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Mailing List Logs for ShadowRN

From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: FAB Revisited [was: Re: Chunk Launcher v.2.0]
Date: Thu, 14 May 1998 14:19:57 +1000
Paul Gettle writes:
>Wow. A -Workable- solution to the FAB net problem. Now if someone
>could make a decent explanation for unidirectional datalines from
>Neo-A's Guide to Real Life.


I liked it so much, I'll give you the explanation (even though it's
superseded by VR2, which presents an almost infinitely better view of the
Matrix).

Deckers run in a virtual universe, and they use programs to manipulate (but
not break) the virtual universe. Obviously, the layout of the nodes is
conceptual, and virtual, rather than necessarily being tied to physical
machines. Someone came along with a trick (that eventually led to the
shifting datapaths used in the PCC) that allowed the layout to include
one-way travel. Because deckers work within the virtual universe, they are
subject to the one-way travel.

If a decker wanted to try to break the virtual universe, they'd probably end
up garbling their simsense feed, which is why no-one does it.

This also gives a decker a neat trick to do if they control the system: they
can try to change the layout from the CPU, and redesign it. They'd have to
be familiar with the layout, but that's okay, because they can bring up a
system map at the CPU. :) Deckers use these tricks to build "back doors"
into systems.

There you go.

--
.sig deleted to conserve electrons. robert.watkins@******.com

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