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From: Unknown sender
Subject: None
Date: Unknown time and date
At 20:25 13/05/98 +0100, you wrote:
>And verily, did Katt Freyson hastily scribble thusly...
>||> Where does that leave me?
>|
>| You could use -T
>
>Oh what the hell....
>
>I might as well join in and make sure I get my letter before anyone else
>snags it...
>
>-A

Damnit Andrew! You stole my letter!

<Admin>
(Err.. this thread dies within 24 hours, please and thank you)
</Admin>

-J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 16:31:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <2147.199805131914@******.teach.cs.keele.ac.uk> from "Spike"
at
May 13, 98 08:14:14 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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>
> And verily, did Lehlan Decker hastily scribble thusly...
> |Heh..wait a minute. I've been playing since '89 and own the original
> |hardback as well. Although you guys seem to have a few years on me.
> |(I'll be 23 shortly). Heh...and my real name isn't even a secret :)
> |Can I get a condo with a slightly bad view as well. :)
>
> It's not a matter of how long you've been roleplaying.
> It's a matter of how long you've been on shadowrn.
> I believe the stipulation was !995 or before....
>
> :)
>
> Besides, we're all out of low quality condos. We might be able to squeeze
> you into the woodshed, now that we've converted to central heating....
> (But it'll be a bit of a squeeze for anyone else wanting to get in without
> all the prerequisites.....)

Hmm...well I'm short, I'd probably fit without a problem. And I enjoy
the "roughing" it concept, so the woodshed sounds good to me. (For now
at least, until I get some more bargaining chips :))

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 13 May 1998 15:42:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: RM Tarotmages in SR (updated)

Alright after reading the responses I got here is the revised Tarotmage:

First a Tarotmage must have enchanting skill and must create the
following items (fetishes):
A Sword (which can also be a Weapon Focus, Spell Focus, and/or Spirit
Focus)
A Cup (which can also a Spell Focus, and/or Spirit Focus)
A Rod (which can also a Power focus, Spell Focus, and/or Spirit Focus
A Pentacle (which can also a Spell Focus, and/or Spirit Focus)
A Tarot Deck (which can also a Spell focus/Spirit Focus)

All of the Tarotmage's Spells are cast with Reusable Fetishes
(self-made):
Tarot Deck (Detection, Illusion & Control Manipulation Spells / Ally
Spirits)
Sword (Combat Enhancing Spells/ Elemental Wind)
Cup (Heath & Clairvoyance Spells / Elemental Wind)
Rod (Combat & Telekinetic Manipulation Spells / Elemental Fire)
Pentacle (Transformation Manipulation Spells / Elemental Earth)

Tarotmages should definitely summon Elementals (IMO)

They would maintain libraries as per mages

They also gain the following bonuses to conjure spirits (adapted from
Druids pg 30 Grimoire):
- +1 Die if Tarotmage has access to a conjuring library with a rating
equal to or greater than the force of the spirit to be summoned.
- +2 Dice if the Tarotmage has access to a hardbound conjury library with
a rating equal to or greater than the force of the spirit to be summoned.
- Any Tarotmage of Grade 5 (or higher) intiation adds an additional die
to his Conjuring skill under all circumstances.
- Any Tarotmage successfully conjuring an elemental spirit can gain a
number of services of the sprit's power equal to the number of successes
generated in the conjuring test +1.

Since the Tarotmage is closely linked to all the symbols of the tarot and
their balance, there are no Tarotmage adepts (alternatively, Tarotmage
adepts would be variations of sorcery or conjury adepts)

How should I handle starting gear for Tarotmages? The have to but the
enchanting gear, but then how should I handle the pre-game creation of
magical items? They only *need* fetishes so maybe I should just say they
have to buy them in which case, what is the cost for making a sword
fetish? (Why does that sound perverse? ;)

Necessary skills:
Armed Combat (B/R) (for making the sword and possibly for the other
symbols)
Enchanting (for making the symbols into fetishes, foci, etc...)
The other standard mage skills

Necessary Gear:
Enchnating Gear (necessary to use enchanting skill)
The enchanted Symbols
The other standard hermetic mage stuff

As a side note, the summoning of Elementals and Nature Spirits is not
unprecedented (see Tir naNog's Path magic ...)

Whadya think?
Like or dislike/Fits with SR or not?

D.Ghost
(aka Pixel, Tantrum)
Btw, Tarot Mages are from RM companion VII
BTW, Thanks, for all the responses, I didn't expect to get so many
replies :)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 13 May 1998 14:45:28 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513095832.092fc548@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 13:45 13/05/98 -0400, you wrote:

>>I can't even remember posting my birthdate to ShadowRN... Or... yes, I do
>>recall, and also why I did it and one of the results of it. I also
>>remember that you don't need to search the logs to find it, and that these
>>instances are all related. (How much more cryptic should I get? :)
>
>Gee, I almost understood that. Could you be a little more cryptic?

I actually DID understand it :)

At least, it's one of two things..

-J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 16:53:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805131759.LAA15660@******.carl.org>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:59 AM 5/13/98 -0600, you wrote:

>Yep. I'm quite proud of meeting two of the conditions, that third
>I'm not so sure about ;) And, I know Gurth's true name. I'll hang
>on to it until I'm low on cash at the poker table, I can't match the
>last raise, and I'm holding four Aces :) (or a pair of 2s ;)

Cash at the poker table? I prefer to broker Karma...

>/ This is just too silly...YES!!!
>
>It's just unbelievable how much mail us old-timers can generate :)

Isn't it though? <realizing that this mail adds to it all and loving it>

Look at the E-Card...I presented that idea and now it's off and running,
with more "me-too" posts than I recall ever seeing before. Poor little
itribe server...

Hmmmm...considering that Paolo Marcucci is sort of the grand-daddy of SR on
the Internet (his site has been running since before graphic browsers I
think, like 1992 if not earlier), I think we'll have to name something
after him, like the pool house or the guest house or something. I'm open
to suggestions.

<smirk>

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 16:54:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <817ad5ac.3559c938@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:24 PM 5/13/98 EDT, you wrote:

Okay Steve, I don't recall ever asking you this before.

How do you know so much about "real" magic? I've always wondered this,
because I doubt FASA pays you enough to simply "become" a magic scholar.
Do you practice Wicca or something? (I doubt seriously I phrased that
properly) You seem to have a knowledge about "real" magic traditions above
and beyond that of most mere mortals.

>Okay, back to working on SR3 magic.

<whip crack>
Get back to work magic boy!
</whip crack>

Erik J.

Who realizes that Steve, Jak, Jon and any other FASA folk probably think we
are idiots at least part of the time, i.e. the Respected Elders Relaxtion
Home, the near flame-war on the flesh chunker...

I just hope they at least think we are *amusing* idiots...


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 13 May 1998 16:53:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: hoi chummerz
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

greetz all. im new to this here forum so someone be kind to ole bigd and
update the where's why's and hows of this sucker.

ps looking for players to play SR via email or webrpg
drop me aline
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 15:03:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Motion
In-Reply-To: <199805132022.OAA22304@******.carl.org> from "Tim Kerby" at
May
13, 98 04:20:45 pm
Content-Type: text

Tim Kerby wrote:
/
/ On 13 May 98 at 20:25, Spike wrote:
/
/ > Oh what the hell....
/ >
/ > I might as well join in and make sure I get my letter before anyone
/ > else snags it...
/ >
/ > -A
/
/ Yep. I'm already screwed.. T and K are taken.

Or, you could take the totally awesome "T2" :)

-D
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 17:23:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Insect spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

greetz all,

Just wondering if yall can help me out. Ive got it bad for
the insect spirits. They are the greatest think sinc APDS rounds to hit
the SR world. Does ne1 know of anymore info online or anywhere that i
can pickup on these. i gotz bugcity and the ub source book(damn its
old)! Also im loooking to create a insect shaman. But i need help. I
need a bug thats not the typical grind the runner into dust and infest
him and his whole family without batting an eye. I need a bug thats got
a sense of honor or code or something along those line. Any ideas?


--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 14:23:51 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

And Spike spake these words such that all would listen:

> And verily, did Caric hastily scribble thusly...
> |Spike!!! I must protest, what if in a rage of betrayal Gurth were to
> |sabotage his own stairs! Rash I know, but the world as we know it
would
> |surely cease to exist.
>
> CURSES!
> Foiled again!
>
> Muhahahahaha.....

I just burst out laughing because I got a mental image of spike with a
huge handlebar mustache. Heavy on the wax of course.


Caric-the-Dudley-Do-Right-shaman
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 13 May 1998 17:27:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 1:09:06 AM US Eastern Standard Time,
dghost@****.COM writes:

> I hadn't intended to mix `em I was wondering which would be most
> approriate. And after more thought I think that I'll make them summon
> Elementals ...
>
<snipped possible parallels to rule suggestions using "druids">

Okay, my -personal- take on this. Stick mostly with the Hermetic, regardless
of the symbolisms that could be drawn.

Major Arcana divisions might be required for performing specific Rituals,
while any of the arcana would be inclusive to all magical activities, right
down to Talismongering and Spell Design or Assensing. Sort of a "Catch All
Forces Geas" if you will.

Perhaps Specific Cards could be used for Specific spells, like the "Required
Fetish" Geas some people use for their spells.

Specific combinations of cards would be required in massively intricate arrays
for conjuring, with Free Spirits requiring -VERY- specific card arrays.

Overall, the Tarot is best for consider Health and Detection Magic (SR style)
IMO. Beyond that, it would be a pretty complex collection of rules to make
things completely flush out.

Have Fun doing so... :)

-K
=========================================================================
Date: Wed, 13 May 1998 17:29:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: be reasonable
Mime-Version: 1.0
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In a message dated 5/13/98 1:25:48 AM US Eastern Standard Time,
chaos@*****.COM writes:

> >Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
> >that post. I'd like to think it is us rubbing off on you, but I tend
> >to think you are getting it from somewhere else. :)
> >
> <SNIFF>
>
> The kid's growing up on us...
>
> :]
>
Now don't get him started, next thing you know he'll be telling us the gorey
details of his first incident at shaving.... ;}

-K
=========================================================================
Date: Wed, 13 May 1998 17:29:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
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In a message dated 5/13/98 1:38:43 AM US Eastern Standard Time,
nexx@********.NET writes:

> > Hey now!!! I wasn't being racist, just a make-shift comedian... :P
>
> Too bad you didn't make the shift into a _funny_ comedian <g> ::raises
> piscine repellent umbrella::
>
(thump) <indicates the funny sound that Nexx made when he hit the floor after
the rug was pulled out from under him...>

-K
=========================================================================
Date: Wed, 13 May 1998 14:29:19 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@**********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

And Gurth spake these words such that all would listen:

<snip the part about coffee fooling dogs>

> *lightbulb: ON*
> OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
> alive or dead? If it's alive, then it would prevent astral
intrusions...
> *lightbulb: OFF*

Anyone still wonder how huge flame wars about nonsense start? ;)

Caric-the-Gurth-started-it-shaman

"sheesh start one measely W**dch*ck thread and it ruins your
credibilty for life."

-Me as said to Bull
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 13 May 1998 17:33:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Otaku Ver 2.1
Mime-Version: 1.0
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In a message dated 5/13/98 3:08:06 AM US Eastern Standard Time,
wraith@************.COM writes:

> Doesn't this mean that a Human Otaku would have Physical Stats Max at 5 and
> Mental Stats Max at 7? So you could put 7 points in a stat as long as it
> was a mental stat...or am I just missing something totally here?
>
> Wraith
>
Yes, it -CAN- be perceived that way. That is the way we play it here
actually, though admittedly most of the players who have tried out the Otaku
have used the more -rash- variety (beginning physicals of all 1's, mental
maximum potential raised 2 points instead of 1). Made things tough, but
-definitely- kept down on the combat scenarios :)

Of course, it was also the Otaku wench who started using grenades and
cylinders of Liquid Nitrogen as weapons first....skilled at such??? of course
not ;p

-K


-K
=========================================================================
Date: Wed, 13 May 1998 17:36:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/13/98 4:49:21 AM US Eastern Standard Time,
gurth@******.NL writes:

> *lightbulb: ON*
> OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
> alive or dead? If it's alive, then it would prevent astral intrusions...
> *lightbulb: OFF*
>
As long as the outer encasement has not been damaged, and viability for growth
is retained (aka, no freeze drying or such), then yes, the seed is still
alive, it's just *sleeping*....

-K
=========================================================================
Date: Wed, 13 May 1998 17:35:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "<greg>" <greg@***.EDU>
Subject: Re: Chunk Launcher v. 2.0
MIME-version: 1.0
Content-type: text/plain; charset="iso-8859-1"
Content-transfer-encoding: 7bit

From: David Buehrer <dbuehrer@******.CARL.ORG>
>In an instance where a situation occurs in which an astral presence
>is sandwiched between two or more auras, and it cannot escape... we
>couldn't figure that one out. It's up to each GM to decide what
>happens. Some possible solutions are: the astral presence keeps the
>physical beings apart (suspends the FAB net above the earth), the
>astral presence and physical being are both affected as if combating
>eachother until the situation is not longer occuring or one of the
>beings dies, the astral presence dies, the astral presence merges
>with the aura of the physical being causing indescribable pain for
>both.


A third option, not to belabor the point. Is that the physics of the astral
and the physics of the physical could be disjoint. Such that what would
occur is that the astral being would be trapped under the net as one would
imagine, but the net would not behave any differently in the physical (it
would be flat) The astral body is therefore beneath the net normally but
does not hold the net above the earth. There's the difficulty of thinking
nth dimensionally in this approach but I like it.

Greg Childress
greg@***.edu

P.S. For those of you attending Origins; there WILL BE a FASA Official
tourney. Unfortunately there was a mix-up and the blurb and time did not
make it into the pre-reg book. The tourney will begin on Thursday night and
last three nights. and I'll include the blurb intended for the Origins book
here. Hope to see you.


The Renraku Arcology has locked down. Renraku says it's for security
reasons, but if that's the case, then why has the UCAS Army set up a
perimeter? At the height of the holiday shopping season, the Arc has
closed its doors, and nobody knows why. One hundred thousand souls are
trapped within.

Is it your fault?

Origins '98 Shadowrun Tourney...you'll pay for the whole seat, but you'll
only use the edge!
=========================================================================
Date: Wed, 13 May 1998 17:40:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Motion
In-Reply-To: <199805132103.PAA24130@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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On 13 May 98 at 15:03, David Buehrer wrote:

> Or, you could take the totally awesome "T2" :)

No, I could never do that. Only a dork would use only letters and
numbers for a name... :)

<oh, sorry MC23. I didn't see you standing there...>
:)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Wed, 13 May 1998 17:38:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Same-Sex Marriage in 205X (was Re: Sex and the single
shadowr
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-05-12 20:33:37 EDT, you write:

<< So a four-way marriage has a chance of about one in an American billion. A
marriage of two people is hard enough with all the emotions, thoughts,
jealosies, fights and so on. Multiply that a few times with four people in
the relationship.

Might be fun for one night/weekend, but I sure as hell wouldn't want to
even think about a life time like that.
>>

Mildly OT here. Speaking as one who has had a slew of destroyed relationships,
i can't see why someone would want more than one 'partner' (trying not to
sound chauvanistic by saying 'woman') when one is usually enough to drive you
insane....

Sorry to Grid-Sec and everyone else. You may begin with the THWAPPing now (I'm
certain that Barbie has a carp with my name on it).

Mgkelly
=========================================================================
Date: Wed, 13 May 1998 23:42:25 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <casanova@***.passagen.se>
From: Stefan <casanova@******.PASSAGEN.SE>
Organization: BTL Entertainment
Subject: Re: '98 and '97 List Shirts
In-Reply-To: <199805120845.KAA04466@*****.xs4all.nl>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Gurth Spoke:

> The intention, as it is every year except apparently last, is to have a
> list of names of all the people who bought a T-shirt on the back. That
> means you'll have to pay fo it _before_ the shirts get printed, but it's
> coolness to have a shirt with your own name (or nick) on the back... Plus
> it helps others in recognizing you as a ShadowRN listmember :)

Wouldn't it then be better or cooler for that matter if everyone who
bought one also send in an autograph and a picture of themself ...
And some poor sob with a scanner can make a groovy collage ...

Since apparently "we" could not decide on what stick figures to use.

I'll buy on if it says "ShadowRN - Pre Awakended Forum" :)

Well off to London I go now to Visit the World of Amiga show ... CU!

/Stefan


------------------------------------------------------------------------
"Frag you and the datastream you came on!" - Sinjin the decker
------------------------------------------------------------------------
... E-Mail .............................. casanova@***.passagen.se ...
... HomePage .............................. http://hsl.home.ml.org ...
... HomePage ................... http://www.bugsoft.hik.se/sl11ls/ ...
... ICQ .................................................. 1403212 ...
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=========================================================================
Date: Wed, 13 May 1998 17:44:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Munchkin Definition (again :)
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In a message dated 5/13/98 9:16:41 AM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

> How about: A munchkin may be defined as a player who's *characters*
> consistently have a negative impact on the game that far outway their
> positive impact on the *game*.
>
> Cuz I've known a munchkin who was an okay guy, but his character
> were, well, munchkinous.
>
> I've also gamed with people who where power gamers, number crunchers,
> rules lawyers, cheaters, etc, and yet their characters' positive
> impact was significantly greater than their negative impact.
>
David, even -I- could almost live with that little definition twist of
yours....might just keep it actually...

-K
=========================================================================
Date: Wed, 13 May 1998 23:54:25 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805131910.VAA09372@*****.xs4all.nl>
Mime-Version: 1.0
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>> Let's see... Double Exposure and Queen Euph were excellent.
>
>Yes, but a run like QE works best on inexperienced players... I'm still
>wondering if it's a good idea to use that adventure as an introduction for
>a few new gamers I'll be GMing for next Sunday... It starts off simple
>enough, so from that POV it should be good.

I include spoilers in case someone didn't play QE...

S
P
O
I
L
E
R
S

I
N
S
E
R
T
E
D

I started my second campaign with this module and it worked real fine. The
players had played SR before but never encountered insect spirits and
didn't know they exist so it was a big surprise for them.
I think it works better with players who have played SR a bit. The ideal
with insect spirits is to surprise the players but this could also work
with UB.

- Cobra.
=========================================================================
Date: Wed, 13 May 1998 23:48:41 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.5.32.19980513103606.0099b740@******.ba.best.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>>IMO, major arcana should be something else than health spells. I would
>>state that the tarot mage isn't able to cast health spells. To balance
>>things, you can make tarot mages adepts or you could give more power to
>>major arcana.
>
>Well, I'm going with the "hermetic mage with Tarot theme" rather than
>"Tarot mage as some new kind of tradition" (which I think gives short
>shrift to the notion of Hermetic magic), so I figured health spells
>would fit in there somewhere. I expect that the progression through
>the Major Arcana would be useful for health spells-- I'd expect any
>healing spell to conclude with The World, for instance. Quite possibly,
>Health spells and metaplanar stuff would require the full deck, so
>an Increased Reflexes spell would require laying out a lot of wands
>as well as The Chariot and whatever else you deemed appropriate.
>Tarot could make a fine Centering skill as well: you take some extra
>time on your spellcast by arranging the cards just so.

I see health spells the same as other spells so I wasn't too pleased to
give them a so big part. Even with hermetic mage with tarot theme, you can
add some variation like not enabling health spells. IMO, major arcana would
have a very fine use with astral quests.

I wouldn't see the mage to have to assemble the cards but the cards being
some kind of progression for him. Arcana are also for doing initiation. The
mage begins with the fool (grade 0 for 0 arcane) and progresses to the
ultimate level. I agree on it being a very good centering skill too.

- Cobra.
=========================================================================
Date: Wed, 13 May 1998 23:42:41 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805131910.VAA09383@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> Harlequin's back is the one I prefer. In more classic modules, I would
>> choose Bottled Demon but Queen Euphoria is good too.
>
>I don't like Bottled Demon... I'm not sure why, but when I ran it, it just
>didn't feel "right" to me. Not right in the sense of morally right or
>anything like that, just well... something that didn't really fit into my
>view of SR, I guess.

I
N
C
L
U
D
I
N
G

S
O
M
E

S
P
O
I
L
E
R
S

It's the contrary with me. I see it as the first introduction of ED
background (even they didn't even plan to do this RPG at that time). The
sense of a strange past and of fonderful powers acting behind the scenes...

I really like the temptation to use the object. It's a bit like a
damnation. Even after we concluded the module, I used their actions as
pressure on them (with the dweller for exemple) and as a reward. I stated
that they couldn't regain their lost magic and attributes but H'back quest
gave them the possibility to regain some of these.

And the final battle was really wonderful...

>I agree about QE, though.

IMO, the way we see modules is a lot influenced from the game we used to
play/GM. For exemple, you think you can do a fine use of DNA/DOA with some
changes while I don't see how I could make it fine. When I GMed QE or BD,
there was a lot of good RPG and epic scenes. That makes the sessions
memorables.

- Cobra.
=========================================================================
Date: Wed, 13 May 1998 17:51:23 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
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In a message dated 5/13/98 10:24:13 AM US Eastern Standard Time,
mc23@**********.COM writes:

> I caught the reversed name part right off but I fail to follow the other
> refernce. Please don't be so cryptic when responding on something like
> that, I don't know how to answer.
>
Cryptic? ME? Now I am getting somewhere while having been everywhere and
standing just here. Let's just say I finally figured out the picture,
-maybe-, but nothing is definite.


As for the other reference, it was in regards to the two postings that were
OnT IIRC...

Cryptic ... MC23 is calling -ME?- cryptic :P

-K
=========================================================================
Date: Wed, 13 May 1998 17:51:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: A dissertation on the Flesh Chukker (LONG)
Mime-Version: 1.0
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>Ohh this whole tread has just made me think of something... Does >anyone
out there play Games Workshop's Warhammer 40,000 wargame if so >does the
tread bring to mind Tyranid bioweapons and what a nasty peice >of
bioengineering that would be. A bit to advanced for SR but who >know's
sometime in the future.

Yep, sure do. It kinda reminds me of those, except that the bugz are smart
enough to not use their own flesh, but something else's flesh to shoot
with. Way to advanced for a SR timeline like 38K years. O f course their
also using assault rifles with the effective range of a Paintball Gun (and
a poor one at that).

Jester
=========================================================================
Date: Wed, 13 May 1998 17:52:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805131956.AA58746@*****.scri.fsu.edu>
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At 03:56 PM 5/13/98 -0500, you wrote:

>> Can someone re-post the original requirements to joining the club? I
>> know that I was one of the people who started the idea, but in my
>> senility I forgot if I even qualified in the first place.
>>
>Hmm..if its before 95 I'm out. I think I joined sometime towards the
>beggining of last year, although I didn't post for quite awhile.
>Hmm..and I don't know Gurth's real name, so that bargaining chip is out...
>Damn, now I've got to go see if I have anything to bargain with. :)


To join this terribly exclusive club, <snicker> one must have been playing
Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
ONe must be at least 25 years of age. And one must have been on at least
one of the itribe Shadowrun mailing lists, not necessarily continously,
since 1995.

Certain exceptions can be made if the argument is persuasive enough, or if
you've got potent enough bargaining chips. Gurth's name being one, I think
Dvixen's name *might* be another. MC23's real name might also be another one.

Notable residents include (but isn't limited to) David Buehrer, Tim Kerby,
Spike and MC23 and obviously myself. A regular cabal I should think,
combining the law and the troublemakers!

And Wyrmy, while you can't live here, not even just for weekends, I think
we could probably hire you in some capacity. We could probably use a
cabana boy to bring us those tropical drinks with the umbrellas in them
while we hang out by the pool and debate first edition damage codes.

;-)

Sorry, couldn't resist that Wyrmy. Think of it this way: you're the only
one that's been offered employement!

<snicker>

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 17:53:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.5.32.19980513144528.008212a0@****.lis.ab.ca>
Mime-Version: 1.0
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At 02:45 PM 5/13/98 -0600, you wrote:
>At 13:45 13/05/98 -0400, you wrote:
>
>>>I can't even remember posting my birthdate to ShadowRN... Or... yes, I do
>>>recall, and also why I did it and one of the results of it. I also
>>>remember that you don't need to search the logs to find it, and that these
>>>instances are all related. (How much more cryptic should I get? :)
>>
>>Gee, I almost understood that. Could you be a little more cryptic?
>
>I actually DID understand it :)
>
>At least, it's one of two things..

That's probably because you have knowledge that I don't have in this matter
and know what you are looking for.

I, on the other hand, would either have to dig through the old RN logs or
undergo hypnotic reversion therapy to discover Gurth's real name. Either
that or convince someone like Geoff to spill the dirt (and if you want to
stay at the Resort...).

So, to quote a former player/GM I knew back in school:

Could you have been a little more vague? I almost understood it.

That was in reference to the sometimes vague nature of FASA rules, but it
fits here also.

-E


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Wed, 13 May 1998 17:55:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <199805131814.UAA28328@*********.netsurf.de>
Mime-Version: 1.0
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At 08:12 PM 5/13/98 +0000, you wrote:

>> Ick. I do hope that bit is rewritten. Perhaps:
>>
>> Dear Mike,
>
>[snipped *very* polite text]

Thank you. Comes from working in PR and my mother essentially making me
write thank you notes after recieving any gifts. Hundreds of thank-you
notes later...


>Well, I guess I prefere the original text. That's exactly what I'd expect
>from this list (complete with the "etc., etc" part...).

Maybe it would be more in character with the list, but I don't think it
shows any real thought or effort. This note is in many ways a PR effort
for the list, and we ought to present ourselves in as positive a light as
possible. That means pulling the old suit and tie out of the closet and
putting them on for a posting.

The old version, which I think was just a place holder until something more
appropriate was written anyway, just isn't something I would send to anyone
as congratulations. It's lacking in effort and style. It also seems to be
somewhat disrespectful ("What, you couldn't take five minutes to write a
proper note to me?") of someone that should have our respect for two
reasons. One, he's heading up the game that brings all of us disparate
voices together and more importantly, he's going to be a father very soon.
While I'd like to be the Shadworun Line Developer (DLoH), I am in no way
ready to become a father. I have a hard enough time with my cat,
thankyouverymuch.

I wrote my little note with three things in mind: it needs to convey our
best wishes, it needs to be appropriate (i.e. polite) and it needs to be
brief, since Mike doesn't have a lot of time for e-mail. I think my
version handles all three of those objectives nicely.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 13 May 1998 17:57:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <199805131804.OAA01014@******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:02 PM 5/13/98 -0400, you wrote:

> Yeah, you better. I don't want SR3 to be late. I want it now!

Don't we all?

>-MC23, who is holding his breath until he turns the color of the new BBB-

Are we talking black or blue? Maybe the new BBB is something else, like
white or green or purple...

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Wed, 13 May 1998 18:02:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Same Sex Marriages in 205x (was Re: Sex and the single
sh
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In a message dated 5/13/98 12:35:50 PM US Eastern Standard Time,
erikj@****.COM writes:

> 13.3.W? Like that wasn't obvious Keith. ;-)
>
> Erik J.
>
Obvious, but NOT everything it looked to be....

-K
=========================================================================
Date: Wed, 13 May 1998 18:00:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805132031.AA96640@*****.scri.fsu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:31 PM 5/13/98 -0500, you wrote:

>> Besides, we're all out of low quality condos. We might be able to squeeze
>> you into the woodshed, now that we've converted to central heating....
>> (But it'll be a bit of a squeeze for anyone else wanting to get in without
>> all the prerequisites.....)

Woodshed? Spike, you're betraying your pasty British roots! ;-) That
"woodshed" is the pool shed, where the pool cleaning gear is kept. It's
also a convenient place to store various "pool toys" for big parties. And
yes, some of those *are* what you are thinking. We might be Respected
Elders, but we aren't dead. I'm figuring about one Elder per three "Hello
Nurse!" for the Fourth of July party...

>Hmm...well I'm short, I'd probably fit without a problem. And I enjoy
>the "roughing" it concept, so the woodshed sounds good to me. (For now
>at least, until I get some more bargaining chips :))

Well, Lehlan, if you can handle sleeping in a shed with chlorine and the
like, I suppose you can hide there when you need to. Just don't plan on
living there; we might need the space during the big pool parties...

<snicker>

I'm suprised this has gone on as long as it has. It's just too amusing to me.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 15:02:29 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Insect spirits
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----------
> From: BigDaddy <bigdaddy@*****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Insect spirits
> Date: Wednesday, May 13, 1998 2:23 PM
>
> greetz all,
>
> Just wondering if yall can help me out. Ive got it bad for
> the insect spirits. They are the greatest think sinc APDS rounds to hit
> the SR world. Does ne1 know of anymore info online or anywhere that i
> can pickup on these. i gotz bugcity and the ub source book(damn its
> old)! Also im loooking to create a insect shaman. But i need help. I
> need a bug thats not the typical grind the runner into dust and infest
> him and his whole family without batting an eye. I need a bug thats got
> a sense of honor or code or something along those line. Any ideas?
>

I once wanted to make an insect shaman... I figured the ideal one for most
running purposes would be mantis shamans because:

- They like to kill other insect spirits.
- Unlike most of the other insect spirits, they only can have a finite
number of spirits rather than a whole smegging horde of them.

Also, you may be able to talk your GM into letting you take a flaw (if you
use that system) that has to do with the fact that you will eventually be
insect fodder as soon as you lose your usefulness, especially if you're
character is a male mantis shaman. =)

You may also invest in the 2nd edition Grimoire if you don't already have
it. It also has stuff on bugs in there, IIRC. A few other adventures
besides UB that have bugs in them if you want to check that out.
=========================================================================
Date: Wed, 13 May 1998 18:11:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Letters (Re: Motion)
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In a message dated 5/13/98 2:28:19 PM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> Oh what the hell....
>
> I might as well join in and make sure I get my letter before anyone else
> snags it...
>
> -A
>
Okay, I like the initiative everyone is showing, and think it's funny...not
-quite- as humorours as the condo developments of course, but -there- none-
the-less.

However, -I- was kind of hoping for Adam to take "A"....hey, wait a sec...he
could have "F" or "J" and be just fine... ;p

-K
=========================================================================
Date: Wed, 13 May 1998 18:15:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
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In a message dated 5/13/98 4:00:34 PM US Eastern Standard Time, erikj@****.COM
writes:

> Okay Steve, I don't recall ever asking you this before.
>
> How do you know so much about "real" magic? I've always wondered this,
> because I doubt FASA pays you enough to simply "become" a magic scholar.
> Do you practice Wicca or something? (I doubt seriously I phrased that
> properly) You seem to have a knowledge about "real" magic traditions
above
> and beyond that of most mere mortals.
>
I am going to answer this for Steve, but not directly. THIS TOPIC got way out
of hand as I recall a year or so ago. There are many beliefs running around,
that much is certain.

-K
=========================================================================
Date: Wed, 13 May 1998 16:14:24 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Loseke <mike@*******.COM>
Subject: Any good edge/flaw combos?
Content-Type: text

My GM has just announced that he'd like to let us use edges and flaws
on our just made characters. We've already begun play so system-related
ones like allergy can't be used. I was thinking about using the quick
healer edge and the flaw that doesn't let you have bio/cyber with my
Troll PhysAd. 2 points both ways.

I was just wondering what some of the other combinations of edges and
flaws some other folks might have used before.

--
Mike Loseke | Unix: Best used by its freshness
mike@*******.com | date of January 19, 2038
=========================================================================
Date: Wed, 13 May 1998 18:17:59 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-Card (5-13 -PM-, Pizza Hut Here I COME!!!)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-12-98 (AM) listings).

Does anyone know the situation yet on the Mulhillvil baby? Is the little
guy/gal born yet???

-K


(BTW MC23....take some warnings and get your Carp shields and new phasic
batteries warmed up...I have thought of a revenge ;)


Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
ShadowRN would like to send our warmest wishes (etc., etc.)

John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
Bull (chaos@*****.com)
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
<A HREF="mailto:rswen@***.qualcomm.com">rswen@***.qualcomm.com</A>
gametheory@***********.com (Thomas Berman)
Tony Rabiola <rabiola@**.netcom.com>
Steven "Bull" Ratkovich <chaos@*****.com>
bxb121@***.EDU (Brett Borger)
bxb121@***.EDU (Brett Borger)
Steven "BlueMule" McCormick <stardust@***.net>
Matthew Waddilove m_waddilove@*******.com
Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>
Mike Russell (Mgkelly@***.com)



That's what I've got to this point....
-K
=========================================================================
Date: Wed, 13 May 1998 18:15:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: Sex and the single shadowrunner?
Mime-Version: 1.0
Content-type: text/plain; charset=us-ascii

>Just to branch this subject off in a completely different direction, >has
anyone had any characters who were married?

One of my Players Characters got married in the course of his shadowrunning
career. It brought up whole new ways to encourage him to make a run
for some reason or another.



Jester
=========================================================================
Date: Wed, 13 May 1998 18:00:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
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In a message dated 5/13/98 12:21:29 PM US Eastern Standard Time,
sommers@*****.UMICH.EDU writes:

> And for getting other people and items into areas they're not supposed to
> be, who looks into the back of a garbage truck?
>
I remember doing that once actually a LONG time ago with Reflex (Binder's
younger days). It worked, but oh when the "dogs" were let loose, we had
problems... :P

-K
=========================================================================
Date: Wed, 13 May 1998 17:32:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Same-Sex Marriage in 205X (kinda rambles, sorry)
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-----Original Message-----
From: David Buehrer <dbuehrer@******.CARL.ORG>


>Erik Jameson wrote:
>Anyway, I think homophobia would be alive and well in Shadowrun. You
>have all the elements to feed the different types of discrimination:
>many poor people, class stratification, poor economy (despite the
>success of the Megacorps their profits do not "trickle down"), social
>unrest, political unrest, lack of education, etc. When you've got
>that much bad news it makes it that much easier for people to start
>pointing fingers.
>
>
>If you're a troll everyone knows you're a troll. And you know who's
>a troll and who isn't a troll (and that goes for the other trolls).
>If you're discriminated against it's pretty easy to find other trolls
>to help you. You could go up to a troll on the street who was a
>complete stranger and say, "Don't eat at that restaurant, they treat
>trolls like shit."
>


The book "Lucifer Deck" kinda delves into this...one of Reporters in the
book is a homosexual, and when the main character finds out she doesn't
really say anything (There are extenuating circumstances, she's a street
kid, and had just confronted him as to why he hadn't tried anything...).

Wraith
aka
-D
<G>
=========================================================================
Date: Wed, 13 May 1998 16:34:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: "Respected Elders Relaxation Resort"
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>
>I'm suprised this has gone on as long as it has. It's just too amusing
to me.
>
>Erik J.
>
>
>Resepected Elders Relaxation Resort, President of Operations
>and Director of Activities


It is the little things that keep us old ones going. A little amusement
goes a long way.

As for me, and I am sure that this applies to at least some of the other
"Respected Elders" out there, this may be as close to the "Pool
Parties"
as I get (wife, kids and all).

Just don't tell my wife.

Jon Doud
germany@*****************.com
=========================================================================
Date: Thu, 14 May 1998 08:43:14 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> To join this terribly exclusive club, <snicker> one must have been playing
> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
> ONe must be at least 25 years of age. And one must have been on at least
> one of the itribe Shadowrun mailing lists, not necessarily continously,
> since 1995.
>
> Certain exceptions can be made if the argument is persuasive enough, or if
> you've got potent enough bargaining chips. Gurth's name being one, I think
> Dvixen's name *might* be another. MC23's real name might also be another one.

Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
AND Gurth`s real names. Gonna let me in? ;)

[In fact, I even have Gurth`s home address lurking somewhere round
here...]

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Wed, 13 May 1998 17:01:02 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Chunk Launcher v. 2.0
In-Reply-To: <19980513063554.7537.rocketmail@******.yahoomail.com>
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> Wow.
> I never expected that the list would react so strongly to a silly
> little idea like that! :)

Well...The list is kinda like nitro..Sometimes you can bang on it
with a hammer..and then a feather can fall on it and it will blow
up..

> When activated by muscular triggers in the forearm, the CL's powerful,
> compact surgical scoop (I need a better word for what is basically an
> automated scalpel:)) which removes several grams of fat from the
> users' buttocks.

LOL..ROFLOL..LMAO..erk..LOLSM...

> Dmage done to physical targets is near minimal. (Maybe 3L?)

I would make this stun dammage..And I would still place the user into
shock shortly after using this weapon..

> Against astral tragets, there is NO damage, however, (depending on how
> you work it in your game :)) the target can be knocked back by the
> impact. Also, the displacement of the tissue, body fluids, and blood
> can serve to "outline" the astral target, allowing other attackers to
> better aim FAB weapons, or other containment devices at the target.

I would not allow this sort of thing...if the fat chunk came into
contact with an astral form the astral form would simple move out of
the way and the fat chunk would continue on its way as though nothing
had occured..

> Demosthenes 3
> (No, I don't demonstrate Nintendo's - It's the name of a Greek
> philosopher. Deh-moss-ten-ees :))

Sorry about that..But when I see your handle..it breaks up and
looks like Demos the nes 3 .. :)

Although this same effect could be achieved without damage to the
user..Place moss or algae or other like plant material into a
container..and launch it in segmented slugs..the same splat factor
could be achieved..and if you really want to be nasty make it poison
oak or ivy..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Wed, 13 May 1998 18:55:46 -0400
Reply-To: Jay Moretz <rdarmand@*****.net>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jay Moretz <rdarmand@*****.NET>
Subject: Spell Locks and levitation
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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Hi, folks. I just joined the list and have a question: if some one spell
locked the "Levitate Person" spell, the location used for distance
measurement would be the original casting area, no matter where/when the
lock was activated/deactivated, right? A friend of mine thinks this will
give him a flight charm, but I tell him it won't be of much use unless he
never goes anywhere. Who is correct?
Sincerely,
Jay

----------------------------------------
Jay Moretz
rdarmand@*****.net
Visit the
Official Bureau 13 Web Site!
http://www.bureau-13.com
=========================================================================
Date: Wed, 13 May 1998 15:16:52 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <c08dbbb2.355a1b67@***.com>
Mime-Version: 1.0
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At 18:15 5/13/98 EDT, Ereskanti insinuated:
>In a message dated 5/13/98 4:00:34 PM US Eastern Standard Time, erikj@****.COM
>writes:
>
>> Okay Steve, I don't recall ever asking you this before.
>>
>> How do you know so much about "real" magic? I've always wondered
this,
>> because I doubt FASA pays you enough to simply "become" a magic
scholar.
>> Do you practice Wicca or something? (I doubt seriously I phrased that
>> properly) You seem to have a knowledge about "real" magic traditions
above
>> and beyond that of most mere mortals.

>I am going to answer this for Steve, but not directly. THIS TOPIC got way out
>of hand as I recall a year or so ago. There are many beliefs running around,
>that much is certain.

Playing the game Ars Magica got me heavily into being a magic scholar.
Ars Magica, for those of you who don't know, is an RPG set in Mythic Europe--
Europe as people in the 12th century thought it was at the time. (The PC's
are generally wizards, using one of the best magic systems of any RPG;
though it isn't balanced with non-wizard types.) Because of the nature of
the game, any random book of folklore, history, or legend can be a sourcebook
for the game: who needs a Monster Manual when you can just skim through
Pliny's _Natural History_ for giant octopi, gold-digging ants, and men with
their faces in their chests? You could just as easily get into it from
playing White Wolf's _Mage_ (which can be anywhere from cheesy to fascinating,
depending on your gaming group), or researching magical traditions for
Shadowrun.

There's a lot of fascinating stuff out there in anthropology, if you're
willing to dig into it, and if you're fortunate enough to have a good
occult bookstore in your neighborhood you can learn a fair amount from
just browsing the shelves. I found a good class in "Magic, Religion, and
Witchcraft" when I went to UCSB, with a really nutty professor (Madsen)
who just loved to talk about painful aboriginal initiation rituals to
make people wince.

If you are interested in the modern practice of magic and whether or not
it produces results in the 1990's or has ever done so in the past, there
are plenty of places to discuss it, but that's off-topic for the
SHADOWRN list. Steve's article on the Many Masks of Magic (at
<http://www.arc.unm.edu/~james/skenson/traditions.html>;) covers pretty
much everything I've ever heard of, and will give you good keywords for
hunting things down on the web. I don't know of any particular magical
tradition that will give you Steve's apparent breadth of knowledge--
I suspect you have to be doing upper-division or graduate work in
anthropology or just have a really big curiosity bump to pick that
much up. :-) Me, I just have the big curiosity bump.

If you're looking for some fiction to flavor your view of magic,
pick up John Crowley's _Little, Big_ for hermetica and faeries,
Tim Powers' _On Stranger Tides_ for voodoo pirates, and Neil Gaiman's
work on the _Sandman_ comic for all kinds of fascinating stuff.
If you want to get into the more anthropological end, pick up
Joseph Campbell's _The Hero With a Thousand Faces_ and start digging
from there.

If you're thinking about Tarot-based mages, Tim Powers' _Last Call_ is
an excellent look at the world of the Tarot and the Fisher King.

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "Ham is good... Glowing *tattooed* ham is *bad*!" - the Tick %%
=========================================================================
Date: Wed, 13 May 1998 18:25:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Insect spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: BigDaddy <bigdaddy@*****.COM>
> old)! Also im loooking to create a insect shaman. But i need help. I
> need a bug thats not the typical grind the runner into dust and infest
> him and his whole family without batting an eye. I need a bug thats got
> a sense of honor or code or something along those line. Any ideas?

Well, someone has already pointed out Mantis, but Spider totems are
considered "buggish" by most in the Sixth World (the list is divided,
that's why I specified 6th world), and as such would probably freak out
some of your players.

On another note, do you think you could try speaking in a more normal
version of English? Maybe I'm just a grammar-nazi, but I tend to ignore
people who speak net-speak, simply because I don't want to have to
decipher if there is anything meaningful in their posts.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
How many Druids does it take to screw in a lightbulb?
Doesn't happen. Druids screw in stone circles, not lightbulbs.
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 18:26:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: RM Tarot Mage in SR
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Ereskanti <Ereskanti@***.COM>

> > How do you know so much about "real" magic? I've always wondered
this,
> > because I doubt FASA pays you enough to simply "become" a magic
scholar.
> > Do you practice Wicca or something? (I doubt seriously I phrased
that
> > properly) You seem to have a knowledge about "real" magic traditions
above
> > and beyond that of most mere mortals.
> >
> I am going to answer this for Steve, but not directly. THIS TOPIC got
way out
> of hand as I recall a year or so ago. There are many beliefs running
around,
> that much is certain.

Ummm, K? As much as I dislike disagreeing with you, I think he was just
wondering where Steve was coming from, not trying to start any debates on
the reality behind magic. After all, if Steve is writing from a
fundamentalist Baptist viewpoint, we're going to have a much different
supplement than if he were a Thelemic magician, Druid, Native American
shaman, new-age crystal-waver, or professed skeptic. After all, take a
look at Palladium. In terms of real-world magical traditions, Kevin
Siembieda has, at best, an armchair magician's knowledge. He's not a
practitioner, doesn't believe in it, and actively discourages it in the
front of all his books. That leads to a substantially different magic
system than Shadowrun, which was (IIRC), partially conceived by a couple
of Thelemic magicians.

***************
Rev. Mark Hall, Bardagh
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
How many Druids does it take to screw in a lightbulb?
Doesn't happen. Druids screw in stone circles, not lightbulbs.
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 17:29:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Spell Locks and levitation
In-Reply-To: <00be01bd7ec2$44889980$329c2dd1@********.twave.net>
MIME-Version: 1.0
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First things first..Your addy is overriding the list..

>...... A friend of mine thinks this will
> give him a flight charm, but I tell him it won't be of much use unless he
> never goes anywhere. Who is correct?

Basically this comes down to a GM call..
However..the way we always ran this particular lacked spel is like
so..
The spell must be Levitate/Person/Self
Then the distance able to be traveled is determined by success
test..and this distance must be traversed every round..direction/path
and such determined by the mage in question..this of course was all
approved by the GM..But basically the entire argument can be negated
if the spell creation rules are used to create a true flight
spell..This of course also would IMO end up a bit more powerful than
using the levitate spell..Since the same distance -must- be traveled
every round it is used..a flying mage has to be paying attention to
where he is going to end up...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Wed, 13 May 1998 17:37:44 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: RM Tarotmages in SR (updated)

Alright after reading the responses I got here is the revised Tarotmage:

First a Tarotmage must have enchanting skill and must create the
following items (fetishes):
A Sword (which can also be a Weapon Focus, Spell Focus, and/or Spirit
Focus)
A Cup (which can also a Spell Focus, and/or Spirit Focus)
A Rod (which can also a Power focus, Spell Focus, and/or Spirit Focus
A Pentacle (which can also a Spell Focus, and/or Spirit Focus)
A Tarot Deck (which can also a Spell focus/Spirit Focus)

All of the Tarotmage's Spells are cast with Reusable Fetishes
(self-made):
Tarot Deck (Detection, Illusion & Control Manipulation Spells / Ally
Spirits)
Sword (Combat Enhancing Spells/ Elemental Wind)
Cup (Heath & Clairvoyance Spells
/ Elemental Wind)
Rod (Combat & Telekinetic Manipulation Spells / Elemental Fire)
Pentacle (Transformation Manipulation Spells / Elemental Earth)

Tarotmages should definitely summon Elementals (IMO)

They would maintain libraries as per mages

They also gain the following bonuses to conjure spirits (adapted from
Druids pg 30 Grimoire):
- +1 Die if Tarotmage has access to a conjuring library with a rating
equal to or greater than the force of the spirit to be summoned.
- +2 Dice if the Tarotmage has access to a hardbound conjury library with
a rating equal to or greater than the force of the spirit to be summoned.
- Any Tarotmage of Grade 5 (or higher) intiation adds an additional die
to his Conjuring skill under all circumstances.
- Any Tarotmage successfully conjuring an elemental spirit can gain a
number of services of the sprit's power equal to the number of successes
generated in the conjuring test +1.

Since the Tarotmage is closely linked to all the symbols of the tarot and
their balance, there are no Tarotmage adepts (alternatively, Tarotmage
adepts would be variations of sorcery or conjury adepts)

How should I handle starting gear for Tarotmages? The have to but the
enchanting gear, but then how should I handle the pre-game creation of
magical items? They only *need* fetishes so maybe I should just say they
have to buy them in which case, what is the cost for making a sword
fetish? (Why does that sound perverse? ;)

Necessary skills:
Armed Combat (B/R) (for making the sword and possibly for the other
symbols)
Enchanting (for making the symbols into fetishes, foci, etc...)
The other standard mage skills

Necessary Gear:
Enchnating Gear (necessary to use enchanting skill)
The enchanted Symbols
The other standard hermetic mage stuff

As a side note, the summoning of Elementals and Nature Spirits is not
unprecedented (see Tir naNog's Path magic ...)

Whadya think?
Like or dislike/Fits with SR or not?

D.Ghost
(aka Pixel, Tantrum)
Btw, Tarot Mages are from RM companion VII
BTW, Thanks, for all the responses, I didn't expect to get so many
replies :)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 09:52:34 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain

On Shadowrun Discussion, Erik Jameson[SMTP:erikj@****.COM] wrote:
> I, on the other hand, would either have to dig through the old RN logs
or
> undergo hypnotic reversion therapy to discover Gurth's real name.
Either
> that or convince someone like Geoff to spill the dirt (and if you want
to
> stay at the Resort...).

Wait a minute. I'm a little conused here. Is there another Geoff
lurking that I have missed? (I don't thinl so). I personally don't know
Gurth's real name (I believe it was Robert Watkins who mentioned that,
but he fell under the 25 years+ age limit to make it as a full member).
I, on the other hand, will be 28 in less than 2 weeks, but have
only been on ShadowRN since earlier this year (although I was on it
briefly last year). I have been playing SR on and off since 92 and still
own a hardback copy of SR2 that I bought when it first came out. I first
played SR back in 90 at a con and hated it with a passion. It took a
flatmate with a rabid passion for the game to convert me.
So in terms of a room, I'm not sure if I qualify. I've got the
age, but not the longevity on the list. Maybe I'll just take a quiet
room at the back with a nice view of the mountains. I can always wander
down to the beach if I want to look at the ocean :)

- G

--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Wed, 13 May 1998 20:08:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: hoi chummerz
In-Reply-To: <355A0863.9D1F605A@*****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Big Daddy, please, for the sake of our collective sanity (or at least
mine), please use normal English (or your closest approximation) and leave
the SR-style talk for TK, IRC, or in-game.

Please. Something more closely approximating "normal" written English.
This isn't meant as an insult or a flame, but the two posts you made were
difficult for me to read because of how you wrote them. It's bad enough
that we all tend to use our own regional slang and forget not everyone
knows what a "brolly" is.

And as for Insect Totem info, you should probably check out Awakenings if
you haven't all ready. Also make sure to also take a good look at Target:
UCAS, as that book has the "current" bug city info.

If you're looking for new invae types, just look around. Are there flea
spirits? Bee spirits (not sure)? How about aphid spirits? Get a good
concept in your mind about what these sorts of spirits might be like then
create then using the current spirits as guidelines. Then show us what
you've got, because I'm sure more than a few of us would find that
interesting.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 14 May 1998 02:12:43 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805131506.IAA09660@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: text/plain

At 13-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:



>Where did you find this in the BBB? I just checked out the entry for
>"Regeneration" and "Allergy", and neither indicate that view.
Particularly
>potent allergies cause more damage, but it all gets regenerated back at
>the beginning of the next turn. I didn't look too extensively, so if
>there's something under shapeshifters, I'd be missing it.

No you didn`t missed it NPC regen heals wounds from allergic substance just as
fast as other wounds. the only difference is the initial damage level.

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 20:11:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <Pine.BSF.3.95.980514084151.25043A-100000@*******.dialix.co m.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:43 AM 5/14/98 +1000, you wrote:

>Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
>AND Gurth`s real names. Gonna let me in? ;)
>
>[In fact, I even have Gurth`s home address lurking somewhere round
>here...]
>
>Lady Jestyr

Well, I'm not sure. How close to 25 are you? Besides, after you see us in
our bathing suits cavorting with young lovelies, would you still respect us
in the morning?

But I think we can probably let you into the dance club/rec room without
having to pay a cover at least. As for a condo...we'll have to see.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Wed, 13 May 1998 17:16:59 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: hoi chummerz
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Erik Jameson <erikj@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: hoi chummerz
> Date: Wednesday, May 13, 1998 5:08 PM
<snip>
> If you're looking for new invae types, just look around. Are there flea
> spirits? Bee spirits (not sure)? How about aphid spirits? Get a good
<snip again>

Oo! How about dung beetle spirits!! That would be neat.

Sorry, I'm tired. Time to go home...
=========================================================================
Date: Thu, 14 May 1998 02:22:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805131420.AA106394@*****.scri.fsu.edu>
MIME-Version: 1.0
Content-Type: text/plain

At 13-Mai-98 wrote Lehlan Decker:


>>
>>
>Hmm..that might be a possibility in a high powered game. Seems like
>it would take some powerful ritual magic, etc. Or finding the ritual
>might be several runs in and of itself. The other question I have, is
>the way I see shapeshifters mindset, why would any of them want
>cyberware? If a player could come up with a valid reason, and wanted
>to go through the hellacious runs I would put him through, I'd probably
>allow it, in that instance.

Exactly this is the point its a highpowered very unusual magic, similiar to
cybermancy from which it draws the basic idea of altering the astral template.
In my game it happened once to me by the GM, my char ened up in a lab of some
nasty gentech corp as test sample was SLOWLY turned into a
shifter....brainwashed and all such nice stuff. They wanted to create a `super
soldier`. So to keep her alive they draw on help from some better unnamed
mages to perform this ritual on her.
The whole thing lasted around 10 full blwon runs till she got free again, the
whole campaign took nearly a year.

And why does want a shifter cyber? Yep, thats the TRICKY part...

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 17:19:52 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Barbie <barbie@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Wednesday, May 13, 1998 6:12 PM
>
> At 13-Mai-98 wrote Jeremy \"Bolthy\" Zimmerman:
>
>
>
> >Where did you find this in the BBB? I just checked out the entry for
> >"Regeneration" and "Allergy", and neither indicate that view.
Particularly
> >potent allergies cause more damage, but it all gets regenerated back at
> >the beginning of the next turn. I didn't look too extensively, so if
> >there's something under shapeshifters, I'd be missing it.
>
> No you didn`t missed it NPC regen heals wounds from allergic substance
just as
> fast as other wounds. the only difference is the initial damage level.
>

Oh, good. I didn't want to look like a dumbass. =) You did touch on what
I missed, though: The fact that the PC version of the shapeshifters use
different rules for regeneration. I'll have to read up in the Companion
and return armed and dangerous! Grr. Don't I look scary? =)
=========================================================================
Date: Thu, 14 May 1998 02:36:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: [OT]Re: Motion
In-Reply-To: <199805131814.UAA28325@*********.netsurf.de>
MIME-Version: 1.0
Content-Type: text/plain

In a message dated 5/12/98 5:37:44 PM US Eastern Standard Time,
erikj@****.COM
> writes:
>
> > -E
> >
> YES!!!! Another one...!!!! Now if the converts could just absorb the
> -whole- of the English Alphabet...!!!!

-B , what else :)

--

Barbie
---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Wed, 13 May 1998 21:11:21 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> You have both your ears peirced??? you freak! <j/k> ;);)

I have two holes in each ear AND have my eyebrow pierced. What does that
make me? ;)



> (aka Pixel, Tantrum)
> "If this is torture, strap me to the wall!"--uhm, I fergot his name ...
> :)


Err... (digging in my Troll Sam's video collection while he's out
getting milk ;> ) That's that Chihuahua in Oliver and Company. I think
his name was Tito. And I believe the quote is "CHAIN me to the wall".

--Jett
=========================================================================
Date: Wed, 13 May 1998 19:23:42 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [Admin] Off Topic Threads
In-Reply-To: <Pine.BSF.3.95.980514084151.25043A-100000@*******.dialix.co m.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:43 14/05/98 +1000, you wrote:

>[In fact, I even have Gurth`s home address lurking somewhere round
>here...]

I have both Dvixen's and Gurth's address here. As a matter of fact Gurth,
you're going to be getting a surprise in the mail Real Soon Now (tm).

On that note, I kindly ask that postings on this thread and the several
other threads that are currently OFF-Topic be brought on topic, or
relegated to private email.

The list has really been OT lately, and I think we really really need more
SR discussion. Or at least fight about SR, not about each other :)

-J
ShadowRN Assistant Fearless Leader

-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 21:28:26 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Roger J. An" <rogan@******.ORG>
Subject: Re: E-Card (5-13 -PM-, Pizza Hut Here I COME!!!)
In-Reply-To: <13bab8b4.355a1c18@***.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Wed, 13 May 1998, Ereskanti wrote:

> I've made a compilation from 5-12-98 (AM) listings).
>
> Does anyone know the situation yet on the Mulhillvil baby? Is the little
> guy/gal born yet???
>
> -K
>
>
> (BTW MC23....take some warnings and get your Carp shields and new phasic
> batteries warmed up...I have thought of a revenge ;)
>
>
> Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> ShadowRN would like to send our warmest wishes (etc., etc.)
>


Er... sorry haven't been paying attention to list mail in a week. Can you
please add me to the e-card?

Roger J. An (rogan@******.org)

Thanks

Dust
=========================================================================
Date: Thu, 14 May 1998 11:32:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

JD writes:
>As for me, and I am sure that this applies to at least some of the other
>"Respected Elders" out there, this may be as close to the "Pool
Parties"
>as I get (wife, kids and all).


Don't worry, JD. Get a pool, and your kids will have them for you. :) (well,
sooner or later)

>Just don't tell my wife.


Don't worry, we won't...

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 20:47:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: Well, here he is.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Tyr is one of the Norse deities, a war leader. I would appreciate it if
> you would not refer to his worshippers as being part of some weird cult. In
> case you hadn't noticed, my eke name Freyson, is a sign of devoltion to the
> deities Freyr and Freya, also Norse deities.

Guess what?Mhy First name(Tyrell) is supposedly derived from the mame
Travis.and Travis is my middle name.But, Travis means Son of Thor.So I
also have a nordic goddish name.
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 13 May 1998 19:48:03 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.3.16.19980513114218.08cf41ce@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 16:54 13/05/98 -0400, you wrote:

>How do you know so much about "real" magic? I've always wondered this,
>because I doubt FASA pays you enough to simply "become" a magic scholar.
>Do you practice Wicca or something? (I doubt seriously I phrased that
>properly) You seem to have a knowledge about "real" magic traditions above
>and beyond that of most mere mortals.

From the interview with Stve Kenson in The Shadowrun Supplemental #4:
(Conducted by Steve Ratkovich, copyrighted by Steve Kenson, Steve
Ratkovich, and Adam Jury, collectively.)

Q: What is one thing about you that we never needed to know?

A: Laughs Where to begin? I suppose that I am a practicing pagan with a
mostly Celtic/Nordic background. I bring a fair amount of real-world
mythology and magical theory into my Shadowrun work. One of the things
I've always liked about the Shadowrun magic system is how it models parts
of how real pagans and magicians believe magic works. I try to be
respectful in my use of different pagan faiths and traditions in the game,
just as a Christian would be portraying his religion in a game setting. I
think there is such a thing as too much realism in a game like Shadowrun,
though. At least part of the heritage of Shadowrun's magic system is
fantasy wizards chucking fireballs and magic missiles. I've played around
with a more "realistic" magic system for Shadowrun but, honestly, real
magic works very subtly through coincidence and happenstance without all of
the cool special effects. It's just too slow and boring for most gamers
(including me) to put up with! I want my street mage to be able to throw
lightning bolts, damn it!


-J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 20:54:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: be reasonable
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
> that post. I'd like to think it is us rubbing off on you, but I tend
> to think you are getting it from somewhere else. :)

Why thank you.I havent heard that said here before.I think Erik J's
influence is rubbing off.(yes, I want a seat at the Grownups table ;^))
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Wed, 13 May 1998 22:10:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>I'm suprised this has gone on as long as it has. It's just too amusing to
>me.

I don't know, it might make it into the FAQ right after Gurth's
stairs.
B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"I know
I GOTTA BELIEVE !"
-Parappa the Rapper
I am MC23
=========================================================================
Date: Wed, 13 May 1998 19:13:49 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Tom Dowd's X-files?
Content-Type: text/plain

I don't know how many folks saw the X-files last sunday, and if this
was already brought up, forgive me(I was nomail over the weekend and
haven't seen any follow ups).
But in this episode, a man claimed to see a man's "true self"- which
was an insect-like creature that turned others into "zombies" by
injecting a needle-like appendage into their necks(Essence drain?).
To top all of this off, it all took place in Chicago.
I think someone on Fox's payroll must play Shadowrun. :)


-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 13 May 1998 22:12:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Otaku Ver 2.1
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Does anyone have an eratta for VR 2.0, or Rigger 2 for that matter.
Seems like they could really use it.

Is it my imagination or is FASA moving most of thier products into the
"I wish Math Subprocessors would come out BEFORE 2055" kinda state. I
have to keep a fresh set of AAAs around durring all our gaming scessions
nowadays.
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Wed, 13 May 1998 22:26:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Tim Kerby wrote;

>On 13 May 98 at 15:03, David Buehrer wrote:
>
>> Or, you could take the totally awesome "T2" :)
>
>No, I could never do that. Only a dork would use only letters and
>numbers for a name... :)
>
><oh, sorry MC23. I didn't see you standing there...>
>:)


..ooo*"""**ooooo .oo*""*ooo..
. oo*" "*oo oo*" "*oo
. o" 'o" "o
o o *o
.o o 'o
o o o.
o o o.
o o o
o \o/ o
o --0-- o
o. /o\ o
o o o
"o o o =
o'" o oo
oo o oo
oo. oo oo
'ooo. .oo. ooo
"o ""oo,, ,,oO-'Oo, ,,,,,,..oo"o
o. """""" oo
""""" .o
'o oo o'
*o oo o
'o o o
o o o
o o o
o o o
o o o
o o o
o o o
=========================================================================
Date: Wed, 13 May 1998 20:31:14 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Otaku Ver 2.1
In-Reply-To: <355A530D.4F37@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 22:12 13/05/98 -0400, you wrote:
>Does anyone have an eratta for VR 2.0, or Rigger 2 for that matter.
>Seems like they could really use it.

VR2 is not likely, since the author no longer works for FASA.

R2 errata is completed, has been apparently integrated into new printings
of R2, and should be on the FASA website sometime before hell freezes over
and they play hockey on it.. :)

-J
You can't buy playoff success, Detroit.
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 13 May 1998 22:28:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Rollerblades
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I belive there was a bunch of stuff on skating in the first Plastic
Warriors suplement (Running Gear I belive). Somehting about a
concentration of athletics.
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Wed, 13 May 1998 22:31:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>At 08:43 AM 5/14/98 +1000, you wrote:
>
>>Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
>>AND Gurth`s real names. Gonna let me in? ;)
>>
>>[In fact, I even have Gurth`s home address lurking somewhere round
>>here...]
>>
>>Lady Jestyr
>
>Well, I'm not sure. How close to 25 are you? Besides, after you see us in
>our bathing suits cavorting with young lovelies, would you still respect us
>in the morning?

Are you daft man?!? She has Gurth's name and address! And she has
Dvixen's name as well. That information alone can pay for the whole
resort.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I swear to tell
the Truth, the partial Truth, or something like the Truth.

I am MC23
=========================================================================
Date: Wed, 13 May 1998 22:37:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Oopse Die
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I just wanted to bounce an idea off you guys, it may have come from
another RP system, but I can remember where from and it sounded right.

All right, I thought the rolling all ones roll was kinda unrealistic
(and I wanted revenge on all those monowhip users out there) and
re-thought the whole critical failure system. I was down at the local
hobby shop studying those funny dice where the one is a skull, and it
spawned idea.

The Oopse Die Rule:
Designate one die as the "Oopse Die", It's a good idea to have this
another color or style or something. Whenever a test is made, roll this
one as the first di (I have a firearms skill 5, I roll 4 die and the
oopse die)

If the test is a total failure (no sucesses) and the oopse die is a 1,
whoever rolled i is screwed. Also a fine replacement for the existing
clean miss rules I belive.

Anyone using something like this, or modified it?


--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Thu, 14 May 1998 12:38:29 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

MC23 writes:

[snip ascii pic]

Please, MC23... we don't need to see that, do we?

(Hey, GridSec! Arrest him for indecent exposure!)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 22:47:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: insect spirits more info
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

howdy all,

I must make a formal apology to all who read my last post.
I didn't know the proper ettiquette yet so bear with me while i adapt to
your standards. But don't forget I gotz my own style and it will slip in
from time to time ;). So here goes nothing.

Insect spirits i found are not that much discussed or explored in. When
i searched for
"Shadowrun", then "Insect spirits", "Insect totems", or
"Bugs", i came
up with only 13 hits at most, and most talk about "Bug City". Now taking
from the letters i got back there are more than 13 peopold who are
interested in this. This is what i gleaned from the pages. Most of the
spirits are harmful, the cockroach, bees, wasp, ant, termite, fly, etc.
They seek only to better the hive or themselves. The only 2 i found that
didnt were the butterfly and mantis. I searched deeper and no other
insects were mentioned outside of "bug city", or the "ub". I found
"Target:UCAS", but nothing in there.


Now onto the creation of some of these totems. I got back some info on
aphids, what they are. Ugly little buggers that infest everything. Close
to locusts, which is another good totem to create! But, the spider
seems very interesting. There was an adventure out there BB style with
the SR2 info in it called "Total Eclipse". This had a character in it
with a spider as his totem i believe? (need some more info for that
one!)
But unfortunately it doesnt give any details on what a spider shaman
does? This insect i believe will be an ideal one to create(even tho im
spooked by em ;) ). Spiders are loners by nature, build entrapments to
catch prey, breed like mad, and are highly intellegent. They lack the
fierceness of the beetle and cockroach, excepet when the web is
penetrated, but make up for it due to their speed and agility.

So folks what should i make the pros and cons up to be? bonus to agility
and quickness or intelengence?
increased ferocity when home invaded(i think all insects have this
tho.????) Cons when it comes to strength?
I want this to be as close to a FASA created one as possible so any
support you can suggest, anything @ all will be appreciated if not
loved!!!!

ps below is a link to where i found a ton of totems insect and
other





http://yoyo.cc.monash.edu.au/~wigs/Srun/Magic/Shamanic/Totems/totems.html
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 19:43:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Buckalew <mike_buckalew@*********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Erik Jameson posted:

> To join this terribly exclusive club, <snicker> one must have been playing
> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
> ONe must be at least 25 years of age. And one must have been on at least
> one of the itribe Shadowrun mailing lists, not necessarily continously,
> since 1995.

Can Lurkers apply? I still own my SR1 hardback, I am somewhere in my
early-to mid-thirties, and I've been on the list continuously since at least
a year before the switch to itribe.

That given, I probably average less than 1 post a month. Is there a spot
for Director of Lurking?

Ok, Ok, I also STOPPED playing ShadowRun before SR2 came out. I just got
sick and tired of flattening assault rifle rounds on armored jackets. It
took a lot of convincing that SR2 had fixed the combat system before I
picked it up again.

Buck (Mike Buckalew)
buck@*********.com
Test Manager
FileMaker, Inc.
=========================================================================
Date: Wed, 13 May 1998 22:49:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Tom Dowd's X-files?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I don't know how many folks saw the X-files last sunday, and if this
was already brought up, forgive me(I was nomail over the weekend and
haven't seen any follow ups).
But in this episode, a man claimed to see a man's "true self"- which
was an insect-like creature that turned others into "zombies" by
injecting a needle-like appendage into their necks(Essence drain?).
To top all of this off, it all took place in Chicago.
I think someone on Fox's payroll must play Shadowrun. :)


-Vagabond
"Under wandering stars I've grown"

exactly what i thought!!!
spooky aint it!
now that would be an awesome bug to create... hmm wonder what'd it'd be?
or better yet what the bleeding h*ll was it???
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 20:55:25 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140248.UAA03049@******.carl.org> from "Mike Buckalew"
at
May 13, 98 07:43:53 pm
Content-Type: text

Mike Buckalew wrote:
/
/ Erik Jameson posted:
/
/ > To join this terribly exclusive club, <snicker> one must have been playing
/ > Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
/ > ONe must be at least 25 years of age. And one must have been on at least
/ > one of the itribe Shadowrun mailing lists, not necessarily continously,
/ > since 1995.
/
/ Can Lurkers apply? I still own my SR1 hardback, I am somewhere in my
/ early-to mid-thirties, and I've been on the list continuously since at least
/ a year before the switch to itribe.
/
/ Buck (Mike Buckalew)

I'll vouch for Buck. Geez, haven't seen a post from you in a looong
time :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 22:54:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Tom Dowd's X-files?
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, The Vagabond wrote;

> I don't know how many folks saw the X-files last sunday, and if this
>was already brought up, forgive me(I was nomail over the weekend and
>haven't seen any follow ups).
> But in this episode, a man claimed to see a man's "true self"- which
>was an insect-like creature that turned others into "zombies" by
>injecting a needle-like appendage into their necks(Essence drain?).
> To top all of this off, it all took place in Chicago.
> I think someone on Fox's payroll must play Shadowrun. :)

"Come on natural twenty, Daddy needs a new Sword of Wounding."

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:54:21 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: insect spirits more info
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

BigDaddy writes:
> I must make a formal apology to all who read my last post.
>I didn't know the proper ettiquette yet so bear with me while i adapt to
>your standards. But don't forget I gotz my own style and it will slip in
>from time to time ;). So here goes nothing.


Um, BigDaddy, just remember that a lot of the people on this list don't use
English as their first language. We've got a lot of Europeans, after all.

As Erik said, this isn't the place for the warezpeak. If you want replies,
you'd do better using normal English. Mind you, a _little_ characterisation
isn't bad, but just remember that this isn't a warez group.

As for the Spider totem: you will find a PC spider totem in Bug City. Spider
was previously in the category of insect totem, but has since graduated on
popular demand. However, it's _not_ a bug totem, so to speak.

As pointed out in an earlier post, if you want a true Insect totem, that
doesn't care about the hive and has some honour, go for Mantis. However, I'd
advise playing a female... male Mantis shamans really get shafted.

(Oh, and most of us here are aware of the main SR sites... I believe they
are mentioned in the FAQ for the list.)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 20:57:00 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Motion
In-Reply-To: <199805140242.UAA02936@******.carl.org> from "Robert
Watkins" at
May 14, 98 12:38:29 pm
Content-Type: text

Robert Watkins wrote:
/
/ MC23 writes:
/
/ [snip ascii pic]
/
/ Please, MC23... we don't need to see that, do we?
/
/ (Hey, GridSec! Arrest him for indecent exposure!)

I would've. But he ran away while I was rolling on the ground and
laughing out loud :'D

Man. I have never, never, seen an email moon before. That's going
down as a classic :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 21:01:40 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140235.UAA02773@******.carl.org> from "MC23" at May
13,
98 10:31:39 pm
Content-Type: text

MC23 wrote:
/
/ Once upon a time, Erik Jameson wrote;
/
/ >At 08:43 AM 5/14/98 +1000, you wrote:
/ >
/ >>Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
/ >>AND Gurth`s real names. Gonna let me in? ;)
/ >>
/ >>[In fact, I even have Gurth`s home address lurking somewhere round
/ >>here...]
/ >>
/ >>Lady Jestyr
/ >
/ >Well, I'm not sure. How close to 25 are you? Besides, after you see us in
/ >our bathing suits cavorting with young lovelies, would you still respect us
/ >in the morning?
/
/ Are you daft man?!? She has Gurth's name and address! And she has
/ Dvixen's name as well. That information alone can pay for the whole
/ resort.

Are you guys daft?! She's a woman! IMHO if a list member is a woman
she's welcome to join the old man's club regardless of membership or
knowledge of shadowrun, and age is a secondary issue ;)

BTW, if I bet both Gurth's and Dvixen's names at the poker table, I
ain't bluffing <puffs his cigar>.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 22:59:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Mexican jumping beans....
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Wed, 13 May 1998 23:02:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Freakdom & Shadowrun Players
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Jessica Grota wrote;

>> You have both your ears pierced??? you freak! <j/k> ;);)
>
>I have two holes in each ear AND have my eyebrow pierced. What does that
>make me? ;)

Is that all you have pierced? I considered getting an eyebrow
pierced 2 or 3 times but now I'm looking into some tattoos. I've
definitely got to grow my hair out again. Speaking of which, how is he
who has been de-mohawked coping?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 13 May 1998 21:08:05 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805132159.PAA26223@******.carl.org> from "Erik Jameson"
at
May 13, 98 05:52:46 pm
Content-Type: text

Erik Jameson wrote:
/
/
/
/ To join this terribly exclusive club, <snicker> one must have been playing
/ Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
/ ONe must be at least 25 years of age. And one must have been on at least
/ one of the itribe Shadowrun mailing lists, not necessarily continously,
/ since 1995.

<shows his age>

Or if you were ever a member at HEARN. That's gotta be worth something.

</shows his age>

/ Notable residents include (but isn't limited to) David Buehrer, Tim Kerby,
/ Spike and MC23 and obviously myself. A regular cabal I should think,
/ combining the law and the troublemakers!

...now I'm scared. How does one arrest oneself? Cuz I just know I'm
gonna get into trouble ;)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 13:01:41 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Oopse Die
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Grahamdrew writes:
>Anyone using something like this, or modified it?


Somewhere on the Net, there's an SR page devoted to house rules. I _think_
you'll find it on the Shadowrun archive (http://www.interware.it/shadowrun),
but I'm not sure. If no-one else posts it, I'll dig it up for you.

One problem with your variation is that 1 in 6 of failures will be
catastrophic. That's a little high, I think.

Other variations are:
more 1s than successes, with the ratio of 1s to successes indicating the
severity of the Oops;
no successes, and the ratio of 1's to dice indicate the severity of the
Oops;
When the 1s are equal to or greater than the base skill level (good for
keeping Oops at the normal chance when there's no dice pool).

(Oh, and the RP system that used something similar was probably the Star
Wars RPG).

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 23:09:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Cyberware and Regeneration
In-Reply-To: <199805131642.JAA25408@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Jeremy "Bolthy" Zimmerman
|> Sent: May 13, 1998 12:39 PM
|> Subject: Re: Cyberware and Regeneration

|> "Beings recover (or regenerate) from wounds inflicted by the
|> substances to
|> which they are vulnerable at the same speed at which they recover from
|> wounds caused by other sources."

So, if my cognitive skills are okay and the quote accurate, one would
see that a vulnerability will cause one damage, but the damage heals a per
any normal wound, ergo, cutting someone with an object made of material the
subject is vulnerable to will actually not cause any problem for the
subject, as long as said subject has the power Regenerate.

-M
=========================================================================
Date: Wed, 13 May 1998 23:09:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Well, here he is. [ED]
In-Reply-To: <199805131823.OAA18356@*******.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: MC23
|> Sent: May 13, 1998 2:22 PM
|> Subject: Re: Well, here he is. [ED]

|> Does that satisfy you?

Yes, no, I don't know. I have problems with this, but can't deny it. It
was my understanding from ED itself that most Questors were "born" Questors,
ie: that was their first profession. Thank you for clearing that up. Guess
it does make sense at that.

-M
=========================================================================
Date: Wed, 13 May 1998 23:09:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <19980513.124941.18502.3.dghost@****.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Alfredo B Alves
|> Sent: May 13, 1998 1:49 PM
|> Subject: Re: RM Tarot Mage in SR

|> Right now, I've only got the RM book to go on and the original Spell
|> Lists were 1 list for each of the suits (rods, swords, cups, pentacles)
|> plus Major and Minor Arcana each had their own spell lists... btw, Cups
|> in the RM was clearly health oriented... Swords should be changed to go
|> with Combat enhancing Spells / Wind elementals / elemental effects ...
|> Rods or pentacles would be manipulations ... Rods associated with
|> elemental Fire, Pentacles with earth and cups with water ... :/ oh
|> well...

Well, for what it's worth, if you have any questions, you can ask me. I
am currently studying the Hermetic Tarot so could possibly answer any
question, at the very least, I know where to run and find the answers.
<grin>

-M
=========================================================================
Date: Wed, 13 May 1998 23:09:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805131759.LAA15660@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: David Buehrer
|> Sent: May 13, 1998 1:59 PM
|> Subject: Re: "Respected Elders Relaxation Resort"

|> Yep. I'm quite proud of meeting two of the conditions, that third
|> I'm not so sure about ;) And, I know Gurth's true name. I'll hang
|> on to it until I'm low on cash at the poker table, I can't match the
|> last raise, and I'm holding four Aces :) (or a pair of 2s ;)
|>
Okay, I'll bite, what are the conditions/requirements again? I'm sure I
have the age one.

-M
=========================================================================
Date: Wed, 13 May 1998 21:21:31 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Insect spirits
In-Reply-To: <199805132122.PAA24858@******.carl.org> from "BigDaddy" at
May
13, 98 05:23:47 pm
Content-Type: text

BigDaddy wrote:
/
/ I need a bug thats not the typical grind the runner into dust and infest
/ him and his whole family without batting an eye. I need a bug thats got
/ a sense of honor or code or something along those line. Any ideas?

...Butterfly, Moth (Mothra! ;), Carterpillar, Laddybug, Grasshopper,
those bugs that skate on water, Bee, Millipede, Rolly Polly, Walking
Stick (what do you mean a fence post ate your dog?), Ant Lion...
that's it, I'm dry. Hope that helps.

And, welcome to ShadowRN! :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 21:24:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
In-Reply-To: <199805140305.VAA03318@******.carl.org> from "Grahamdrew" at
May
13, 98 10:59:07 pm
Content-Type: text

Grahamdrew wrote:
/
/ Mexican jumping beans....

Now that's bizarre. It'd work, but it's bizarre. I wonder what a couple
tons of Mexican jumping beans would look like from astral space...

BTW, could you quote at least a little bit of the previous post so
everyone knows what you're talking about? :)

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 13 May 1998 23:12:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Rebooting the game back to 2050 [was: Re: Best Modules]
In-Reply-To: <199805131910.VAA09372@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 09:11 PM 5/13/98 +0100, Gurth wrote:
>That's why I started off with the first adventure for our recently
>re-started campaign: a simple run to get everyone in the mood for
2050,
>and at the same time put an ongoing thread through the adventures.

My co-gm and I are starting some novice SR players off in 2050 in a
campaign this summer, and my co-gm came up with an interesting
houserule that allows the players to start off with some of the
post-2050 toys from the various sourcebooks, at a price:

1. Anything in the BBB is available to runners at base cost (or street
index, if cheaper).

2. Items in SSC must be bought at street index (or base cost, if
higher)

3. Toys from sourcebooks after SCC must be bought at street index (or
base cost, if higher) with a price multiplier equal to the number of
years 'ahead' of 2050 the item is.

The timestamp on the first line of shadowtalk sets the year an item
was available. (Items with no timestamped shadowtalk are given a
default year, equal to the copyright year of the book plus 61.)

Exceptions may be made by the GM on a case by case basis. (after all,
I'm sure that they had cybereye covers and Toyotacorp Gopher
Pickuptrucks in 2050, among various other items)

This way, if the players want some of the shiny new toys from the
newer sourcebooks, they can get them, but they're discouraged from
doing so by the amount of character creation resources this would eat
up.

If you've got players balking at the thought of a 'Back to 2050'
reboot, because they simply have to have bioware and that one hold out
pistol from NAGtRL, they can do so with this system. Mind you, the
character's background had better have a good explanation why they
have the stuff that they do -- "That encephalon? Experimental military
prototype that got put in when they had to patch up my brain because I
took that assault cannon round to the head during the 2049 Desert
Wars"

You can also use this houserule if your players want to buy toys
'early' once the game is in progress. The multiplier is just how many
years ahead of current game time the item is from, and multiply the
cost and the availability time by it. The number of years ahead (or
perhaps even 2x or 3x the number of years ahead; GM's discretion)
should also be added to the availability TN#.

Another thing to remember if offering this houserule to your players:
The GM reserves the right to exploit the fact that the players are
using prototypes, beta-test units, pre-production models (Or even
reverse engineered knockoffs of the above) and is free to make the
items less reliable than the final product.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Wed, 13 May 1998 23:30:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

eyebrow peirced yuk! i got my ears and my nipples pierced. Oh man its
awesome! The sensation you get with the nipples being pierced is unreal!
Thats if you can stand the 30sec of pain it takes to get them done.
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 21:29:15 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Oopse Die
In-Reply-To: <199805140316.VAA03498@******.carl.org> from "Robert
Watkins" at
May 14, 98 01:01:41 pm
Content-Type: text

Robert Watkins wrote:
/
/ Grahamdrew writes:
/ >Anyone using something like this, or modified it?
/
/ Somewhere on the Net, there's an SR page devoted to house rules. I _think_
/ you'll find it on the Shadowrun archive (http://www.interware.it/shadowrun),
/ but I'm not sure. If no-one else posts it, I'll dig it up for you.

http://www.xs4all.nl/~gurth

Gurth put together a compilation of just about everyone's house rules
a couple of months back.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 13:31:27 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Tom Dowd's X-files?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

BigDaddy writes:
>> But in this episode, a man claimed to see a man's "true self"- which
>>was an insect-like creature that turned others into "zombies" by
>>injecting a needle-like appendage into their necks(Essence drain?).
>> To top all of this off, it all took place in Chicago.
>> I think someone on Fox's payroll must play Shadowrun. :)
>exactly what i thought!!!
>spooky aint it!
>now that would be an awesome bug to create... hmm wonder what'd it'd be?
>or better yet what the bleeding h*ll was it???


The creature would be a flesh-form insect spirit, _without_ the ability to
Mask.
The power would be Influence (limited: Touch required to start).

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 23:15:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NEWSHADOW <NEWSHADOW@***.COM>
Subject: Re: Oopse Die
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-05-13 22:41:27 EDT, you write:

> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?

I remember this system. It is used in the Star Wars rpg, but the die is called
a "special" die. If you rolled a six on it you got to reroll, or if you got a
one on it, you either subtracted it and your highest numbered die, or the GM
has something bad, usually comically bad, happen to you.

I'm preatty sure other systems use it too. For instance White Wolf counts
every one you roll against the number of successes you get, so if I rolled
four successes and a one, it would equal out to three successes.

I like the idea of having something happen to the players if they roll a
certain amount of ones. It keeps them on their toes. I don't usually have
something terribly bad happen to them, but something that might off-set the
game a little. Like they roll 5 dice and 4 of them turn up ones, then I might
have them succeed in whatever test they were doing, but maybe they set off a
silent alarm, or the sprinkler systems.

Shadow
http://www.geocities.com/TimesSquare/Arena/6852/index.html
=========================================================================
Date: Wed, 13 May 1998 23:37:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: FAB Revisited [was: Re: Chunk Launcher v.2.0]
In-Reply-To: <003501bd7eb7$33cc8bc0$8983accf@*********.jhu.edu>
Mime-Version: 1.0
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At 05:35 PM 5/13/98 -0400, greg wrote:
>A third option, not to belabor the point. Is that the physics of the
astral
>and the physics of the physical could be disjoint. Such that what
would
>occur is that the astral being would be trapped under the net as one
would
>imagine, but the net would not behave any differently in the physical
(it
>would be flat) The astral body is therefore beneath the net normally
but
>does not hold the net above the earth. There's the difficulty of
thinking
>nth dimensionally in this approach but I like it.

Then essentially, the FAB bacteria in the net spontaneously, and
en-mass begin to astrally project, so that their presence on the
astral is no longer in the same spatial position as their location on
the physical? This is such a perversely elegant solution for how a FAB
net could work without breaking the physics of the game -- I LIKE IT
VERY MUCH.

IIRC one of the explanations of why FAB works was because it produced
large protein chains that extended out past any single FAB cell. If
those proteins linked together, then that would be a good explanation
as to why the bacteria would remain organized into a 'net' shape after
experiencing 'Stress Induced Spontaneous Astral Projection.' (someone
has to coin terms for these phenomena, and SISAP makes a wiz acronym)

Wow. A -Workable- solution to the FAB net problem. Now if someone
could make a decent explanation for unidirectional datalines from
Neo-A's Guide to Real Life.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Wed, 13 May 1998 23:45:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: thanx
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

thanx for making me feel welcome ya'll hope to contribute as much as i
can!
so what else is new on this here topic discussion??/
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Wed, 13 May 1998 23:47:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <355A44B9.1A20@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 09:11 PM 5/13/98 -0400, Jett wrote:
>> You have both your ears peirced??? you freak! <j/k> ;);)
>
>I have two holes in each ear AND have my eyebrow pierced. What does
that
>make me? ;)

Cute?

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 00:02:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Spell Locks and levitation
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, GRANITE wrote;

>The spell must be Levitate/Person/Self
>Then the distance able to be traveled is determined by success
>test..and this distance must be traversed every round..direction/path
>and such determined by the mage in question..this of course was all
>approved by the GM..But basically the entire argument can be negated
>if the spell creation rules are used to create a true flight
>spell..This of course also would IMO end up a bit more powerful than
>using the levitate spell..Since the same distance -must- be traveled
>every round it is used..a flying mage has to be paying attention to
>where he is going to end up...

Hey Granite, where did you come up with this? The successes generate
the _maximum_ distance able to be travel per round, not absolute. That
can be used to travel for any direction and for any amount under the
result including none.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 14:08:14 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

David Buehrer writes:
>/ To join this terribly exclusive club, <snicker> one must have been
playing
>/ Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
>/ ONe must be at least 25 years of age. And one must have been on at least
>/ one of the itribe Shadowrun mailing lists, not necessarily continously,
>/ since 1995.
>
><shows his age>
>
>Or if you were ever a member at HEARN. That's gotta be worth something.
>
></shows his age>


<wants to show his age>
But, David, that's why it's since 1995... that's when we moved over,
remember? :)
</wants to show his age -- thinks he failed as he's already admitted to his
real age. Maybe next time I'll lie>

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 23:11:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

---------
> From: MC23 <mc23@**********.COM>

> Is that all you have pierced? I considered getting an eyebrow
> pierced 2 or 3 times but now I'm looking into some tattoos. I've
> definitely got to grow my hair out again. Speaking of which, how is he
> who has been de-mohawked coping?

I actually have spent a considerable amount of time with the front half
of my head shaved. Its very comfortable, providing the meditative
benefits of stroking the front of your head (don't knock it till you've
tried it), and the comfort of having long hair in the back (something I
never quite get used to being without when I finish shaving my head).
Personally, I'm not into piercing, but that's because I've seen too many
needles to be comfortable around them.
=========================================================================
Date: Thu, 14 May 1998 14:19:57 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: FAB Revisited [was: Re: Chunk Launcher v.2.0]
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Paul Gettle writes:
>Wow. A -Workable- solution to the FAB net problem. Now if someone
>could make a decent explanation for unidirectional datalines from
>Neo-A's Guide to Real Life.


I liked it so much, I'll give you the explanation (even though it's
superseded by VR2, which presents an almost infinitely better view of the
Matrix).

Deckers run in a virtual universe, and they use programs to manipulate (but
not break) the virtual universe. Obviously, the layout of the nodes is
conceptual, and virtual, rather than necessarily being tied to physical
machines. Someone came along with a trick (that eventually led to the
shifting datapaths used in the PCC) that allowed the layout to include
one-way travel. Because deckers work within the virtual universe, they are
subject to the one-way travel.

If a decker wanted to try to break the virtual universe, they'd probably end
up garbling their simsense feed, which is why no-one does it.

This also gives a decker a neat trick to do if they control the system: they
can try to change the layout from the CPU, and redesign it. They'd have to
be familiar with the layout, but that's okay, because they can bring up a
system map at the CPU. :) Deckers use these tricks to build "back doors"
into systems.

There you go.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 13 May 1998 23:46:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

My books are all in a box that I don't feel like un- then re-taping, but
I just had a thought: Could an astrally projecting magician alter the
shape of his aura to fit through a tight squeeze (like between two
branches, or two really big security guards in front of a steel door on an
ivy covered wall?

***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
How many Druids does it take to screw in a lightbulb?
Doesn't happen. Druids screw in stone circles, not lightbulbs.
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Thu, 14 May 1998 00:47:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Rebuilding R2: part 1: Engines
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/12/98 6:44:46 PM !!!First Boot!!!,
evamarie@**********.net writes:

> > Rebuilding R2: part 1: Engines (Alfredo B Alves , Mon 20:58)
> >
> > Okay, lets start this R2 project with the powerplants ...
> >
> > Can anybody get me the volumes of some engines in RL as well as the work
> > (in a Physics sense) they do or the force they exert... whatever. Also
> > can someone work out a gear distribution for exchanging speed and load
> > based on the type of engine (ie Crankshaft/piston, turbine, Jet, etc...)?

Ok, I am going to pipe in something really quick. I understand the
dissatisfaction some people have with the game, in particular with the R2 for
this post / thread, but I have to say this.

Work with the system. If you want something that carries a larger load, do
what I did.

I hated the limitations on electric engines in terms of load, as I thought
they were sort of pissantish (?!?). So, working with what was in the rules, I
modified the power plants to be able to carry a heavier load. This had a
price though, the engine cost trebled and the signature of the vehicle dropped
by two.

So, for those of you who want to bring RL things of the complexity of vehicle
engines into the game, think of taking something that is in the system already
and just perform the mods you need and be reasonable with the cost of the
"new" engine.

As for completely changing the R2, I believe that Jon Szeto has done a
wonderful job with making something that can work within the SR system and
even have room to enhance just about everything else within the gaming system.

Has anyone considered applying any of the vehicle options onto other things ?
Like Mil-spec armor ? Long Coats, Watches ? Arrows ?

There is one thing that is also something I enjoy about the R2, although it is
mostly a rulebook (which a lot of people hate), I consider it as the most
useful book for non-mages of all of the books (although deckers need VR2 just
as badly.

Guys, IMHO, bringing RL stuff into the games to get something realistic into
the games is something that is going to take you a very, and I mean very, long
time to do. And I wish you the best of luck.

But I'm gonna stick by my the R2 book, as it is canon, and perhaps one of the
best sourcebooks to have come out.

Mike (bowing to the great god Szeto)
=========================================================================
Date: Wed, 13 May 1998 23:54:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: Re: thanx
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> thanx for making me feel welcome ya'll hope to contribute as much as i
> can!
> so what else is new on this here topic discussion??/

Wait about 20 minutes, Big Daddy. If nothing is in your mailbox by then,
you're likely up too damn late.
=========================================================================
Date: Thu, 14 May 1998 14:56:38 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Nexx writes:
> My books are all in a box that I don't feel like un- then
re-taping, but
>I just had a thought: Could an astrally projecting magician alter the
>shape of his aura to fit through a tight squeeze (like between two
>branches, or two really big security guards in front of a steel door on an
>ivy covered wall?


In a word: No.

(Okay, that's four words, but I wanted to give a slightly longer answer.
Oops, it's getting too long now...)

*this reply has self imploded*

Actually, seriously, no you can't. Masking can be used to change your astral
signature, but not that much.

(OTH... there's a shapechange spell, but it's physical, and physical spells
don't work on the Astral. But a _mana_ based shapechange spell might, and a
shapechange could put you into the shape of a mouse, which could slip
though. I could dig out my grimoire and check, but I'm sure someone already
knows the answer)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 00:17:01 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx <nexx@********.NET>
Subject: So long and thanks for all the fish...
Comments: To: PML <palladium@*****.neonexus.com>,
PFRPG <Palladium-frp@**********.net>,
Earthdawn <earthdawn@***ts.advicom.net>,
Dark Sun <dark-sun@****.COM>, AML <ars-magica@****.berkeley.edu>
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Given that tomorrow I'm going to be suspending this account until next
fall, and I'm also going to be busier than Bill Clinton's hands at a
breast implant testing area, its now time to say good-bye. I'll still be
on the PFRPG list, but I'll likely abruptly disappear. Don't worry/don't
celebrate yet, I'm going to re-sub just as soon as I get home... to most
of them. So, until Monday, send anything you feel I absolutely must see
to Nexx3@***.com or mth0362@***.edu... I'm going to change my forwarding
address on that one.

So, adios muchachos, I'm Houston bound (well, in a couple days... but
let's not be picky, hmm?)


***************
Rev. Mark Hall, Bard to the Lady Mari
aka Pope Nexx Many-Scars, PML FAQ Cop
aka Ellegon
ICQ 8108180 AIM: Nexx3
How many Druids does it take to screw in a lightbulb?
Doesn't happen. Druids screw in stone circles, not lightbulbs.
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------
=========================================================================
Date: Wed, 13 May 1998 22:22:45 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Tom Dowd's X-files?
Content-Type: text/plain

>"Come on natural twenty, Daddy needs a new Sword of Wounding."

LOL! Yep, definatley my favorite quote next to "Scully, how can
quickly remove this from my finger without betraying my cool exterior?"
:)
What's worse is that I knew right off the bat I knew they were
playing RoleMaster. *sigh*

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 15:26:36 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513165656.22a73872@****.fbiz.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> >Hmmm... well, I`ve been on the list since 95, and I know both Dvixen`s
> >AND Gurth`s real names. Gonna let me in? ;)
> >
> >[In fact, I even have Gurth`s home address lurking somewhere round
> >here...]
>
> Well, I'm not sure. How close to 25 are you? Besides, after you see us in

I`m 22...

> our bathing suits cavorting with young lovelies, would you still respect us
> in the morning?

Hell, I don`t respect you now... <grin>

> But I think we can probably let you into the dance club/rec room without
> having to pay a cover at least. As for a condo...we'll have to see.

I even have a *postcard* from Gurth of his home town, indicating where
his house is... surely *that`s* good enough. :)

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 14 May 1998 15:27:59 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <355A44B9.1A20@*********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > You have both your ears peirced??? you freak! <j/k> ;);)
>
> I have two holes in each ear AND have my eyebrow pierced. What does that
> make me? ;)

Holy.

Sorry, I couldn`t resist.

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 14 May 1998 15:42:26 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Insect spirits
In-Reply-To: <199805140321.VAA03643@******.carl.org>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> / I need a bug thats not the typical grind the runner into dust and infest
> / him and his whole family without batting an eye. I need a bug thats got
> / a sense of honor or code or something along those line. Any ideas?
>
> ...Butterfly, Moth (Mothra! ;), Carterpillar, Laddybug, Grasshopper,
> those bugs that skate on water, Bee, Millipede, Rolly Polly, Walking
> Stick (what do you mean a fence post ate your dog?),

*rofl* I just had this sudden image of a picket fence, with a dog tail
sticking out of its mouth, smiling innocently at a mailman trying to get
near the mailbox.

- E [That`s for Eleanor, btw.]

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 14 May 1998 00:21:40 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Freakdom (Wuz: same-sex marriages)

On Wed, 13 May 1998 21:11:21 -0400 Jessica Grota <grota@*********.COM>
writes:
>> You have both your ears peirced??? you freak! <j/k> ;);)

>I have two holes in each ear AND have my eyebrow pierced. What does
>that
>make me? ;)

a freak with too many holes in her head ;) <j/k> ;) <j/k>

>> (aka Pixel, Tantrum)
>> "If this is torture, strap me to the wall!"--uhm, I fergot his name
>...
>> :)
>
>
>Err... (digging in my Troll Sam's video collection while he's out
>getting milk ;> ) That's that Chihuahua in Oliver and Company. I think
>his name was Tito. And I believe the quote is "CHAIN me to the wall".
>
>--Jett

I believe you're are correct ... uhm ... why is your Troll looking at me
like that ... I SAID I was just kidding .... NO! NO! Stay Back!

*Soft Wet Sounds*

D.Ghost
(aka Pixel, Tantrum)
"Well, I wanted to cyber that anyway ...." ;P~

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Thu, 14 May 1998 00:35:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Salamander & Man of the Woods (from P/NA)

Anybody have / seen / care to speculate on rules (house or otherwise) for
conjuring a Salamander or Man of the Woods from Paranormal Animals of
North America?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Thu, 14 May 1998 02:02:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: totally off the subject but neccessary!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

well folks i need a small favor from someone! i tried to subscribe to
shadowtk no prob. but the faq is down and i dont know how to subscribe
further. anyone have the faq or know how to get on to shadowtk? thanks
in advance and sorry bout the cross posting!
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 02:25:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: [OT]Re: Motion
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:36 AM 5/14/98 +0100, Barbie wrote these timeless words:
> In a message dated 5/12/98 5:37:44 PM US Eastern Standard Time,
>erikj@****.COM
>> writes:
>>
>> > -E
>> >
>> YES!!!! Another one...!!!! Now if the converts could just absorb the
>> -whole- of the English Alphabet...!!!!
>
>-B , what else :)
>
Too late Babe... I grabbed B yesterday :]

-B (The first :))
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Thu, 14 May 1998 02:37:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: hello
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:34 PM 5/12/98 PDT, david hayes wrote these timeless words:
>hello everyone!!!
>just a quick hi!!. i have been here before but it has been awhile so
>howdy and i hope to hear lots of interesting things happening here.
>cya
>
>roun
>
Welcome back roun :]

% Access file: Bull-Bot
% Actvate Program: Bull-Bot

+++++ SEQUANCE INITIATED
+++++ AUTO INSERT NAME: roun

+++++ BULL-BOT v3.60a ACTIVATED
+++++ AUTO GREET v2.5 INITIATED

Greetings, new list-member roun! Welcome to the Shadowrn Mailing List!

It's a great place, with good people and great discussion! Hope ya like mail!

Please read or request the Shadowrn FAQ and read it immediately! It'll
help you out in the future.

FAQ: http://coastnet.com/~dvixen/shadowrn/srnfaq1.html

A few things in particular to note, or you will get yelled out by GridSec
(Our local list security)

1) Trim your replies: Only quote relevant portions. We;ve seen it once,
we don't need to see it again (and again, and again, and...)

2) No flames! We try and be friendly here on the list, so try not to
incinerate other list members. :]

3) Read the FAQ! (yeah, I said this once, but... It's important! :))

4) Also: Don't ask about Woodchucks.

+++++ AUTO OFF TOPIC RANDOM GENERATOR v9.7.0.1 INITIATED
+++++ TOPIC #4882

Jerry Seinfeild or Jerry Springer? Give me Ben and Jerry's and a good book!

+++++ END AUTO GREET

--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Thu, 14 May 1998 02:37:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: hoi chummerz
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:53 PM 5/13/98 -0400, BigDaddy wrote these timeless words:
>greetz all. im new to this here forum so someone be kind to ole bigd and
>update the where's why's and hows of this sucker.
>
Heya!

% Access file: Bull-Bot
% Actvate Program: Bull-Bot

+++++ SEQUANCE INITIATED
+++++ AUTO INSERT NAME: BigDaddy

+++++ BULL-BOT v3.60a ACTIVATED
+++++ AUTO GREET v2.5 INITIATED

Greeting, new list-member BigDaddy! Welcome to the Shadowrn Mailing List!

It's a great place, with good people and great discussion! Hope ya like mail!

Please read or request the Shadowrn FAQ and read it immediately! It'll
help you out in the future.

FAQ: http://coastnet.com/~dvixen/shadowrn/srnfaq1.html

A few things in particular to note, or you will get yelled out by GridSec
(Our local list security)

1) Trim your replies: Only quote relevant portions. We;ve seen it once,
we don't need to see it again (and again, and again, and...)

2) No flames! We try and be friendly here on the list, so try not to
incinerate other list members. :]

3) Read the FAQ! (yeah, I said this once, but... It's important! :))

4) Also: Don't ask about Woodchucks.

+++++ AUTO OFF TOPIC RANDOM GENERATOR v9.7.0.1 INITIATED
+++++ TOPIC #1022

Whip me! Beat me! Call me Susan!

+++++ END AUTO GREET

Bull-the-Welcome-Ork-Decker
--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/
UIN: 6460938

"Bill gates is just a monocle and a Persian Cat away from being a James
Bond villian."
-- Dennis Miller on HBO
=========================================================================
Date: Thu, 14 May 1998 01:36:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Insect spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
>
> greetz all,
>
> Just wondering if yall can help me out. Ive got it bad for
> the insect spirits. They are the greatest think sinc APDS rounds to hit
> the SR world. Does ne1 know of anymore info online or anywhere that i
> can pickup on these. i gotz bugcity and the ub source book(damn its
> old)! Also im loooking to create a insect shaman. But i need help. I
> need a bug thats not the typical grind the runner into dust and infest
> him and his whole family without batting an eye. I need a bug thats got
> a sense of honor or code or something along those line. Any ideas?

I think the idea is counter to the basic idea of bug spirts :) if you
want to improve the runners chances against the bugs just tone them down
a touch...

IE. Male roach spirit

S F+1
Q (F+4)X3
S F+1
C
I f-2
w 1
E (F)A
R Fx1.5
Armor F-1

This makes a male roach spirit a great deal less nasty hope it helps

PS. Welcome to the list
=========================================================================
Date: Thu, 14 May 1998 02:52:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Lady Jestyr wrote:
>
> > > You have both your ears peirced??? you freak! <j/k> ;);)
> >
> > I have two holes in each ear AND have my eyebrow pierced. What does that
> > make me? ;)
>
> Holy.
>
> Sorry, I couldn`t resist.
>
> Lady Jestyr


hell yeah. Holier than thou, I bet. And certainly Holier than the Pope.

--Jett
=========================================================================
Date: Thu, 14 May 1998 03:01:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Paul Gettle wrote:
>
> -----BEGIN PGP SIGNED MESSAGE-----
>
> At 09:11 PM 5/13/98 -0400, Jett wrote:
> >> You have both your ears peirced??? you freak! <j/k> ;);)
> >
> >I have two holes in each ear AND have my eyebrow pierced. What does
> that
> >make me? ;)
>
> Cute?
>
Cute? heh...not me...I fell out of the ugly tree and landed face-first
in the roots. Ask anyone. :P Okay, MAYBE I could pass for "really
freakin' evil-looking", but that's IT. :)

--Jett
=========================================================================
Date: Thu, 14 May 1998 01:51:28 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Stephen Delear <steved@***.COM>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <19980514052246.17761.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:22 PM 98-05-13 -0700, you wrote:
>>"Come on natural twenty, Daddy needs a new Sword of Wounding."
>
> LOL! Yep, definatley my favorite quote next to "Scully, how can
>quickly remove this from my finger without betraying my cool exterior?"
>:)
> What's worse is that I knew right off the bat I knew they were
>playing RoleMaster. *sigh*
>
Um isn't sword of wounding our of AD&D?

SteveD

>-Vagabond
> "Under wandering stars I've grown"
>________________________________________________________
><nomad74@*******.com> <ICQ 4297972>
>
>
>______________________________________________________
>Get Your Private, Free Email at http://www.hotmail.com
>
Stephen Delear
Freelance Photographer
Austin TX
Phone 512-388-0166
=========================================================================
Date: Thu, 14 May 1998 00:09:55 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <dhinkley@****host.efn.org>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 17:52, Erik Jameson wrote:


> To join this terribly exclusive club, <snicker> one must have been
> playing Shadowrun before SR2 was released (i.e. playing SR1 when it
> was current). ONe must be at least 25 years of age. And one must
> have been on at least one of the itribe Shadowrun mailing lists, not
> necessarily continously, since 1995.

Since people are asking for exemptions I will put in for mine.

I was on the Shadowrn list when it was on itribe. I have only played
2nd edition. And I have been playing role-playing games for 23
years.

Can I join?



David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Thu, 14 May 1998 02:10:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: Best Modules
In-Reply-To: <199805130948.LAA13741@*****.xs4all.nl>

Wot Ho!

> Thomas Berman said on 15:16/12 May 98...
>
> > What do y'all think the best Modules are? I mean, they're great for
> > those meetings when your own run gets finished sooner than expected and
> > the players want more.
>

I'd say Harlequin and Harlequin's Back are the best... I like the epic
type scale of HB, and the frequent changes of pace. Harlequin is nicely
done, also, although it takes a bit of effort to run it.

For a single session, I'd go for Elven Fire. Nice balance of stuff
in there, and you can really have fun with the freaked out guy in
the warehouse. :-)

Take care,
_racket.

---------------------------------------------------
Herbert "Bracket" Wolverson
http://home.mci2000.com/~bracket@*******.com/
---------------------------------------------------
" I hang my head, and I advertise
A Soul for Sale or Rent"
- Queen, "Save Me".
=========================================================================
Date: Thu, 14 May 1998 01:30:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Fiber optics (was Re: FAB revisited)

On Wed, 13 May 1998 23:37:07 -0400 Paul Gettle <pgettle@********.NET>
writes:
>Wow. A -Workable- solution to the FAB net problem. Now if someone
>could make a decent explanation for unidirectional datalines from
>Neo-A's Guide to Real Life.
<SNIP SIg>
> -- Paul Gettle (pgettle@********.net)
<SNIP more Sig>

How about this ... the lines are fiber optical right? Normally fiber
optics have lasers and receptors at both ends so unidirectional lines
only have lasers on one end and receptors on the other ... sound good?
Or was there some mechanics quirk? I can't remember, my copy of NAGRL is
with a friend ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 01:55:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: New use for Masking

On Thu, 14 May 1998 14:56:38 +1000 Robert Watkins
<robert.watkins@******.COM> writes:
>Nexx writes:
>> My books are all in a box that I don't feel like un- then
re-taping, >>but I just had a thought: Could an astrally projecting
magician alter the
>>shape of his aura to fit through a tight squeeze (like between two
>>branches, or two really big security guards in front of a steel door on
an
>>ivy covered wall?

>In a word: No.
>
>(Okay, that's four words, but I wanted to give a slightly longer answer.
>Oops, it's getting too long now...)
>
>*this reply has self imploded*
>
>Actually, seriously, no you can't. Masking can be used to change your
astral
>signature, but not that much.
>
>(OTH... there's a shapechange spell, but it's physical, and physical
spells
>don't work on the Astral. But a _mana_ based shapechange spell might,
and a
>shapechange could put you into the shape of a mouse, which could slip
>though. I could dig out my grimoire and check, but I'm sure someone
already
>knows the answer)
>.sig deleted to conserve electrons. robert.watkins@******.com

Okay, first where's the bit about physical Spells not being able to be
cast in Astral Space? I don't recall that anywhere ... on pg 148 (at the
very bootom of the page) of the BBB is says: "Mana only affects the
astral target. Physical spells ground out and may affect others." I may
have missed something though...

Also what kind of Aura Transformations are possible? Can an astral aura
bend at the knees, and other joints (this may sound like a stupid
question, but I disagree) If so is can the aura only bend at the joints?
why or why not? And how much can the aura be compressed? My personal
view is that the aura is kinda like a bendy figure ... you can bend just
about anywhere (or if you can't, It's a self-imposed restriction) and are
allowed a little bit of deformation (stretching / compacting) ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 02:06:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Rebuilding R2: part 1: Engines

On Thu, 14 May 1998 00:47:25 EDT Airwasp <Airwasp@***.COM> writes:
>In a message dated 5/12/98 6:44:46 PM !!!First Boot!!!,
>evamarie@**********.net writes:
<SNIP>

>Ok, I am going to pipe in something really quick. I understand the
>dissatisfaction some people have with the game, in particular with the
R2 for
>this post / thread, but I have to say this.
>
>Work with the system. If you want something that carries a larger load,
do
>what I did.
<SNIP Sugesstion>

>So, for those of you who want to bring RL things of the complexity of
vehicle
>engines into the game, think of taking something that is in the system
already
>and just perform the mods you need and be reasonable with the cost of
the
>"new" engine.
>
>As for completely changing the R2, I believe that Jon Szeto has done a
>wonderful job with making something that can work within the SR system
and
>even have room to enhance just about everything else within the gaming
>system.

I don't wanna change the system so much as change any stats that I think
are wrong ... (no offense, Mr Szeto :)

>Has anyone considered applying any of the vehicle options onto other
things ?
>Like Mil-spec armor ? Long Coats, Watches ? Arrows ?

Hmmm... Do you mean the Quality Factors? Yes, the thought occured to me
... as well as applying it Bio/Cyberware ... (anybody interested in a
Prototype Move-By-Wire system? <EG>)

>There is one thing that is also something I enjoy about the R2, although
it is
>mostly a rulebook (which a lot of people hate), I consider it as the
most
>useful book for non-mages of all of the books (although deckers need VR2
just
>as badly.

It's great rulebook but I think some of the stats are off ... It's my
favorite SB, second only to VR 2.0

>Guys, IMHO, bringing RL stuff into the games to get something realistic
into
>the games is something that is going to take you a very, and I mean
very, long
>time to do. And I wish you the best of luck.
>
>But I'm gonna stick by my the R2 book, as it is canon, and perhaps one
of the
>best sourcebooks to have come out.
>
>Mike (bowing to the great god Szeto)

It'll be work and I'll have more time for it during the summer but, IMO,
it'll be worth it :)
I'm using RL physics to figure out the stats then I'll switch em to R2
and maybe modify a game mechanism or 2 ... I'll try not to as much as
possible though :)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 01:10:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Spell Locks and levitation
In-Reply-To: <199805140404.AAA14112@******.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Hey Granite, where did you come up with this? The successes generate
> the _maximum_ distance able to be travel per round, not absolute.

As I said..this was a GM's call..The aim was to give a bit of balance
to a possibly over-balancing situation..By putting limitations on the
spell since it was to be locked..

> That
> can be used to travel for any direction and for any amount under the
> result including none.

actually I believe you determine the max distance by multiplying the
# of successes times the magic attribute.. I may be mistaken..but I
don't think so..but I cannot find my BBB..so I cannot confirm this..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Thu, 14 May 1998 02:10:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: Munchkin Definition (again :)
In-Reply-To: <199805131416.IAA04308@******.carl.org>

> How about: A munchkin may be defined as a player who's *characters*
> consistently have a negative impact on the game that far outway their
> positive impact on the *game*.

That might work. :-)

A Finnish person was on this list back in 1995, cannot remember their
name for the live of me. They had a great definition:
"A munchkin is a person who tries to win a roleplaying game."

Take care,
Bracket.
=========================================================================
Date: Thu, 14 May 1998 00:27:49 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <dhinkley@****host.efn.org>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <19980512165718.15636.qmail@*******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 12 May 98 at 9:57, Matthew Waddilove wrote:

> Ereskanti Wrote
> >
> >Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
> >ShadowRN would like to send our warmest wishes (etc., etc.)
> >
> >John Penta <johndevil@****.COM>
> >Nexx <nexx@********.NET>
> >Matt Breton (mbreton@**.netcom.com)
> >J. Keith Henry (ereskanti@***.com) (who put this list
> together for
> >ya'll)
> >Andrew "Wraith" Duncanson <Wraith@************.com>
> >Panther <qmilton@**.net>
> >wyrmy <elfman@*****.net>
> >Lander Williams --- lander@****.wave.ca
> >John Pederson <lobo1@****.com>
> >Alfredo B Alves <Dghost@****.com>
> >Bull (chaos@*****.com)
> >DarkBlade --- DarkBlade@*********.com
> >Fade (Rune Fostervoll) <runefo@***.uio.no>
> >Shadow <NewShadow@***.com>
> >Tim Kerby <drekhead@***.net>
> >Mike Bobroff <airwasp@***.com>
> >MC23 (mc23@**********.com)
> >Mark Imbriaco <perlhacker@*********.net>
> >Mike Paff <mikepaff@***.com>
> >Barbie LeVile <barbie@**********.com>
> >Danyel Woods 9604801@********.ac.nz
> >Rob Nesius <nesius@******.com>
> >Lehlan Decker <decker@****.fsu.edu>
> >David Buehrer <dbuehrer@******.carl.org>
> >Paolo Marcucci paolo@*********.it
> >Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
> >Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
> >Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
> >Tony Glinka <porthos@****.com>
> >The Rev W Spaced Lee <spaced@******.org>
> >Erik Jameson <ejameson72@***.com>
> >James Ojaste <james.ojaste@**.gc.ca>
> >Richard Swen <rswen@********.com>
> >Robert Watkins <robert.watkins@******.com>
> >Geoff Skellams <geoff.skellams@*********.com.au>
> >Linda <baxter@******.net>
> >Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
> >"Jessica "Jett" Grota" <grotaje@*********.com>
> >David "Harvester" Taylor <Harvester@**********.com>
>
> Matthew Waddilove <m_waddilove@*******.com>

Please add me to the E-card.

David Hinkley <dhinkley@***.org>



David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Thu, 14 May 1998 19:28:58 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Tom Dowd's X-files?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Stephen Delear (1851 14-5-98):

>>>"Come on natural twenty, Daddy needs a new Sword of Wounding."
>>
>> LOL! Yep, definatley my favorite quote next to "Scully, how can
>>quickly remove this from my finger without betraying my cool
exterior?"
>>:)
>> What's worse is that I knew right off the bat I knew they were
>>playing RoleMaster. *sigh*
>>
>Um isn't sword of wounding our of AD&D?

Gaaahhhh! Speak not that dreadful acronym!!!!

But yeah, you're right. God help me, I still have a crate full of the
stuff, sitting at home unused, that I'm thinking of selling to pay off
my overdraft - and maybe a copy of SR3 when it arrives here [probably
next year :-( ].

Danyel Woods
9604801@********.ac.nz
'And *that's* when I shot him, Your Honour.'
=========================================================================
Date: Wed, 13 May 1998 23:32:18 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: Re: Best Modules
In-Reply-To: <01BD7DB8.FE9B7FA0@************.dialup.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>What do y'all think the best Modules are? I mean, they're great for those
>meetings when your own run gets finished sooner than expected and the
>players want more. Take all factors into consideration, including the ease
>of SR1 - SR2 conversion... Plot is definitely considered more important
>than prolific firefights (for me, anyway)...
>

There are three modules I've either been through as a player or ran that
I found memorable.
Bottled Demon - was a player - enjoyed it a lot.
Harelquin - was a player. I agree with the prior comment advising to run
Harelquin without ever showing them the book so they don't
get the big picture.
Celtic Doublecross - I GM'd this one. I spent a lot of time reading the
Tir Na Nog source book, and it requireda fair amount of prep time, but it
worked out okay in the end. No one else has mentioned this, so I guess
they haven't been though it or hated it. :)


-Rob
=========================================================================
Date: Thu, 14 May 1998 17:37:49 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Fiber optics (was Re: FAB revisited)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Alfredo B Alves writes:
>>Wow. A -Workable- solution to the FAB net problem. Now if someone
>>could make a decent explanation for unidirectional datalines from
>>Neo-A's Guide to Real Life.


>How about this ... the lines are fiber optical right? Normally fiber

>optics have lasers and receptors at both ends so unidirectional lines
>only have lasers on one end and receptors on the other ... sound good?
>Or was there some mechanics quirk? I can't remember, my copy of NAGRL is
>with a friend ...


Here's the problem: how does your signal get back to you, so you can control
your persona?

What you're describing is something I called _true_ unidirectional lines.
You can send a smart frame up them, but can't travel up yourself (and the
smart frame needs to be able to find an exit to report back, if it needs
to). I described them extensively in a post about 1 week after I got NAGRL
(which was, um, about 2 months after it was released).

I'll dig up the post if you want.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 17:41:58 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Alfredo B Alves writes:
>Okay, first where's the bit about physical Spells not being able to be
>cast in Astral Space? I don't recall that anywhere ... on pg 148 (at the
>very bootom of the page) of the BBB is says: "Mana only affects the
>astral target. Physical spells ground out and may affect others." I may
>have missed something though...


I would have to dig out my BBB (it's at home), but it's something on the
line of you can't cast Physical spells on the Astral if you're projecting.
You can if you are perceiving, though (and target Astral beings).

(Or maybe I'm just extending the rule on manipulations... I haven't read my
BBB cover-to-cover in too long a time).

>Also what kind of Aura Transformations are possible? Can an astral aura
>bend at the knees, and other joints (this may sound like a stupid
>question, but I disagree) If so is can the aura only bend at the joints?
>why or why not? And how much can the aura be compressed? My personal
>view is that the aura is kinda like a bendy figure ... you can bend just
>about anywhere (or if you can't, It's a self-imposed restriction) and are
>allowed a little bit of deformation (stretching / compacting) ...


The ruling is that your astral body can get into anything you could squeeze
your body into, provided you wouldn't have to shift _anything alive_ to get
your body in. Given that you can reorient your astral self a bit better then
your meat body, this gives you a bit more flexibility, but not much.

Oh, and your astral body is not your aura...

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 03:05:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: MC23 <mc23@**********.COM>


>Once upon a time, Jessica Grota wrote;
>
>>> You have both your ears pierced??? you freak! <j/k> ;);)
>>
>>I have two holes in each ear AND have my eyebrow pierced. What does that
>>make me? ;)
>
> Is that all you have pierced? I considered getting an eyebrow
>pierced 2 or 3 times but now I'm looking into some tattoos. I've
>definitely got to grow my hair out again. Speaking of which, how is he
>who has been de-mohawked coping?


Two holes and an eyebrow? Doesn't seem like much..at one point my brother
had about 4 in one ear...eyebrow no big deal...I wonder about people with
their cheeks pierced though :) Tongue is no big deal, I know too many
people with that.

On a more On-Topic note, just how far do people go in describing their
characters? Do y'all include hairstyles/body-piercing/tattoos when you
describe your character? Jewelry perhaps? (Non-mages...mages always seem
to have some sort of jewelry :)

Wraith
aka
-D
=========================================================================
Date: Thu, 14 May 1998 03:09:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Paul Gettle <pgettle@********.NET>
>
>At 09:11 PM 5/13/98 -0400, Jett wrote:
>>> You have both your ears peirced??? you freak! <j/k> ;);)
>>
>>I have two holes in each ear AND have my eyebrow pierced. What does
>that
>>make me? ;)
>
>Cute?
>


Thought about saying that, but after remembering some of her characters,
decided I'd probably be better off not trying my luck :)

Wraith
aka
-D
=========================================================================
Date: Thu, 14 May 1998 04:07:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.5.32.19980513151652.00a2cd20@******.ba.best.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:16 PM 5/13/98 -0800, you wrote:
>At 18:15 5/13/98 EDT, Ereskanti insinuated:

>>I am going to answer this for Steve, but not directly. THIS TOPIC got
way out
>>of hand as I recall a year or so ago. There are many beliefs running
around,
>>that much is certain.

Easy there Keith. I was near ground-zero at the very first magic vs.
magick debate this list had. I have no intentions of repeating that less
than enjoyable experience. I know there are people out there that believe
magick really exists and that they have "cast spells" for lack of a better
term. Then there are those, such as myself, that don't really believe
magic exists, let alone alien abductions.

But I'm a self-described gnostic, so I'm open to the possibility. To each
their own.

<snipped Max's many thoughtful sentences>

I know a bit about magic from anthropology and various differnet books and
films and documentaries. I'm a strong skeptic about it being "real"
though, so that's my personal bias, which certainly colors how I understand
that information.

I saw Steve's Many Masks of Magic within days of him posting it up on the
Internet and AOL. Good treatise and I never figured out why it never made
it into Awakenings.

But having had discussions with Steve over the past several years about
magic, I'm continually amazed about how much he knows about it, from SR
magic to "real" magic(k).

I'm just curious, and I suspect the list is also somewhat curious, to know
how it is that he knows so much. Did he study anthropology? Did he start
with Ars Magica like Max did and go from there? Is he Wiccan? Simple
curiosity. Not much more than that.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 14 May 1998 04:09:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: [OT] Re: "Respected Elders Relaxation Resort"
In-Reply-To: <01EE95C716A4D01180E50040053AD031291F3B@*******.towersoft.c om.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:52 AM 5/14/98 +1000, you wrote:
>On Shadowrun Discussion, Erik Jameson[SMTP:erikj@****.COM] wrote:
>> I, on the other hand, would either have to dig through the old RN logs
>or
>> undergo hypnotic reversion therapy to discover Gurth's real name.
>Either
>> that or convince someone like Geoff to spill the dirt (and if you want
>to
>> stay at the Resort...).
>
> Wait a minute. I'm a little conused here. Is there another Geoff
>lurking that I have missed? (I don't thinl so). I personally don't know
>Gurth's real name (I believe it was Robert Watkins who mentioned that,
>but he fell under the 25 years+ age limit to make it as a full member).

Okay. Whatever. It's not like this is terribly important. I must have
gotten you two mixed up somehow.

No biggie. Apologies for any mix-up. Part of the problem with reading a
several hundred message per day mailing list at work I suppose.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Thu, 14 May 1998 20:47:09 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Wraith (2005 14-5-98 NZT):

>>Once upon a time, Jessica Grota wrote;
>>
>>>> You have both your ears pierced??? you freak! <j/k> ;);)
>>>
>>>I have two holes in each ear AND have my eyebrow pierced. What does
that
>>>make me? ;)
>>
>> Is that all you have pierced? I considered getting an eyebrow
>>pierced 2 or 3 times but now I'm looking into some tattoos. I've
>>definitely got to grow my hair out again. Speaking of which, how is he
>>who has been de-mohawked coping?
>
>Two holes and an eyebrow? Doesn't seem like much..at one point my
brother
>had about 4 in one ear...eyebrow no big deal...I wonder about people
with
>their cheeks pierced though :) Tongue is no big deal, I know too many
>people with that.

>On a more On-Topic note, just how far do people go in describing their
>characters? Do y'all include hairstyles/body-piercing/tattoos when you
>describe your character? Jewelry perhaps? (Non-mages...mages always
seem
>to have some sort of jewelry :)

Damn straight. It's part of that 'Distinctive Style' thing Duke's got
going: he's got a scar on his cheek he refuses to have removed (he feels
he's earned it), and tattoos on each shoulder (the GDI hawk (in blue)
for you C&C fans). Whenever he's out of uniform (he's a
paracritter-hunting cop, I posted the campaign last week) he always
wears a jacket with shoulder-flashes that match the tattoos.

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Thu, 14 May 1998 04:50:56 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: New use for Masking
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/14/98 5:09:35 AM !!!First Boot!!!,
robert.watkins@******.COM writes:

> Actually, seriously, no you can't. Masking can be used to change your astral
> signature, but not that much.
>
> (OTH... there's a shapechange spell, but it's physical, and physical spells
> don't work on the Astral. But a _mana_ based shapechange spell might, and a
> shapechange could put you into the shape of a mouse, which could slip
> though. I could dig out my grimoire and check, but I'm sure someone already
> knows the answer)

Guys, I know this is opening up a rather large can of worms again, so going on
the principle of trying to use some of the existing rules in the books, but
with a twist on them.

Using the Hide rules from R2, I believe a projecting individual could perform
an astral Hide maneuver, which makes them harder to see when either being
pursued or when trying to stake out a location. The pc would roll their
Grade, in dice, and augmented by any dice from their Magic Pool (and Centering
is not allowed as per the rules), with a target number set by the gm.

Guys, I know this is using a rule in a different fashion, but I do think that
a projecting individual could use the Hide option for vehicles out of R2.

And if a gm were particularly tired of the standard astral rules for movement,
they could consider the following. The Max speed of a projecting person is
their (Attribute x 1000). Their rate of acceleration is (Willpower). The
person has a "base handling" of 3. The projecting individual would roll their
Charisma + Grade in dice, as their skill in piloting their way around in the
astral. Okay, so this makes getting to maximum speed a bit hairy, but it
sounds better than being able to go from nothing to "light speed" and back to
nothing again.

Guys, let's try and keep this civil, and perhaps we can use the rules of SR,
but with different twists.

Mike (Who is not wanting to start another flame war over this).
=========================================================================
Date: Thu, 14 May 1998 04:54:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Salamander & Man of the Woods (from P/NA)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/14/98 5:56:58 AM !!!First Boot!!!, dghost@****.COM
writes:

> Anybody have / seen / care to speculate on rules (house or otherwise) for
> conjuring a Salamander or Man of the Woods from Paranormal Animals of
> North America?

A salamander is sometimes the shape / form of a Fire spirit.

As for conjuring a Man of the Woods, what would happen if a shaman performed
their conjuring a great-form spirit as if it were a ritual ? Like hermetics
conjuring elementals.

That leads to another question, what would a nature spirit summoned via a
ritual be like ?

Mike
=========================================================================
Date: Thu, 14 May 1998 04:55:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: totally off the subject but neccessary!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/14/98 6:02:10 AM !!!First Boot!!!, bigdaddy@*****.COM
writes:

> well folks i need a small favor from someone! i tried to subscribe to
> shadowtk no prob. but the faq is down and i dont know how to subscribe
> further. anyone have the faq or know how to get on to shadowtk? thanks
> in advance and sorry bout the cross posting!

I would like to help you but I unsubbed after something happened which I found
utterly horrid. I erased everything I had. Sorry.

Mike
=========================================================================
Date: Thu, 14 May 1998 05:02:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: New use for Masking
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/14/98 7:11:17 AM !!!First Boot!!!, dghost@****.COM
writes:

> Also what kind of Aura Transformations are possible? Can an astral aura
> bend at the knees, and other joints (this may sound like a stupid
> question, but I disagree) If so is can the aura only bend at the joints?
> why or why not? And how much can the aura be compressed? My personal
> view is that the aura is kinda like a bendy figure ... you can bend just
> about anywhere (or if you can't, It's a self-imposed restriction) and are
> allowed a little bit of deformation (stretching / compacting) ...

Okay, this is something munchkinish I pulled on the players in the group I run
here in Lafayette.

The group was trying to act as a sort of rear force to keep a group of Red
Samurai from wiping out a ghoul community on the move underneath New York.
Well, the mage in the party cast a Barrier spell, force 8 or so, and the Red
Sam mages could not bring it down, so they performed a tag team on the spell.

The higher initiate mage performed an Aura Symmetry test to make the aura of
the PAD to look like that of the caster of the Barrier. The PAD then attacked
the Barrier. As soon as the PAD struck, the mage dropped the Aura Symmetry
trick on the PAD. The spell, as per the rules lashed out at what attacked
it. In this case, the spell believed it had been attacked by it's caster, and
so went gunning for the caster. I gave the party mage one chance to defend
herself. So she dropped the spell before it could righteously splatter her
across the entirety of the back wall.

As I said, muchkinish.

Mike
=========================================================================
Date: Thu, 14 May 1998 00:32:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: RM Tarot Mage in SR

On Wed, 13 May 1998 23:09:10 -0400 Katt Freyson <katt@******.NET> writes:
>|> From: Alfredo B Alves
>|> Sent: May 13, 1998 1:49 PM
>|> Subject: Re: RM Tarot Mage in SR
>|> Right now, I've only got the RM book to go on and the original Spell
>|> Lists were 1 list for each of the suits (rods, swords, cups,
pentacles)
>|> plus Major and Minor Arcana each had their own spell lists... btw,
Cups
>|> in the RM was clearly health oriented... Swords should be changed to
go
>|> with Combat enhancing Spells / Wind elementals / elemental effects
...
>|> Rods or pentacles would be manipulations ... Rods associated with
>|> elemental Fire, Pentacles with earth and cups with water ... :/ oh
>|> well...

> Well, for what it's worth, if you have any questions, you can ask
me. I
>am currently studying the Hermetic Tarot so could possibly answer any
>question, at the very least, I know where to run and find the answers.
><grin>
>
>-M

Cool ... Did ya catch the post for MC 23 that described the RM
Tarotmages? RM (RM = RoleMaster for those who don't know, btw) stated
that there were other ways to interpret the Tarot and for this conversion
thingy I plan on sticking to RM's version as much as possible (Some thing
create problems like the Minor Arcana Spells basically cast a random
spell based on the suit drawm and the Major Arcana spells summon other
professions! ... I am *not* gonna give the PC the ability to summon a
physad, Shaman, Hermetic MAge, Street Sam, etc ...) Well, I welcome your
comments but I don't really know any specific questions to ask ... :/

BTW, if you missed the aforementioned post for MC23, I can send it to you
off list If you want ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 05:07:46 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Rebuilding R2: part 1: Engines
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/14/98 7:12:24 AM !!!First Boot!!!, dghost@****.COM
writes:

> >As for completely changing the R2, I believe that Jon Szeto has done a
> >wonderful job with making something that can work within the SR system
> and
> >even have room to enhance just about everything else within the gaming
> >system.
>
> I don't wanna change the system so much as change any stats that I think
> are wrong ... (no offense, Mr Szeto :)

Okay, I thought you were going to rewrite the thing ...

> >Has anyone considered applying any of the vehicle options onto other
> things ?
> >Like Mil-spec armor ? Long Coats, Watches ? Arrows ?
>
> Hmmm... Do you mean the Quality Factors? Yes, the thought occured to me
> ... as well as applying it Bio/Cyberware ... (anybody interested in a
> Prototype Move-By-Wire system? <EG>)

No, I mean apply vehicle mods to other things. Like applying Suncell onto
Mil-Spec Armor. Like putting Structural Agility into a Long Coat to be able
to make the thing move on it's own. Like putting RAM onto a long coat. Like
putting Sensors I into a Long Coat or something similar. This is what I mean.

> >There is one thing that is also something I enjoy about the R2, although
> it is
> >mostly a rulebook (which a lot of people hate), I consider it as the
> most
> >useful book for non-mages of all of the books (although deckers need VR2
> just
> >as badly.
>
> It's great rulebook but I think some of the stats are off ... It's my
> favorite SB, second only to VR 2.0
>
> >Guys, IMHO, bringing RL stuff into the games to get something realistic
> into
> >the games is something that is going to take you a very, and I mean
> very, long
> >time to do. And I wish you the best of luck.
> >
> >But I'm gonna stick by my the R2 book, as it is canon, and perhaps one
> of the
> >best sourcebooks to have come out.
> >
> >Mike (bowing to the great god Szeto)
>
> It'll be work and I'll have more time for it during the summer but, IMO,
> it'll be worth it :)
> I'm using RL physics to figure out the stats then I'll switch em to R2
> and maybe modify a game mechanism or 2 ... I'll try not to as much as
> possible though :)

Hmm, perhaps consider the mods you are making to be more of an advancement in
SOTA for the engines. This way the engines in the book are still available,
it is just that newer, more expensive engines are also available that are able
to do more. What do you think ?

Mike
=========================================================================
Date: Thu, 14 May 1998 10:11:42 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513113612.08cfb0a2@****.fbiz.com> from "Erik
Jameson" at May 13, 98 04:53:41 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Erik Jameson hastily scribble thusly...
|Hmmmm...considering that Paolo Marcucci is sort of the grand-daddy of SR on
|the Internet (his site has been running since before graphic browsers I
|think, like 1992 if not earlier), I think we'll have to name something
|after him, like the pool house or the guest house or something. I'm open
|to suggestions.

How about the Paolo commemorative woodshed?

<even bigger smirk>
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 10:14:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: be reasonable
In-Reply-To: <18f0f9ef.355a10a0@***.com> from "Ereskanti" at May 13,
98 05:29:01 pm
MIME-Version: 1.0
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And verily, did Ereskanti hastily scribble thusly...
|Now don't get him started, next thing you know he'll be telling us the gorey
|details of his first incident at shaving.... ;}

Nahhh. That could still be YEARS off....
I was 25 before I had to start shaving, and that was only once a month.
Even now I can get away with it for a couple of days, even in the rather
strict environs of the TA.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 10:18:59 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513143155.243706ee@****.fbiz.com> from "Erik
Jameson" at May 13, 98 06:00:48 pm
MIME-Version: 1.0
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And verily, did Erik Jameson hastily scribble thusly...
|
|At 04:31 PM 5/13/98 -0500, you wrote:
|
|>> Besides, we're all out of low quality condos. We might be able to squeeze
|>> you into the woodshed, now that we've converted to central heating....
|>> (But it'll be a bit of a squeeze for anyone else wanting to get in without
|>> all the prerequisites.....)
|
|Woodshed? Spike, you're betraying your pasty British roots! ;-) That
|"woodshed" is the pool shed, where the pool cleaning gear is kept.

Don't tell me you haven't found the woodshed.
The poolshed is by the pool. The woodshed is in that untidy bit of the
grounds by the boiler-room.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 11:30:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Best Modules
In-Reply-To: <2155.199805131915@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
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Spike said on 20:15/13 May 98...

> |I don't like Bottled Demon... I'm not sure why, but when I ran it, it just
> |didn't feel "right" to me.
>
> Are you sure that was the module, and not the bottle itself...
> :)

Both, I guess. IMO the story wasn't all that good, and with the bottle to
top it off...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805140346.AAA26127@*******.scescape.net>
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Paul Gettle said on 23:47/13 May 98...

> >I have two holes in each ear AND have my eyebrow pierced. What does that
> >make me? ;)
>
> Cute?

A pincushion impersonator?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: hoi chummerz
In-Reply-To: <355A0863.9D1F605A@*****.com>
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BigDaddy said on 16:53/13 May 98...

> greetz all. im new to this here forum so someone be kind to ole bigd and
> update the where's why's and hows of this sucker.

Welcome to the list! If you want to know the why and how, I suggest you
read the FAQ, available from the URL in my signature; even if you don't
want to know those things, read the FAQ anyway :)

Oh, and one small request from me personally (not the GridSec me): could
you please capitalize the right words, and avoid using things like "4"
when you want to say "for"? It makes reading posts a lot easier for
everyone. Thanks :)

--
Gurth@******.nl, ShadowRN GridSec: Enforcer Division
The ShadowRN FAQ: http://coastnet.com/~dvixen/srnintro.html
Other GridSec members: David Buehrer <dbuehrer@******.carl.org>
Drekhead <drekhead@***.net>
List Administrator: Adam Jury <fro@***.ab.ca>
=========================================================================
Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: '98 and '97 List Shirts
In-Reply-To: <199805132142.XAA17224@******.passagen.se>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Stefan said on 23:42/13 May 98...

> Wouldn't it then be better or cooler for that matter if everyone who
> bought one also send in an autograph and a picture of themself ...
> And some poor sob with a scanner can make a groovy collage ...

Though this is a cool idea, it's a bit impractical -- it needs to be
screen-printed on th T-shirt, so there's a minimum resolution involved, as
well as the obviously limited space available on a T-shirt.

> I'll buy on if it says "ShadowRN - Pre Awakended Forum" :)

Nice idea :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Rebooting the game back to 2050 [was: Re: Best Modules]
In-Reply-To: <199805140310.AAA24688@*******.scescape.net>
MIME-Version: 1.0
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Paul Gettle said on 23:12/13 May 98...

> My co-gm and I are starting some novice SR players off in 2050 in a
> campaign this summer, and my co-gm came up with an interesting
> houserule that allows the players to start off with some of the
> post-2050 toys from the various sourcebooks, at a price:
[snip]
> The timestamp on the first line of shadowtalk sets the year an item
> was available. (Items with no timestamped shadowtalk are given a
> default year, equal to the copyright year of the book plus 61.)

Basically the same thing I'm using, except that items aren't really
available before that time. Except, as you said, for prototypes,
pre-production models, and other stuff that's bound to find its way onto
the streets before the main production run.

> Exceptions may be made by the GM on a case by case basis. (after all,
> I'm sure that they had cybereye covers and Toyotacorp Gopher
> Pickuptrucks in 2050, among various other items)

Who says it wasn't introduced as a brand-new model in 2053? :)

> If you've got players balking at the thought of a 'Back to 2050'
> reboot, because they simply have to have bioware and that one hold out
> pistol from NAGtRL, they can do so with this system.

I've got one of those. When first presented with the idea, he said okay,
then later on when he had had time to think about it, he started whining
about how little stuff there was available... I told him you can create
very decent characters with just SRII, without any additions, but I have
a feeling he'll want some special stuff anyway :/

> Another thing to remember if offering this houserule to your players:
> The GM reserves the right to exploit the fact that the players are
> using prototypes, beta-test units, pre-production models (Or even
> reverse engineered knockoffs of the above) and is free to make the
> items less reliable than the final product.

Naturally. And knowing my player, he'll try to make me guarantee that the
items he has won't suffer from those kinds of faults. At which point I put
on what would be my poker face if I knew how to play poker, and tell him,
"Maybe. Maybe not. Who knows? I'm not going to say anything about that
either way." *evil GM grin*

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Rollerblades
In-Reply-To: <355A56BB.52DE@*********.com>
MIME-Version: 1.0
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Grahamdrew said on 22:28/13 May 98...

> I belive there was a bunch of stuff on skating in the first Plastic
> Warriors suplement (Running Gear I belive). Somehting about a
> concentration of athletics.

Yes, that's the bit I wrote up to add onto the CP2020 skating article I
found on the net, which turned out to be an adaptation of neat stuff
from Snow Crash. Making Skating a Concentration of Athletics seems like
the easiest place to put it to me.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception
In-Reply-To: <19980513212919.17009.rocketmail@*******.rocketmail.com>
MIME-Version: 1.0
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Caric said on 14:29/13 May 98...

> > *lightbulb: ON*
> > OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
> > alive or dead? If it's alive, then it would prevent astral intrusions...
> > *lightbulb: OFF*
>
> Anyone still wonder how huge flame wars about nonsense start? ;)

It's a serious question from an SR perspective, not nonsense. If you want
to run a smuggling campaign, you need to figure out ways to hide goods
from prying sixth senses, and this seems like as good an idea as any to
me...

> Caric-the-Gurth-started-it-shaman

Did not!

:)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: New use for Masking
In-Reply-To: <199805140453.XAA29329@*****.interkan.net>
MIME-Version: 1.0
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Nexx said on 23:46/13 May 98...

> My books are all in a box that I don't feel like un- then re-taping, but
> I just had a thought: Could an astrally projecting magician alter the
> shape of his aura to fit through a tight squeeze (like between two
> branches, or two really big security guards in front of a steel door on an
> ivy covered wall?

IMHO, the answer here is a quick and simple "no." If that were possible,
astral security would be just about impossible; think about it: you plant
ivy to grow over the sides of the building, plant grass on the roof, fill
the hollow doors and space between window panes with FAB, and the magician
can simply flatten his/her aura and slide through the gap under the
door...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140233.WAA07639@*******.mindspring.com>
MIME-Version: 1.0
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MC23 said on 22:31/13 May 98...

> Are you daft man?!? She has Gurth's name and address! And she has
> Dvixen's name as well.

So? I've got the same info, but I'm wondering why I should want to get
into a club that restricts its membership to exclude people like me in the
first place...

> That information alone can pay for the whole resort.

I doubt it...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:21 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Best Modules
In-Reply-To: <199805132146.XAA09717@****.mhnet.fr>
MIME-Version: 1.0
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Cobra said on 23:42/13 May 98...

There are some ideas for DNA/DOA after the spoiler space that I'd like to
get comments on.

> I
> N
> C
> L
> U
> D
> I
> N
> G
>
> S
> O
> M
> E
>
> S
> P
> O
> I
> L
> E
> R
> S
>
> It's the contrary with me. I see it as the first introduction of ED
> background (even they didn't even plan to do this RPG at that time). The
> sense of a strange past and of fonderful powers acting behind the scenes...

That's true, still I don't really like the way it's been done for some
reason I can't put my finger on.

> IMO, the way we see modules is a lot influenced from the game we used to
> play/GM. For exemple, you think you can do a fine use of DNA/DOA with some
> changes

Note that I haven't run it yet. I need to come up with a plausible thing
that's going on in the lab, or a plausible reason for what is happening
according to the adventure. Then I'll see how it works out and whether I
like it or not.

One explanation I've been thinking of is that the lab has been
experimenting with HMHVV, modifying it to try and create different
creatures than vampires. This'll probably mean I'll have to change the
weird monsters to (limited?) variants on the vampire or other
HMHVV-infected metahumans.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 11:30:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Motion
In-Reply-To: <199805140257.UAA03148@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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David Buehrer said on 20:57/13 May 98...

> Man. I have never, never, seen an email moon before. That's going
> down as a classic :)

Pete Simms (talk about old-timers ;) posted that same ASCII "art" to
the list some time ago. A bit strange that you missed it then...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
There was radiation. Garbage. Pestidices, toxic waste, and free enterprise.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 05:21:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Freakdom (Wuz: same-sex marriages)
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> Freakdom (Wuz: same-sex marriages) (Jessica Grota , Wed 20:11)
>

> so den Jett sez--
>
> > You have both your ears peirced??? you freak! <j/k> ;);)
>
> I have two holes in each ear AND have my eyebrow pierced. What does that
> make me? ;)
>

Attractive and/or tragically hip. :) Truth told, more than half our
group has thier tounges peirced! I'll avoid going further south in
public mail...

Heres a relevant quote I remeber, but couldn't find a source for: "You
gotta have chrome, real chrome deap inside, not cheap shinny platic add
ons..."
I SWEAR its shadowtalk, but can't find it as of now.

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 11:46:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140301.VAA03264@******.carl.org>
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At 14-Mai-98 wrote David Buehrer:

>Are you guys daft?! She's a woman! IMHO if a list member is a woman
>she's welcome to join the old man's club regardless of membership or
>knowledge of shadowrun, and age is a secondary issue ;)

>BTW, if I bet both Gurth's and Dvixen's names at the poker table, I
>ain't bluffing <puffs his cigar>.

heheheh guys guys, guys :::))

p.s. I play long enough and I`m old enough :)

--

-B

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Thu, 14 May 1998 05:45:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: "Respected Elders Relaxation Resort"
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> Re: "Respected Elders Relaxation Resort" (Erik Jameson , Wed 16:52)

> To join this terribly exclusive club, <snicker> one must have been playing
> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
> ONe must be at least 25 years of age. And one must have been on at least
> one of the itribe Shadowrun mailing lists, not necessarily continously,
> since 1995.

HEY! I'd already claimed my condo when that bit about playing SR1 was
added to keep out some of the gridsec rifraf! (I easily hit the other
2, and had to learn SR1 so I could understand the other books before
they revised them, but never actaully played our SR1 rules). OTOH, I
have first printings of LOTS of other games- SR1 just came out in my few
"years off" from gaming. I did play box set CP (enough to decide it, or
my gm, was really bad)...

-Mongoose


> Resepected Elders Relaxation Resort, President of Operations
> and Director of Activities
>
> "Hey, how about a game of first edition using only the Blue Book?"

Well, I'd love to, and even have a character (Samuri with a program
carrier & hacking pool of 25, for those rating 5 "flygrams"). I almost
wish we HAD played with those rules... but NOOOOOO, my friend was all
proud of his new black book, even though all the adventures he had
needed new stats and stuff...

-Mongoose (abreviated as ">", but that would confuse folks)
=========================================================================
Date: Thu, 14 May 1998 05:45:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Chunk Launcher v. 2.0
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>
> Chunk Launcher v. 2.0 (Demosthenes Three , Wed 1:35)

> There. Better now?:)

Well,the engenerering is better (external weapon for regen being), as
is the damage done to norms, if not the other rules; I don't even care
about those rules,though, for 3 reasons. :)
Besides that, you said were using the imortal flower to regen, which
means you could have any cyber implanted, as I assume you are not
continuously under its effect. (gad, I HOPE its not so easy to force out
cyber as dosing somebody with Imortal Flower, or THAT would be a nasty
"weapon").
Easier than using your own flesh would be shooting another live
creature. This could be a leach or other parasite, allowing it to live
of your blood if you were using cyber or inteding long term wear, or an
animal kept alive by nutrients and p4mo cycling which you would have to
"feed".
If you wanted an weapon that also worked in the matrix, it could even
fire a 4 inch goldfish, which is a breed of CARP. <Ha ha ha, retires to
RERR room :) >

-Mongoose





>
> Demosthenes 3
> (No, I don't demonstrate Nintendo's - It's the name of a Greek
> philosopher. Deh-moss-ten-ees :))

D. and L. are also the pseudonyms of the most influential "netizins"
ever to exist, in the "Enders Game" trilogy. Cute. NOT. :)
=========================================================================
Date: Thu, 14 May 1998 05:57:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Magical Flaws
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> Re: Magical Flaws (Wordman , Wed 0:05)
>
> > variable flaw; HAUNTED- once per lunar cycle, a normal spirit or a ghost
>
> <plug>You might want to check out the apparitions stuff I did in the NAGEE
> for some interesting twists and plots to explain such a haunting.</plug>
>

I already have a SICK source for my haunting (and all the other flaws),
but thanks. I'll pull it off the shelf tommorow ; we print and binded
ours- latenight copyshop jobs can be fun.
The haunting flaw was sufciently nasty, then? Even for a mage, it
seems the INCONVENIECE could be quite dangerous.

> Here are some other magical flaws:
>
> variable flaw; LIMITED FORCE - The magican cannot channell astral energy
> greater than a certain force. The maximum castable force of spells is Magic
> Rating - rating of flaw. The same limit applies to foci rating.
>
> 6 point flaw; SUBCONSCIOUS MAGIC - The magican knows and can cast spells,
> but not at will. The GM decides when the player casts a spell, what spell
> is cast, and at what force.
>
> Wordman

Interesting flaws. LIMITED FORCE matches well with a varible flaw of
lost magic I made that, obviously, had a higher value. Unfortunately,
it won't work well for the use I'm, planinng. I'd say the value of
SUBCONSCIOUS MAGIC is to high, given that "total amnesia" is only 5
points. Then again, an amnesiac can control his actions and eventually
learn his capabilities, so...

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 04:49:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: E-Card to the DLoH (Updated 5-12)
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Erik Jameson wrote:

> >> Ick. I do hope that bit is rewritten. Perhaps:

It was my small gift to the effort. I hadn't really expected for the
text to stick around - or, for that matter, for anyone to ever have
supported it.

> The old version, which I think was just a place holder until something more
> appropriate was written anyway,

Bingo. :) I hate to say it, but I must've deleted the replacement you
wrote. Would you mind posting it to the list again?


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Thu, 14 May 1998 06:08:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
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From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: RM Tarot Mage in SR
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> Re: RM Tarot Mage in SR (Alfredo B Alves , Wed 12:49)

> ??? what do you mean good flaw? Do you mean take a geasa and get x build
> points? ... if so I agree ... :/
>
> D.Ghost
> (aka Pixel, Tantrum)

That's exactly my meaning:

Variable point flaw: Learned Geas: The magician learned thier magic
with a limitation, and must take a geas. Physical adepts can not take
this flaw, and physical mages must apply it to “active” magic.
The flaw is worth 1 point, plus another point if the character is a
“full mage”, plus another point if the geas can not ever be "shed", as
with initiation.
Particular geas may be worth an extra point, if they negatively affect
magic often in gameplay. Examples include:
Always Using a particular ACTIVE foci, or not allowing foci use at all
Not allocating any spell defense
Loud incantations
heavy, cumbersome, or fragile talismans / required objects
pacifism (cannot take flaw points for pacifism also)


So your full hermetic mage, if he took the geas flaw, and the geas was
Tarot use, would get 3 build points- full mage with a unsheadble geas
that is not particularly hard to deal with.

Then you'd want some aplicable edges, I suppose...
=========================================================================
Date: Thu, 14 May 1998 06:16:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: MY Take (Binder's Look on Enchanting)
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> Re: MY Take (Binder's Look on Enchanting) (Ereskanti , Wed 7:26)
> He's the
> -Tangible- magician, the person who makes something that is -magical- and is
> something that a -mundane- can put his/her physical hands upon. And in a
> world where so much is becoming -Virtual- or -Metatypish-, it's the one bit of
> -Reality- (being that which is touchable and perceivable to the collective all
> instead of the selective few) that everyone has or wants in common.
>
> Oh no, not rare, just special.
>
> -K

HUH? Mundanes have about as much use for enchanters as fish for
bicycles. Most magical drek is just another sort of loot to them, and
not of much real use. "Sure, you SAY its magical, and so does fred the
mage- well, ok. I'll be over at the cyberclinic when you get my cut
from the fence."

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 20:46:52 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Chunk Launcher v. 2.0
In-Reply-To: <355ACB49.4993@**********.net>
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> Easier than using your own flesh would be shooting another live
> creature. This could be a leach or other parasite, allowing it to live
> of your blood if you were using cyber or inteding long term wear, or an
> animal kept alive by nutrients and p4mo cycling which you would have to
> "feed".

"Hamster-Gram!"

I just have this image of a shoulder-mounted catapult, ammo supplied as
belts of little packed lemmings...

Oh dear, I need to get more sleep...

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 14 May 1998 06:49:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Otaku Ver 2.1
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>
> Re: Otaku Ver 2.1 (Alfredo B Alves , Wed 4:15)

> Is it 6/2 + racial mods or (6+racial mods)/2 and in the second example do
> the racial mods still aply as norm or are they halved as well?
>

Racial max would be racial max shown on the racial max chart, and
modifications would be based on that.

> example troll otaku (uhm, it could it happen?)
> [we'll name him Bison ;)]
> would his physical racial maximums be
> a) 8 body, 2 Quickness, 7 Strength; or
> b) 6 Body, 3 Quickness, 5 Strength?

Normal otaku add one to mental max, and subtract one from physical.
That gives a troll max bod 10, quick 4, str 8, chr 5, int 5, will 6.
BTW, I made a troll otaku (comp 6), just to make the "worst otaku
possible", decking wise. He actully wasn't bad, and at least he could
survive a street fight, or black IC... plus his potential for bioware
use was SCARY. (I didn't go out of my way to use low mental stats, and
they pump up easy with karma anyhow).
"Troll Otaku", you say? Sure, I could easily see that the resonance
would have use for an Otaku who could actually CARRY a largish computer
or a big toolbox... I called him "Lineman Torvald". <linked "detect
pun / carp barrier" anchor activates, as I run for Gurth's stairs>

>
> and if you picked b) would starting physical attributes be
> a) 6 Body, 1 Quickness, 5 Strength; or
> b) 4 Body, 1 Quickness, 3 Strength?

"SRnorm" is to round down, but this is an exception where you round UP,
so using half the charts racial max gives bod max 6, quick max 3, and
str max 5.
To use this option, you assign only one in each physical atrributte,
but assining 1 in each physical attributte as a troll is technically
impossible, as quickness would then be 0 (same goes for otaku dwarves).
The simplest conclusion is that otaku trolls and dwarves can NOT use
this option. How much sense does an inferm troll or dwarf make, anyhow?

>
> Btw I am opperating under the assumption that you *must* allocate at
> least 1 point to each attribute...am I correct?

Yes, and the attribute, after racail mods, must be at least 1, also.

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 12:27:05 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: FAB Revisited [was: Re: Chunk Launcher v.2.0]
In-Reply-To: <199805140336.AAA25773@*******.scescape.net> from "Paul
Gettle"
at May 13, 98 11:37:07 pm
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And verily, did Paul Gettle hastily scribble thusly...
|Wow. A -Workable- solution to the FAB net problem. Now if someone
|could make a decent explanation for unidirectional datalines from
|Neo-A's Guide to Real Life.

Oh, that's simple.
In fact, having transmit or receive only datalines in electronics is
INCREDIBLY simple. The only difficulty would be... How to you get in to see
them? (Unless the ASIST uses some form of redirection protocol to maintain
contact or the datalines are the only routes for the data to go, but the
ASIST lines run in parralel, allowing you to see the nodes and manipulate
them, but only allows data from/to the node via the data-lines....

????

Well *I* think it made sense....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 12:52:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <yam7438.1817.138107400@****.comcity.de> from "Barbie" at
May 14,
98 11:46:36 am
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And verily, did Barbie hastily scribble thusly...
|p.s. I play long enough and I`m old enough :)

Sorry, not been on the list long enough....
But as you're on of the fairer, fluffier sex, you're in....

Sex Discrimination?
Why of COURSE!
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 07:43:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Freakdom (Wuz: same-sex marriages)
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> Re: Freakdom (Wuz: same-sex marriages) (Paul Gettle , Wed 22:47)

> >> You have both your ears peirced??? you freak! <j/k> ;);)
> >
> >I have two holes in each ear AND have my eyebrow pierced. What does
> that
> >make me? ;)
>
> Cute?

DAMN! I get my posts sent off, thinking I have an original "joke", and
then I see this... digest is nice, but I'm lossing all kinds of edge.

BTW, as far as pierced ears go, I may have discovered the ultimate SR
jewely; with a little patience, a (well healed) ear peircing can be
stretched a great deal (you can add multiple thin hoops to one hole,
then get one thick one, then repeat).
That done, an empty shell casing (aluminum or plated- NOT plain brass)
makes a very nice plug for the stretched hole- the kind with flanges
from revolvers work well (because they can't slide completely through),
but ones form automatics also tend to "grab" in the notched section and
work OK. I used to wear .357 magnum aluminum or 9mm nickle plated brass
this way, but never made it up to .45 cal. I can still wear .22
rimfire, but its almost always plain brass.

-Mongoose
=========================================================================
Date: Thu, 14 May 1998 08:46:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com>
MIME-Version: 1.0
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|> From: Erik Jameson
|> Sent: May 13, 1998 5:53 PM
|> Subject: Re: "Respected Elders Relaxation Resort"

|> To join this terribly exclusive club, <snicker> one must have
|> been playing
|> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
|> ONe must be at least 25 years of age. And one must have been on at least
|> one of the itribe Shadowrun mailing lists, not necessarily continously,
|> since 1995.
|>

I claim exception of the length of time on a Itribe Shadowrun mailing
list. When Shadowrun was released in 1989 I grabbed one of the first copies
sold in my local gaming store. Then, a few months later, I ran the only
Shadowrun games at a local gaming convention. I am over 25, by over a
decade, so feel I have earned my rest. <g>

-M
=========================================================================
Date: Thu, 14 May 1998 08:46:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Motion
In-Reply-To: <199805132103.PAA24130@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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|> From: David Buehrer
|> Subject: Re: Motion

|> Or, you could take the totally awesome "T2" :)

How about T' which stands [I believe] means T prime, a system often
used to mark a second iteration of a series. Then the next would be T'' <g>

-M
=========================================================================
Date: Thu, 14 May 1998 08:46:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <3.0.3.16.19980513145458.092fe1a0@****.fbiz.com>
MIME-Version: 1.0
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|> From: Erik Jameson
|> Subject: Re: RM Tarot Mage in SR

|> Are we talking black or blue? Maybe the new BBB is something else, like
|> white or green or purple...

Oh no, not the Gigantic Green Grimoire

-M
=========================================================================
Date: Thu, 14 May 1998 06:59:05 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Motion
In-Reply-To: <199805140947.DAA08148@******.carl.org> from "Gurth" at May
14,
98 11:30:22 am
Content-Type: text

Gurth wrote:
/
/ David Buehrer said on 20:57/13 May 98...
/
/ > Man. I have never, never, seen an email moon before. That's going
/ > down as a classic :)
/
/ Pete Simms (talk about old-timers ;) posted that same ASCII "art" to
/ the list some time ago. A bit strange that you missed it then...

What happened to old Pete? Okay, now that you've prompted my memory I do
recall the event. However, MC23 used it to the best effect IMHO.

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 09:58:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980513142442.243705c4@****.fbiz.com> from "Erik
Jameson" at May 13, 98 05:52:46 pm
Mime-Version: 1.0
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>
> At 03:56 PM 5/13/98 -0500, you wrote:
>
> And Wyrmy, while you can't live here, not even just for weekends, I think
> we could probably hire you in some capacity. We could probably use a
> cabana boy to bring us those tropical drinks with the umbrellas in them
> while we hang out by the pool and debate first edition damage codes.
>
> ;-)
>
> Sorry, couldn't resist that Wyrmy. Think of it this way: you're the only
> one that's been offered employement!
>
Hey, I mix a pretty mean screwdriver, and an even better margarita. :)
Besides you've got it wrong, you want scantily clad women to bring
you the tropical drinks. :) Have we wandered really far OT, or is it
just me.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:14:01 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Oopse Die
In-Reply-To: <355A58E9.4688@*********.com> from "Grahamdrew" at May 13,
98 10:37:29 pm
Mime-Version: 1.0
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>
> I just wanted to bounce an idea off you guys, it may have come from
> another RP system, but I can remember where from and it sounded right.
>
> All right, I thought the rolling all ones roll was kinda unrealistic
> (and I wanted revenge on all those monowhip users out there) and
> re-thought the whole critical failure system. I was down at the local
> hobby shop studying those funny dice where the one is a skull, and it
> spawned idea.
>
> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?
>
I've used something similiar but only under odd circumstances.
I figure most higher quality guns if well maintained with good ammo
have a fairly low chance of misfire problems, so I stick to normal
rules. If the players buy cheap guns, crappy reloads, or have spent
way too long sloggy through the jungles of Aztlan, then your oops
die comes into play. (Although usually I let the players roll normally
and roll my oops die behind the screen, sometimes the oops is obvious,
sometimes it isn't. :)).



--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:22:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Salamander & Man of the Woods (from P/NA)
In-Reply-To: <19980514.004338.18502.10.dghost@****.com> from "Alfredo B
Alves"
at May 14, 98 00:35:03 am
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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>
> Anybody have / seen / care to speculate on rules (house or otherwise) for
> conjuring a Salamander or Man of the Woods from Paranormal Animals of
> North America?
>
Sure, I'm thinking it would be similiar to conjuring a great form spirit,
but the ritual is far less known. (Perhaps various runs, just trying to find
out how). I would also think it would be very hard to resist the drain.
(Perhaps a staging of something other then 2).
I've never had a player ask, and haven't used either of these...hmm..
anyway..that is my basic take on the subject.

-L (Did anyone grab it yet? If not its mine!, otherwise I'll have to rethink)


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:26:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: be reasonable
In-Reply-To: <2721.199805140914@******.teach.cs.keele.ac.uk> from "Spike"
at
May 14, 98 10:14:27 am
Mime-Version: 1.0
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>
> And verily, did Ereskanti hastily scribble thusly...
> |Now don't get him started, next thing you know he'll be telling us the gorey
> |details of his first incident at shaving.... ;}
>
> Nahhh. That could still be YEARS off....
> I was 25 before I had to start shaving, and that was only once a month.
> Even now I can get away with it for a couple of days, even in the rather
> strict environs of the TA.
> --
I wish! I have to shave every other day, and I should most likely do
it every day. The word hairy was invented for me. :)
Hmm...to bring this back on shadowrun....I wonder what new laser like
shaving devices they would have....:)
Or perhaps just some type of hormone treatment to slow or speed up hair
growth. (I seem to remember something similiar in one of gibson's books
but I can't think of which one at the moment).

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:28:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805140929.LAA17349@*****.xs4all.nl> from "Gurth" at May
14,
98 11:30:22 am
Mime-Version: 1.0
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>
> Paul Gettle said on 23:47/13 May 98...
>
> > >I have two holes in each ear AND have my eyebrow pierced. What does that
> > >make me? ;)
> >
> > Cute?
>
> A pincushion impersonator?
>
ROTFLOL :)
Or one of the magician's assistants for the swords in the basket trick. :)
I seem to be very OT today. Not good.
Hmm...wait I can bring this back to shadowrun.....I wonder if present day
style illusionist and magicians would still be around, or would they have
been totally replaced by the "real" thing.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 10:27:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: FAB Revisited [was: Re: Chunk Launcher v.2.0]
In-Reply-To: <054c01bd7eef$8e3d2fa0$5a5211ac@********.mincom.oz.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 02:19 PM 5/14/98 +1000, Robert wrote:
>Paul Gettle writes:
>>Wow. A -Workable- solution to the FAB net problem. Now if someone
>>could make a decent explanation for unidirectional datalines from
>>Neo-A's Guide to Real Life.
>
>I liked it so much, I'll give you the explanation (even though it's
>superseded by VR2, which presents an almost infinitely better view of
the
>Matrix).
>
>Deckers run in a virtual universe, and they use programs to
manipulate (but
>not break) the virtual universe. Obviously, the layout of the nodes
is
>conceptual, and virtual, rather than necessarily being tied to
physical
>machines. Someone came along with a trick (that eventually led to the
>shifting datapaths used in the PCC) that allowed the layout to
include
>one-way travel. Because deckers work within the virtual universe,
they are
>subject to the one-way travel.
>
>
>If a decker wanted to try to break the virtual universe, they'd
probably end
>up garbling their simsense feed, which is why no-one does it.
>
>
>This also gives a decker a neat trick to do if they control the
system: they
>can try to change the layout from the CPU, and redesign it. They'd
have to
>be familiar with the layout, but that's okay, because they can bring
up a
>system map at the CPU. :) Deckers use these tricks to build "back
doors"
>into systems.

I suppose I asked for this, so thank you.

I don't think I'll be able to use this in my games though, mostly
because a matrix based off of those principles would leave me vaguely
unfufilled on a visceral level, and I don't think I'd ever let my
players make gross structual changes to the system layout. The
backdoor idea is cool, so I might let them tack on an extra node, here
or there.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 10:35:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: TalonMail <TalonMail@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

>How do you know so much about "real" magic? I've always wondered this,
>because I doubt FASA pays you enough to simply "become" a magic scholar.
>Do you practice Wicca or something? (I doubt seriously I phrased that
>properly) You seem to have a knowledge about "real" magic traditions above
>and beyond that of most mere mortals.

I may have mentioned this on the list before, but I am a pagan in real life. I
started out practicing Golden Dawn-style Hermetic magic but I've gotten away
from the heavily ceremonial stuff and more into neo-pagan and Chaos Magic
(based on the works of authors like Phil Hine and Peter Carroll). I'm not a
Wiccan myself, but I have a lot of close Wiccan friends. I also celebrate the
Wiccan/pagan holidays (the fire festivals, the solstices and the equinoxes).

My personal "Hermetic Library" spans a long bookshelf and I use it to as a
resource to draw on for Shadowrun ideas, too. Of course, real magic has very
little in common with the fireball and turn-to-goo fantasy magic of Shadowrun
beyond a few basic concepts. As one author put it, "real magic is rarely so
spectacular, because it doesn't need to be."

For those concerned, this is not intended to spark off debates about "real
magic" on the list. If anyone wants to chat about it, they can email me
directly.

Okay, okay, back to work on SR3 magic.

Steve
(who can't wait to get the magic chapter done so he can work on the new stuff
for the Magic in the Shadows book...)
=========================================================================
Date: Thu, 14 May 1998 10:35:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: New use for Masking
In-Reply-To: <199805140453.XAA29329@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 11:46 PM 5/13/98 -0500, Nexx wrote:
> My books are all in a box that I don't feel like un- then
re-taping, but
>I just had a thought: Could an astrally projecting magician alter
the
>shape of his aura to fit through a tight squeeze (like between two
>branches, or two really big security guards in front of a steel door
on an
>ivy covered wall?

I was flipping through Coporate Security last night, and they
specifically said that the minimum size opening needed would be 'same
size as the magician's physical body' (mind you, this was shadowtalk
text, and not rule text, but it's a good guideline)


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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 11:12:36 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Subject: Re: E-Card (AGAIN!!! 5-12 PM)
In-Reply-To: <3.0.3.16.19980513101336.22ef255e@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> Hell, I was supposed to be born on a Friday the 13th. My mom's water
> actually broke that evening. I didn't bother actually get around to being
> born until the doctor decided to sit down for some dinner and to watch MASH
> on Sunday evening, the 15th...the doctor was not pleased that I had made
> him miss MASH.

That's nothing. I was supposed to be born Oct 7th. So I
waited two weeks. :) Mom was not happy with me.

I've continued my trend of being late throughout my life....


-=SwiftOne=-
Brett Borger
SwiftOne@***.edu
AAP Techie
=========================================================================
Date: Thu, 14 May 1998 11:19:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

howdy howdy,

Well it looks as if i qualify eevverr so slightly. 25 most
definately. My insurance premiums are dirt cheap. SR BB i still have it
along with the original SS and VR golly they are ancient. But
unfortunately, my Itribe acess falls short :( oh well. Perhpas the gods
that be will be leniant on a constant new poster eh?
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 11:23:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Lady Jestyr wrote:
>> Easier than using your own flesh would be shooting another live
>> creature. This could be a leach or other parasite, allowing it to live
>> of your blood if you were using cyber or inteding long term wear, or an
>> animal kept alive by nutrients and p4mo cycling which you would have to
>> "feed".
>
>"Hamster-Gram!"
>
>I just have this image of a shoulder-mounted catapult, ammo supplied as
>belts of little packed lemmings...

LOL! Now I've got the "Oh no! *splat*" from Lemmings running through
my mind...

>Oh dear, I need to get more sleep...

And you thought some of *my* ideas were sick... :-)

James Ojaste
=========================================================================
Date: Thu, 14 May 1998 11:18:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fiber optics
In-Reply-To: <19980514.020636.18502.11.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 01:30 AM 5/14/98 -0500, D.Ghost wrote:
>How about this ... the lines are fiber optical right? Normally fiber
>optics have lasers and receptors at both ends so unidirectional lines
>only have lasers on one end and receptors on the other ... sound
good?
>Or was there some mechanics quirk? I can't remember, my copy of
NAGRL is
>with a friend ...

IIRC the unidirectional datalines were a special formulation of fiber
optic, that would only let the light through in one direction. Your
method sounds a lot cheaper though.

That wasn't my gripe though. My gripe is that whoever came up with
these unidirectional datalines did not seem to have even a basic grasp
of how the Matrix was described to work up until that point.

Somewhere, there's a decker sitting at a deck that's plugged into the
matrix at say, a payphone. In the matrix itself, running on some
remote computer is a program called the decker's persona. In the
matrix, an invisible datatrail runs between the decker's point of
entry, and the persona program; the decker's commands are being sent
to the persona, and data from the persona's sensors are being sent
back to the deck so the deck can construct a virtual simsense world to
feed into the decker's head. (Trace IC works by trying to follow this
datatrail back to its source)

Then, the concept of one-way datalines between nodes is introduced.
The idea is that data can only flow one way. The text describes the
deckers personas being able to use these datalines like regular
datalines, but there's a problem. If the data can only go one way, the
instant the decker sends his persona program down the one-way line,
the data from the persona's sensors will be cut off. The dataline is
one-way, and the communication from persona to deck can't travel back
up the pipe. The deck would have no information to construct simsense
from. The decker can still send commands to the persona, but he'd be
decking blind.

One-way datalines would have been a wonderful concept, if deckers
weren't allowed to go down them. Deckers could always cause havoc with
autonomous program-frames sent down the one-way pipe, after all. As
is, though, the concept is difficult to merge with the previous
information about the matrix.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 11:25:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: "fake" mages and illusionists
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

in reponse to deckers idea about modern day style illusionts and
magicians, i believe that they would be around more and more. See most
people in the future are awed by the simple casting of a spell or the
wonderous things that are created out of thin air. It would lead me to
believe that more and more people would copy or imitate this just to be
in the social "elite". That is to say suck off the fame and glory most
mages recieve.
--
Napalm Sticks To Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 11:34:32 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Motion
In-Reply-To: <199805140228.WAA13981@********.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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On 13 May 98 at 22:26, MC23 wrote:

> Once upon a time, Tim Kerby wrote;
>
> >On 13 May 98 at 15:03, David Buehrer wrote:
> >
> >> Or, you could take the totally awesome "T2" :)
> >
> >No, I could never do that. Only a dork would use only letters and
> >numbers for a name... :)
> >
> ><oh, sorry MC23. I didn't see you standing there...>
> >:)
>
>
> ..ooo*"""**ooooo .oo*""*ooo..
<snipped rest of the ASCII art>

LOL! Thanks for the portrait, MC. :)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Thu, 14 May 1998 08:34:56 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Going nomail again
Content-Type: text/plain

It's a little earlier than I thought, folks. Going nomail again for
the weekend. Since I'm moving Sat, I prolly won't be back until after
the weekend- maybe well after the weekend, depending on how it goes.
If'n ya'll need me, email me. :)

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 08:32:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Oopse Die
MIME-Version: 1.0
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----------
> From: Grahamdrew <grahamdrew@*********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Oopse Die
> Date: Wednesday, May 13, 1998 7:37 PM
<snip>
> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?
>

I haven't applied it to SR, but it's a strong part of the Star Wars RPG. I
think they call it the "Wild Die". Really sucks when you only have one die
to roll.

Another way to make things challenging is to use the rule of one from White
Wolf. Every time you roll a one, you lose your highest success. Which can
really suck. Especially since die rolls can go up to 23 and more in
Shadowrun. Also, if you have more ones than you have successes, then you
_really_ screw up.

Ultimately I'd say that your Oopsie Die or Wild Die or whatever the frag
you wanna call it would be the most entertaining. For just heinous abuse
upon your players, you might want to use the White Wolf rules.
=========================================================================
Date: Thu, 14 May 1998 08:43:57 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Tom Dowd's X-files?
Content-Type: text/plain

>At 10:22 PM 98-05-13 -0700, you wrote:
>>>"Come on natural twenty, Daddy needs a new Sword of Wounding."
>>
>> LOL! Yep, definatley my favorite quote next to "Scully, how can
>>quickly remove this from my finger without betraying my cool
exterior?"
>>:)
>> What's worse is that I knew right off the bat I knew they were
>>playing RoleMaster. *sigh*
>>
>Um isn't sword of wounding our of AD&D?

oooh, I got the sarcastic "Um".
Um(yes, I did it on purpose), well, seing how RM and AD&D are both
derived from Tolkien(only RM is closer to exact, and just better IMO)
you'd have to be a moron not to be able to convert it to RM.
and two, I've played RM enough to know a pile of RM tables when I see
them.

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 08:41:55 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Wednesday, May 13, 1998 8:09 PM
>
> |> From: Jeremy "Bolthy" Zimmerman
> |> Sent: May 13, 1998 12:39 PM
> |> Subject: Re: Cyberware and Regeneration
>
> |> "Beings recover (or regenerate) from wounds inflicted by the
> |> substances to
> |> which they are vulnerable at the same speed at which they recover from
> |> wounds caused by other sources."
>
> So, if my cognitive skills are okay and the quote accurate, one
would
> see that a vulnerability will cause one damage, but the damage heals a
per
> any normal wound, ergo, cutting someone with an object made of material
the
> subject is vulnerable to will actually not cause any problem for the
> subject, as long as said subject has the power Regenerate.
>

Pretty much. You have a higher chance of giving him a deadly wound, since
I believe vulnerability stages it up a level, and allergy increases the
power level, depending on the severity of the allergy. So if you were to
go up against Strahd von Sillygoose, I'd rather have Hans and Franz the
street sammies with wired reflexes 3 and their Panther Assault Cannons with
integral smart-gun links and maybe a mage stacking mana bolts than Dr. van
Helsings going at with a stake and a bottle of holy water. =)

"Say it with sabots."
=========================================================================
Date: Thu, 14 May 1998 11:44:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Rebooting the game back to 2050
In-Reply-To: <199805140929.LAA17327@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 11:30 AM 5/14/98 +0100, Gurth wrote:
>> Exceptions may be made by the GM on a case by case basis. (after
all,
>> I'm sure that they had cybereye covers and Toyotacorp Gopher
>> Pickuptrucks in 2050, among various other items)
>
>Who says it wasn't introduced as a brand-new model in 2053? :)

This is why it's up to the GM. I wouldn't want to limit a rigger to
just the vehicles in the BBB, since it seems to be rather narrow a
scope. Certain vehicles though, like the Wasp/Yellowjacket 'F' upgrade
from FoF, are specifically not available untill a certain year. On the
flipside, the GMC 4201 semi tractor has been around since 2029. All
other vehicles are anyone's guessing game.

Your tastes may vary.


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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 08:47:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Insect spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: David Buehrer <dbuehrer@******.CARL.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Insect spirits
> Date: Wednesday, May 13, 1998 8:21 PM
<snip>
> ...Butterfly, Moth (Mothra! ;), <snip>

Dude... Mothra as a totem? Does that mean they can summon those two little
fairies chicks?

"Mosura... ay Mosruaaaaa..." =)
=========================================================================
Date: Thu, 14 May 1998 11:54:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Spike wrote;

>And verily, did Barbie hastily scribble thusly...
>|p.s. I play long enough and I`m old enough :)
>
>Sorry, not been on the list long enough....
>But as you're on of the fairer, fluffier sex, you're in....
>
>Sex Discrimination?
>Why of COURSE!

Here! Here!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:02:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, BigDaddy wrote;

>howdy howdy,
>
> Well it looks as if i qualify eevverr so slightly. 25 most
>definately. My insurance premiums are dirt cheap. SR BB i still have it
>along with the original SS and VR golly they are ancient. But
>unfortunately, my Itribe acess falls short :( oh well. Perhpas the gods
>that be will be leniant on a constant new poster eh?

You've still got to earn that right, boy! I proudly bear the scars
of many a flame wars and will gladly face the firing line again, all in
the greater good of Shadowrun! Show us what you have to offer.

-MC23, Who is admittly a ShadowRN junkie-

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:08:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Fiber Optics [was: Re: FAB Revisited]
In-Reply-To: <3144.199805141127@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 12:27 PM 5/14/98 +0100, Spike wrote:
>Oh, that's simple.
>In fact, having transmit or receive only datalines in electronics is
>INCREDIBLY simple. The only difficulty would be... How to you get in
to see
>them? (Unless the ASIST uses some form of redirection protocol to
maintain
>contact or the datalines are the only routes for the data to go, but
the
>ASIST lines run in parralel, allowing you to see the nodes and
manipulate
>them, but only allows data from/to the node via the data-lines....

Redirection protocol would work, except in cases where the only
dataline to a node is a one-way dataline. (Which happens to be the
first practical example in the section about one-way datalines).

Running a bi-directional 'sideband' line between nodes to allow decker
simsense to travel around a one-way dataline bottleneck is possible,
but it pokes a big security hole into some of the suggested
applications for one-way datalines. Say there were a datastore to be
used as a secure data dump. Data goes in, but it's not supposed to
come back out. A decker gets to the datastore, and finds that since
it's only connected by a one-way dataline, he can't transfer the
needed files back to his deck. Plan B, the decker performs a 'read'
operation in the datastore on the particular file, and the data that
wasn't supposed to get out of the datastore comes down the simsense
pipe to him. (I will grant you that 'read' formats the data into a
form usable by simsense, which means you can't normally save it, but
there are fairly simple ways around that.)

The other difficulty I see by having a parallel line for decker
simsense, it'd be a lot easier to tell if you've got a rogue decker in
your system. If the simsense signals travel the same datalines as the
rest of the data, the decker's signals get hidden in the noise of the
massive datapacket traffic of a normal system.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 11:46:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Munchkin Definition (again :)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Herbert Wolverson wrote;

>A Finnish person was on this list back in 1995, cannot remember their
>name for the live of me. They had a great definition:
>"A munchkin is a person who tries to win a roleplaying game."

There's something I can start to agree with.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:12:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>MC23 said on 22:31/13 May 98...
>
>> Are you daft man?!? She has Gurth's name and address! And she has
>> Dvixen's name as well.
>
>So? I've got the same info, but I'm wondering why I should want to get
>into a club that restricts its membership to exclude people like me in the
>first place...

Gee, I normally follow the opposite path. I might have been W.C.
Fields who said that he would never join anything that would have him as
a member.
He was definitely the one who said he wasn't prejudice, he hated everyone
equally. B>]#

Gurth, I would say you could waive the age requirements for the many
works above and beyond the call duty you have done. Besides I need to get
you in there so I can finally show you what a Rock'Em Sock'Em Robot is
and why it is the ultimate way to settle arguments.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"If I was born in the 17th century, I wouldn't have to turtle wax the
van."
-Azreal Abyss, Goth Talk (SNL)

I am MC23
=========================================================================
Date: Thu, 14 May 1998 09:19:17 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Fiber Optics [was: Re: FAB Revisited]
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Paul Gettle <pgettle@********.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Fiber Optics [was: Re: FAB Revisited]
> Date: Thursday, May 14, 1998 9:08 AM
>
>
<snip>
> The other difficulty I see by having a parallel line for decker
> simsense, it'd be a lot easier to tell if you've got a rogue decker in
> your system. If the simsense signals travel the same datalines as the
> rest of the data, the decker's signals get hidden in the noise of the
> massive datapacket traffic of a normal system.

An idea that comes to mind is that rather than having a parallel line for
deckers, why not have nothing? It looks like a normal datapath, and by
performing an analyze operation you can tell that data you're looking for
had been transfered down there, but when you try to actually go there,
simsense just cuts out and a copy of your icon is shunted down the line.
You're still connected though, and can still act, but you are effectively
more than blind. No senses whatsoever. Call it a +16 for any operations
to represent that fact. Kinda like trying to use a stranger's computer
when the monitor and keyboard are broken, and all you can use is the mouse.
You can still act, though. You can still send signals and stuff to where
your icon is at. It just can't send any information back. The major
drawback being that the corporate deckers can tell that you're in the
machine a bit easier, and can just skip over to the SAN and run a trace on
you from there.
=========================================================================
Date: Thu, 14 May 1998 12:29:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Illusion vs. Magic (Re: Freakdom)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Lehlan Decker wrote;

>Hmm...wait I can bring this back to shadowrun.....I wonder if present day
>style illusionist and magicians would still be around, or would they have
>been totally replaced by the "real" thing.

There could be a revived respect for the mundanes. A lot of people
go to those show so they can try to see through the trick. With Magic,
you can't do that. "Oh, he just turned it invisible. Big deal." Real
Magicians might even find it enjoyable. I could even imagine real
Magicians debunking stage magicians for using magic. How's that for a 180
degree turn for you.
I feel there's an adventure in this somewhere. I might have an
encounter for you book so Gurth.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:43:15 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <qmilton@**.NET>
Subject: Re: E-Card (AGAIN!!! 5-12 PM)
In-Reply-To: <1491C510F9@**.opp.psu.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

-----BEGIN PGP SIGNED MESSAGE-----

> That's nothing. I was supposed to be born Oct 7th. So I
> waited two weeks. :) Mom was not happy with me.

You think that's something? I didn't even get around to THINKING
about being born until I was a month overdue <g>

Pantherr

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death becomes us all in the end, ror some sooner than for others
=========================================================================
Date: Thu, 14 May 1998 12:46:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fiber Optics
In-Reply-To: <199805141623.JAA29220@*********.cobaltgroup.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 09:19 AM 5/14/98 -0700, Bolty wrote:
>An idea that comes to mind is that rather than having a parallel line
for
>deckers, why not have nothing? It looks like a normal datapath, and
by
>performing an analyze operation you can tell that data you're looking
for
>had been transfered down there, but when you try to actually go
there,
>simsense just cuts out and a copy of your icon is shunted down the
line.
>You're still connected though, and can still act, but you are
effectively
>more than blind. No senses whatsoever. Call it a +16 for any
operations
>to represent that fact. Kinda like trying to use a stranger's
computer
>when the monitor and keyboard are broken, and all you can use is the
mouse.


This is aproximately how I run it. The big problem with that from the
decker's standpoint is the fact that you don't have any way of knowing
if you've run into IC on the other side of the one-way line. (although
if it's black IC, it can't affect your meatbody, since the lethal
simsense feedback has no way to get to you)

In the chapter about one-way datalines in NAGRL, there is a reference
to the decker being able to exit a node connected by a one-way
dataline. The only way I see to be able to do that would be to let the
decker make a new copy of the persona, further back up on the
datatrail, and delete the persona on the other side of the one-way
dataline.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 12:49:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>As for coffee preventing assensing magicians from seeing what's inside, I
>guess we can say that's an uninformed shadowcomment and/or smugglers'
>superstition at work... I have no idea how it's supposed to work; if the
>beans were alive, sure, you can't get through them to see what's on the
>other side. But once harvested (and likely partially processed), I doubt
>they'd resist astral intrusion.

Whether the beans are alive or dead, Assensing does not give you
x-ray vision. All you can see is the box. Open it up and you will see
beans. It's just a matter of if you can pass through it Astrally.
Sorry I ignored this post, I could have cleared this up some time
ago.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:07:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Fiber optics

>At 01:30 AM 5/14/98 -0500, D.Ghost wrote:
>>How about this ... the lines are fiber optical right? Normally fiber
>>optics have lasers and receptors at both ends so unidirectional lines
>>only have lasers on one end and receptors on the other ... sound good?
>>Or was there some mechanics quirk? I can't remember, my copy of NAGRL
is
>>with a friend ...

On Thu, 14 May 1998 11:18:59 -0400 Paul Gettle <pgettle@********.NET>
writes:
>IIRC the unidirectional datalines were a special formulation of fiber
>optic, that would only let the light through in one direction. Your
>method sounds a lot cheaper though.

Ok...It's coming back to me now ... (BTW, I don't know why "hardwired"
uni-directional lines would be designed any other way ... perhaps the
author of NAGRL wasn't too familiar with fiber optics? [I just looked em
up in my on-line encyclopedia and figured out how to make em
uni-directional...])

<SNIP Matrix Explanation>
>Then, the concept of one-way datalines between nodes is introduced.
>The idea is that data can only flow one way. The text describes the
>deckers personas being able to use these datalines like regular
>datalines, but there's a problem. If the data can only go one way, the
>instant the decker sends his persona program down the one-way line,
>the data from the persona's sensors will be cut off. The dataline is
>one-way, and the communication from persona to deck can't travel back
>up the pipe. The deck would have no information to construct simsense
>from. The decker can still send commands to the persona, but he'd be
>decking blind.
>
>One-way datalines would have been a wonderful concept, if deckers
>weren't allowed to go down them. Deckers could always cause havoc with
>autonomous program-frames sent down the one-way pipe, after all. As
>is, though, the concept is difficult to merge with the previous
>information about the matrix.
>
<SNIP Sig>
> -- Paul Gettle (pgettle@********.net)
<SNIP More Sig>

OK. You could 1) say the uni-directional status is really a software
enforced psuedo uni-directional thing (ie the line itself goes both ways
but there are MUCH fewer authorized transmissions going one way than
going the other ...) or 2) say that deckers can't go down uni-directional
lines.

Option 2 is fairly straightforward and I can't think of any additional
points that need to be made ... :)

Option 1 would make it tougher for deckers to deck through
uni-directional datatlines but not impossible ... (ie give a bonus to any
IC or a penalty to the decker's utilities ...) also with less authorized
access the IC could be able to more thoroughly check the incoming ("Wrong
Way") data (ie they'd have MUCH more info on what is allowed ... also the
traffic would probably be fairly low and regular (not neccessarily
steady, just fairly predictable) and so if suddenly a decker started
using this line to send his simsense channel down, it would set off all
sorts of alarms (data he could send bits at a time but that could take a
long time) If this is done with a second uni-directional line, the
second could even have a much lower bandwidth ...

Both variations would most likely exist depending on the needs of the
owners of the computer system ...

Here's a nifty thought for security:
You have a Host that is connected to the Matrix through two
uni-directional lines but then connections on-site are bi-directional ...
a decker hacking in from the Matrix would go in one Uni-dir line and have
his feeds etc... come out the other ... while corp security deckers would
use the on-site bi-dir lines ... what kind of advantage would the corp
decker have over the matrix decker?

Querry: How many copies of one frame can a decker have running around the
matrix at once?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 12:34:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Illusion vrs Magic (Re: Freakdom)

On Thu, 14 May 1998 12:29:05 -0400 MC23 <mc23@**********.COM> writes:
>Once upon a time, Lehlan Decker wrote;
>>Hmm...wait I can bring this back to shadowrun.....I wonder if present
day
>>style illusionist and magicians would still be around, or would they
have
>>been totally replaced by the "real" thing.

> There could be a revived respect for the mundanes. A lot of people
>go to those show so they can try to see through the trick. With Magic,
>you can't do that. "Oh, he just turned it invisible. Big deal." Real
>Magicians might even find it enjoyable. I could even imagine real
>Magicians debunking stage magicians for using magic. How's that for a
180
>degree turn for you.
> I feel there's an adventure in this somewhere. I might have an
>encounter for you book so Gurth.
>
<SNIP Sig>
> I am MC23

Why not Real Magicians as Stage Magicians? Either hiding they are real
magicians or applying stage magic towards real magic ... why take that
heavy drain from casting that spell that does what you want to do when
you can combine mundane resources with magic so much more effectively?
Can you imagine Houdini as a real magician? He'd flay you alive not so
much from powerful spells but from using spells effectively ... like a
surgeon and his scalpel ... :)

D.Ghost
(aka Pixel, Tantrum)
"That focus? Uhm, It's just a prop ... I'm a very thurough Stage
Magician ..."

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 14:00:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <000701bd7ee2$22313200$770db811@**********.filemaker.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:43 PM 5/13/98 -0700, you wrote:
>Erik Jameson posted:
>
>> To join this terribly exclusive club, <snicker> one must have been playing
>> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
>> ONe must be at least 25 years of age. And one must have been on at least
>> one of the itribe Shadowrun mailing lists, not necessarily continously,
>> since 1995.
>
>Can Lurkers apply? I still own my SR1 hardback, I am somewhere in my
>early-to mid-thirties, and I've been on the list continuously since at least
>a year before the switch to itribe.

You know, I vaguely remember that name. Lurkers can join as long as they
meet the requirements.

Anyway, out of deference to Adam (who is surely jealous he can't join) I'll
try to at least slow down these OT postings.

If you fit the basic three requirements, you are in. You know who you are.
I think I can fairly add that if you were a member of the list when it was
on HEARN then you are granted a temporary membership, subject to club
approval.

The current exceptions (i.e. probationary memberships, as valid as a full
membership but is subject to revocation by vote of the Resort) currently
granted are Robert Watkins, Lady Jestyr (since we need at least one woman
there to ask our stupid male questions about other women, and she doesn't
respect us as is, so there's nothing to lose...) and I think we can even
admit Gurth to the club. He's a bit of a youngin', but he's been on the
lists far too long to not be a respected elder. And this weekend I search
the logs for his name...

BTW, MC23, it wan't WC Fields that commented he wouldn't want to join any
club that would have him for a member, that would be Groucho Marx. Or at
least that's the apocryphal story.

Other folks, such as Wymry and that fellow (forgot his name, sorry) who
volunteered to bartend can have partime jobs as they wish. In return we'll
provide protection for you from carps of all size, shapes and ages.

As for the rest of you, I'm afraid you'll just have to make due with
Gurth's stairs. Just don't trash his entire house when he decides to lay
about by the pool or let MC23 teach him about Rock'em Sock'em Robots...

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 14:01:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <19980514021350.25913.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:13 PM 5/13/98 PDT, you wrote:
> I don't know how many folks saw the X-files last sunday, and if this
>was already brought up, forgive me(I was nomail over the weekend and
>haven't seen any follow ups).
> But in this episode, a man claimed to see a man's "true self"- which
>was an insect-like creature that turned others into "zombies" by
>injecting a needle-like appendage into their necks(Essence drain?).
> To top all of this off, it all took place in Chicago.
> I think someone on Fox's payroll must play Shadowrun. :)

As have others, I was thinking the same thing. But I also noticed this
occurence in previous seasons with the whole "insect hive" sort of plot
they had going.

I'm personally convinced at least one of the writers, perhaps even Chris
Carter himself, has been exposed to some of the general SR plotlines. I
doubt Carter actually plays SR, but I wouldn't be totally suprised if I
were to find out he had heard of the game. It's far more likely one of the
writers either plays or has a friend that plays SR.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Thu, 14 May 1998 14:03:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <355ADA5A.23A7@**.netcom.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:49 AM 5/14/98 -0700, you wrote:

>Bingo. :) I hate to say it, but I must've deleted the replacement you
>wrote. Would you mind posting it to the list again?


I'm afraid I don't have it either. I don't have a lot of HD space so I
delete the majority of messages both sent and recieved.

I'm sure I can recreate it though if Keith no longer has it.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Thu, 14 May 1998 14:04:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: be reasonable
In-Reply-To: <355A4ED3.1DEB@*****.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:54 PM 5/13/98 -0500, you wrote:
>> Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
>> that post. I'd like to think it is us rubbing off on you, but I tend
>> to think you are getting it from somewhere else. :)
>
>Why thank you.I havent heard that said here before.I think Erik J's
>influence is rubbing off.(yes, I want a seat at the Grownups table ;^))


Wyrmy, I hope I'm not rubbing off on you. As Prince Charles Barkley once
said "I'm not a role-model!"

The thought of me influencing any of today's youth in any way is somewhat
frightening. I think it frightened the Round Mound of Rebound too...

At least I don't have any piercings...I'm working on the tattoos though.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 14:07:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Oopse Die
In-Reply-To: <355A58E9.4688@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:37 PM 5/13/98 -0400, you wrote:
>I just wanted to bounce an idea off you guys, it may have come from
>another RP system, but I can remember where from and it sounded right.

Seems like your idea would create too many catastophes.

A house rule I've used for years now is that ones are auto-failures, which
means they take away from the successes rolled.

So if I roll 5 successes and 2 ones, the end result is a net of 3 successes.

A catastrophic error (the canon rules of ones) comes into play on those
occassions when ones outnumber successes.

This system does make SR a bit different in action and helps to keep our
power PCs from being munchy. A PC may be able to throw 10 or more dice at
something, but those ones=auto failures keeps the actually number of
successes down to more reasonable levels. And for more gutter-punk type
games it increases the amount of drama and tension, at least it did for us.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 14 May 1998 11:20:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Oopse Die
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Erik Jameson <erikj@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Oopse Die
> Date: Thursday, May 14, 1998 11:07 AM
>
> At 10:37 PM 5/13/98 -0400, you wrote:
> >I just wanted to bounce an idea off you guys, it may have come from
> >another RP system, but I can remember where from and it sounded right.
>
> Seems like your idea would create too many catastophes.
>
<snip>

I think the other things to consider about his oopsie die roll is that if
you succeed at the test, but you get a one on the oopsie die, you succeed
but something bad happens. And if you get a success on the oopsie die, it
could mean that there's something exceptional about the success that you
have. Adds a bit more range of chaos in general, imho.
=========================================================================
Date: Thu, 14 May 1998 14:30:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Danyel N Woods wrote:

>
> >On a more On-Topic note, just how far do people go in describing their
> >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> >describe your character? Jewelry perhaps? (Non-mages...mages always
> seem
> >to have some sort of jewelry :)


Hmm. Jett has a thing for dressing all in black leather and carrying a
crossbow. She's about 5'8", muscular with some nice curves, and
scary-looking. She's got a purple triangle tattooed point-down over her
left eye, and a lot of scarring on her face, arms, and stomach. I think
she'd have the distinctive style flaw if I'd known about edges and flaws
when I first created her. But Jett is by far the character of mine that
stands out the most.

Faedra has oddly-colored hair: She's young but her hair is naturally
silver with two white streaks in it. That's about her strongest
noticeable trait. But anyway, usually I'm thorough about describing my
characters. I even draw them, art fiend that I am. I have about 5 or 6
pics of Jett so far that I've either drawn or altered from the net to
look like the Jettster.

--Jett
=========================================================================
Date: Thu, 14 May 1998 14:38:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: OT:piercing (was: freakdom and SR))
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
>
> eyebrow peirced yuk! i got my ears and my nipples pierced. Oh man its
> awesome! The sensation you get with the nipples being pierced is unreal!
> Thats if you can stand the 30sec of pain it takes to get them done.
> --
> Napalm Sticks To Kidz,
> BigDaddy



Actually, the eyebrow was less painful than giving blood, overall. It
hurt about the same, but for a much shorter time. It's not the least
painful facial piercing, but I would do it again, no problem.

--Jett
=========================================================================
Date: Thu, 14 May 1998 14:53:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alex van der Kleut <sommers@*****.UMICH.EDU>
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <355B3854.3266@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Danyel N Woods wrote:
>
>On a more On-Topic note, just how far do people go in describing their
>characters? Do y'all include hairstyles/body-piercing/tattoos when you
>describe your character? Jewelry perhaps? (Non-mages...mages always
seem
>to have some sort of jewelry :)

I had a merc sniper who always wore a leather Flying Tigers bomber jacket
while off duty. Of course he had the military buzz cut, and a nasty scar
along his upper right arm (right above the cyber forearm). When out on a
run, he did have a very specific outfit that I had described. Since almost
all of them were night runs, he started out with black urban camo. Pistols
in a special forces holster on the right hip, along with the mag carriers.
Asorted other goodies on a swat rig (kind you get out of the US Cavalry
catalog). And he always had 2 black stripes painted on his face, one going
down over each eye from the forhead to the cheek.

Sommers
=========================================================================
Date: Thu, 14 May 1998 20:49:57 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805140929.LAA17274@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/html; charset="us-ascii"

<html>
&gt;There are some ideas for DNA/DOA after the spoiler space that I'd
like to<br>
&gt;get comments on.<br>
&gt;<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; C<br>
&gt;&gt; L<br>
&gt;&gt; U<br>
&gt;&gt; D<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; G<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; O<br>
&gt;&gt; M<br>
&gt;&gt; E<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; P<br>
&gt;&gt; O<br>
&gt;&gt; I<br>
&gt;&gt; L<br>
&gt;&gt; E<br>
&gt;&gt; R<br>
&gt;&gt; S<br>
&gt;&gt;<br>
&gt;&gt; IMO, the way we see modules is a lot influenced from the game we
used to<br>
&gt;&gt; play/GM. For exemple, you think you can do a fine use of DNA/DOA
with some<br>
&gt;&gt; changes<br>
&gt;<br>
&gt;Note that I haven't run it yet. I need to come up with a plausible
thing<br>
&gt;that's going on in the lab, or a plausible reason for what is
happening<br>
&gt;according to the adventure. Then I'll see how it works out and
whether I<br>
&gt;like it or not.<br>
&gt;<br>
&gt;One explanation I've been thinking of is that the lab has been<br>
&gt;experimenting with HMHVV, modifying it to try and create
different<br>
&gt;creatures than vampires. This'll probably mean I'll have to change
the<br>
&gt;weird monsters to (limited?) variants on the vampire or other<br>
&gt;HMHVV-infected metahumans.<br>
<br>
I already done that with my players... It seams difficult to do it once
more. As I see it, you'll only the plans from DNA/DOA. Will you keep the
encounter tables from the module or wait until we finish the netbook ?
:)<br>
<br>
-Cobra.</html>
=========================================================================
Date: Thu, 14 May 1998 13:00:36 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: [GridSec] Re: Best Modules
In-Reply-To: <199805141857.MAA29311@******.carl.org> from "Cobra" at May
14,
98 08:49:57 pm
Content-Type: text

Cobra wrote:
/
/ <html>
/ &gt;There are some ideas for DNA/DOA after the spoiler space that I'd
/ like to<br>
/ &gt;get comments on.<br>

<GridSec>

Cobra, please turn off the setting on your mailer that's formating
your posts with html code. It's very painful to read.

<GridSec>

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 21:13:13 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980514095944.098feb22@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

<html>
&gt;If you fit the basic three requirements, you are in.  You know who
you are.<br>
&gt; I think I can fairly add that if you were a member of the list when
it was<br>
&gt;on HEARN then you are granted a temporary membership, subject to
club<br>
&gt;approval.<br>
<br>
Hek. I was a member at that time but it didn't last long. Then, I had to
unsubscribe because of too much work.<br>
<br>
- Cobra.</html>
=========================================================================
Date: Thu, 14 May 1998 15:19:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Locking distant spells
Content-Type: text

I'm looking for some opinions...

My mage casts Invisibility on my buddy street sam and then locks the
spell with a spell lock. My mage deactivates the lock (and therefore
the spell) and carries around the lock. At a pre-arranged time, he
activates the lock, which should activate the invisibility spell.

Does it matter if my buddy street sam is halfway across town?
(IMHO, the lock has to be with the spell on the street sam.)

Where is the actual spell (for astral combat purposes)? Is it with
my mage, the lock, the street sam, or some place in between?
(IMHO, the spell is on the street sam.)

If another mage wants to ground a spell through the lock, does he have
to cast the spell on the focus (with my mage) or the spell (whereever
that is)? (I think the rules say the focus.)

P.S. I do remember the FASA module where a shaman locks spells on 4
people. I believe the locks stay with those people in the module.

P.P.S. Can you get a Panther Assault Cannon through a metal detector
by enchanting it to be a Spell Lock and activating it? By the rules, it
disappears from the physical world when active. (IMHO, that's a very
stupid rule. Does anyone use it?) How about a Panzer? How about
the Renraku Arcology?

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Thu, 14 May 1998 21:31:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805141428.AA113534@*****.scri.fsu.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Lehlan Decker said on 10:28/14 May 98...

> > A pincushion impersonator?
> >
> ROTFLOL :)

Glad somebody liked it :)

> Or one of the magician's assistants for the swords in the basket trick. :)
> I seem to be very OT today. Not good.
> Hmm...wait I can bring this back to shadowrun.....I wonder if present day
> style illusionist and magicians would still be around, or would they have
> been totally replaced by the "real" thing.

One of my players wanted his character to be able to do "magic" tricks, so
we gave him a Special Skill that allowed him to do that. For generic magic
tricks we rolled an open test just as for musicians (see Shadowbeat),
while for specific things like making something disappear or appear
from/in his hand, I let the player roll against a TN based on how
difficult I (with my absolute 0 knowledge of how such tricks are done)
thought it would be.

I think the only useful thing the character ever used it for was to
distract a bunch of people at a UB soup kitchen so someone else could
slip into the building unnoticed.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 21:31:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Motion
In-Reply-To: <199805141259.GAA09738@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

David Buehrer said on 6:59/14 May 98...

> What happened to old Pete?

Probably lurking, as usual. Blaze posted something the other week, so
someone there is still reading the list...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 21:31:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation o
In-Reply-To: <199805141651.MAA27724@********.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

MC23 said on 12:49/14 May 98...

> Whether the beans are alive or dead, Assensing does not give you
> x-ray vision. All you can see is the box. Open it up and you will see
> beans. It's just a matter of if you can pass through it Astrally.

Yes, and if you can get through it astrally, you can see what's inside.
There's bound to be life between those roasted coffee beans (bacteria come
to mind), so if there's something hidden among the beans you can find it.
With living beans, you can't get through on the astral plane so you won't
know if there's something hidden either.

And yes, there are the conventional methods, like prodding into the heap
of seeds with long sticks or even offloading the cargo altogether, but it
seems unlikely they'd do that with every ship of grain that comes into a
port.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Thu, 14 May 1998 21:31:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805141614.MAA08428@********.mindspring.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

MC23 said on 12:12/14 May 98...

> >So? I've got the same info, but I'm wondering why I should want to get
> >into a club that restricts its membership to exclude people like me in the
> >first place...
>
> Gee, I normally follow the opposite path. I might have been W.C.
> Fields who said that he would never join anything that would have him as
> a member.

Yes, that too...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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=========================================================================
Date: Thu, 14 May 1998 15:37:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-type: text/plain; charset=us-ascii

>And verily, did JD hastily scribble thusly...
>|Can someone re-post the original requirements to joining the club? I
>|know that I was one of the people who started the idea, but in my
>|senility I forgot if I even qualified in the first place.
>I can't remember... My memory isn't what it was....
>BUT, I think it was on the list since 1995 and 25+ years old...

The requirements were:

A To be at least 25 YOG, no less.

and at least one of either:

B: To have been on RN since at least 1995

or

C: To have played SR1 with the BBluB.

Recently added :Which can temporarily override requirement A .

D: The prfessed Knowledge Gurth's True Name. Upon the sharing of Gurth's
True Name the Temporary status is removed and the revealer is made a
permenant Member.



P.S. I think that D's Permenancy clause should only be for the first to
share not everyone who shares. You only need to find out once.



Jester, who qualifies on A and C.
=========================================================================
Date: Thu, 14 May 1998 14:50:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <000201bd7ee5$ab2cea60$ed8ecdcd@****>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

From: Alfredo B Alves
> Right now, I've only got the RM book to go on and the original Spell
> Lists were 1 list for each of the suits (rods, swords, cups, pentacles)
> plus Major and Minor Arcana each had their own spell lists... btw, Cups
> in the RM was clearly health oriented... Swords should be changed to go
> with Combat enhancing Spells / Wind elementals / elemental effects ...
> Rods or pentacles would be manipulations ... Rods associated with
> elemental Fire, Pentacles with earth and cups with water ... :/ oh
> well...

just to clear some of this up, elemental water is traditionally associated
with health magick in most pagan traditions. however i do not feel that
rpg magic really needs to copy traditional magick. i mean how boring
would that be? when i roleplay, i want to throw fireballs and lightning
bolts dammit!

having said that, i suggest using the elemental associations used in tarot
with the spell catagories normally used in SR. (ie. wands-fire-combat,
cups-water-illusion, swords-air-detection, pentacles-earth-manipulation)
this still leaves the major arcana, which many people seem to be having a
hard time finding a use for. why not use them for conjuring? that seems
to make perfect sense to me.

minor arcana --> spellcasting
major arcana --> conjuring

it's simple and it stays fairly honest to both SR and tarot.

Wolfchild
--
+ . . . ' . . . There are nights when the
` . .` : ' . + wolves are silent
+ . . . , , . And only the moon howls.
. + . ` .'"'`'. .
. - ,; .' _, `, ._ - . E-MAIL
/, _d' "\.: )'' ; /`k. + ZOMBIE@****.mankato.msus.edu
6;`\,dF' \. / | ,-;. ;Rb._,/ ZOMBIE@****.mankato.msus.edu
':;jGF7 , ,_f_)\-./ .TQhx.,
;`TZ' j4. `b. ,qNBk. ON THE WWW
.f' ,6RWb`, .,j,y;fg_. `;q/ http://vax1.mankato.msus.edu/~
' '7p9TFGb\;dk.`~.,jPk9,'itz zombie/lynx.htm
=========================================================================
Date: Thu, 14 May 1998 12:49:45 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Locking distant spells
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Brian Moore <mooreb@****.FAC.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Locking distant spells
> Date: Thursday, May 14, 1998 12:19 PM
>
> I'm looking for some opinions...
>
> My mage casts Invisibility on my buddy street sam and then locks the
> spell with a spell lock. My mage deactivates the lock (and therefore
> the spell) and carries around the lock. At a pre-arranged time, he
> activates the lock, which should activate the invisibility spell.
>
> Does it matter if my buddy street sam is halfway across town?
> (IMHO, the lock has to be with the spell on the street sam.)
>

I thought you had to cast the spell specifically for the purpose of putting
it in a spell lock, and then can give it to anyone and turn it on. I think
you have to be able to see the spell lock at the very least to turn it on.

> Where is the actual spell (for astral combat purposes)? Is it with
> my mage, the lock, the street sam, or some place in between?
> (IMHO, the spell is on the street sam.)
>

The lock.

> If another mage wants to ground a spell through the lock, does he have
> to cast the spell on the focus (with my mage) or the spell (whereever
> that is)? (I think the rules say the focus.)
>

I'm guess that by focus you mean spell lock. If you wanted to ground a
spell through a spell lock, you ground it through the spell lock. If you
wanted to ground a spell through a focus, you ground it through a focus.

> P.S. I do remember the FASA module where a shaman locks spells on 4
> people. I believe the locks stay with those people in the module.
>

Don't know which module that is... Was it four different locks?

> P.P.S. Can you get a Panther Assault Cannon through a metal detector
> by enchanting it to be a Spell Lock and activating it? By the rules, it
> disappears from the physical world when active. (IMHO, that's a very
> stupid rule. Does anyone use it?) How about a Panzer? How about
> the Renraku Arcology?

Hmm... I hadn't thought of that. I don't know how enchanting rules work,
and I don't have the Grimmy here with me. Off hand I'd rule that the PAC
is inherently unsuitable for enchantment. Both because of its size and the
industrially processed nature of its materials. If generous, I say it
would have to be taken apart, ritually treated in order for it to be
enchanted (kinda like the car they give as an example as a focus), and that
using it at as a weapon would disrupt the enchantment upon it.

And even if it gets past the metal detector, it may not get past the
assensing mage.

Same with the Panzer and the Renraku Arcology. They're big, and you would
have to disassemble and purify each bit even if you were to do it. I think
a good ruling would be to just have a size limitation on spell locks,
perhaps even upping the cost to bind a spell to it.
=========================================================================
Date: Thu, 14 May 1998 14:01:17 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>And verily, did JD hastily scribble thusly...
>>|Can someone re-post the original requirements to joining the club? I
>>|know that I was one of the people who started the idea, but in my
>>|senility I forgot if I even qualified in the first place.
>>I can't remember... My memory isn't what it was....
>>BUT, I think it was on the list since 1995 and 25+ years old...
>
>The requirements were:
>
>A To be at least 25 YOG, no less.
>
>and at least one of either:
>
>B: To have been on RN since at least 1995
>
>or
>
>C: To have played SR1 with the BBluB.
>
>Recently added :Which can temporarily override requirement A .
>
>D: The prfessed Knowledge Gurth's True Name. Upon the sharing of
Gurth's
> True Name the Temporary status is removed and the revealer is
made a
> permenant Member.
>
>
>
>P.S. I think that D's Permenancy clause should only be for the first to
> share not everyone who shares. You only need to find out once.
>
>
>
>Jester, who qualifies on A and C.

Thank you. I had hoped that one of the idea originators would qualify.
I qulaify on A and C also.

RER Resort here I come! (After I get permission from my wife.)

Jon Doud
germany@*****************.com
=========================================================================
Date: Thu, 14 May 1998 16:08:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Brian Moore wrote;
>I'm looking for some opinions...
>
>My mage casts Invisibility on my buddy street sam and then locks the
>spell with a spell lock. My mage deactivates the lock (and therefore
>the spell) and carries around the lock. At a pre-arranged time, he
>activates the lock, which should activate the invisibility spell.

The Spell Lock would have to be on the Sammie. If the Spell Lock was
removed then the lock would be broken.

>Does it matter if my buddy street sam is halfway across town?
>(IMHO, the lock has to be with the spell on the street sam.)

The caster of the spell lock can activate/deactivate it at will. LOS
would have been nice but they never said it was needed.

>Where is the actual spell (for astral combat purposes)? Is it with
>my mage, the lock, the street sam, or some place in between?
>(IMHO, the spell is on the street sam.)

Spell locks have to be attatched to the target.

>If another mage wants to ground a spell through the lock, does he have
>to cast the spell on the focus (with my mage) or the spell (whereever
>that is)? (I think the rules say the focus.)

Grounds through the focus (which would have to be on the Sammie) or
use ritual magic on the magician through it. There is no grounding
through a spell.

>P.S. I do remember the FASA module where a shaman locks spells on 4
>people. I believe the locks stay with those people in the module.

It would because it has to be on the target of the spell.

>P.P.S. Can you get a Panther Assault Cannon through a metal detector
>by enchanting it to be a Spell Lock and activating it?

How does one wear a Panther Assualt Cannon? Spell locks have to be
worn.

>By the rules, it disappears from the physical world when active. (IMHO,
>that's a very stupid rule. Does anyone use it?)

I don't use that rule.

>How about a Panzer? How about the Renraku Arcology?

You definitely cannot wear either of those two.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:12:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Best Modules attn Cobra
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Get that thing off HTML or whatever setting it is on! All I'm
getting is garbage spit out on my harddrive. It all shows up as a damn
attachment.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Now you know, and knowing is half the battle
- G.I.Joe

I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:25:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation o
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>MC23 said on 12:49/14 May 98...
>
>> Whether the beans are alive or dead, Assensing does not give you
>> x-ray vision. All you can see is the box. Open it up and you will see
>> beans. It's just a matter of if you can pass through it Astrally.
>
>Yes, and if you can get through it astrally, you can see what's inside.
>There's bound to be life between those roasted coffee beans (bacteria come
>to mind), so if there's something hidden among the beans you can find it.

But even then your head would have to be smacked against it to see
it because you cannot see through the beans. They would be consistently
blocking vision. Beans within and in front of astral eyes still block
vision very well.

>With living beans, you can't get through on the astral plane so you won't
>know if there's something hidden either.

True.

>And yes, there are the conventional methods, like prodding into the heap
>of seeds with long sticks or even offloading the cargo altogether, but it
>seems unlikely they'd do that with every ship of grain that comes into a
>port.

For all intensive purposes, trying to astrally assense the crates
are just as efficient as mundane reasons. All you might get out of it is
secrecy in your search. Of course if they're smuggling I'd expect some
sort of astral watcher over it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:27:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fiber optics
In-Reply-To: <19980514.120835.11806.0.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 12:07 PM 5/14/98 -0500, D.Ghost wrote:
>OK. You could 1) say the uni-directional status is really a software
>enforced psuedo uni-directional thing (ie the line itself goes both
ways
>but there are MUCH fewer authorized transmissions going one way than
>going the other ...) or 2) say that deckers can't go down
uni-directional
>lines.
>
>Option 2 is fairly straightforward and I can't think of any
additional
>points that need to be made ... :)

Yeah. Unfortunately, the examples and the shadowtext describe
situations where deckers are going down them.

>Option 1 would make it tougher for deckers to deck through
>uni-directional datatlines but not impossible ... (ie give a bonus to
any
>IC or a penalty to the decker's utilities ...) also with less
authorized
>access the IC could be able to more thoroughly check the incoming
("Wrong
>Way") data (ie they'd have MUCH more info on what is allowed ... also
the
>traffic would probably be fairly low and regular (not neccessarily
>steady, just fairly predictable) and so if suddenly a decker started
>using this line to send his simsense channel down, it would set off
all
>sorts of alarms (data he could send bits at a time but that could
take a
>long time) If this is done with a second uni-directional line, the
>second could even have a much lower bandwidth ...

This is a workable solution, though I would imagine it'd take the
resources of a large corp to implement the custom hardware and
software needed to change the basic fundamentals of how a matrix
system works.

>Querry: How many copies of one frame can a decker have running around
the
>matrix at once?

- From what I can tell, there's not many limits. Dumb Frames must be in
the same system as the decker or they'll crash. I'm guessing that the
only real limit would be the load ratings of the system itself.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 16:30:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980514095944.098feb22@****.fbiz.com> from "Erik
Jameson" at May 14, 98 02:00:14 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> At 07:43 PM 5/13/98 -0700, you wrote:

> The current exceptions (i.e. probationary memberships, as valid as a full
> membership but is subject to revocation by vote of the Resort) currently
> granted are Robert Watkins, Lady Jestyr (since we need at least one woman
> there to ask our stupid male questions about other women, and she doesn't
> respect us as is, so there's nothing to lose...) and I think we can even
> admit Gurth to the club. He's a bit of a youngin', but he's been on the
> lists far too long to not be a respected elder. And this weekend I search
> the logs for his name...
>
> BTW, MC23, it wan't WC Fields that commented he wouldn't want to join any
> club that would have him for a member, that would be Groucho Marx. Or at
> least that's the apocryphal story.
>
> Other folks, such as Wymry and that fellow (forgot his name, sorry) who
> volunteered to bartend can have partime jobs as they wish. In return we'll
> provide protection for you from carps of all size, shapes and ages.
>
> As for the rest of you, I'm afraid you'll just have to make due with
> Gurth's stairs. Just don't trash his entire house when he decides to lay
> about by the pool or let MC23 teach him about Rock'em Sock'em Robots...
>
I think it was me, who volunteered to tend bar. :)
Or at least crash in the woodshed, one or the other.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 16:34:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <3.0.5.32.19980514145312.007e0100@*****.engin.umich.edu> from
"Alex van der Kleut" at May 14, 98 02:53:12 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> >Danyel N Woods wrote:
> >
> >On a more On-Topic note, just how far do people go in describing their
> >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> >describe your character? Jewelry perhaps? (Non-mages...mages always
> seem
> >to have some sort of jewelry :)
>
Depends most of my PC's are fairly descriptive, NPC's it depends.
One particular example. Phantom is a Str Sam, from way back. (My 1st
PC). He has several scars that usually aren't visible, and his cybereyes
can glow reflectively like a dogs. :)
He's usually dressed in black, with a duster that says "Death Comes
for us All" on the back. Long hair, pony tail. No jewelry that I can
remember. :)
If I could draw, I'd be all set. Unfortunately that talent skipped
me.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 16:36:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805141930.VAA24402@*****.xs4all.nl> from "Gurth" at May
14,
98 09:31:40 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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> One of my players wanted his character to be able to do "magic" tricks, so
> we gave him a Special Skill that allowed him to do that. For generic magic
> tricks we rolled an open test just as for musicians (see Shadowbeat),
> while for specific things like making something disappear or appear
> from/in his hand, I let the player roll against a TN based on how
> difficult I (with my absolute 0 knowledge of how such tricks are done)
> thought it would be.
>
> I think the only useful thing the character ever used it for was to
> distract a bunch of people at a UB soup kitchen so someone else could
> slip into the building unnoticed.
>
Heh..after watching lots of TV specials, reading various books, and
talking to a few friends who are into that sorta thing, I've come to
the conclusion to be a magician you need 3 things.

1) An attractive flexible female
2) A set of twins who are flexible and attractive.
3) To be fairly dextrous, and have a good stage prescense. :)

With real "magic" this would get even easier. :)
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 22:31:15 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jens Schmitt <jschmitt@***.DE>
Subject: focus & karma
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

Hoe- Hoe- Hoe, folks!


I´ve got a question concerning the bounding of focuses (foci?).
Somewhere in the Grimoire it is said that for the first bondage you can
reduce costs by using orichalkum, for example.
Does this mean that
A) The Guy who gets the focus first can reduce the karmacosts to nothing
B) He´ll have to bound it for the first time (finishing the enchantment),
but it has to be bounded again using the standard cost.


Hope anyone can help me, we´ve been discussing this for years in our
group...



Annihilator

"This guy at radio shack said I was mad, but who´s mad now?"
-guess who?
=========================================================================
Date: Thu, 14 May 1998 17:11:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: be reasonable
In-Reply-To: <2721.199805140914@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Spike

|> I was 25 before I had to start shaving, and that was only once a month.
|> Even now I can get away with it for a couple of days, even in the rather
|> strict environs of the TA.

Wow, when I was in the Air Cadets at 14 years of age I had to shave,
okay only once a week, but still. <g>

-M
=========================================================================
Date: Thu, 14 May 1998 16:34:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jessica Grota wrote:
>
> Danyel N Woods wrote:
>
> >
> > >On a more On-Topic note, just how far do people go in describing their
> > >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> > >describe your character? Jewelry perhaps? (Non-mages...mages always
> > seem
> > >to have some sort of jewelry :)
>
> Hmm. Jett has a thing for dressing all in black leather and carrying a
> crossbow. She's about 5'8", muscular with some nice curves, and
> scary-looking. She's got a purple triangle tattooed point-down over her
> left eye, and a lot of scarring on her face, arms, and stomach. I think
> she'd have the distinctive style flaw if I'd known about edges and flaws
> when I first created her. But Jett is by far the character of mine that
> stands out the most.

I always go into great detail when describing both my PC's and NPC's
it's half the fun of playing the game.
I'm a firm believer in the come up with a concept fist make the numbers
up later... If I don't have at least 2 or three pages of background
before I start working with the numbers. I don't know where to start
working with the numbers. I know a have a valid concept if I role play
the character without numbers or dice and/or stats of any kind. Matter
of fact I once got no less than 3 characters out of a single background.
I started with a PsyAd Ork, started working on the background story and
suddenly I had a steetdoc (Her Father) A decker (Boyfriend) who ended up
being created later. I've used all of them as PC's the GM loves it and
lets me switch off not in a single game session but from session to
session. The shadows are not the big and most of the players in this
game have more than one character and the particular group for a given
run might change from run to run...
and assorted other
=========================================================================
Date: Thu, 14 May 1998 12:05:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <004601bd7f0f$0d39a300$f61410d1@**********.starkreality.com>
MIME-Version: 1.0
Content-Type: text/plain

At 14-Mai-98 wrote Wraith:


>On a more On-Topic note, just how far do people go in describing their
>characters? Do y'all include hairstyles/body-piercing/tattoos when you
>describe your character? Jewelry perhaps? (Non-mages...mages always seem
>to have some sort of jewelry :)

Yep I usualy include such things in my descriptions.
I once back in time had a player who went so far to descripe his shoe laces
and
arrow feathers and what else.
A good description is nice an nessary but not when it takes longer then the
play session....

--

-Barbie, Damn Bull uses B...:P

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Thu, 14 May 1998 16:43:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Stage Magic in SR
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Gurth wrote:
>
> Lehlan Decker said on 10:28/14 May 98...
>
> > > A pincushion impersonator?
> > >
> > ROTFLOL :)
>
> Glad somebody liked it :)
>
> > Or one of the magician's assistants for the swords in the basket trick. :)
> > I seem to be very OT today. Not good.
> > Hmm...wait I can bring this back to shadowrun.....I wonder if present day
> > style illusionist and magicians would still be around, or would they have
> > been totally replaced by the "real" thing.
>
> One of my players wanted his character to be able to do "magic" tricks, so
> we gave him a Special Skill that allowed him to do that. For generic magic
> tricks we rolled an open test just as for musicians (see Shadowbeat),
> while for specific things like making something disappear or appear
> from/in his hand, I let the player roll against a TN based on how
> difficult I (with my absolute 0 knowledge of how such tricks are done)
> thought it would be.

Stage magic and slight of hand are not going to disappear IMO...
I do think it will be more along the likes of complex card tricks and
like which do require a great deal of time to learn to do well. "Non
Magical" illusions are still going to be popular in night clubs and on
the streets. If anything they will become more popular someone who wants
to be a mage but just don't have the stuff would be attracted to this...
A few tech toys and little sight of hand and they can at least entertain
and some folks might even think they have real magic...
=========================================================================
Date: Thu, 14 May 1998 17:48:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Freakdom & Shadowrun Players [OT]
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Barbie wrote;

>-Barbie, Damn Bull uses B...:P


Do you know what you could use Barbie? Q.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"But we know evil is an exact science,
being carefully, correctly wrong!"
-Shriekback, Nemesis

I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:53:07 -0500
Reply-To: kr23st00@****.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kevin Roberts <kr23st00@****.NET>
Subject: Re: insect spirits more info
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
snip...


> Insect spirits
snip..

I searched deeper and no other
> insects were mentioned outside of "bug city", or the "ub". I
found
> "Target:UCAS", but nothing in there.

Well I you forgot Double Explosure, and Calf. Free State...

Double Explosure is a good adventure for getting any team some knowledge
on
insect spirits and toxic Elements.

Free State has a scorpion shaman and totem. It is very interesting.
Good luck getting the book.

SNIP....

END OF LINE....
=========================================================================
Date: Thu, 14 May 1998 18:08:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: focus & karma
In-Reply-To: <01bd7f77$3df45360$0a00a8c0@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

At 10:31 PM 5/14/98 +0200, you wrote:
>Hoe- Hoe- Hoe, folks!

Uh oh, looks like another German invading the list... ;-)

>I´ve got a question concerning the bounding of focuses (foci?).
>Somewhere in the Grimoire it is said that for the first bondage you can
>reduce costs by using orichalkum, for example.
>Does this mean that
>A) The Guy who gets the focus first can reduce the karmacosts to nothing

Yes. Well, almost nothing. The Karma cost cannot be reduced to below zero.

>B) He´ll have to bound it for the first time (finishing the enchantment),
>but it has to be bounded again using the standard cost.

No. The person enchanting the focus, as a "reward" for spending time and
nuyen on creating the formula and then the focus itself, pays a reduced
Karma cost for bonding the focus.

I'll agree that it can be potentially unbalancing, but this sort of thing
in my experience tends to come into play with games that are already
high-powered. Regardless, this is something that the GM needs to keep
strick control over.

Erik J.

Guten Tag!
=========================================================================
Date: Fri, 15 May 1998 00:21:30 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: focus & karma
In-Reply-To: <01bd7f77$3df45360$0a00a8c0@****>
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

At 14-Mai-98 wrote Jens Schmitt:

>Hoe- Hoe- Hoe, folks!


>I´ve got a question concerning the bounding of focuses (foci?).
>Somewhere in the Grimoire it is said that for the first bondage you can
>reduce costs by using orichalkum, for example.
>Does this mean that
>A) The Guy who gets the focus first can reduce the karmacosts to nothing=


Not to nothing one is the minimum karmic cost.

>B) He´ll have to bound it for the first time (finishing the enchantmen=
t),
>but it has to be bounded again using the standard cost.

the first time bounder can use it freely but when he gives the focus away=
and
it gets bounded a second time full karmic cost applies.



-- =


-B

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Fri, 15 May 1998 00:35:28 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805091538.KAA11341@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/html; charset="us-ascii"

<html>
Had some problem with that damn #~!@? Eudora. :(<br>
Here is my mail, without HTML.<br>
<br>
&gt;There are some ideas for DNA/DOA after the spoiler space that I'd
like to<br>
&gt;get comments on.<br>
&gt;<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; C<br>
&gt;&gt; L<br>
&gt;&gt; U<br>
&gt;&gt; D<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; G<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; O<br>
&gt;&gt; M<br>
&gt;&gt; E<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; P<br>
&gt;&gt; O<br>
&gt;&gt; I<br>
&gt;&gt; L<br>
&gt;&gt; E<br>
&gt;&gt; R<br>
&gt;&gt; S<br>
&gt;&gt;<br>
&gt;&gt; IMO, the way we see modules is a lot influenced from the game we
used to<br>
&gt;&gt; play/GM. For exemple, you think you can do a fine use of DNA/DOA
with some<br>
&gt;&gt; changes<br>
&gt;<br>
&gt;Note that I haven't run it yet. I need to come up with a plausible
thing<br>
&gt;that's going on in the lab, or a plausible reason for what is
happening<br>
&gt;according to the adventure. Then I'll see how it works out and
whether I<br>
&gt;like it or not.<br>
&gt;<br>
&gt;One explanation I've been thinking of is that the lab has been<br>
&gt;experimenting with HMHVV, modifying it to try and create
different<br>
&gt;creatures than vampires. This'll probably mean I'll have to change
the<br>
&gt;weird monsters to (limited?) variants on the vampire or other<br>
&gt;HMHVV-infected metahumans.<br>
<br>
I already done that with my players... It seams difficult to do it once
more. As I see it, you'll only the plans from DNA/DOA. Will you keep the
encounter tables from the module or wait until we finish the netbook ?
:)<br>
<br>
-Cobra. <br>
</html>
=========================================================================
Date: Fri, 15 May 1998 00:38:11 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Cobra <wgallas@*****.FR>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805091538.KAA11341@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Had some problem with that damn #~!@? Eudora. :(
Here is my mail, without HTML.

>If you fit the basic three requirements, you are in. You know who you are.
> I think I can fairly add that if you were a member of the list when it was
>on HEARN then you are granted a temporary membership, subject to club
>approval.

Hek. I was a member at that time but it didn't last long. Then, I had to
unsubscribe because of too much work.

- Cobra.
=========================================================================
Date: Thu, 14 May 1998 23:40:17 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Locking distant spells
In-Reply-To: <199805141919.PAA15088@***1.fac.com> from "Brian Moore" at
May
14, 98 03:19:23 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Brian Moore hastily scribble thusly...
|
|I'm looking for some opinions...
|
|My mage casts Invisibility on my buddy street sam and then locks the
|spell with a spell lock. My mage deactivates the lock (and therefore
|the spell) and carries around the lock. At a pre-arranged time, he
|activates the lock, which should activate the invisibility spell.
|
|Does it matter if my buddy street sam is halfway across town?
|(IMHO, the lock has to be with the spell on the street sam.)

The mage can only activate or de-activate the spell lock by physical contact
with the lock. If he activates a lock he's carrying that's locking a spell
on someone elss, the bonding will break.

|Where is the actual spell (for astral combat purposes)? Is it with
|my mage, the lock, the street sam, or some place in between?
|(IMHO, the spell is on the street sam.)

The lock, whilst active, must be on the street sam.

|If another mage wants to ground a spell through the lock, does he have
|to cast the spell on the focus (with my mage) or the spell (whereever
|that is)? (I think the rules say the focus.)

It has to be on the focus, which has to be where the spell is.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 22:51:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Zeitgeists (Ghosts in Time?)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Heh, Bob Hope 2058 has been a re-ocurring character in my campaigns...
Close enough?
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Thu, 14 May 1998 23:50:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: focus & karma
In-Reply-To: <3.0.3.16.19980514143809.2677c01e@****.fbiz.com> from "Erik
Jameson" at May 14, 98 06:08:29 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Erik Jameson hastily scribble thusly...
|
|At 10:31 PM 5/14/98 +0200, you wrote:
|>Hoe- Hoe- Hoe, folks!
|
|Uh oh, looks like another German invading the list... ;-)

Really?... It sounded like the green giant to me...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 19:11:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/14/98 10:47:14 AM !!!First Boot!!!,
evamarie@**********.net writes:

> HUH? Mundanes have about as much use for enchanters as fish for
> bicycles. Most magical drek is just another sort of loot to them, and
> not of much real use. "Sure, you SAY its magical, and so does fred the
> mage- well, ok. I'll be over at the cyberclinic when you get my cut
> from the fence."

Umm, there is something to say about enchantments, they do not suffer the
problems of SOTA and other things. Although they do have their own particular
things which do endanger them (like Dispelling).

Mike
=========================================================================
Date: Thu, 14 May 1998 16:08:45 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Zeitgeists (Ghosts in Time?)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Grahamdrew <grahamdrew@*********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Zeitgeists (Ghosts in Time?)
> Date: Wednesday, May 13, 1998 7:51 PM
>
> Heh, Bob Hope 2058 has been a re-ocurring character in my campaigns...
> Close enough?

Is he with Dick Clark?

Dunno if I'd call him a Zeitgeist... a Horror perhaps. And I know what
he'd be saying, "But I was big in the 40s!"
"Shut up and get on the bus with the Nomad and the Wraith."
=========================================================================
Date: Thu, 14 May 1998 19:13:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980514152345Z-7278@***.ncr.ec.gc.ca>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

From: Lady Jestyr

|>"Hamster-Gram!"
|>
|>I just have this image of a shoulder-mounted catapult, ammo supplied as
|>belts of little packed lemmings...
|>

Okay, so now we have to find a way to turn hamsters into physical adept
hamsters and then give them astral perception and arm them with cyber claw
weapon focii. Oh, and equip them with backpack parachutes so we can recover
them after use. <grin>

-M
=========================================================================
Date: Thu, 14 May 1998 19:14:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Locking distant spells
In-Reply-To: <199805141919.PAA15088@***1.fac.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> My mage casts Invisibility on my buddy street sam and then locks the
|> spell with a spell lock. My mage deactivates the lock (and therefore
|> the spell) and carries around the lock. At a pre-arranged time, he
|> activates the lock, which should activate the invisibility spell.

No, won't work [unless they changed the rules again] the lock MUST be on
the person on whom the magic effect is on.

-M
=========================================================================
Date: Thu, 14 May 1998 19:13:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <19980514154357.2864.qmail@*******.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> oooh, I got the sarcastic "Um".

Since when is "Um" sarcastic?

|> Um(yes, I did it on purpose), well, seing how RM and AD&D are both
|> derived from Tolkien(only RM is closer to exact, and just better IMO)
|> you'd have to be a moron not to be able to convert it to RM.
|> and two, I've played RM enough to know a pile of RM tables when I see
|> them.

But, the line was, "Come on natural 20...." when do you roll D20 in
Rolemaster? Huh? [Or did they change that with the new release?]

-M
=========================================================================
Date: Thu, 14 May 1998 16:19:09 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
> Date: Thursday, May 14, 1998 4:13 PM
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical
adept
> hamsters and then give them astral perception and arm them with cyber
claw
> weapon focii. Oh, and equip them with backpack parachutes so we can
recover
> them after use. <grin>
>

You do of course realize, this means war.

How about Giant Spa--, erm, I mean Giant META-Hamsters! Wonder what I did
with that old Dragon article...
=========================================================================
Date: Thu, 14 May 1998 19:42:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 6:27:34 PM US Eastern Standard Time,
nexx@********.NET writes:

> Ummm, K? As much as I dislike disagreeing with you, I think he was
> just
> wondering where Steve was coming from, not trying to start any debates on
> the reality behind magic. After all, if Steve is writing from a
> fundamentalist Baptist viewpoint, we're going to have a much different
> supplement than if he were a Thelemic magician, Druid, Native American
> shaman, new-age crystal-waver, or professed skeptic.

I know/knew that, and have no problem. I was merely trying to reinstate the
original cautions/warning signs just in case sort of thing.

-K
=========================================================================
Date: Thu, 14 May 1998 19:46:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 9:29:29 PM US Eastern Standard Time,
mc23@**********.COM writes:

> ><oh, sorry MC23. I didn't see you standing there...>
> >:)
>
>
> ..ooo*"""**ooooo .oo*""*ooo..
> . oo*" "*oo oo*" "*oo
> . o" 'o" "o
> o o *o
> .o o 'o
> o o o.
> o o o.
> o o o
> o \o/ o
> o --0-- o
> o. /o\ o
> o o o
> "o o o =
> o'" o oo
> oo o oo
> oo. oo oo
> 'ooo. .oo. ooo
> "o ""oo,, ,,oO-'Oo, ,,,,,,..oo"o
> o. """""" oo
""""" .o
> 'o oo o'
> *o oo o
> 'o o o
> o o o
> o o o
> o o o
> o o o
> o o o
> o o o
>
AAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!1

I'm Blind!!!! Help, Gridsec!!! Help, Canes, Ultrasound...no, wait a minute,
not Ultrasound, then I would know exactly how deep that "moon" is... :P

-K
=========================================================================
Date: Thu, 14 May 1998 17:55:02 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Rollerblades
In-Reply-To: <199805140929.LAA17295@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:30 14/05/98 +0100, you wrote:

>Yes, that's the bit I wrote up to add onto the CP2020 skating article I
>found on the net, which turned out to be an adaptation of neat stuff
>from Snow Crash. Making Skating a Concentration of Athletics seems like
>the easiest place to put it to me.

Which further found it's way into The Zone, something I whipped together a
couple months ago.. :)
(http://www.interware.it/users/adamj/sprawls.htm, IIRC)

-Adam
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Thu, 14 May 1998 19:10:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: piercing (was: freakdom and SR))
In-Reply-To: <355B3A12.4B55@*********.com>

Hello!

> Actually, the eyebrow was less painful than giving blood, overall. It
> hurt about the same, but for a much shorter time. It's not the least
> painful facial piercing, but I would do it again, no problem.

I got put off piercing when two friends of mine with genital
rings got locked together at a rather intimate moment and had
to resort to wire cutters. :-)

How does it compare to tattooing in terms of pain, any idea?

BTW, more on topic, in response to someone's question (whose
message I lost), I have several characters with this sort of
detail, although I'll only describe it if the piercing is
somewhere people can see. <grin>

Take care,
Bracket.

---------------------------------------------------
Herbert "Bracket" Wolverson
http://home.mci2000.com/~bracket@*******.com/
---------------------------------------------------
" I hang my head, and I advertise
A Soul for Sale or Rent"
- Queen, "Save Me".
=========================================================================
Date: Thu, 14 May 1998 20:05:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: focus & karma
In-Reply-To: <4266.199805142250@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:50 PM 5/14/98 +0100, you wrote:
>And verily, did Erik Jameson hastily scribble thusly...
>|
>|At 10:31 PM 5/14/98 +0200, you wrote:
>|>Hoe- Hoe- Hoe, folks!
>|
>|Uh oh, looks like another German invading the list... ;-)
>
>Really?... It sounded like the green giant to me...

Actually I thought she was asking for a gardening implement...

But I was referring to the .de in her e-mail address, Spike, you Brit twit
(ducks into pool shed)... ;-) I think that's a german address, at least as
far as I can recall.

You know, I think they took those commercials off the air here a number of
years ago. I grew up with the damn Jolly Green Giant and now I don't know
if people as young as Wyrmy for example (don't mean to pick on you there)
know who that is or what the commercials were for.

This brings up a point of interest, to me at least. What about
generational gaps in Shadowrun? How would those that were born after the
Awakening and those who can remember the days before 2011 treat each other?
What other sort of obvious generational gaps would there be? Probably the
first VITAS plague and the Crash would be two obvious events, but what else?

Is there any sort of in-game generational gaps in your games? By that I
mean do you have some "old pro" and some "young buck" going at each
other,
in game?

"I was running before they invented Move-By-Wire kid, so don't you start
with me."

"Yeah gramps, so what. You're old news, old tech. You're obsolete."

"I'll show you obsolete you little diaper-wearing punk!"

Erik J.

Wow. It took me how long? to come up with a good way to bring all this
old-timer stuff back on topic...


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 17:23:49 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mon goose <landsquid@*******.COM>
Subject: Re: piercing (was: freakdom and SR))
Content-Type: text/plain

>How does it compare to tattooing in terms of pain, any idea?

Compare stubbing your toe to holding your hand in VERY hot water.
The tatoo is long and annoying, the peircung quick and shocking. But
neither is "more" painful than the other, or generally unbearable.

-Mongoose

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 21:23:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Katt Freyson wrote:
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical adept
> hamsters and then give them astral perception and arm them with cyber claw
> weapon focii. Oh, and equip them with backpack parachutes so we can recover
> them after use. <grin>
>
> -M




Might I take this opportunity to say that you people are all sick? I
love it! :P Hmm...well, good to see that my concept of shooting OTHER
people's flesh was a good idea...

--Jett (A blatant waste of letters, and dammit I love it!)
=========================================================================
Date: Thu, 14 May 1998 21:23:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Katt Freyson wrote:
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical adept
> hamsters and then give them astral perception and arm them with cyber claw
> weapon focii. Oh, and equip them with backpack parachutes so we can recover
> them after use. <grin>
>
> -M




Might I take this opportunity to say that you people are all sick? I
love it! :P Hmm...well, good to see that my concept of shooting OTHER
people's flesh was a good idea...Oh, here's a hint. Wrap the hamsters in
duct tape. They last longer and fly further. Oh, uh, never mind... ;)

--Jett (A blatant waste of letters, and dammit I love it!)
=========================================================================
Date: Thu, 14 May 1998 16:56:20 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <dhinkley@****host.efn.org>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140702.AAA24317@*****.efn.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 14 May 98 at 0:09, David Hinkley wrote:

> On 13 May 98 at 17:52, Erik Jameson wrote:
>
>
> > To join this terribly exclusive club, <snicker> one must have been
> > playing Shadowrun before SR2 was released (i.e. playing SR1 when it
> > was current). ONe must be at least 25 years of age. And one must
> > have been on at least one of the itribe Shadowrun mailing lists, not
> > necessarily continously, since 1995.
>
> Since people are asking for exemptions I will put in for mine.
>
> I was on the Shadowrn list when it was on itribe. I have only played
> 2nd edition. And I have been playing role-playing games for 23
> years.

I was also on the list while it was on Hearn.



David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Fri, 15 May 1998 08:59:07 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Fiber optics
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Alfredo B Alves writes:
>Querry: How many copies of one frame can a decker have running around the
>matrix at once?


A Decker can have a potentially unlimited number of _smart_ frames, but he
has to kick them off himself.

Smart frames run in the machine that hosts them, and are independent.
However, they're not exactly subtle, so you probably wouldn't want _too_
many going around.

(My NPC decker's standard search technique involves sending a few dozen
smart frames to grep through online databases)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 22:04:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 11:47:30 PM US Eastern Standard Time,
nexx@********.NET writes:

> My books are all in a box that I don't feel like un- then re-taping,
> but
> I just had a thought: Could an astrally projecting magician alter the
> shape of his aura to fit through a tight squeeze (like between two
> branches, or two really big security guards in front of a steel door on an
> ivy covered wall?
>
The generic answer is a blatant : "NO"

However, after I have been around reading some of the other posts on this
topic, a very strange question came to my mind.

"Would it be possible to create an 'Aura Shapechange' from the POV of
Transformation Manipulation? I wasn't out to look at this whole thing from
the "Munchkin" frame-of-mind, tho I am certain some out there will claim
otherwise (BACK Erik, or so help me your newly established 'real estate' in
California is the first to have a major -run- made against it's water supply
;).

Anyway, seriously thinking, could you do a spell that performs the "Change the
Aura" from the idea of getting a projecting magician in/through a given
magical barrier. Sort of an "astral stealth" or an "astral
symbiosis".

Let's say that a spell has a given Force of 5 when cast by the projecting
magician. It alters his astral projecting self into something that is more
pliant or more "acceptable/compatible" with a given mana barrier that is say
Force of 5 as well.

The target number for the astral changeling spell would be a 5, the force of
the mana barrier, with the number of successes (net or singular, depending on
spell design) amounting to an effective reduction to the effectiveness of the
barrier in question. The barrier rolls it's force with a target number equal
to that of the Force of the "astral changeling" spell. Any successes achieved
by the barrier would of course reduce those of the changeling spell. If the
barrier were being monitored or actively sustained, then perhaps the monitor
(say a watcher for example) or another spellcaster, could add in dice from say
either the force (as in the case of the watcher) or the Magic Pool (as in the
case of the magician).

What would a spell like this look like?

IMO....like the following :

Major "Mental" Changes (M Drain Base)
Sustained Spell +1 Power
Deep Mind Interaction (the subjected user) +2 Power
Deep Mind Interaction (the subjected user) +1 Drain level
"Net Success" basis +1 Drain Level


Which would make the end idea of the spell [(F/2)+3)D...which is NOT that
outrageous for the spell could do.


Basically the spell would allow for a projecting magician the ability to alter
the general "abstract spacial compatibility" of him/her (it?) self. It would
only work when trying to penetrate various types of "astral barriers". This
-might- include passive barriers such as the "Living Wall" theory. In this
case, the target number would a "6" or a "4" (GM's decision of
course), with a
number of successes being required equal to the actual barrier rating of the
wall/material in question. Because the "Living Wall" idea is "Passive
Astral"
in nature, it is an unresisted test in that the barrier does NOT roll against
the spell. Active Barriers, such as Wards, Mana Barriers, Lodges,
etcera...are actively present and thus gain the ability to penetrate such.

An idea of course....feed back????

Mike is gonna HATE me....

-K
=========================================================================
Date: Thu, 14 May 1998 22:13:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Salamander & Man of the Woods (from P/NA)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/14/98 12:56:58 AM US Eastern Standard Time,
dghost@****.COM writes:

> Anybody have / seen / care to speculate on rules (house or otherwise) for
> conjuring a Salamander or Man of the Woods from Paranormal Animals of
> North America?
>
Why yes, we have, or at least, I have...

Ritual Magic...

Salamander would require a special type of material, perhaps say two or three
times normal cost for a fire elemental. "Base Force" wouldn't really matter,
unless you want to vary the force/attributes more of course. I wouldn't go
with anything less than a "6", just to keep the game mechanics happy. Perhaps
a "Quest of Power" to top the Ritual conjuring off with.

Man-of-the-Wood...more complex. Would require some kind of Preferential
Alignment to "Forest Environment" IMO, like the way Wolf or Bear have. Lodge
would have to be more established, say at least have been around for a year or
so. Again, target numbers would be up to the concepts of the referee in
question. Could also require some particularly peculiar rites for a Shaman
(say giving Karma to the conjuring in a manner similar to how the "Loa" are
"bought" for their services by the voudon.

but that is just a simple way of doing things...

-K
=========================================================================
Date: Thu, 14 May 1998 22:20:30 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-Card Updated (5-14 PM)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-12-98 (AM) listings).

Does anyone know the situation yet on the Mulhillvil baby? Is the little
guy/gal born yet???

-K


(BTW MC23....take some warnings and get your Carp shields and new phasic
batteries warmed up...I have thought of a revenge ;)


Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
ShadowRN would like to send our warmest wishes (etc., etc.)

John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
Bull (chaos@*****.com)
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
<A HREF="mailto:rswen@***.qualcomm.com">rswen@***.qualcomm.com</A>
gametheory@***********.com (Thomas Berman)
Tony Rabiola <rabiola@**.netcom.com>
Steven "Bull" Ratkovich <chaos@*****.com>
bxb121@***.EDU (Brett Borger)
bxb121@***.EDU (Brett Borger)
Steven "BlueMule" McCormick <stardust@***.net>
Matthew Waddilove m_waddilove@*******.com
Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>
Mike Russell (Mgkelly@***.com)
David Hinkley <dhinkley@***.org>


That's what I've got to this point....
-K
=========================================================================
Date: Fri, 15 May 1998 12:24:26 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Going Nomail
MIME-Version: 1.0
Content-Type: text/plain

I've got to head out of town for a week and a bit. So I'm going nomail
until I get back (which will be on the 25th - my b'day).
catch u all later

cheers
G
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Thu, 14 May 1998 22:27:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightLife <habenir@*****.UC.EDU>
Subject: Re: piercing (was: freakdom and SR))
In-Reply-To: <19980515002349.22509.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:23 PM 5/14/98 -0700, you wrote:
>>How does it compare to tattooing in terms of pain, any idea?
>
> Compare stubbing your toe to holding your hand in VERY hot water.
>The tatoo is long and annoying, the peircung quick and shocking. But
>neither is "more" painful than the other, or generally unbearable.

What does all this have to do with SR.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

"I am telling you nothing - merely asking you to remember that death come in
many shades. Some are harsh and infinitely painful to look upon; others can
be
as peaceful and beautiful as the setting sun. I am an artist, and many colors
lie on upon my palette. Let me paint him a rainbow, and give you the means to
decide where it ends."

Erik from the book Phantom.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<
=========================================================================
Date: Thu, 14 May 1998 22:30:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: focus & karma
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I believe its just the guy who 1st started it. only he gets the benifit
of the oricalcham(sp???) use and no one else.

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 22:28:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/15/98 2:05:31 AM !!!First Boot!!!, Ereskanti@***.COM
writes:

> An idea of course....feed back????
>
> Mike is gonna HATE me....

No, I won't hate you for it, as I'll have to figure something out for the bad
guys to counteract it sometime in the future.

Besides, I like the idea though.

Mike
=========================================================================
Date: Thu, 14 May 1998 22:48:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: E-Card Updated (5-14 PM)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

cant forget ole bigdaddy in the list now can ya??!!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 23:48:23 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jessica Grota escreveu:
>
> Paul Gettle wrote:
> >
> > -----BEGIN PGP SIGNED MESSAGE-----
> >
> > At 09:11 PM 5/13/98 -0400, Jett wrote:
> > >> You have both your ears peirced??? you freak! <j/k> ;);)
> > >
> > >I have two holes in each ear AND have my eyebrow pierced. What does
> > that
> > >make me? ;)
> >
> > Cute?
> >
> Cute? heh...not me...I fell out of the ugly tree and landed face-first
> in the roots. Ask anyone. :P Okay, MAYBE I could pass for "really
> freakin' evil-looking", but that's IT. :)
>
> --Jett


What'd your metatype be, then? :)

Ubiratan
=========================================================================
Date: Fri, 15 May 1998 04:59:00 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: China - PLA Macrotechnology
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

I'm not sure how many of you have heard of that particular
corporation - PLA Macrotechnology, that is. I'd like to call your
attention to it.

It is a 'corporation' consisting of China's military companies, which
is under military direction. Its purpose is to provide weapon
platforms and weapons for domestic use, as well as export. It has
quite extensive finances, and I would expect that company in
particular to be of interest in the SR world. It is also fairly
diversified into other areas of warfare than weapons - uniforms,
medicine, boots, foods, etcetera... and then further diversification,
still under 100% military ownership.

In the book Dragon Strike, this corporation used inside knowledge to
make a few billions on advance knowledge about a surprise attack in
the south china sea. That book is more a theoretical 'what if'' than
a thriller - no main characters, and quotes a lot of speeches,
leaflets and so on to support its hypothesis.

... just in case you need an A/A+ (but not AAA) megacorporation
based on current corporations, which might have a few 'ulterior
motives' with what they do.


--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Thu, 14 May 1998 23:50:06 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Freakdom (Wuz: same-sex marriages)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Wafflemeisters escreveu:
>
> > Freakdom (Wuz: same-sex marriages) (Jessica Grota , Wed 20:11)
> >
>
> > so den Jett sez--
> >
> > > You have both your ears peirced??? you freak! <j/k> ;);)
> >
> > I have two holes in each ear AND have my eyebrow pierced. What does that
> > make me? ;)
> >
>
> Attractive and/or tragically hip. :) Truth told, more than half our
> group has thier tounges peirced! I'll avoid going further south in
> public mail...
>
> Heres a relevant quote I remeber, but couldn't find a source for: "You
> gotta have chrome, real chrome deap inside, not cheap shinny platic add
> ons..."
> I SWEAR its shadowtalk, but can't find it as of now.
>
> -Mongoose


Perhaps in the novel "Never Deal with the Dragon?" Can't recall, it
was one of those
Secrets of Power books, that's what I know for sure.

Ubiratan
=========================================================================
Date: Thu, 14 May 1998 23:17:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
In-Reply-To: <355B990E.6A22@*********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

From: Jessica Grota
|> Sent: May 14, 1998 9:23 PM

|> Might I take this opportunity to say that you people are all sick? I
|> love it! :P Hmm...well, good to see that my concept of shooting OTHER
|> people's flesh was a good idea...

Yes Jett, go right ahead and take the opportunity. I for one can't wait
to read your brilliant remarks. <grin>

-M
=========================================================================
Date: Thu, 14 May 1998 22:30:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: [OT] Re: Motion
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> >Oh what the hell....
> >
> >I might as well join in and make sure I get my letter before anyone else
> >snags it...
> >

I got my letter: -W.Its mine now.
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
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Date: Thu, 14 May 1998 23:50:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Today's ShadowRN has been brought to you by the number 4 and the
letter G
In-Reply-To: <355BB6E7.20C2@*****.net>
Mime-Version: 1.0
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At 10:30 PM 5/14/98 -0500, W wrote:
>I got my letter: -W.Its mine now.

I didn't want to join this thread but I didn't want to see anyone
usurp my letter though. 'G' is mine.
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--
-- G.
"Ain't nothing but a G-thang baby!"
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Date: Thu, 14 May 1998 22:59:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
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> > Can someone re-post the original requirements to joining the club?

24 old or older, Played SR since SR1, been on since 96.I count for two
out of three.Let me rent a really Cr***y condo that is dilapidated and
Old.Please!If I have to, I'll tell my real name and date of birth,
country, and state.
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 14 May 1998 23:01:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
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Lehlan Decker wrote:
>
> >
> > At 03:56 PM 5/13/98 -0500, you wrote:
> >
> > And Wyrmy, while you can't live here, not even just for weekends, I think
> > we could probably hire you in some capacity. We could probably use a
> > cabana boy to bring us those tropical drinks with the umbrellas in them
> > while we hang out by the pool and debate first edition damage codes.
> >
> > ;-)
> >
> > Sorry, couldn't resist that Wyrmy. Think of it this way: you're the only
> > one that's been offered employement!
> >
> Hey, I mix a pretty mean screwdriver, and an even better margarita. :)
> Besides you've got it wrong, you want scantily clad women to bring
> you the tropical drinks. :) Have we wandered really far OT, or is it
> just me.

Its ot.And I accept the Job.Do I get a Hawaiian style shirt?:^)

--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 14 May 1998 20:42:33 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: hey again!
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hey there, just got my new email address and now i don't have to use those
crappy web-based email accounts.

so hey to all, nice to greet you, thanks to granite for the hi before (2
days ago).

roun
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Date: Fri, 15 May 1998 00:04:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: [OT] Re: Motion
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

this must have been before my time. exactly what is this letter
nonsense?
--
Napalm Sticks to Kidz,
BigDaddy

Disclaimer

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