From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Munchkin Definition (again :) |
Date: | Wed, 13 May 1998 11:30:51 -0600 |
/
/ David Buehrer wrote:
/
/ > How about: A munchkin may be defined as a player who's *characters*
/ > consistently have a negative impact on the game that far outweigh
/ > their positive impact on the *game*.
/
/ This can possibly cause some problems, IMO. For a couple of months,
/ I was getting some serious flak for decisions I made/flaws I properly
/ RPed concerning my character. Luckily it's died down finally. It
/ was almost enough to make me quit the game, and considering the
/ number of the people who were giving me (and the GM) flak for it that
/ had nothing to do with the game, I once or twice also considered
/ avoiding Undernet's #shadowrun.
/
/ On the other hand, it's by FAR the best and most accurate definition
/ of the word I've seen :)
Okay, how about:
"A munchkin may be defined as a gamer who's playing habits have a
negative impact on the playing of your game that far outweigh their
positive impact, and who successfully resist and/or counteract
repeated attempts by the players and/or GM to play in manner which
will have a positive impact on your game."
Please note, a munchkin's playing and roleplaying habits are the
source of aggravation. If it's the player himself who is a source of
aggravation then he's an: asshole, dickhead, loser, dirtback, waste
of space, etc. If the player has munchkinous habits *and* is a
source of aggravation himself then he's pulling double duty.
If you can reform them, then they're not a munchkin. If, despite all
attempts to change thier playing habits, they cling to their negative
habits, then they're a munchkin.
All IMHO :)
-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
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