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Mailing List Logs for ShadowRN

From: Airwasp <Airwasp@***.COM>
Subject: Re: Rebuilding R2: part 1: Engines
Date: Thu, 14 May 1998 00:47:25 EDT
In a message dated 5/12/98 6:44:46 PM !!!First Boot!!!,
evamarie@**********.net writes:

> > Rebuilding R2: part 1: Engines (Alfredo B Alves , Mon 20:58)
> >
> > Okay, lets start this R2 project with the powerplants ...
> >
> > Can anybody get me the volumes of some engines in RL as well as the work
> > (in a Physics sense) they do or the force they exert... whatever. Also
> > can someone work out a gear distribution for exchanging speed and load
> > based on the type of engine (ie Crankshaft/piston, turbine, Jet, etc...)?

Ok, I am going to pipe in something really quick. I understand the
dissatisfaction some people have with the game, in particular with the R2 for
this post / thread, but I have to say this.

Work with the system. If you want something that carries a larger load, do
what I did.

I hated the limitations on electric engines in terms of load, as I thought
they were sort of pissantish (?!?). So, working with what was in the rules, I
modified the power plants to be able to carry a heavier load. This had a
price though, the engine cost trebled and the signature of the vehicle dropped
by two.

So, for those of you who want to bring RL things of the complexity of vehicle
engines into the game, think of taking something that is in the system already
and just perform the mods you need and be reasonable with the cost of the
"new" engine.

As for completely changing the R2, I believe that Jon Szeto has done a
wonderful job with making something that can work within the SR system and
even have room to enhance just about everything else within the gaming system.

Has anyone considered applying any of the vehicle options onto other things ?
Like Mil-spec armor ? Long Coats, Watches ? Arrows ?

There is one thing that is also something I enjoy about the R2, although it is
mostly a rulebook (which a lot of people hate), I consider it as the most
useful book for non-mages of all of the books (although deckers need VR2 just
as badly.

Guys, IMHO, bringing RL stuff into the games to get something realistic into
the games is something that is going to take you a very, and I mean very, long
time to do. And I wish you the best of luck.

But I'm gonna stick by my the R2 book, as it is canon, and perhaps one of the
best sourcebooks to have come out.

Mike (bowing to the great god Szeto)

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