From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Best Modules |
Date: | Wed, 13 May 1998 11:49:35 +0100 |
> What do y'all think the best Modules are? I mean, they're great for
> those meetings when your own run gets finished sooner than expected and
> the players want more.
Our runs never end early, and when they do it's usually late enough to go
home and sleep anyway :)
My own favorite is Elven Fire. It's got a good plot, variation in what
the players are doing (enough investigation and some good firefights),
and excellent hand-outs ;)
Mercurial is good too, as is Harlequin, although you need quite some time
to play that.
--
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