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Mailing List Logs for ShadowRN

From: MC23 <mc23@**********.COM>
Subject: Re: SR1 vs. SR2
Date: Mon, 11 May 1998 13:02:26 -0400
Once upon a time, David Buehrer wrote;

>/ On Sun, 10 May 1998, MC23 wrote:
>/
>/ > It's Karma earned not just earned at one time. While what you do is a
>/ > good check on Karma Pool awards you might as well have Karma Pool =
awards
>/ > a separate thing entirely from Good Karma. Of course then you lose any
>/ > sense of comparative balance as characters are rewarded for two =
separate
>/ > categories. I still say it's better to trash the whole thing and go =
back
>/ > to first edition rules.
>
>The mechanic Star Wars uses for Force points could be applied.
>
>If you use it under stressful conditions (combat), you get it back at
>the end of the adventure (or during a break in the adventure).
>
>If you use it and produce a *spectacular* cinematic effect (GMs
>judgment) you get it back, plus an extra point at the end of the
>adventure.
>
>If you use it frivolously (GMs judgment) it's gone.
>
>If you use it for evil (GMs judgment) you lose it and get a dark
>point.

Dark Karma?
Beware the dark side of the Karma.

>This puts the amount of karma pool under the GM's strict control.
>
>But, what works for Star Wars may not work for SR <shrug>.

My view of Karma is more amoral than than. Regular karma awards are =
already under great interpretation, all we need now is another one to =
be abused. I've never realized how generous other games are with =
Karma. I still say mine maintains more control even if it is way =
below this lists average.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><=
><>

"THAT¹S NOT FAIR!"
"You say that so often. I wonder what your basis for comparison is."
-Sarah and Jareth, Labyrinth

I am MC23

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