From: | NEWSHADOW <NEWSHADOW@***.COM> |
---|---|
Subject: | Re: Oopse Die |
Date: | Wed, 13 May 1998 23:15:15 EDT |
> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?
I remember this system. It is used in the Star Wars rpg, but the die is called
a "special" die. If you rolled a six on it you got to reroll, or if you got a
one on it, you either subtracted it and your highest numbered die, or the GM
has something bad, usually comically bad, happen to you.
I'm preatty sure other systems use it too. For instance White Wolf counts
every one you roll against the number of successes you get, so if I rolled
four successes and a one, it would equal out to three successes.
I like the idea of having something happen to the players if they roll a
certain amount of ones. It keeps them on their toes. I don't usually have
something terribly bad happen to them, but something that might off-set the
game a little. Like they roll 5 dice and 4 of them turn up ones, then I might
have them succeed in whatever test they were doing, but maybe they set off a
silent alarm, or the sprinkler systems.
Shadow
http://www.geocities.com/TimesSquare/Arena/6852/index.html