From: | Lehlan Decker <decker@****.FSU.EDU> |
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Subject: | Re: Cyberware and Regeneration |
Date: | Wed, 13 May 1998 10:20:47 -0500 |
> At 12-Mai-98 wrote Lehlan Decker:
>
>
> >I've been staying out of this argument, but I suppose I'll comment.
> >Ultimately, I don't let have shapers or vampires have cyberware for game
> >balance. They are powerful enough and there is no direct drawback for them
> >unless they are also magicians. But I digress....
> >I interpret regeneration (the power) to be based on the astral template
> >(true self), of the shapeshifter. This is how it knows to reject cyberware.
> >No matter what the body says, the template is wrong.
>
> Exactly, and to let a regenerating creature have cyberware you have to
> alter the astral template to incorporate this chages.
>
>
Hmm..that might be a possibility in a high powered game. Seems like
it would take some powerful ritual magic, etc. Or finding the ritual
might be several runs in and of itself. The other question I have, is
the way I see shapeshifters mindset, why would any of them want
cyberware? If a player could come up with a valid reason, and wanted
to go through the hellacious runs I would put him through, I'd probably
allow it, in that instance.
--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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The universe doesn't have laws, it has habits. And habits can be broken.