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From: Brian Moore <mooreb@****.FAC.COM>
Subject: Locking distant spells
Date: Thu, 14 May 1998 15:19:23 -0400
I'm looking for some opinions...

My mage casts Invisibility on my buddy street sam and then locks the
spell with a spell lock. My mage deactivates the lock (and therefore
the spell) and carries around the lock. At a pre-arranged time, he
activates the lock, which should activate the invisibility spell.

Does it matter if my buddy street sam is halfway across town?
(IMHO, the lock has to be with the spell on the street sam.)

Where is the actual spell (for astral combat purposes)? Is it with
my mage, the lock, the street sam, or some place in between?
(IMHO, the spell is on the street sam.)

If another mage wants to ground a spell through the lock, does he have
to cast the spell on the focus (with my mage) or the spell (whereever
that is)? (I think the rules say the focus.)

P.S. I do remember the FASA module where a shaman locks spells on 4
people. I believe the locks stay with those people in the module.

P.P.S. Can you get a Panther Assault Cannon through a metal detector
by enchanting it to be a Spell Lock and activating it? By the rules, it
disappears from the physical world when active. (IMHO, that's a very
stupid rule. Does anyone use it?) How about a Panzer? How about
the Renraku Arcology?

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-

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