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From: MC23 <mc23@**********.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Date: Wed, 13 May 1998 11:17:30 -0400
Once upon a time, Ereskanti wrote;

>Practicality? Okay, I'll be nice this time. Exceptions are the Rule in all
>accounts, and we all are aware of that fact.

And exceptions will be exploited. That's why I dislike them.
>
>> -K, your games tend to run High-end power game and your idea might
>> mesh there, but I think you'll find it overpowered for general use.
>
>Actually, what have I listed to this point about an "Enchanter Adept" that
so
>overpowering? Not a damn thing a full magician couldn't do anyway. That is
>why I kept putting in the "what the GM will allow" commentary...

Overpowering is in reference to what is normally within an Adepts
direct field. Having to compare an Adept to a Full Magician doesn't help
either. Adepts are only a facet of a full Magician, not a hodgepodge of
one. No other existing adepts gets bits and pieces of abilities outside
its direct aspect so why should an Enchanter? Is a straight forward
Enchanter "equal" with other adepts, no. Should it be, no again. And
Enchanter only enchants. If you want to run one, fine but you can do that
with a lower priority choice.
As far as them having Astral Perception, do they have to have it?
Honestly, I'm rusty on my enchanting rules. Is it helpful, yes but it is
for all Adepts so I can't see that as justifiable reason. If they can't
enchant with out it, then and only then would they have it.

>You know what a -good- enchanter is? He's the richest guy on the block,
>that's who he is. He's the one guy who wouldn't have to work. He's the
>"Bruce Wayne" type who wants to do something else with himself besides be a
>cooped up fuddy duddy in a nice lifestyle that every major corporation and
>government on earth wants to keep secure for their own purposes. He's the guy
>with the skill that everyone wants to make -THEIRS-. He's the guy everyone
>wants and hopes will create that "Potion of Youth" just for -THEM-. He's
the
>-Tangible- magician, the person who makes something that is -magical- and is
>something that a -mundane- can put his/her physical hands upon. And in a
>world where so much is becoming -Virtual- or -Metatypish-, it's the one
>bit of -Reality- (being that which is touchable and perceivable to the
>collective all instead of the selective few) that everyone has or wants in
>common.

I was referring to in a Player Character reason. I didn't need the
reason why they exist in Shadowrun by why they would run the shadows. I
see your reasons more of why they wouldn't. Garbage Collectors are needed
in Shadowrun as well but you don't see them as player characters.

Here's MC23's rules on Enchanter Adepts.
Enchanters can use the Enchanting Skill. That's it.

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