From: | Cobra <wgallas@*****.FR> |
---|---|
Subject: | Re: Best Modules |
Date: | Wed, 13 May 1998 23:42:41 +0200 |
>> choose Bottled Demon but Queen Euphoria is good too.
>
>I don't like Bottled Demon... I'm not sure why, but when I ran it, it just
>didn't feel "right" to me. Not right in the sense of morally right or
>anything like that, just well... something that didn't really fit into my
>view of SR, I guess.
I
N
C
L
U
D
I
N
G
S
O
M
E
S
P
O
I
L
E
R
S
It's the contrary with me. I see it as the first introduction of ED
background (even they didn't even plan to do this RPG at that time). The
sense of a strange past and of fonderful powers acting behind the scenes...
I really like the temptation to use the object. It's a bit like a
damnation. Even after we concluded the module, I used their actions as
pressure on them (with the dweller for exemple) and as a reward. I stated
that they couldn't regain their lost magic and attributes but H'back quest
gave them the possibility to regain some of these.
And the final battle was really wonderful...
>I agree about QE, though.
IMO, the way we see modules is a lot influenced from the game we used to
play/GM. For exemple, you think you can do a fine use of DNA/DOA with some
changes while I don't see how I could make it fine. When I GMed QE or BD,
there was a lot of good RPG and epic scenes. That makes the sessions
memorables.
- Cobra.