From: | MC23 <mc23@**********.COM> |
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Subject: | Re: Best Modules |
Date: | Tue, 12 May 1998 18:22:10 -0400 |
>What do y'all think the best Modules are? I mean, they're great for those
>meetings when your own run gets finished sooner than expected and the
>players want more. Take all factors into consideration, including the ease
>of SR1 - SR2 conversion... Plot is definitely considered more important
>than prolific firefights (for me, anyway)...
Tomb of Horrors but I never translated it into Shadowrun.
B>]#
As for Shadowrun modules I just buy them to pick out ideas, I've
never ran any of them. The games I run are more like premeditative
winging it. Books don't mesh well with that.
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