, 14 May 1998 14:04:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: be reasonable
In-Reply-To: <355A4ED3.1DEB@*****.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:54 PM 5/13/98 -0500, you wrote:
>> Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
>> that post. I'd like to think it is us rubbing off on you, but I tend
>> to think you are getting it from somewhere else. :)
>
>Why thank you.I havent heard that said here before.I think Erik J's
>influence is rubbing off.(yes, I want a seat at the Grownups table ;^))


Wyrmy, I hope I'm not rubbing off on you. As Prince Charles Barkley once
said "I'm not a role-model!"

The thought of me influencing any of today's youth in any way is somewhat
frightening. I think it frightened the Round Mound of Rebound too...

At least I don't have any piercings...I'm working on the tattoos though.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 14:07:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Oopse Die
In-Reply-To: <355A58E9.4688@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:37 PM 5/13/98 -0400, you wrote:
>I just wanted to bounce an idea off you guys, it may have come from
>another RP system, but I can remember where from and it sounded right.

Seems like your idea would create too many catastophes.

A house rule I've used for years now is that ones are auto-failures, which
means they take away from the successes rolled.

So if I roll 5 successes and 2 ones, the end result is a net of 3 successes.

A catastrophic error (the canon rules of ones) comes into play on those
occassions when ones outnumber successes.

This system does make SR a bit different in action and helps to keep our
power PCs from being munchy. A PC may be able to throw 10 or more dice at
something, but those ones=auto failures keeps the actually number of
successes down to more reasonable levels. And for more gutter-punk type
games it increases the amount of drama and tension, at least it did for us.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 14 May 1998 11:20:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Oopse Die
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Erik Jameson <erikj@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Oopse Die
> Date: Thursday, May 14, 1998 11:07 AM
>
> At 10:37 PM 5/13/98 -0400, you wrote:
> >I just wanted to bounce an idea off you guys, it may have come from
> >another RP system, but I can remember where from and it sounded right.
>
> Seems like your idea would create too many catastophes.
>
<snip>

I think the other things to consider about his oopsie die roll is that if
you succeed at the test, but you get a one on the oopsie die, you succeed
but something bad happens. And if you get a success on the oopsie die, it
could mean that there's something exceptional about the success that you
have. Adds a bit more range of chaos in general, imho.
=========================================================================
Date: Thu, 14 May 1998 14:30:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Danyel N Woods wrote:

>
> >On a more On-Topic note, just how far do people go in describing their
> >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> >describe your character? Jewelry perhaps? (Non-mages...mages always
> seem
> >to have some sort of jewelry :)


Hmm. Jett has a thing for dressing all in black leather and carrying a
crossbow. She's about 5'8", muscular with some nice curves, and
scary-looking. She's got a purple triangle tattooed point-down over her
left eye, and a lot of scarring on her face, arms, and stomach. I think
she'd have the distinctive style flaw if I'd known about edges and flaws
when I first created her. But Jett is by far the character of mine that
stands out the most.

Faedra has oddly-colored hair: She's young but her hair is naturally
silver with two white streaks in it. That's about her strongest
noticeable trait. But anyway, usually I'm thorough about describing my
characters. I even draw them, art fiend that I am. I have about 5 or 6
pics of Jett so far that I've either drawn or altered from the net to
look like the Jettster.

--Jett
=========================================================================
Date: Thu, 14 May 1998 14:38:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: OT:piercing (was: freakdom and SR))
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
>
> eyebrow peirced yuk! i got my ears and my nipples pierced. Oh man its
> awesome! The sensation you get with the nipples being pierced is unreal!
> Thats if you can stand the 30sec of pain it takes to get them done.
> --
> Napalm Sticks To Kidz,
> BigDaddy



Actually, the eyebrow was less painful than giving blood, overall. It
hurt about the same, but for a much shorter time. It's not the least
painful facial piercing, but I would do it again, no problem.

--Jett
=========================================================================
Date: Thu, 14 May 1998 14:53:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alex van der Kleut <sommers@*****.UMICH.EDU>
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <355B3854.3266@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Danyel N Woods wrote:
>
>On a more On-Topic note, just how far do people go in describing their
>characters? Do y'all include hairstyles/body-piercing/tattoos when you
>describe your character? Jewelry perhaps? (Non-mages...mages always
seem
>to have some sort of jewelry :)

I had a merc sniper who always wore a leather Flying Tigers bomber jacket
while off duty. Of course he had the military buzz cut, and a nasty scar
along his upper right arm (right above the cyber forearm). When out on a
run, he did have a very specific outfit that I had described. Since almost
all of them were night runs, he started out with black urban camo. Pistols
in a special forces holster on the right hip, along with the mag carriers.
Asorted other goodies on a swat rig (kind you get out of the US Cavalry
catalog). And he always had 2 black stripes painted on his face, one going
down over each eye from the forhead to the cheek.

Sommers
=========================================================================
Date: Thu, 14 May 1998 20:49:57 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805140929.LAA17274@****3.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/html; charset="us-ascii"

<html>
&gt;There are some ideas for DNA/DOA after the spoiler space that I'd
like to<br>
&gt;get comments on.<br>
&gt;<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; C<br>
&gt;&gt; L<br>
&gt;&gt; U<br>
&gt;&gt; D<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; G<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; O<br>
&gt;&gt; M<br>
&gt;&gt; E<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; P<br>
&gt;&gt; O<br>
&gt;&gt; I<br>
&gt;&gt; L<br>
&gt;&gt; E<br>
&gt;&gt; R<br>
&gt;&gt; S<br>
&gt;&gt;<br>
&gt;&gt; IMO, the way we see modules is a lot influenced from the game we
used to<br>
&gt;&gt; play/GM. For exemple, you think you can do a fine use of DNA/DOA
with some<br>
&gt;&gt; changes<br>
&gt;<br>
&gt;Note that I haven't run it yet. I need to come up with a plausible
thing<br>
&gt;that's going on in the lab, or a plausible reason for what is
happening<br>
&gt;according to the adventure. Then I'll see how it works out and
whether I<br>
&gt;like it or not.<br>
&gt;<br>
&gt;One explanation I've been thinking of is that the lab has been<br>
&gt;experimenting with HMHVV, modifying it to try and create
different<br>
&gt;creatures than vampires. This'll probably mean I'll have to change
the<br>
&gt;weird monsters to (limited?) variants on the vampire or other<br>
&gt;HMHVV-infected metahumans.<br>
<br>
I already done that with my players... It seams difficult to do it once
more. As I see it, you'll only the plans from DNA/DOA. Will you keep the
encounter tables from the module or wait until we finish the netbook ?
:)<br>
<br>
-Cobra.</html>
=========================================================================
Date: Thu, 14 May 1998 13:00:36 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: [GridSec] Re: Best Modules
In-Reply-To: <199805141857.MAA29311@******.carl.org> from "Cobra" at May
14,
98 08:49:57 pm
Content-Type: text

Cobra wrote:
/
/ <html>
/ &gt;There are some ideas for DNA/DOA after the spoiler space that I'd
/ like to<br>
/ &gt;get comments on.<br>

<GridSec>

Cobra, please turn off the setting on your mailer that's formating
your posts with html code. It's very painful to read.

<GridSec>

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 21:13:13 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980514095944.098feb22@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

<html>
&gt;If you fit the basic three requirements, you are in.  You know who
you are.<br>
&gt; I think I can fairly add that if you were a member of the list when
it was<br>
&gt;on HEARN then you are granted a temporary membership, subject to
club<br>
&gt;approval.<br>
<br>
Hek. I was a member at that time but it didn't last long. Then, I had to
unsubscribe because of too much work.<br>
<br>
- Cobra.</html>
=========================================================================
Date: Thu, 14 May 1998 15:19:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Locking distant spells
Content-Type: text

I'm looking for some opinions...

My mage casts Invisibility on my buddy street sam and then locks the
spell with a spell lock. My mage deactivates the lock (and therefore
the spell) and carries around the lock. At a pre-arranged time, he
activates the lock, which should activate the invisibility spell.

Does it matter if my buddy street sam is halfway across town?
(IMHO, the lock has to be with the spell on the street sam.)

Where is the actual spell (for astral combat purposes)? Is it with
my mage, the lock, the street sam, or some place in between?
(IMHO, the spell is on the street sam.)

If another mage wants to ground a spell through the lock, does he have
to cast the spell on the focus (with my mage) or the spell (whereever
that is)? (I think the rules say the focus.)

P.S. I do remember the FASA module where a shaman locks spells on 4
people. I believe the locks stay with those people in the module.

P.P.S. Can you get a Panther Assault Cannon through a metal detector
by enchanting it to be a Spell Lock and activating it? By the rules, it
disappears from the physical world when active. (IMHO, that's a very
stupid rule. Does anyone use it?) How about a Panzer? How about
the Renraku Arcology?

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Thu, 14 May 1998 21:31:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805141428.AA113534@*****.scri.fsu.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Lehlan Decker said on 10:28/14 May 98...

> > A pincushion impersonator?
> >
> ROTFLOL :)

Glad somebody liked it :)

> Or one of the magician's assistants for the swords in the basket trick. :)
> I seem to be very OT today. Not good.
> Hmm...wait I can bring this back to shadowrun.....I wonder if present day
> style illusionist and magicians would still be around, or would they have
> been totally replaced by the "real" thing.

One of my players wanted his character to be able to do "magic" tricks, so
we gave him a Special Skill that allowed him to do that. For generic magic
tricks we rolled an open test just as for musicians (see Shadowbeat),
while for specific things like making something disappear or appear
from/in his hand, I let the player roll against a TN based on how
difficult I (with my absolute 0 knowledge of how such tricks are done)
thought it would be.

I think the only useful thing the character ever used it for was to
distract a bunch of people at a UB soup kitchen so someone else could
slip into the building unnoticed.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 21:31:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Motion
In-Reply-To: <199805141259.GAA09738@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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David Buehrer said on 6:59/14 May 98...

> What happened to old Pete?

Probably lurking, as usual. Blaze posted something the other week, so
someone there is still reading the list...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 21:31:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation o
In-Reply-To: <199805141651.MAA27724@********.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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MC23 said on 12:49/14 May 98...

> Whether the beans are alive or dead, Assensing does not give you
> x-ray vision. All you can see is the box. Open it up and you will see
> beans. It's just a matter of if you can pass through it Astrally.

Yes, and if you can get through it astrally, you can see what's inside.
There's bound to be life between those roasted coffee beans (bacteria come
to mind), so if there's something hidden among the beans you can find it.
With living beans, you can't get through on the astral plane so you won't
know if there's something hidden either.

And yes, there are the conventional methods, like prodding into the heap
of seeds with long sticks or even offloading the cargo altogether, but it
seems unlikely they'd do that with every ship of grain that comes into a
port.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 21:31:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805141614.MAA08428@********.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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MC23 said on 12:12/14 May 98...

> >So? I've got the same info, but I'm wondering why I should want to get
> >into a club that restricts its membership to exclude people like me in the
> >first place...
>
> Gee, I normally follow the opposite path. I might have been W.C.
> Fields who said that he would never join anything that would have him as
> a member.

Yes, that too...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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=========================================================================
Date: Thu, 14 May 1998 15:37:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-type: text/plain; charset=us-ascii

>And verily, did JD hastily scribble thusly...
>|Can someone re-post the original requirements to joining the club? I
>|know that I was one of the people who started the idea, but in my
>|senility I forgot if I even qualified in the first place.
>I can't remember... My memory isn't what it was....
>BUT, I think it was on the list since 1995 and 25+ years old...

The requirements were:

A To be at least 25 YOG, no less.

and at least one of either:

B: To have been on RN since at least 1995

or

C: To have played SR1 with the BBluB.

Recently added :Which can temporarily override requirement A .

D: The prfessed Knowledge Gurth's True Name. Upon the sharing of Gurth's
True Name the Temporary status is removed and the revealer is made a
permenant Member.



P.S. I think that D's Permenancy clause should only be for the first to
share not everyone who shares. You only need to find out once.



Jester, who qualifies on A and C.
=========================================================================
Date: Thu, 14 May 1998 14:50:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <000201bd7ee5$ab2cea60$ed8ecdcd@****>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

From: Alfredo B Alves
> Right now, I've only got the RM book to go on and the original Spell
> Lists were 1 list for each of the suits (rods, swords, cups, pentacles)
> plus Major and Minor Arcana each had their own spell lists... btw, Cups
> in the RM was clearly health oriented... Swords should be changed to go
> with Combat enhancing Spells / Wind elementals / elemental effects ...
> Rods or pentacles would be manipulations ... Rods associated with
> elemental Fire, Pentacles with earth and cups with water ... :/ oh
> well...

just to clear some of this up, elemental water is traditionally associated
with health magick in most pagan traditions. however i do not feel that
rpg magic really needs to copy traditional magick. i mean how boring
would that be? when i roleplay, i want to throw fireballs and lightning
bolts dammit!

having said that, i suggest using the elemental associations used in tarot
with the spell catagories normally used in SR. (ie. wands-fire-combat,
cups-water-illusion, swords-air-detection, pentacles-earth-manipulation)
this still leaves the major arcana, which many people seem to be having a
hard time finding a use for. why not use them for conjuring? that seems
to make perfect sense to me.

minor arcana --> spellcasting
major arcana --> conjuring

it's simple and it stays fairly honest to both SR and tarot.

Wolfchild
--
+ . . . ' . . . There are nights when the
` . .` : ' . + wolves are silent
+ . . . , , . And only the moon howls.
. + . ` .'"'`'. .
. - ,; .' _, `, ._ - . E-MAIL
/, _d' "\.: )'' ; /`k. + ZOMBIE@****.mankato.msus.edu
6;`\,dF' \. / | ,-;. ;Rb._,/ ZOMBIE@****.mankato.msus.edu
':;jGF7 , ,_f_)\-./ .TQhx.,
;`TZ' j4. `b. ,qNBk. ON THE WWW
.f' ,6RWb`, .,j,y;fg_. `;q/ http://vax1.mankato.msus.edu/~
' '7p9TFGb\;dk.`~.,jPk9,'itz zombie/lynx.htm
=========================================================================
Date: Thu, 14 May 1998 12:49:45 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Locking distant spells
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Brian Moore <mooreb@****.FAC.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Locking distant spells
> Date: Thursday, May 14, 1998 12:19 PM
>
> I'm looking for some opinions...
>
> My mage casts Invisibility on my buddy street sam and then locks the
> spell with a spell lock. My mage deactivates the lock (and therefore
> the spell) and carries around the lock. At a pre-arranged time, he
> activates the lock, which should activate the invisibility spell.
>
> Does it matter if my buddy street sam is halfway across town?
> (IMHO, the lock has to be with the spell on the street sam.)
>

I thought you had to cast the spell specifically for the purpose of putting
it in a spell lock, and then can give it to anyone and turn it on. I think
you have to be able to see the spell lock at the very least to turn it on.

> Where is the actual spell (for astral combat purposes)? Is it with
> my mage, the lock, the street sam, or some place in between?
> (IMHO, the spell is on the street sam.)
>

The lock.

> If another mage wants to ground a spell through the lock, does he have
> to cast the spell on the focus (with my mage) or the spell (whereever
> that is)? (I think the rules say the focus.)
>

I'm guess that by focus you mean spell lock. If you wanted to ground a
spell through a spell lock, you ground it through the spell lock. If you
wanted to ground a spell through a focus, you ground it through a focus.

> P.S. I do remember the FASA module where a shaman locks spells on 4
> people. I believe the locks stay with those people in the module.
>

Don't know which module that is... Was it four different locks?

> P.P.S. Can you get a Panther Assault Cannon through a metal detector
> by enchanting it to be a Spell Lock and activating it? By the rules, it
> disappears from the physical world when active. (IMHO, that's a very
> stupid rule. Does anyone use it?) How about a Panzer? How about
> the Renraku Arcology?

Hmm... I hadn't thought of that. I don't know how enchanting rules work,
and I don't have the Grimmy here with me. Off hand I'd rule that the PAC
is inherently unsuitable for enchantment. Both because of its size and the
industrially processed nature of its materials. If generous, I say it
would have to be taken apart, ritually treated in order for it to be
enchanted (kinda like the car they give as an example as a focus), and that
using it at as a weapon would disrupt the enchantment upon it.

And even if it gets past the metal detector, it may not get past the
assensing mage.

Same with the Panzer and the Renraku Arcology. They're big, and you would
have to disassemble and purify each bit even if you were to do it. I think
a good ruling would be to just have a size limitation on spell locks,
perhaps even upping the cost to bind a spell to it.
=========================================================================
Date: Thu, 14 May 1998 14:01:17 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>And verily, did JD hastily scribble thusly...
>>|Can someone re-post the original requirements to joining the club? I
>>|know that I was one of the people who started the idea, but in my
>>|senility I forgot if I even qualified in the first place.
>>I can't remember... My memory isn't what it was....
>>BUT, I think it was on the list since 1995 and 25+ years old...
>
>The requirements were:
>
>A To be at least 25 YOG, no less.
>
>and at least one of either:
>
>B: To have been on RN since at least 1995
>
>or
>
>C: To have played SR1 with the BBluB.
>
>Recently added :Which can temporarily override requirement A .
>
>D: The prfessed Knowledge Gurth's True Name. Upon the sharing of
Gurth's
> True Name the Temporary status is removed and the revealer is
made a
> permenant Member.
>
>
>
>P.S. I think that D's Permenancy clause should only be for the first to
> share not everyone who shares. You only need to find out once.
>
>
>
>Jester, who qualifies on A and C.

Thank you. I had hoped that one of the idea originators would qualify.
I qulaify on A and C also.

RER Resort here I come! (After I get permission from my wife.)

Jon Doud
germany@*****************.com
=========================================================================
Date: Thu, 14 May 1998 16:08:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Brian Moore wrote;
>I'm looking for some opinions...
>
>My mage casts Invisibility on my buddy street sam and then locks the
>spell with a spell lock. My mage deactivates the lock (and therefore
>the spell) and carries around the lock. At a pre-arranged time, he
>activates the lock, which should activate the invisibility spell.

The Spell Lock would have to be on the Sammie. If the Spell Lock was
removed then the lock would be broken.

>Does it matter if my buddy street sam is halfway across town?
>(IMHO, the lock has to be with the spell on the street sam.)

The caster of the spell lock can activate/deactivate it at will. LOS
would have been nice but they never said it was needed.

>Where is the actual spell (for astral combat purposes)? Is it with
>my mage, the lock, the street sam, or some place in between?
>(IMHO, the spell is on the street sam.)

Spell locks have to be attatched to the target.

>If another mage wants to ground a spell through the lock, does he have
>to cast the spell on the focus (with my mage) or the spell (whereever
>that is)? (I think the rules say the focus.)

Grounds through the focus (which would have to be on the Sammie) or
use ritual magic on the magician through it. There is no grounding
through a spell.

>P.S. I do remember the FASA module where a shaman locks spells on 4
>people. I believe the locks stay with those people in the module.

It would because it has to be on the target of the spell.

>P.P.S. Can you get a Panther Assault Cannon through a metal detector
>by enchanting it to be a Spell Lock and activating it?

How does one wear a Panther Assualt Cannon? Spell locks have to be
worn.

>By the rules, it disappears from the physical world when active. (IMHO,
>that's a very stupid rule. Does anyone use it?)

I don't use that rule.

>How about a Panzer? How about the Renraku Arcology?

You definitely cannot wear either of those two.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:12:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Best Modules attn Cobra
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Get that thing off HTML or whatever setting it is on! All I'm
getting is garbage spit out on my harddrive. It all shows up as a damn
attachment.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Now you know, and knowing is half the battle
- G.I.Joe

I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:25:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation o
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>MC23 said on 12:49/14 May 98...
>
>> Whether the beans are alive or dead, Assensing does not give you
>> x-ray vision. All you can see is the box. Open it up and you will see
>> beans. It's just a matter of if you can pass through it Astrally.
>
>Yes, and if you can get through it astrally, you can see what's inside.
>There's bound to be life between those roasted coffee beans (bacteria come
>to mind), so if there's something hidden among the beans you can find it.

But even then your head would have to be smacked against it to see
it because you cannot see through the beans. They would be consistently
blocking vision. Beans within and in front of astral eyes still block
vision very well.

>With living beans, you can't get through on the astral plane so you won't
>know if there's something hidden either.

True.

>And yes, there are the conventional methods, like prodding into the heap
>of seeds with long sticks or even offloading the cargo altogether, but it
>seems unlikely they'd do that with every ship of grain that comes into a
>port.

For all intensive purposes, trying to astrally assense the crates
are just as efficient as mundane reasons. All you might get out of it is
secrecy in your search. Of course if they're smuggling I'd expect some
sort of astral watcher over it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:27:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fiber optics
In-Reply-To: <19980514.120835.11806.0.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 12:07 PM 5/14/98 -0500, D.Ghost wrote:
>OK. You could 1) say the uni-directional status is really a software
>enforced psuedo uni-directional thing (ie the line itself goes both
ways
>but there are MUCH fewer authorized transmissions going one way than
>going the other ...) or 2) say that deckers can't go down
uni-directional
>lines.
>
>Option 2 is fairly straightforward and I can't think of any
additional
>points that need to be made ... :)

Yeah. Unfortunately, the examples and the shadowtext describe
situations where deckers are going down them.

>Option 1 would make it tougher for deckers to deck through
>uni-directional datatlines but not impossible ... (ie give a bonus to
any
>IC or a penalty to the decker's utilities ...) also with less
authorized
>access the IC could be able to more thoroughly check the incoming
("Wrong
>Way") data (ie they'd have MUCH more info on what is allowed ... also
the
>traffic would probably be fairly low and regular (not neccessarily
>steady, just fairly predictable) and so if suddenly a decker started
>using this line to send his simsense channel down, it would set off
all
>sorts of alarms (data he could send bits at a time but that could
take a
>long time) If this is done with a second uni-directional line, the
>second could even have a much lower bandwidth ...

This is a workable solution, though I would imagine it'd take the
resources of a large corp to implement the custom hardware and
software needed to change the basic fundamentals of how a matrix
system works.

>Querry: How many copies of one frame can a decker have running around
the
>matrix at once?

- From what I can tell, there's not many limits. Dumb Frames must be in
the same system as the decker or they'll crash. I'm guessing that the
only real limit would be the load ratings of the system itself.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 16:30:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980514095944.098feb22@****.fbiz.com> from "Erik
Jameson" at May 14, 98 02:00:14 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> At 07:43 PM 5/13/98 -0700, you wrote:

> The current exceptions (i.e. probationary memberships, as valid as a full
> membership but is subject to revocation by vote of the Resort) currently
> granted are Robert Watkins, Lady Jestyr (since we need at least one woman
> there to ask our stupid male questions about other women, and she doesn't
> respect us as is, so there's nothing to lose...) and I think we can even
> admit Gurth to the club. He's a bit of a youngin', but he's been on the
> lists far too long to not be a respected elder. And this weekend I search
> the logs for his name...
>
> BTW, MC23, it wan't WC Fields that commented he wouldn't want to join any
> club that would have him for a member, that would be Groucho Marx. Or at
> least that's the apocryphal story.
>
> Other folks, such as Wymry and that fellow (forgot his name, sorry) who
> volunteered to bartend can have partime jobs as they wish. In return we'll
> provide protection for you from carps of all size, shapes and ages.
>
> As for the rest of you, I'm afraid you'll just have to make due with
> Gurth's stairs. Just don't trash his entire house when he decides to lay
> about by the pool or let MC23 teach him about Rock'em Sock'em Robots...
>
I think it was me, who volunteered to tend bar. :)
Or at least crash in the woodshed, one or the other.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 16:34:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <3.0.5.32.19980514145312.007e0100@*****.engin.umich.edu> from
"Alex van der Kleut" at May 14, 98 02:53:12 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> >Danyel N Woods wrote:
> >
> >On a more On-Topic note, just how far do people go in describing their
> >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> >describe your character? Jewelry perhaps? (Non-mages...mages always
> seem
> >to have some sort of jewelry :)
>
Depends most of my PC's are fairly descriptive, NPC's it depends.
One particular example. Phantom is a Str Sam, from way back. (My 1st
PC). He has several scars that usually aren't visible, and his cybereyes
can glow reflectively like a dogs. :)
He's usually dressed in black, with a duster that says "Death Comes
for us All" on the back. Long hair, pony tail. No jewelry that I can
remember. :)
If I could draw, I'd be all set. Unfortunately that talent skipped
me.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 16:36:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805141930.VAA24402@****3.xs4all.nl> from "Gurth" at May
14,
98 09:31:40 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

> One of my players wanted his character to be able to do "magic" tricks, so
> we gave him a Special Skill that allowed him to do that. For generic magic
> tricks we rolled an open test just as for musicians (see Shadowbeat),
> while for specific things like making something disappear or appear
> from/in his hand, I let the player roll against a TN based on how
> difficult I (with my absolute 0 knowledge of how such tricks are done)
> thought it would be.
>
> I think the only useful thing the character ever used it for was to
> distract a bunch of people at a UB soup kitchen so someone else could
> slip into the building unnoticed.
>
Heh..after watching lots of TV specials, reading various books, and
talking to a few friends who are into that sorta thing, I've come to
the conclusion to be a magician you need 3 things.

1) An attractive flexible female
2) A set of twins who are flexible and attractive.
3) To be fairly dextrous, and have a good stage prescense. :)

With real "magic" this would get even easier. :)
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 22:31:15 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jens Schmitt <jschmitt@***.DE>
Subject: focus & karma
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

Hoe- Hoe- Hoe, folks!


I´ve got a question concerning the bounding of focuses (foci?).
Somewhere in the Grimoire it is said that for the first bondage you can
reduce costs by using orichalkum, for example.
Does this mean that
A) The Guy who gets the focus first can reduce the karmacosts to nothing
B) He´ll have to bound it for the first time (finishing the enchantment),
but it has to be bounded again using the standard cost.


Hope anyone can help me, we´ve been discussing this for years in our
group...



Annihilator

"This guy at radio shack said I was mad, but who´s mad now?"
-guess who?
=========================================================================
Date: Thu, 14 May 1998 17:11:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: be reasonable
In-Reply-To: <2721.199805140914@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Spike

|> I was 25 before I had to start shaving, and that was only once a month.
|> Even now I can get away with it for a couple of days, even in the rather
|> strict environs of the TA.

Wow, when I was in the Air Cadets at 14 years of age I had to shave,
okay only once a week, but still. <g>

-M
=========================================================================
Date: Thu, 14 May 1998 16:34:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jessica Grota wrote:
>
> Danyel N Woods wrote:
>
> >
> > >On a more On-Topic note, just how far do people go in describing their
> > >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> > >describe your character? Jewelry perhaps? (Non-mages...mages always
> > seem
> > >to have some sort of jewelry :)
>
> Hmm. Jett has a thing for dressing all in black leather and carrying a
> crossbow. She's about 5'8", muscular with some nice curves, and
> scary-looking. She's got a purple triangle tattooed point-down over her
> left eye, and a lot of scarring on her face, arms, and stomach. I think
> she'd have the distinctive style flaw if I'd known about edges and flaws
> when I first created her. But Jett is by far the character of mine that
> stands out the most.

I always go into great detail when describing both my PC's and NPC's
it's half the fun of playing the game.
I'm a firm believer in the come up with a concept fist make the numbers
up later... If I don't have at least 2 or three pages of background
before I start working with the numbers. I don't know where to start
working with the numbers. I know a have a valid concept if I role play
the character without numbers or dice and/or stats of any kind. Matter
of fact I once got no less than 3 characters out of a single background.
I started with a PsyAd Ork, started working on the background story and
suddenly I had a steetdoc (Her Father) A decker (Boyfriend) who ended up
being created later. I've used all of them as PC's the GM loves it and
lets me switch off not in a single game session but from session to
session. The shadows are not the big and most of the players in this
game have more than one character and the particular group for a given
run might change from run to run...
and assorted other
=========================================================================
Date: Thu, 14 May 1998 12:05:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <004601bd7f0f$0d39a300$f61410d1@**********.starkreality.com>
MIME-Version: 1.0
Content-Type: text/plain

At 14-Mai-98 wrote Wraith:


>On a more On-Topic note, just how far do people go in describing their
>characters? Do y'all include hairstyles/body-piercing/tattoos when you
>describe your character? Jewelry perhaps? (Non-mages...mages always seem
>to have some sort of jewelry :)

Yep I usualy include such things in my descriptions.
I once back in time had a player who went so far to descripe his shoe laces
and
arrow feathers and what else.
A good description is nice an nessary but not when it takes longer then the
play session....

--

-Barbie, Damn Bull uses B...:P

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Thu, 14 May 1998 16:43:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Stage Magic in SR
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Gurth wrote:
>
> Lehlan Decker said on 10:28/14 May 98...
>
> > > A pincushion impersonator?
> > >
> > ROTFLOL :)
>
> Glad somebody liked it :)
>
> > Or one of the magician's assistants for the swords in the basket trick. :)
> > I seem to be very OT today. Not good.
> > Hmm...wait I can bring this back to shadowrun.....I wonder if present day
> > style illusionist and magicians would still be around, or would they have
> > been totally replaced by the "real" thing.
>
> One of my players wanted his character to be able to do "magic" tricks, so
> we gave him a Special Skill that allowed him to do that. For generic magic
> tricks we rolled an open test just as for musicians (see Shadowbeat),
> while for specific things like making something disappear or appear
> from/in his hand, I let the player roll against a TN based on how
> difficult I (with my absolute 0 knowledge of how such tricks are done)
> thought it would be.

Stage magic and slight of hand are not going to disappear IMO...
I do think it will be more along the likes of complex card tricks and
like which do require a great deal of time to learn to do well. "Non
Magical" illusions are still going to be popular in night clubs and on
the streets. If anything they will become more popular someone who wants
to be a mage but just don't have the stuff would be attracted to this...
A few tech toys and little sight of hand and they can at least entertain
and some folks might even think they have real magic...
=========================================================================
Date: Thu, 14 May 1998 17:48:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Freakdom & Shadowrun Players [OT]
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Barbie wrote;

>-Barbie, Damn Bull uses B...:P


Do you know what you could use Barbie? Q.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"But we know evil is an exact science,
being carefully, correctly wrong!"
-Shriekback, Nemesis

I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:53:07 -0500
Reply-To: kr23st00@****.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kevin Roberts <kr23st00@****.NET>
Subject: Re: insect spirits more info
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
snip...


> Insect spirits
snip..

I searched deeper and no other
> insects were mentioned outside of "bug city", or the "ub". I
found
> "Target:UCAS", but nothing in there.

Well I you forgot Double Explosure, and Calf. Free State...

Double Explosure is a good adventure for getting any team some knowledge
on
insect spirits and toxic Elements.

Free State has a scorpion shaman and totem. It is very interesting.
Good luck getting the book.

SNIP....

END OF LINE....
=========================================================================
Date: Thu, 14 May 1998 18:08:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: focus & karma
In-Reply-To: <01bd7f77$3df45360$0a00a8c0@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

At 10:31 PM 5/14/98 +0200, you wrote:
>Hoe- Hoe- Hoe, folks!

Uh oh, looks like another German invading the list... ;-)

>I´ve got a question concerning the bounding of focuses (foci?).
>Somewhere in the Grimoire it is said that for the first bondage you can
>reduce costs by using orichalkum, for example.
>Does this mean that
>A) The Guy who gets the focus first can reduce the karmacosts to nothing

Yes. Well, almost nothing. The Karma cost cannot be reduced to below zero.

>B) He´ll have to bound it for the first time (finishing the enchantment),
>but it has to be bounded again using the standard cost.

No. The person enchanting the focus, as a "reward" for spending time and
nuyen on creating the formula and then the focus itself, pays a reduced
Karma cost for bonding the focus.

I'll agree that it can be potentially unbalancing, but this sort of thing
in my experience tends to come into play with games that are already
high-powered. Regardless, this is something that the GM needs to keep
strick control over.

Erik J.

Guten Tag!
=========================================================================
Date: Fri, 15 May 1998 00:21:30 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: focus & karma
In-Reply-To: <01bd7f77$3df45360$0a00a8c0@****>
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

At 14-Mai-98 wrote Jens Schmitt:

>Hoe- Hoe- Hoe, folks!


>I´ve got a question concerning the bounding of focuses (foci?).
>Somewhere in the Grimoire it is said that for the first bondage you can
>reduce costs by using orichalkum, for example.
>Does this mean that
>A) The Guy who gets the focus first can reduce the karmacosts to nothing=


Not to nothing one is the minimum karmic cost.

>B) He´ll have to bound it for the first time (finishing the enchantmen=
t),
>but it has to be bounded again using the standard cost.

the first time bounder can use it freely but when he gives the focus away=
and
it gets bounded a second time full karmic cost applies.



-- =


-B

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Fri, 15 May 1998 00:35:28 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805091538.KAA11341@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/html; charset="us-ascii"

<html>
Had some problem with that damn #~!@? Eudora. :(<br>
Here is my mail, without HTML.<br>
<br>
&gt;There are some ideas for DNA/DOA after the spoiler space that I'd
like to<br>
&gt;get comments on.<br>
&gt;<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; C<br>
&gt;&gt; L<br>
&gt;&gt; U<br>
&gt;&gt; D<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; G<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; O<br>
&gt;&gt; M<br>
&gt;&gt; E<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; P<br>
&gt;&gt; O<br>
&gt;&gt; I<br>
&gt;&gt; L<br>
&gt;&gt; E<br>
&gt;&gt; R<br>
&gt;&gt; S<br>
&gt;&gt;<br>
&gt;&gt; IMO, the way we see modules is a lot influenced from the game we
used to<br>
&gt;&gt; play/GM. For exemple, you think you can do a fine use of DNA/DOA
with some<br>
&gt;&gt; changes<br>
&gt;<br>
&gt;Note that I haven't run it yet. I need to come up with a plausible
thing<br>
&gt;that's going on in the lab, or a plausible reason for what is
happening<br>
&gt;according to the adventure. Then I'll see how it works out and
whether I<br>
&gt;like it or not.<br>
&gt;<br>
&gt;One explanation I've been thinking of is that the lab has been<br>
&gt;experimenting with HMHVV, modifying it to try and create
different<br>
&gt;creatures than vampires. This'll probably mean I'll have to change
the<br>
&gt;weird monsters to (limited?) variants on the vampire or other<br>
&gt;HMHVV-infected metahumans.<br>
<br>
I already done that with my players... It seams difficult to do it once
more. As I see it, you'll only the plans from DNA/DOA. Will you keep the
encounter tables from the module or wait until we finish the netbook ?
:)<br>
<br>
-Cobra. <br>
</html>
=========================================================================
Date: Fri, 15 May 1998 00:38:11 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Cobra <wgallas@*****.FR>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805091538.KAA11341@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Had some problem with that damn #~!@? Eudora. :(
Here is my mail, without HTML.

>If you fit the basic three requirements, you are in. You know who you are.
> I think I can fairly add that if you were a member of the list when it was
>on HEARN then you are granted a temporary membership, subject to club
>approval.

Hek. I was a member at that time but it didn't last long. Then, I had to
unsubscribe because of too much work.

- Cobra.
=========================================================================
Date: Thu, 14 May 1998 23:40:17 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Locking distant spells
In-Reply-To: <199805141919.PAA15088@***1.fac.com> from "Brian Moore" at
May
14, 98 03:19:23 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Brian Moore hastily scribble thusly...
|
|I'm looking for some opinions...
|
|My mage casts Invisibility on my buddy street sam and then locks the
|spell with a spell lock. My mage deactivates the lock (and therefore
|the spell) and carries around the lock. At a pre-arranged time, he
|activates the lock, which should activate the invisibility spell.
|
|Does it matter if my buddy street sam is halfway across town?
|(IMHO, the lock has to be with the spell on the street sam.)

The mage can only activate or de-activate the spell lock by physical contact
with the lock. If he activates a lock he's carrying that's locking a spell
on someone elss, the bonding will break.

|Where is the actual spell (for astral combat purposes)? Is it with
|my mage, the lock, the street sam, or some place in between?
|(IMHO, the spell is on the street sam.)

The lock, whilst active, must be on the street sam.

|If another mage wants to ground a spell through the lock, does he have
|to cast the spell on the focus (with my mage) or the spell (whereever
|that is)? (I think the rules say the focus.)

It has to be on the focus, which has to be where the spell is.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 22:51:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Zeitgeists (Ghosts in Time?)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Heh, Bob Hope 2058 has been a re-ocurring character in my campaigns...
Close enough?
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Thu, 14 May 1998 23:50:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: focus & karma
In-Reply-To: <3.0.3.16.19980514143809.2677c01e@****.fbiz.com> from "Erik
Jameson" at May 14, 98 06:08:29 pm
MIME-Version: 1.0
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And verily, did Erik Jameson hastily scribble thusly...
|
|At 10:31 PM 5/14/98 +0200, you wrote:
|>Hoe- Hoe- Hoe, folks!
|
|Uh oh, looks like another German invading the list... ;-)

Really?... It sounded like the green giant to me...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 19:11:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
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In a message dated 5/14/98 10:47:14 AM !!!First Boot!!!,
evamarie@**********.net writes:

> HUH? Mundanes have about as much use for enchanters as fish for
> bicycles. Most magical drek is just another sort of loot to them, and
> not of much real use. "Sure, you SAY its magical, and so does fred the
> mage- well, ok. I'll be over at the cyberclinic when you get my cut
> from the fence."

Umm, there is something to say about enchantments, they do not suffer the
problems of SOTA and other things. Although they do have their own particular
things which do endanger them (like Dispelling).

Mike
=========================================================================
Date: Thu, 14 May 1998 16:08:45 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Zeitgeists (Ghosts in Time?)
MIME-Version: 1.0
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----------
> From: Grahamdrew <grahamdrew@*********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Zeitgeists (Ghosts in Time?)
> Date: Wednesday, May 13, 1998 7:51 PM
>
> Heh, Bob Hope 2058 has been a re-ocurring character in my campaigns...
> Close enough?

Is he with Dick Clark?

Dunno if I'd call him a Zeitgeist... a Horror perhaps. And I know what
he'd be saying, "But I was big in the 40s!"
"Shut up and get on the bus with the Nomad and the Wraith."
=========================================================================
Date: Thu, 14 May 1998 19:13:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980514152345Z-7278@***.ncr.ec.gc.ca>
MIME-Version: 1.0
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From: Lady Jestyr

|>"Hamster-Gram!"
|>
|>I just have this image of a shoulder-mounted catapult, ammo supplied as
|>belts of little packed lemmings...
|>

Okay, so now we have to find a way to turn hamsters into physical adept
hamsters and then give them astral perception and arm them with cyber claw
weapon focii. Oh, and equip them with backpack parachutes so we can recover
them after use. <grin>

-M
=========================================================================
Date: Thu, 14 May 1998 19:14:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Locking distant spells
In-Reply-To: <199805141919.PAA15088@***1.fac.com>
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|> My mage casts Invisibility on my buddy street sam and then locks the
|> spell with a spell lock. My mage deactivates the lock (and therefore
|> the spell) and carries around the lock. At a pre-arranged time, he
|> activates the lock, which should activate the invisibility spell.

No, won't work [unless they changed the rules again] the lock MUST be on
the person on whom the magic effect is on.

-M
=========================================================================
Date: Thu, 14 May 1998 19:13:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <19980514154357.2864.qmail@*******.com>
MIME-Version: 1.0
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|> oooh, I got the sarcastic "Um".

Since when is "Um" sarcastic?

|> Um(yes, I did it on purpose), well, seing how RM and AD&D are both
|> derived from Tolkien(only RM is closer to exact, and just better IMO)
|> you'd have to be a moron not to be able to convert it to RM.
|> and two, I've played RM enough to know a pile of RM tables when I see
|> them.

But, the line was, "Come on natural 20...." when do you roll D20 in
Rolemaster? Huh? [Or did they change that with the new release?]

-M
=========================================================================
Date: Thu, 14 May 1998 16:19:09 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
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----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
> Date: Thursday, May 14, 1998 4:13 PM
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical
adept
> hamsters and then give them astral perception and arm them with cyber
claw
> weapon focii. Oh, and equip them with backpack parachutes so we can
recover
> them after use. <grin>
>

You do of course realize, this means war.

How about Giant Spa--, erm, I mean Giant META-Hamsters! Wonder what I did
with that old Dragon article...
=========================================================================
Date: Thu, 14 May 1998 19:42:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
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In a message dated 5/13/98 6:27:34 PM US Eastern Standard Time,
nexx@********.NET writes:

> Ummm, K? As much as I dislike disagreeing with you, I think he was
> just
> wondering where Steve was coming from, not trying to start any debates on
> the reality behind magic. After all, if Steve is writing from a
> fundamentalist Baptist viewpoint, we're going to have a much different
> supplement than if he were a Thelemic magician, Druid, Native American
> shaman, new-age crystal-waver, or professed skeptic.

I know/knew that, and have no problem. I was merely trying to reinstate the
original cautions/warning signs just in case sort of thing.

-K
=========================================================================
Date: Thu, 14 May 1998 19:46:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
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In a message dated 5/13/98 9:29:29 PM US Eastern Standard Time,
mc23@**********.COM writes:

> ><oh, sorry MC23. I didn't see you standing there...>
> >:)
>
>
> ..ooo*"""**ooooo .oo*""*ooo..
> . oo*" "*oo oo*" "*oo
> . o" 'o" "o
> o o *o
> .o o 'o
> o o o.
> o o o.
> o o o
> o \o/ o
> o --0-- o
> o. /o\ o
> o o o
> "o o o =
> o'" o oo
> oo o oo
> oo. oo oo
> 'ooo. .oo. ooo
> "o ""oo,, ,,oO-'Oo, ,,,,,,..oo"o
> o. """""" oo
""""" .o
> 'o oo o'
> *o oo o
> 'o o o
> o o o
> o o o
> o o o
> o o o
> o o o
> o o o
>
AAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!1

I'm Blind!!!! Help, Gridsec!!! Help, Canes, Ultrasound...no, wait a minute,
not Ultrasound, then I would know exactly how deep that "moon" is... :P

-K
=========================================================================
Date: Thu, 14 May 1998 17:55:02 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Rollerblades
In-Reply-To: <199805140929.LAA17295@****3.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:30 14/05/98 +0100, you wrote:

>Yes, that's the bit I wrote up to add onto the CP2020 skating article I
>found on the net, which turned out to be an adaptation of neat stuff
>from Snow Crash. Making Skating a Concentration of Athletics seems like
>the easiest place to put it to me.

Which further found it's way into The Zone, something I whipped together a
couple months ago.. :)
(http://www.interware.it/users/adamj/sprawls.htm, IIRC)

-Adam
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Thu, 14 May 1998 19:10:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: piercing (was: freakdom and SR))
In-Reply-To: <355B3A12.4B55@*********.com>

Hello!

> Actually, the eyebrow was less painful than giving blood, overall. It
> hurt about the same, but for a much shorter time. It's not the least
> painful facial piercing, but I would do it again, no problem.

I got put off piercing when two friends of mine with genital
rings got locked together at a rather intimate moment and had
to resort to wire cutters. :-)

How does it compare to tattooing in terms of pain, any idea?

BTW, more on topic, in response to someone's question (whose
message I lost), I have several characters with this sort of
detail, although I'll only describe it if the piercing is
somewhere people can see. <grin>

Take care,
Bracket.

---------------------------------------------------
Herbert "Bracket" Wolverson
http://home.mci2000.com/~bracket@*******.com/
---------------------------------------------------
" I hang my head, and I advertise
A Soul for Sale or Rent"
- Queen, "Save Me".
=========================================================================
Date: Thu, 14 May 1998 20:05:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: focus & karma
In-Reply-To: <4266.199805142250@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:50 PM 5/14/98 +0100, you wrote:
>And verily, did Erik Jameson hastily scribble thusly...
>|
>|At 10:31 PM 5/14/98 +0200, you wrote:
>|>Hoe- Hoe- Hoe, folks!
>|
>|Uh oh, looks like another German invading the list... ;-)
>
>Really?... It sounded like the green giant to me...

Actually I thought she was asking for a gardening implement...

But I was referring to the .de in her e-mail address, Spike, you Brit twit
(ducks into pool shed)... ;-) I think that's a german address, at least as
far as I can recall.

You know, I think they took those commercials off the air here a number of
years ago. I grew up with the damn Jolly Green Giant and now I don't know
if people as young as Wyrmy for example (don't mean to pick on you there)
know who that is or what the commercials were for.

This brings up a point of interest, to me at least. What about
generational gaps in Shadowrun? How would those that were born after the
Awakening and those who can remember the days before 2011 treat each other?
What other sort of obvious generational gaps would there be? Probably the
first VITAS plague and the Crash would be two obvious events, but what else?

Is there any sort of in-game generational gaps in your games? By that I
mean do you have some "old pro" and some "young buck" going at each
other,
in game?

"I was running before they invented Move-By-Wire kid, so don't you start
with me."

"Yeah gramps, so what. You're old news, old tech. You're obsolete."

"I'll show you obsolete you little diaper-wearing punk!"

Erik J.

Wow. It took me how long? to come up with a good way to bring all this
old-timer stuff back on topic...


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 17:23:49 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mon goose <landsquid@*******.COM>
Subject: Re: piercing (was: freakdom and SR))
Content-Type: text/plain

>How does it compare to tattooing in terms of pain, any idea?

Compare stubbing your toe to holding your hand in VERY hot water.
The tatoo is long and annoying, the peircung quick and shocking. But
neither is "more" painful than the other, or generally unbearable.

-Mongoose

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 21:23:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Katt Freyson wrote:
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical adept
> hamsters and then give them astral perception and arm them with cyber claw
> weapon focii. Oh, and equip them with backpack parachutes so we can recover
> them after use. <grin>
>
> -M




Might I take this opportunity to say that you people are all sick? I
love it! :P Hmm...well, good to see that my concept of shooting OTHER
people's flesh was a good idea...

--Jett (A blatant waste of letters, and dammit I love it!)
=========================================================================
Date: Thu, 14 May 1998 21:23:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Katt Freyson wrote:
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical adept
> hamsters and then give them astral perception and arm them with cyber claw
> weapon focii. Oh, and equip them with backpack parachutes so we can recover
> them after use. <grin>
>
> -M




Might I take this opportunity to say that you people are all sick? I
love it! :P Hmm...well, good to see that my concept of shooting OTHER
people's flesh was a good idea...Oh, here's a hint. Wrap the hamsters in
duct tape. They last longer and fly further. Oh, uh, never mind... ;)

--Jett (A blatant waste of letters, and dammit I love it!)
=========================================================================
Date: Thu, 14 May 1998 16:56:20 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <dhinkley@****host.efn.org>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140702.AAA24317@*****.efn.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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On 14 May 98 at 0:09, David Hinkley wrote:

> On 13 May 98 at 17:52, Erik Jameson wrote:
>
>
> > To join this terribly exclusive club, <snicker> one must have been
> > playing Shadowrun before SR2 was released (i.e. playing SR1 when it
> > was current). ONe must be at least 25 years of age. And one must
> > have been on at least one of the itribe Shadowrun mailing lists, not
> > necessarily continously, since 1995.
>
> Since people are asking for exemptions I will put in for mine.
>
> I was on the Shadowrn list when it was on itribe. I have only played
> 2nd edition. And I have been playing role-playing games for 23
> years.

I was also on the list while it was on Hearn.



David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Fri, 15 May 1998 08:59:07 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Fiber optics
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Alfredo B Alves writes:
>Querry: How many copies of one frame can a decker have running around the
>matrix at once?


A Decker can have a potentially unlimited number of _smart_ frames, but he
has to kick them off himself.

Smart frames run in the machine that hosts them, and are independent.
However, they're not exactly subtle, so you probably wouldn't want _too_
many going around.

(My NPC decker's standard search technique involves sending a few dozen
smart frames to grep through online databases)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 22:04:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
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In a message dated 5/13/98 11:47:30 PM US Eastern Standard Time,
nexx@********.NET writes:

> My books are all in a box that I don't feel like un- then re-taping,
> but
> I just had a thought: Could an astrally projecting magician alter the
> shape of his aura to fit through a tight squeeze (like between two
> branches, or two really big security guards in front of a steel door on an
> ivy covered wall?
>
The generic answer is a blatant : "NO"

However, after I have been around reading some of the other posts on this
topic, a very strange question came to my mind.

"Would it be possible to create an 'Aura Shapechange' from the POV of
Transformation Manipulation? I wasn't out to look at this whole thing from
the "Munchkin" frame-of-mind, tho I am certain some out there will claim
otherwise (BACK Erik, or so help me your newly established 'real estate' in
California is the first to have a major -run- made against it's water supply
;).

Anyway, seriously thinking, could you do a spell that performs the "Change the
Aura" from the idea of getting a projecting magician in/through a given
magical barrier. Sort of an "astral stealth" or an "astral
symbiosis".

Let's say that a spell has a given Force of 5 when cast by the projecting
magician. It alters his astral projecting self into something that is more
pliant or more "acceptable/compatible" with a given mana barrier that is say
Force of 5 as well.

The target number for the astral changeling spell would be a 5, the force of
the mana barrier, with the number of successes (net or singular, depending on
spell design) amounting to an effective reduction to the effectiveness of the
barrier in question. The barrier rolls it's force with a target number equal
to that of the Force of the "astral changeling" spell. Any successes achieved
by the barrier would of course reduce those of the changeling spell. If the
barrier were being monitored or actively sustained, then perhaps the monitor
(say a watcher for example) or another spellcaster, could add in dice from say
either the force (as in the case of the watcher) or the Magic Pool (as in the
case of the magician).

What would a spell like this look like?

IMO....like the following :

Major "Mental" Changes (M Drain Base)
Sustained Spell +1 Power
Deep Mind Interaction (the subjected user) +2 Power
Deep Mind Interaction (the subjected user) +1 Drain level
"Net Success" basis +1 Drain Level


Which would make the end idea of the spell [(F/2)+3)D...which is NOT that
outrageous for the spell could do.


Basically the spell would allow for a projecting magician the ability to alter
the general "abstract spacial compatibility" of him/her (it?) self. It would
only work when trying to penetrate various types of "astral barriers". This
-might- include passive barriers such as the "Living Wall" theory. In this
case, the target number would a "6" or a "4" (GM's decision of
course), with a
number of successes being required equal to the actual barrier rating of the
wall/material in question. Because the "Living Wall" idea is "Passive
Astral"
in nature, it is an unresisted test in that the barrier does NOT roll against
the spell. Active Barriers, such as Wards, Mana Barriers, Lodges,
etcera...are actively present and thus gain the ability to penetrate such.

An idea of course....feed back????

Mike is gonna HATE me....

-K
=========================================================================
Date: Thu, 14 May 1998 22:13:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Salamander & Man of the Woods (from P/NA)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/14/98 12:56:58 AM US Eastern Standard Time,
dghost@****.COM writes:

> Anybody have / seen / care to speculate on rules (house or otherwise) for
> conjuring a Salamander or Man of the Woods from Paranormal Animals of
> North America?
>
Why yes, we have, or at least, I have...

Ritual Magic...

Salamander would require a special type of material, perhaps say two or three
times normal cost for a fire elemental. "Base Force" wouldn't really matter,
unless you want to vary the force/attributes more of course. I wouldn't go
with anything less than a "6", just to keep the game mechanics happy. Perhaps
a "Quest of Power" to top the Ritual conjuring off with.

Man-of-the-Wood...more complex. Would require some kind of Preferential
Alignment to "Forest Environment" IMO, like the way Wolf or Bear have. Lodge
would have to be more established, say at least have been around for a year or
so. Again, target numbers would be up to the concepts of the referee in
question. Could also require some particularly peculiar rites for a Shaman
(say giving Karma to the conjuring in a manner similar to how the "Loa" are
"bought" for their services by the voudon.

but that is just a simple way of doing things...

-K
=========================================================================
Date: Thu, 14 May 1998 22:20:30 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-Card Updated (5-14 PM)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-12-98 (AM) listings).

Does anyone know the situation yet on the Mulhillvil baby? Is the little
guy/gal born yet???

-K


(BTW MC23....take some warnings and get your Carp shields and new phasic
batteries warmed up...I have thought of a revenge ;)


Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
ShadowRN would like to send our warmest wishes (etc., etc.)

John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
Bull (chaos@*****.com)
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
<A HREF="mailto:rswen@***.qualcomm.com">rswen@***.qualcomm.com</A>
gametheory@***********.com (Thomas Berman)
Tony Rabiola <rabiola@**.netcom.com>
Steven "Bull" Ratkovich <chaos@*****.com>
bxb121@***.EDU (Brett Borger)
bxb121@***.EDU (Brett Borger)
Steven "BlueMule" McCormick <stardust@***.net>
Matthew Waddilove m_waddilove@*******.com
Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>
Mike Russell (Mgkelly@***.com)
David Hinkley <dhinkley@***.org>


That's what I've got to this point....
-K
=========================================================================
Date: Fri, 15 May 1998 12:24:26 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Going Nomail
MIME-Version: 1.0
Content-Type: text/plain

I've got to head out of town for a week and a bit. So I'm going nomail
until I get back (which will be on the 25th - my b'day).
catch u all later

cheers
G
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Thu, 14 May 1998 22:27:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightLife <habenir@*****.UC.EDU>
Subject: Re: piercing (was: freakdom and SR))
In-Reply-To: <19980515002349.22509.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:23 PM 5/14/98 -0700, you wrote:
>>How does it compare to tattooing in terms of pain, any idea?
>
> Compare stubbing your toe to holding your hand in VERY hot water.
>The tatoo is long and annoying, the peircung quick and shocking. But
>neither is "more" painful than the other, or generally unbearable.

What does all this have to do with SR.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

"I am telling you nothing - merely asking you to remember that death come in
many shades. Some are harsh and infinitely painful to look upon; others can
be
as peaceful and beautiful as the setting sun. I am an artist, and many colors
lie on upon my palette. Let me paint him a rainbow, and give you the means to
decide where it ends."

Erik from the book Phantom.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<
=========================================================================
Date: Thu, 14 May 1998 22:30:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: focus & karma
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I believe its just the guy who 1st started it. only he gets the benifit
of the oricalcham(sp???) use and no one else.

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 22:28:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/15/98 2:05:31 AM !!!First Boot!!!, Ereskanti@***.COM
writes:

> An idea of course....feed back????
>
> Mike is gonna HATE me....

No, I won't hate you for it, as I'll have to figure something out for the bad
guys to counteract it sometime in the future.

Besides, I like the idea though.

Mike
=========================================================================
Date: Thu, 14 May 1998 22:48:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: E-Card Updated (5-14 PM)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

cant forget ole bigdaddy in the list now can ya??!!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 23:48:23 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jessica Grota escreveu:
>
> Paul Gettle wrote:
> >
> > -----BEGIN PGP SIGNED MESSAGE-----
> >
> > At 09:11 PM 5/13/98 -0400, Jett wrote:
> > >> You have both your ears peirced??? you freak! <j/k> ;);)
> > >
> > >I have two holes in each ear AND have my eyebrow pierced. What does
> > that
> > >make me? ;)
> >
> > Cute?
> >
> Cute? heh...not me...I fell out of the ugly tree and landed face-first
> in the roots. Ask anyone. :P Okay, MAYBE I could pass for "really
> freakin' evil-looking", but that's IT. :)
>
> --Jett


What'd your metatype be, then? :)

Ubiratan
=========================================================================
Date: Fri, 15 May 1998 04:59:00 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: China - PLA Macrotechnology
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

I'm not sure how many of you have heard of that particular
corporation - PLA Macrotechnology, that is. I'd like to call your
attention to it.

It is a 'corporation' consisting of China's military companies, which
is under military direction. Its purpose is to provide weapon
platforms and weapons for domestic use, as well as export. It has
quite extensive finances, and I would expect that company in
particular to be of interest in the SR world. It is also fairly
diversified into other areas of warfare than weapons - uniforms,
medicine, boots, foods, etcetera... and then further diversification,
still under 100% military ownership.

In the book Dragon Strike, this corporation used inside knowledge to
make a few billions on advance knowledge about a surprise attack in
the south china sea. That book is more a theoretical 'what if'' than
a thriller - no main characters, and quotes a lot of speeches,
leaflets and so on to support its hypothesis.

... just in case you need an A/A+ (but not AAA) megacorporation
based on current corporations, which might have a few 'ulterior
motives' with what they do.


--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Thu, 14 May 1998 23:50:06 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Wafflemeisters escreveu:
>
> > Freakdom (Wuz: same-sex marriages) (Jessica Grota , Wed 20:11)
> >
>
> > so den Jett sez--
> >
> > > You have both your ears peirced??? you freak! <j/k> ;);)
> >
> > I have two holes in each ear AND have my eyebrow pierced. What does that
> > make me? ;)
> >
>
> Attractive and/or tragically hip. :) Truth told, more than half our
> group has thier tounges peirced! I'll avoid going further south in
> public mail...
>
> Heres a relevant quote I remeber, but couldn't find a source for: "You
> gotta have chrome, real chrome deap inside, not cheap shinny platic add
> ons..."
> I SWEAR its shadowtalk, but can't find it as of now.
>
> -Mongoose


Perhaps in the novel "Never Deal with the Dragon?" Can't recall, it
was one of those
Secrets of Power books, that's what I know for sure.

Ubiratan
=========================================================================
Date: Thu, 14 May 1998 23:17:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
In-Reply-To: <355B990E.6A22@*********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

From: Jessica Grota
|> Sent: May 14, 1998 9:23 PM

|> Might I take this opportunity to say that you people are all sick? I
|> love it! :P Hmm...well, good to see that my concept of shooting OTHER
|> people's flesh was a good idea...

Yes Jett, go right ahead and take the opportunity. I for one can't wait
to read your brilliant remarks. <grin>

-M
=========================================================================
Date: Thu, 14 May 1998 22:30:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: [OT] Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >Oh what the hell....
> >
> >I might as well join in and make sure I get my letter before anyone else
> >snags it...
> >

I got my letter: -W.Its mine now.
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 14 May 1998 23:50:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Today's ShadowRN has been brought to you by the number 4 and the
letter G
In-Reply-To: <355BB6E7.20C2@*****.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 10:30 PM 5/14/98 -0500, W wrote:
>I got my letter: -W.Its mine now.

I didn't want to join this thread but I didn't want to see anyone
usurp my letter though. 'G' is mine.
-----BEGIN PGP SIGNATURE-----
Version: PGP for Personal Privacy 5.5.3

iQCVAwUBNVu7b82C0fERRVM5AQH3nwP/Xh7pkR2N+bflPpWnahr12JbjA0B7fSMM
rPWx8xI1e4ib1HQ9wkqJM6NsgLghbxqAY57WYvpMLNxXcgaGtX6VGuZzIUORayMZ
5V2lXQYOQwJ1ddG6Q3RCgkTNn2N0U2yHoI4/plnhwPrAj79f2H4YIZ/Z/EGqoMoe
QxfP/venDL0=
®tc
-----END PGP SIGNATURE-----

--
-- G.
"Ain't nothing but a G-thang baby!"
=========================================================================
Date: Thu, 14 May 1998 22:59:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Can someone re-post the original requirements to joining the club?

24 old or older, Played SR since SR1, been on since 96.I count for two
out of three.Let me rent a really Cr***y condo that is dilapidated and
Old.Please!If I have to, I'll tell my real name and date of birth,
country, and state.
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 14 May 1998 23:01:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Lehlan Decker wrote:
>
> >
> > At 03:56 PM 5/13/98 -0500, you wrote:
> >
> > And Wyrmy, while you can't live here, not even just for weekends, I think
> > we could probably hire you in some capacity. We could probably use a
> > cabana boy to bring us those tropical drinks with the umbrellas in them
> > while we hang out by the pool and debate first edition damage codes.
> >
> > ;-)
> >
> > Sorry, couldn't resist that Wyrmy. Think of it this way: you're the only
> > one that's been offered employement!
> >
> Hey, I mix a pretty mean screwdriver, and an even better margarita. :)
> Besides you've got it wrong, you want scantily clad women to bring
> you the tropical drinks. :) Have we wandered really far OT, or is it
> just me.

Its ot.And I accept the Job.Do I get a Hawaiian style shirt?:^)

--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 14 May 1998 20:42:33 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: hey again!
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
Content-Transfer-Encoding: 7bit

hey there, just got my new email address and now i don't have to use those
crappy web-based email accounts.

so hey to all, nice to greet you, thanks to granite for the hi before (2
days ago).

roun
=========================================================================
Date: Fri, 15 May 1998 00:04:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: [OT] Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

this must have been before my time. exactly what is this letter
nonsense?
--
Napalm Sticks to Kidz,
BigDaddy

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.