From: | Bull <chaos@*****.COM> |
---|---|
Subject: | Re: Best Modules |
Date: | Wed, 13 May 1998 02:20:25 -0400 |
>> What do y'all think the best Modules are? I mean, they're great for
>> those meetings when your own run gets finished sooner than expected
>> and the players want more. Take all factors into consideration,
>> including the ease of SR1 - SR2 conversion... Plot is definitely
>> considered more important than prolific firefights (for me,
>> anyway)...
>
>I have always liked Maria Mecurial. Easy to run, and a little bit of
>everything.
>
Mecurial is pretty much my standard starting run... It gets them into the
game, introduces them to some culture, and lets me start using one of the
best nemisis NPC's FASA ever came up with (Who, for reasons Tinner can tell
you, will be left un named :)).
I also like Dragonhunt because it really focuses less on combat and more on
legwork and detective work on the part of the players.
And of course, Missing Blood is probably the best adventure I've ever
played in, but the plot is somewhat spoiled these days... Can only run
this with total newbies :]
Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]
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