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From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Locking distant spells
Date: Thu, 14 May 1998 12:49:45 -0700
----------
> From: Brian Moore <mooreb@****.FAC.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Locking distant spells
> Date: Thursday, May 14, 1998 12:19 PM
>
> I'm looking for some opinions...
>
> My mage casts Invisibility on my buddy street sam and then locks the
> spell with a spell lock. My mage deactivates the lock (and therefore
> the spell) and carries around the lock. At a pre-arranged time, he
> activates the lock, which should activate the invisibility spell.
>
> Does it matter if my buddy street sam is halfway across town?
> (IMHO, the lock has to be with the spell on the street sam.)
>

I thought you had to cast the spell specifically for the purpose of putting
it in a spell lock, and then can give it to anyone and turn it on. I think
you have to be able to see the spell lock at the very least to turn it on.

> Where is the actual spell (for astral combat purposes)? Is it with
> my mage, the lock, the street sam, or some place in between?
> (IMHO, the spell is on the street sam.)
>

The lock.

> If another mage wants to ground a spell through the lock, does he have
> to cast the spell on the focus (with my mage) or the spell (whereever
> that is)? (I think the rules say the focus.)
>

I'm guess that by focus you mean spell lock. If you wanted to ground a
spell through a spell lock, you ground it through the spell lock. If you
wanted to ground a spell through a focus, you ground it through a focus.

> P.S. I do remember the FASA module where a shaman locks spells on 4
> people. I believe the locks stay with those people in the module.
>

Don't know which module that is... Was it four different locks?

> P.P.S. Can you get a Panther Assault Cannon through a metal detector
> by enchanting it to be a Spell Lock and activating it? By the rules, it
> disappears from the physical world when active. (IMHO, that's a very
> stupid rule. Does anyone use it?) How about a Panzer? How about
> the Renraku Arcology?

Hmm... I hadn't thought of that. I don't know how enchanting rules work,
and I don't have the Grimmy here with me. Off hand I'd rule that the PAC
is inherently unsuitable for enchantment. Both because of its size and the
industrially processed nature of its materials. If generous, I say it
would have to be taken apart, ritually treated in order for it to be
enchanted (kinda like the car they give as an example as a focus), and that
using it at as a weapon would disrupt the enchantment upon it.

And even if it gets past the metal detector, it may not get past the
assensing mage.

Same with the Panzer and the Renraku Arcology. They're big, and you would
have to disassemble and purify each bit even if you were to do it. I think
a good ruling would be to just have a size limitation on spell locks,
perhaps even upping the cost to bind a spell to it.

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