From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Cyberware and Regeneration |
Date: | Wed, 13 May 1998 09:16:20 -0600 |
/
/ At 04:17 PM 5/12/98 -0400, Erik J. wrote:
/
/ <snip the cap>
/ >
/ >To recap: it is possible, even probable, that 205X surgical techniques
/ >would allow the implantation of cybernetics. But it is highly probably
/ >that because of the damage/alteration to the aura, the regeneration power
/ >would be negatively impacted in some way.
/
/ I agree, and in a way this is already accounted for in the rules. A shaper
/ regenerates a number of boxes of damage equal to its essence rating
/ (Companion rules, Pg. 37-8). It is therefore the case that if cyberware is
/ implanted (or bioware by the core Shadowtech rules, since I'd consider a
/ shaper magically active) the regeneration power does not work as well or
/ quickly. If in general the regeneration power heals a number of boxes
/ equal to essence, then the above is accounted for. I think this is a good
/ solution especially for things like regeneration spells or physad powers.
Cool. Course that only applies to PC shifters. Since the Regeneration
power works differently for NPCs and Critters I don't think it should be
possible to successfully install most forms of cyberware in them (for the
exception see my previous post).
/ (don't you love the way we can disagree on one topic and agree on another
/ on this list. I hope we don't piss each other off too much while
/ disagreeing, or we'll spoil the whole environment)
:) It's an art form, I'll grant you that.
-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
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