From: | Cobra <wgallas@*****.FR> |
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Subject: | Re: Best Modules |
Date: | Wed, 13 May 1998 23:54:25 +0200 |
>
>Yes, but a run like QE works best on inexperienced players... I'm still
>wondering if it's a good idea to use that adventure as an introduction for
>a few new gamers I'll be GMing for next Sunday... It starts off simple
>enough, so from that POV it should be good.
I include spoilers in case someone didn't play QE...
S
P
O
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L
E
R
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I
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S
E
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T
E
D
I started my second campaign with this module and it worked real fine. The
players had played SR before but never encountered insect spirits and
didn't know they exist so it was a big surprise for them.
I think it works better with players who have played SR a bit. The ideal
with insect spirits is to surprise the players but this could also work
with UB.
- Cobra.