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From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Oopse Die
Date: Thu, 14 May 1998 10:14:01 -0500
>
> I just wanted to bounce an idea off you guys, it may have come from
> another RP system, but I can remember where from and it sounded right.
>
> All right, I thought the rolling all ones roll was kinda unrealistic
> (and I wanted revenge on all those monowhip users out there) and
> re-thought the whole critical failure system. I was down at the local
> hobby shop studying those funny dice where the one is a skull, and it
> spawned idea.
>
> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?
>
I've used something similiar but only under odd circumstances.
I figure most higher quality guns if well maintained with good ammo
have a fairly low chance of misfire problems, so I stick to normal
rules. If the players buy cheap guns, crappy reloads, or have spent
way too long sloggy through the jungles of Aztlan, then your oops
die comes into play. (Although usually I let the players roll normally
and roll my oops die behind the screen, sometimes the oops is obvious,
sometimes it isn't. :)).



--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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The universe doesn't have laws, it has habits. And habits can be broken.

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