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From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Do you all jump to conclusions, or is it just for me?
Date: Mon, 11 May 1998 12:49:04 -0500
On Mon, 11 May 1998 12:48:33 -0400 Katt Freyson <katt@******.NET> writes:
>|> From: Demosthenes Three
<SNIP>
>[Origin of your regen omitted]
>
> The problem is _not_ that people thought you were a shifter, but that
you
>have regeneration. There is a huge debate about whether or not people
who
>have regeneration would be able to have cyberwear. I never read any FASA
>Shadowrun rules about regeneration so I cannot judge based on their
words.
>
> To me, unless FASA states it somewhere, it becomes a matter of
interpretation on how regeneration knows how to repair the body. If one
has
>a power that completely repairs ANY and ALL damage to the body, then it
>makes sense that you cannot have cyberwear, because being foreign to the
>body, it would get expelled as the body repaired itself. Same is true of
>things like tatoos, since they are a form of damage.
>
> ON the other hand, if regeneration can be controlled by the will of
the
>subject, then it would be possible to "tell" the power not to repair the
>damage caused by the cyberwear and therefore keep it.
>
> If someone could quote me the rules on the power of regeneration as
it
>appears in the rules, I'd be appreciative and more informed.

Actually I don't think it'll help much :/
"The being cannot be killed by wounds except when the damage injures the
spine or brain. Check for this type of damage whenever the being takes a
deadly wound or its cumulative wounds take it down. Roll 1D6. A result
of 1 indicates the being is indeed dead. Otherwise, wounds still hurt
the being, giving penalties to actions as for normal critters, but if the
wounds do not cause dead, the wounds vanish at the beginning of the next
Combat Turn.
Damage from weapons that cause massive tissue damage (fire, explosion,
ans so on) will also kill a 1D6 die roll result of 1 or 2." pg 219
Shadowrun

<SNIP>
>|> 4) Removed flesh has no aura - where'd that come from? Certainly
>not
>
> That too is a judgement call, since FASA never says.

It's never expilcitly stated but when a mage astrally projects his
conciousness is with his aura and vice versa... none of his aura is with
his body (well there is that little itty bitty thread ... kind of like a
lifeline but AFAIK / IIRC, that's how it is :)

>|> 5) I "violated a sacred trust between player and GM by going around
>|> Loche 7's back and posting this to the list" - Hmmm, kinda hard to go
>|> behind his back when he's on this list isn't it? As for this "sacred
>
> As I told Alfredo, this is bullshit. I believe he meant to say, "Go
above
>the head of your G.M." This too is bullshit, since the list does _not_
have
>any authority over Loche 7.

Crimminy, quite picking on me ;) But seriously, as soon as Dem 3 posted
what did Loche 7 do? He posted pleading with the list to tell Dem 3 he
was sick so he'd shut up ... Badgering GMs ticks me off, so sue me ;P~
(and btw, no I meant using the list in a "They agree with me, why don't
you?" sense)

>|> 6)Physical objects don't damage astral objects - Again, this sounds
>|> like a house rule to me. However, I recognize that Fasa has never
been
>
> No, sorry, wrong. Astral beings are capable of moving through almost
all
>non-living matter, which means that this matter does _not_ interact with
>astral beings, so how could it hurt them? Not a house rule at all,
simply an
>interpretation of the rules as given by FASA. You tell me ANYWHERE that
they
>even indicate that you could take a brick and injure an Astral being by
>throwing the brick at them.

It's *explicity* stated in the BBB that they can't

>|> 7)"Range combat cannot do damage to an astral being [though there
>|> might be a few exceptions to this rule they don't matter here].
>|> Hmm, so Distance Strike, Banishing, and Combat Spells, (All ranged
>|> combat) aren't effective against spirits? (Astral beings, in case you
>
> Your assine sarcasm is not appreciated. First of all, I was not
>considering spells in range combat, since it was, to me, obvious that
spells
>affect astral beings and didn't need to be mentioned. As for distance
strike, >I stand corrected, well, okay, I sit corrected. Banishings I
guess could be >considered combat, but come on, you should have realized
what I meant by >rannged combat.
>
> A note, where is distance strike mentioned? I really do not recall
that
>one, but it is good. However, irrelevant to our discussion.
>
>Katt Freyson

You do not sit or stand corrected since Distance Strike is a magical
attack (a Physical Adept ability from Awakenings) and as such is a
special case ... IIRC, It uses normal melee skill but you need to be
astrally active to attack astral entities (Astral Perception + Distance
Strike = 4 which is quite a hefty chunk of your physad abils ...)

D.Ghost
(aka Pixel, Tantrum)
"Always remember: Programs don't crash Windows, Windows crashes Windows"

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