From: | Robert Watkins <robert.watkins@******.COM> |
---|---|
Subject: | Re: MY Take (Binder's Look on Enchanting) |
Date: | Fri, 15 May 1998 14:31:58 +1000 |
>How about FAB-3 (any variant form), Nimue Salamanders, Fovea, Mana-Spikes
>(what, no one has thought of this one?), Corrupted Mana Zones (they -ARE-
>magically active and thus will burn with the rest of us), the-occasionally-
>zealous-mage-in-a-bad-mood-who-just-happens-to-see-the-groundable-target-an
d-
>vents-his-frustrations....
What do you mean, occasional? :)
<evil GM mode>
In one of my games, some years back, the players are cruising in an elevator
to a penthouse apartment. Little did they know that they'd triggered an
alarm earlier, so the astral oversight wandered by. "Oh," he thinks to
himself. "That mage down there has _4_ spell locks active!". Pow! Pow! Pow!
Pow! Four spells later, most of the party is unconscious (he wanted
prisoners), and the last two are feeling groggy. Then the door opens, and
they have to deal with the three guards in the penthouse...
(They got away through liberal uses of stim patches... but the PC mage of
the 4 spell locks fame lost a magic point from the patches his friends put
on him, and the sam ended up having to get his arm replaced, after an
incident with a monowhip. Umm, that's enough clues. 5 free Karma points to
whoever names the module.)
</evil GM mode>
--
.sig deleted to conserve electrons. robert.watkins@******.com