From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Re: Rebuilding R2: part 1: Engines |
Date: | Thu, 14 May 1998 02:06:15 -0500 |
>In a message dated 5/12/98 6:44:46 PM !!!First Boot!!!,
>evamarie@**********.net writes:
<SNIP>
>Ok, I am going to pipe in something really quick. I understand the
>dissatisfaction some people have with the game, in particular with the
R2 for
>this post / thread, but I have to say this.
>
>Work with the system. If you want something that carries a larger load,
do
>what I did.
<SNIP Sugesstion>
>So, for those of you who want to bring RL things of the complexity of
vehicle
>engines into the game, think of taking something that is in the system
already
>and just perform the mods you need and be reasonable with the cost of
the
>"new" engine.
>
>As for completely changing the R2, I believe that Jon Szeto has done a
>wonderful job with making something that can work within the SR system
and
>even have room to enhance just about everything else within the gaming
>system.
I don't wanna change the system so much as change any stats that I think
are wrong ... (no offense, Mr Szeto :)
>Has anyone considered applying any of the vehicle options onto other
things ?
>Like Mil-spec armor ? Long Coats, Watches ? Arrows ?
Hmmm... Do you mean the Quality Factors? Yes, the thought occured to me
... as well as applying it Bio/Cyberware ... (anybody interested in a
Prototype Move-By-Wire system? <EG>)
>There is one thing that is also something I enjoy about the R2, although
it is
>mostly a rulebook (which a lot of people hate), I consider it as the
most
>useful book for non-mages of all of the books (although deckers need VR2
just
>as badly.
It's great rulebook but I think some of the stats are off ... It's my
favorite SB, second only to VR 2.0
>Guys, IMHO, bringing RL stuff into the games to get something realistic
into
>the games is something that is going to take you a very, and I mean
very, long
>time to do. And I wish you the best of luck.
>
>But I'm gonna stick by my the R2 book, as it is canon, and perhaps one
of the
>best sourcebooks to have come out.
>
>Mike (bowing to the great god Szeto)
It'll be work and I'll have more time for it during the summer but, IMO,
it'll be worth it :)
I'm using RL physics to figure out the stats then I'll switch em to R2
and maybe modify a game mechanism or 2 ... I'll try not to as much as
possible though :)
D.Ghost
(aka Pixel, Tantrum)
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