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Mailing List Logs for ShadowRN

From: Airwasp <Airwasp@***.COM>
Subject: Re: Rebuilding R2: part 1: Engines
Date: Thu, 14 May 1998 05:07:46 EDT
In a message dated 5/14/98 7:12:24 AM !!!First Boot!!!, dghost@****.COM
writes:

> >As for completely changing the R2, I believe that Jon Szeto has done a
> >wonderful job with making something that can work within the SR system
> and
> >even have room to enhance just about everything else within the gaming
> >system.
>
> I don't wanna change the system so much as change any stats that I think
> are wrong ... (no offense, Mr Szeto :)

Okay, I thought you were going to rewrite the thing ...

> >Has anyone considered applying any of the vehicle options onto other
> things ?
> >Like Mil-spec armor ? Long Coats, Watches ? Arrows ?
>
> Hmmm... Do you mean the Quality Factors? Yes, the thought occured to me
> ... as well as applying it Bio/Cyberware ... (anybody interested in a
> Prototype Move-By-Wire system? <EG>)

No, I mean apply vehicle mods to other things. Like applying Suncell onto
Mil-Spec Armor. Like putting Structural Agility into a Long Coat to be able
to make the thing move on it's own. Like putting RAM onto a long coat. Like
putting Sensors I into a Long Coat or something similar. This is what I mean.

> >There is one thing that is also something I enjoy about the R2, although
> it is
> >mostly a rulebook (which a lot of people hate), I consider it as the
> most
> >useful book for non-mages of all of the books (although deckers need VR2
> just
> >as badly.
>
> It's great rulebook but I think some of the stats are off ... It's my
> favorite SB, second only to VR 2.0
>
> >Guys, IMHO, bringing RL stuff into the games to get something realistic
> into
> >the games is something that is going to take you a very, and I mean
> very, long
> >time to do. And I wish you the best of luck.
> >
> >But I'm gonna stick by my the R2 book, as it is canon, and perhaps one
> of the
> >best sourcebooks to have come out.
> >
> >Mike (bowing to the great god Szeto)
>
> It'll be work and I'll have more time for it during the summer but, IMO,
> it'll be worth it :)
> I'm using RL physics to figure out the stats then I'll switch em to R2
> and maybe modify a game mechanism or 2 ... I'll try not to as much as
> possible though :)

Hmm, perhaps consider the mods you are making to be more of an advancement in
SOTA for the engines. This way the engines in the book are still available,
it is just that newer, more expensive engines are also available that are able
to do more. What do you think ?

Mike

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