From: | Lehlan Decker <decker@****.FSU.EDU> |
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Subject: | Re: Odd Rigging Situation.... |
Date: | Mon, 11 May 1998 10:32:53 -0500 |
> In a message dated 5/8/98 9:06:42 AM US Eastern Standard Time,
> decker@****.FSU.EDU writes:
>
> > The spirit had a strength of 10, so I had a power
> > level of five, ended up doing serious damage to the drone, and moderate
> > to the players. But this was arbitrary if anything.
> > Anyone pulled this one? I was thinking the collision rules would work,
> > if I figured out how fast I could throw a drone. :)
> > Anyway..one PC ended up dead, the rest made it out, and have a new
> > respect for bugs. :)
> > (And I didn't get home until 2AM, so if this is incoherent, please
> > ignore me :))
> >
> How about if we reverse engineer the "ramming" rules? In those, you divide
> the current speed rate by 10, which gives the "Ramming Power" of the
attack.
> In this case, the drone simply has the bugs strength (the 10 if I am following
> right). The "damage level" varies on the effective speed. A speed of
"100"
> (10 strength x 10 ramming modifier), which comes up with a Serious Wound
> category (did I get that right??? no books are handy).
>
> Hows' that for a thought?
>
I'm looking into that as well. Actually I'll probably write down several
ideas and the results and let my players pick which will become the
"permanent" ruling. :)
My problem is I wasn't sure how much speed a Strength of 10 could
impart. (How fast can he throw a baseball??). I forget the drones
weight...hmm...I'll double check tonight.
--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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The universe doesn't have laws, it has habits. And habits can be broken.