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From: Gurth <gurth@******.NL>
Subject: Re: Best Modules
Date: Wed, 13 May 1998 21:11:53 +0100
The Vagabond said on 7:37/13 May 98...

> Harlequin is good because it's a series of simple runs, and it's very
> easy for the PCs to miss what's really going on, or even that they are
> being "hired" for what they are *really* being hired for.

That's why I started off with the first adventure for our recently
re-started campaign: a simple run to get everyone in the mood for 2050,
and at the same time put an ongoing thread through the adventures.

> I'm of the school that thinks you should photocopy each segment of
> Harlequin and play it seperately- leave the book no where to be found-
> and that will make it harder for the PCs to get the idea of "the Big
> Picture".

I think I need to do that, yeah. Last Friday night the players saw the
cover of the book, read the name on it, and started groaning :) "We'll be
busy for the next six weeks" was one comment that was made... (A few
months ago we played HB with our previous set of characters, so they
assumed this one is similar.)

> Let's see... Double Exposure and Queen Euph were excellent.

Yes, but a run like QE works best on inexperienced players... I'm still
wondering if it's a good idea to use that adventure as an introduction for
a few new gamers I'll be GMing for next Sunday... It starts off simple
enough, so from that POV it should be good.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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