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Mailing List Logs for ShadowRN

From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
Date: Tue, 12 May 1998 09:18:41 -0700
----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Tuesday, May 12, 1998 7:32 AM
>
> Cobra wrote:
> /
> / 1/ You can't be hospitalized because regeneration power is much too
powerful.
>
> Actually, it could be done. You'd just have to keep slicing and dicing
> until the patient's regeneration failed.
>

Typically that means that they are dead. =) YMMV, though. In your model
of regeneration, it could be that after taking a certain amount of trauma,
the body's ability to regenerate fails... a sort of lack of momentum thing.
IMHO, though, even if it was weakened enough to keep a wound open and
stick a piece of cyberware in there, it would then make a forcible attempt
to try and close up the wound once the energy was restored and try to
remove the offending object from the body, much like I imagine it would do
if it got shot. The other possibility is that once the regeneration
ability is battered that much, it just ceases to function. No more
regeneration. So it ceases to work. The possibility I did like, which I
don't remember the original source of it, is that if you received the
cyberware before you had the ability to regenerate (like a human before
contracting HMHVV), it doesn't try to regenerate the missing bits.

> Here's my take on the subject.
>
> Cyberware could theoretically be installed in a person/creature with
> regeneration. As I stated above the actual instalation is possible,
> difficult, but possible.
>
> Once it's installed I don't think that regeneration would reject the
> cyberware. Cyberware doesn't cause damage to it's owner. The
> regeneration power is only effective against damage caused to the
> person/creature.
>

Cyberware in and of itself does not cause damage. The surgery does. And
as long as there's a functional regeneration in the creature, it will try
to fully restore its body to the state it was in prior to the surgery.

> After installation the regeneration power would heal the damage
> caused by the surgery, but it shouldn't reject the cyberware.
>

How about this model:

You're a creature with regeneration. You decide to get cybereyes. You
have your current eyes removed, mechanical ones put it. Your supernatural
ability of regeneration then will try to regrow the eyes that were
"damaged" by the surgical removal.

One thing does occur to me as I write this, which does go a bit to support
your idea a bit.

Were there a way to forcibly stop the regeneration of a missing bit, I
suppose it would be possible to implant cyberware. In the current SR
universe, though, such a thing does not exist. Even creatures with
alergies to a substance can still regenerate damage from an object made of
that substance. And it doesn't slow down their regneration, really. It
just causes a bit more damage. A chemical or what not that does counteract
a regener's ability to regen would be a fairly powerful item in a campaign,
I'd think. You're free to have it, but SR has yet to impliment it AFAIK.
Also, I'd think that extensive use of this anti-regen compound would hinder
a shifter's overall ability to regenerate damage. Perhaps modify the
regeneration rate by each point of essence/b.i. a regener has. Also, an
increase in the number needed to roll to determine Death By Heinous Damage.

Disclaimer

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