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Mailing List Logs for ShadowRN

From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Oopse Die
Date: Thu, 14 May 1998 08:32:22 -0700
----------
> From: Grahamdrew <grahamdrew@*********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Oopse Die
> Date: Wednesday, May 13, 1998 7:37 PM
<snip>
> The Oopse Die Rule:
> Designate one die as the "Oopse Die", It's a good idea to have this
> another color or style or something. Whenever a test is made, roll this
> one as the first di (I have a firearms skill 5, I roll 4 die and the
> oopse die)
>
> If the test is a total failure (no sucesses) and the oopse die is a 1,
> whoever rolled i is screwed. Also a fine replacement for the existing
> clean miss rules I belive.
>
> Anyone using something like this, or modified it?
>

I haven't applied it to SR, but it's a strong part of the Star Wars RPG. I
think they call it the "Wild Die". Really sucks when you only have one die
to roll.

Another way to make things challenging is to use the rule of one from White
Wolf. Every time you roll a one, you lose your highest success. Which can
really suck. Especially since die rolls can go up to 23 and more in
Shadowrun. Also, if you have more ones than you have successes, then you
_really_ screw up.

Ultimately I'd say that your Oopsie Die or Wild Die or whatever the frag
you wanna call it would be the most entertaining. For just heinous abuse
upon your players, you might want to use the White Wolf rules.

Disclaimer

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