From: | Erik Jameson <erikj@****.COM> |
---|---|
Subject: | Re: Oopse Die |
Date: | Thu, 14 May 1998 14:07:16 -0400 |
>I just wanted to bounce an idea off you guys, it may have come from
>another RP system, but I can remember where from and it sounded right.
Seems like your idea would create too many catastophes.
A house rule I've used for years now is that ones are auto-failures, which
means they take away from the successes rolled.
So if I roll 5 successes and 2 ones, the end result is a net of 3 successes.
A catastrophic error (the canon rules of ones) comes into play on those
occassions when ones outnumber successes.
This system does make SR a bit different in action and helps to keep our
power PCs from being munchy. A PC may be able to throw 10 or more dice at
something, but those ones=auto failures keeps the actually number of
successes down to more reasonable levels. And for more gutter-punk type
games it increases the amount of drama and tension, at least it did for us.
Erik J.
"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>