From: | Wafflemeisters <evamarie@**********.NET> |
---|---|
Subject: | Re: Magical Flaws |
Date: | Thu, 14 May 1998 05:57:04 -0500 |
>
> > variable flaw; HAUNTED- once per lunar cycle, a normal spirit or a ghost
>
> <plug>You might want to check out the apparitions stuff I did in the NAGEE
> for some interesting twists and plots to explain such a haunting.</plug>
>
I already have a SICK source for my haunting (and all the other flaws),
but thanks. I'll pull it off the shelf tommorow ; we print and binded
ours- latenight copyshop jobs can be fun.
The haunting flaw was sufciently nasty, then? Even for a mage, it
seems the INCONVENIECE could be quite dangerous.
> Here are some other magical flaws:
>
> variable flaw; LIMITED FORCE - The magican cannot channell astral energy
> greater than a certain force. The maximum castable force of spells is Magic
> Rating - rating of flaw. The same limit applies to foci rating.
>
> 6 point flaw; SUBCONSCIOUS MAGIC - The magican knows and can cast spells,
> but not at will. The GM decides when the player casts a spell, what spell
> is cast, and at what force.
>
> Wordman
Interesting flaws. LIMITED FORCE matches well with a varible flaw of
lost magic I made that, obviously, had a higher value. Unfortunately,
it won't work well for the use I'm, planinng. I'd say the value of
SUBCONSCIOUS MAGIC is to high, given that "total amnesia" is only 5
points. Then again, an amnesiac can control his actions and eventually
learn his capabilities, so...
-Mongoose