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Mailing List Logs for ShadowRN

From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: Do you all jump to conclusions,
Date: Mon, 11 May 1998 16:32:36 -0500
Hello!

<Sorry it took so long to write something for this, hope I
haven't missed it completely. I keep not checking mail,
and then getting hit by 300 messages at once....>

First off, I'd like to thank you for the first post.... best
laugh I've been able to share with my former group back home
for a LONG time! (That goes for the THWAP brigade, too. I'm
going to claim to be old enough in list terms to say that,
since I was on this list back in 1995 before I lost my net
connection for a while!).

> 1) I am sick - Well, yes, I suppose I am. I hereby freely admit it.

Well, that can be said of most people at one level or another.
In the context of a character who willingly got one of these
torture devices.... either you are playing a very sick dood really
well, or...... I don't think I want to meet you in a bar. :-)
(BTW, does this "Chunk Launcher Ninja" have a name? I've
always thought the first bad sign to look for in players is that
characters don't get referred to by name......)

I don't know why, but the image of a guy in black leaping
forward and crying, "you will die by clan Chunk Launcher" is
in my mind. <slaps forehead>

> My character has
> regeneration by using the Immortaily Flower from the California Free
> State book, OK? Lot less powerful, lot harder to get, more expensive,
> and more dangerous.

Erm, my interpretation of the regeneration stuff was that cyber and
regeneration didn't mix. Basically, the interpretation I've always
gone with is that regeneration works to restore the pattern
programmed into the critter's aura, and would view cyber as a wound.
If cyber was gained before regeneration, it might stay, since the
essence damage might indicate a "reprogrammed" aura.

> It's a SINGLE SHOT weapon, sort of an astral hold-out pistol, OK?

Well, given the loss of tissue, it'd probably work out that way
one way or the other if you ever fired it!

> 3) Flesh removed from the body is dead - Where'd that idea come from?

This one comes from the meaning of the words "dead" and "dying" in
this instance. In a purely biological sense, they might not be
dead - that doesn't equate to having anything more than a "shadow
of the former aura" (echo?). The flesh was intimately connected
with the body (literally, in the case of flesh samples) - and therefore
has sufficient symbolic significance to make setting up ritual links
with it possible. However, how many beef steaks can be said to be
self-aware (this is excluding ones left in student kitchens for
decades......) and astrally active? (Even when just removed from
the cow).

On a rules note (eugh!):
I recommend the Fat Astral Bacteria section of the Corporate Security
book, and also check out the list archives from a year or two ago.

Also, Awakenings is quite enlightening on the difficulty/otherwise
of astral movement.

> and wild guesses about player's
> ages (27 by the way, surprised? :))

Yup, I had guessed closer to your shoe size. :-)
[Although I should know better, how many conventions will it take
before I realize that at heart MOST gamers are 5 year olds? <grin>]

> 7)"Range combat cannot do damage to an astral being [though there
> might be a few exceptions to this rule they don't matter here].
> Hmm, so Distance Strike, Banishing, and Combat Spells, (All ranged
> combat) aren't effective against spirits? (Astral beings, in case you
> missed it.) Gee, guess I'll have to pull those pages out of my
> rulebooks. :)

All of those tend to strengthen the rule rather than prove your
point - and I don't think any of them were ranged attacks in the
sense that was meant, which is a purely physical type ranged
weapon - ie a gun, whether firing gel-rounds or hunks of flesh
(or even the Mage's spleen!).

Distance Strike works because it is an extension of the Adept's
will. Astral space responds to will, hence it works. There is
no element of a physical object whizzing through the air and
causing damage through impact/heat/penetration.
Banishing, IIRC, is the spellcaster's will against the
spirit's - two creatures willing one another into nonexistence.
Again, nothing physical about that one!
Combat spells..... IIRC, mana spells damage astral
critters. Of course, if the astral critter were to engage the
spell in combat (after all, spells are semi-alive en route through
the Astral) thats a different story - although then its the
will of the caster (force of the spell) duking it out with the
astral presence.

> 8) What's a THWAP? It looks like a flame to me.

Read the FAQ! Thwap indicates a low-velocity fish impact. :-)

> Now then, I seem to be fresh out of sarcasm.

You could have fooled me!!!!

> Oh yeah, what's a "FAB Bat?"

Its a hollow baseball bat filled with fat astral bacteria.

Take care,
Bracket.

---------------------------------------------------
Herbert "Bracket" Wolverson
http://home.mci2000.com/~bracket@*******.com/
---------------------------------------------------
" I hang my head, and I advertise
A Soul for Sale or Rent"
- Queen, "Save Me".

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