From: | The Vagabond <nomad74@*******.COM> |
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Subject: | Re: Best Modules |
Date: | Wed, 13 May 1998 07:37:02 PDT |
[snip]
>Mercurial is good too, as is Harlequin, although you need quite some
time
>to play that.
I like Harlequin AND Harlequin's Back. They are both so the same,
and yet so different.
Harlequin is good because it's a series of simple runs, and it's very
easy for the PCs to miss what's really going on, or even that they are
being "hired" for what they are *really* being hired for.
I'm of the school that thinks you should photocopy each segment of
Harlequin and play it seperately- leave the book no where to be found-
and that will make it harder for the PCs to get the idea of "the Big
Picture".
Harlequin's Back is good because it's so epic, without really being
epic. I can't say much more w/o spoilers, but I hope to see another
Harlequin-featured module soon. Hopefully something just as good, but
also just as different(although I doubt it'll be anytime soon, if at
all).
Let's see... Double Exposure and Queen Euph were excellent.
Although Nigel Findley(God rest his soul) was a great writer(I
could never get enough of his novels), his modules were pretty linear.
usually it's of a "If the PCs don't do *this*, they die" calibre, which
got fustrating for me as a PC and a GM. If you plan on running a
Findley module, it'll go MUCH easier if you read it three or four times,
and come up with a LOT of your own contingency plans.
-Vagabond
"I'm baaack"(for now)
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