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Mailing List Logs for ShadowRN

From: Adam J <fro@***.AB.CA>
Subject: Re: RM Tarot Mage in SR
Date: Wed, 13 May 1998 19:48:03 -0600
At 16:54 13/05/98 -0400, you wrote:

>How do you know so much about "real" magic? I've always wondered this,
>because I doubt FASA pays you enough to simply "become" a magic scholar.
>Do you practice Wicca or something? (I doubt seriously I phrased that
>properly) You seem to have a knowledge about "real" magic traditions above
>and beyond that of most mere mortals.

From the interview with Stve Kenson in The Shadowrun Supplemental #4:
(Conducted by Steve Ratkovich, copyrighted by Steve Kenson, Steve
Ratkovich, and Adam Jury, collectively.)

Q: What is one thing about you that we never needed to know?

A: Laughs Where to begin? I suppose that I am a practicing pagan with a
mostly Celtic/Nordic background. I bring a fair amount of real-world
mythology and magical theory into my Shadowrun work. One of the things
I've always liked about the Shadowrun magic system is how it models parts
of how real pagans and magicians believe magic works. I try to be
respectful in my use of different pagan faiths and traditions in the game,
just as a Christian would be portraying his religion in a game setting. I
think there is such a thing as too much realism in a game like Shadowrun,
though. At least part of the heritage of Shadowrun's magic system is
fantasy wizards chucking fireballs and magic missiles. I've played around
with a more "realistic" magic system for Shadowrun but, honestly, real
magic works very subtly through coincidence and happenstance without all of
the cool special effects. It's just too slow and boring for most gamers
(including me) to put up with! I want my street mage to be able to throw
lightning bolts, damn it!


-J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer

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