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Mailing List Logs for ShadowRN

From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
Date: Tue, 12 May 1998 15:20:20 -0700
----------
> From: Barbie <barbie@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Tuesday, May 12, 1998 4:11 PM
>
> At 12-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:
>
>
>
> >In short, if you do Deadly damage to a creature regenerates, he is
either
> >dead, or will be just splendid in under three seconds. No "suspended
> >regeneration". This may not make sense if you think they should have
> >damage over flow, but that's how the rules read.
>
> It makes sense when you recall that NPCs don`t have overflow and the
power
> was intended for NPCs at first.
> Since I use in my game overflow for NPCs too, I don`t see why I
shouldn`t,
> the power has to be slightly altered in the stated way that just the
regen
> fails to
> heal and the creature is normaly dying like anybody else.
>

NPCs don't have overflow...? I usually let them have overflow. Dunno if
that follows the rules, but that's what I do. In fact, when i was GMing,
my players sorta insisted on it... kept torture victims alive longer. I
guess for me, I'd say that the normal rule is in effect, plus if they
overflow more boxes than they have body before they regenerate, they die,
no roll. That's just me, though. Otherwise I think it'd be too nutty,
especially in the hands of players. I haven't read the treatment of it in
the Shadowrun Companion, though, so they might have made modifications.

This does remind me of an ongoing, er, discussion in our group:
What do you consider the Deadly damage of much renown to be? Is it someone
who has been worked down to deadly damage by repeated hits, or someone who
receives one big deadly damage whack.

Disclaimer

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