From: | Robert Nesius <nesius@******.COM> |
---|---|
Subject: | Re: Best Modules |
Date: | Wed, 13 May 1998 23:32:18 -0700 |
>meetings when your own run gets finished sooner than expected and the
>players want more. Take all factors into consideration, including the ease
>of SR1 - SR2 conversion... Plot is definitely considered more important
>than prolific firefights (for me, anyway)...
>
There are three modules I've either been through as a player or ran that
I found memorable.
Bottled Demon - was a player - enjoyed it a lot.
Harelquin - was a player. I agree with the prior comment advising to run
Harelquin without ever showing them the book so they don't
get the big picture.
Celtic Doublecross - I GM'd this one. I spent a lot of time reading the
Tir Na Nog source book, and it requireda fair amount of prep time, but it
worked out okay in the end. No one else has mentioned this, so I guess
they haven't been though it or hated it. :)
-Rob