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From: Unknown sender
Subject: None
Date: Unknown time and date
It's a little earlier than I thought, folks. Going nomail again for
the weekend. Since I'm moving Sat, I prolly won't be back until after
the weekend- maybe well after the weekend, depending on how it goes.
If'n ya'll need me, email me. :)

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


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=========================================================================
Date: Thu, 14 May 1998 08:32:22 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Oopse Die
MIME-Version: 1.0
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----------
> From: Grahamdrew <grahamdrew@*********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Oopse Die
> Date: Wednesday, May 13, 1998 7:37 PM
<snip>
> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?
>

I haven't applied it to SR, but it's a strong part of the Star Wars RPG. I
think they call it the "Wild Die". Really sucks when you only have one die
to roll.

Another way to make things challenging is to use the rule of one from White
Wolf. Every time you roll a one, you lose your highest success. Which can
really suck. Especially since die rolls can go up to 23 and more in
Shadowrun. Also, if you have more ones than you have successes, then you
_really_ screw up.

Ultimately I'd say that your Oopsie Die or Wild Die or whatever the frag
you wanna call it would be the most entertaining. For just heinous abuse
upon your players, you might want to use the White Wolf rules.
=========================================================================
Date: Thu, 14 May 1998 08:43:57 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Vagabond <nomad74@*******.COM>
Subject: Re: Tom Dowd's X-files?
Content-Type: text/plain

>At 10:22 PM 98-05-13 -0700, you wrote:
>>>"Come on natural twenty, Daddy needs a new Sword of Wounding."
>>
>> LOL! Yep, definatley my favorite quote next to "Scully, how can
>>quickly remove this from my finger without betraying my cool
exterior?"
>>:)
>> What's worse is that I knew right off the bat I knew they were
>>playing RoleMaster. *sigh*
>>
>Um isn't sword of wounding our of AD&D?

oooh, I got the sarcastic "Um".
Um(yes, I did it on purpose), well, seing how RM and AD&D are both
derived from Tolkien(only RM is closer to exact, and just better IMO)
you'd have to be a moron not to be able to convert it to RM.
and two, I've played RM enough to know a pile of RM tables when I see
them.

-Vagabond
"Under wandering stars I've grown"
________________________________________________________
<nomad74@*******.com> <ICQ 4297972>


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 08:41:55 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Cyberware and Regeneration
MIME-Version: 1.0
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----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Cyberware and Regeneration
> Date: Wednesday, May 13, 1998 8:09 PM
>
> |> From: Jeremy "Bolthy" Zimmerman
> |> Sent: May 13, 1998 12:39 PM
> |> Subject: Re: Cyberware and Regeneration
>
> |> "Beings recover (or regenerate) from wounds inflicted by the
> |> substances to
> |> which they are vulnerable at the same speed at which they recover from
> |> wounds caused by other sources."
>
> So, if my cognitive skills are okay and the quote accurate, one
would
> see that a vulnerability will cause one damage, but the damage heals a
per
> any normal wound, ergo, cutting someone with an object made of material
the
> subject is vulnerable to will actually not cause any problem for the
> subject, as long as said subject has the power Regenerate.
>

Pretty much. You have a higher chance of giving him a deadly wound, since
I believe vulnerability stages it up a level, and allergy increases the
power level, depending on the severity of the allergy. So if you were to
go up against Strahd von Sillygoose, I'd rather have Hans and Franz the
street sammies with wired reflexes 3 and their Panther Assault Cannons with
integral smart-gun links and maybe a mage stacking mana bolts than Dr. van
Helsings going at with a stake and a bottle of holy water. =)

"Say it with sabots."
=========================================================================
Date: Thu, 14 May 1998 11:44:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Rebooting the game back to 2050
In-Reply-To: <199805140929.LAA17327@*****.xs4all.nl>
Mime-Version: 1.0
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At 11:30 AM 5/14/98 +0100, Gurth wrote:
>> Exceptions may be made by the GM on a case by case basis. (after
all,
>> I'm sure that they had cybereye covers and Toyotacorp Gopher
>> Pickuptrucks in 2050, among various other items)
>
>Who says it wasn't introduced as a brand-new model in 2053? :)

This is why it's up to the GM. I wouldn't want to limit a rigger to
just the vehicles in the BBB, since it seems to be rather narrow a
scope. Certain vehicles though, like the Wasp/Yellowjacket 'F' upgrade
from FoF, are specifically not available untill a certain year. On the
flipside, the GMC 4201 semi tractor has been around since 2029. All
other vehicles are anyone's guessing game.

Your tastes may vary.


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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 08:47:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Insect spirits
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> From: David Buehrer <dbuehrer@******.CARL.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Insect spirits
> Date: Wednesday, May 13, 1998 8:21 PM
<snip>
> ...Butterfly, Moth (Mothra! ;), <snip>

Dude... Mothra as a totem? Does that mean they can summon those two little
fairies chicks?

"Mosura... ay Mosruaaaaa..." =)
=========================================================================
Date: Thu, 14 May 1998 11:54:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Spike wrote;

>And verily, did Barbie hastily scribble thusly...
>|p.s. I play long enough and I`m old enough :)
>
>Sorry, not been on the list long enough....
>But as you're on of the fairer, fluffier sex, you're in....
>
>Sex Discrimination?
>Why of COURSE!

Here! Here!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:02:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, BigDaddy wrote;

>howdy howdy,
>
> Well it looks as if i qualify eevverr so slightly. 25 most
>definately. My insurance premiums are dirt cheap. SR BB i still have it
>along with the original SS and VR golly they are ancient. But
>unfortunately, my Itribe acess falls short :( oh well. Perhpas the gods
>that be will be leniant on a constant new poster eh?

You've still got to earn that right, boy! I proudly bear the scars
of many a flame wars and will gladly face the firing line again, all in
the greater good of Shadowrun! Show us what you have to offer.

-MC23, Who is admittly a ShadowRN junkie-

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:08:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Fiber Optics [was: Re: FAB Revisited]
In-Reply-To: <3144.199805141127@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 12:27 PM 5/14/98 +0100, Spike wrote:
>Oh, that's simple.
>In fact, having transmit or receive only datalines in electronics is
>INCREDIBLY simple. The only difficulty would be... How to you get in
to see
>them? (Unless the ASIST uses some form of redirection protocol to
maintain
>contact or the datalines are the only routes for the data to go, but
the
>ASIST lines run in parralel, allowing you to see the nodes and
manipulate
>them, but only allows data from/to the node via the data-lines....

Redirection protocol would work, except in cases where the only
dataline to a node is a one-way dataline. (Which happens to be the
first practical example in the section about one-way datalines).

Running a bi-directional 'sideband' line between nodes to allow decker
simsense to travel around a one-way dataline bottleneck is possible,
but it pokes a big security hole into some of the suggested
applications for one-way datalines. Say there were a datastore to be
used as a secure data dump. Data goes in, but it's not supposed to
come back out. A decker gets to the datastore, and finds that since
it's only connected by a one-way dataline, he can't transfer the
needed files back to his deck. Plan B, the decker performs a 'read'
operation in the datastore on the particular file, and the data that
wasn't supposed to get out of the datastore comes down the simsense
pipe to him. (I will grant you that 'read' formats the data into a
form usable by simsense, which means you can't normally save it, but
there are fairly simple ways around that.)

The other difficulty I see by having a parallel line for decker
simsense, it'd be a lot easier to tell if you've got a rogue decker in
your system. If the simsense signals travel the same datalines as the
rest of the data, the decker's signals get hidden in the noise of the
massive datapacket traffic of a normal system.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 11:46:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Munchkin Definition (again :)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Herbert Wolverson wrote;

>A Finnish person was on this list back in 1995, cannot remember their
>name for the live of me. They had a great definition:
>"A munchkin is a person who tries to win a roleplaying game."

There's something I can start to agree with.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:12:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>MC23 said on 22:31/13 May 98...
>
>> Are you daft man?!? She has Gurth's name and address! And she has
>> Dvixen's name as well.
>
>So? I've got the same info, but I'm wondering why I should want to get
>into a club that restricts its membership to exclude people like me in the
>first place...

Gee, I normally follow the opposite path. I might have been W.C.
Fields who said that he would never join anything that would have him as
a member.
He was definitely the one who said he wasn't prejudice, he hated everyone
equally. B>]#

Gurth, I would say you could waive the age requirements for the many
works above and beyond the call duty you have done. Besides I need to get
you in there so I can finally show you what a Rock'Em Sock'Em Robot is
and why it is the ultimate way to settle arguments.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"If I was born in the 17th century, I wouldn't have to turtle wax the
van."
-Azreal Abyss, Goth Talk (SNL)

I am MC23
=========================================================================
Date: Thu, 14 May 1998 09:19:17 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Fiber Optics [was: Re: FAB Revisited]
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Paul Gettle <pgettle@********.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Fiber Optics [was: Re: FAB Revisited]
> Date: Thursday, May 14, 1998 9:08 AM
>
>
<snip>
> The other difficulty I see by having a parallel line for decker
> simsense, it'd be a lot easier to tell if you've got a rogue decker in
> your system. If the simsense signals travel the same datalines as the
> rest of the data, the decker's signals get hidden in the noise of the
> massive datapacket traffic of a normal system.

An idea that comes to mind is that rather than having a parallel line for
deckers, why not have nothing? It looks like a normal datapath, and by
performing an analyze operation you can tell that data you're looking for
had been transfered down there, but when you try to actually go there,
simsense just cuts out and a copy of your icon is shunted down the line.
You're still connected though, and can still act, but you are effectively
more than blind. No senses whatsoever. Call it a +16 for any operations
to represent that fact. Kinda like trying to use a stranger's computer
when the monitor and keyboard are broken, and all you can use is the mouse.
You can still act, though. You can still send signals and stuff to where
your icon is at. It just can't send any information back. The major
drawback being that the corporate deckers can tell that you're in the
machine a bit easier, and can just skip over to the SAN and run a trace on
you from there.
=========================================================================
Date: Thu, 14 May 1998 12:29:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Illusion vs. Magic (Re: Freakdom)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Lehlan Decker wrote;

>Hmm...wait I can bring this back to shadowrun.....I wonder if present day
>style illusionist and magicians would still be around, or would they have
>been totally replaced by the "real" thing.

There could be a revived respect for the mundanes. A lot of people
go to those show so they can try to see through the trick. With Magic,
you can't do that. "Oh, he just turned it invisible. Big deal." Real
Magicians might even find it enjoyable. I could even imagine real
Magicians debunking stage magicians for using magic. How's that for a 180
degree turn for you.
I feel there's an adventure in this somewhere. I might have an
encounter for you book so Gurth.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:43:15 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <qmilton@**.NET>
Subject: Re: E-Card (AGAIN!!! 5-12 PM)
In-Reply-To: <1491C510F9@**.opp.psu.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> That's nothing. I was supposed to be born Oct 7th. So I
> waited two weeks. :) Mom was not happy with me.

You think that's something? I didn't even get around to THINKING
about being born until I was a month overdue <g>

Pantherr

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death becomes us all in the end, ror some sooner than for others
=========================================================================
Date: Thu, 14 May 1998 12:46:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fiber Optics
In-Reply-To: <199805141623.JAA29220@*********.cobaltgroup.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 09:19 AM 5/14/98 -0700, Bolty wrote:
>An idea that comes to mind is that rather than having a parallel line
for
>deckers, why not have nothing? It looks like a normal datapath, and
by
>performing an analyze operation you can tell that data you're looking
for
>had been transfered down there, but when you try to actually go
there,
>simsense just cuts out and a copy of your icon is shunted down the
line.
>You're still connected though, and can still act, but you are
effectively
>more than blind. No senses whatsoever. Call it a +16 for any
operations
>to represent that fact. Kinda like trying to use a stranger's
computer
>when the monitor and keyboard are broken, and all you can use is the
mouse.


This is aproximately how I run it. The big problem with that from the
decker's standpoint is the fact that you don't have any way of knowing
if you've run into IC on the other side of the one-way line. (although
if it's black IC, it can't affect your meatbody, since the lethal
simsense feedback has no way to get to you)

In the chapter about one-way datalines in NAGRL, there is a reference
to the decker being able to exit a node connected by a one-way
dataline. The only way I see to be able to do that would be to let the
decker make a new copy of the persona, further back up on the
datatrail, and delete the persona on the other side of the one-way
dataline.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 12:49:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation on
th
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>As for coffee preventing assensing magicians from seeing what's inside, I
>guess we can say that's an uninformed shadowcomment and/or smugglers'
>superstition at work... I have no idea how it's supposed to work; if the
>beans were alive, sure, you can't get through them to see what's on the
>other side. But once harvested (and likely partially processed), I doubt
>they'd resist astral intrusion.

Whether the beans are alive or dead, Assensing does not give you
x-ray vision. All you can see is the box. Open it up and you will see
beans. It's just a matter of if you can pass through it Astrally.
Sorry I ignored this post, I could have cleared this up some time
ago.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 12:07:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Fiber optics

>At 01:30 AM 5/14/98 -0500, D.Ghost wrote:
>>How about this ... the lines are fiber optical right? Normally fiber
>>optics have lasers and receptors at both ends so unidirectional lines
>>only have lasers on one end and receptors on the other ... sound good?
>>Or was there some mechanics quirk? I can't remember, my copy of NAGRL
is
>>with a friend ...

On Thu, 14 May 1998 11:18:59 -0400 Paul Gettle <pgettle@********.NET>
writes:
>IIRC the unidirectional datalines were a special formulation of fiber
>optic, that would only let the light through in one direction. Your
>method sounds a lot cheaper though.

Ok...It's coming back to me now ... (BTW, I don't know why "hardwired"
uni-directional lines would be designed any other way ... perhaps the
author of NAGRL wasn't too familiar with fiber optics? [I just looked em
up in my on-line encyclopedia and figured out how to make em
uni-directional...])

<SNIP Matrix Explanation>
>Then, the concept of one-way datalines between nodes is introduced.
>The idea is that data can only flow one way. The text describes the
>deckers personas being able to use these datalines like regular
>datalines, but there's a problem. If the data can only go one way, the
>instant the decker sends his persona program down the one-way line,
>the data from the persona's sensors will be cut off. The dataline is
>one-way, and the communication from persona to deck can't travel back
>up the pipe. The deck would have no information to construct simsense
>from. The decker can still send commands to the persona, but he'd be
>decking blind.
>
>One-way datalines would have been a wonderful concept, if deckers
>weren't allowed to go down them. Deckers could always cause havoc with
>autonomous program-frames sent down the one-way pipe, after all. As
>is, though, the concept is difficult to merge with the previous
>information about the matrix.
>
<SNIP Sig>
> -- Paul Gettle (pgettle@********.net)
<SNIP More Sig>

OK. You could 1) say the uni-directional status is really a software
enforced psuedo uni-directional thing (ie the line itself goes both ways
but there are MUCH fewer authorized transmissions going one way than
going the other ...) or 2) say that deckers can't go down uni-directional
lines.

Option 2 is fairly straightforward and I can't think of any additional
points that need to be made ... :)

Option 1 would make it tougher for deckers to deck through
uni-directional datatlines but not impossible ... (ie give a bonus to any
IC or a penalty to the decker's utilities ...) also with less authorized
access the IC could be able to more thoroughly check the incoming ("Wrong
Way") data (ie they'd have MUCH more info on what is allowed ... also the
traffic would probably be fairly low and regular (not neccessarily
steady, just fairly predictable) and so if suddenly a decker started
using this line to send his simsense channel down, it would set off all
sorts of alarms (data he could send bits at a time but that could take a
long time) If this is done with a second uni-directional line, the
second could even have a much lower bandwidth ...

Both variations would most likely exist depending on the needs of the
owners of the computer system ...

Here's a nifty thought for security:
You have a Host that is connected to the Matrix through two
uni-directional lines but then connections on-site are bi-directional ...
a decker hacking in from the Matrix would go in one Uni-dir line and have
his feeds etc... come out the other ... while corp security deckers would
use the on-site bi-dir lines ... what kind of advantage would the corp
decker have over the matrix decker?

Querry: How many copies of one frame can a decker have running around the
matrix at once?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 12:34:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Illusion vrs Magic (Re: Freakdom)

On Thu, 14 May 1998 12:29:05 -0400 MC23 <mc23@**********.COM> writes:
>Once upon a time, Lehlan Decker wrote;
>>Hmm...wait I can bring this back to shadowrun.....I wonder if present
day
>>style illusionist and magicians would still be around, or would they
have
>>been totally replaced by the "real" thing.

> There could be a revived respect for the mundanes. A lot of people
>go to those show so they can try to see through the trick. With Magic,
>you can't do that. "Oh, he just turned it invisible. Big deal." Real
>Magicians might even find it enjoyable. I could even imagine real
>Magicians debunking stage magicians for using magic. How's that for a
180
>degree turn for you.
> I feel there's an adventure in this somewhere. I might have an
>encounter for you book so Gurth.
>
<SNIP Sig>
> I am MC23

Why not Real Magicians as Stage Magicians? Either hiding they are real
magicians or applying stage magic towards real magic ... why take that
heavy drain from casting that spell that does what you want to do when
you can combine mundane resources with magic so much more effectively?
Can you imagine Houdini as a real magician? He'd flay you alive not so
much from powerful spells but from using spells effectively ... like a
surgeon and his scalpel ... :)

D.Ghost
(aka Pixel, Tantrum)
"That focus? Uhm, It's just a prop ... I'm a very thurough Stage
Magician ..."

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 14 May 1998 14:00:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <000701bd7ee2$22313200$770db811@**********.filemaker.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:43 PM 5/13/98 -0700, you wrote:
>Erik Jameson posted:
>
>> To join this terribly exclusive club, <snicker> one must have been playing
>> Shadowrun before SR2 was released (i.e. playing SR1 when it was current).
>> ONe must be at least 25 years of age. And one must have been on at least
>> one of the itribe Shadowrun mailing lists, not necessarily continously,
>> since 1995.
>
>Can Lurkers apply? I still own my SR1 hardback, I am somewhere in my
>early-to mid-thirties, and I've been on the list continuously since at least
>a year before the switch to itribe.

You know, I vaguely remember that name. Lurkers can join as long as they
meet the requirements.

Anyway, out of deference to Adam (who is surely jealous he can't join) I'll
try to at least slow down these OT postings.

If you fit the basic three requirements, you are in. You know who you are.
I think I can fairly add that if you were a member of the list when it was
on HEARN then you are granted a temporary membership, subject to club
approval.

The current exceptions (i.e. probationary memberships, as valid as a full
membership but is subject to revocation by vote of the Resort) currently
granted are Robert Watkins, Lady Jestyr (since we need at least one woman
there to ask our stupid male questions about other women, and she doesn't
respect us as is, so there's nothing to lose...) and I think we can even
admit Gurth to the club. He's a bit of a youngin', but he's been on the
lists far too long to not be a respected elder. And this weekend I search
the logs for his name...

BTW, MC23, it wan't WC Fields that commented he wouldn't want to join any
club that would have him for a member, that would be Groucho Marx. Or at
least that's the apocryphal story.

Other folks, such as Wymry and that fellow (forgot his name, sorry) who
volunteered to bartend can have partime jobs as they wish. In return we'll
provide protection for you from carps of all size, shapes and ages.

As for the rest of you, I'm afraid you'll just have to make due with
Gurth's stairs. Just don't trash his entire house when he decides to lay
about by the pool or let MC23 teach him about Rock'em Sock'em Robots...

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 14:01:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <19980514021350.25913.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:13 PM 5/13/98 PDT, you wrote:
> I don't know how many folks saw the X-files last sunday, and if this
>was already brought up, forgive me(I was nomail over the weekend and
>haven't seen any follow ups).
> But in this episode, a man claimed to see a man's "true self"- which
>was an insect-like creature that turned others into "zombies" by
>injecting a needle-like appendage into their necks(Essence drain?).
> To top all of this off, it all took place in Chicago.
> I think someone on Fox's payroll must play Shadowrun. :)

As have others, I was thinking the same thing. But I also noticed this
occurence in previous seasons with the whole "insect hive" sort of plot
they had going.

I'm personally convinced at least one of the writers, perhaps even Chris
Carter himself, has been exposed to some of the general SR plotlines. I
doubt Carter actually plays SR, but I wouldn't be totally suprised if I
were to find out he had heard of the game. It's far more likely one of the
writers either plays or has a friend that plays SR.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Thu, 14 May 1998 14:03:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <355ADA5A.23A7@**.netcom.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:49 AM 5/14/98 -0700, you wrote:

>Bingo. :) I hate to say it, but I must've deleted the replacement you
>wrote. Would you mind posting it to the list again?


I'm afraid I don't have it either. I don't have a lot of HD space so I
delete the majority of messages both sent and recieved.

I'm sure I can recreate it though if Keith no longer has it.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Thu, 14 May 1998 14:04:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: be reasonable
In-Reply-To: <355A4ED3.1DEB@*****.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:54 PM 5/13/98 -0500, you wrote:
>> Wyrmy, I got to hand it to you kid. You showed a lot of maturity with
>> that post. I'd like to think it is us rubbing off on you, but I tend
>> to think you are getting it from somewhere else. :)
>
>Why thank you.I havent heard that said here before.I think Erik J's
>influence is rubbing off.(yes, I want a seat at the Grownups table ;^))


Wyrmy, I hope I'm not rubbing off on you. As Prince Charles Barkley once
said "I'm not a role-model!"

The thought of me influencing any of today's youth in any way is somewhat
frightening. I think it frightened the Round Mound of Rebound too...

At least I don't have any piercings...I'm working on the tattoos though.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 14:07:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Oopse Die
In-Reply-To: <355A58E9.4688@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:37 PM 5/13/98 -0400, you wrote:
>I just wanted to bounce an idea off you guys, it may have come from
>another RP system, but I can remember where from and it sounded right.

Seems like your idea would create too many catastophes.

A house rule I've used for years now is that ones are auto-failures, which
means they take away from the successes rolled.

So if I roll 5 successes and 2 ones, the end result is a net of 3 successes.

A catastrophic error (the canon rules of ones) comes into play on those
occassions when ones outnumber successes.

This system does make SR a bit different in action and helps to keep our
power PCs from being munchy. A PC may be able to throw 10 or more dice at
something, but those ones=auto failures keeps the actually number of
successes down to more reasonable levels. And for more gutter-punk type
games it increases the amount of drama and tension, at least it did for us.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Thu, 14 May 1998 11:20:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Oopse Die
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Erik Jameson <erikj@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Oopse Die
> Date: Thursday, May 14, 1998 11:07 AM
>
> At 10:37 PM 5/13/98 -0400, you wrote:
> >I just wanted to bounce an idea off you guys, it may have come from
> >another RP system, but I can remember where from and it sounded right.
>
> Seems like your idea would create too many catastophes.
>
<snip>

I think the other things to consider about his oopsie die roll is that if
you succeed at the test, but you get a one on the oopsie die, you succeed
but something bad happens. And if you get a success on the oopsie die, it
could mean that there's something exceptional about the success that you
have. Adds a bit more range of chaos in general, imho.
=========================================================================
Date: Thu, 14 May 1998 14:30:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Danyel N Woods wrote:

>
> >On a more On-Topic note, just how far do people go in describing their
> >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> >describe your character? Jewelry perhaps? (Non-mages...mages always
> seem
> >to have some sort of jewelry :)


Hmm. Jett has a thing for dressing all in black leather and carrying a
crossbow. She's about 5'8", muscular with some nice curves, and
scary-looking. She's got a purple triangle tattooed point-down over her
left eye, and a lot of scarring on her face, arms, and stomach. I think
she'd have the distinctive style flaw if I'd known about edges and flaws
when I first created her. But Jett is by far the character of mine that
stands out the most.

Faedra has oddly-colored hair: She's young but her hair is naturally
silver with two white streaks in it. That's about her strongest
noticeable trait. But anyway, usually I'm thorough about describing my
characters. I even draw them, art fiend that I am. I have about 5 or 6
pics of Jett so far that I've either drawn or altered from the net to
look like the Jettster.

--Jett
=========================================================================
Date: Thu, 14 May 1998 14:38:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: OT:piercing (was: freakdom and SR))
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
>
> eyebrow peirced yuk! i got my ears and my nipples pierced. Oh man its
> awesome! The sensation you get with the nipples being pierced is unreal!
> Thats if you can stand the 30sec of pain it takes to get them done.
> --
> Napalm Sticks To Kidz,
> BigDaddy



Actually, the eyebrow was less painful than giving blood, overall. It
hurt about the same, but for a much shorter time. It's not the least
painful facial piercing, but I would do it again, no problem.

--Jett
=========================================================================
Date: Thu, 14 May 1998 14:53:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alex van der Kleut <sommers@*****.UMICH.EDU>
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <355B3854.3266@*********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Danyel N Woods wrote:
>
>On a more On-Topic note, just how far do people go in describing their
>characters? Do y'all include hairstyles/body-piercing/tattoos when you
>describe your character? Jewelry perhaps? (Non-mages...mages always
seem
>to have some sort of jewelry :)

I had a merc sniper who always wore a leather Flying Tigers bomber jacket
while off duty. Of course he had the military buzz cut, and a nasty scar
along his upper right arm (right above the cyber forearm). When out on a
run, he did have a very specific outfit that I had described. Since almost
all of them were night runs, he started out with black urban camo. Pistols
in a special forces holster on the right hip, along with the mag carriers.
Asorted other goodies on a swat rig (kind you get out of the US Cavalry
catalog). And he always had 2 black stripes painted on his face, one going
down over each eye from the forhead to the cheek.

Sommers
=========================================================================
Date: Thu, 14 May 1998 20:49:57 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805140929.LAA17274@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/html; charset="us-ascii"

<html>
&gt;There are some ideas for DNA/DOA after the spoiler space that I'd
like to<br>
&gt;get comments on.<br>
&gt;<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; C<br>
&gt;&gt; L<br>
&gt;&gt; U<br>
&gt;&gt; D<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; G<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; O<br>
&gt;&gt; M<br>
&gt;&gt; E<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; P<br>
&gt;&gt; O<br>
&gt;&gt; I<br>
&gt;&gt; L<br>
&gt;&gt; E<br>
&gt;&gt; R<br>
&gt;&gt; S<br>
&gt;&gt;<br>
&gt;&gt; IMO, the way we see modules is a lot influenced from the game we
used to<br>
&gt;&gt; play/GM. For exemple, you think you can do a fine use of DNA/DOA
with some<br>
&gt;&gt; changes<br>
&gt;<br>
&gt;Note that I haven't run it yet. I need to come up with a plausible
thing<br>
&gt;that's going on in the lab, or a plausible reason for what is
happening<br>
&gt;according to the adventure. Then I'll see how it works out and
whether I<br>
&gt;like it or not.<br>
&gt;<br>
&gt;One explanation I've been thinking of is that the lab has been<br>
&gt;experimenting with HMHVV, modifying it to try and create
different<br>
&gt;creatures than vampires. This'll probably mean I'll have to change
the<br>
&gt;weird monsters to (limited?) variants on the vampire or other<br>
&gt;HMHVV-infected metahumans.<br>
<br>
I already done that with my players... It seams difficult to do it once
more. As I see it, you'll only the plans from DNA/DOA. Will you keep the
encounter tables from the module or wait until we finish the netbook ?
:)<br>
<br>
-Cobra.</html>
=========================================================================
Date: Thu, 14 May 1998 13:00:36 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: [GridSec] Re: Best Modules
In-Reply-To: <199805141857.MAA29311@******.carl.org> from "Cobra" at May
14,
98 08:49:57 pm
Content-Type: text

Cobra wrote:
/
/ <html>
/ &gt;There are some ideas for DNA/DOA after the spoiler space that I'd
/ like to<br>
/ &gt;get comments on.<br>

<GridSec>

Cobra, please turn off the setting on your mailer that's formating
your posts with html code. It's very painful to read.

<GridSec>

-David
--
"This above all: to thine own self be true..."
- Shakespeare
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 14 May 1998 21:13:13 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980514095944.098feb22@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/html; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

<html>
&gt;If you fit the basic three requirements, you are in.  You know who
you are.<br>
&gt; I think I can fairly add that if you were a member of the list when
it was<br>
&gt;on HEARN then you are granted a temporary membership, subject to
club<br>
&gt;approval.<br>
<br>
Hek. I was a member at that time but it didn't last long. Then, I had to
unsubscribe because of too much work.<br>
<br>
- Cobra.</html>
=========================================================================
Date: Thu, 14 May 1998 15:19:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Locking distant spells
Content-Type: text

I'm looking for some opinions...

My mage casts Invisibility on my buddy street sam and then locks the
spell with a spell lock. My mage deactivates the lock (and therefore
the spell) and carries around the lock. At a pre-arranged time, he
activates the lock, which should activate the invisibility spell.

Does it matter if my buddy street sam is halfway across town?
(IMHO, the lock has to be with the spell on the street sam.)

Where is the actual spell (for astral combat purposes)? Is it with
my mage, the lock, the street sam, or some place in between?
(IMHO, the spell is on the street sam.)

If another mage wants to ground a spell through the lock, does he have
to cast the spell on the focus (with my mage) or the spell (whereever
that is)? (I think the rules say the focus.)

P.S. I do remember the FASA module where a shaman locks spells on 4
people. I believe the locks stay with those people in the module.

P.P.S. Can you get a Panther Assault Cannon through a metal detector
by enchanting it to be a Spell Lock and activating it? By the rules, it
disappears from the physical world when active. (IMHO, that's a very
stupid rule. Does anyone use it?) How about a Panzer? How about
the Renraku Arcology?

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Thu, 14 May 1998 21:31:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805141428.AA113534@*****.scri.fsu.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Lehlan Decker said on 10:28/14 May 98...

> > A pincushion impersonator?
> >
> ROTFLOL :)

Glad somebody liked it :)

> Or one of the magician's assistants for the swords in the basket trick. :)
> I seem to be very OT today. Not good.
> Hmm...wait I can bring this back to shadowrun.....I wonder if present day
> style illusionist and magicians would still be around, or would they have
> been totally replaced by the "real" thing.

One of my players wanted his character to be able to do "magic" tricks, so
we gave him a Special Skill that allowed him to do that. For generic magic
tricks we rolled an open test just as for musicians (see Shadowbeat),
while for specific things like making something disappear or appear
from/in his hand, I let the player roll against a TN based on how
difficult I (with my absolute 0 knowledge of how such tricks are done)
thought it would be.

I think the only useful thing the character ever used it for was to
distract a bunch of people at a UB soup kitchen so someone else could
slip into the building unnoticed.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Thu, 14 May 1998 21:31:40 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Motion
In-Reply-To: <199805141259.GAA09738@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

David Buehrer said on 6:59/14 May 98...

> What happened to old Pete?

Probably lurking, as usual. Blaze posted something the other week, so
someone there is still reading the list...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Thu, 14 May 1998 21:31:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation o
In-Reply-To: <199805141651.MAA27724@********.mindspring.com>
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MC23 said on 12:49/14 May 98...

> Whether the beans are alive or dead, Assensing does not give you
> x-ray vision. All you can see is the box. Open it up and you will see
> beans. It's just a matter of if you can pass through it Astrally.

Yes, and if you can get through it astrally, you can see what's inside.
There's bound to be life between those roasted coffee beans (bacteria come
to mind), so if there's something hidden among the beans you can find it.
With living beans, you can't get through on the astral plane so you won't
know if there's something hidden either.

And yes, there are the conventional methods, like prodding into the heap
of seeds with long sticks or even offloading the cargo altogether, but it
seems unlikely they'd do that with every ship of grain that comes into a
port.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Thu, 14 May 1998 21:31:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805141614.MAA08428@********.mindspring.com>
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MC23 said on 12:12/14 May 98...

> >So? I've got the same info, but I'm wondering why I should want to get
> >into a club that restricts its membership to exclude people like me in the
> >first place...
>
> Gee, I normally follow the opposite path. I might have been W.C.
> Fields who said that he would never join anything that would have him as
> a member.

Yes, that too...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
...who sprayed his keyboard black & white today.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Thu, 14 May 1998 15:37:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Vots <jvots@**.KO.COM>
Subject: Re: "Respected Elders Relaxation Resort"
Mime-Version: 1.0
Content-type: text/plain; charset=us-ascii

>And verily, did JD hastily scribble thusly...
>|Can someone re-post the original requirements to joining the club? I
>|know that I was one of the people who started the idea, but in my
>|senility I forgot if I even qualified in the first place.
>I can't remember... My memory isn't what it was....
>BUT, I think it was on the list since 1995 and 25+ years old...

The requirements were:

A To be at least 25 YOG, no less.

and at least one of either:

B: To have been on RN since at least 1995

or

C: To have played SR1 with the BBluB.

Recently added :Which can temporarily override requirement A .

D: The prfessed Knowledge Gurth's True Name. Upon the sharing of Gurth's
True Name the Temporary status is removed and the revealer is made a
permenant Member.



P.S. I think that D's Permenancy clause should only be for the first to
share not everyone who shares. You only need to find out once.



Jester, who qualifies on A and C.
=========================================================================
Date: Thu, 14 May 1998 14:50:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wolfchild <nathan.olsen@*******.MSUS.EDU>
Subject: Re: RM Tarot Mage in SR
In-Reply-To: <000201bd7ee5$ab2cea60$ed8ecdcd@****>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

From: Alfredo B Alves
> Right now, I've only got the RM book to go on and the original Spell
> Lists were 1 list for each of the suits (rods, swords, cups, pentacles)
> plus Major and Minor Arcana each had their own spell lists... btw, Cups
> in the RM was clearly health oriented... Swords should be changed to go
> with Combat enhancing Spells / Wind elementals / elemental effects ...
> Rods or pentacles would be manipulations ... Rods associated with
> elemental Fire, Pentacles with earth and cups with water ... :/ oh
> well...

just to clear some of this up, elemental water is traditionally associated
with health magick in most pagan traditions. however i do not feel that
rpg magic really needs to copy traditional magick. i mean how boring
would that be? when i roleplay, i want to throw fireballs and lightning
bolts dammit!

having said that, i suggest using the elemental associations used in tarot
with the spell catagories normally used in SR. (ie. wands-fire-combat,
cups-water-illusion, swords-air-detection, pentacles-earth-manipulation)
this still leaves the major arcana, which many people seem to be having a
hard time finding a use for. why not use them for conjuring? that seems
to make perfect sense to me.

minor arcana --> spellcasting
major arcana --> conjuring

it's simple and it stays fairly honest to both SR and tarot.

Wolfchild
--
+ . . . ' . . . There are nights when the
` . .` : ' . + wolves are silent
+ . . . , , . And only the moon howls.
. + . ` .'"'`'. .
. - ,; .' _, `, ._ - . E-MAIL
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':;jGF7 , ,_f_)\-./ .TQhx.,
;`TZ' j4. `b. ,qNBk. ON THE WWW
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' '7p9TFGb\;dk.`~.,jPk9,'itz zombie/lynx.htm
=========================================================================
Date: Thu, 14 May 1998 12:49:45 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Locking distant spells
MIME-Version: 1.0
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----------
> From: Brian Moore <mooreb@****.FAC.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Locking distant spells
> Date: Thursday, May 14, 1998 12:19 PM
>
> I'm looking for some opinions...
>
> My mage casts Invisibility on my buddy street sam and then locks the
> spell with a spell lock. My mage deactivates the lock (and therefore
> the spell) and carries around the lock. At a pre-arranged time, he
> activates the lock, which should activate the invisibility spell.
>
> Does it matter if my buddy street sam is halfway across town?
> (IMHO, the lock has to be with the spell on the street sam.)
>

I thought you had to cast the spell specifically for the purpose of putting
it in a spell lock, and then can give it to anyone and turn it on. I think
you have to be able to see the spell lock at the very least to turn it on.

> Where is the actual spell (for astral combat purposes)? Is it with
> my mage, the lock, the street sam, or some place in between?
> (IMHO, the spell is on the street sam.)
>

The lock.

> If another mage wants to ground a spell through the lock, does he have
> to cast the spell on the focus (with my mage) or the spell (whereever
> that is)? (I think the rules say the focus.)
>

I'm guess that by focus you mean spell lock. If you wanted to ground a
spell through a spell lock, you ground it through the spell lock. If you
wanted to ground a spell through a focus, you ground it through a focus.

> P.S. I do remember the FASA module where a shaman locks spells on 4
> people. I believe the locks stay with those people in the module.
>

Don't know which module that is... Was it four different locks?

> P.P.S. Can you get a Panther Assault Cannon through a metal detector
> by enchanting it to be a Spell Lock and activating it? By the rules, it
> disappears from the physical world when active. (IMHO, that's a very
> stupid rule. Does anyone use it?) How about a Panzer? How about
> the Renraku Arcology?

Hmm... I hadn't thought of that. I don't know how enchanting rules work,
and I don't have the Grimmy here with me. Off hand I'd rule that the PAC
is inherently unsuitable for enchantment. Both because of its size and the
industrially processed nature of its materials. If generous, I say it
would have to be taken apart, ritually treated in order for it to be
enchanted (kinda like the car they give as an example as a focus), and that
using it at as a weapon would disrupt the enchantment upon it.

And even if it gets past the metal detector, it may not get past the
assensing mage.

Same with the Panzer and the Renraku Arcology. They're big, and you would
have to disassemble and purify each bit even if you were to do it. I think
a good ruling would be to just have a size limitation on spell locks,
perhaps even upping the cost to bind a spell to it.
=========================================================================
Date: Thu, 14 May 1998 14:01:17 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: JD <germany@*****************.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>>And verily, did JD hastily scribble thusly...
>>|Can someone re-post the original requirements to joining the club? I
>>|know that I was one of the people who started the idea, but in my
>>|senility I forgot if I even qualified in the first place.
>>I can't remember... My memory isn't what it was....
>>BUT, I think it was on the list since 1995 and 25+ years old...
>
>The requirements were:
>
>A To be at least 25 YOG, no less.
>
>and at least one of either:
>
>B: To have been on RN since at least 1995
>
>or
>
>C: To have played SR1 with the BBluB.
>
>Recently added :Which can temporarily override requirement A .
>
>D: The prfessed Knowledge Gurth's True Name. Upon the sharing of
Gurth's
> True Name the Temporary status is removed and the revealer is
made a
> permenant Member.
>
>
>
>P.S. I think that D's Permenancy clause should only be for the first to
> share not everyone who shares. You only need to find out once.
>
>
>
>Jester, who qualifies on A and C.

Thank you. I had hoped that one of the idea originators would qualify.
I qulaify on A and C also.

RER Resort here I come! (After I get permission from my wife.)

Jon Doud
germany@*****************.com
=========================================================================
Date: Thu, 14 May 1998 16:08:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Brian Moore wrote;
>I'm looking for some opinions...
>
>My mage casts Invisibility on my buddy street sam and then locks the
>spell with a spell lock. My mage deactivates the lock (and therefore
>the spell) and carries around the lock. At a pre-arranged time, he
>activates the lock, which should activate the invisibility spell.

The Spell Lock would have to be on the Sammie. If the Spell Lock was
removed then the lock would be broken.

>Does it matter if my buddy street sam is halfway across town?
>(IMHO, the lock has to be with the spell on the street sam.)

The caster of the spell lock can activate/deactivate it at will. LOS
would have been nice but they never said it was needed.

>Where is the actual spell (for astral combat purposes)? Is it with
>my mage, the lock, the street sam, or some place in between?
>(IMHO, the spell is on the street sam.)

Spell locks have to be attatched to the target.

>If another mage wants to ground a spell through the lock, does he have
>to cast the spell on the focus (with my mage) or the spell (whereever
>that is)? (I think the rules say the focus.)

Grounds through the focus (which would have to be on the Sammie) or
use ritual magic on the magician through it. There is no grounding
through a spell.

>P.S. I do remember the FASA module where a shaman locks spells on 4
>people. I believe the locks stay with those people in the module.

It would because it has to be on the target of the spell.

>P.P.S. Can you get a Panther Assault Cannon through a metal detector
>by enchanting it to be a Spell Lock and activating it?

How does one wear a Panther Assualt Cannon? Spell locks have to be
worn.

>By the rules, it disappears from the physical world when active. (IMHO,
>that's a very stupid rule. Does anyone use it?)

I don't use that rule.

>How about a Panzer? How about the Renraku Arcology?

You definitely cannot wear either of those two.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:12:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Best Modules attn Cobra
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Get that thing off HTML or whatever setting it is on! All I'm
getting is garbage spit out on my harddrive. It all shows up as a damn
attachment.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Now you know, and knowing is half the battle
- G.I.Joe

I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:25:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Coffee beans vs. astral perception (was Re: A dissertation o
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>MC23 said on 12:49/14 May 98...
>
>> Whether the beans are alive or dead, Assensing does not give you
>> x-ray vision. All you can see is the box. Open it up and you will see
>> beans. It's just a matter of if you can pass through it Astrally.
>
>Yes, and if you can get through it astrally, you can see what's inside.
>There's bound to be life between those roasted coffee beans (bacteria come
>to mind), so if there's something hidden among the beans you can find it.

But even then your head would have to be smacked against it to see
it because you cannot see through the beans. They would be consistently
blocking vision. Beans within and in front of astral eyes still block
vision very well.

>With living beans, you can't get through on the astral plane so you won't
>know if there's something hidden either.

True.

>And yes, there are the conventional methods, like prodding into the heap
>of seeds with long sticks or even offloading the cargo altogether, but it
>seems unlikely they'd do that with every ship of grain that comes into a
>port.

For all intensive purposes, trying to astrally assense the crates
are just as efficient as mundane reasons. All you might get out of it is
secrecy in your search. Of course if they're smuggling I'd expect some
sort of astral watcher over it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:27:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fiber optics
In-Reply-To: <19980514.120835.11806.0.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

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At 12:07 PM 5/14/98 -0500, D.Ghost wrote:
>OK. You could 1) say the uni-directional status is really a software
>enforced psuedo uni-directional thing (ie the line itself goes both
ways
>but there are MUCH fewer authorized transmissions going one way than
>going the other ...) or 2) say that deckers can't go down
uni-directional
>lines.
>
>Option 2 is fairly straightforward and I can't think of any
additional
>points that need to be made ... :)

Yeah. Unfortunately, the examples and the shadowtext describe
situations where deckers are going down them.

>Option 1 would make it tougher for deckers to deck through
>uni-directional datatlines but not impossible ... (ie give a bonus to
any
>IC or a penalty to the decker's utilities ...) also with less
authorized
>access the IC could be able to more thoroughly check the incoming
("Wrong
>Way") data (ie they'd have MUCH more info on what is allowed ... also
the
>traffic would probably be fairly low and regular (not neccessarily
>steady, just fairly predictable) and so if suddenly a decker started
>using this line to send his simsense channel down, it would set off
all
>sorts of alarms (data he could send bits at a time but that could
take a
>long time) If this is done with a second uni-directional line, the
>second could even have a much lower bandwidth ...

This is a workable solution, though I would imagine it'd take the
resources of a large corp to implement the custom hardware and
software needed to change the basic fundamentals of how a matrix
system works.

>Querry: How many copies of one frame can a decker have running around
the
>matrix at once?

- From what I can tell, there's not many limits. Dumb Frames must be in
the same system as the decker or they'll crash. I'm guessing that the
only real limit would be the load ratings of the system itself.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Thu, 14 May 1998 16:30:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <3.0.3.16.19980514095944.098feb22@****.fbiz.com> from "Erik
Jameson" at May 14, 98 02:00:14 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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>
> At 07:43 PM 5/13/98 -0700, you wrote:

> The current exceptions (i.e. probationary memberships, as valid as a full
> membership but is subject to revocation by vote of the Resort) currently
> granted are Robert Watkins, Lady Jestyr (since we need at least one woman
> there to ask our stupid male questions about other women, and she doesn't
> respect us as is, so there's nothing to lose...) and I think we can even
> admit Gurth to the club. He's a bit of a youngin', but he's been on the
> lists far too long to not be a respected elder. And this weekend I search
> the logs for his name...
>
> BTW, MC23, it wan't WC Fields that commented he wouldn't want to join any
> club that would have him for a member, that would be Groucho Marx. Or at
> least that's the apocryphal story.
>
> Other folks, such as Wymry and that fellow (forgot his name, sorry) who
> volunteered to bartend can have partime jobs as they wish. In return we'll
> provide protection for you from carps of all size, shapes and ages.
>
> As for the rest of you, I'm afraid you'll just have to make due with
> Gurth's stairs. Just don't trash his entire house when he decides to lay
> about by the pool or let MC23 teach him about Rock'em Sock'em Robots...
>
I think it was me, who volunteered to tend bar. :)
Or at least crash in the woodshed, one or the other.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 16:34:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <3.0.5.32.19980514145312.007e0100@*****.engin.umich.edu> from
"Alex van der Kleut" at May 14, 98 02:53:12 pm
Mime-Version: 1.0
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>
> >Danyel N Woods wrote:
> >
> >On a more On-Topic note, just how far do people go in describing their
> >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> >describe your character? Jewelry perhaps? (Non-mages...mages always
> seem
> >to have some sort of jewelry :)
>
Depends most of my PC's are fairly descriptive, NPC's it depends.
One particular example. Phantom is a Str Sam, from way back. (My 1st
PC). He has several scars that usually aren't visible, and his cybereyes
can glow reflectively like a dogs. :)
He's usually dressed in black, with a duster that says "Death Comes
for us All" on the back. Long hair, pony tail. No jewelry that I can
remember. :)
If I could draw, I'd be all set. Unfortunately that talent skipped
me.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 16:36:49 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Freakdom (Wuz: same-sex marriages)
In-Reply-To: <199805141930.VAA24402@*****.xs4all.nl> from "Gurth" at May
14,
98 09:31:40 pm
Mime-Version: 1.0
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> One of my players wanted his character to be able to do "magic" tricks, so
> we gave him a Special Skill that allowed him to do that. For generic magic
> tricks we rolled an open test just as for musicians (see Shadowbeat),
> while for specific things like making something disappear or appear
> from/in his hand, I let the player roll against a TN based on how
> difficult I (with my absolute 0 knowledge of how such tricks are done)
> thought it would be.
>
> I think the only useful thing the character ever used it for was to
> distract a bunch of people at a UB soup kitchen so someone else could
> slip into the building unnoticed.
>
Heh..after watching lots of TV specials, reading various books, and
talking to a few friends who are into that sorta thing, I've come to
the conclusion to be a magician you need 3 things.

1) An attractive flexible female
2) A set of twins who are flexible and attractive.
3) To be fairly dextrous, and have a good stage prescense. :)

With real "magic" this would get even easier. :)
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 14 May 1998 22:31:15 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jens Schmitt <jschmitt@***.DE>
Subject: focus & karma
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

Hoe- Hoe- Hoe, folks!


I´ve got a question concerning the bounding of focuses (foci?).
Somewhere in the Grimoire it is said that for the first bondage you can
reduce costs by using orichalkum, for example.
Does this mean that
A) The Guy who gets the focus first can reduce the karmacosts to nothing
B) He´ll have to bound it for the first time (finishing the enchantment),
but it has to be bounded again using the standard cost.


Hope anyone can help me, we´ve been discussing this for years in our
group...



Annihilator

"This guy at radio shack said I was mad, but who´s mad now?"
-guess who?
=========================================================================
Date: Thu, 14 May 1998 17:11:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: be reasonable
In-Reply-To: <2721.199805140914@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> From: Spike

|> I was 25 before I had to start shaving, and that was only once a month.
|> Even now I can get away with it for a couple of days, even in the rather
|> strict environs of the TA.

Wow, when I was in the Air Cadets at 14 years of age I had to shave,
okay only once a week, but still. <g>

-M
=========================================================================
Date: Thu, 14 May 1998 16:34:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Freakdom & Shadowrun Players
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jessica Grota wrote:
>
> Danyel N Woods wrote:
>
> >
> > >On a more On-Topic note, just how far do people go in describing their
> > >characters? Do y'all include hairstyles/body-piercing/tattoos when you
> > >describe your character? Jewelry perhaps? (Non-mages...mages always
> > seem
> > >to have some sort of jewelry :)
>
> Hmm. Jett has a thing for dressing all in black leather and carrying a
> crossbow. She's about 5'8", muscular with some nice curves, and
> scary-looking. She's got a purple triangle tattooed point-down over her
> left eye, and a lot of scarring on her face, arms, and stomach. I think
> she'd have the distinctive style flaw if I'd known about edges and flaws
> when I first created her. But Jett is by far the character of mine that
> stands out the most.

I always go into great detail when describing both my PC's and NPC's
it's half the fun of playing the game.
I'm a firm believer in the come up with a concept fist make the numbers
up later... If I don't have at least 2 or three pages of background
before I start working with the numbers. I don't know where to start
working with the numbers. I know a have a valid concept if I role play
the character without numbers or dice and/or stats of any kind. Matter
of fact I once got no less than 3 characters out of a single background.
I started with a PsyAd Ork, started working on the background story and
suddenly I had a steetdoc (Her Father) A decker (Boyfriend) who ended up
being created later. I've used all of them as PC's the GM loves it and
lets me switch off not in a single game session but from session to
session. The shadows are not the big and most of the players in this
game have more than one character and the particular group for a given
run might change from run to run...
and assorted other
=========================================================================
Date: Thu, 14 May 1998 12:05:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Freakdom & Shadowrun Players
In-Reply-To: <004601bd7f0f$0d39a300$f61410d1@**********.starkreality.com>
MIME-Version: 1.0
Content-Type: text/plain

At 14-Mai-98 wrote Wraith:


>On a more On-Topic note, just how far do people go in describing their
>characters? Do y'all include hairstyles/body-piercing/tattoos when you
>describe your character? Jewelry perhaps? (Non-mages...mages always seem
>to have some sort of jewelry :)

Yep I usualy include such things in my descriptions.
I once back in time had a player who went so far to descripe his shoe laces
and
arrow feathers and what else.
A good description is nice an nessary but not when it takes longer then the
play session....

--

-Barbie, Damn Bull uses B...:P

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Thu, 14 May 1998 16:43:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Stage Magic in SR
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Gurth wrote:
>
> Lehlan Decker said on 10:28/14 May 98...
>
> > > A pincushion impersonator?
> > >
> > ROTFLOL :)
>
> Glad somebody liked it :)
>
> > Or one of the magician's assistants for the swords in the basket trick. :)
> > I seem to be very OT today. Not good.
> > Hmm...wait I can bring this back to shadowrun.....I wonder if present day
> > style illusionist and magicians would still be around, or would they have
> > been totally replaced by the "real" thing.
>
> One of my players wanted his character to be able to do "magic" tricks, so
> we gave him a Special Skill that allowed him to do that. For generic magic
> tricks we rolled an open test just as for musicians (see Shadowbeat),
> while for specific things like making something disappear or appear
> from/in his hand, I let the player roll against a TN based on how
> difficult I (with my absolute 0 knowledge of how such tricks are done)
> thought it would be.

Stage magic and slight of hand are not going to disappear IMO...
I do think it will be more along the likes of complex card tricks and
like which do require a great deal of time to learn to do well. "Non
Magical" illusions are still going to be popular in night clubs and on
the streets. If anything they will become more popular someone who wants
to be a mage but just don't have the stuff would be attracted to this...
A few tech toys and little sight of hand and they can at least entertain
and some folks might even think they have real magic...
=========================================================================
Date: Thu, 14 May 1998 17:48:51 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Freakdom & Shadowrun Players [OT]
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Barbie wrote;

>-Barbie, Damn Bull uses B...:P


Do you know what you could use Barbie? Q.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"But we know evil is an exact science,
being carefully, correctly wrong!"
-Shriekback, Nemesis

I am MC23
=========================================================================
Date: Thu, 14 May 1998 16:53:07 -0500
Reply-To: kr23st00@****.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kevin Roberts <kr23st00@****.NET>
Subject: Re: insect spirits more info
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

BigDaddy wrote:
snip...


> Insect spirits
snip..

I searched deeper and no other
> insects were mentioned outside of "bug city", or the "ub". I
found
> "Target:UCAS", but nothing in there.

Well I you forgot Double Explosure, and Calf. Free State...

Double Explosure is a good adventure for getting any team some knowledge
on
insect spirits and toxic Elements.

Free State has a scorpion shaman and totem. It is very interesting.
Good luck getting the book.

SNIP....

END OF LINE....
=========================================================================
Date: Thu, 14 May 1998 18:08:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: focus & karma
In-Reply-To: <01bd7f77$3df45360$0a00a8c0@****>
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

At 10:31 PM 5/14/98 +0200, you wrote:
>Hoe- Hoe- Hoe, folks!

Uh oh, looks like another German invading the list... ;-)

>I´ve got a question concerning the bounding of focuses (foci?).
>Somewhere in the Grimoire it is said that for the first bondage you can
>reduce costs by using orichalkum, for example.
>Does this mean that
>A) The Guy who gets the focus first can reduce the karmacosts to nothing

Yes. Well, almost nothing. The Karma cost cannot be reduced to below zero.

>B) He´ll have to bound it for the first time (finishing the enchantment),
>but it has to be bounded again using the standard cost.

No. The person enchanting the focus, as a "reward" for spending time and
nuyen on creating the formula and then the focus itself, pays a reduced
Karma cost for bonding the focus.

I'll agree that it can be potentially unbalancing, but this sort of thing
in my experience tends to come into play with games that are already
high-powered. Regardless, this is something that the GM needs to keep
strick control over.

Erik J.

Guten Tag!
=========================================================================
Date: Fri, 15 May 1998 00:21:30 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: focus & karma
In-Reply-To: <01bd7f77$3df45360$0a00a8c0@****>
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

At 14-Mai-98 wrote Jens Schmitt:

>Hoe- Hoe- Hoe, folks!


>I´ve got a question concerning the bounding of focuses (foci?).
>Somewhere in the Grimoire it is said that for the first bondage you can
>reduce costs by using orichalkum, for example.
>Does this mean that
>A) The Guy who gets the focus first can reduce the karmacosts to nothing=


Not to nothing one is the minimum karmic cost.

>B) He´ll have to bound it for the first time (finishing the enchantmen=
t),
>but it has to be bounded again using the standard cost.

the first time bounder can use it freely but when he gives the focus away=
and
it gets bounded a second time full karmic cost applies.



-- =


-B

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Fri, 15 May 1998 00:35:28 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Best Modules
In-Reply-To: <199805091538.KAA11341@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/html; charset="us-ascii"

<html>
Had some problem with that damn #~!@? Eudora. :(<br>
Here is my mail, without HTML.<br>
<br>
&gt;There are some ideas for DNA/DOA after the spoiler space that I'd
like to<br>
&gt;get comments on.<br>
&gt;<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; C<br>
&gt;&gt; L<br>
&gt;&gt; U<br>
&gt;&gt; D<br>
&gt;&gt; I<br>
&gt;&gt; N<br>
&gt;&gt; G<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; O<br>
&gt;&gt; M<br>
&gt;&gt; E<br>
&gt;&gt;<br>
&gt;&gt; S<br>
&gt;&gt; P<br>
&gt;&gt; O<br>
&gt;&gt; I<br>
&gt;&gt; L<br>
&gt;&gt; E<br>
&gt;&gt; R<br>
&gt;&gt; S<br>
&gt;&gt;<br>
&gt;&gt; IMO, the way we see modules is a lot influenced from the game we
used to<br>
&gt;&gt; play/GM. For exemple, you think you can do a fine use of DNA/DOA
with some<br>
&gt;&gt; changes<br>
&gt;<br>
&gt;Note that I haven't run it yet. I need to come up with a plausible
thing<br>
&gt;that's going on in the lab, or a plausible reason for what is
happening<br>
&gt;according to the adventure. Then I'll see how it works out and
whether I<br>
&gt;like it or not.<br>
&gt;<br>
&gt;One explanation I've been thinking of is that the lab has been<br>
&gt;experimenting with HMHVV, modifying it to try and create
different<br>
&gt;creatures than vampires. This'll probably mean I'll have to change
the<br>
&gt;weird monsters to (limited?) variants on the vampire or other<br>
&gt;HMHVV-infected metahumans.<br>
<br>
I already done that with my players... It seams difficult to do it once
more. As I see it, you'll only the plans from DNA/DOA. Will you keep the
encounter tables from the module or wait until we finish the netbook ?
:)<br>
<br>
-Cobra. <br>
</html>
=========================================================================
Date: Fri, 15 May 1998 00:38:11 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
Comments: RFC822 error: <W> MESSAGE-ID field duplicated. Last occurrence
was retained.
From: Cobra <wgallas@*****.FR>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805091538.KAA11341@*****.interkan.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Had some problem with that damn #~!@? Eudora. :(
Here is my mail, without HTML.

>If you fit the basic three requirements, you are in. You know who you are.
> I think I can fairly add that if you were a member of the list when it was
>on HEARN then you are granted a temporary membership, subject to club
>approval.

Hek. I was a member at that time but it didn't last long. Then, I had to
unsubscribe because of too much work.

- Cobra.
=========================================================================
Date: Thu, 14 May 1998 23:40:17 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Locking distant spells
In-Reply-To: <199805141919.PAA15088@***1.fac.com> from "Brian Moore" at
May
14, 98 03:19:23 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Brian Moore hastily scribble thusly...
|
|I'm looking for some opinions...
|
|My mage casts Invisibility on my buddy street sam and then locks the
|spell with a spell lock. My mage deactivates the lock (and therefore
|the spell) and carries around the lock. At a pre-arranged time, he
|activates the lock, which should activate the invisibility spell.
|
|Does it matter if my buddy street sam is halfway across town?
|(IMHO, the lock has to be with the spell on the street sam.)

The mage can only activate or de-activate the spell lock by physical contact
with the lock. If he activates a lock he's carrying that's locking a spell
on someone elss, the bonding will break.

|Where is the actual spell (for astral combat purposes)? Is it with
|my mage, the lock, the street sam, or some place in between?
|(IMHO, the spell is on the street sam.)

The lock, whilst active, must be on the street sam.

|If another mage wants to ground a spell through the lock, does he have
|to cast the spell on the focus (with my mage) or the spell (whereever
|that is)? (I think the rules say the focus.)

It has to be on the focus, which has to be where the spell is.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 13 May 1998 22:51:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: Zeitgeists (Ghosts in Time?)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Heh, Bob Hope 2058 has been a re-ocurring character in my campaigns...
Close enough?
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Thu, 14 May 1998 23:50:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: focus & karma
In-Reply-To: <3.0.3.16.19980514143809.2677c01e@****.fbiz.com> from "Erik
Jameson" at May 14, 98 06:08:29 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Erik Jameson hastily scribble thusly...
|
|At 10:31 PM 5/14/98 +0200, you wrote:
|>Hoe- Hoe- Hoe, folks!
|
|Uh oh, looks like another German invading the list... ;-)

Really?... It sounded like the green giant to me...

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 14 May 1998 19:11:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/14/98 10:47:14 AM !!!First Boot!!!,
evamarie@**********.net writes:

> HUH? Mundanes have about as much use for enchanters as fish for
> bicycles. Most magical drek is just another sort of loot to them, and
> not of much real use. "Sure, you SAY its magical, and so does fred the
> mage- well, ok. I'll be over at the cyberclinic when you get my cut
> from the fence."

Umm, there is something to say about enchantments, they do not suffer the
problems of SOTA and other things. Although they do have their own particular
things which do endanger them (like Dispelling).

Mike
=========================================================================
Date: Thu, 14 May 1998 16:08:45 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Zeitgeists (Ghosts in Time?)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Grahamdrew <grahamdrew@*********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Zeitgeists (Ghosts in Time?)
> Date: Wednesday, May 13, 1998 7:51 PM
>
> Heh, Bob Hope 2058 has been a re-ocurring character in my campaigns...
> Close enough?

Is he with Dick Clark?

Dunno if I'd call him a Zeitgeist... a Horror perhaps. And I know what
he'd be saying, "But I was big in the 40s!"
"Shut up and get on the bus with the Nomad and the Wraith."
=========================================================================
Date: Thu, 14 May 1998 19:13:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980514152345Z-7278@***.ncr.ec.gc.ca>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

From: Lady Jestyr

|>"Hamster-Gram!"
|>
|>I just have this image of a shoulder-mounted catapult, ammo supplied as
|>belts of little packed lemmings...
|>

Okay, so now we have to find a way to turn hamsters into physical adept
hamsters and then give them astral perception and arm them with cyber claw
weapon focii. Oh, and equip them with backpack parachutes so we can recover
them after use. <grin>

-M
=========================================================================
Date: Thu, 14 May 1998 19:14:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Locking distant spells
In-Reply-To: <199805141919.PAA15088@***1.fac.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> My mage casts Invisibility on my buddy street sam and then locks the
|> spell with a spell lock. My mage deactivates the lock (and therefore
|> the spell) and carries around the lock. At a pre-arranged time, he
|> activates the lock, which should activate the invisibility spell.

No, won't work [unless they changed the rules again] the lock MUST be on
the person on whom the magic effect is on.

-M
=========================================================================
Date: Thu, 14 May 1998 19:13:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <19980514154357.2864.qmail@*******.com>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|> oooh, I got the sarcastic "Um".

Since when is "Um" sarcastic?

|> Um(yes, I did it on purpose), well, seing how RM and AD&D are both
|> derived from Tolkien(only RM is closer to exact, and just better IMO)
|> you'd have to be a moron not to be able to convert it to RM.
|> and two, I've played RM enough to know a pile of RM tables when I see
|> them.

But, the line was, "Come on natural 20...." when do you roll D20 in
Rolemaster? Huh? [Or did they change that with the new release?]

-M
=========================================================================
Date: Thu, 14 May 1998 16:19:09 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Katt Freyson <katt@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
> Date: Thursday, May 14, 1998 4:13 PM
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical
adept
> hamsters and then give them astral perception and arm them with cyber
claw
> weapon focii. Oh, and equip them with backpack parachutes so we can
recover
> them after use. <grin>
>

You do of course realize, this means war.

How about Giant Spa--, erm, I mean Giant META-Hamsters! Wonder what I did
with that old Dragon article...
=========================================================================
Date: Thu, 14 May 1998 19:42:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: RM Tarot Mage in SR
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 6:27:34 PM US Eastern Standard Time,
nexx@********.NET writes:

> Ummm, K? As much as I dislike disagreeing with you, I think he was
> just
> wondering where Steve was coming from, not trying to start any debates on
> the reality behind magic. After all, if Steve is writing from a
> fundamentalist Baptist viewpoint, we're going to have a much different
> supplement than if he were a Thelemic magician, Druid, Native American
> shaman, new-age crystal-waver, or professed skeptic.

I know/knew that, and have no problem. I was merely trying to reinstate the
original cautions/warning signs just in case sort of thing.

-K
=========================================================================
Date: Thu, 14 May 1998 19:46:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Motion
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/13/98 9:29:29 PM US Eastern Standard Time,
mc23@**********.COM writes:

> ><oh, sorry MC23. I didn't see you standing there...>
> >:)
>
>
> ..ooo*"""**ooooo .oo*""*ooo..
> . oo*" "*oo oo*" "*oo
> . o" 'o" "o
> o o *o
> .o o 'o
> o o o.
> o o o.
> o o o
> o \o/ o
> o --0-- o
> o. /o\ o
> o o o
> "o o o =
> o'" o oo
> oo o oo
> oo. oo oo
> 'ooo. .oo. ooo
> "o ""oo,, ,,oO-'Oo, ,,,,,,..oo"o
> o. """""" oo
""""" .o
> 'o oo o'
> *o oo o
> 'o o o
> o o o
> o o o
> o o o
> o o o
> o o o
> o o o
>
AAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!1

I'm Blind!!!! Help, Gridsec!!! Help, Canes, Ultrasound...no, wait a minute,
not Ultrasound, then I would know exactly how deep that "moon" is... :P

-K
=========================================================================
Date: Thu, 14 May 1998 17:55:02 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Rollerblades
In-Reply-To: <199805140929.LAA17295@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:30 14/05/98 +0100, you wrote:

>Yes, that's the bit I wrote up to add onto the CP2020 skating article I
>found on the net, which turned out to be an adaptation of neat stuff
>from Snow Crash. Making Skating a Concentration of Athletics seems like
>the easiest place to put it to me.

Which further found it's way into The Zone, something I whipped together a
couple months ago.. :)
(http://www.interware.it/users/adamj/sprawls.htm, IIRC)

-Adam
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Thu, 14 May 1998 19:10:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Herbert Wolverson <hfw373s@***.SMSU.EDU>
Subject: Re: piercing (was: freakdom and SR))
In-Reply-To: <355B3A12.4B55@*********.com>

Hello!

> Actually, the eyebrow was less painful than giving blood, overall. It
> hurt about the same, but for a much shorter time. It's not the least
> painful facial piercing, but I would do it again, no problem.

I got put off piercing when two friends of mine with genital
rings got locked together at a rather intimate moment and had
to resort to wire cutters. :-)

How does it compare to tattooing in terms of pain, any idea?

BTW, more on topic, in response to someone's question (whose
message I lost), I have several characters with this sort of
detail, although I'll only describe it if the piercing is
somewhere people can see. <grin>

Take care,
Bracket.

---------------------------------------------------
Herbert "Bracket" Wolverson
http://home.mci2000.com/~bracket@*******.com/
---------------------------------------------------
" I hang my head, and I advertise
A Soul for Sale or Rent"
- Queen, "Save Me".
=========================================================================
Date: Thu, 14 May 1998 20:05:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: focus & karma
In-Reply-To: <4266.199805142250@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:50 PM 5/14/98 +0100, you wrote:
>And verily, did Erik Jameson hastily scribble thusly...
>|
>|At 10:31 PM 5/14/98 +0200, you wrote:
>|>Hoe- Hoe- Hoe, folks!
>|
>|Uh oh, looks like another German invading the list... ;-)
>
>Really?... It sounded like the green giant to me...

Actually I thought she was asking for a gardening implement...

But I was referring to the .de in her e-mail address, Spike, you Brit twit
(ducks into pool shed)... ;-) I think that's a german address, at least as
far as I can recall.

You know, I think they took those commercials off the air here a number of
years ago. I grew up with the damn Jolly Green Giant and now I don't know
if people as young as Wyrmy for example (don't mean to pick on you there)
know who that is or what the commercials were for.

This brings up a point of interest, to me at least. What about
generational gaps in Shadowrun? How would those that were born after the
Awakening and those who can remember the days before 2011 treat each other?
What other sort of obvious generational gaps would there be? Probably the
first VITAS plague and the Crash would be two obvious events, but what else?

Is there any sort of in-game generational gaps in your games? By that I
mean do you have some "old pro" and some "young buck" going at each
other,
in game?

"I was running before they invented Move-By-Wire kid, so don't you start
with me."

"Yeah gramps, so what. You're old news, old tech. You're obsolete."

"I'll show you obsolete you little diaper-wearing punk!"

Erik J.

Wow. It took me how long? to come up with a good way to bring all this
old-timer stuff back on topic...


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 14 May 1998 17:23:49 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mon goose <landsquid@*******.COM>
Subject: Re: piercing (was: freakdom and SR))
Content-Type: text/plain

>How does it compare to tattooing in terms of pain, any idea?

Compare stubbing your toe to holding your hand in VERY hot water.
The tatoo is long and annoying, the peircung quick and shocking. But
neither is "more" painful than the other, or generally unbearable.

-Mongoose

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 14 May 1998 21:23:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Katt Freyson wrote:
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical adept
> hamsters and then give them astral perception and arm them with cyber claw
> weapon focii. Oh, and equip them with backpack parachutes so we can recover
> them after use. <grin>
>
> -M




Might I take this opportunity to say that you people are all sick? I
love it! :P Hmm...well, good to see that my concept of shooting OTHER
people's flesh was a good idea...

--Jett (A blatant waste of letters, and dammit I love it!)
=========================================================================
Date: Thu, 14 May 1998 21:23:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Katt Freyson wrote:
>
> From: Lady Jestyr
>
> |>"Hamster-Gram!"
> |>
> |>I just have this image of a shoulder-mounted catapult, ammo supplied as
> |>belts of little packed lemmings...
> |>
>
> Okay, so now we have to find a way to turn hamsters into physical adept
> hamsters and then give them astral perception and arm them with cyber claw
> weapon focii. Oh, and equip them with backpack parachutes so we can recover
> them after use. <grin>
>
> -M




Might I take this opportunity to say that you people are all sick? I
love it! :P Hmm...well, good to see that my concept of shooting OTHER
people's flesh was a good idea...Oh, here's a hint. Wrap the hamsters in
duct tape. They last longer and fly further. Oh, uh, never mind... ;)

--Jett (A blatant waste of letters, and dammit I love it!)
=========================================================================
Date: Thu, 14 May 1998 16:56:20 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <dhinkley@****host.efn.org>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: "Respected Elders Relaxation Resort"
In-Reply-To: <199805140702.AAA24317@*****.efn.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 14 May 98 at 0:09, David Hinkley wrote:

> On 13 May 98 at 17:52, Erik Jameson wrote:
>
>
> > To join this terribly exclusive club, <snicker> one must have been
> > playing Shadowrun before SR2 was released (i.e. playing SR1 when it
> > was current). ONe must be at least 25 years of age. And one must
> > have been on at least one of the itribe Shadowrun mailing lists, not
> > necessarily continously, since 1995.
>
> Since people are asking for exemptions I will put in for mine.
>
> I was on the Shadowrn list when it was on itribe. I have only played
> 2nd edition. And I have been playing role-playing games for 23
> years.

I was also on the list while it was on Hearn.



David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Fri, 15 May 1998 08:59:07 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Fiber optics
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Alfredo B Alves writes:
>Querry: How many copies of one frame can a decker have running around the
>matrix at once?


A Decker can have a potentially unlimited number of _smart_ frames, but he
has to kick them off himself.

Smart frames run in the machine that hosts them, and are independent.
However, they're not exactly subtle, so you probably wouldn't want _too_
many going around.

(My NPC decker's standard search technique involves sending a few dozen
smart frames to grep through online databases)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Thu, 14 May 1998 22:04:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/13/98 11:47:30 PM US Eastern Standard Time,
nexx@********.NET writes:

> My books are all in a box that I don't feel like un- then re-taping,
> but
> I just had a thought: Could an astrally projecting magician alter the
> shape of his aura to fit through a tight squeeze (like between two
> branches, or two really big security guards in front of a steel door on an
> ivy covered wall?
>
The generic answer is a blatant : "NO"

However, after I have been around reading some of the other posts on this
topic, a very strange question came to my mind.

"Would it be possible to create an 'Aura Shapechange' from the POV of
Transformation Manipulation? I wasn't out to look at this whole thing from
the "Munchkin" frame-of-mind, tho I am certain some out there will claim
otherwise (BACK Erik, or so help me your newly established 'real estate' in
California is the first to have a major -run- made against it's water supply
;).

Anyway, seriously thinking, could you do a spell that performs the "Change the
Aura" from the idea of getting a projecting magician in/through a given
magical barrier. Sort of an "astral stealth" or an "astral
symbiosis".

Let's say that a spell has a given Force of 5 when cast by the projecting
magician. It alters his astral projecting self into something that is more
pliant or more "acceptable/compatible" with a given mana barrier that is say
Force of 5 as well.

The target number for the astral changeling spell would be a 5, the force of
the mana barrier, with the number of successes (net or singular, depending on
spell design) amounting to an effective reduction to the effectiveness of the
barrier in question. The barrier rolls it's force with a target number equal
to that of the Force of the "astral changeling" spell. Any successes achieved
by the barrier would of course reduce those of the changeling spell. If the
barrier were being monitored or actively sustained, then perhaps the monitor
(say a watcher for example) or another spellcaster, could add in dice from say
either the force (as in the case of the watcher) or the Magic Pool (as in the
case of the magician).

What would a spell like this look like?

IMO....like the following :

Major "Mental" Changes (M Drain Base)
Sustained Spell +1 Power
Deep Mind Interaction (the subjected user) +2 Power
Deep Mind Interaction (the subjected user) +1 Drain level
"Net Success" basis +1 Drain Level


Which would make the end idea of the spell [(F/2)+3)D...which is NOT that
outrageous for the spell could do.


Basically the spell would allow for a projecting magician the ability to alter
the general "abstract spacial compatibility" of him/her (it?) self. It would
only work when trying to penetrate various types of "astral barriers". This
-might- include passive barriers such as the "Living Wall" theory. In this
case, the target number would a "6" or a "4" (GM's decision of
course), with a
number of successes being required equal to the actual barrier rating of the
wall/material in question. Because the "Living Wall" idea is "Passive
Astral"
in nature, it is an unresisted test in that the barrier does NOT roll against
the spell. Active Barriers, such as Wards, Mana Barriers, Lodges,
etcera...are actively present and thus gain the ability to penetrate such.

An idea of course....feed back????

Mike is gonna HATE me....

-K
=========================================================================
Date: Thu, 14 May 1998 22:13:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Salamander & Man of the Woods (from P/NA)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/14/98 12:56:58 AM US Eastern Standard Time,
dghost@****.COM writes:

> Anybody have / seen / care to speculate on rules (house or otherwise) for
> conjuring a Salamander or Man of the Woods from Paranormal Animals of
> North America?
>
Why yes, we have, or at least, I have...

Ritual Magic...

Salamander would require a special type of material, perhaps say two or three
times normal cost for a fire elemental. "Base Force" wouldn't really matter,
unless you want to vary the force/attributes more of course. I wouldn't go
with anything less than a "6", just to keep the game mechanics happy. Perhaps
a "Quest of Power" to top the Ritual conjuring off with.

Man-of-the-Wood...more complex. Would require some kind of Preferential
Alignment to "Forest Environment" IMO, like the way Wolf or Bear have. Lodge
would have to be more established, say at least have been around for a year or
so. Again, target numbers would be up to the concepts of the referee in
question. Could also require some particularly peculiar rites for a Shaman
(say giving Karma to the conjuring in a manner similar to how the "Loa" are
"bought" for their services by the voudon.

but that is just a simple way of doing things...

-K
=========================================================================
Date: Thu, 14 May 1998 22:20:30 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-Card Updated (5-14 PM)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-12-98 (AM) listings).

Does anyone know the situation yet on the Mulhillvil baby? Is the little
guy/gal born yet???

-K


(BTW MC23....take some warnings and get your Carp shields and new phasic
batteries warmed up...I have thought of a revenge ;)


Dear Mike -- congrats on your brand new (boy/girl)! Everyone here on
ShadowRN would like to send our warmest wishes (etc., etc.)

John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
Bull (chaos@*****.com)
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
<A HREF="mailto:rswen@***.qualcomm.com">rswen@***.qualcomm.com</A>
gametheory@***********.com (Thomas Berman)
Tony Rabiola <rabiola@**.netcom.com>
Steven "Bull" Ratkovich <chaos@*****.com>
bxb121@***.EDU (Brett Borger)
bxb121@***.EDU (Brett Borger)
Steven "BlueMule" McCormick <stardust@***.net>
Matthew Waddilove m_waddilove@*******.com
Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>
Mike Russell (Mgkelly@***.com)
David Hinkley <dhinkley@***.org>


That's what I've got to this point....
-K
=========================================================================
Date: Fri, 15 May 1998 12:24:26 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Going Nomail
MIME-Version: 1.0
Content-Type: text/plain

I've got to head out of town for a week and a bit. So I'm going nomail
until I get back (which will be on the 25th - my b'day).
catch u all later

cheers
G
--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
=========================================================================
Date: Thu, 14 May 1998 22:27:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightLife <habenir@*****.UC.EDU>
Subject: Re: piercing (was: freakdom and SR))
In-Reply-To: <19980515002349.22509.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:23 PM 5/14/98 -0700, you wrote:
>>How does it compare to tattooing in terms of pain, any idea?
>
> Compare stubbing your toe to holding your hand in VERY hot water.
>The tatoo is long and annoying, the peircung quick and shocking. But
>neither is "more" painful than the other, or generally unbearable.

What does all this have to do with SR.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

"I am telling you nothing - merely asking you to remember that death come in
many shades. Some are harsh and infinitely painful to look upon; others can
be
as peaceful and beautiful as the setting sun. I am an artist, and many colors
lie on upon my palette. Let me paint him a rainbow, and give you the means to
decide where it ends."

Erik from the book Phantom.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<
=========================================================================
Date: Thu, 14 May 1998 22:30:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: focus & karma
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I believe its just the guy who 1st started it. only he gets the benifit
of the oricalcham(sp???) use and no one else.

--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 22:28:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/15/98 2:05:31 AM !!!First Boot!!!, Ereskanti@***.COM
writes:

> An idea of course....feed back????
>
> Mike is gonna HATE me....

No, I won't hate you for it, as I'll have to figure something out for the bad
guys to counteract it sometime in the future.

Besides, I like the idea though.

Mike
=========================================================================
Date: Thu, 14 May 1998 22:48:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: E-Card Updated (5-14 PM)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

cant forget ole bigdaddy in the list now can ya??!!
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 14 May 1998 23:48:23 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Freakdom (Wuz: same-sex marriages)
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Jessica Grota escreveu:
>
> Paul Gettle wrote:
> >
> > -----BEGIN PGP SIGNED MESSAGE-----
> >
> > At 09:11 PM 5/13/98 -0400, Jett wrote:
> > >> You have both your ears peirced??? you freak! <j/k> ;);)
> > >
> > >I have two holes in each ear AND have my eyebrow pierced. What does
> > that
> > >make me? ;)
> >
> > Cute?
> >
> Cute? heh...not me...I fell out of the ugly tree and landed face-first
> in the roots. Ask anyone. :P Okay, MAYBE I could pass for "really
> freakin' evil-looking", but that's IT. :)
>
> --Jett


What'd your metatype be, then? :)

Ubiratan
=========================================================================
Date: Fri, 15 May 1998 04:59:00 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: China - PLA Macrotechnology
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I'm not sure how many of you have heard of that particular
corporation - PLA Macrotechnology, that is. I'd like to call your
attention to it.

It is a 'corporation' consisting of China's military companies, which
is under military direction. Its purpose is to provide weapon
platforms and weapons for domestic use, as well as export. It has
quite extensive finances, and I would expect that company in
particular to be of interest in the SR world. It is also fairly
diversified into other areas of warfare than weapons - uniforms,
medicine, boots, foods, etcetera... and then further diversification,
still under 100% military ownership.

In the book Dragon Strike, this corporation used inside knowledge to
make a few billions on advance knowledge about a surprise attack in
the south china sea. That book is more a theoretical 'what if'' than
a thriller - no main characters, and quotes a lot of speeches,
leaflets and so on to support its hypothesis.

... just in case you need an A/A+ (but not AAA) megacorporation
based on current corporations, which might have a few 'ulterior
motives' with what they do.


--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Thu, 14 May 1998 23:50:06 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Freakdom (Wuz: same-sex marriages)
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Wafflemeisters escreveu:
>
> > Freakdom (Wuz: same-sex marriages) (Jessica Grota , Wed 20:11)
> >
>
> > so den Jett sez--
> >
> > > You have both your ears peirced??? you freak! <j/k> ;);)
> >
> > I have two holes in each ear AND have my eyebrow pierced. What does that
> > make me? ;)
> >
>
> Attractive and/or tragically hip. :) Truth told, more than half our
> group has thier tounges peirced! I'll avoid going further south in
> public mail...
>
> Heres a relevant quote I remeber, but couldn't find a source for: "You
> gotta have chrome, real chrome deap inside, not cheap shinny platic add
> ons..."
> I SWEAR its shadowtalk, but can't find it as of now.
>
> -Mongoose


Perhaps in the novel "Never Deal with the Dragon?" Can't recall, it
was one of those
Secrets of Power books, that's what I know for sure.

Ubiratan
=========================================================================
Date: Thu, 14 May 1998 23:17:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: Hamster Spirit killer(tm) Was RE: Chunk Launcher v. 2.0
In-Reply-To: <355B990E.6A22@*********.com>
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From: Jessica Grota
|> Sent: May 14, 1998 9:23 PM

|> Might I take this opportunity to say that you people are all sick? I
|> love it! :P Hmm...well, good to see that my concept of shooting OTHER
|> people's flesh was a good idea...

Yes Jett, go right ahead and take the opportunity. I for one can't wait
to read your brilliant remarks. <grin>

-M
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Date: Thu, 14 May 1998 22:30:47 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: [OT] Re: Motion
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> >Oh what the hell....
> >
> >I might as well join in and make sure I get my letter before anyone else
> >snags it...
> >

I got my letter: -W.Its mine now.
--
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 14 May 1998 23:50:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Today's ShadowRN has been brought to you by the number 4 and the
letter G
In-Reply-To: <355BB6E7.20C2@*****.net>
Mime-Version: 1.0
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-----BEGIN PGP SIGNED MESSAGE-----

At 10:30 PM 5/14/98 -0500, W wrote:
>I got my letter: -W.Its mine now.

I didn't want to join this thread but I didn't want to see anyone
usurp my letter though. 'G' is mine.
-----BEGIN PGP SIGNATURE-----
Version: PGP for Personal Privacy 5.5.3

iQCVAwUBNVu7b82C0fERRVM5AQH3nwP/Xh7pkR2N+bflPpWnahr12JbjA0B7fSMM
rPWx8xI1e4ib1HQ9wkqJM6NsgLghbxqAY57WYvpMLNxXcgaGtX6VGuZzIUORayMZ
5V2lXQYOQwJ1ddG6Q3RCgkTNn2N0U2yHoI4/plnhwPrAj79f2H4YIZ/Z/EGqoMoe
QxfP/venDL0=
®tc
-----END PGP SIGNATURE-----

--
-- G.
"Ain't nothing but a G-thang baby!"
=========================================================================
Date: Thu, 14 May 1998 22:59:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: "Respected Elders Relaxation Resort"
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> > Can someone re-post the original requirements to joining the club?

24 old or older, Played SR since SR1, been on since 96.I count for two
out of three.Let me rent a really Cr***y condo that is dilapidated and
Old.Please!If I have to, I'll tell my real name and date of birth,
country, and state.
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 14 May 1998 23:01:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: "Respected Elders Relaxation Resort"
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Lehlan Decker wrote:
>
> >
> > At 03:56 PM 5/13/98 -0500, you wrote:
> >
> > And Wyrmy, while you can't live here, not even just for weekends, I think
> > we could probably hire you in some capacity. We could probably use a
> > cabana boy to bring us those tropical drinks with the umbrellas in them
> > while we hang out by the pool and debate first edition damage codes.
> >
> > ;-)
> >
> > Sorry, couldn't resist that Wyrmy. Think of it this way: you're the only
> > one that's been offered employement!
> >
> Hey, I mix a pretty mean screwdriver, and an even better margarita. :)
> Besides you've got it wrong, you want scantily clad women to bring
> you the tropical drinks. :) Have we wandered really far OT, or is it
> just me.

Its ot.And I accept the Job.Do I get a Hawaiian style shirt?:^)

--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Thu, 14 May 1998 20:42:33 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: hey again!
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hey there, just got my new email address and now i don't have to use those
crappy web-based email accounts.

so hey to all, nice to greet you, thanks to granite for the hi before (2
days ago).

roun
=========================================================================
Date: Fri, 15 May 1998 00:04:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: [OT] Re: Motion
MIME-Version: 1.0
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this must have been before my time. exactly what is this letter
nonsense?
--
Napalm Sticks to Kidz,
BigDaddy

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.