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"Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM> said:
> > From: Brian Moore <mooreb@****.FAC.COM>
> > ...
> > P.S. I do remember the FASA module where a shaman locks spells on 4
> > people. I believe the locks stay with those people in the module.
>
> Don't know which module that is... Was it four different locks?

I believe so.

> > P.P.S. Can you get a Panther Assault Cannon through a metal detector
> > by enchanting it to be a Spell Lock and activating it? By the rules, it
> > disappears from the physical world when active. (IMHO, that's a very
> > stupid rule. Does anyone use it?) How about a Panzer? How about
> > the Renraku Arcology?
>
> Hmm... I hadn't thought of that. I don't know how enchanting rules work,
> and I don't have the Grimmy here with me. Off hand I'd rule that the PAC
> is inherently unsuitable for enchantment. Both because of its size and the
> industrially processed nature of its materials. If generous, I say it
> would have to be taken apart, ritually treated in order for it to be
> enchanted (kinda like the car they give as an example as a focus), and that
> using it at as a weapon would disrupt the enchantment upon it.

Sounds like house rules to me. I fairly sure there are no restrictions
on what a mage uses as the "material basis" for a focus. You just get
bonuses if you use a "virgin talesma" (natural pure item gathered by the
enchanter) or "handmade talesma". Metal weapons are common Weapon Foci,
and they are fairly well processed (though some may be handmade).

> And even if it gets past the metal detector, it may not get past the
> assensing mage.

Magic security can't be everywhere.

> Same with the Panzer and the Renraku Arcology. They're big, and you would
> have to disassemble and purify each bit even if you were to do it. I think
> a good ruling would be to just have a size limitation on spell locks,
> perhaps even upping the cost to bind a spell to it.

I agree that there should be a reasonable size limit, but there isn't.

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Fri, 15 May 1998 17:24:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: T-Shirts
In-Reply-To: <19980515204013890.AAC205@********.gj.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:41 PM 5/15/98 -0700, you wrote:
>> Basically the entire shirt would be a take-off on the similar South Park
>> t-shirt. Since we are just mimicking style and not necessarily content, I
>> think we would be free from any legal hassles, especially if no profit is
>> made (and we aren't supposed to do that anyway with this project).
>
>If the shirt is to be based on South Park..you can count me out..


Hey, it's just an idea at this point, Granite ol'chum. Don't like South Park?

I REALLY like the idea. So much so that I'll investigate the possibility
of doing these t-shirts anyway, even if they aren't the official list shirts.

Which means this weekend I'll have to muster up what little artistic talent
I have (which isn't much at all) and see what sort of art I can safely
swipe (i.e., what can I steal then alter so it's not the original image)
and slap it all together.

I've never bothered to set up my own web site, so I'll probably have to
send the files off to someone with a site that can display it for the list.

I imagine a cut-out backdrop of Seattle (including Space Needle, obviously)
with a troll samurai, and probably a decker and a shaman. Obvious
archetypes you know. Cartman the troll sam would have a single horn and
fangs and holding a PAC. The decker would be plugged into a cyberdeck.
The shaman would be the "back-to-nature" type. Then below the image would
be "Oh my God! They killed Dunkelzahn! Those bastards!!"

The front (or maybe back, I don't know) would, in order to keep FASA out of
it, would probably have to be "ShadowRN: Where you can kill dragons" or
something more amusing.

This shirt would be more expensive than the "normal" list shirt, simply
because it would have to be in color to do it right.

I can't promise anything, but I'll look into this amusing possibility this
weekend.

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Fri, 15 May 1998 17:33:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Locking distant spells
In-Reply-To: <199805142010.QAA00803@******.mindspring.com> from "MC23" at
May
14, 98 04:08:44 pm
Content-Type: text

MC23 <mc23@**********.COM> said:
>
> Once upon a time, Brian Moore wrote;
> >I'm looking for some opinions...
> >
> >My mage casts Invisibility on my buddy street sam and then locks the
> >spell with a spell lock. My mage deactivates the lock (and therefore
> >the spell) and carries around the lock. At a pre-arranged time, he
> >activates the lock, which should activate the invisibility spell.
>
> The Spell Lock would have to be on the Sammie. If the Spell Lock was
> removed then the lock would be broken.

I've always assume the same, but I don't recall anything that requires
or even implies this. But I haven't re-read the section on spell locks
recently, so I may have just forgotten.

> >Does it matter if my buddy street sam is halfway across town?
> >(IMHO, the lock has to be with the spell on the street sam.)
>
> The caster of the spell lock can activate/deactivate it at will. LOS
> would have been nice but they never said it was needed.

I'm probably going to require LOS as a house rule.

> >Where is the actual spell (for astral combat purposes)? Is it with
> >my mage, the lock, the street sam, or some place in between?
> >(IMHO, the spell is on the street sam.)
>
> Spell locks have to be attatched to the target.

Is this a rule (from where?), an opinion, or something else?

> >P.P.S. Can you get a Panther Assault Cannon through a metal detector
> >by enchanting it to be a Spell Lock and activating it?
>
> How does one wear a Panther Assualt Cannon? Spell locks have to be
> worn.

Come on, I expect better than that from you. :-) Most big weapons have
straps of some sort so they can be worn rather than carried by hand.
And why does the spell lock specifically have to be worn. I've always
assumed they could be carried in hands, pockets, or whatever.

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Fri, 15 May 1998 14:41:18 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: Karma Question (SR I related)
In-Reply-To: <19980515.165751.3806.2.johndevil@****.com> from John Penta at
"May 14, 98 04:44:20 pm"
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

Hi there,

Recently in my game, after a fair amount of consideration, I made the
decision to roll back to SR I Karma rules and abolish personal/team pools.

However, with regards to purchasing auto-successes, I did hang on to
the SRII rule that states one success must be achieved through dice
before successes can be purchased.

My main fear is of people abusing the auto-successes by being twinks.
eg: "I need to make an enchanting test to create my force 8 power foci -
two points of karma, I'm done." On the other hand, imo, burning Karma
contributes to the atmosphere of "This is what heroes are made of."
And I can see there may be some instances where buying luck regardless
of dice may contribute to drama, and be perfectly okay. Which tells me
I may have to just "play it by ear."

I noticed that several people here have stated they are still
using SR I rules for Karma. I was wondering if this condition for
purchasing auto-successes was also being used? And I was wondering
if you had specific reasons for and against this?


Any thoughts?

Thanks!
-Rob
=========================================================================
Date: Fri, 15 May 1998 17:47:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Locking distant spells
In-Reply-To: <000301bd7f8d$fb7c8540$e18ecdcd@****> from "Katt Freyson" at
May
14, 98 07:14:01 pm
Content-Type: text

Katt Freyson <katt@******.NET> said:
> |> My mage casts Invisibility on my buddy street sam and then locks the
> |> spell with a spell lock. My mage deactivates the lock (and therefore
> |> the spell) and carries around the lock. At a pre-arranged time, he
> |> activates the lock, which should activate the invisibility spell.
>
> No, won't work [unless they changed the rules again] the lock MUST be on
> the person on whom the magic effect is on.

I'm assuming this is your opinion (which I did ask for), since you
didn't mention any rule references.

So how do you handle spell locks that aren't placed on people? I think
Lone Star or other groups have (area effect?) Preserve spell locks used
to preserve ritual samples. There are lots of applications for Spell
Locks that don't involve people. I would assume that a Spell Lock must
be somewhat near the spell it is maintaining.

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Fri, 15 May 1998 14:50:02 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Locking distant spells
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Brian Moore <mooreb@****.FAC.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Locking distant spells
> Date: Friday, May 15, 1998 2:21 PM
>
> "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
said:
> > > From: Brian Moore <mooreb@****.FAC.COM>
> > > ...
> > > P.S. I do remember the FASA module where a shaman locks spells on 4
> > > people. I believe the locks stay with those people in the module.
> >
> > Don't know which module that is... Was it four different locks?
>
> I believe so.
>

Then that's no big deal. You lock a spell onto four different locks,
you're good to go.

<snip>
> >
> > Hmm... I hadn't thought of that. I don't know how enchanting rules
work,
> > and I don't have the Grimmy here with me. Off hand I'd rule that the
PAC
> > is inherently unsuitable for enchantment. Both because of its size and
the
> > industrially processed nature of its materials. If generous, I say it
> > would have to be taken apart, ritually treated in order for it to be
> > enchanted (kinda like the car they give as an example as a focus), and
that
> > using it at as a weapon would disrupt the enchantment upon it.
>
> Sounds like house rules to me. I fairly sure there are no restrictions
> on what a mage uses as the "material basis" for a focus. You just get
> bonuses if you use a "virgin talesma" (natural pure item gathered by the
> enchanter) or "handmade talesma". Metal weapons are common Weapon Foci,
> and they are fairly well processed (though some may be handmade).
>

Of course they're house rules. That's why I said, "I'd rule that...". =)
When there's an absurd situation that the rules don't cover that could be
munchkin-ized, you make a house rule.

I'd think up more common sense ways around it, but I haven't cracked open
G2 in over a year, and I don't recall anything else that could limit. But
really, if something strikes you as absurd, like a player wanting to make a
spell lock out of a panzer, rule that it can't be bigger than blah, or
whatever. Or you could just increase the target number for huge objects.

> > And even if it gets past the metal detector, it may not get past the
> > assensing mage.
>
> Magic security can't be everywhere.
>

It can be where you have a metal detector though. Airports, the main
entrances to corporate offices. Nice little bottle necks where everyone has
to file past. Hire an adept/mage who has the ability to assense sit there,
or maybe a dual natured critter trained to detect spell locks. If some
smart ass can think to pull a stunt like that, some one will think to
counteract that. It may cost quite a bit to fund mages like that, but
consider the cost of having terrorist mages turning off their spell-locked
cannons.

> > Same with the Panzer and the Renraku Arcology. They're big, and you
would
> > have to disassemble and purify each bit even if you were to do it. I
think
> > a good ruling would be to just have a size limitation on spell locks,
> > perhaps even upping the cost to bind a spell to it.
>
> I agree that there should be a reasonable size limit, but there isn't.
>

So just use common sense. =)
=========================================================================
Date: Fri, 15 May 1998 17:55:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Locking distant spells
In-Reply-To: <fc3e36d0.355bc193@***.com> from "Ereskanti" at May 15,
98 00:16:17 am
Content-Type: text

Ereskanti <Ereskanti@***.COM> said:
> In a message dated 5/14/98 2:20:50 PM US Eastern Standard Time,
> mooreb@****.FAC.COM writes:
>
> > P.P.S. Can you get a Panther Assault Cannon through a metal detector
> > by enchanting it to be a Spell Lock and activating it? By the rules, it
> > disappears from the physical world when active. (IMHO, that's a very
> > stupid rule. Does anyone use it?) How about a Panzer? How about
> > the Renraku Arcology?
> >
> in theory, YES, it would work. In practicality or game mechanics sanity, no
> WAY!!!

I agree.

> I have argued that a spell lock, in fact any item to be enchanted has had to
> be at least 51% HAND MADE in some fashion by someone with all required skills.
> So, SURE, someone could have made the Renraku Arcology a Spell Lock, -IF- that
> one person had built it was also the enchanter...

Sounds like a decent house rule, but rather impractical when it comes to
weapon foci. But it would explain why they cost so much, they require
a skilled enchanter and weaponsmith.

> Of course, it -IS- behind schedule really bad... ;)

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Fri, 15 May 1998 18:17:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Locking distant spells
In-Reply-To: <199805152147.RAA19480@***1.fac.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:47 PM 5/15/98 -0400, you wrote:

>So how do you handle spell locks that aren't placed on people? I think
>Lone Star or other groups have (area effect?) Preserve spell locks used
>to preserve ritual samples. There are lots of applications for Spell
>Locks that don't involve people. I would assume that a Spell Lock must
>be somewhat near the spell it is maintaining.

I believe that spell locks and foci need to be in contact with the person.
This doesn't automatically mean they are worn though. Being in contact
with is sufficiently vague to allow a focus to be in a pocket or something,
much as a fetish can be.

But a lock can't function sitting all by it's lonesome. If you want this
sort of affect, you go with an anchoring.

As an aside, don't forget that little metamagical ability from Awakenings
that allows a magician to turn off a spell lock from a distance. Now that
little talent had the ability to, at the minimum, torque off lock-dependent
mages. And you don't normally want to torque off someone that can throw
fireballs.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Fri, 15 May 1998 18:17:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Karma Question (SR I related)
In-Reply-To: <m0yaSEA-001il2C@******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:41 PM 5/15/98 -0700, you wrote:
>Hi there,
>
>Recently in my game, after a fair amount of consideration, I made the
>decision to roll back to SR I Karma rules and abolish personal/team pools.

Outstanding choice my man!


>I noticed that several people here have stated they are still
>using SR I rules for Karma. I was wondering if this condition for
>purchasing auto-successes was also being used? And I was wondering
>if you had specific reasons for and against this?

Ah, yes.

We didn't for a while. Then after several of us GM's gave insane TN's for
a few things (i.e., the PCs weren't supposed to do it, but we gave them
TN's of like, 23, confident it wouldn't happen) and they burned Karma and
screwed the GM up.

So we do use the SR2 rules that requires at least one natural success
before you can purchase successes via Karma. It creates a better balance I
think, and it keeps the players/PCs from getting out of hand.

We also tended to disallow Karma from being burned on long-term type
things, like designing spell formulae and enchanting, since we knew buying
successes there could be potentially unbalancing, but this was a house
rule, not canon. It helped to prevent really outrageous foci, like Force
10 Power Foci and whatnot, since it would be extremely difficult to pull
off, not to mention it would take a very long time to enchant it in all
probability. Time off that would be better spent doing shadowruns.

Hope this helps a bit.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Fri, 15 May 1998 15:18:56 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Locking distant spells
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Brian Moore <mooreb@****.FAC.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Locking distant spells
> Date: Friday, May 15, 1998 2:47 PM
>
> Katt Freyson <katt@******.NET> said:
> > |> My mage casts Invisibility on my buddy street sam and then locks the
> > |> spell with a spell lock. My mage deactivates the lock (and
therefore
> > |> the spell) and carries around the lock. At a pre-arranged time, he
> > |> activates the lock, which should activate the invisibility spell.
> >
> > No, won't work [unless they changed the rules again] the lock MUST
be on
> > the person on whom the magic effect is on.
>
> I'm assuming this is your opinion (which I did ask for), since you
> didn't mention any rule references.
>

BBB, p. 138:

A spell lock must be placed in contact with its target in order to operate.
It can be worn, hung, nailed, or stuck in a pocket, as long as it is in
contact with its intended target.

> So how do you handle spell locks that aren't placed on people? I think
> Lone Star or other groups have (area effect?) Preserve spell locks used
> to preserve ritual samples. There are lots of applications for Spell
> Locks that don't involve people. I would assume that a Spell Lock must
> be somewhat near the spell it is maintaining.
>

I think you've got it a little backwards. You cast the spell on the spell
lock, and it locks the spell into it. You can then hang the spell lock on
your dog, your sword, your uncle's monkey's goat, your Eurocar Westwind
and, if you are a mage, can activate it. You can apparently put it on an
inanimate object. Don't want it there? Turn it off and put it somewhere
else. Stick it to 'em with stick ups! It just has to be in physical
contact with the target. By the rules, mundanes cannot see it, touch it,
or affect it.

One thought that does occur to me, in the vein of the PAC, is that you
could rule that even though it can't be seen, touched, or affected, it can
still be detected by something like a metal detector, chem sniffer,
whatever, as it is still there, just intangible to mundanes. I didn't see
where it said it got sent to astral space when I glanced at the rules.
It's a wide interpetation, but could help curb the munchkinizing of it.
=========================================================================
Date: Fri, 15 May 1998 15:30:28 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@**********.COM>
Subject: Re: "Respected Elders Relaxation Resort"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---MC23 <mc23@**********.COM> wrote:

> Gurth, I would say you could waive the age requirements for the
many
> works above and beyond the call duty you have done. Besides I need
to get
> you in there so I can finally show you what a Rock'Em Sock'Em Robot is
> and why it is the ultimate way to settle arguments.

LOL I LOVED those things. Definatley the best way to settle an
arguement.

Caric
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Fri, 15 May 1998 15:22:01 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Locking distant spells
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Erik Jameson <erikj@****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Locking distant spells
> Date: Friday, May 15, 1998 3:17 PM
>
> At 05:47 PM 5/15/98 -0400, you wrote:
>
>
<snip>
> As an aside, don't forget that little metamagical ability from Awakenings
> that allows a magician to turn off a spell lock from a distance. Now
that
> little talent had the ability to, at the minimum, torque off
lock-dependent
> mages. And you don't normally want to torque off someone that can throw
> fireballs.
>

That's in Awakenings? Man... I really need to brush up on my magic
rules... =)
=========================================================================
Date: Fri, 15 May 1998 18:44:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Locking distant spells
In-Reply-To: <199805152225.PAA20536@*********.cobaltgroup.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:22 PM 5/15/98 -0700, you wrote:

>> As an aside, don't forget that little metamagical ability from Awakenings
>> that allows a magician to turn off a spell lock from a distance. Now
>that
>> little talent had the ability to, at the minimum, torque off
>lock-dependent
>> mages. And you don't normally want to torque off someone that can throw
>> fireballs.
>>
>That's in Awakenings? Man... I really need to brush up on my magic
>rules... =)

Yeah, but I might not have phrased it right. It's more of an attack. If I
see you have a lock on, I can attack the lock this way and turn it off. I
think I would then have to suffer drain for the locked spell as if I had
cast it.

Hope I didn't confuse you or anyone else too much with that.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Fri, 15 May 1998 20:08:49 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Considering things from St. Dunkhelzahn's Will
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Airwasp escreveu:
>
>
>
> So, have their been any other game ideas come running through to people
> courtesy of Dunkie's Will ?
>
> Mike


You know, I just got a copy of the will, it's quite interesting...
Has anyone considered
that UCAS is going to have ANOTHER election in 2060? What could come
from this?

Ubiratan
=========================================================================
Date: Fri, 15 May 1998 18:35:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wyrmy <elfman@*****.NET>
Subject: Re: be reasonable
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> I dunno. being basically near or at wyrmy's age...Us? grow up? YIKES!
> Dammit Wyrmy, stay immature and normal!:) Yer scaring me!:)
>
But I want to be Mature! Immature people usualy cant talk to the older
listmembers then say something stupid and get carped.I like the taste of
carp ;;;^^^))) !
--
-W
============================
If you are a dreamer come in,
If you are a dreeamer, a wisher,
A liar, a magic jelly bean buyer,
Come In!
-What should be the motto of all internet users.
=========================================================================
Date: Fri, 15 May 1998 17:08:16 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: piercing (was: freakdom and SR))
In-Reply-To: <001c01bd8015$2264ecb0$f61410d1@**********.starkreality.com >
Mime-Version: 1.0
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At 10:21 15/05/98 -0500, you wrote:
>Additionally on-topic, I was going through Mike Hartman's (I think I got the
>name right) Shadowrun Character Generator, and under Cyberware (Why there I
>have no idea) there was a listing for Tattoo with a cost of 10 nuyen and .05
>(or .005) essence. Anyone know if this was just something that he decided
>on his own to through in, or is it out there in FASA land?

Probably from one of the Plastic Warrior books.

The new SRCG will make it possible to allow or disallow those books as
wanted, or even not have them listed at all. And we'll be able to add new
books as they are released via XML.

And it will even be out before Shadowrun 3 :)

And the Shadowrun 3 version will be out before most of you have Shadowrun 3 :)

-J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Fri, 15 May 1998 17:14:39 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: [Admin] Bi-weekly Mini-FAQ
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

WARNING: Do not delete this email until the new one arrives in two weeks.
You may not need it today, but you may need it sometime before the next one
is posted.

This is the now official Bi-Weekly Mini-FAQ, which takes the place of
posting the large FAQ's very often. They are available at
http://www.coastnet.com/~dvixen/

BASIC HELP:
1. To unsubscribe, send a message to listserv@***tproc.itribe.net with a
blank subject and a body of 'unsubscribe ShadowRN Your@*****.address'
2 To get HELP, including the unsubscribe command, send a message to
listserv@***tproc.itribe.net, no subject, body 'HELP'
3. Read the help and the FAQ's before posting to the list or emailing me
asking for help.

POSTING GUIDELINES:

1. When replying to a message, be sure to quote what you are replying too.
1a. Snip the part that you aren't replying too, but don't snip so much it
becomes illegible
1b. Be sure to Correctly identify who said what you are quoting.

Good example:
----
On Friday July 18th Bull Said:
>Hello, testing?

Please don't send test messages to the list.

-Adam
-----

Bad Example:
-----
On suchaday Chez said
On suchaday Lucid said
On suchaday Hayden said
>>>Some text
>>20 lines of unreleated text.
>A few more lines of even more unrelated text.
>>Some stuff from the other poster.

Cool. I'd ground that through a quickening for a dollar!

-Adam
-----

1d. Snip a persons signature file, unless it is vital to the reply.
1e. Do not use Old-Shadowrun style quotes.
Example:

>>>>[Cool]<<<<
--Anonymous (10:44:37/7-19-58)

This confuses the people who are on both ShadowRN and ShadowTK, and looks
ugly, to boot.

2. After writing your email, take ten (No, take 20.) seconds to think
"Should this go to the list, or directly to the person I'm replying too?"
If its indepth and rather specific, it may be better just going to the one
person. This applies in triplicate if its a flame or if its OFF TOPIC.

3. Do not Start a thread that is already OFF TOPIC. [OT]. We get enough
[OT] from topic drift, anyhow.

4. Full logs since the inception of the list are available via anonymous
ftp at listproc.itribe.net, and at http://www.itribe.net/~mark

5. If you don't have anything nice to say, don't say anything at all.

Assistant Fearless Leader
Adam Jury
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Fri, 15 May 1998 19:40:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@******.ORG>
Organization: Afterlife Incorperated
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
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Jeremy "Bolthy" Zimmerman wrote:
> What's that acronym? EGMG!

Evil GM Grin. >:] hehe!
--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Afterlife Incorperated,
Quality Carnage at Affordable Prices.
UIN: 1864690
-------------BEGIN GEEK CODE BLOCK-------------
v3.12
GAT/$ d- s+:+ a- C+++ U--- P+ L- E-- W++ N++
o K- w+ O> !M-- !V PS+ PE Y+ PGP++ t--- 5+++
X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Fri, 15 May 1998 20:04:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@******.ORG>
Organization: Afterlife Incorperated
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
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Airwasp wrote:
> Hey, enchantments can be used by mundanes, and here is the only example I can
> remember ...

The only magic item type thing a mundane can *use* is an anchored spell
in an object. But even then that requires a willpower test (4).

> Hanna Uljanken (?!?) from Burning Bright had a Spell Locked (?) Increase
> Attribute (Charisma) spell on herself.

She aint *useing* it, some mage spent a point of karma to lock it onto
her. She can't turn it on and off like a magician can and she makes a
nice fat juicy target for a power ball from astral space.

> So, the books do contradict themselves when saying a mundane can't use magic
> items.

No they don't, seems pretty clear to me...

> I also believe that a mundane could benefit from a Conjuring Foci, in that the
> dice they would gain could be used to defend themselves against any and all
> spirit attacks on them.

Where are you getting this from? Mundanes can't bond stuff.

> An enhanced Mindlink Spell (Grouplink), that is capable of being used by more
> than one individual to communicate with each other is also possible. We have
> used this sort of thing for years in the gaming group for the last, oh, 4+
> years that I readily know of.

Yeah so? A mundane can wear clothes changed by the Fashion spell too...

> You could throw some form of magical encryption into the spell during the
> design stage making it harder for someone to be able to understand the
> information that is being transmitted via the Grouplink spell.

First of all, how would someone tap into it? Only way I can think of is
to use a mind probe. And even then you'd have to make up a new spell to
*encrypt* their memory (which actually a pretty darn cool idea!).

> Just a few more things.
>
> Then there is the crazy idea one of the guys in the game group has come up
> with.
>
> Using the Tool Laser cybereye option, though breadboarding it (getting the
> kind used in laser welders and other industrial tools), he is going to be
> making a Lightsaber (almost).
>
> To do this he is going to have to redesign several things. First, the
> "length" of the beam is going to be variable, having a 10 stage choke, with
> the standard length of the blade being 1m.

First thing he's gonna have to redesign is physics... The best way that
I have been able to come up with for a feasable Light Sabre is
magneticly bottled plasma. Basicly like a fusion reactors plasma is
contained in a "magnetic bottle", which is simply interlocking magnetic
fields, but that doesn't stop the heat from escaping the bottle and
frying the wielder, which is where magic could come in.

[snip sunell thing]
> And this this would recharge the power
> packs for the Lightsaber.

Not very quickly I would imagine. You have any idea what kind of
amperage you need to power a decent cutting laser?


--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Afterlife Incorperated,
Quality Carnage at Affordable Prices.
UIN: 1864690
-------------BEGIN GEEK CODE BLOCK-------------
v3.12
GAT/$ d- s+:+ a- C+++ U--- P+ L- E-- W++ N++
o K- w+ O> !M-- !V PS+ PE Y+ PGP++ t--- 5+++
X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Fri, 15 May 1998 19:02:32 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Erik Jameson <erikj@****.COM>


>At 09:19 AM 5/15/98 EDT, you wrote:
>
>>I snipped the rest of what 'halo put up for his opinions, because they
were
>>sound enough. I am merely wishing to clarify something Mike didn't.
"Aura
>>Symmetry" is something that we have here, and should be construed as an
>>"Advanced Form of Masking Metamagic" for all intents and purposes.
>
>Actually I think Aura Symmetry (or something similar) is mentioned in
>Awakenings. Or it's Aura Tuning or something, it's a metamagical way for
>astrally projecting mages to pass through attuned wards (the ones that will
>alow the caster through, but not anyone else).
>


Its also mentioned in the book "Choose Your Enemies Carefully" (Secrets of
Power Vol II). The Elves use it to get through a ward, and they're also
able to help others through if I remember the book right.

Wraith
=========================================================================
Date: Fri, 15 May 1998 20:03:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Election 2060
In-Reply-To: <355CCB01.1C255A55@************.com.br>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:08 PM 5/15/98 -0300, you wrote:

> You know, I just got a copy of the will, it's quite interesting...
>Has anyone considered
>that UCAS is going to have ANOTHER election in 2060? What could come
>from this?

Hmmm...well, I would imagine that the current team in office would probably
be re-elected easily. Things "seem" to have improved under their
administration, even if the reality is far from the image. And
*especially* since the minds of FASA are on SR3 and Blood in the Boardroom,
not another election.

Somehow I see Karl Brackhaven running for senator and winning. He got a
lot of votes for president, surely enough to win a senator's seat.

Keep in mind that the actual election would be in November 2059 and the
inaguration and official swearing in would be in January 2060.

Now what would be of interest to me, political animal that I am, wouldn't
be this election, but the next presidential election for the 2064-68 term.
You'd have to think Nadja Daviar would be a strong candidate, having served
two terms as vice-president. And one of her prime opponents would probably
be the freshman Senator Brackhaven. Now tell me *that* campaign wouldn't
get ugly...

Erik J.

Political animals eat spin, rumor, innuendo and stump speeches.
=========================================================================
Date: Fri, 15 May 1998 19:10:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: piercing (was: freakdom and SR))
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

-----Original Message-----
From: Adam J <fro@***.AB.CA>
>Probably from one of the Plastic Warrior books.
>
>The new SRCG will make it possible to allow or disallow those books as
>wanted, or even not have them listed at all. And we'll be able to add new
>books as they are released via XML.
>
>And it will even be out before Shadowrun 3 :)
>
>And the Shadowrun 3 version will be out before most of you have Shadowrun 3
:)
>


Kewl, I was hoping there was going to be another version of it. I like the
program. Heh, the SR4 version will probably be out before I can get the SR3
book, since I go to boot camp in early September :)

Wraith
=========================================================================
Date: Fri, 15 May 1998 21:46:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Brian Moore wrote;

>> The Spell Lock would have to be on the Sammie. If the Spell Lock was
>> removed then the lock would be broken.
>
>I've always assume the same, but I don't recall anything that requires
>or even implies this. But I haven't re-read the section on spell locks
>recently, so I may have just forgotten.

You forgot. It's in the BBB.

>> Spell locks have to be attatched to the target.
>
>Is this a rule (from where?), an opinion, or something else?

BBB yet again. I state my opinions.
>
>> >P.P.S. Can you get a Panther Assault Cannon through a metal detector
>> >by enchanting it to be a Spell Lock and activating it?
>>
>> How does one wear a Panther Assualt Cannon? Spell locks have to be
>> worn.
>
>Come on, I expect better than that from you. :-) Most big weapons have
>straps of some sort so they can be worn rather than carried by hand.
>And why does the spell lock specifically have to be worn. I've always
>assumed they could be carried in hands, pockets, or whatever.

Carried in a pocket is the only reference ever made to it not being
worn. But if contact ever breaks then the spell is cancelled. Wearing the
spell lock reduces the risk of breaking that contact. It's a pain in the
ass to keep rebonding those puppies.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 15 May 1998 21:48:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Brian Moore wrote;

>So how do you handle spell locks that aren't placed on people? I think
>Lone Star or other groups have (area effect?) Preserve spell locks used
>to preserve ritual samples. There are lots of applications for Spell
>Locks that don't involve people. I would assume that a Spell Lock must
>be somewhat near the spell it is maintaining.

Yet again, the spell lock must be on the target of the spell. I
really suggest you reread the BBB where it goes into detail about spell
locks.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 15 May 1998 21:51:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Jeremy "Bolthy" Zimmerman wrote;

>I think you've got it a little backwards. You cast the spell on the spell
>lock, and it locks the spell into it. You can then hang the spell lock on
>your dog, your sword, your uncle's monkey's goat, your Eurocar Westwind
>and, if you are a mage, can activate it. You can apparently put it on an
>inanimate object. Don't want it there? Turn it off and put it somewhere
>else. Stick it to 'em with stick ups! It just has to be in physical
>contact with the target. By the rules, mundanes cannot see it, touch it,
>or affect it.

You forgot, once the Spell Lock is activated it cannot be removed
from the target without breaking the spell. It would then need to be
rebonded. Having the Spell Lock deactivated does not get around this.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Fri, 15 May 1998 21:34:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: Coffee beans vs. astral perception
In-Reply-To: <199805140929.LAA17250@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Caric said on 14:29/13 May 98...
>
>> > *lightbulb: ON*
>> > OTOH, coffee beans are the seeds of coffee plants, right? So is a seed
>> > alive or dead? If it's alive, then it would prevent astral intrusions...
>> > *lightbulb: OFF*
>>
>> Anyone still wonder how huge flame wars about nonsense start? ;)
>
>It's a serious question from an SR perspective, not nonsense. If you want
>to run a smuggling campaign, you need to figure out ways to hide goods
>from prying sixth senses, and this seems like as good an idea as any to
>me...
>

If I recall Biology 101 correctly, 99.99..% of a seed is just "food" for
the germination process, i.e. until the plant extends roots and gets a
couple of leaves to start photosynthesis. IMO the only "alive" part of the
seed would be the genetic material contained in the seed and that's
microscopic. So even a 50 pound bag of coffee beans wouldn't provide much
astral protection for a smuggler.

BlueMule


*****************************
* Steven McCormick *
* *
* a.k.a Drake Starduster *
* Philosopher extrodinaire *
* Galactic hero *
* Genius *
* All around nice guy *
*****************************
=========================================================================
Date: Fri, 15 May 1998 19:50:07 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Locking distant spells
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Locking distant spells
> Date: Friday, May 15, 1998 6:46 PM
>
<Snip>
> Carried in a pocket is the only reference ever made to it not being
> worn. But if contact ever breaks then the spell is cancelled. Wearing the
> spell lock reduces the risk of breaking that contact. It's a pain in the
> ass to keep rebonding those puppies.
>

Hmmm... I'd always just assumed that when you bound a spell lock, it would
be stuck to you and couldn't fall off... _Hmmm._
=========================================================================
Date: Fri, 15 May 1998 19:51:25 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Locking distant spells
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: MC23 <mc23@**********.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Locking distant spells
> Date: Friday, May 15, 1998 6:51 PM
>
> Once upon a time, Jeremy "Bolthy" Zimmerman wrote;
>
> >I think you've got it a little backwards. You cast the spell on the
spell
> >lock, and it locks the spell into it. You can then hang the spell lock
on
> >your dog, your sword, your uncle's monkey's goat, your Eurocar Westwind
> >and, if you are a mage, can activate it. You can apparently put it on
an
> >inanimate object. Don't want it there? Turn it off and put it
somewhere
> >else. Stick it to 'em with stick ups! It just has to be in physical
> >contact with the target. By the rules, mundanes cannot see it, touch
it,
> >or affect it.
>
> You forgot, once the Spell Lock is activated it cannot be removed
> from the target without breaking the spell. It would then need to be
> rebonded. Having the Spell Lock deactivated does not get around this.

Oh. Missed that. That's icky. Oh, that's gonna suck for some of the
people in the group. =)
=========================================================================
Date: Fri, 15 May 1998 19:52:38 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Coffee beans vs. astral perception
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Steven McCormick <stardust@***.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Coffee beans vs. astral perception
> Date: Friday, May 15, 1998 7:34 PM
>
> >Caric said on 14:29/13 May 98...
> >
> >> > *lightbulb: ON*
> >> > OTOH, coffee beans are the seeds of coffee plants, right? So is a
seed
> >> > alive or dead? If it's alive, then it would prevent astral
intrusions...
> >> > *lightbulb: OFF*
> >>
> >> Anyone still wonder how huge flame wars about nonsense start? ;)
> >
> >It's a serious question from an SR perspective, not nonsense. If you
want
> >to run a smuggling campaign, you need to figure out ways to hide goods
> >from prying sixth senses, and this seems like as good an idea as any to
> >me...
> >
>
> If I recall Biology 101 correctly, 99.99..% of a seed is just "food" for
> the germination process, i.e. until the plant extends roots and gets a
> couple of leaves to start photosynthesis. IMO the only "alive" part of
the
> seed would be the genetic material contained in the seed and that's
> microscopic. So even a 50 pound bag of coffee beans wouldn't provide
much
> astral protection for a smuggler.

Okay, let's complicate this then:

Some plants, you can cut off a bit of it and replant it, and it will grow
from that bit. Now how would the rules for auras work with that?
=========================================================================
Date: Fri, 15 May 1998 23:11:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Election 2060
In-Reply-To: <3.0.3.16.19980515163530.0a3f2e46@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 08:03 PM 5/15/98 -0400, Erik J. wrote:
>Somehow I see Karl Brackhaven running for senator and winning.

This reminds me, is Senator Schwartzeneger still in office? I don't
remember seeing anything mentioned about him recently, but I missed
getting a lot of books in the past 3 years.
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-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Fri, 15 May 1998 22:32:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: T-Shirts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:00 PM 5/15/98 +1000, you wrote:
>Anyway, what`s the status on the 98 shirt? Who`s organising it?

Being relatively new to the list, I've a question - How may shirts are we
talking about? That will affect final cost greatly.

Hg
....an analog person, stuck, in a digital world
=========================================================================
Date: Sat, 16 May 1998 04:53:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Election 2060
In-Reply-To: <199805160309.AAA17179@*******.scescape.net>
MIME-Version: 1.0

In article <199805160309.AAA17179@*******.scescape.net>, Paul Gettle
<pgettle@********.NET> writes
>
>At 08:03 PM 5/15/98 -0400, Erik J. wrote:
>>Somehow I see Karl Brackhaven running for senator and winning.
>
>This reminds me, is Senator Schwartzeneger still in office? I don't
>remember seeing anything mentioned about him recently, but I missed
>getting a lot of books in the past 3 years.

He got fed up and went home to Mars - watch for his adventures in this
realm in Total Recall 2, when the psycho senator discovers that it was a
dream and he is in fact a construction worker.

--
Avenger
=========================================================================
Date: Sat, 16 May 1998 01:21:23 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/15/98 9:13:00 AM US Eastern Standard Time,
decker@****.FSU.EDU writes:

> Assuming the GM would allow it (I wouldn't), I would pattern it
> after attuning yourself to and bypassing wards from Awakenings. I see
> this as more of matching auras, using your sorcery skill sorta thing vs
> a spell. IMHO of course. :)
>
That was actually the idea that I was trying to describe. I am just trying to
figure other stuff out as I go along...

-K
=========================================================================
Date: Sat, 16 May 1998 01:25:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: T-Shirts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/15/98 11:02:09 AM US Eastern Standard Time,
drekhead@***.NET writes:

> > Just as a Warning...I probably am not going to hear much about the List
> > Shirt in time before I do what I am considering doing. So for all those
> > that do go to GenCon, I should be easy enough to spot...
>
> Keith buddy, you sure have a knack for being vague. :)
>
Call it a skill of mine ;) What I mean is that IF the List doesn't have a
"List Shirt", I am gonna make an "Unofficial One" all my own, and have
a "K"
on in such a way that anyone from the RN List will know exactly who I
am...which of course could likely result in a bunch of people jumping me for
all my *silly* ideas I put out...

-K
=========================================================================
Date: Sat, 16 May 1998 01:34:33 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Coffee beans vs. astral perception
Mime-Version: 1.0
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In a message dated 5/15/98 12:27:23 PM US Eastern Standard Time,
mc23@**********.COM writes:

> >Perceptually it would be like looking through a
> >"Living Wall", while Astral Projection would be hindered as well.
>
> There is _no_ looking through a wall, living or unliving. It's
> living nature significant difference is it blocks astral _travel_. I feel
> like people are still glazing over that part.
>
No MC23, we, at least -I- am not glazing over that part, I am merely pointing
out that such living walls incur a visibility modifier, in this case being
"not possible". However, other things are not cut-and-dry. Mana Barrier for
examples increase assensing/perceiving tests through them equal to 1 point for
every 2 points of force.

Less densely packed plants and the like are likely to only have a partial
effect and obscure things vs. completely block them.

-K
=========================================================================
Date: Sat, 16 May 1998 01:41:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/15/98 12:49:53 PM US Eastern Standard Time,
erikj@****.COM writes:

> But altering the size/shape of an aura or astral presence is simply not
> possible given SR's cosmology and the current "tech" levels of magic.
>
> Erik J.
>
For some reason, everyone keeps thinking "Shape" from a "physical
POV", and
that includes -YOU- Erik. I am not thinking of it from that direction. I am
thinking of it from the POV of "Stealthing One's Presence" past the aura's
boundaries.

It's the reason i made the spell +3D (happy Gurth?), it was usable by some,
definitely hard considering what it was doing, but not beyond the total grasp
of SR.

-K
=========================================================================
Date: Sat, 16 May 1998 01:46:12 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/15/98 1:24:42 PM US Eastern Standard Time,
mc23@**********.COM writes:

> That's still the spell and casters responsibility. And what does a
> spell have to do with enchanted items.
>
Because in SR, "spells" are the basis of "Anchorings/Quickenings/Spell
Locks",
which are "magical items."

You know, the more and more I keep reading these responses lately, the more
and more I really begin to think everyone doesn't relate to anyone else.

-k
=========================================================================
Date: Sat, 16 May 1998 01:49:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/15/98 1:49:35 PM US Eastern Standard Time, erikj@****.COM
writes:

> Interesting concept, and some parts of it work within the rules very well
> even if they weren't the intended to work that way. But I don't see how
> the light saber itself could work, which trashes the entire thing.
>
The lightsabre worked incredibly well, you just didn't do "Lightsabre things
with it", like deflect bullets and what not... This was a "Laser Sword".

and no, this is NOT my thing here. In fact, Mike would even notice that I am
the ONE player to keep out of from the technological POV. Mageblade is mine,
has been for years now, and I'm just happy with that.

-K
=========================================================================
Date: Sat, 16 May 1998 01:54:47 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Unknown Sender says....
> > > P.S. I do remember the FASA module where a shaman locks spells on 4
> > > people. I believe the locks stay with those people in the module.
> >
> > Don't know which module that is... Was it four different locks?
>
> I believe so.
>

Then that's no big deal. You lock a spell onto four different locks,
you're good to go.
-=-=-=-=-=-=-

Well, -actually- there is another way around this.... Spell Stacking by the
wording of the rules (where the Letter of the Law is nastier than the Spirit
of the Law) could do this with ONE Spell Lock...

-K
=========================================================================
Date: Sat, 16 May 1998 01:58:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Karma Question (SR I related)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/15/98 5:23:22 PM US Eastern Standard Time, erikj@****.COM
writes:

> We also tended to disallow Karma from being burned on long-term type
> things, like designing spell formulae and enchanting, since we knew buying
> successes there could be potentially unbalancing, but this was a house
> rule, not canon. It helped to prevent really outrageous foci, like Force
> 10 Power Foci and whatnot, since it would be extremely difficult to pull
> off, not to mention it would take a very long time to enchant it in all
> probability. Time off that would be better spent doing shadowruns.
>
Funny, I always thought the "Scavenger Hunt Item Requirements" list in the
Grimoire was more than adequate to deal with that problem. Sure you can make
you rating 10 foci, that's a what??? Target 16 to actually enchant base? You
need what, 1 or 2 -very- special items or materials to go into it. Why
certainly I understand, I am your GM, I understand completely...

Here is your Jar of Vaseline (hands over unsealed container)

(punt ... phew ... spit) and there is the sand kicked into your wounds to go
with it...

Have a nice day....

-K
=========================================================================
Date: Sat, 16 May 1998 02:02:07 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/15/98 7:01:57 PM US Eastern Standard Time,
craigjwjr@******.ORG writes:

> > Hanna Uljanken (?!?) from Burning Bright had a Spell Locked (?) Increase
> > Attribute (Charisma) spell on herself.
>
> She aint *useing* it, some mage spent a point of karma to lock it
> onto
> her. She can't turn it on and off like a magician can and she makes a
> nice fat juicy target for a power ball from astral space.
>
Um, er guys, I think there is something that is being missed on this one
little point. Ms. Uljankmychain (sp??? who cares ;), had an Improve Charisma
anchoring, which is mana, NOT physical. No grounding of physical spells down
through the line. sorry, have a nice day.

-K
=========================================================================
Date: Sat, 16 May 1998 00:41:06 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: T-Shirts
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Erik Jameson <erikj@****.COM>
> At 03:52 AM 5/16/98 +1000, you wrote:
> >> I'm just imagining a black t-shirt with "ShadowRN - Pre-Awakened
Forum" on
> >> the front (I love that, worth the price of admission there) and on the
back
> >> four cartoonish, stick-figure drawings of the four sayings, all of
which in
> >> white?
> >
> >Blasphemer! The Back Shalt Have The Listmembers Names On It...
>
> Honestly, why? I don't see any real reason to put our names on the
shirt,
> especially when that space can be better used for some good artwork. I
> think it makes for a far more attractive shirt without the names.
>
> If the shirt looks good (good color and good art), is inexpensive and is
> on-time if not early, then I don't personally see a problem with it.
>
> >It just wouldn`t be a list shirt if it didn`t have the names on the
> >back...
>
> I don't see why that's the case. I can remember the first few shirts,
but
> I've missed the last several. Maybe I'm not tied down by "tradition."
But
> I do know I want to make sure if I'm buying a list t-shirt I want it to
> look good. If it doesn't look good, well, it doesn't make me look good.
> And I have to look good you understand. Moral and ethical imperative.
>
> Hmmm...
>
> Okay, here's a thought, but it would make the t-shirts cost more.
>
> The "ShadowRN: Pre-Awakened Forum" bit goes on the right sleeve of the
> t-shirt. The front has whatever artwork we decide on. And on the back
it
> says something like "1998 Council Members" or "Team 1998" or
something
like
> that with the names of the people listed below it.
>
> That I think I could live with.

I think that idea would work fine, but the names should definitely be there
IMHO it's par tof the nostalgia of it all.

Caric
=========================================================================
Date: Sat, 16 May 1998 04:16:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@******.ORG>
Organization: Afterlife Incorperated
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ereskanti wrote:
> > She aint *useing* it, some mage spent a point of karma to lock it
> > onto
> > her. She can't turn it on and off like a magician can and she makes a
> > nice fat juicy target for a power ball from astral space.
> >
> Um, er guys, I think there is something that is being missed on this one
> little point. Ms. Uljankmychain (sp??? who cares ;), had an Improve Charisma
> anchoring, which is mana, NOT physical. No grounding of physical spells down
> through the line. sorry, have a nice day.

You're confused. You can *only* cast physical spells through a focus.
It don't matter what type of spell happens to be sustained by a spell
lock (which is considered a rating 1 focus for grounding purposes).
--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Afterlife Incorperated,
Quality Carnage at Affordable Prices.
UIN: 1864690
-------------BEGIN GEEK CODE BLOCK-------------
v3.12
GAT/$ d- s+:+ a- C+++ U--- P+ L- E-- W++ N++
o K- w+ O> !M-- !V PS+ PE Y+ PGP++ t--- 5+++
X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Sat, 16 May 1998 01:23:07 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: FAB Revisited [was: Re: Chunk Launcher v.2.0]
Content-Type: text/plain

Paul Gettle wrote
>Wow. A -Workable- solution to the FAB net problem. Now if someone
>could make a decent explanation for unidirectional datalines from
>Neo-A's Guide to Real Life.

I've never had a problen with unidirectional datalines because of the
high level of abstraction of the matrix. Let me explain, now are you
sitting comfortably...

Unidirectional datalines are a matrix construct and hence only effect
'visible data' (datapackets, deckers, IC) this has to happen because if
it didn't Unidirectional datalines would be invisible from the send end.
What happens is the visible data goes in to the uni'line and the decker
standing at the end of the uni'line still recieves the Matrix protocol
messages that provide sight hence the dataline is'nt _Really_
unidirectional so there's no problem with a decker going down the
dataline as the control signals and the persona data can still pass
freely between the decker and deck.

This is also how I see Tracer IC tracking a decker. The IC reads the
Matrix protocol data and tracks that back to the decker. the Tracer
still could'nt track the decker trough a Uni'line as the IC's visible
form could'nt go down the dataline.

Hope this Helps.

-Matthew Waddilove



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Sat, 16 May 1998 01:23:07 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Demosthenes Three <demosthenes_3@*****.COM>
Subject: Fun character concepts
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

I've been doing a little brainstorming for what I want my next
character to be. (My ninja/phyasd Demosthenes is fun, but I can never
be happy with just one PC!)

Here's a few of the wackier character concepts I've come up with.
(Some of these are too offensive, or far out to ever use, but I'll
share them here.)

1) Former Saeder-Krupp Heavy Industry Welder
Since SK is the world leader in heavy industry/construction, it makes
sense that there would still be welders, or their equivalent
(plasti-crete adherance specialsts?) This fellow got fed up working on
crappy non-union jobs, and decided to make a dishonest buck for a
change.
His abilities make him a valuable asset to any team that needs someone
who can open locked doors, crack bank vaults, or other demoltion style
work. He probably packs a laser welder, and a fully stacked toolkit,
as well as a pistol of some sort. However, he's more of a non-combatant.

2) Hermetic Shaman - This one gets goofy, OK?
Basically, this is a shaman that follows the totem of the elements.
His power are identical to a standard shaman, except that the only
spirits he can summon are elementals. However these spirits follow the
rules for nature spirits (last until sunup/down, domains, etc.)
The domain of each spirit must be a place where a large concentration
of that element is found. (Earth=Natural stone/dirt, Water=Lakes,
streams, and even fountains, Air=Pretty much everywhere! :), and
Fire=open burning)
This guy really is statistically no different from a normal shaman,
but the mix of styles gives him a wacky feel.

3)Day Laborer gone bad - This is a guy so low, he can't even get a
wage-slave factory job. The best he can do is drift from crappy job to
crappy job. He's dug ditches in Denver, Toppled trees in Tir
Tairngire, and Fed furnaces in Fresno. He's sick of back-breaking
work, and hopes the Shadows hold some easy money.
There's a lot of potential here to run this character as a real patsy
for an established team. If the "new guy" has no real skills to offer,
the established runners can really use him in some dirty deeds, or
even set him up to take a fall. Could be fun to play.

4) Serial Killer/Rapist - (Sick, I know, but would make a powerful
story)
The best way to work these sickos in the game would be to make a
simple runner with some dark secrets. Maybe the team mage abuses his
control actions spell with the ladies? Maybe the samurai is good at
killing because he's had a lot of practice?
What happens when this guy becomes a vital part of the team, and the
team then finds out about his "bad habits?" What about when he
"indulges Himself" during a run? You need a tight-knit group to run
something like this, as well as a flexible GM willing to wreak some
havoc, but the effect could be powerful.

5) Psychologist - A total non-comabtant. Maybe he packs a gun on runs,
or maybe not. Either way he's unlikely to use one.
This guy works best as a prep-man. He can gain the trust of the
target, and discover secrets that enable the team to make a better run.
Better yet, if this guy has his own practice, and also uses things
like hypno-therapy, he could easily rip-off his clients, gaining
passwords culled from their psych profile, or secrets slipped out
during therapy.
For a better idea of this guy, watch a few episodes of Comedy Centrals
Dr. Katz, and imagine that the Dr. is using all this data against his
patients!

6) Mental Patient - The flip side of the shrink. This guy is not, and
never will be a runner, but his delusions and a little luck let him
convince other new runners that he's an old pro. Again, could be very
disruptive to the game if he screws his team too much. Ask the GM,
right?

7) Babysitter - Makes an excellent kidnapper! Left alone with the
children of powerful people. Can seduce the father, and extort money,
or simply explore the family safe while the folks are out. If She's
subtle, she can pull scams on the family without ever getting caught,
and then simply move on to her next victim.
The character might live inside the Renraku Arcology, and work without
ever leaving her post. Maybe she has the keys to a few backdoors she
conveniently leaves open?

Well, that's just a few.
I'd like to hear your opinions.

Demosthenes 3
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Sat, 16 May 1998 04:41:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@******.ORG>
Organization: Afterlife Incorperated
Subject: Re: Locking distant spells
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

MC23 wrote:
> Carried in a pocket is the only reference ever made to it not being
> worn. But if contact ever breaks then the spell is cancelled. Wearing the
> spell lock reduces the risk of breaking that contact.

The only time you have to worry about your spell lock is if a magician
spots it from astral space and deactivates it. Remeber, a spell lock
vanishes once activated. (See page 138 BBB)
--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Afterlife Incorperated,
Quality Carnage at Affordable Prices.
UIN: 1864690
-------------BEGIN GEEK CODE BLOCK-------------
v3.12
GAT/$ d- s+:+ a- C+++ U--- P+ L- E-- W++ N++
o K- w+ O> !M-- !V PS+ PE Y+ PGP++ t--- 5+++
X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Sat, 16 May 1998 05:06:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@******.ORG>
Organization: Afterlife Incorperated
Subject: Re: Fun character concepts
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Demosthenes Three wrote:
> 1) Former Saeder-Krupp Heavy Industry Welder
[snip]

That's a good background, I like that. People like this could be
extremely handy. (remember your last run Paul? Someone with the right
tools could've opened them doors in a jiffy. ;))
Speaking of tools, today most plastics that aren't glued are "welded"
with sonic welders. Basicly they use a very tight ultra-sonic "beam" to
melt the plastic and filler material, plus they make these really cool
triangular bead patterns.

> 2) Hermetic Shaman
[snip]

Iv'e used something very similar to this IMC in the form of followers
of Lucifer and Jehova. Both can conjure spirits of man plus Satanists
can summon Earth and Fire Elementals and Christians (Jehovites?) get Air
and Water Elementals. I hadn't though of domain boundaries for the
elementals, might be something for me to consider.

> 3)Day Laborer gone bad
[snip]

Depending on how mean the other players are, this could turn out to be
very boring to the player. IMC, the other players would eat this guy
alive... But if you've got the right group, could be pretty fun.

> 4) Serial Killer/Rapist
[snip]

Sounds like a couple of PCs IMC...

> 5) Psychologist
[snip]

This has a lot of promise. With the right collection of skills and a
high charisma, this kind of character could be one hellacious
negotiator.

> 6) Mental Patient
[snip]

Again, sounds like a a few PCs IMC...


> 7) Babysitter
[snip]

Evil possibilities abound here. But this could be accomplished by
almost any other PC. Ppecialising in this type of thing could be
somewhat limiting.
--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Afterlife Incorperated,
Quality Carnage at Affordable Prices.
UIN: 1864690
-------------BEGIN GEEK CODE BLOCK-------------
v3.12
GAT/$ d- s+:+ a- C+++ U--- P+ L- E-- W++ N++
o K- w+ O> !M-- !V PS+ PE Y+ PGP++ t--- 5+++
X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Sat, 16 May 1998 05:15:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@******.ORG>
Organization: Afterlife Incorperated
Subject: unidirectional datalines
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Paul Gettle wrote
>Wow. A -Workable- solution to the FAB net problem. Now if someone
>could make a decent explanation for unidirectional datalines from
>Neo-A's Guide to Real Life.

Unidirectional FO cable has been around for something like 5 years. The
send end of the cable has a one-way window mirror type thing. Signal can
go out but incomming gets physically bounced back. I forget the *exact*
principal as well as where I read it (some science mag) so don't take my
word for it.
--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Afterlife Incorperated,
Quality Carnage at Affordable Prices.
UIN: 1864690
-------------BEGIN GEEK CODE BLOCK-------------
v3.12
GAT/$ d- s+:+ a- C+++ U--- P+ L- E-- W++ N++
o K- w+ O> !M-- !V PS+ PE Y+ PGP++ t--- 5+++
X-- R++ tv b++ DI-- D+(Q2++) G++ e++ h* r y++**
--------------END GEEK CODE BLOCK--------------
=========================================================================
Date: Sat, 16 May 1998 11:30:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: List Mailer Problems (Re: Best Modules)
In-Reply-To: <fc3ea448.355c4769@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Ereskanti said on 9:47/15 May 98...

> Okay, I don't know what exactly is going on, but I have had messages arrive
> from Gurth and David that are now occasionally "loosing track of the page
> size". The normal Posting/reply ">>>" are suddenly all over
the place.
> Cobra's letters reached me fine. MOST of the postings have reached me fine.
>
> Admin/GridSec??? Any Ideas???

I've recently been informed that the 7-bit encoding in my messages can
cause problems with certain Windows-based mailers (like Outlook),
preventing them from quoting the message properly for some reason. If
you ask me this is either a bug or even a deliberate measure by those
mailers' programmers, because most other mailers don't seem to have any
trouble with quoting my messages.

There is, however, not much I can do about it on this end; I can set
Pegasus to "Allow 8-bit MIME encoding" but when I clicked on the check
box, this warning popped up:

*** PLEASE READ THIS MESSAGE CAREFULLY! ***

8-bit data is formally illegal in Internet Mail and although many systems
permit it, you should be aware that its use can potentially cause
considerable problems for Internet sites using older mail systems and
gateways.

Pegasus Mail allows you to generate messages using the MIME 8-bit
encoding format (no other 8-bit encoding makes any sense for Internet
mail) but you do so at your own risk and responsibility. Pegasus Mail's
author expressly recommends that you do not use this option unless you
are very sure of what you are doing, and will neither accept
responsibility for the consequences of your using it, nor will provide
technical support for it.

which once more leads me to suspect the problem is in other peoples'
mailers, not mine...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Sat, 16 May 1998 11:30:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception
In-Reply-To: <3.0.5.32.19980515213429.00813a70@****box.arn.net>
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Steven McCormick said on 21:34/15 May 98...

> If I recall Biology 101 correctly, 99.99..% of a seed is just "food" for
> the germination process, i.e. until the plant extends roots and gets a
> couple of leaves to start photosynthesis. IMO the only "alive" part of the
> seed would be the genetic material contained in the seed and that's
> microscopic. So even a 50 pound bag of coffee beans wouldn't provide much
> astral protection for a smuggler.

There is a problem with using current science when it comes to SR magic --
namely, that the two don't fit together. I could also say that to cast
spells at (meta)humans, the Object Resistance Table should be used to
determine the TN, because humans are made from all kinds of different,
naturally-occurring substances. This would definitely give me a break when
casting Power Bolt at a troll, but that's munchkinous :)

Whether a seed is alive or not would have to be determined _magically_,
not scientifically. According to science, the seed is mostly just food,
and thus not alive. However, since a plant will grow out of it, is it dead
according to magic, too?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Sat, 16 May 1998 11:30:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: T-Shirts
In-Reply-To: <199805151343.HAA04851@******.carl.org>
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David Buehrer said on 7:43/15 May 98...

> Instead of trying to fit all the pictures on one T-shirt, how about
> having 4 different shirts?
>
> Shirt 1: Watch Your Back
> Shirt 2: Conserve Ammo
> Shirt 3: Shoot Straight
> Shirt 4: Never, Ever, Cut a Deal with a Dragon

No.

This idea means I'd have to buy four shirts (I need to keep my collection
complete :) and it'd drive the price up anyway -- each shirt would need a
separate screen to have it printed, so that would be four screens, plus
one for the back (assuming all shirts would have the same back print).
More different shirts would mean less printed of each, and thus a higher
price per shirt.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Sat, 16 May 1998 11:30:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception
In-Reply-To: <199805151717.NAA18473@******.mindspring.com>
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MC23 said on 13:15/15 May 98...

> Are you implying that once you stick your astral head inside a box
> of beans you can then see through them? It doesn't work that way.

I'm implying that you can project through the beans, and when there's
something hidden in there, you will spot it when you come across it,
because there will be NO beans there...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Sat, 16 May 1998 11:30:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: piercing (was: freakdom and SR))
In-Reply-To: <001c01bd8015$2264ecb0$f61410d1@**********.starkreality.com>
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Wraith said on 10:21/15 May 98...

> Additionally on-topic, I was going through Mike Hartman's (I think I got the
> name right) Shadowrun Character Generator, and under Cyberware (Why there I
> have no idea) there was a listing for Tattoo with a cost of 10 nuyen and .05
> (or .005) essence. Anyone know if this was just something that he decided
> on his own to through in, or is it out there in FASA land?

Unless I'm mistaken, that would be one of my CP2020 conversion items. It's
not a real tattoo, but a fluorescent image placed under the skin. .05
seemed like a good enough Essence cost to me.

<plug>
(In case you haven't got those conversions, go to the Plastic Warriors
page, URL below, and spend some time downloading the various
net.sourcebooks there.)
</plug>

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Sat, 16 May 1998 11:30:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Coffee beans vs. astral perception
In-Reply-To: <37098d51.355c46aa@***.com>
MIME-Version: 1.0
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Ereskanti said on 9:44/15 May 98...

> > *sigh* Why do I get this impression you're thinking of astral perception
> > while I'm thinking full astral projection?
> >
> I don't know Gurth, I think on both concepts, the "Living Beans" would work
as
> an obstacle of some form. Perceptually it would be like looking through a
> "Living Wall"

Here, it doesn't make a difference if the wall is alive or dead, you can't
perceive through it either way.

> while Astral Projection would be hindered as well.

Yes, in that if the wall lives, you can't move through it. You still can't
"see" through it whether it's alive or dead.

> Now at what point the density becomes overwhelming enough that the
> living auras actually do function as a "Wall", I am uncertain,
> especially if it's "bacteria based" now, instead of "Living
Plant" based
> (the actual beans themselves).

IMHO a heap of seeds stops astral movement, since the seeds are alive and
big enough to be quite noticable to the magician. After all, if FAB stops
astral movement, then seeds which are hundreds or thousands of times
bigger than the bacteria that make up FAB should definitely stop movement.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Sat, 16 May 1998 11:30:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: T-Shirts
In-Reply-To: <3.0.3.16.19980515113214.09d77b24@****.fbiz.com>
MIME-Version: 1.0
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Erik Jameson said on 14:44/15 May 98...

> >Blasphemer! The Back Shalt Have The Listmembers Names On It...
>
> Honestly, why? I don't see any real reason to put our names on the shirt,
> especially when that space can be better used for some good artwork. I
> think it makes for a far more attractive shirt without the names.

I agree with Lady J., the shirt should have the names on the back of
everyone who buys a shirt. I don't buy that it'll be more attractive
without the names; all it needs is to be done right (unlike the 1996
shirt, which just had a very bland list of names and nothing else on the
back).

> Hmmm...
>
> Okay, here's a thought, but it would make the t-shirts cost more.
>
> The "ShadowRN: Pre-Awakened Forum" bit goes on the right sleeve of the
> t-shirt. The front has whatever artwork we decide on.

Woudln't it be easier (less expensive) to put both the "forum" text and
the artwork on the front?

> And on the back it says something like "1998 Council Members" or "Team
> 1998" or something like that with the names of the people listed below
> it.

That's the way the 1994 and 195 shirts were set up, more or less.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Sat, 16 May 1998 09:43:50 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: New use for Masking
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Nexx said on 23:46/13 May 98...

> Could an astrally projecting magician alter the
> shape of his aura to fit through a tight squeeze (like between two
> branches, or two really big security guards in front of a steel door on an
> ivy covered wall?

No. This would violate the primary principle of astral space: in the astral
things are seen the way they really are. There are no lies, no distortion,
in astral space. In order to change the shape of your aura, you would need
to fundamentally change your basic nature. For example, even if you
shapechange into a gnat, your aura will still be human.

Ah. I see why you mention Masking. Masking _does_ let you lie in astral
space. I suppose the real question then is how powerful you think masking
is. I've always considered it to be more like a change of clothes. It
prevents people from knowing your arua is actually you, but they still see
an aura of some kind. In the Dragonheart Saga, the lead character uses
masking to conceal himself (he blends into trees). I do not beleive this is
an intended use of Masking. So, the answer is it's a GM judgement call. In
my opinion, allowing Masking for the purpose you describe is only useful to
GMs who want to mostly eliminate the concept of astral security in a
campaign.

Wordman
=========================================================================
Date: Sat, 16 May 1998 10:28:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/15/98 5:49:40 PM !!!First Boot!!!, erikj@****.COM writes:

> But let's say I were to allow an aura to "shapechange." It would clearly
> have to be a cybermantic spell/ritual. That's the only thing I know of
> that could possibly alter an aura. And it would probably have lasting, and
> nasty, affects on the Target, such as ol'Wafflemeister's new magical flaws
> or something.
>
> But altering the size/shape of an aura or astral presence is simply not
> possible given SR's cosmology and the current "tech" levels of magic.

Eric, Keith is trying to talk about a spell which allows a mage to slip thru
barriers and other things which they can not pass through normally ("I'm not a
fatass, I'm big boned.").

There is nothing going on in a permanent basis, no cybermancy, no nothing
spectacular.

There is also a line I would like to paraphrase from either the Grimoire or
BBB, I can't remember which :

"This is all we know about magic, as time passes and the more we learn other
things will become available to us."

Translation ... have someone bother to do the research and the inspiration and
eventually someone will figure out a way to do something. Even squeezing thru
places an astral form could not get thru.

Mike
=========================================================================
Date: Sat, 16 May 1998 10:35:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Forgive me everyone, my mailer has gone on vacation again ... so, all of my
responses are the ones between the parenthesis (.... )

Mike

> Hey, enchantments can be used by mundanes, and here is the only example I
can
> remember ...
>
> Hanna Uljanken (?!?) from Burning Bright had a Spell Locked (?) Increase
> Attribute (Charisma) spell on herself.
>
> So, the books do contradict themselves when saying a mundane can't use
magic
> items.
>

Well, you can do that in BBB. But the more realistic way of looking at it
is someone using a magic item on a mundane. She can't take it off, she
can't turn it on. In short, she has one big astral "kick me" sign on her
back.

(True, but she is using one, does that constitute use ?)

But she's awfully charming.

(Yup.)

Besides, isn't Burning bright a novel? I thought novels were allowed to
break the rules, since they aren't considered canon in terms of rules... or
am I thinking of a different game?

(If it was allowed by FASA then book is to be considered as canon.)

> I also believe that a mundane could benefit from a Conjuring Foci, in
that the
> dice they would gain could be used to defend themselves against any and
all
> spirit attacks on them.
>

But doesn't a mage have to be using it? I think the same would apply to a
spell focus. Sure, the mage can allocate X magic pool dice towards the
defense of his team mates, but you still have to have that mage.

(The Spirit Foci would be part of the person's aura and the extra dice would
be available to help defend themselves from spirit powers and the like. The
one thing about this foci is that it can not be turned off.)

> Using the Tool Laser cybereye option, though breadboarding it (getting
the
> kind used in laser welders and other industrial tools), he is going to be
> making a Lightsaber (almost).
>
> To do this he is going to have to redesign several things. First, the
> "length" of the beam is going to be variable, having a 10 stage choke,
with
> the standard length of the blade being 1m.
>

How do you choke a laser? Is this a magical effect?

(Nope, through changing the focal length of the laser, and the range of
effectiveness of the beam. Beyond the range for the damage, the thing is
basically an overcharged flashlight.)

> The recharge unit has in itself, an anchoring which activates when the
charge
> level of the battery is not high enough, via something clicking
physically on
> the recharge unit. The spell activated (an enchantment) is a Light spell
with
> Elemental Light thrown in for fun. And this this would recharge the
power
> packs for the Lightsaber.
>

Okay, this bit totally lost me... what is the point of the Light spell?

(Okay, I missed something in that paragraph - mea culpa - Suncell Power)

(The Light spell shines onto the Suncell, and the Suncell converts the light
into electricity to recharge the power packs.)

Mike
=========================================================================
Date: Sat, 16 May 1998 10:42:12 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
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In a message dated 5/16/98 3:14:04 AM US Eastern Standard Time,
craigjwjr@******.ORG writes:

> You're confused. You can *only* cast physical spells through a focus.
> It don't matter what type of spell happens to be sustained by a spell
> lock (which is considered a rating 1 focus for grounding purposes).
> --
Really Craig, where does the limit of Physical Only through a Focus exist?

Gurth, oh great Wise and Mystically Knowledgable Guru that your reputation
claims you...please help out...I know I don't have all of these rules
memorized simply because spell locks were proven so dangerous so long ago here
that NO ONE will use them anymore.

-K
=========================================================================
Date: Sat, 16 May 1998 01:15:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: T-Shirts

On Fri, 15 May 1998 17:14:43 -0400 Tim Kerby <drekhead@***.NET> writes:
>On 15 May 98, at 14:41, GRANITE wrote:
>> If the shirt is to be based on South Park..you can count me out..

>Well, I'm not a big fan of South Park either, but the idea of a cartoony
shirt >has also been appealing to me. Stick figures were a neat idea, and
the >cardboard cutoff characters they use on South Park are just as
simple and >funny to me. That is what I like about the idea, not that its
based on South >Park. (And the fact that I like the phrase "They killed
Dunklezahn, you >bastards....") :)
<SNIP Sig>
> - Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
<SNIP Sig>

I'm kind of un-easy about having a shadowrun list shirt designed based on
something unrelated ... (then again I haven't decided whether or not to
get a shirt ... have to wait at see the design ...) However, would you
draw a dead Dunkelzahn in South Park style?

Either way I reccommend either 1) keeping any such art on the front and
have a list of names on the back or 2) making any back artwork a
watermark so you can still use the whole back for the list of listmembers
... :)

BTW, What names will be printed? Like for example, with my name will it
be D.Ghost or Alfredo B. Alves, and will the email addy be included?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Sat, 16 May 1998 00:58:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: New use for Masking)

On Fri, 15 May 1998 13:31:08 -0400 Erik Jameson <erikj@****.COM> writes:
>At 10:04 PM 5/14/98 EDT, you wrote:
<SNIP>
>Well, this brings up a question. What does the caster's aura look like
>when they shapechange into, say, a mouse? That's pretty easy I think,
they
>still retain the same aura, that of the (meta)human magician.

>>Let's say that a spell has a given Force of 5 when cast by the
projecting
>>magician. It alters his astral projecting self into something that is
more
>>pliant or more "acceptable/compatible" with a given mana barrier that
is say
>>Force of 5 as well.

>This sounds similar to the Aura Symmetry of Awakenings, but more
>complicated.

>>Basically the spell would allow for a projecting magician the ability
to
>>alter the general "abstract spacial compatibility" of him/her (it?)
self. It >>would only work when trying to penetrate various types of
"astral barriers". >>This -might- include passive barriers such as the
"Living Wall" theory. In >>this case, the target number would a
"6" or a
"4" (GM's decision of course),
>>with a number of successes being required equal to the actual barrier
rating
>>of the wall/material in question. Because the "Living Wall" idea is
"Passive
>>Astral" in nature, it is an unresisted test in that the barrier does
NOT roll >>against the spell. Active Barriers, such as Wards, Mana
Barriers, Lodges,
>>etcera...are actively present and thus gain the ability to penetrate
such.

>Okay, what can change an aura. Cyberware dims or fuzzs parts of an
aura,
>but it's still the same "flavor" as it were.
>
>Cybermancy? I would think that this would alter/shift an aura in many
>ways, perhaps even altering that "flavor" this is a sort of astral
>fingerprint (i.e. unique to each person).
>
>Quickenings as I understand them from the sourcebooks and fiction sort
of
>are integrated into aura, but don't actually change the aura itself.
>
>Nothing else can alter an aura. It maintains it's basic shape and
>size.
>
>But let's say I were to allow an aura to "shapechange." It would
clearly
>have to be a cybermantic spell/ritual. That's the only thing I know of
>that could possibly alter an aura. And it would probably have lasting,
and
>nasty, affects on the Target, such as ol'Wafflemeister's new magical
flaws
>or something.
>
>But altering the size/shape of an aura or astral presence is simply not
>possible given SR's cosmology and the current "tech" levels of magic.
>
>Erik J.
<SNIP Sig>

The Astral Self is based on an idealized self image so what about a spell
that for x amount of time changed what your self-image was? (VERY
dangerous)

Also through Intiation you can make slight changes to your spell
signature so you might rule that through Intiation you can also make
small changes to your Astral Self.

D.Ghost
(aka Pixel, Tantrum)
BTW, Apologies if I SNIPed to little or too much of the previous messages
...

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Sat, 16 May 1998 11:28:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Fun character concepts
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Demosthenes Three wrote:

>
> 4) Serial Killer/Rapist - (Sick, I know, but would make a powerful
> story)
> The best way to work these sickos in the game would be to make a
> simple runner with some dark secrets. Maybe the team mage abuses his
> control actions spell with the ladies? Maybe the samurai is good at
> killing because he's had a lot of practice?
> What happens when this guy becomes a vital part of the team, and the
> team then finds out about his "bad habits?" What about when he
> "indulges Himself" during a run? You need a tight-knit group to run
> something like this, as well as a flexible GM willing to wreak some
> havoc, but the effect could be powerful.


Yup, I've done this too! A rather charming, handsome young man who has a
thing for strangling prostitutes in his spare time. He's also an
assassin, since he gets some kind of sick thrill out of killing people.
However, this character is plotted for the graveyard, because I know
that if any of the characters I run withfind out about this, they'll
kill him. Obviously, I haven't played him much, but he DOES exist!



> 6) Mental Patient - The flip side of the shrink. This guy is not, and
> never will be a runner, but his delusions and a little luck let him
> convince other new runners that he's an old pro. Again, could be very
> disruptive to the game if he screws his team too much. Ask the GM,
> right?


I have one of these, too! Good old "General Jim" Grant, an ex-army
officer turned nut case. He's a real hoot to play, considering he's
actually quite competent, despite the fact that he's more than a bit
unbalanced, mentally. He was broken out of an asylum for a special run,
and in the ensuing mayhem, the runners sort of, well, forgot to return
him. Jim does rather odd things, like talking to invisible clowns, and
he's rather impulsive. He makes a great wild card, though!

I have to say that your ideas were REAL interesting. Definitely worth
considering. I'm glad to see there's some minds out here as twisted as I
am! :P


--Jett
=========================================================================
Date: Sat, 16 May 1998 09:36:06 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Karl Low <kwil@*********.COM>
Subject: Re: T-Shirts
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From: Alfredo B Alves <dghost@****.COM>



>I'm kind of un-easy about having a shadowrun list shirt designed based on
>something unrelated ... (then again I haven't decided whether or not to
>get a shirt ... have to wait at see the design ...) However, would you
>draw a dead Dunkelzahn in South Park style?


Somehow, I picture it looking like something from Monty Python.

That aside, I wouldn't be too interested in a South Park related T-shirt
myself.. I mean, I watch the show, but after seeing "Mr. Hankey" I'm not sure
I want to be announcing that to the general public. :)

Karl
=========================================================================
Date: Sat, 16 May 1998 10:37:55 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: T-Shirts
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> Anyways, let's start from the beginning on this. Who can get shirts made?
> How much will they run? And who is willing to submit artwork? The artwork
> for the "Running RUles" was cute, but we couldn;t agree and it may be
> difficult to do with simple 2-4 color printing. We need something simple,
> and even if it's a single color drawing (cheaper printing), it could be
> cool... any takers?

I like the idea of a simple one color design thing is I can't draw very
well.
So the good folks on the list who draw will have to the that bit. IMO
these shirts should
be something that we use to make it know that we are members of
ShadowRN. If they become a
hassle and/or major expense... Nuff said
=========================================================================
Date: Sat, 16 May 1998 09:59:47 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Karl Low <kwil@*********.COM>
Subject: Re: Fun character concepts
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From: Demosthenes Three <demosthenes_3@*****.COM>


>1) Former Saeder-Krupp Heavy Industry Welder
>Since SK is the world leader in heavy industry/construction, it makes
>sense that there would still be welders, or their equivalent
>(plasti-crete adherance specialsts?) This fellow got fed up working on
>crappy non-union jobs, and decided to make a dishonest buck for a
>change.
>His abilities make him a valuable asset to any team that needs someone
>who can open locked doors, crack bank vaults, or other demoltion style
>work. He probably packs a laser welder, and a fully stacked toolkit,
>as well as a pistol of some sort. However, he's more of a non-combatant.


This is my favrorite of the bunch. Even gives some decent reasoning as to why
he has the muscle-aug's and filtering system/air-supply installed (Consider
some of the gasses platic gives off now..what would plas-crete be like?) At
the same time, if the corp invested that money in him, they'd have a vested
interest in seeing he stays working with them, but not so high that they send
out the strike teams to figure out where he's gone.
I don't see why he'd have to be a non-combatant though. (other than, when
you think of it, how many people in normal life really *are* combatants?)
Sure, he wouldn't be a sharp-shooting specialist, but considering the groups
this guy generally hangs with, some skill with a fire-arm wouldn't be out of
line. "Hey Mac, paintball on the weekend. You in?" type deal.


>2) Hermetic Shaman

There's so many flavors and styles of Shamans out there, I suppose one more
can't hurt.

>3) Day Laborer gone bad

Don't neglect the contact potential this guy might have. He's knows someone
from everywhere, never high-up contacts, but he can almost always get wind of
what's going on in the streets. He's got the contacts and the know-how to get
in with the corps for at least temporary work.. it's much, but it's always
easier to get knowledge on a company from the inside than the outside, no
matter how low your position is. Plus, he knows how to survive at the bottom
rung of the ladder. Something a runner team often needs (especially when
trying to hole up).

>4) Serial Killer/Rapist

See what Jett said.

>5) Psychologist

Like the day laborer at the high end of the scale. :)

>6) Mental Case

Would take some definite arrangement with the GM, but has potential. Also
explains why the "men in white" continually show up at your runner's
hidey-hole.. "Just calling in.. they like me to do that every so often."

>7) Babysitter

See Craig's comments. Hard to specialize in. Unless your runner group happens
to specialize in young-people extractions. (Do I hear cyber-pirates anyone?)

-Karl
$0.02? You think it's worth that much?
=========================================================================
Date: Sat, 16 May 1998 12:00:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: New use for Masking)
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In a message dated 5/16/98 10:07:49 AM US Eastern Standard Time,
dghost@****.COM writes:

> The Astral Self is based on an idealized self image so what about a spell
> that for x amount of time changed what your self-image was? (VERY
> dangerous)

The only problem that -I- see with that is the a spell has problems with the
"duration" concept. In the games here, we re-adapted the "Anchoring
duration
table" in the grimoire" so as to function as a way for a spell to be "self-
sustaining" in a limited fashion. Basically, the spell would last for a
variable amount of time, as determined by the table in reference to the spell
design.

In the "Astral Changeling" spell concept I was bouncing around here, the
"Deep
Mind Interaction" modifiers were used as a way to sort of compensate for the
changes to the "Aura" itself, a way of measuring the drain for the spell
design at is were.

> Also through Intiation you can make slight changes to your spell
> signature so you might rule that through Intiation you can also make
> small changes to your Astral Self.

I don't know if this is Canon or not, but in the games here, we allow for an
Initiate to opt to change his/her astral signature on a "permanent" basis when
they advance in a grade. The cost is that the initiate does not gain the
benefits of the Grade towards his/her magical attribute.

From the POV of ritual casting made at the person, it would count as a "Poor
Link" Magical Edge IMO. If you did it in stages, then perhaps the benefits
could be cumulative. Kind of like the way a "Retrain Datatrail" throws off
search cycles in the Matrix. It's a strange comparison I know, but it's the
only -in game- comparison I could think of quickly.

-K
=========================================================================
Date: Sat, 16 May 1998 11:08:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: T-Shirts
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Lehlan Decker wrote:
>
> >
> > Oh no.
> >
> > I just had an idea for the artwork for the t-shirt.
> >
> > What if we did a t-shirt based on "Oh my God! They killed Dunkelzahn! You
> > bastards!!"

Other than I loath South Park I don't see a problem with your idea.
Quite frankly I would not spend money for something like that.

> > Plus, since it's too cool, I think a lot more people would be willing to
> > buy this particular t-shirt. Hell, I've got no artistic talent but I might
> > even try and see if I can make this thing, just for my own amusement.

I'm not all that old but IMHO many of the other other animated series
would be better. Simpsons, King of the Hill or even Bevis and Butthead
are funnier and have more entertainment value.
=========================================================================
Date: Sat, 16 May 1998 12:17:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Locking distant spells
In-Reply-To: <199805160150.VAA19789@******.mindspring.com> from "MC23" at
May
15, 98 09:48:44 pm
Content-Type: text

MC23 <mc23@**********.COM> said:
> Once upon a time, Brian Moore wrote;
>
> >So how do you handle spell locks that aren't placed on people? I think
> >Lone Star or other groups have (area effect?) Preserve spell locks used
> >to preserve ritual samples. There are lots of applications for Spell
> >Locks that don't involve people. I would assume that a Spell Lock must
> >be somewhat near the spell it is maintaining.
>
> Yet again, the spell lock must be on the target of the spell. I
> really suggest you reread the BBB where it goes into detail about spell
> locks.

Well, I finally did reread the BBB where it talks about spell locks. The
item does need to be worn, carried, pinned on, or whatever. That resolves
one potential area for abuse. Thanks MC23 and everyone else for setting
me straight.

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Sat, 16 May 1998 12:43:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Karma Question (SR I related)
In-Reply-To: <59001c15.355d2b05@***.com> from "Ereskanti" at May 16,
98 01:58:28 am
Content-Type: text

Ereskanti <Ereskanti@***.COM> said:
> In a message dated 5/15/98 5:23:22 PM US Eastern Standard Time, erikj@****.COM
> writes:
>
> > We also tended to disallow Karma from being burned on long-term type
> > things, like designing spell formulae and enchanting, since we knew buying
> > successes there could be potentially unbalancing, but this was a house
> > rule, not canon. It helped to prevent really outrageous foci, like Force
> > 10 Power Foci and whatnot, since it would be extremely difficult to pull
> > off, not to mention it would take a very long time to enchant it in all
> > probability. Time off that would be better spent doing shadowruns.
> >
> Funny, I always thought the "Scavenger Hunt Item Requirements" list in the
> Grimoire was more than adequate to deal with that problem. Sure you can make
> you rating 10 foci, that's a what??? Target 16 to actually enchant base? You
> need what, 1 or 2 -very- special items or materials to go into it. Why
> certainly I understand, I am your GM, I understand completely...

Actually, with a handfull or Orichalcum (5 units), approrpiate radicals
from the 3 basic food groups (herbs, crystals, metals), and a virgin
focus, the target number goes down to 5 for the enchanting test. The
special items may make things more difficult, but that's random chance.
The long part is the focus design, base time 60 days, TN of 10 on a magic
theory test. Repeat as needed till you get a focus that requires special
materials you have a chance of finding.

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Sat, 16 May 1998 12:53:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Karma Question (SR I related)
Mime-Version: 1.0
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In a message dated 5/16/98 11:44:02 AM US Eastern Standard Time,
mooreb@****.FAC.COM writes:

> Actually, with a handfull or Orichalcum (5 units), approrpiate radicals
> from the 3 basic food groups (herbs, crystals, metals), and a virgin
> focus, the target number goes down to 5 for the enchanting test. The
> special items may make things more difficult, but that's random chance.
> The long part is the focus design, base time 60 days, TN of 10 on a magic
> theory test. Repeat as needed till you get a focus that requires special
> materials you have a chance of finding.
>
Ah, and people claim I have a thing with bending the rules. No offense guy,
but the idea of making multiple formulas for a particular foci "by the same
character" would not work out so well IMO. Also, that is an awful lot of time
that is being devoured, as design times for magical items are just as long as
the enchantment times IIRC. IF not, then perhaps it should be.

Also, on the list of things to get the target number down, yes, they are
accurate enough, but what about aquirable enough? That was the whole idea
behind the "Scavenger Hunt List" in the first place. It was meant as
something to make either a good role-playing hook or at the very least, to
make it more difficult to get hold of stuff.

The Virgin Telesma/Focus rules are also very peculiar, and IMO, not very well
detailed. Virgin means having never been utilized for other purposes or even
exposed to extreme variations of energy without pre-preparation. I have all
sorts of hell with Binder for example when it comes to this area. Oh sure,
getting it made ain't so bad, but if the project is multiple fold, then other
resources have to be brought in.

That Talesma/Focus can't be exposed to extremes in background count, without
requiring further cleansing afterwards. No one else can decide to try and
throw magic directly upon it either, lest you wind up in the same problematic
boat. Do NOT ever allow the budding magician who wants to impress you get his
hands on it and go assensing it for too long. Hell, we even had a magician
"fall asleep" with just such a thing once. He "dreamed" while
sleeping, and
the object was literally under his pillow. Word of Advice, "Dreaming
Magicians" are annoying, especially when couple with "Scheming GM's".

Guys, "VIRGIN TELESMA" means the extreme here. I think most of us have heard
the joke about "Don't say that!!! My ears are still Virgin..." or "He's
just
a virgin you know, can't let him see that stuff yet.. :P"

That is the exact same thing with magical stuff of the enchantmentable nature.
Only in the objects case, it's taken to the literal extreme and the not
humoristic.

-K
=========================================================================
Date: Sat, 16 May 1998 11:10:05 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: Fun character concepts
MIME-Version: 1.0
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> From: Demosthenes Three <demosthenes_3@*****.COM>

>1) Former Saeder-Krupp Heavy Industry Welder
>Since SK is the world leader in heavy industry/construction, it makes
>sense that there would still be welders, or their equivalent
>(plasti-crete adherance specialsts?) This fellow got fed up working on
>crappy non-union jobs, and decided to make a dishonest buck for a
>change.
>His abilities make him a valuable asset to any team that needs someone
>who can open locked doors, crack bank vaults, or other demoltion style
>work. He probably packs a laser welder, and a fully stacked toolkit,
>as well as a pistol of some sort. However, he's more of a non-combatant.

Hate to say it, but most welding equipment is a) heavy and b) expensive
(meaning it's probably owned by the company and locked up at night).
Since he worked for S-K, it's likely that upon his release or firing,
they took away what you see working as his advantages.

Then again, it might make a nice one-shot contact for an adventure.
Cracking bank vaults I can see; demolitions is another field of work
altogether. Knowledge about a particular construction site (perhaps a
facility he worked on previously?) can prove invaluable as well.

The others were .. less interesting to me. Hey.


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Sat, 16 May 1998 13:11:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Katt Freyson <katt@******.NET>
Subject: Re: List Mailer Problems (Re: Best Modules)
In-Reply-To: <199805160929.LAA25218@*****.xs4all.nl>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

|>
|> I've recently been informed that the 7-bit encoding in my messages can
|> cause problems with certain Windows-based mailers (like Outlook),
|> preventing them from quoting the message properly for some reason. If
|> you ask me this is either a bug or even a deliberate measure by those
|> mailers' programmers, because most other mailers don't seem to have any
|> trouble with quoting my messages.

I don't know what their problem is, I use Outlook 98 and have no
problem with your post, as you should be able to see in the quoted section.

-M
=========================================================================
Date: Sat, 16 May 1998 19:43:51 +0000
Reply-To: shadowrn@********.ITRIBE.NET
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <goll1@****host.hab-weimar.de>
From: Raven <florian.goll@******.UNI-WEIMAR.DE>
Subject: Re: T-Shirts
In-Reply-To: <199805160929.LAA25230@*****.xs4all.nl>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Gurth who has no real name pointed out:
> > >Blasphemer! The Back Shalt Have The Listmembers Names On It...
> >
> > Honestly, why? I don't see any real reason to put our names on the shirt,
> > especially when that space can be better used for some good artwork. I
> > think it makes for a far more attractive shirt without the names.
>
> I agree with Lady J., the shirt should have the names on the back of
> everyone who buys a shirt. I don't buy that it'll be more attractive
> without the names; all it needs is to be done right (unlike the 1996
> shirt, which just had a very bland list of names and nothing else on the
> back).
What about Artwork on the back and the names over it... maybe with
some whacky old .sig quotes from whoever bought one??? If you do this
in the right style of writing it can look good, if you don't...
Or we can do a really big letter-style Carp from the names of
everyone...
<gets carried away by men in white coats>
or even a w**dch*ck or, or.....
<voice trailing away into the distance>
<bald man in white enters>
finally we've got him, thank you listmembers, and remember, there's a
real life out there ;)

--R

Laugh, the end is near ...
Frank Sinatra
-----BEGIN GEEK CODE BLOCK-----
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w+ O M+ V PS+++ PE Y+ PGP t+ 5+ X+++ R* tv+(++) b+++ DI? D+
G(++) e>++++ h--(---) !r z?
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=========================================================================
Date: Sat, 16 May 1998 14:12:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: T-Shirts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Here's my thoughts on this whole mess :]

1) Names seem to be a must, and I agree... Call me egotistical, but I
WANT to see my handle and e-mail on the back :]

2) KISS applies to all things, including this :] SImple design on the
front, list of names on the back... A dark color for the shirt (Blue or
black :)). We're good to go :]

Bull

--
Bull, aka Steven Ratkovich, aka Rak, aka Chaos, aka a lot of others! :]

The Offical Cuddly Celebrity Shadowrn Mailing List Welcome and Archive
Answer Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
---- in semi-production now!
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=========================================================================
Date: Sat, 16 May 1998 12:53:38 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Karma Question (SR I related)
In-Reply-To: <199805152142.PAA23007@******.carl.org> from "Robert Nesius"
at
May 15, 98 02:41:18 pm
Content-Type: text

Robert Nesius wrote:
/
/ Hi there,
/
/ Recently in my game, after a fair amount of consideration, I made the
/ decision to roll back to SR I Karma rules and abolish personal/team pools.
/
/ However, with regards to purchasing auto-successes, I did hang on to
/ the SRII rule that states one success must be achieved through dice
/ before successes can be purchased.

/ I noticed that several people here have stated they are still
/ using SR I rules for Karma. I was wondering if this condition for
/ purchasing auto-successes was also being used? And I was wondering
/ if you had specific reasons for and against this?

Yes indeedee. I ran an adventure with some bombs and characters
without Demolitions were trying to default to disarm the bombs. If
they didn't get any successes they just bought them. It was very
unrealistic (IMHO) and unbalancing.

Since then I now require that at least one success be rolled when
defaulting before a success can be purchased with karma.

As for buying successes from a regular skill test (the character has
the skill) I let them buy successes even if they didn't roll any.

However, the cost of a success in my game is equal to the target
number divided by six, round up. This keeps characters from
purchasing a lot of successes vs a test with a high target number.

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Sat, 16 May 1998 14:39:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Re: MY Take (Binder's Look on Enchanting) (Ereskanti , Fri 8:50)

> > HUH? Mundanes have about as much use for enchanters as fish for
> > bicycles. Most magical drek is just another sort of loot to them, and
> > not of much real use. "Sure, you SAY its magical, and so does fred the
> > mage- well, ok. I'll be over at the cyberclinic when you get my cut
> > from the fence."
> >
> Why certainly, and when you want a magician and their's none around to really
> help with the recovery, the "enchanted anchoring of healing" is the next
> thing. Perhaps a really nice "Augment Recovery" idea has been thought up
> (smirk).
>
> AND, magical paraphenalia brings about the highest take on fiscal returns. It
> makes both knowing who the enchanters are and having one around to recognize
> the stuff, both valuable and requirable in the SR Universe's mixed system...
>

I believe my above messgae acknowledges that fact. Fencing magical
loot is not a role unique to enchanters, though they may do it very
well. As for PRODUCING valuble goods, a decker with a room full of
chip-burners can do that rather well, as can a sim-star, or even a
motivated drug synthesist and dealer. All these goods, the mundane is
more suited to deal in.
Different worlds, that all.

<message merge>
>
> Okay, I think I see a pattern here. This is part of that "game view"
thing.
> In MOST games, an Enchanter Adept is incredibly limiting, so they HAVE to do
> something else in order to compensate. Hell, when I first made Reflex/Binder,
> he was a Decker/Enchanter, and since he didn't have astral perception as per
> the rules, he wasn't effected when decking the same as a full magician.
>
> But, in any case, Mongoose has his opinions of Enchanter flexibility, and
> other people have theirs....
>
> -K

Perhaps you got me wrong- I was NOT comenting on an enchanter's
flexibilty, or even the value of thier contibution to a running team-
only on the value of his main products to mundanes, as your original
post claimed he made goods EVERYBODY wanted. SDorry if you got the
wrong inmpression- Ithink enchanters can be quite keen, personaly. It's
just, people without money don't care much about stock brokers; it
doesn't mean the broker ain't rich...
As for enhanted healing anchors, the enchantor might make the anchor,
but can't use spells, so I don't see it. Anchors made by an enchantor
might be very nice anchors for a spellcaster, though...
"Magical healing", as the -2 mod on the Doctring Table, may be
possible- just waht that requires / consists of is never said ; we
require the twice a day use of astral perception to "monitor" the
patient.
And yes, unless granted to all other magical adepts, I do not think
enchanters should get astral projection or perception. Thier "job" does
not ever require it- they can even use enchanting to analyze magical
goods. They may be "underpowered, but so are physical adepts, and I
don't often see people advocating THEY should have astral perception or
projection.
And, as you noted, enchanters DO tend to be wealthy.... :)

-X
=========================================================================
Date: Sat, 16 May 1998 14:44:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Re: New use for Masking
(Airwasp , Fri 2:49)

> Then perhaps a question of you then. Ever consider applying some of the
> Utility Options with spells ? It is somewhat hard to translate across, but it
> can be done with some really good common sense.
>
> Mike

Thats almost as strange as aplying vehicle Quality Factors to spirits.
:)

-X
=========================================================================
Date: Sat, 16 May 1998 15:59:31 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Pantherr <qmilton@**.NET>
Subject: Re: Fun character concepts
In-Reply-To: <19980516082307.29645.rocketmail@******.yahoomail.com>
MIME-Version: 1.0
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hmm. Dark City, anyone?

D
A
R
K


C
I
T
Y

S

P

O

I

L

E

R

S

P

A

C

E


> 4) Serial Killer/Rapist

Kind of like they tried to turn the main character into

> 5) Psychologist - A total noncombatant. Maybe he packs a gun on
> runs, or maybe not. Either way he's unlikely to use one. This guy
> works best as a prep man. He can gain the trust of the target, and
> discover secrets that enable the team to make a better run. Better
> yet, if this guy has his own practice, and also uses things like
> hypnotherapy, he could easily rip-off his clients, gaining
> passwords culled from their psych profile, or secrets slipped out
> during therapy. For a better idea of this guy, watch a few episodes
> of Comedy Centrals Dr. Katz, and imagine that the Dr. is using all
> this data against his patients!

Reminds me of the good doctor what's-his-name (can't remember off
the top of my head :( )

Pantherr

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death becomes us all in the end, ror some sooner than for others
=========================================================================
Date: Fri, 15 May 1998 22:23:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: China - PLA Macrotechnology
In-Reply-To: <008c01bd7fbc$9f3260a0$5a5211ac@********.mincom.oz.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:47 PM 5/15/98 +1000, Robert Watkins wrote:
>
>China has dissolved into a series of feudal provinces, ruled by warlords.
>It's no longer a dominant world power, and I suspect that anything like this
>PLA-Macrotechnology would have collapsed during the breakup of China (or
>bought out by another group... maybe Ares Macrotechnology? :)
>
Or is controlled by the Triads, perhaps?

BlueMule


*****************************
* Steven McCormick *
* *
* a.k.a Drake Starduster *
* Philosopher extrodinaire *
* Galactic hero *
* Genius *
* All around nice guy *
*****************************
=========================================================================
Date: Sat, 16 May 1998 16:21:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>In a message dated 5/15/98 1:24:42 PM US Eastern Standard Time,
>mc23@**********.COM writes:
>
>> That's still the spell and casters responsibility. And what does a
>> spell have to do with enchanted items.
>>
>Because in SR, "spells" are the basis of "Anchorings/Quickenings/Spell
>Locks", which are "magical items."

Anchorings and Quickenings are not items in any sense. They are the
product of Sorcery not Enchanting. Spell Lock's worth only becomes
apparent when a spell is locked by them. Basicly put, a Spell Lock is
still not a stand alone "magic item." A lot of people still seem to be
under the misinterpretation of how that works.

>You know, the more and more I keep reading these responses lately, the more
>and more I really begin to think everyone doesn't relate to anyone else.

That's a pretty open ended statement to leave lying around like that.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 16 May 1998 16:34:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Craig J Wilhelm Jr wrote;

>> Carried in a pocket is the only reference ever made to it not being
>> worn. But if contact ever breaks then the spell is canceled. Wearing the
>> spell lock reduces the risk of breaking that contact.
>
> The only time you have to worry about your spell lock is if a magician
>spots it from astral space and deactivates it. Remember, a spell lock
>vanishes once activated. (See page 138 BBB)

"For all intents and purposes, the spell lock vanishes once it is place.
It is still there, and operating, but mundanes cannot see it, touch it,
or affect it." and "To normal sight, it is invisible."
No where does it say it no longer exists on the mundane plane.
Anyone not using astral sight cannot notice it that's all. For all
intensive purposes the spell lock is under the critter power Alienation.
I haven't forgotten any of that.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 16 May 1998 16:36:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Locking distant spells
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Brian Moore wrote;

>Well, I finally did reread the BBB where it talks about spell locks. The
>item does need to be worn, carried, pinned on, or whatever. That resolves
>one potential area for abuse. Thanks MC23 and everyone else for setting
>me straight.

No problem. Spell Locks have always been sort of a problem area in
Shadowrun.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 16 May 1998 22:47:49 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: T-Shirts
In-Reply-To: <199805161720.TAA16559@******.scc.uni-weimar.de>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Raven said on 19:43/16 May 98...

> What about Artwork on the back and the names over it... maybe with
> some whacky old .sig quotes from whoever bought one??? If you do this
> in the right style of writing it can look good, if you don't...

There's no room. With the 1996 shirt, there was barely enough room to put
everyone's name and address on the back, with the result that it was
much too plain for my taste -- it looked like a bit of a rush job, which
isn't good, IMHO. Just the names will take up enough space, I think, going
by the previous shirts.

> Or we can do a really big letter-style Carp from the names of
> everyone...

:)

You know what, I'll dig up my designs for the 1995 shirt (which were the
ones used), convert them to GIF or JPEG, and put them up on my page.
Better do it before uploading my mail, else I'll forget...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Sat, 16 May 1998 22:47:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: 1995 T-shirt design
MIME-Version: 1.0
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I've uploaded a GIF of the design for the 1995 shirt to my web page; the
URL below takes you right to it, but there's no link to the image from
the main page (I'm too lazy to edit the page and upload that too :)

http://www.xs4all.nl/~gurth/back.gif

A few notes about the colors: the shirt was black, the main text white
(the reverse of the graphic on my page; I reversed them in PSP just now
but it was harder to read so I switched them back), the some parts where
bright(ish) green: the Shadowrun logo at the top, the admin titles, the
1995 down the middle, and the copyright/designer messages at the bottom.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Sat, 16 May 1998 22:47:49 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: MY Take (Binder's Look on Enchanting)
In-Reply-To: <2c01a62e.355da5c5@***.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Ereskanti said on 10:42/16 May 98...

> > You're confused. You can *only* cast physical spells through a focus.
> > It don't matter what type of spell happens to be sustained by a spell
> > lock (which is considered a rating 1 focus for grounding purposes).
> > --
> Really Craig, where does the limit of Physical Only through a Focus exist?
>
> Gurth, oh great Wise and Mystically Knowledgable Guru that your
> reputation claims you...please help out...I know I don't have all of
> these rules memorized simply because spell locks were proven so
> dangerous so long ago here that NO ONE will use them anymore.

Any spell can be cast at a focus, however only physical spells will ground
out to an area-effect (if they are area-effect spells, of course). All
other spells only affect the focus (or whatever else the dual-natured
target is), if and when they manage to ground through.

This is in SRII on page 149: "A mana spell thrown at a target with such a
dual profile, physical and astral, will only affect that target, even if
it is an area-effect spell. [bit snipped] A physical spell thrown by an
astral caster at a dual-natured target /will ground out through the
target's physical component/."

A few examples:

* Mana Bolt cast at an active focus will damage the focus, but nothing
else.

* Mana Bolt cast at a dual-natured critter will damage the critter.

* Manaball cast at an active focus will damage the focus, but nothing
else.

* Manaball cast at a dual-natured critter will damage the critter, but
nobody who happens to be nearby.

* Power Bolt cast at an active focus will damage the focus and the focus'
user.

* Power Bolt cast at a dual-natured critter will damage the critter.

* Powerball cast at an active focus will damage the focus, the focus'
user, and anyone in the area of effect.

* Powerball cast at a dual-natured critter will damage the critter and
anyone in the area of effect.

Note that this only applies to non-manipulation spells. Manipulation
spells can't be ground through dual-natured targets because they travel to
the target through the physical plane as well as the astral one.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Sat, 16 May 1998 16:54:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Coffee beans vs. astral perception
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Gurth wrote;

>MC23 said on 13:15/15 May 98...
>
>> Are you implying that once you stick your astral head inside a box
>> of beans you can then see through them? It doesn't work that way.
>
>I'm implying that you can project through the beans, and when there's
>something hidden in there, you will spot it when you come across it,
>because there will be NO beans there...

But something else blocking vision. But it even notice that your
head would have to be immediately in front of it. In short the beans
would block the search as much as it would a physical search. That's why
it becomes a waste of magical resources. For a magician to poke around
long enough to find something a mundane could do it. That's my entire
point. Astral Projection is not a shortcut to finding the hidden goods.
It doesn't defeat a physical search and it doesn't defeat a magical one
but it doesn't make it any easier for a magical search either.
Now Detection spells are another subject entirely and that's what
really needs to be defeated.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 16 May 1998 17:03:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Coffee beans vs. astral perception
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Ereskanti wrote;

>In a message dated 5/15/98 12:27:23 PM US Eastern Standard Time,
>mc23@**********.COM writes:
>
>> >Perceptually it would be like looking through a
>> >"Living Wall", while Astral Projection would be hindered as well.
>>
>> There is _no_ looking through a wall, living or unliving. It's
>> living nature significant difference is it blocks astral _travel_. I feel
>> like people are still glazing over that part.
>>
>No MC23, we, at least -I- am not glazing over that part, I am merely pointing
>out that such living walls incur a visibility modifier, in this case being
>"not possible". However, other things are not cut-and-dry. Mana Barrier
for
>examples increase assensing/perceiving tests through them equal to 1 point
>for every 2 points of force.
>
>Less densely packed plants and the like are likely to only have a partial
>effect and obscure things vs. completely block them.

What I wanted to point out is that living or unliving barriers
should not need to be distinguished when it comes to perception. They are
just as blocking on either plane (but I can't remember is glass hinders
sight in the Astral). Barring magical barriers and invisibility, if you
can see it on one plane, you can see on the other. That was the point I
was making.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sat, 16 May 1998 17:59:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/16/98 4:02:05 PM !!!First Boot!!!, Ereskanti@***.COM
writes:

Hey, my mailer cam back from it's vacation ....

> > The Astral Self is based on an idealized self image so what about a spell
> > that for x amount of time changed what your self-image was? (VERY
> > dangerous)
>
> The only problem that -I- see with that is the a spell has problems with
the
> "duration" concept. In the games here, we re-adapted the "Anchoring
> duration
> table" in the grimoire" so as to function as a way for a spell to be
"self-
> sustaining" in a limited fashion. Basically, the spell would last for a
> variable amount of time, as determined by the table in reference to the
> spell
> design.

Perhaps some limitations would do then. First limitation on the spell is that
it is technically instantaneous, it has to be cast more than once to get
through different obstacles. Second, the obstacles have to have some sort of
opening in them. Third, the spell gives extra dice for a mage to try and
"squeeze" their way through the hole in the barrier, and the target number to
get through is something set by the gm, and, IMHO, the smaller the opening,
the higher the target number.

> In the "Astral Changeling" spell concept I was bouncing around here, the
"
> Deep
> Mind Interaction" modifiers were used as a way to sort of compensate for
the
> changes to the "Aura" itself, a way of measuring the drain for the spell
> design at is were.
>
> > Also through Intiation you can make slight changes to your spell
> > signature so you might rule that through Intiation you can also make
> > small changes to your Astral Self.
>
> I don't know if this is Canon or not, but in the games here, we allow for
an
> Initiate to opt to change his/her astral signature on a "permanent" basis
> when
> they advance in a grade. The cost is that the initiate does not gain the
> benefits of the Grade towards his/her magical attribute.

Keith, this rule is in the Awakenings, and it is something that all initiates
can perform whenever they go up in grade.

> From the POV of ritual casting made at the person, it would count as a
"Poor
> Link" Magical Edge IMO. If you did it in stages, then perhaps the benefits
> could be cumulative. Kind of like the way a "Retrain Datatrail" throws
off
> search cycles in the Matrix. It's a strange comparison I know, but it's the
> only -in game- comparison I could think of quickly.

Hmmm, I'm gonna have to think about this one some more.

-Mike
=========================================================================
Date: Sat, 16 May 1998 18:05:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@******.ORG>
Organization: Afterlife Incorperated
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ereskanti wrote:
> Really Craig, where does the limit of Physical Only through a Focus exist?

Shite! I just looked up the reference. I'm wrong again. It's
manipulation that can't be ground through foci. I keep getting physical
mixed up with manipulation for some reason.
Sorry, my bad...:(
--
Craig "Knee Deep in the Blood of Swine" Wilhelm
Inside every living human being, there's a dead one waiting to come out.
UIN: 1864690
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=========================================================================
Date: Sat, 16 May 1998 18:09:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
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Hey, there is one you missed ...

Disgruntled Postal Employee
Description ........ This person used to work for one of the Post Office
(which has not broken up in the Awakened world, just became a private business
and took a chunk out of UPS) and has since quit and left for a number of
reasons. The individual has an innate distrust of people who have authority
and especially when the authority person does something they deem stupid
(which is almost everything). This person does not like whiners at all, and
is very moody.

Disadvantage ....... -1 die to all Social tests

Advantages ......... +1 die when using any sort of Firearms

-Mike (who works for the Post Office, and is currently lightly disgruntled)
=========================================================================
Date: Sat, 16 May 1998 18:11:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/16/98 8:00:16 PM !!!First Boot!!!, qmilton@**.NET writes:

>
> hmm. Dark City, anyone?
>
(dispensing with the need for spoilers)

I would not know, I fell asleep just as the movie was getting good, and then
woke up just as the credits began rolling.

This makes the fourth movie I have done this to.

-Mike
=========================================================================
Date: Sat, 16 May 1998 18:12:37 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: China - PLA Macrotechnology
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/16/98 8:13:29 PM !!!First Boot!!!, stardust@***.NET
writes:

> >China has dissolved into a series of feudal provinces, ruled by warlords.
> >It's no longer a dominant world power, and I suspect that anything like
> this
> >PLA-Macrotechnology would have collapsed during the breakup of China (or
> >bought out by another group... maybe Ares Macrotechnology? :)
> >
> Or is controlled by the Triads, perhaps?

It is possible, though I believe LLung is in control of the Triads.

-Mike
=========================================================================
Date: Sat, 16 May 1998 18:24:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/16/98 10:02:20 PM !!!First Boot!!!, craigjwjr@******.ORG
writes:

> > Really Craig, where does the limit of Physical Only through a Focus exist?
>
> Shite! I just looked up the reference. I'm wrong again. It's
> manipulation that can't be ground through foci. I keep getting physical
> mixed up with manipulation for some reason.
> Sorry, my bad...:(

Don't worry, a lot of the players around here keep forgetting that (other than
Keith and I), so, perhaps this should work ......

Just stand still for a second ....

Don't move ...


XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X XXXXXXXXXXXXXXXXXXX Manipulation spells can
X
X XXXXXXXXXXXXXXXXXXX not ground through into the physical
X
XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

A thwaping noise on Craig's forehead ...

There that shoud solve the problem, now all you have to do is look in a mirror
to notice ...

:)

-Mike
=========================================================================
Date: Sun, 17 May 1998 01:02:39 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Zixx <t_berghoff@*********.NETSURF.DE>
Organization: Virtual Poetry
Subject: Re: E-Card to the DLoH (Updated 5-12)
In-Reply-To: <3.0.3.16.19980513144442.0aef99a8@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 May 98 at 17:55, Erik Jameson wrote:

> At 08:12 PM 5/13/98 +0000, you wrote:
>
> >> Ick. I do hope that bit is rewritten. Perhaps:
> >>
> >> Dear Mike,
> >
> >[snipped *very* polite text]
>
> Thank you. Comes from working in PR and my mother essentially making me
> write thank you notes after recieving any gifts. Hundreds of thank-you
> notes later...

Heh. So I guess by now you have a very hard time saying "thank you". :))

> >Well, I guess I prefere the original text. That's exactly what I'd expect
> >from this list (complete with the "etc., etc" part...).
>
> Maybe it would be more in character with the list, but I don't think it
> shows any real thought or effort. This note is in many ways a PR effort
> for the list, and we ought to present ourselves in as positive a light as
> possible. That means pulling the old suit and tie out of the closet and
> putting them on for a posting.

Zixx don't like PR. :)

> The old version, which I think was just a place holder until something more
> appropriate was written anyway, just isn't something I would send to anyone
> as congratulations. It's lacking in effort and style. It also seems to be
> somewhat disrespectful ("What, you couldn't take five minutes to write a
> proper note to me?") of someone that should have our respect for two
> reasons. One, he's heading up the game that brings all of us disparate
> voices together and more importantly, he's going to be a father very soon.
> While I'd like to be the Shadworun Line Developer (DLoH), I am in no way
> ready to become a father. I have a hard enough time with my cat,
> thankyouverymuch.

Hey, I didn't want to send an impolite note, and I have absolutly no idea
how Mike would react to that, *I* would just prefere to get the "place
holder", as I think it's funnier and more personal. Your text sounds sooooo
much like a PR-congratuation. You know, the stuff you get from your bank on
your birthday. But that's just *my* POV.

> I wrote my little note with three things in mind: it needs to convey our
> best wishes, it needs to be appropriate (i.e. polite) and it needs to be
> brief, since Mike doesn't have a lot of time for e-mail. I think my
> version handles all three of those objectives nicely.

It sure does. (Hey, I didn't mean to bash on your writing-skills! :))

-Z

Tobias Berghoff a.k.a Zixx
ICQ: 9293066

A society without religion is like a crazed psychopath without a loaded .45

-----BEGIN GEEK CODE BLOCK------------
GAT/CS/S/IT d--- s+:-- !a>? C++(++++)
UL++(++++) P+ L++ E W+ N+ w---() O-
M-- PS+(+++) PE- Y+>++ t+(++) 5+ X++
R* tv b++ DI(+) D++ G>++ e>+++++(*)
h! r--
------END GEEK CODE BLOCK-------------
=========================================================================
Date: Sat, 16 May 1998 16:36:49 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: Re: Fun character concepts
In-Reply-To: <19980516082307.29645.rocketmail@******.yahoomail.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>5) Psychologist - A total non-comabtant. Maybe he packs a gun on runs,
>or maybe not. Either way he's unlikely to use one.

I played a character like this once, and he was one of the most enjoyable
characters I ever played. Basically, think Norm from cheers. Hearing
Amps, select sound filters, the filtration system thing so he could pound
beers and get other people drunk, and not actually get drunk himself. Packed
an Ares Predator II and nothing more for heat. Had social skills up
the waz. The guy's whole concept was a "people person." He really helped
the team out. Hmm. Don't forget the lip reading. That came in handy
a time or two, when combined with his cyber eyes mods.

Leon sufferred an untimely demise in Hong Kong. His team approached
and engaged a street gang who had stolen some goods from the team.
The street sams took up sniper positions, the mages under invis, and
concealment... When the drek hit the fan, the gang had only
one target they could see. Poor old Leon. Splat.

-Rob
=========================================================================
Date: Sat, 16 May 1998 19:22:18 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Karl Low <kwil@*********.COM>
Subject: Re: Fun character concepts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

From: Airwasp <Airwasp@***.COM>


>Disgruntled Postal Employee
>
>Disadvantage ....... -1 die to all Social tests
>
>Advantages ......... +1 die when using any sort of Firearms


Sure you didn't miss the -1 to will-power tests to avoid "negotiation through
automatic weaponry"? :)

-Karl
=========================================================================
Date: Sat, 16 May 1998 21:38:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: List Mailer Problems (Re: Best Modules)
In-Reply-To: <199805160929.LAA25218@*****.xs4all.nl>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 16 May 98, at 11:30, Gurth wrote:

> Ereskanti said on 9:47/15 May 98...
>
> > Okay, I don't know what exactly is going on, but I have had messages
> > arrive from Gurth and David that are now occasionally "loosing track of
> > the page size". The normal Posting/reply ">>>" are
suddenly all over
> > the place. Cobra's letters reached me fine. MOST of the postings have
> > reached me fine.
> >
> > Admin/GridSec??? Any Ideas???
>
> I've recently been informed that the 7-bit encoding in my messages can
> cause problems with certain Windows-based mailers (like Outlook),
> preventing them from quoting the message properly for some reason. If you
> ask me this is either a bug or even a deliberate measure by those mailers'
> programmers, because most other mailers don't seem to have any trouble
> with quoting my messages.

Gurth, I don't think it is you. We use the exact same mailer, and I have not had any
problems (none that I know of). Keith uses AOL, so it is no a Windows problem either.
Keith, if it continues, contact AOL tech support.

(BTW, I sent this to the list in case anyone else is having problems. If you are, let us
know.)

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Sat, 16 May 1998 22:36:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: New use for Masking
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/16/98 2:18:38 PM US Eastern Standard Time,
evamarie@**********.net writes:

> > Then perhaps a question of you then. Ever consider applying some of the
> > Utility Options with spells ? It is somewhat hard to translate across,
> but it
> > can be done with some really good common sense.
> >
> > Mike
>
> Thats almost as strange as aplying vehicle Quality Factors to
> spirits.
> :)
>
Not entirely. Sticking to the Design Options for Spells for now, let's think
of applying say a "Stealth" option to a particular spell design. It makes the
design time longer, may or may not, depending on the leniency of the GM in
question, make the drain harder. But for every "point" of stealth into the
design, the target number for assensing or noticing the magic (as per the
Totem Masking concept) is increased accordingly.

For lack of better terms, a more well designed spell or concept often
(granted, not always) works better and has a greater degree of understanding
by the user.

-K
=========================================================================
Date: Sat, 16 May 1998 22:39:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/16/98 3:24:11 PM US Eastern Standard Time,
mc23@**********.COM writes:

> >Because in SR, "spells" are the basis of
"Anchorings/Quickenings/Spell
> >Locks", which are "magical items."
>
> Anchorings and Quickenings are not items in any sense. They are the
> product of Sorcery not Enchanting. Spell Lock's worth only becomes
> apparent when a spell is locked by them. Basicly put, a Spell Lock is
> still not a stand alone "magic item." A lot of people still seem to be
> under the misinterpretation of how that works.

No, there are just a TON of House Rules flying around that are still being
sorted through. For example, as time has passed, Binder has developed the
ability to "Anchor" and "Quicken" spells, as long as they are treated
in a
particular manner. Basically, his -only- spells he would cast -HAD- to be
Anchorings/Quickenings (he personally hates Spell Locks). It was a way to
further develop the character and show a growing understanding of
"enchantments".

> >You know, the more and more I keep reading these responses lately, the
more
> >and more I really begin to think everyone doesn't relate to anyone else.
>
> That's a pretty open ended statement to leave lying around like that.

Really? And just how did -you- pick up on it then??? ;/
-K
=========================================================================
Date: Sat, 16 May 1998 22:45:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/16/98 5:12:44 PM US Eastern Standard Time,
Airwasp@***.COM writes:

> (dispensing with the need for spoilers)
>
> I would not know, I fell asleep just as the movie was getting good, and
then
> woke up just as the credits began rolling.
>
> This makes the fourth movie I have done this to.
>
And at least the 4th time those of us here have tried to sit somewhere else so
as to NOT be immediately associated with the "Great God of Snoring..." :P

-K
=========================================================================
Date: Sat, 16 May 1998 22:47:11 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/16/98 5:25:39 PM US Eastern Standard Time,
Airwasp@***.COM writes:

> Don't move ...
>
>
> XX
> XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
> X XXXXXXXXXXXXXXXXXXX Manipulation spells
> can X
> X XXXXXXXXXXXXXXXXXXX not ground through into the
> physical X
> XX
> XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
>
> A thwaping noise on Craig's forehead ...
>
JUST so everyone knows, Mike informed me how to make that image of his work.
Enlarge you email screen to it's maximum size. It's supposed to be a
"Baseball Bat"...

-K (who is -REALLY- worried about tomorrow if Mike is like this NOW ;p )
=========================================================================
Date: Sat, 16 May 1998 21:37:56 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Yan <bushidoboy@**********.COM>
Subject: My Bad!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Hey Mike Mulvihill,
If you're reading this, I just finished
figuring out what the entire thread is about on
the SR list. First, my apologies about my great
ignorance of who you are and what you do.
Second, my sincerest congrats on your expected
joy to come, and third my most fond hope of some
of the cool stuff you'll be coming out with. A
friend of mine, finally told me what everything
was about. I know a lot of people on the list
has been mentioning about sending you e-cards
and stuff, and I was totally ignant. Hope you
enjoyed everyone's talk about your upcoming joy
and that the List's isn't getting into your
business too much. That's all I gotta say, so
let me, a newbie if you couldn't tell, shut-up
and sign off.
=
-Paul H. Yan a.k.a. Bushidoboy@**********.com/
======={=================="

Always remember that you are unique. Just like
everyone else.



_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Sun, 17 May 1998 01:04:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Some Help Please :)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Hey guys, I am looking for some new images for Hacker House. I have just
about totally tapped out AOL's -really- massive animated gif librarires, and I
-cannot- find a "book flipping pages" type of an image.

I am also looking for some beekers or alembic jars that might be bubbling or
maybe some smoke/stuff drifting off of them (the Lava Lamps just didn't do any
justice to the page I had in mind).

Please, if anyone has ideas, send 'em to me PRIVATELY. Please, warn me in the
attached letter how big the actual gifs are. I don't really want anything
large (preferably less than 50K for example, but if it's -really- neat, I
might reconsider ;).

thanks ahead of time.

-K
=========================================================================
Date: Sun, 17 May 1998 02:31:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: New use for Masking
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>
> Re: New use for Masking (Ereskanti , Sat 21:36)

> > > Then perhaps a question of you then. Ever consider applying some of the
> > > Utility Options with spells ? It is somewhat hard to translate across,
> > but it
> > > can be done with some really good common sense.
> > >
> > > Mike
> >
> > Thats almost as strange as aplying vehicle Quality Factors to
> > spirits.
> > :)
> >-X

> Not entirely. Sticking to the Design Options for Spells for now, let's think
> of applying say a "Stealth" option to a particular spell design. It makes
the
> design time longer, may or may not, depending on the leniency of the GM in
> question, make the drain harder. But for every "point" of stealth into the
> design, the target number for assensing or noticing the magic (as per the
> Totem Masking concept) is increased accordingly.
>
> For lack of better terms, a more well designed spell or concept often
> (granted, not always) works better and has a greater degree of understanding
> by the user.
>
> -K

That example actually makes some good sense, and I seem to remembr some
others from a previous thread on this exact same topic that worked OK,
without getting ultra-wacky. IMO, all the effects would be better
covered by metamagic varients, though- the above would be a masking
varient, for example. Anchoring with links gets very close to making
FRAMES, already. ETC. If nothing else, the DESIGN and LEARNING of
those spells might require "metamagic", with option rating being limited
by initiate grade.
The "Quality Factor" thing wasn't completely sacrcasm; although they
don't translate sensably, I could see adjusting the conjuring / drain
TN's for factors OTHER than the spirits force. As thier are few types
of conjuring metamagic, this would make an excelent metamagic technique
to expand conjuration. Total "edge/flaw points" allowed could be
restricted to the conjurers intiate grade.
Now all you nedd are some edges/flaws for spitits and a rule for how
that affects conjuring TN's and drain.


-X
=========================================================================
Date: Sun, 17 May 1998 02:31:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Grounding / FAQ (was Re: MY Take .....)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Re: MY Take (Binder's Look on Enchanting) (Gurth , Sat 16:47)

> Any spell can be cast at a focus, however only physical spells will ground
> out to an area-effect (if they are area-effect spells, of course). All
> other spells only affect the focus (or whatever else the dual-natured
> target is), if and when they manage to ground through.
>
> This is in SRII on page 149: "A mana spell thrown at a target with such a
> dual profile, physical and astral, will only affect that target, even if
> it is an area-effect spell. [bit snipped] A physical spell thrown by an
> astral caster at a dual-natured target /will ground out through the
> target's physical component/."
>
> A few examples:
>
> * Mana Bolt cast at an active focus will damage the focus, but nothing
> else.
>
> * Mana Bolt cast at a dual-natured critter will damage the critter.
>
> * Manaball cast at an active focus will damage the focus, but nothing
> else.
>
> * Manaball cast at a dual-natured critter will damage the critter, but
> nobody who happens to be nearby.
>
> * Power Bolt cast at an active focus will damage the focus and the focus'
> user.
>
> * Power Bolt cast at a dual-natured critter will damage the critter.
>
> * Powerball cast at an active focus will damage the focus, the focus'
> user, and anyone in the area of effect.
>
> * Powerball cast at a dual-natured critter will damage the critter and
> anyone in the area of effect.
>
> Note that this only applies to non-manipulation spells. Manipulation
> spells can't be ground through dual-natured targets because they travel to
> the target through the physical plane as well as the astral one.


That is such a damn clear example, its Brilliant. Could this PLEASE
get stuck in the "ShadowFAQ", if not the ShadowRN FAQ? I've seen the
topic comeup many times, with (fewr) inacurate responses each time, so a
"stock reference" would be nice.
I'd particualarly like to see "frequent questions" burried, as we'll no
doubt have a new slew of NEW questions once SR3 comes out. I don't
believe this or any other forum was very active when SR2 came out, but I
can see some crossed lines arising when people start discussing 2 (or
even 3) editions of the same game.

-X
=========================================================================
Date: Sun, 17 May 1998 02:32:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Fun character concepts
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>
> Re: Fun character concepts (Matb , Sat 13:10)
>
> > From: Demosthenes Three <demosthenes_3@*****.COM>
>
> >1) Former Saeder-Krupp Heavy Industry Welder
> >Since SK is the world leader in heavy industry/construction, it makes
> >sense that there would still be welders, or their equivalent
> >(plasti-crete adherance specialsts?) This fellow got fed up working on
> >crappy non-union jobs, and decided to make a dishonest buck for a
> >change.
> >His abilities make him a valuable asset to any team that needs someone
> >who can open locked doors, crack bank vaults, or other demoltion style
> >work. He probably packs a laser welder, and a fully stacked toolkit,
> >as well as a pistol of some sort. However, he's more of a non-combatant.
>
> Hate to say it, but most welding equipment is a) heavy and b) expensive
> (meaning it's probably owned by the company and locked up at night).
> Since he worked for S-K, it's likely that upon his release or firing,
> they took away what you see working as his advantages.

Welding equipment (especially for cutting only) is NOT that expensive,
but I doubt portable versions would be laser based. The equiment needed
to cut 2 foot thick plate roughly comes to a few grand. I'm talking
about "burning bars", some tanks, and maybe some regulators and general
welding torches and, of course, safety equipment. This kinda stuff can
and does disapeer from construction sites, and many vaults HAVE been
broken using such equipment.

I made a character like this, a "demolitions expert"- not demolitions,
as in blowing things up, but demolitions as in wrecking buildidings
(relatively) safely. He was also a "search and rescue" expert for
undersea wrecks, earthquakes... This was before R2 came out with drones
for the same jobs.
Anyhow, the guy was hideously strong, carried a Dikoted ax, and had a
special skill in "Building B/R / getting through walls". Sounds rather
similar.

-X
=========================================================================
Date: Sun, 17 May 1998 02:33:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: MY Take (Binder's Look on Enchanting)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Re: MY Take (Binder's Look on Enchanting) (Ereskanti , 1:02)

> Um, er guys, I think there is something that is being missed on this one
> little point. Ms. Uljankmychain (sp??? who cares ;), had an Improve Charisma
> anchoring, which is mana, NOT physical. No grounding of physical spells down
> through the line. sorry, have a nice day.
>
> -K

Actually, all the grimore says is that Anchored spells can be ATACKED
from astral space, and that disrupting one part may have the consequence
of triggering certain anchored spells. It does say they are "bridges",
but it never explicitely states that you can ground through them,
regardles of WHAT spells(s) and links are present. Its questionable if
you could even cast a spell in astral space at an anchor, unless the
enchanting or use as an anchor makes the physical object dual natured.
Anybody care to touch that with a ten foot pole? I sure ain't.

-X
=========================================================================
Date: Sun, 17 May 1998 02:29:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: Fun character concepts
In-Reply-To: <bf7228ab.355e0e80@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:09 PM 5/16/98 EDT, Airwasp wrote:
>Hey, there is one you missed ...
>
>Disgruntled Postal Employee
>Description ........ This person used to work for one of the Post Office
>(which has not broken up in the Awakened world, just became a private
business
>and took a chunk out of UPS) and has since quit and left for a number of
>reasons. The individual has an innate distrust of people who have authority
>and especially when the authority person does something they deem stupid
>(which is almost everything). This person does not like whiners at all, and
>is very moody.
>
>Disadvantage ....... -1 die to all Social tests
>
>Advantages ......... +1 die when using any sort of Firearms
>
>-Mike (who works for the Post Office, and is currently lightly disgruntled)

I have often considered what the Postal Service would look like in the
Shadowrun timeline. I was thinking that they would have gone private, but
with the advent of the Matrix(tm) they would have shifted more towards
being a high level courier service. This would give a reasonable
explanation as to why your disgruntled worker is so good with firearms.
The Postal Office would, of course, have to do a hostile takeover of UPS to
ensure their dominance in the parcel shipping area of the business :). I
can think of more but it's late and I'm going to bed.

BlueMule (who also works for the Post Office, but actually kinda likes his
job)
=========================================================================
Date: Sun, 17 May 1998 01:38:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Steven McCormick <stardust@***.NET>
Subject: Re: China - PLA Macrotechnology
In-Reply-To: <3c22182c.355e0f56@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:12 PM 5/16/98 EDT, Airwasp wrote:
>> >China has dissolved into a series of feudal provinces, ruled by warlords.
>> >It's no longer a dominant world power, and I suspect that anything like
>> this
>> >PLA-Macrotechnology would have collapsed during the breakup of China (or
>> >bought out by another group... maybe Ares Macrotechnology? :)
>> >
>> Or is controlled by the Triads, perhaps?
>
>It is possible, though I believe LLung is in control of the Triads.
>
>-Mike

Exactly Mike. I would think that if a company like PLA-Macrotechnology
didn't collapse during the breakup of China, a great dragon like Lung
wouldn't hesitate to sink its greedy little (or not so little) claws into
said company. Lung would probably also take a very dim view of a megacorp
like Ares nosing in on *his* area of influence. Hmm, a situation like this
could make for a pretty interesting campaign :)

BlueMule
=========================================================================
Date: Sun, 17 May 1998 05:07:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Airwasp wrote;

> "This is all we know about magic, as time passes and the more we
>learn other things will become available to us."
>
>Translation ... have someone bother to do the research and the inspiration and
>eventually someone will figure out a way to do something. Even squeezing
>thru places an astral form could not get thru.

Yeah, and next we will have teleporting PC's.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"When _I_ use a word," Humpty Dumpty said, in a rather scornful
tone, "it means just what I choose it to mean - neither more nor less."
-Through the Looking Glass

I am MC23
=========================================================================
Date: Sun, 17 May 1998 11:12:53 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: List Mailer Problems (Re: Best Modules)
In-Reply-To: <199805170138.BAA26900@****.ibm.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Tim Kerby said on 21:38/16 May 98...

> Gurth, I don't think it is you. We use the exact same mailer, and I
> have not had any problems (none that I know of). Keith uses AOL, so it
> is no a Windows problem either. Keith, if it continues, contact AOL tech
> support.

SOME Windows-based mailers. It stands to reason that Pegasus has no
problem quoting messages created with other copies of Pegasus... Perhaps
AOL's mailer is one of those that somehow don't function properly because
of the 7-bit encoding.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Now it's my time.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sun, 17 May 1998 05:21:36 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Considering things from St. Dunkhelzahn's Will
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Airwasp wrote;

>So, have their been any other game ideas come running through to people
>courtesy of Dunkie's Will ?

A dragon's chess game so to speak. It's the foundation for my next
campaign. I young dragon decides he'll go after Dunkelzahn's horde but
finds it amusing to follow the "rules" of the will to do it. And it
cheeses off the elder dragons. The PC's are the ones that have been duped
into doing the dragon's dirty work.

Another idea I've wanted to mess with is the part about the
possessor of a certain SIN number. One of the characters would have that
SIN but on a False SIN. The reference was in fact to that character but
I'd let them decide if they wanted to risk presenting it to make their
claim.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sun, 17 May 1998 05:26:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Election 2060
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>He got fed up and went home to Mars - watch for his adventures in this
>realm in Total Recall 2, when the psycho senator discovers that it was a
>dream and he is in fact a construction worker.
>
>--
>Avenger


Moon the list and he will come.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"I know
I GOTTA BELIEVE !"
-Parappa the Rapper
I am MC23
=========================================================================
Date: Sun, 17 May 1998 07:58:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 1:16:56 AM !!!First Boot!!!, kwil@*********.COM
writes:

> >Disgruntled Postal Employee
> >
> >Disadvantage ....... -1 die to all Social tests
> >
> >Advantages ......... +1 die when using any sort of Firearms
>
>
> Sure you didn't miss the -1 to will-power tests to avoid "negotiation
> through
> automatic weaponry"? :)
>
Karl, automatic weapons are standard issue for all negotiations, otherwise
some sort of common sense could not be leaded into either side.

-Mike
=========================================================================
Date: Sun, 17 May 1998 08:04:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 7:35:28 AM !!!First Boot!!!, stardust@***.NET
writes:

> I have often considered what the Postal Service would look like in the
> Shadowrun timeline. I was thinking that they would have gone private, but
> with the advent of the Matrix(tm) they would have shifted more towards
> being a high level courier service. This would give a reasonable
> explanation as to why your disgruntled worker is so good with firearms.
> The Postal Office would, of course, have to do a hostile takeover of UPS to
> ensure their dominance in the parcel shipping area of the business :). I
> can think of more but it's late and I'm going to bed.

Actually, fellow Postal Employee, we have more guns than they do. And since
we can't strike torpedoing UPS via a strike would be a way for UPS to take a
level 3 hit, as per Corporate Shadowfiles.

IMHO, I believe the UPS strike that happened last year probably ended up being
a rating 2, and maybe, a rating 3 hit to their PAR rating.

> BlueMule (who also works for the Post Office, but actually kinda likes his
> job)
=========================================================================
Date: Sun, 17 May 1998 08:10:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Astral Magic (Re: New use for Masking)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 9:09:09 AM !!!First Boot!!!, mc23@**********.COM
writes:

> > "This is all we know about magic, as time passes and the more we
> >learn other things will become available to us."
> >
> >Translation ... have someone bother to do the research and the inspiration
> and
> >eventually someone will figure out a way to do something. Even squeezing
> >thru places an astral form could not get thru.
>
> Yeah, and next we will have teleporting PC's.

It could be possible.

As for going a little farther on this topic though, with the matrix available
for the rapid exchange of ideas and inspiration, spell theory in some aspects
of the game should have far surpassed a lot of the knowledge that was
available to previous mages and shamans from the previous ages. There are
still areas where the world lags in, but if the world decided to play catch-
up, it would not take very long before the knowledge is acquired and then
eventually surpasses what was known previously.

And this is probably something that scares the pants off of the IEs and anyone
else who stands to lose power and influence in the Sixth World.

Mike (Who killed off Harley because Lofwyr thought he was getting too nosy)
=========================================================================
Date: Sun, 17 May 1998 13:39:33 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Election 2060
In-Reply-To: <199805170927.FAA10643@******.mindspring.com>
MIME-Version: 1.0

In article <199805170927.FAA10643@******.mindspring.com>, MC23
<mc23@**********.COM> writes
>>He got fed up and went home to Mars - watch for his adventures in this
>>realm in Total Recall 2, when the psycho senator discovers that it was a
>>dream and he is in fact a construction worker.
>>
>>--
>>Avenger
>
>
>Moon the list and he will come.

I always answer to the correct ritual.
It is one of the few ways I can be summoned. :)

--
Avenger
=========================================================================
Date: Sun, 17 May 1998 09:15:18 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-17 03:35:33 EDT, you write:

<< Disgruntled Postal Employee
>Description ........ This person used to work for one of the Post Office
>(which has not broken up in the Awakened world, just became a private
business
>and took a chunk out of UPS) and has since quit and left for a number of
>reasons. The individual has an innate distrust of people who have authority
>and especially when the authority person does something they deem stupid
>(which is almost everything). This person does not like whiners at all, and
>is very moody.
>
>Disadvantage ....... -1 die to all Social tests
>
>Advantages ......... +1 die when using any sort of Firearms
> >>

I think that I could take this another step. How about 'Disgruntled Retail
Salesperson'.
+1 die to Fast Talk, but only while on the clock. Flaw: Compulsion (Believes
the general populus of the world is comprised of morons and will gladly tell
anyone this. Several times. Loudly.) -1 to any sort of Etiquette Test other
than Etiquette: Corporate Wage-Slave.

Mgkelly---- Corporate Wage-Slave Extrordinaire

"Softer side of Sears this, m*therfu¢ker!"
/me cocks the HK.
=========================================================================
Date: Sun, 17 May 1998 09:57:33 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: New use for Masking
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 2:04:31 AM US Eastern Standard Time,
evamarie@**********.net writes:

> That example actually makes some good sense, and I seem to remembr
> some
> others from a previous thread on this exact same topic that worked OK,
> without getting ultra-wacky. IMO, all the effects would be better
> covered by metamagic varients, though- the above would be a masking
> varient, for example. Anchoring with links gets very close to making
> FRAMES, already. ETC. If nothing else, the DESIGN and LEARNING of
> those spells might require "metamagic", with option rating being limited
> by initiate grade.

The latter is an idea for a way to restrict how many "options" could be placed
into the spells. The only problem with the "Metamagic" variants idea is that
it would require a LOT of additional metamagic rules and guidelines.
Something that, yes, FASA (Hiya STEVE!!! :) could do, but would probably
make some people get even more confused...

"....whadya mean you are "Stealth Masking" the spellcasting, Masking never
used to do that before, now all of the sudden it does...I don't like SR3,
that's too much..."

I think we've all heard that before....

> The "Quality Factor" thing wasn't completely sacrcasm; although
they
> don't translate sensably, I could see adjusting the conjuring / drain
> TN's for factors OTHER than the spirits force. As thier are few types
> of conjuring metamagic, this would make an excelent metamagic technique
> to expand conjuration. Total "edge/flaw points" allowed could be
> restricted to the conjurers intiate grade.
> Now all you nedd are some edges/flaws for spitits and a rule for
how
> that affects conjuring TN's and drain.

Actually, for some reason a LOT of the minor side-effects that some spirits
are supposed to have for "Role-Playing" purposes (the "Gumshoe Spirit"
that is
mentioned a ways back is an example). I can't think of any right off hand
that would be -really- cool, but then, I've only been awake 15 minutes, and
looking for a letter from someone else....

-K
=========================================================================
Date: Sun, 17 May 1998 10:01:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Grounding / FAQ (was Re: MY Take .....)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 2:05:10 AM US Eastern Standard Time,
evamarie@**********.net writes:

> That is such a damn clear example, its Brilliant. Could this PLEASE
> get stuck in the "ShadowFAQ", if not the ShadowRN FAQ? I've seen the
> topic comeup many times, with (fewr) inacurate responses each time, so a
> "stock reference" would be nice.

Yeah, it would be nice, totally agree. BTW, GURTH!!! Thank you very much for
the recapping. I even managed to remember why people in my old games hated
Spell Locks and Grounding Combat spells (I used to have a LOT of Shapers in my
old games).

> I'd particualarly like to see "frequent questions" burried, as
we'll
> no
> doubt have a new slew of NEW questions once SR3 comes out. I don't
> believe this or any other forum was very active when SR2 came out, but I
> can see some crossed lines arising when people start discussing 2 (or
> even 3) editions of the same game.

Oh yeah, now -there- is something I am looking forward too. Total
Transpositional Editing and Rule Evolution. Oh yeah, first to second to third
edition level conversations. I can just imagine the list's email level this
fall (OOO BOY!!! RIDE 'EM BRONCO!!!!!)

-K
=========================================================================
Date: Sun, 17 May 1998 10:05:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: List Mailer Problems (Re: Best Modules)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 4:12:07 AM US Eastern Standard Time,
gurth@******.NL writes:

> > Gurth, I don't think it is you. We use the exact same mailer, and I
> > have not had any problems (none that I know of). Keith uses AOL, so it
> > is no a Windows problem either. Keith, if it continues, contact AOL tech
> > support.
>
> SOME Windows-based mailers. It stands to reason that Pegasus has no
> problem quoting messages created with other copies of Pegasus... Perhaps
> AOL's mailer is one of those that somehow don't function properly because
> of the 7-bit encoding.
>
Nope, all the problems have apparently self-migrated away from the 'Rig
here....hmmm....(looking at Mike's computer only a few feet away)....wonder
where it'll show up next ;)

-K
=========================================================================
Date: Sun, 17 May 1998 10:10:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Considering things from St. Dunkhelzahn's Will
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 4:23:46 AM US Eastern Standard Time,
mc23@**********.COM writes:

>
> A dragon's chess game so to speak. It's the foundation for my next
> campaign. I young dragon decides he'll go after Dunkelzahn's horde but
> finds it amusing to follow the "rules" of the will to do it. And it
> cheeses off the elder dragons. The PC's are the ones that have been duped
> into doing the dragon's dirty work.

That sounds like something Eliohann (from Dragon Hunt) might do, were he to be
alive. And I can see him having a HUGE interest in that "link to the Matrix
for Dragons, Whales and Satyrs" thing. We had Eli running around a lot all
those years ago. The party helped him out, and using some twisted rules we
came up with, even got him into the Matrix. Was funny, he had a converted
firetruck (hollowed out) that he would be escorted around in (or he'd drive
himself with a Magic Fingers to control the thing from in back...the
-ultimate- backseet driver ;).

> Another idea I've wanted to mess with is the part about the
> possessor of a certain SIN number. One of the characters would have that
> SIN but on a False SIN. The reference was in fact to that character but
> I'd let them decide if they wanted to risk presenting it to make their
> claim.

Ya know, I thought about that one too once, especially if the numbers for
"SIN Creators" were being used as heavily as they are here. Eventually
-someone- would come up with the number...

-K
=========================================================================
Date: Sun, 17 May 1998 10:17:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 7:05:37 AM US Eastern Standard Time,
Airwasp@***.COM writes:

> Actually, fellow Postal Employee, we have more guns than they do. And since
> we can't strike torpedoing UPS via a strike would be a way for UPS to take
a
> level 3 hit, as per Corporate Shadowfiles.

A -very- temporary hit though I would imagine. And besides, UPS already has
Internet stuff. IF the PO wouldn't get into Internet as much, then perhaps
the "hostile" category of the takeover would not be so bad. "The
Crash" of
'29 would likely have nearly immolated them. All those little remote pads of
theirs, all those neat tracking computer systems. Oh yeah, big flames...

> IMHO, I believe the UPS strike that happened last year probably ended up
> being
> a rating 2, and maybe, a rating 3 hit to their PAR rating.

I know that at least 5 companies in the Lafayette area that are National
Chains have not -entirely- gone back to trusting UPS. The only retail company
that seems to not give a care is Sears. I have spoken with some of my
counterparts in the "sado-masochists club" that I work for, and they have told
me similar, but to varying extents, stories.

Back OnT now...with the fall of Fuchi in BitB, I am wondering how the level of
finances really did shuffle. I mean, Villiers managed to create an entire new
Megacorporation out of his share of Fuchi and all those minor and shell
companies. Was Renraku so absolutely trashed out that it took another
"portion" of Fuchi to restabilize it to something around it's original status?

I guess I have some personal problems imagining how a Megacorp would keep it's
status, when the wound it takes is nearly equal to a "Third" of another
Megacorp...

-K
=========================================================================
Date: Sun, 17 May 1998 10:32:08 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

In a message dated 5/17/98 8:16:39 AM US Eastern Standard Time, Mgkelly=
MP5@***.COM writes:

> I think that I could take this another step. How about 'Disgruntled Ret=
ail
> Salesperson'.

Okay, NOW I'm interested.... ;)

> +1 die to Fast Talk, but only while on the clock. Flaw: Compulsion (=
Believes
> the general populus of the world is comprised of morons and will gladl=
y tell
> anyone this. Several times. Loudly.) -1 to any sort of Etiquette Test =
other
> than Etiquette: Corporate Wage-Slave.

Oh now hold on a second, I'm not -that- loud. ;) I think this needs som=
e more flushing out here guy. Let's see...my opinions tossed into this=
little ticklish flame...

Home Ground Restrictions : All benefits and disadvantages are lost once t=
hey are off/away from their corporate confines. Also become an "Enemy;=
Level 1" of said company by excessive bad talking and the like, though=
still shop at said company, because they can get extra specials and wh=
atnot.

Phobia : Major Holidays, especially Christmas Seasonal. Are known to thr=
ow keys at managers, inform clients they are "morons" (* :), and tell =
dirty christmas jokes to pass the time. (I only fall prey to the last =
category, FYI. I work in the Warehouse, I have -BIGGER- things to thro=
w than just Keys...)

Compulsive Behavior : Smoking and Taking Smoke Breaks. Many people never=
smoke suddenly aquire the habit while in Retail, if for no other reaso=
n, to get away from "them" (the as yet not totally understood topic). =
Those that don't aquire the habit discover a certain level of dissatisf=
action for those who do, deciding that "they" (always the enemy :) are=
excessively lazy and don't do their jobs right...

> Mgkelly---- Corporate Wage-Slave Extrordinaire
> "Softer side of Sears this, m*therfu¢ker!"
> /me cocks the HK.

-K ---- Receiving/Shipping Coordinator and Master-of-the-Domain
<Service Merchandise...One Stop - Done>
"Yeah, they're done alright ... done broke and done stupid..." ;p
=========================================================================
Date: Sun, 17 May 1998 08:33:19 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Yan <bushidoboy@**********.COM>
Subject: Re: Fun character concepts
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---MgkellyMP5 <MgkellyMP5@***.COM> wrote:
> In a message dated 98-05-17 03:35:33 EDT, you
write:
> << Disgruntled Postal Employee
> >Description ........ This person used to
work for one of the Post Office
> >(which has not broken up in the Awakened
world, just became a private
> business
> >and took a chunk out of UPS) and has since
quit and left for a number of
> >reasons. The individual has an innate
distrust of people who have authority
> >and especially when the authority person
does something they deem stupid
> >(which is almost everything). This person
does not like whiners at all, and
> >is very moody.
> >
> >Disadvantage ....... -1 die to all Social
tests
> >
> >Advantages ......... +1 die when using any
sort of Firearms
> > >>
>
> I think that I could take this another step.
How about 'Disgruntled Retail
> Salesperson'.
> +1 die to Fast Talk, but only while on the
clock. Flaw: Compulsion (Believes
> the general populus of the world is comprised
of morons and will gladly tell
> anyone this. Several times. Loudly.) -1 to any
sort of Etiquette Test other
> than Etiquette: Corporate Wage-Slave.

Here's another one.
'Disgruntled Mini-Mart Clerk'
Definitely a good Firearms skill and dodging
ability. An Edge of Lightning Reflexes is a
must. The only Flaw I can think of is Bad
Accent: +1 TN for Communications, Etiquette
rolls, and a Compulsion: Over-pricing (+2 TN for
resisting to f*ck-up a deal with jacking up
prices)

==
-Paul H. Yan a.k.a. Bushidoboy@**********.com/
======={=================="

Sovereign ingredient for a happy marriage: Pay
cash or do without.
Interest charges not only eat up a household
budget,
awareness of debt eats up domestic felicity.
-- Robert Heinlein
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Sun, 17 May 1998 11:18:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John Penta <johndevil@****.COM>
Subject: Re: be reasonable

On Fri, 15 May 1998 18:35:30 -0500 Wyrmy <elfman@*****.NET> writes:
>> I dunno. being basically near or at wyrmy's age...Us? grow up?
>YIKES!
>> Dammit Wyrmy, stay immature and normal!:) Yer scaring me!:)
>>
>But I want to be Mature! Immature people usualy cant talk to the older
>listmembers then say something stupid and get carped.I like the taste
>of
>carp ;;;^^^))) !
Ok everybody. Strap wyrmy down and shoot him. He's gone off the deep end.
Waaay off.:>
JP

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Sun, 17 May 1998 12:01:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Airwasp wrote;

>> Yeah, and next we will have teleporting PC's.
>
>It could be possible.
<snip>

Magic is too weak and FASA swears an oath every day to never let it
happen. Only two IE has demonstrated what appeared to be this ability. It
was nothing more than an Dowd showing the the 6th world will have
mysteries that will escape explanation. It was not a taste of things to
come. And we haven't seen it again Harlequin.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Sun, 17 May 1998 12:51:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Fun character concepts
In-Reply-To: <5901d4f2.355ee2e7@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

-----BEGIN PGP SIGNED MESSAGE-----

At 09:15 AM 5/17/98 -0400, Mgkelly wrote:
>I think that I could take this another step. How about 'Disgruntled
Retail
>Salesperson'.

For reference material relating to this personality type, I strongly
reccomend actor/writer/director Kevin Smith's inaugural film, "Clerks"
(the first film in the Jay & Silent Bob saga).

Bonus SR Trivia Question:
Which Shadowrun Trading Card Game card is both named after one of the
characters in "Clerks", and includes a quote from the movie?
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Version: PGP for Personal Privacy 5.5.3

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Sun, 17 May 1998 20:31:06 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Fun character concepts
In-Reply-To: <199805171649.NAA04838@*******.scescape.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Paul Gettle said on 12:51/17 May 98...

> >I think that I could take this another step. How about 'Disgruntled
> Retail
> >Salesperson'.
>
> For reference material relating to this personality type, I strongly
> reccomend actor/writer/director Kevin Smith's inaugural film, "Clerks"
> (the first film in the Jay & Silent Bob saga).

And even if you don't feel the need to reseach that character type, watch
this film anyway...

> Bonus SR Trivia Question:
> Which Shadowrun Trading Card Game card is both named after one of the
> characters in "Clerks", and includes a quote from the movie?

Wow, what a difficult question... :) Dante, of course.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Who is right now wearing a T-shirt saying "I'm not even supposed to be
here today!" and has Clerks on video.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Sun, 17 May 1998 14:50:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 2:18:53 PM !!!First Boot!!!, Ereskanti@***.COM
writes:

> Back OnT now...with the fall of Fuchi in BitB, I am wondering how the level
> of
> finances really did shuffle. I mean, Villiers managed to create an entire
> new
> Megacorporation out of his share of Fuchi and all those minor and shell
> companies. Was Renraku so absolutely trashed out that it took another
> "portion" of Fuchi to restabilize it to something around it's original
> status?

Actually, I see Renraku's acquisition of a part of the former-Fuchi as
something lots of investors would look at and go, okay, take a breath, they
are stabilizing themselves. Someone who goes out a "purchases" a third of a
former megacorp has at least some potential investment value to it still.

> I guess I have some personal problems imagining how a Megacorp would keep
it'
> s
> status, when the wound it takes is nearly equal to a "Third" of another
> Megacorp...

Personally, I still want to know the fall-out of what is going to happen in
Japan. Sure what was lef tof Fuchi-Pan-Asia is now a part of Renraku, but
that still makes one less megacorp in the nation. And, second, Yamatetsu left
because the Imperial Advisors and others would not allow Yamatetsu to do
business as normal since they now had a metahuman as their CEO and major
stockholder now.

Though, I am having fun considering the possibilities of what may also be
unleashed soon by the volcano. All of the myths surrounding the basis for
Godzilla and the rest of them. Hmm, Tokyo looks like it's going to be in for
something nasty, and those critters, IMHO, are at the very least Body 10 or in
the Hull 1 range in terms of staying power (Godzilla is a Hull 2 with at least
a Bulwark of 10).

Mike ("Here lizard, lizard." to quote the chihuahua)
=========================================================================
Date: Sun, 17 May 1998 21:10:45 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Fun character concepts
In-Reply-To: <199805171649.NAA04838@*******.scescape.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Fun character concepts... here's another one.

Computer Programmer

Okay skill at computers, but not a decker - in fact, despises
deckers. (Nerds that does everything with stupid hacks, hah, no real
understanding of how computers work, bah!).

Where he's in the shadows is because he's played Volcano III a bit
too much. (Further development of Quake). Has become so hooked to big
guns he's gotta use'em in real life. Except he has no skill at it..
has a few big guns, and, as the saying goes, if all you have is a
hammer, everything looks like a nail. He has some combat skills,
mostly acquired through paintball, go cart racing or other 'frills'
good computer personell are offered.


--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Sun, 17 May 1998 16:12:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-17 10:33:36 EDT, you write:

<< Phobia : Major Holidays, especially Christmas Seasonal. <<

Well, maybe for you. Me, I get a percentage out Tools/Hardware/Lawncare and
related items that i sell ;]

>> Compulsive Behavior : Smoking and Taking Smoke Breaks. <<

Didn't think about this one, but I fit it ;]

i think that the Extra Enemy fits in well. Level 1 for the District Manager
maybe? ;]

Mgkelly-- "No, it didn't break because it's a bad product. It broke because
you don't know what the hell you're doing. Moron."
=========================================================================
Date: Sun, 17 May 1998 16:15:52 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-17 12:53:13 EDT, you write:

<< Bonus SR Trivia Question:
Which Shadowrun Trading Card Game card is both named after one of the
characters in "Clerks", and includes a quote from the movie? >>

Bonus Trivia Answer: That would be Dante-Street Mage. I've got a Wiz-kid
Street Mage with a Stuffer-Shack Dayjob Flaw. Works out pretty well, until a
Sec-Gaurd customer recognized him <eyeroll>.

Free donuts and coffe for the next two years to bribe him. All out of the
extra income the DayJob Flaw gave him....

Mgkelly
=========================================================================
Date: Sun, 17 May 1998 14:52:42 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: My Bad!!!
In-Reply-To: <19980517043756.10582.rocketmail@****.rocketmail.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 21:37 16/05/98 -0700, you wrote:
>Hey Mike Mulvihill,

This would probably work better if Mike was currently on this list. ;)

-Adam
He did tell me he was coming back.. Last September! ;)
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Mon, 18 May 1998 01:13:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Barbie <barbie@**********.COM>
Organization: Affilated Artists
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
In-Reply-To: <199805171603.MAA00256@******.mindspring.com>
MIME-Version: 1.0
Content-Type: text/plain

At 17-Mai-98 wrote MC23:

>Once upon a time, Airwasp wrote;

>>> Yeah, and next we will have teleporting PC's.
>>
>>It could be possible.
><snip>

> Magic is too weak and FASA swears an oath every day to never let it
>happen. Only two IE has demonstrated what appeared to be this ability. It
>was nothing more than an Dowd showing the the 6th world will have
>mysteries that will escape explanation. It was not a taste of things to
>come. And we haven't seen it again Harlequin.

The head of the Black Lodge, a human can do teleportation too according to
Threats.
But then he is over 800 years old too.

--

-Barbie

---------------------------------------------------------------
"Who needs horror movies when we have Microsoft?"
--Christine Comaford PC Week 27/9/95

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
=========================================================================
Date: Sun, 17 May 1998 20:10:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: SThanatos <sthanatos@*********.COM>
Subject: Ally Spirit Damage
In-Reply-To: <yam7442.1877.138591632@****.comcity.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

I know I've brought this up before, but it's become an issue.

I need to know how Ally spirits take damage when combating a mage.
I assume spirit to spirit combat is resolved par usual, consisting of
basically melee combat with force dice.

But:
Say, my force 4 ally spirit comes up against a mage with a sorcery skill of
5 who is astrally projecting. How is combat resolved? Does an ally spirit
have a damage table like physical damage, or do they just lose force points?

Don't hurt me. I'm fragile.

Thanatos
<http://home.earthlink.net/~ryokley>; Shadowrun Character Assistant
<http://members.tripod.com/~sthanatos>; The Grimoire Phantasmal
=========================================================================
Date: Sun, 17 May 1998 22:09:14 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@*********.COM>
Subject: Re: [OT] Mailer compatibility
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

> That's usually the result of different operating systems as well -- they
> use different character sets above #127. All TrueType fonts use a
> standarized sequence of characters, but MS DOS and Macs use different
> ones (also from each other), for example. So using character 0165 (the
> nuyen sign, ¥) in my Windows mailer probably results in something else in
> MS DOS-based mailers, where the nuyen sign is character 157 (¥).


I belive they are the same thing, but one is in hex and one is in
decimal or something, and they are individuated by the number of digits
(3 vs. 4) Notice 0157 yields entirely diffrent results.
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Sun, 17 May 1998 23:33:32 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Fun character concepts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 3:14:08 PM US Eastern Standard Time,
MgkellyMP5@***.COM writes:

> i think that the Extra Enemy fits in well. Level 1 for the District Manager
> maybe? ;]

Ah no way, he's Level 2 oriented as far as I'm concerned...

> Mgkelly-- "No, it didn't break because it's a bad product. It broke
because
> you don't know what the hell you're doing. Moron."

Now -THAT- sounds familiar.. :)

-K
=========================================================================
Date: Sun, 17 May 1998 23:37:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/17/98 6:15:44 PM US Eastern Standard Time,
barbie@**********.COM writes:

> The head of the Black Lodge, a human can do teleportation too according to
> Threats.
> But then he is over 800 years old too.
>
Ah, but Barbie, that guy may or may NOT be that old. And we don't know if it
was teleportation or just some -really- high level illusion magic.

Me personally, i think it's kind of cool to have a Teleport-Like ability, as
long as it doesn't overwhelm the job of the Rigger. single people or smaller
objects, sure, larger objects??? Better be a MAJOR plot point that is
involved....

-K
=========================================================================
Date: Mon, 18 May 1998 10:40:54 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: NightRain <nightrain@***.BRISNET.ORG.AU>
Subject: Air Elemental Confinement
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I have a question concerning Air Elementals. They have a weakness
called Confinement. Now I know that somewhere I have read that this
weakness means that they are disrupted or something when placed in an
air tight container or building or whatever. The thing is though that
when I went to look up some more details I could not find the weakness
listed in 2nd Ed, PAONA or PAOE. So can someone tell me where the
description is?

Thanks,

NightRain.

----------------------------------------------------------------------
| The universe is a big place, |
| and whatever happens, you will not be missed |
----------------------------------------------------------------------

http://nightrain.home.ml.org

EMAIL : nightrain@***.brisnet.org.au
: macey@***.brisnet.org.au
ICQ : 2587947
=========================================================================
Date: Sun, 17 May 1998 22:13:22 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Tom Dowd's X-files?
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>I don't know how many folks saw the X-files last sunday, and if this
>was already brought up, forgive me(I was nomail over the weekend and
>haven't seen any follow ups).
> But in this episode, a man claimed to see a man's "true self"-
which
>was an insect-like creature that turned others into "zombies" by
>injecting a needle-like appendage into their necks(Essence drain?).
> To top all of this off, it all took place in Chicago.
> I think someone on Fox's payroll must play Shadowrun. :)
>


While this is an interesting discussion, I saw the subject header and
thought it might contain some new revelation of the truth that is hiding
out there.

Just to entertain the thought, what deep dark Shadowrun secrets would
you all like to have the original DLOH reveal if that wish could be
granted?

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Mon, 18 May 1998 00:45:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: Grounding / FAQ (was Re: MY Take .....)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Wafflemeisters <evamarie@**********.NET> said:

> Gurth wrote:
>> [Examples of grounding]
>>
>> * Power Bolt cast at an active focus will damage the focus and the focus'
>> user.

This one has always bothered me. Because the power bolt does not have an
area of effect, it should just affect the focus, not the user, in my
opinion. The rules pretty clearly state that it works the way Gurth spelled
it out, though (no pun intended).

> That is such a damn clear example, its Brilliant. Could this PLEASE
> get stuck in the "ShadowFAQ", if not the ShadowRN FAQ?

I think I can handle that.

Wordman
=========================================================================
Date: Mon, 18 May 1998 01:54:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Air Elemental Confinement
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

NightRain wrote:
>
> I have a question concerning Air Elementals. They have a weakness
> called Confinement. Now I know that somewhere I have read that this
> weakness means that they are disrupted or something when placed in an
> air tight container or building or whatever. The thing is though that
> when I went to look up some more details I could not find the weakness
> listed in 2nd Ed, PAONA or PAOE. So can someone tell me where the
> description is?
>
> Thanks,
>
> NightRain.


Don't recall off the top of my head, but it would probably turn up in
Awakenings or the GRimoire 2nd ed.

--Jett
=========================================================================
Date: Mon, 18 May 1998 16:01:03 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Air Elemental Confinement
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Jessica Grota writes:
>NightRain wrote:
>>
>> I have a question concerning Air Elementals. They have a weakness
>> called Confinement. Now I know that somewhere I have read that this
>> weakness means that they are disrupted or something when placed in an
>> air tight container or building or whatever. The thing is though that
>> when I went to look up some more details I could not find the weakness
>> listed in 2nd Ed, PAONA or PAOE. So can someone tell me where the
>> description is?
>
>Don't recall off the top of my head, but it would probably turn up in
>Awakenings or the GRimoire 2nd ed.


Sorry, Jett, it'd be earlier than that.

<Respected Elder mode>
This was before your time, of course, lass, but in a Respected SR Module
beginning with H there was an air elemental who had to leave a van just
before it became airtight, due to the confinement weakness.

The weakness was described in the original BBB, so I'm pretty sure it would
be in the current BBB. If I don't see it by tomorrow, I'll write it up or
give a page reference.
</Respected Elder mode>

To answer NightRain, air elementals are disrupted if they are placed in an
airtight container. If they go astral, they are still disrupted unless they
bug out before the container becomes airtight.

And for the munchkin who has everything (don't they all?), I present the Gas
Barrier spell. Drain Target is increased by two over Bullet Barrier. The
barrier represents a normal Barrier spell, with the exception that the
Barrier is airtight. Anyone placed in it will eventually asphyxiate. If cast
on or around an Air Elemental, the Elemental is instantly disrupted.

--
.sig deleted to conserve electrons. robert.watkins@******.com


--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Sun, 17 May 1998 23:08:25 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: BattleTac System - How much?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Hi there,

I'm looking through the FOF. I understand the rules for BattleTac. But
FASA left out the price. I checked out the errata, but it turns out my
version of FOF has them incorporated all ready. Has anyone seen any
published price for these handy gadgets? Or is it "GM's Call/Sky is
the Limit?" I looked at the Archive, but I didn't see anything.

Thanks,

-Rob
=========================================================================
Date: Mon, 18 May 1998 02:13:47 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Air Elemental Confinement
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, NightRain wrote;

>I have a question concerning Air Elementals. They have a weakness
>called Confinement. Now I know that somewhere I have read that this
>weakness means that they are disrupted or something when placed in an
>air tight container or building or whatever. The thing is though that
>when I went to look up some more details I could not find the weakness
>listed in 2nd Ed, PAONA or PAOE. So can someone tell me where the
>description is?

"An air spirit may be confined by airtight seals in containers of
remarkably small size; Vulnerability (Earth)."

Notice that confined is not capitalized to signify that it is a
special weakness. The confinement is nothing more than what is written.
Once it is confined then it can no longer use its powers. Although I
would suppose it could be Commanded to return to the Astral and then
Commanded to Manifest again outside its confinement so I really can't
give it much significance as a weakness.
The disruption you are referring to is its Vulnerability which in an
Air Spirit's case is Earth. That has nothing to do to its confinement
restriction which is a separate weakness.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Mon, 18 May 1998 02:28:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Air Elemental Confinement
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Robert Watkins wrote;

>Sorry, Jett, it'd be earlier than that.
>
><Respected Elder mode>
>This was before your time, of course, lass, but in a Respected SR Module
>beginning with H there was an air elemental who had to leave a van just
>before it became airtight, due to the confinement weakness.
>
>The weakness was described in the original BBB, so I'm pretty sure it would
>be in the current BBB. If I don't see it by tomorrow, I'll write it up or
>give a page reference.
></Respected Elder mode>

First Edition says the same thing as Second but I found the
Harlequin passage.

"The van is about to become an airtight container. If she stays
inside, she will be disrupted: banished from the physical world for
weeks."

How annoying. The BBB should have a better description of this. B>[#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Boy, I'm in a bad mood today! Everyone had better steer clear of me! I
hate EVERYBODY! As far as I'm concerned, everyone on the planet can just
drop dead. People are scum.
.....
WELL-L-L? DOESN'T ANYONE WANT TO CHEER ME UP?!?"
-Calvin, Calvin and Hobbes
I am MC23
=========================================================================
Date: Mon, 18 May 1998 02:41:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Barbie wrote;

>The head of the Black Lodge, a human can do teleportation too according to
>Threats.
>But then he is over 800 years old too.

And the entries in Threats are all told in game so all the stories
are under some degree of suspect. It was a lot more open ended than
Harlequin was about it.
Of course they did use Strain III from Threats and I thought that
was the only totally unbelievable story. It was a perfect urban myth
until Target: UCAS. B>[#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Boy, I'm in a bad mood today! Everyone had better steer clear of me! I
hate EVERYBODY! As far as I'm concerned, everyone on the planet can just
drop dead. People are scum.
.....
WELL-L-L? DOESN'T ANYONE WANT TO CHEER ME UP?!?"
-Calvin, Calvin and Hobbes
I am MC23
=========================================================================
Date: Mon, 18 May 1998 00:58:23 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Fun character concepts

On Sun, 17 May 1998 02:32:33 -0500 Wafflemeisters
<evamarie@**********.net> writes:
>>
>> Re: Fun character concepts (Matb , Sat 13:10)
>>
>> > From: Demosthenes Three <demosthenes_3@*****.COM>
<SNIP Welder Char Concept Description>
>>
>> Hate to say it, but most welding equipment is a) heavy and b)
expensive
>> (meaning it's probably owned by the company and locked up at night).
>> Since he worked for S-K, it's likely that upon his release or firing,
>> they took away what you see working as his advantages.
>
> Welding equipment (especially for cutting only) is NOT that
expensive,
>but I doubt portable versions would be laser based. The equiment needed
>to cut 2 foot thick plate roughly comes to a few grand. I'm talking
about >"burning bars", some tanks, and maybe some regulators and general
welding >torches and, of course, safety equipment. This kinda stuff can
and does >disapeer from construction sites, and many vaults HAVE been
broken using such >equipment.
>
<SNIP Demolitions (construction) expert Char descript>
>-X
>

The Cybertechnology Tool Laser costs about 5k and is described as being
used for small cuts and weldings, so how much for an equivelent hand-held
version and how much for the good stuff?

NOTE: Cyberspace(TM) from ICE lists a laser cutter/welder as .5 kg and
$150 and a heavy cutter/welder as 1 kg and $250 as a reference:
Standard Tools $80
Electronics Toolkit $150
Mechanics Toolkit $100
Generic Clothing $30
Dress Clothing $200-$20,000
Cell phone $50
Arm $300
Leg $250
NOTE: Cyberspace(TM) uses US dollars for currency.

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Mon, 18 May 1998 02:08:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Expanded Skill List (Yet *another* pet project :) (Long!)

The Skills listed in SR are incomplete (IMO) and the "Special Skills"
that are developed tend to be better suited towards concentrations of
general skills rather than general skills themselves so I wanna make more
complete listing (If someone already did this, can someone point me in
the proper direction?) with as many skills as possible grouped into
logical general skill categories. I'll start it off and hopefully other
listmembers will add to listing (Don't quote the whole list, I'll compile
it seperately) and then perhaps some kind soul will print it (online or
in a publication).

Format is (For Categories see pg 75 BBBv2):
General Skill (category)
Concetration 1 (specializations)
Concetration 2 (specializations)
.
.
.
Concetration n (specializations)

General Skills
Acting (Social?)
Mimery (Specific Action?)
Mimicry (Specific Sound?)
Per Style/Method of Acting (?)
Cooking (?)
Per Preperation Method (?)
Leather work (Technical? B/R?)
Per Material (Per Type of Item) or
Per Type of Item (Per Material)
Math (Knowledge)
Advanced Math (?) [Calculus, and advanced concepts]
Basic Math (?) [covers basics upto geometry/algebra]
Mathematical Theory (?) [The REALLY advanced stuff]
Mechanisms? (technical? B/R?)
Build traps
Disarm Traps
Pick Locks
Set Traps
Meditaion (?)
Per technique? (?)
Per purpose? (?)
Metal work (Technical? B/R?)
Per Material (Per Type of Item) or
Per Type of Item (Per Material)
Poetry (Social or Knowledge)
Poetic Improvisation (Specific Style)
Formal Poetry? (Specific Style)
Riding (Vehicle?) [Must be developed seperately for each type of animal]
Specific Type of animal [Quarter Horse vrs Horse] (Specific Animal
[Bob, the Quarter Horse])
Rumormil (Social)
Identical to Etiquette
Stone work (Technical? B/R?)
Per Material (Per Type of Item) or
Per Type of Item (Per Material)
Survival (?)
Hunting (type of game) [includes fishing]
Foraging (type of food) [Veggies only :)]
Survival per Environ (per Aspect) [For Environs see Stealth]
Trickery (Active?)
Camouflage? (per Environ) [For Environs see Stealth]
Pick Pocket (?)
Sleight-of-Hand (Specific "Trick")
Visual Art
Per Medium (Per Style)
Wood work (Technical? B/R?)
Fletching (Specific Type of Fletching?)
Wood Carving (Per Type of Item)

Miscellaneous Skills (Format: Skill (Category) [Any notes])
Astronomy (Knowledge concentration of Physical Sciences)
Blind Fighting (Combat?)
Contortions (Physical concentration of Athletics?) [this represents
squeezing into tight places]
Detect Traps (?)
Detect Poison (?)
Hypnosis (?)
Lip Reading (Language developed per language?)
Mounted Combat (Combat?)
Seduction (Social? Social concentration of Negotiation?)
Sewing (?)
Sign Language (Language-as per language based upon?)
Theology (Knowledge concentration of Sociology)
Tight-Rope Walking (Physical concentration of Athletics?)
Tracking (?)
Ventriloquism (Social?)

D.Ghost
(aka Pixel, Tantrum (IotE))

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Mon, 18 May 1998 11:39:47 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Air Elemental Confinement
In-Reply-To: <00e001bd8210$4586ed40$0100005a@**************>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

NightRain said on 10:40/18 May 98...

> I have a question concerning Air Elementals. They have a weakness
> called Confinement. Now I know that somewhere I have read that this
> weakness means that they are disrupted or something when placed in an
> air tight container or building or whatever. The thing is though that
> when I went to look up some more details I could not find the weakness
> listed in 2nd Ed, PAONA or PAOE. So can someone tell me where the
> description is?

SRII page 224, in the description of the elemental spirits, it's mentioned
that air elementals can "be confided by airtight seals in containers of
remarkably small size" as one of its weaknesses. It doesn't say they take
damage from it, though in PAoE the critter stats at the back give
"Confinement" as a weakness. I think that's a shorthand way of saying the
text I quoted from SRII. The Grimoire also doesn't mention this
Confinement weakness, so my guess is that it's not really a
disadvantageous weakness, except that the spirit won't like it when forced
to sit in a small gas bottle.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Professional cynic, but my heart's not in it.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Mon, 18 May 1998 11:39:47 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] Mailer compatibility
In-Reply-To: <355F984A.175D@*********.com>
MIME-Version: 1.0
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Grahamdrew said on 22:09/17 May 98...

> > That's usually the result of different operating systems as well -- th=
ey
> > use different character sets above #127. All TrueType fonts use a
> > standarized sequence of characters, but MS DOS and Macs use different
> > ones (also from each other), for example. So using character 0165 (the
> > nuyen sign, ¥) in my Windows mailer probably results in something el=
se in
> > MS DOS-based mailers, where the nuyen sign is character 157 (¥).

Whoa, this is old...! :)

> I belive they are the same thing, but one is in hex and one is in
> decimal or something, and they are individuated by the number of digits
> (3 vs. 4) Notice 0157 yields entirely diffrent results.

In Windows, a four-digit character number starting with a 0 indicates a
TrueType character set, while a 3-digit number is ANSI.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Professional cynic, but my heart's not in it.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Mon, 18 May 1998 11:39:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: BattleTac System - How much?
In-Reply-To: <v03110702b1857d09331c@[204.202.55.167]>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Robert Nesius said on 23:08/17 May 98...

> I'm looking through the FOF. I understand the rules for BattleTac. But
> FASA left out the price. I checked out the errata, but it turns out my
> version of FOF has them incorporated all ready. Has anyone seen any
> published price for these handy gadgets? Or is it "GM's Call/Sky is
> the Limit?" I looked at the Archive, but I didn't see anything.

BattleTac multiplies the price of the unit it's incorporated in by 10.
This is mentioned at the end of the rules for the equipment, on page 77 of
FOF. For example, putting BattleTac onto a portable communications system
master unit, the master unit's cost would rise to 600,000Y.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Professional cynic, but my heart's not in it.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Mon, 18 May 1998 11:39:46 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Ally Spirit Damage
In-Reply-To: <3.0.1.32.19980517201001.0069cfa8@****.geocities.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

SThanatos said on 20:10/17 May 98...

> I need to know how Ally spirits take damage when combating a mage.
> I assume spirit to spirit combat is resolved par usual, consisting of
> basically melee combat with force dice.

That's my idea too.

> But:
> Say, my force 4 ally spirit comes up against a mage with a sorcery skill of
> 5 who is astrally projecting. How is combat resolved?

As per the normal astral combat rules: in essence, melee combat using the
magician's Sorcery or Unarmed Combat skill and the spirit's Reaction
(because it's a critter), which equals its Force. See page 148 of SRII:
"Combat with magical creatures follows the general rules for the
environment, physical or astral, where the battle is taking place."

The magician would cause (Charisma)L damage, either Stun or Physical as
the character chooses, while the spirit does (Force)M, also Stun or
Physical as the spirit chooses (SRII p. 147).

> Does an ally spirit have a damage table like physical damage, or do they
> just lose force points?

I don't see why a spirit should not have a normal condition monitor like
everyone else. It's not mentioned anywhere I can remember that they don't,
so that must mean they do :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Professional cynic, but my heart's not in it.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Mon, 18 May 1998 11:39:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Grounding / FAQ (was Re: MY Take .....)
In-Reply-To: <l03110700b1856b88ff59@[100.100.100.10]>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Wordman said on 0:45/18 May 98...

> >> * Power Bolt cast at an active focus will damage the focus and the focus'
> >> user.
>
> This one has always bothered me. Because the power bolt does not have an
> area of effect, it should just affect the focus, not the user, in my
> opinion. The rules pretty clearly state that it works the way Gurth spelled
> it out, though (no pun intended).

Yes, it's something that struck me as odd as well, but carefully reading
the bit about spells and astral space, just before the spell list in SRII,
make this the only solution I could find.

It could be explained by a physical spell always going into the physical
plane and hitting the first thing it "collides" with. The focus serves
only as a gateway into the plane (a gateway that's destroyed by the spell,
granted).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Professional cynic, but my heart's not in it.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Mon, 18 May 1998 04:48:46 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: Fun character concepts
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Alfredo B Alves wrote:

> >> Hate to say it, but most welding equipment is a) heavy and b)
> >> expensive (meaning it's probably owned by the company and locked up
> >> at night). Since he worked for S-K, it's likely that upon his release
> >> or firing, they took away what you see working as his advantages.

> > Welding equipment (especially for cutting only) is NOT that
> > expensive, but I doubt portable versions would be laser based.
> > The equiment needed to cut 2 foot thick plate roughly comes to a few grand.
> > I'm talking about "burning bars", some tanks, and maybe some
regulators and
> > general welding torches and, of course, safety equipment. This kinda stuff
> > can and does disapeer from construction sites, and many vaults HAVE been
> > broken using such equipment.

nB: By "Ex-Saeder Krupp", I took it to mean that this guy worked
directly for them in a factory, rather than a welder on a construction
site. Very different fish. I could almost see an independent
contractor going berserk; then at least he'd own his equipment. Gives
him a lot less reason to go berserk, though; presumably if he loses one
contract, he picks up another and stays in business.

I've seen (well - heard of) stuff walking off construction sites;
nothing as expensive as a welding torch without several calls to the
authorities, though. Sort of hard to see a union guy suddenly running
amok in the shadows. More than a few questions left to be asked; but
then, these were only rough cuts.

> The Cybertechnology Tool Laser costs about 5k and is described as being
> used for small cuts and weldings, so how much for an equivelent hand-held
> version and how much for the good stuff?

By "small welds", their talking small. :) Not bank-vault stuff. (I
was going to say something like, "comparing it to the Barrier chart..."
but then I remembered how vague that thing is. At any rate, comparing
it to th Barrier chart, you get 'Average material' or 'Thin heavy
material'. Not exactly what you need to bust open a vault.)
Presumably, a lot of the cost comes from being turned into cyberware and
made really, really small.

I'd could see a welding torch and its accoutrement being a Work-kit
(500Y). The cost given for the Workshop (5000Y) is a bit steep, given
times and deflation and stuff and stuff.

I can already hear someone typing in "How much damage does a welding
torch do?", a question I'll avoid.


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Mon, 18 May 1998 12:43:37 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: T-Shirts
In-Reply-To: <19980515204013890.AAC205@********.gj.net> from "GRANITE" at
May
15, 98 02:41:10 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did GRANITE hastily scribble thusly...
|
|> Basically the entire shirt would be a take-off on the similar South Park
|> t-shirt. Since we are just mimicking style and not necessarily content, I
|> think we would be free from any legal hassles, especially if no profit is
|> made (and we aren't supposed to do that anyway with this project).
|
|If the shirt is to be based on South Park..you can count me out..

Oh come on Granite...
Once you get past the incredibly crap animation (usually reserved for 6 year
olds), it ca be quite funny sometimes.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 12:54:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Locking distant spells
In-Reply-To: <199805152147.RAA19480@***1.fac.com> from "Brian Moore" at
May
15, 98 05:47:48 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Brian Moore hastily scribble thusly...
|> No, won't work [unless they changed the rules again] the lock MUST be on
|> the person on whom the magic effect is on.
|
|I'm assuming this is your opinion (which I did ask for), since you
|didn't mention any rule references.

Nope. Thems the rules.
A spell lock locks a spell TO a subject.
(Lets not say person right now.... See below)

|So how do you handle spell locks that aren't placed on people? I think
|Lone Star or other groups have (area effect?) Preserve spell locks used
|to preserve ritual samples. There are lots of applications for Spell
|Locks that don't involve people. I would assume that a Spell Lock must
|be somewhat near the spell it is maintaining.

Right. Lets say the "subject" of the spell is a fridge.
You cast your spell on the fridge, lock it, and go.
The fridge is now spell locked, but if the active lock is then removed by
somoene, the bond is broken....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 13:17:20 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: unidirectional datalines
In-Reply-To: <355D5949.ED425D71@******.org> from "Craig J Wilhelm Jr" at
May
16, 98 05:15:53 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Craig J Wilhelm Jr hastily scribble thusly...
|
|Paul Gettle wrote
|>Wow. A -Workable- solution to the FAB net problem. Now if someone
|>could make a decent explanation for unidirectional datalines from
|>Neo-A's Guide to Real Life.
|
| Unidirectional FO cable has been around for something like 5 years. The
|send end of the cable has a one-way window mirror type thing. Signal can
|go out but incomming gets physically bounced back. I forget the *exact*
|principal as well as where I read it (some science mag) so don't take my
|word for it.

All I'd like to say is.... Why bother?
If you don't want to send or receive data at one end of a dataline, just
exclude the transmit/detect side of the circuitry. Simple, and cost
effective. You can't read someones data if they've not got a laser on the
end to send the data down after all....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 13:22:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: List Mailer Problems (Re: Best Modules)
In-Reply-To: <199805160929.LAA25218@*****.xs4all.nl> from "Gurth" at May
16,
98 11:30:50 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Gurth hastily scribble thusly...
| Pegasus Mail allows you to generate messages using the MIME 8-bit
| encoding format (no other 8-bit encoding makes any sense for Internet
| mail) but you do so at your own risk and responsibility. Pegasus Mail's
| author expressly recommends that you do not use this option unless you
| are very sure of what you are doing, and will neither accept
| responsibility for the consequences of your using it, nor will provide
| technical support for it.

HERE HERE!!!
Couldnb't have put it better myself...
<Round of applause>

|which once more leads me to suspect the problem is in other peoples'
|mailers, not mine...

Well, e-mail is an industry standard. That standard *IS* that it uses 7bit
data (All that is required for all the standard ASCII characters (128).

If mailer writers decide to try breaking that standard, then they deserve to
go bust. In other words, they probably have the *OPTION* in the software,
but it is only an option. No-one would be foolish enough to break standards
like that because the program wouldn't sell or even WORK.

They probably need to reset their config options.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 13:31:31 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: T-Shirts
In-Reply-To: <355DBA10.9F4D9E7F@****.com> from "Sheldon Rose" at May 16,
98 11:08:48 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Sheldon Rose hastily scribble thusly...
|I'm not all that old but IMHO many of the other other animated series
|would be better. Simpsons, King of the Hill or even Bevis and Butthead
|are funnier and have more entertainment value.
|

Agreed, excluding Bevis and Butthead, which are IMNSHO the most utter crappy
thing ever to leave the american continent.

How about something with a Mage accidentally catching his friends in a Hell
BLast and saying "D'OH!"?
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 13:27:29 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: T-Shirts
In-Reply-To: <003d01bd80e0$5a9cd860$7249e4cf@****.cadvision.com> from "Karl
Low" at May 16, 98 09:36:06 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Karl Low hastily scribble thusly...
|That aside, I wouldn't be too interested in a South Park related T-shirt
|myself.. I mean, I watch the show, but after seeing "Mr. Hankey" I'm not sure
|I want to be announcing that to the general public. :)

That episode's on SKY ONE next weekend....
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 13:39:46 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: MY Take (Binder's Look on Enchanting)
In-Reply-To: <48baea79.355e4fb1@***.com> from "Ereskanti" at May 16,
98 10:47:11 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Ereskanti hastily scribble thusly...
|JUST so everyone knows, Mike informed me how to make that image of his work.
|Enlarge you email screen to it's maximum size. It's supposed to be a
|"Baseball Bat"...


##### # # # # ## #####
# # # # # # # # #
# ###### # # # # # #
# # # # ## # ###### #####
# # # ## ## # # #
# # # # # # # #

Some of use ELM, REMEMBER!

:)

How do you "Enlarge your viewing screen in ELM? It's a fixed 80x24 screen.

*sigh*
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 13:48:48 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Fun character concepts
In-Reply-To: <19980517153319.18257.rocketmail@****.rocketmail.com> from "Paul
Yan" at May 17, 98 08:33:19 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Paul Yan hastily scribble thusly...
| Here's another one.
|'Disgruntled Mini-Mart Clerk'
|Definitely a good Firearms skill and dodging
|ability. An Edge of Lightning Reflexes is a
|must. The only Flaw I can think of is Bad
|Accent: +1 TN for Communications, Etiquette
|rolls, and a Compulsion: Over-pricing (+2 TN for
|resisting to f*ck-up a deal with jacking up
|prices)

If anyone DID create this character, you would be compelled to call him
Apoo, you realise....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 13:54:32 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [OT] Mailer compatibility
In-Reply-To: <355F984A.175D@*********.com> from "Grahamdrew" at May 17,
98 10:09:14 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Grahamdrew hastily scribble thusly...
|I belive they are the same thing, but one is in hex and one is in
|decimal or something, and they are individuated by the number of digits
|(3 vs. 4) Notice 0157 yields entirely diffrent results.

If it's as you say, with numbers like 0157 vs 157, I think you`ll find it
isn't HEX. It's OCTAL.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 09:26:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Air Elemental Confinement
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 1:04:38 AM US Eastern Standard Time,
robert.watkins@******.COM writes:

> And for the munchkin who has everything (don't they all?), I present the Gas
> Barrier spell. Drain Target is increased by two over Bullet Barrier. The
> barrier represents a normal Barrier spell, with the exception that the
> Barrier is airtight. Anyone placed in it will eventually asphyxiate. If
cast
> on or around an Air Elemental, the Elemental is instantly disrupted.
>
Ah, that is all nice and wondeful Robert except that those munchkins with
everything must be really loving you, because you didn't present them with
drain codes, target numbers or anything, therefore if you have the spell (even
at force 1), then it simply must work all the time, without failure. ;p


On a more serious note, the spell that Robert is describing, has anyone come
around with this? We've had a variation of it here, not for the Air Elemental
vulnerability, but for the Vampires in Mist Form and the Knock Out Gasses that
always bothered us.

We just "upped" the drain for a "Barrier" spell by one level, to
represent the
ability to fully effect a given "Elemental Effect" completely. I think that
would make the spell a [(F/2)+2D] based upon that presumption.

-K
=========================================================================
Date: Mon, 18 May 1998 09:32:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: My Bad!!!
In-Reply-To: <3.0.5.32.19980517145242.00833100@****.lis.ab.ca>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 17 May 98, at 14:52, Adam J wrote:

> This would probably work better if Mike was currently on this list. ;)
>
> -Adam
> He did tell me he was coming back.. Last September! ;)

He told me he was coming back in January...

BTW, anybody heard anything about the new arrival?

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 18 May 1998 09:32:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Air Elemental Confinement
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 1:16:00 AM US Eastern Standard Time,
mc23@**********.COM writes:

> "An air spirit may be confined by airtight seals in containers of
> remarkably small size; Vulnerability (Earth)."
>
> Notice that confined is not capitalized to signify that it is a
> special weakness. The confinement is nothing more than what is written.
> Once it is confined then it can no longer use its powers. Although I
> would suppose it could be Commanded to return to the Astral and then
> Commanded to Manifest again outside its confinement so I really can't
> give it much significance as a weakness.
> The disruption you are referring to is its Vulnerability which in an
> Air Spirit's case is Earth. That has nothing to do to its confinement
> restriction which is a separate weakness.
>
Interesting, after rereading the BBB (2nd Ed), Mc23 is correct here. I -do-
remember the confinement at one time being a true "Vulnerability" back in
First Ed though, as in it would cause disruption.

Using this analogy, IMO, a seal would have to have a rating equal to or
greater than the Air Elemental's Force in order to truly contain it, and thus
cause the Confinement Weakness to work completely.

-K
=========================================================================
Date: Mon, 18 May 1998 09:52:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 2:11:47 AM US Eastern Standard Time,
dghost@****.COM writes:

> The Skills listed in SR are incomplete (IMO) and the "Special Skills"
> that are developed tend to be better suited towards concentrations of
> general skills rather than general skills themselves so I wanna make more
> complete listing (If someone already did this, can someone point me in
> the proper direction?) with as many skills as possible grouped into
> logical general skill categories. I'll start it off and hopefully other
> listmembers will add to listing (Don't quote the whole list, I'll compile
> it seperately) and then perhaps some kind soul will print it (online or
> in a publication).

Okay, I'll snip some parts outright then, and toss around what I agree,
disagree or advise with. Additional Skills, if any, I'll add in as well.

> General Skills
> Acting (Social?)

Closest "Category" I can come up with would "Artistic". Without
adding
another group, Social, based upon Acting as a "Social Interaction
Stimulation".

> Mimicry (Specific Sound?)
> Per Style/Method of Acting (?)

These two may need some detailing. Mimicry especially. And "Method Actors"
are -SO- annoying :)

> Cooking (?)
> Per Preperation Method (?)
> Leather work (Technical? B/R?)
> Per Material (Per Type of Item) or
> Per Type of Item (Per Material)

Actually, Leather Working is part of B/R Fashion, or B/R (Group) (aka, Vehicle
Type or Armor). IMO.

> Math (Knowledge)
> Advanced Math (?) [Calculus, and advanced concepts]
> Basic Math (?) [covers basics upto geometry/algebra]
> Mathematical Theory (?) [The REALLY advanced stuff]

As sad as it sounds, this is part of Physical Sciences. Please note, in our
games, we moved Physical Sciences into the Technical Skill group (SPU Math as
our reasoning).

> Mechanisms? (technical? B/R?)

Again, definitely something that is grouped strange. IMO, a B/R skill group.

> Meditaion (?)
> Per technique? (?)
> Per purpose? (?)

Ooo, this would be a nasty area actually. The "Per Purpose" that you are
placing in there is probably leaving itself open for a LOT of abuse.

> Metal work (Technical? B/R?)
> Per Material (Per Type of Item) or
> Per Type of Item (Per Material)

Actually, this is part of Metallurgy or B/R (Group Name) already. Metallurgy
of course falls under Physical Sciences. ;/ I like how you are trying to
expand this though so far....

> Poetry (Social or Knowledge)
> Poetic Improvisation (Specific Style)
> Formal Poetry? (Specific Style)

Knowledge Skill Group -OR- Language Skill (Non-Cultural). You could actually
have Poetry as a study within a given group of Languages also (Romance,
Nordic, Uto-Aztecan (DON'T ASK!!!)).

> Riding (Vehicle?) [Must be developed seperately for each type of animal]
> Specific Type of animal [Quarter Horse vrs Horse] (Specific Animal
> [Bob, the Quarter Horse])

Skill already exists somewhere, might be a left over from First Ed. It's
called "Equestrian". It concerns the riding of "Living Mounts" or
those of
similar designs (such as an Ally spirit in a Horse Statue). I think it
defaults to Quickness. I could also be simply misplacing this one. We don't
use it very often anymore.

> Rumormil (Social)
> Identical to Etiquette

Then why do we need it? It's even part of the same Skill Family...

> Stone work (Technical? B/R?)
> Per Material (Per Type of Item) or
> Per Type of Item (Per Material)

B/R Masonry.

> Survival (?)
> Hunting (type of game) [includes fishing]
> Foraging (type of food) [Veggies only :)]
> Survival per Environ (per Aspect) [For Environs see Stealth]

Definitely a skill group of it's own. If I -had- to put it with a particular
group, I would actually place it with Knowledge.

> Trickery (Active?)
> Camouflage? (per Environ) [For Environs see Stealth]
> Pick Pocket (?)
> Sleight-of-Hand (Specific "Trick")

Most of this is already covered under Stealth IIRC.

> Visual Art
> Per Medium (Per Style)

Artist Group.

> Wood work (Technical? B/R?)
> Fletching (Specific Type of Fletching?)
> Wood Carving (Per Type of Item)

Artistic or B/R Carpentry.

> Miscellaneous Skills (Format: Skill (Category) [Any notes])
> Astronomy (Knowledge concentration of Physical Sciences)

And that is where it would likely work best.

> Blind Fighting (Combat?)

Modifier Skill in our games, a lot like the Ambidexterity Skill.

> Contortions (Physical concentration of Athletics?) [this represents
> squeezing into tight places]

I keep thinking there is a group for this already.

> Detect Traps (?)
> Detect Poison (?)

Biotech, Medicine, or Chemistry. Medkits of Chemists Field Kits would also be
required. Detection Magic works nice also ;p

> Hypnosis (?)

Psychology Skill IIRC.

> Lip Reading (Language developed per language?)

Special Skill and likely to remain there IMO.

> Mounted Combat (Combat?)

Oooo, this is a neat one. It -might- be a concentration within Armed Combat
(as I just don't see people having punching fights on a consistent basis while
riding horses or elephants).

> Seduction (Social? Social concentration of Negotiation?)

I would make it either Negotiations Concentration or Psychology.

> Sewing (?)

B/R Fashion agian.

> Sign Language (Language-as per language based upon?)

Language Family Group.

> Theology (Knowledge concentration of Sociology)

And likely to remain there.

> Tight-Rope Walking (Physical concentration of Athletics?)

Yes.

> Tracking (?)

There is a "Sentry" skill that is presented to an NPC (the Corp Guard I think)
that has a skill that is almost as vague as "Tracking" would be IMO. I know
that "tailing" is part of Stealth.

> Ventriloquism (Social?)

Special Skill IMO.

sorry about the cuts and slashes I did here. I do agree that the list of
skills in the book need flushed out more, but from the POV of better
descriptions/definitions of the skill groups and their various skill
concentrations.

-K
=========================================================================
Date: Mon, 18 May 1998 09:58:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: MY Take (Binder's Look on Enchanting)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 7:43:13 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> |Enlarge you email screen to it's maximum size. It's supposed to be a
> |"Baseball Bat"...
>
>
> ##### # # # # ## #####
> # # # # # # # # #
> # ###### # # # # # #
> # # # # ## # ###### #####
> # # # ## ## # # #
> # # # # # # # #
>
> Some of use ELM, REMEMBER!
> :)
> How do you "Enlarge your viewing screen in ELM? It's a fixed 80x24 screen.
> *sigh*

Hey now, watch those things, I'm -just- the clarifier here, not even a
delivery guy as it were. To quote the author of said bat, "tell 'em it's Mike
being Mike"...somehow I keep wondering if -this Mike- and Editor Mike are
spirit linked somehow...they keep doing things their own way so often... ;P

-K
=========================================================================
Date: Mon, 18 May 1998 10:20:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Ally Spirit Damage
In-Reply-To: <3.0.1.32.19980517201001.0069cfa8@****.geocities.com> from
"SThanatos" at May 17, 98 08:10:01 pm
Content-Type: text

SThanatos <sthanatos@*********.COM> said:
>
> I know I've brought this up before, but it's become an issue.
>
> I need to know how Ally spirits take damage when combating a mage.
> I assume spirit to spirit combat is resolved par usual, consisting of
> basically melee combat with force dice.

Sounds reasonable.

> But:
> Say, my force 4 ally spirit comes up against a mage with a sorcery skill of
> 5 who is astrally projecting. How is combat resolved? Does an ally spirit
> have a damage table like physical damage, or do they just lose force points?

Personally I'd say it uses a damage track. I made a homonculus body
for my ally just in case. It uses its physical stats and fights as a
dual-natured critter (not that it has EVER fought anything). It gets
armor and a fair amount more body to resist damage (base body for the
type of critter + force). No, I'm not paranoid, just over-protective.

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Mon, 18 May 1998 10:28:27 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: BattleTac System - How much?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 6:05:42 AM !!!First Boot!!!, nesius@******.COM
writes:

> I'm looking through the FOF. I understand the rules for BattleTac. But
> FASA left out the price. I checked out the errata, but it turns out my
> version of FOF has them incorporated all ready. Has anyone seen any
> published price for these handy gadgets? Or is it "GM's Call/Sky is
> the Limit?" I looked at the Archive, but I didn't see anything.

GM's call most of the time, I go with roughly 75,000 nuyen with a street index
of 3.

Mike
=========================================================================
Date: Mon, 18 May 1998 10:50:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Tom Dowd's X-files?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>>Just to entertain the thought, what deep dark Shadowrun secrets would
you all like to have the original DLOH reveal if that wish could be
granted?<<

just out of blantant curiostity what does DLOH stand for?
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Mon, 18 May 1998 11:12:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <35604AA8.50794B40@*****.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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On 18 May 98, at 10:50, BigDaddy wrote:

> >>Just to entertain the thought, what deep dark Shadowrun secrets would
> you all like to have the original DLOH reveal if that wish could be
> granted?<<
>
> just out of blantant curiostity what does DLOH stand for?

It's in the FAQ. You should read it sometime. :)

It stand for Dark Lord on High, and is typically reserved to refer to the current
Shadowrun line developer, currently Mike Mulvihill.

--


=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 18 May 1998 16:27:07 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Tom Dowd's X-files?
In-Reply-To: <35604AA8.50794B40@*****.com> from "BigDaddy" at May 18,
98 10:50:16 am
MIME-Version: 1.0
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And verily, did BigDaddy hastily scribble thusly...
|
|>>Just to entertain the thought, what deep dark Shadowrun secrets would
|you all like to have the original DLOH reveal if that wish could be
|granted?<<
|
|just out of blantant curiostity what does DLOH stand for?

1> Read the FAQ.... There all your questions will be answered....
For lo, it is indeed the fount of all knowledge....
2> Dark Lord On High....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 10:35:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
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Alfredo B Alves wrote:
>
> The Skills listed in SR are incomplete (IMO) and the "Special Skills"
> that are developed tend to be better suited towards concentrations of
> general skills rather than general skills themselves so I wanna make more
> complete listing (If someone already did this, can someone point me in
> the proper direction?) with as many skills as possible grouped into
> logical general skill categories. I'll start it off and hopefully other
> listmembers will add to listing (Don't quote the whole list, I'll compile
> it seperately) and then perhaps some kind soul will print it (online or
> in a publication).

I agree with this to some extent but don't feel it is nessary get as
complex as you have gotten.
Specaial skill covers almost anything not covered under the mail skill
blocks and other things almost always fir into one of the existing
catagories.
<snip>

> Miscellaneous Skills (Format: Skill (Category) [Any notes])
> Astronomy (Knowledge concentration of Physical Sciences)
> Blind Fighting (Combat?)
> Contortions (Physical concentration of Athletics?) [this represents
> squeezing into tight places]
> Detect Traps (?)
> Detect Poison (?)
> Hypnosis (?)

IE these would all be considered to be special skills and are covered by
the existing rules.

<More snipped>

While the list you created is quite impressive IMO as a GM I way to much
paperwork work anyways and would not want to include something like that
into my game.
=========================================================================
Date: Mon, 18 May 1998 08:38:31 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Considering things from St. Dunkhelzahn's Will
Content-Type: text/plain

post about volcanic explosion in Philipines
<deleted the original post before I thought of this>

What about the dragon Masaru(sp!)(from CyberPirates) that is in charge
of the Philipines rebelion? won't he cause trouble.

-Matthew Waddilove

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Mon, 18 May 1998 11:34:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: T-Shirts

>How about something with a Mage accidentally catching his friends in
>a HellBLast and saying "D'OH!"?

How about Homer munching away on a bag of green goo and saying
"FAB! Mmmmm!"

Double-Domed Mike
=========================================================================
Date: Mon, 18 May 1998 16:58:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: T-Shirts
In-Reply-To: <s5601f40.053@****gate.dragonsys.com> from "Mike Elkins" at
May
18, 98 11:34:10 am
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And verily, did Mike Elkins hastily scribble thusly...
|
|>How about something with a Mage accidentally catching his friends in
|>a HellBLast and saying "D'OH!"?
|
|How about Homer munching away on a bag of green goo and saying
|"FAB! Mmmmm!"

More usually it's "Mmmmmmm, FAB, <drool>"
:)

Or how about a runner shouting "Eat My Shorts" at the sec guards?
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Mon, 18 May 1998 12:27:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Paul Gettle <pgettle@********.NET>
Subject: [OT] Shadowrun, Simpsons Style [was: Re: T-Shirts]
In-Reply-To: <5645.199805181558@****.teach.cs.keele.ac.uk>
Mime-Version: 1.0
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At 04:58 PM 5/18/98 +0100, Spike wrote:
>Or how about a runner shouting "Eat My Shorts" at the sec guards?

Or how about UCAS President Andrew MacAlister giving a speech where he
threatened retaliation on the southern states if they seceded from the
union, quoting the famous "Eat My Shorts" slogan. A few days later,
the ten states that would later make up the CAS seceded from the UCAS.
(p. 13 NAGtNA)

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
=========================================================================
Date: Mon, 18 May 1998 13:18:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: T-Shirts

>|How about Homer munching away on a bag of green goo and saying
>|"FAB! Mmmmm!"
>
>More usually it's "Mmmmmmm, FAB, <drool>"
>:)

D'OH!

Double-Domed Mike
=========================================================================
Date: Mon, 18 May 1998 10:23:48 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: Re: Air Elemental Confinement
In-Reply-To: <199805180938.LAA02167@****1.xs4all.nl>
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----------
| NightRain said on 10:40/18 May 98...
|
| > I have a question concerning Air Elementals. They have a weakness
| > called Confinement. Now I know that somewhere I have read that this
| > weakness means that they are disrupted or something when placed in an
| > air tight container or building or whatever. The thing is though that
| > when I went to look up some more details I could not find the weakness
| > listed in 2nd Ed, PAONA or PAOE. So can someone tell me where the
| > description is?
|

and gurth said,

| SRII page 224, in the description of the elemental spirits, it's mentioned
| that air elementals can "be confided by airtight seals in containers of
| remarkably small size" as one of its weaknesses. It doesn't say they take
| damage from it, though in PAoE the critter stats at the back give
| "Confinement" as a weakness. I think that's a shorthand way of saying the
| text I quoted from SRII. The Grimoire also doesn't mention this
| Confinement weakness, so my guess is that it's not really a
| disadvantageous weakness, except that the spirit won't like it when forced
| to sit in a small gas bottle.
|

maybe the weakness of confinement is just that no matter if the airtight
container is steel or glass (no matter whether the air elemental is strong
enough to break that substance or not), as long as it is airtight, the air
elemental cannot break out of that container or go astral and escape. so
it is a weakness, but does not destroy it.

any thoughts??

roun
aka dave
roun@***.net
=========================================================================
Date: Mon, 18 May 1998 12:17:58 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: T-Shirts
In-Reply-To: <199805181600.KAA07215@******.carl.org> from "Spike" at May
18,
98 04:58:50 pm
Content-Type: text

Spike wrote:
/
/ And verily, did Mike Elkins hastily scribble thusly...
/ |
/ |>How about something with a Mage accidentally catching his friends in
/ |>a HellBLast and saying "D'OH!"?
/ |
/ |How about Homer munching away on a bag of green goo and saying
/ |"FAB! Mmmmm!"
/
/ More usually it's "Mmmmmmm, FAB, <drool>"
/ :)
/
/ Or how about a runner shouting "Eat My Shorts" at the sec guards?

How about a decker saying "Yoink" as he swipes a data file? :)

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 18 May 1998 12:18:37 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: My Bad!!!
In-Reply-To: <199805181333.HAA01896@******.carl.org> from "Tim Kerby" at
May
18, 98 09:32:49 am
Content-Type: text

Tim Kerby wrote:
/
/ On 17 May 98, at 14:52, Adam J wrote:
/
/ > This would probably work better if Mike was currently on this list. ;)
/ >
/ > -Adam
/ > He did tell me he was coming back.. Last September! ;)
/
/ He told me he was coming back in January...
/
/ BTW, anybody heard anything about the new arrival?

So far not a word.

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 18 May 1998 20:48:28 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Air Elemental Confinement
In-Reply-To: <MAPI.Id.0016.006f756e202020203030303430303034@****.to.RFC822>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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roun said on 10:23/18 May 98...

> maybe the weakness of confinement is just that no matter if the airtight
> container is steel or glass (no matter whether the air elemental is strong
> enough to break that substance or not), as long as it is airtight, the air
> elemental cannot break out of that container or go astral and escape. so
> it is a weakness, but does not destroy it.

Yes, that's one of the few explanations that would make sense. Sort of
like claustrophobia for elemental ;) After all, when taken BTB, like
someone said you could just order the spirit to go astral, and manifest
outside the container. That doesn't make it much of a weakness IMHO; in
fact it could be useful -- put the spirit into a small, airtight container
and smuggle it in somewhere (okay, not that I can see immediately where
this would be useful, but it can be done).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Professional cynic, but my heart's not in it.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Mon, 18 May 1998 14:44:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Election 2060
In-Reply-To: <jXMNKHA52QX1EwR7@*******.demon.co.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:53 AM 5/16/98 +0100, you wrote:
>In article <199805160309.AAA17179@*******.scescape.net>, Paul Gettle
><pgettle@********.NET> writes
>>
>>This reminds me, is Senator Schwartzeneger still in office? I don't
>>remember seeing anything mentioned about him recently, but I missed
>>getting a lot of books in the past 3 years.

Haven't heard word one about this.

>He got fed up and went home to Mars - watch for his adventures in this
>realm in Total Recall 2, when the psycho senator discovers that it was a
>dream and he is in fact a construction worker.

Actually, while I'm pretty sure you are simply joking here, there is
Hollywood scuttlebutt that "Ah-nold" will reprise his role in an upcoming
Total Recall 2.

So you could actually be right in some way there Pete.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Mon, 18 May 1998 14:45:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Dream Question
In-Reply-To: <01bd820a$ea6344e0$LocalHost@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:13 PM 5/17/98 -0500, you wrote:

>Just to entertain the thought, what deep dark Shadowrun secrets would
>you all like to have the original DLOH reveal if that wish could be
>granted?


That is an unexpectedly difficult question. It would probably have
something to do with the direction of SR or at least where he had
envisioned it going; I'm reasonably confident that Mike Mulvihill, the
current DLOH, has his own ideas and the birth of SR3 (which includes BitB)
is where Mike's vision really seperates from Tom's. FASA plots things out
several years in advance after all, so I don't think that until recently
have we seen the real end of Tom Dowd's reign.

Hmm. Actually, I'd like to know what the hell FASA Interactive is doing,
and if they are going to get us a really good SR computer game anytime in
this millenium. The old SEGA version kept me for about a month; I need more.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Mon, 18 May 1998 14:47:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: T-Shirts
In-Reply-To: <5645.199805181558@****.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:58 PM 5/18/98 +0100, you wrote:

>|How about Homer munching away on a bag of green goo and saying
>|"FAB! Mmmmm!"
>
>More usually it's "Mmmmmmm, FAB, <drool>"
>:)
>
>Or how about a runner shouting "Eat My Shorts" at the sec guards?

You know, if this idea had come about ten years ago, when the Simpsons were
hot, I would have been all over it. It's still amusing though.

Seriously though, I withdraw my idea of South Park Shadowrunners for the
official list shirt. Seems too many people dislike the idea to make it
worth it.

For the list shirt I vote for the SR saying in stick figures on the front,
with the list names on the back.

I will be, over the next month, trying to design my own South Park
Shadowrunners t-shirt, simply because I really like the idea and would be
willing to wear a t-shirt like that (and I don't wear many t-shirts anymore).

If you are serious about wanting one of those t-shirts, e-mail me PRIVATELY
and I'll keep you informed as to my progress. When the time comes, I'll
let you know how much the shirts would be and I'll be collecting money and
addresses.

Expect it to not be cheap however, since it would be a small run of shirts
and would be in nearly full color.

Now back to normal (hah!) list business.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Mon, 18 May 1998 14:48:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
In-Reply-To: <199805171603.MAA00256@******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:01 PM 5/17/98 -0400, you wrote:
>Once upon a time, Airwasp wrote;
>
>>> Yeah, and next we will have teleporting PC's.
>>
>>It could be possible.
><snip>
>
> Magic is too weak and FASA swears an oath every day to never let it
>happen. Only two IE has demonstrated what appeared to be this ability. It
>was nothing more than an Dowd showing the the 6th world will have
>mysteries that will escape explanation. It was not a taste of things to
>come. And we haven't seen it again Harlequin.


Exactly. A "taste of things to come," which doesn't mean they are
currently possible by PCs.

This is the biggest problem I have with much of the magic stuff available
on the Internet. People seem to believe that if they can dream it up, it
must be possible. But that's not the case. You really have to keep in
mind not only the current mana level but the current magic level.

And do you really think some sleaze-bag shadowrunner is going to somehow
come up with some amazing magical invention when there are hundreds of
specialized scientists/theorists/magicians who do this sort of research day
in and day out? Possible, but not bloody likely.

We can dream up hand-held laser guns. But does anybody honestly believe
those will be possible in our lifetimes? I don't.

Magic is similar. What is currently possible is based upon two general
concepts. First, as with science, nearly all innovation is the product of
research and is built upon the successes of the here and now, that it all
builds upon each other and there are few "leaps" that allow
technology/knowledge to bounce forward several steps. Progress is usually
a slow progression in other words, not amazing leaps forward. And the
second is the whole "mana curve" thing, that seems to indicate that
whatever it is that "powers" magic (almost certainly mana) is rising. This
curve is thought to be relatively flat. And remember, there is that bit in
the Dragonheart saga about stamping out those spikes.

Even given those two factors, magic allows an incredible amount of things
to be done.

But if you look at magical knowledge in a fashion similar to "mundane"
knowledge, you'd see that things like teleportation simply isn't possible.

Why not?

Okay, here goes. What is teleportation? It, in some fashion, takes object
A and very nearly instantaneously takes object a from point 1 to point 2.

Star Trek transporters in other words. We can now come up with a theory
about how it might work. But there are so many pieces of not-yet-invented
technology that prevent us from doing it. I am aware that an experiment
was done that teleported a single particle from one set of coordinates to
another. But that is one particle, from a predeterimined point a to point
b, and if I recall correctly, the procedure didn't work even most of the time.

Now to magic. How would magic do this? The human mind simply can't handle
all the coordinates needed to do AD$D teleportation; to take a scientific
approach like that you'd have to map all your own coordinates and then know
the exact coordinates to where they are supposed to go. Don't like that
option much.

What about taking the body into the astral plane and doing it that way? As
ED has shown, that is possible, given appropriate mana and tech levels.
But this isn't currently possible in 205X; this comes from a conversation I
had with Steve Kenson about two years ago when I was writing an article for
the now-defunct Shadowlands magazine.

Given the current knowledge limitations, I just don't see things like
teleportation and astral aura altering to "squeeze" past barriers.

But I'll throw a dog a bone on the teleportation issue.

The *ONLY* way I had teleportation in a game I played in and sometimes
GM'ed was that it was a one-way, single shot type deal that was thought up
by another GM and I couldn't exactly stomp it out since it was a collective
world.

But here's my best offering for those people that simply *must* have
teleportation. A magical circle had to be set up and from there the spell
was cast. Something like 12D Physical drain, flat rate. The caster then
had a special charm that he kept with him. When the charm was used, it
would teleport the caster back to the special magical circle. Naked. All
active magical items disrupted (since the route taken back was an alternate
dimension sort of thing).

It made for a nice emergency exit when things got FUBAR squared, but it
wasn't something to be used in 99.99% of situations.

That is how I would suggest allowing teleportation if you are dead-set on
having it.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Mon, 18 May 1998 14:06:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Luken <hawke@******.NET>
Subject: Re: Dream Question
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Hmm. Actually, I'd like to know what the hell FASA Interactive is
doing,
>and if they are going to get us a really good SR computer game
anytime in
>this millenium. The old SEGA version kept me for about a month; I
need more.
>
>Erik J.
>

This is from the Betazine (www.betazine.com) archives about a SR
Online game...

April 23, 98
News on Shadow Run:
hi there, this is db, i'm the head of the whole shadowrun thing... :)
i don't know if i sent you a message yet, but, in case i didn't, the
game is now "temporarily suspended." about 1/3 of the way through
development we decided to make it into a real-time online only game...
primary beta testing isn't likely to start until late summer and it's
going to mainly a mud-type interface... later, once we get the
financial backing we need, we will expand into a true online game with
a "real" front end... the game itself is so far infinitely complex...
i've been working extensiveley on tweaking the economy and now,
straying from the original shadowrun plot, most of the work will be
carried out by arms and supply runners who don't actally do jobs...
they're more like carriers... they carry stuff and get paid for it...
we will be implementing a system whereby you will get an assignment to
transfer 20 cases of ruger warhawk pistols to denver for example...
however, in the process, you'll have to stay away from the yakuza and
lone star... (btw, if shadowrun is all greek to you, don't worry about
what everything means... just know that it's really cool... :) i will,
eventually, overhaul the webpage and put all of this stuff on there...
right now, however, with development at a standstill, and with all of
my time devoted to gaining the proper financial backing, i don't have
the time... in the meantime, if you could either remove the link or,
if you want, i can write you up a preview of what the game will be
like and if you can put it on your server on a "generic" preview page,
you can have the link go to that... we are, as of last week, no longer
accepting beta applications until we get rolling again... also, a few
members (well, actually, 75%) of the staff left since the beginning of
the game, but, since then, i have gotten a new programmer so i will
now be switching from lead programmer to lead designer... if you need
any info let me know... c ya...
=========================================================================
Date: Mon, 18 May 1998 12:09:23 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Weird Campaigns
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Has anyone ever run just a truly whack-ass campaign? I was toying with a
few ideas not too long ago, and the thought of an all-Matrix campaign came
to mind. Several characters, presumably deckers, in widely different
locations, all connected via the matrix. Thought it would be a neat change
of pace. I even have a rough idea for rules for an AI PC... though I don't
have any idea what it would do to game balance. The thought also occured
to me of expert systems based off of neural recordings of deceased
characters, kinda like that guy in Neuromancer...

Anyway, was wondering if anyone had done anything similar, or if anyone had
other off-beat campaigns that they've been in or ran.
=========================================================================
Date: Mon, 18 May 1998 14:05:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)

On Mon, 18 May 1998 02:08:57 -0500 Alfredo B Alves <dghost@****.COM>
writes:
>The Skills listed in SR are incomplete (IMO) and the "Special Skills"
>that are developed tend to be better suited towards concentrations of
>general skills rather than general skills themselves so I wanna make
>more complete listing (If someone already did this, can someone point
>me in the proper direction?)

Yes, I'm replying to my own message, I forgot a couple of skills :)

>General Skills
Law (Knowledge)
Type of Law [ie Criminal, Civil] (Type of cases)
Law-Enforcement (Jurisdiction) [Includes Police Procedures]
Business (Knowledge?)
Type/Scale of Business (?) [Covers the running of Businesses... Is
there a skill for this in Corporate Shadowfiles?]

>D.Ghost
>(aka Pixel, Tantrum (IotE))

_____________________________________________________________________
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=========================================================================
Date: Mon, 18 May 1998 14:17:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ally Spirit Damage

On Mon, 18 May 1998 11:39:46 +0100 Gurth <gurth@******.NL> writes:
>SThanatos said on 20:10/17 May 98...
>> Does an ally spirit have a damage table like physical damage, or do
they
>> just lose force points?

>I don't see why a spirit should not have a normal condition monitor like
>everyone else. It's not mentioned anywhere I can remember that they
don't,
>so that must mean they do :)

>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html -
<SNIP Sig>

Spirits have condition monitors but no overflow. 2nd paragraph pg 65
Grimoire II "Each spirit recovers 1 point (1 box) of damage on its
Condition Monitor per minute it spends out of combat." Also note that
stun damage does not overflow as normal... Stun damage dirupts the spirit
for (28-force) days ... except for watchers, who are always "killed" by
stun damage. (All on Pg 64 of grimmy II)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Mon, 18 May 1998 13:53:43 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)

On Mon, 18 May 1998 09:52:38 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/18/98 2:11:47 AM US Eastern Standard Time,
>dghost@****.COM writes:
>
>> The Skills listed in SR are incomplete (IMO) and the "Special Skills"
>> that are developed tend to be better suited towards concentrations of
>> general skills rather than general skills themselves so I wanna make
more
>> complete listing (If someone already did this, can someone point me
in
<SNIP As much as possible ;)>
>> General Skills
>> Acting (Social?)

>Closest "Category" I can come up with would "Artistic". Without
adding
>another group, Social, based upon Acting as a "Social Interaction
>Stimulation".

So the General skill would be Artistic with Acting, Visual Arts, Musical
Intruments, and a few others a concentrations?

>> Mimicry (Specific Sound?)
>> Per Style/Method of Acting (?)

>These two may need some detailing. Mimicry especially. And "Method
Actors"
>are -SO- annoying :)

If you mean descriptions, Mimery is pantomime ("A Mime is a terrible
thing to waste...") and Mimicry is the ability to mimic sounds or
approximate them as close as possible.

<SNIP As much as possible ;)>
>> Math (Knowledge)
>> Advanced Math (?) [Calculus, and advanced concepts]
>> Basic Math (?) [covers basics upto geometry/algebra]
>> Mathematical Theory (?) [The REALLY advanced stuff]

>As sad as it sounds, this is part of Physical Sciences. Please note, in
our
>games, we moved Physical Sciences into the Technical Skill group (SPU
Math as
>our reasoning).

Math is not specifically listed as a concetration of Physical Sciences...
However, it may be best for simplicity's sake to make it so... I do like
it better as a seperate skill, though. Also, it may be a good idea to
move Engineering from a concentration of Physical Sciences to its own
skill in the Technical Group.

<SNIP As much as possible ;)>
>> Meditaion (?)
>> Per technique? (?)
>> Per purpose? (?)

>Ooo, this would be a nasty area actually. The "Per Purpose" that you
are
>placing in there is probably leaving itself open for a LOT of abuse.

I don't see how ... You concentrate on Meditative Healing, Meditative
Focus (using meditation to focus thoughts), etc ... How can that be
abused? I don't see it, but if the potential is there, I want to make a
note of it :)

>> Metal work (Technical? B/R?)
>> Per Material (Per Type of Item) or
>> Per Type of Item (Per Material)

>Actually, this is part of Metallurgy or B/R (Group Name) already.
Metallurgy
>of course falls under Physical Sciences. ;/ I like how you are trying
to
>expand this though so far....

Thanks. :)

I don't know... so scientists are skilled at making jewelery, horseshoes,
etc ...? I may group the Metal, Wood, Stone, & Leather working skills
into a general Crafts skill...

<SNIP As much as possible ;)>
>> Riding (Vehicle?) [Must be developed seperately for each type of
animal]
>> Specific Type of animal [Quarter Horse vrs Horse] (Specific Animal
>> [Bob, the Quarter Horse])

>Skill already exists somewhere, might be a left over from First Ed.
It's
>called "Equestrian". It concerns the riding of "Living Mounts" or
those
of
>similar designs (such as an Ally spirit in a Horse Statue). I think it
>defaults to Quickness. I could also be simply misplacing this one. We
don't
>use it very often anymore.

Actually, one of the archetypes in the BBB (the Tribesman) has the
Horseback riding skill. Is that what you are thinking of?

>> Rumormil (Social)
>> Identical to Etiquette

>Then why do we need it? It's even part of the same Skill Family...

No... the concentrations are identical to Etiquette... this skill covers
knowing the dirt in whatever circles ...

<SNIP As much as possible ;)>
>> Survival (?)
>> Hunting (type of game) [includes fishing]
>> Foraging (type of food) [Veggies only :)]
>> Survival per Environ (per Aspect) [For Environs see Stealth]

>Definitely a skill group of it's own. If I -had- to put it with a
particular
>group, I would actually place it with Knowledge.

>> Trickery (Active?)
>> Camouflage? (per Environ) [For Environs see Stealth]
>> Pick Pocket (?)
>> Sleight-of-Hand (Specific "Trick")

>Most of this is already covered under Stealth IIRC.

If it is, its not stated in the BBB ... :)

<SNIP As much as possible ;)>
>> Blind Fighting (Combat?)

>Modifier Skill in our games, a lot like the Ambidexterity Skill.

yeah, that's how I was gonna handle it :)

>> Contortions (Physical concentration of Athletics?) [this represents
>> squeezing into tight places]

>I keep thinking there is a group for this already.

I think you are thinking of the Escape Artist Concentration of Athletics
(Awakenings) but IIRC, that only covers escaping bonds...

<SNIP As much as possible ;)>
>> Hypnosis (?)

>Psychology Skill IIRC.

Not listed as such but could work ... or Biotech?

<SNIP As much as possible ;)>
>> Mounted Combat (Combat?)

>Oooo, this is a neat one. It -might- be a concentration within Armed
Combat
>(as I just don't see people having punching fights on a consistent basis
while
>riding horses or elephants).

Well, what about using firearms from horseback? I was thinking of making
this a special skill where you use the lower of your Mounted Combat skill
or your combat skill for the attack roll ...

>> Seduction (Social? Social concentration of Negotiation?)
>
>I would make it either Negotiations Concentration or Psychology.
>
>> Sewing (?)

>B/R Fashion agian.

Is B/R Fasion a canon skill somewhere or a new skill you are suggesting?

<SNIP As much as possible ;)>
>> Tracking (?)

>There is a "Sentry" skill that is presented to an NPC (the Corp Guard I
think)
>that has a skill that is almost as vague as "Tracking" would be IMO. I
know
>that "tailing" is part of Stealth.

Actually, I just read that Tracking is included in Tracking ... go figure
:/

<SNIP As much as possible ;)>
>sorry about the cuts and slashes I did here. I do agree that the list
of
>skills in the book need flushed out more, but from the POV of better
>descriptions/definitions of the skill groups and their various skill
>concentrations.
>
>-K

Yupyup :) Well, I wanted to make a big list-o-skills because a lot of the
special skills should, IMO, be part of general skills (like locksmithing)
and to encourage picking skills other than the ones in BBB ... sometime
after all this I'll make a skill Web fer this too :)

D.Ghost
(aka Pixel, Tantrum)

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=========================================================================
Date: Mon, 18 May 1998 13:23:17 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Dream Question
In-Reply-To: <199805181852.MAA15605@******.carl.org> from "Erik Jameson"
at
May 18, 98 02:45:48 pm
Content-Type: text

/ >Just to entertain the thought, what deep dark Shadowrun secrets would
/ >you all like to have the original DLOH reveal if that wish could be
/ >granted?

Honestly? Not a thing. I like a good mystery :)

"What the hell is going on here?" is part of the alure of Shadowrun.
Every game system that I've truely loved has had that component. And
when I learned what was what that's when it became boring.

Playing in Athas in AD&D was a blast, until I found out (through the
novels) what was really going on.

One of the funnest games I ever played was this one GMs Fantasy Hero
game several years ago. To this day I do not have a clue as to what
was going on.

Having some sort of long term mystery in the background is one of the
things that will make or break a game for me. I've played Vampire
and had fun, but got quickly bored with it because there is no great
mystery.

My all time favorite TV shows, Twin Peaks and Babylon V, had Great
Mysteries. There'd be the short mysteries and the fun stories, but I
always tuned in in hopes of finding out more about who killed Laura
Palmer, or what the Dark Ones were up to.

If I knew all of Shadowrun's deep dark secrets, I wouldn't play it
anymore. Unless they replaced them with new deep dark secrets :)

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Mon, 18 May 1998 22:04:32 +0000
Reply-To: florian.goll@******.uni-weimar.de
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <goll1@****host.hab-weimar.de>
From: Raven <florian.goll@******.UNI-WEIMAR.DE>
Subject: Re: Air Elemental Confinement
In-Reply-To: <00e001bd8210$4586ed40$0100005a@**************>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

NightRain <nightrain@***.BRISNET.ORG.AU> asked

> I have a question concerning Air Elementals. They have a weakness
> called Confinement. Now I know that somewhere I have read that this
> weakness means that they are disrupted or something when placed in an
> air tight container or building or whatever. The thing is though that
> when I went to look up some more details I could not find the weakness
> listed in 2nd Ed, PAONA or PAOE. So can someone tell me where the
> description is?
I found it in Harlequin...
<Quote> Weakness (Extreme) Confinement by airtight seal. Suffers
disruption if confined. That is, it is driven off the physical plane
for about a month. Vulnerability (Earth)</Quote>
Hope that helps

--Raven
Laugh, the end is near ...
Frank Sinatra
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCC/MC/SS>$ d-(?) s:+>: !a>? C++(+)@ LSX P L+ E+ W++ N o? K-
w+ O M+ V PS+++ PE Y+ PGP t+ 5+ X+++ R* tv+(++) b+++ DI? D+
G(++) e>++++ h--(---) !r z?
-----END GEEK CODE BLOCK-----
=========================================================================
Date: Mon, 18 May 1998 22:04:32 +0000
Reply-To: florian.goll@******.uni-weimar.de
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <goll1@****host.hab-weimar.de>
From: Raven <florian.goll@******.UNI-WEIMAR.DE>
Subject: Re: T-Shirts
In-Reply-To: <5419.199805181231@****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Spike has written

> Agreed, excluding Bevis and Butthead, which are IMNSHO the most utter crappy
> thing ever to leave the american continent.
>
> How about something with a Mage accidentally catching his friends in a Hell
> BLast and saying "D'OH!"?
<sarcasm>Yeah and make it bold an yellow with a big belly... Homer
'Comabt Mage' Simpson on his daily workout</sarcasm>
No really I like the idea, but not with a D'OH

--Raven
Laugh, the end is near ...
Frank Sinatra
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCC/MC/SS>$ d-(?) s:+>: !a>? C++(+)@ LSX P L+ E+ W++ N o? K-
w+ O M+ V PS+++ PE Y+ PGP t+ 5+ X+++ R* tv+(++) b+++ DI? D+
G(++) e>++++ h--(---) !r z?
-----END GEEK CODE BLOCK-----
=========================================================================
Date: Mon, 18 May 1998 16:07:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Air Elemental Confinement
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Robert Watkins wrote:
>
> >NightRain wrote:
> >>
> >> I have a question concerning Air Elementals. They have a weakness
> >> called Confinement. The thing is though that
> >> when I went to look up some more details I could not find the weakness
> >> listed in 2nd Ed, PAONA or PAOE. So can someone tell me where the
> >> description is?
> >
> >Don't recall off the top of my head, but it would probably turn up in
> >Awakenings or the GRimoire 2nd ed.
>
> Sorry, Jett, it'd be earlier than that.
>
> <Respected Elder mode>
> This was before your time, of course, lass, but in a Respected SR Module
> beginning with H there was an air elemental who had to leave a van just
> before it became airtight, due to the confinement weakness.
>
> The weakness was described in the original BBB, so I'm pretty sure it would
> be in the current BBB. If I don't see it by tomorrow, I'll write it up or
> give a page reference.
> </Respected Elder mode>


Ah. I stand corrected, O Great and Venerated Old One (hehe). However,
I'm sure I recall having seen it at least mentioned in either the Grimmy
or Awakenings, so at least give me credit for remembering that much!

--Jett
=========================================================================
Date: Mon, 18 May 1998 08:48:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Best Modules
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>> > What do y'all think the best Modules are? I mean, they're great for
>> > those meetings when your own run gets finished sooner than expected
and
>> > the players want more.
>>
>
>I'd say Harlequin and Harlequin's Back are the best... I like the epic
>type scale of HB, and the frequent changes of pace. Harlequin is nicely
>done, also, although it takes a bit of effort to run it.
>


Seconded. My group had some memorable moments with Harley, ended up
developing a real love/hate relationship with the old boy. I just know
they cannot wait to see him again...(laugh)

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Mon, 18 May 1998 16:18:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: T-Shirts
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Spike wrote:
>
> And verily, did Sheldon Rose hastily scribble thusly...
> |I'm not all that old but IMHO many of the other other animated series
> |would be better. Simpsons, King of the Hill or even Bevis and Butthead
> |are funnier and have more entertainment value.


King of the Hill? Blah. I've watched it several times just to see if I
found any amusement potential at all. Needless to say, I haven't. I
guess I just don't get it, seeing as I don't like in Texas.

--Jett
=========================================================================
Date: Mon, 18 May 1998 16:34:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Dream Question
In-Reply-To: <02c401bd8290$16b67640$14648082@********.gw2k.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:06 PM 5/18/98 -0500, you wrote:

>This is from the Betazine (www.betazine.com) archives about a SR
>Online game...

<snipped article>

Hmmmm...sounds like an Ultima Online sort of thing, except in the Shadowrun
world.

Sounds totally cool. Problem is, those "real-time" games simply chew up
too much time and money for people like myself. Which means that I almost
certainly wouldn't be buying it. Not because I wouldn't want to play, but
because I'd never be able to play it enough to make it worth it.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Tue, 19 May 1998 08:54:20 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Alfredo B Alves (0705 19-5-98):

On Mon, 18 May 1998 02:08:57 -0500 Alfredo B Alves
<dghost@****.COM>
writes:
>The Skills listed in SR are incomplete (IMO) and the "Special
Skills"
>that are developed tend to be better suited towards
concentrations of
>general skills rather than general skills themselves so I wanna
make
>more complete listing (If someone already did this, can someone
point
>me in the proper direction?)

Yes, I'm replying to my own message, I forgot a couple of skills
:)

>General Skills
Law (Knowledge)
Type of Law [ie Criminal, Civil] (Type of cases)
Law-Enforcement (Jurisdiction) [Includes Police Procedures]

Close, but no cigar. Your approach makes sense, but (at least in my
campaign) 'Law Enforcement' is an Etiquette concentration, specialised
by organisation (eg Lone Star) or by jurisdiction (eg UCAS),. I'd make
Law itself another Etiquette concentration, separated from Law
Enforcement, and Corporate, by one dot and specialised by the type of
law (Criminal, Civil, Corporate). (Is the distinction between types of
cases really that major? The same skills are involved for each:
research, persuasiveness, the ability to spot and exploit weaknesses in
the opponent's arguments and testimony.)

Business (Knowledge?)
Type/Scale of Business (?) [Covers the running of
Businesses... Is
there a skill for this in Corporate Shadowfiles?]

Doesn't this fall under Etiquette (Corporate)?

All IMHO.

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Mon, 18 May 1998 17:07:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
In-Reply-To: <3.0.3.16.19980518112028.09073eca@****.fbiz.com>
MIME-Version: 1.0
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On 18 May 98, at 14:48, Erik Jameson wrote:

> But here's my best offering for those people that simply *must* have
> teleportation. A magical circle had to be set up and from there the spell
> was cast. Something like 12D Physical drain, flat rate. The caster then
> had a special charm that he kept with him. When the charm was used, it
> would teleport the caster back to the special magical circle. Naked. All
> active magical items disrupted (since the route taken back was an
> alternate dimension sort of thing).
>
> It made for a nice emergency exit when things got FUBAR squared, but it
> wasn't something to be used in 99.99% of situations.
>
> That is how I would suggest allowing teleportation if you are dead-set on
> having it.

That's good. Works for me because the drawbacks are so steep.

Here is another method I was thinking of that is based on the real world
teleportation that occurred recently. I'm no physicist, but from what I
understand of the experiment, what they actually did was they had two
particles linked in some fashion set at an X distance apart. To teleport the one
particle to the others location, nothing physical actually transposed space.
They simply copied the properties of particle A to particle B, and vice versa.
This caused A to take on the characteristics of B, and B of A, thus for all
intents and purposes becoming its counterpart. The end result is that A is now
where B was, and B likewise. This change occured instantly, so to an observer,
the two particles teleported.

Ok, let's relate this to a teleport spell. Mage creates an exact duplicate of
himself. (Clone). The spell would transport the mage's life force to the clone, or
back if the mage so desires. Of course, this would mean that the mage could
take nothing with him. It also means that a body would be lying around, but the
mage could hopefully plan for that contingency.

I know this is wacked-out, but is it feasible using Shadowrun magic?

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Mon, 18 May 1998 17:30:20 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Joshuwa Jenkins <colossus@***********.NET>
Subject: Re: Weird Campaigns
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Jeremy "Bolthy" Zimmerman wrote:

> Has anyone ever run just a truly whack-ass campaign?


I figured you would have made a campaign based on Discordia...

Make Eris a powerful free spirit, in with Bob Dobbs as the Mr. J.

RAW is the man behind it all, pulling the strings, but only has an experiment
in gonzo sociology. (he would be like 115 years old...)

The Matrix is just a big prank, and so it the year 205x. But the caracters
wouldn't know that til the end after they confront RAW.

Just a thought
=========================================================================
Date: Mon, 18 May 1998 15:47:08 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: T-Shirts
In-Reply-To: <5265.199805181143@****.teach.cs.keele.ac.uk>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> Oh come on Granite...
> Once you get past the incredibly crap animation (usually reserved for 6 year
> olds), it ca be quite funny sometimes.

I cannot claim to be a SP expert or anything..But I have seen a few
episodes [while at a friend's house] including the Mr Hanky Christmas
Special..And I will admit that there are a few laughs in
there..Overall, however, I find SP to be vulger and base..I am not
entertained by that sort of thing..

On another note..Since I had a comment about someone elses idea..I
figured that I should come up with something..and it is coming along
quite nicely..My proposal should be ready in a day or two..If someone
out there would be so kind as to volunteer to put it up on thier web
page I would be very greatful...Mine is based loosly on the originall
concept of using the SR street proverbs...but no stick figures...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Mon, 18 May 1998 16:57:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)

On Tue, 19 May 1998 08:54:20 +1200 Danyel N Woods
<9604801@********.AC.NZ> writes:
> Quoth Alfredo B Alves (0705 19-5-98):
>
>On Mon, 18 May 1998 02:08:57 -0500 Alfredo B Alves <dghost@****.COM>
writes:
>>The Skills listed in SR are incomplete (IMO) and the "Special Skills"
>>that are developed tend to be better suited towards concentrations of
>>general skills rather than general skills themselves so I wanna make
>>more complete listing (If someone already did this, can someone point
>>me in the proper direction?)

>Yes, I'm replying to my own message, I forgot a couple of skills :)
>
>>General Skills
>Law (Knowledge)
> Type of Law [ie Criminal, Civil] (Type of cases)
> Law-Enforcement (Jurisdiction) [Includes Police Procedures]
>
>Close, but no cigar. Your approach makes sense, but (at least in my
>campaign) 'Law Enforcement' is an Etiquette concentration, specialised
>by organisation (eg Lone Star) or by jurisdiction (eg UCAS),. I'd make
>Law itself another Etiquette concentration, separated from Law
>Enforcement, and Corporate, by one dot and specialised by the type of
>law (Criminal, Civil, Corporate). (Is the distinction between types of
>cases really that major? The same skills are involved for each:
>research, persuasiveness, the ability to spot and exploit weaknesses in
>the opponent's arguments and testimony.)

The Concentration reflects not the skills involved but the focused area
of study. In other words someone with a concentration in criminal law is
skilled in arguing all kinds of law, but, is only familiar with criminal
cases and proceedings. (ie what type of evidence is admissable, what
kind of testimony is allowed)

>>Business (Knowledge?)
>> Type/Scale of Business (?) [Covers the running of Businesses... Is
there a >> skill for this in Corporate Shadowfiles?]
>
>Doesn't this fall under Etiquette (Corporate)?
>
>All IMHO.
>
> Danyel Woods
<SNIP Sig>

IMO, Etiquette represents the skilld to "Survive" in a corporate world...
Who to talk to, how to dress, etc... Whereas the Business skill would
cover the running of the Business itself.

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Mon, 18 May 1998 17:09:54 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quicksilver <qwksilvr@*****.COM>
Subject: T-Shirts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Being relatively new to the list, I've a question - How may shirts are we
talking about? That will affect final cost greatly as well as any design
ideas for the back.

Hg
....an analog person, stuck, in a digital world
=========================================================================
Date: Mon, 18 May 1998 18:33:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Considering things from St. Dunkhelzahn's Will
Mime-Version: 1.0
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In a message dated 5/18/98 10:39:40 AM US Eastern Standard Time,
m_waddilove@*******.COM writes:

> post about volcanic explosion in Philipines
> <deleted the original post before I thought of this>
>
> What about the dragon Masaru(sp!)(from CyberPirates) that is in charge
> of the Philipines rebelion? won't he cause trouble.
>
Trouble How Matt? As in will he get in our way as we play this out? We don't
know. Will he cause trouble for the Japanese Empire...By the Gods we -PRAY-
so.. ;)

-K
=========================================================================
Date: Mon, 18 May 1998 18:35:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: My Bad!!!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 1:18:40 PM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

> / He told me he was coming back in January...
> /
> / BTW, anybody heard anything about the new arrival?
>
> So far not a word.
>
Well I sure hope something comes around, because I am -really- tired of this
E-Card stuff...the list is pretty good for it though, have to admit...

-K
=========================================================================
Date: Mon, 18 May 1998 18:36:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Election 2060
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/18/98 1:50:29 PM US Eastern Standard Time, erikj@****.COM
writes:

> Erik J.
>
> Fight the Future on June 19th!
>
Okay Erik, I give, what is this last little line all about?

-K
=========================================================================
Date: Mon, 18 May 1998 15:36:40 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Election 2060
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Ereskanti <Ereskanti@***.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Election 2060
> Date: Monday, May 18, 1998 3:36 PM
>
> In a message dated 5/18/98 1:50:29 PM US Eastern Standard Time,
erikj@****.COM
> writes:
>
> > Erik J.
> >
> > Fight the Future on June 19th!
> >
> Okay Erik, I give, what is this last little line all about?
>

X-Files movie. http://204.216.113.15/
=========================================================================
Date: Mon, 18 May 1998 18:44:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Weird Campaigns
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Topic about "Does anyone else have weird campaigns"...

I would have to say that our entire campaign is one weird idea, especially
when placed into comparison with Erik's overbred shadow of an ego there
Jeremy.

We have tried to get everyone into an "All Matrix" game, -ALMOST- did it too.
Right now, everyone but the new people all have at least a VCR of Level 1, so
we are probably closer to an "All Rigger" game than anything.

I know we've had the "All Magically Active" game, which was fun for it's time,
which has simply come and gone.

When I think about it, and listen to all the stories that I have heard from
all the people on this list and on .frp.cyber, I keep thinking to myself
"...wow, Our games are pretty tame compared to theirs..." that includes
Erik's...

-K (who is too tired to care anymore)
=========================================================================
Date: Mon, 18 May 1998 18:50:35 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/18/98 2:20:33 PM US Eastern Standard Time,
dghost@****.COM writes:

> Yes, I'm replying to my own message, I forgot a couple of skills :)

Then I'll reply to it as I did your other one this morning guy...

> >General Skills
> Law (Knowledge)
> Type of Law [ie Criminal, Civil] (Type of cases)
> Law-Enforcement (Jurisdiction) [Includes Police Procedures]

Ooo, here's a good one. Isn't there a "Police Procedures" special skill in
the hands of an NPC somewhere? Sprawl Sites??? I think I would place "Law"
as a Knowledge skill for certain. Sadly, it would probably fall under
"Sociology" within the current mechanics, and I -KNOW- that doesn't do it
justice (ick, a pun).

> Business (Knowledge?)
> Type/Scale of Business (?) [Covers the running of Businesses... Is
> there a skill for this in Corporate Shadowfiles?]

Nope, no skill currently within any of the books that I have found, or at
least quickly recall. I know we've had Etiquette (Corporate) cover a lot of
the stuff before. And then, as a spinoff of "Police Procedures", we've had
"Business Procedures", with concentrations in Corporate, Private and Short-
Term.

-K
=========================================================================
Date: Mon, 18 May 1998 12:07:17 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: Re: air elemental confinement
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
Content-Transfer-Encoding: 7bit

accidentally deleted your reply gurth but

as to what you replied about this topic...confining an air elemental (one
which you captured, not summoned) in a jar could be useful as a magical
hand grenade if you toss it into a group of enemies and the jar is glass!!!
hehehe...don't think this would actually work, but hey, it's an idea.

roun@***.net
=========================================================================
Date: Mon, 18 May 1998 19:05:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/18/98 2:22:26 PM US Eastern Standard Time,
dghost@****.COM writes:

> >Closest "Category" I can come up with would "Artistic".
Without adding
> >another group, Social, based upon Acting as a "Social Interaction
> >Stimulation".
>
> So the General skill would be Artistic with Acting, Visual Arts, Musical
> Intruments, and a few others a concentrations?

No, sorry for the confusion... "Artistic Skill Group" (like Physical,
Technical, B/R, etc.). However, "Music Skills" are mentioned in Shadowbeat.

> >> Mimicry (Specific Sound?)
> >> Per Style/Method of Acting (?)
<snip>
> If you mean descriptions, Mimery is pantomime ("A Mime is a terrible
> thing to waste...") and Mimicry is the ability to mimic sounds or
> approximate them as close as possible.

Well actually I meant describing certain limitations on the "Mundane Mimicry",
lest it get too carried away...

> Math is not specifically listed as a concetration of Physical Sciences...
> However, it may be best for simplicity's sake to make it so... I do like
> it better as a seperate skill, though. Also, it may be a good idea to
> move Engineering from a concentration of Physical Sciences to its own
> skill in the Technical Group.

I kept wishing they would have made each of the -MAJOR- skill areas into their
own General Skills (Engineering, Mathematics, Chemistry, Botanics, etc...).

> >> Per purpose? (?)
> >Ooo, this would be a nasty area actually. The "Per Purpose" that you
> are
> >placing in there is probably leaving itself open for a LOT of abuse.
> I don't see how ... You concentrate on Meditative Healing, Meditative
> Focus (using meditation to focus thoughts), etc ... How can that be
> abused? I don't see it, but if the potential is there, I want to make a
> note of it :)

From the POV of what does Meditation actually do in terms of Game Mechanics.
A LOT of people would see this as a way to get any mundane in "Enhanced
Centering-like" abilities.

> I don't know... so scientists are skilled at making jewelery, horseshoes,
> etc ...? I may group the Metal, Wood, Stone, & Leather working skills
> into a general Crafts skill...

Now -THAT- is a good idea.

> Actually, one of the archetypes in the BBB (the Tribesman) has the
> Horseback riding skill. Is that what you are thinking of?

It might be, yes.

> >Then why do we need it? It's even part of the same Skill Family...
> No... the concentrations are identical to Etiquette... this skill covers
> knowing the dirt in whatever circles ...

Ah, but in order to get into those circles you have to be -able to get in
those circles first-.

> >> Trickery (Active?)
> >> Camouflage? (per Environ) [For Environs see Stealth]
> >> Pick Pocket (?)
> >> Sleight-of-Hand (Specific "Trick")
> >Most of this is already covered under Stealth IIRC.
> If it is, its not stated in the BBB ... :)

Well, I know that Pick Pocket is, Camouflage might be a concentration that is
as yet undefined within the game. Sleight-of-Hand (aka. Prestidigitation)
would incur some strangeness if used with Stealth. Perhaps it's another of
those "Craft" skills you were considering. A Stand-Alone that is part of
"Stage Magic" or something similar.

> >> Contortions (Physical concentration of Athletics?) [this represents
> >> squeezing into tight places]
> >I keep thinking there is a group for this already.
> I think you are thinking of the Escape Artist Concentration of Athletics
> (Awakenings) but IIRC, that only covers escaping bonds...

I don't think so, at least that is not my take on the skill mentioned in
Awakenings. IMO, Escape Artist is one of those "Craft Skills", perhaps part
of "Stage Magic" (I think I am falling into a pattern here :) and it covers
more than just slipping out of bonds or hand-cuffs. In fact, Specializations
would be a particular type of bond or "trap".

> >> Hypnosis (?)
> >Psychology Skill IIRC.
> Not listed as such but could work ... or Biotech?

I am assuming you are referring to Chemical Additives to the Hypnosis?
Believe it or not, Psychologists (Not Psychiatrists) are allowed to use
chemical assistance in some manners under proper authorization for just such
usage.

> >> Mounted Combat (Combat?)
> Well, what about using firearms from horseback? I was thinking of making
> this a special skill where you use the lower of your Mounted Combat skill
> or your combat skill for the attack roll ...

What if it was a "Modifier Skill" then? Fighting from "Mounted
Position"
incurs a set of modifiers that would vary by the action of the mount, it's
position etcera? The skill would reduce the target modifiers in this case.

> >B/R Fashion agian.
> Is B/R Fasion a canon skill somewhere or a new skill you are suggesting?

A new skill sorry, it's a crazy habit I get into. When you have the number of
"House Rules to fix the Canon Rules" that we do, things get slipped by...

> Actually, I just read that Tracking is included in Tracking ... go figure
> :/

Laugh

> Yupyup :) Well, I wanted to make a big list-o-skills because a lot of the
> special skills should, IMO, be part of general skills (like locksmithing)
> and to encourage picking skills other than the ones in BBB ... sometime
> after all this I'll make a skill Web fer this too :)

I do NOT envy you this. I did remake part of the magical skill web area a
while ago. It was pretty scarey.

-K
=========================================================================
Date: Mon, 18 May 1998 19:10:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/18/98 4:08:26 PM US Eastern Standard Time,
drekhead@***.NET writes:

> Ok, let's relate this to a teleport spell. Mage creates an exact duplicate
of
> himself. (Clone). The spell would transport the mage's life force to the
> clone, or
> back if the mage so desires. Of course, this would mean that the mage could
> take nothing with him. It also means that a body would be lying around, but
> the
> mage could hopefully plan for that contingency.
>
> I know this is wacked-out, but is it feasible using Shadowrun magic?
>
Sorry, not even in my games here. "Life Transfer" of the level you are
suggesting is Ritual Magic, pure and simple.

I have had -MAJOR- rules concerning "Teleport Like Magic" in the games here.
Some of those rules exist on Hacker House...go check 'em out if you'd like.
The name of the spell you are looking for is "Gateway."

-K (http://members.aol.com/hhackerh/mag/olgrim.htm)
=========================================================================
Date: Mon, 18 May 1998 19:09:10 -0400
Reply-To: grahamdrew@***.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@***.NET>
Subject: Change of Address
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I switched POP3 accounts, made a seperate one for the list. In any
event, the new address it:

grahamdrew@***.net

Just in case anyone wanted (or kneeded) to know
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Mon, 18 May 1998 19:58:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: OT: Fight the Future!
In-Reply-To: <a4a9a507.3560b7d7@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:36 PM 5/18/98 EDT, you wrote:

>> Fight the Future on June 19th!
>>
>Okay Erik, I give, what is this last little line all about?


GODLESS HEATHEN!! Know you not that "The X-Files: Fight the Future" is
released to theatres on June 19th!?! ;-)

It's the X-Files movie! I'm not sure if it's just the tagline or if it's
the "episode" title (I think it's the later).

I'm interested in a number of films this summer, such as the imminent
Godzilla and the Avengers and a few others, but the only film I positively
must see opening night or die trying is The X-Files film.

X-Files isn't even my top-favorite show, Millenium is. But I'm hyped about
this movie.

Enough OT.

Erik J.

Fight the Future on June 19th!
=========================================================================
Date: Mon, 18 May 1998 20:01:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Skillz to pay the billz
In-Reply-To: <19980518.165715.18118.9.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:57 PM 5/18/98 -0500, you wrote:

>>Close, but no cigar. Your approach makes sense, but (at least in my
>>campaign) 'Law Enforcement' is an Etiquette concentration, specialised
>>by organisation (eg Lone Star) or by jurisdiction (eg UCAS),. I'd make
>>Law itself another Etiquette concentration, separated from Law
>>Enforcement, and Corporate, by one dot and specialised by the type of
>>law (Criminal, Civil, Corporate). (Is the distinction between types of
>>cases really that major? The same skills are involved for each:
>>research, persuasiveness, the ability to spot and exploit weaknesses in
>>the opponent's arguments and testimony.)
>
>The Concentration reflects not the skills involved but the focused area
>of study. In other words someone with a concentration in criminal law is
>skilled in arguing all kinds of law, but, is only familiar with criminal
>cases and proceedings. (ie what type of evidence is admissable, what
>kind of testimony is allowed)

To borrow the phrase, close but no cigar. Even a regular beat cop has to
know what sort of evidence is admissible. And since cops do a lot of
interrogation, they also have to have an idea of what kind of testimony
will stand up in a court of law. But many of them have never taken a
formal class is criminal law. Instead they know police procedures, which
would be a different skill/concentration/specialization in SR.

You have to remember that it's the cops out there collecting the bulk of
the evidence for criminal trials. If they don't know how to gather
evidence of all sorts (including verbal), then the entire prosecution gets
thrown out.

I've been trying to sort out a way to make this clearer, but I can't.
Essentially criminal law and police procedure cover a fair amount of
similar territory. But strictly speaking, for many beat cops their
knowledge of criminal law is strictly incidental to their knowledge of
police procedures. So it would be like they are related concentrations of
some root skill perhaps.

This opens up a gripe I know some people have with the SR skill system.
Armed Combat for example. I find it highly unlikely that someone who has
been training with a sword (of whatever type) will be able to pick up a
quarterstaff and use it just as well as they did their sword. Yes, they
will understand basic melee combat and they will have a better grasp of
attacking and defending, but they simply won't be able to be anywhere near
as effective.

Firearms? Everyone claims that shooting a gun is shooting a gun. But
having fired handguns, shotguns, hunting rifles and assault rifles, I can
say that while the principle is the same, there are major differences,
especially between pistols and rifles/shotguns. The basic Firearms skill
seems to indicate that you can pick up and small-arms in an instant and use
it just as well as any other firearm, even if you've never fired that
particular gun before.

And we all know that the skill "Computer" has no such real life analogue
anymore. How many of you that can actually program your computer can also
set up a LAN? Create a firewall? Write your own OS? Yet to my eyes the
SR "Computer" skill allows all that to be known with the general skill.

I don't know. I'm got my own idea of an option, but I'd like to hear other
people's concepts first.

Erik J.

Fight the Future on June 19th!




"What was that popping sound?"

"A paradigm shifting without a clutch."
=========================================================================
Date: Mon, 18 May 1998 20:01:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Weird Campaigns
In-Reply-To: <3560A86B.7BB84895@***********.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:30 PM 5/18/98 -0400, you wrote:
>Jeremy "Bolthy" Zimmerman wrote:
>
>> Has anyone ever run just a truly whack-ass campaign?
>
>I figured you would have made a campaign based on Discordia...
>
>Make Eris a powerful free spirit, in with Bob Dobbs as the Mr. J.
>
>RAW is the man behind it all, pulling the strings, but only has an experiment
>in gonzo sociology. (he would be like 115 years old...)
>
>The Matrix is just a big prank, and so it the year 205x. But the caracters
>wouldn't know that til the end after they confront RAW.


That's wild. I don't think I'm twisted enough to pull it off for an entire
campaign, but that's wild.

Oh, for those us you who don't know what "RAW" is, I would suggest checking
out his website, which is interesting. The URL is www.rawilson.com

Hey, Nexx, you tried this yet?

Erik J.

Fight the Future on June 19th!


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Mon, 18 May 1998 20:04:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
In-Reply-To: <199805182006.QAA11049@****.ctghub.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:07 PM 5/18/98 -0400, you wrote:

>Here is another method I was thinking of that is based on the real world
>teleportation that occurred recently. I'm no physicist, but from what I
>understand of the experiment, what they actually did was they had two
>particles linked in some fashion set at an X distance apart. To teleport
the >one particle to the others location, nothing physical actually
transposed space.
>They simply copied the properties of particle A to particle B, and vice
versa.
>This caused A to take on the characteristics of B, and B of A, thus for all
>intents and purposes becoming its counterpart. The end result is that A is
now
>where B was, and B likewise. This change occured instantly, so to an
observer,
>the two particles teleported.
>
>Ok, let's relate this to a teleport spell. Mage creates an exact duplicate of
>himself. (Clone). The spell would transport the mage's life force to the
clone, >or back if the mage so desires. Of course, this would mean that the
mage could
>take nothing with him. It also means that a body would be lying around,
but the
>mage could hopefully plan for that contingency.
>
>I know this is wacked-out, but is it feasible using Shadowrun magic?

Gee Tim, I didn't know you were capable... ;-)

BTW, I also remember reading about this same experiment. It may never have
real-world applications, but it's fascinating nonetheless.

Okay, my gut reaction says no. When I start to think about it, I see the
direction your thoughts must have gone though, so...

To do this physically, in a mundane fashion, you would have to redefine the
characteristics of billions? trillions? effectively infinite? particles in
the human body. Possible in theory, and it would be only from one fixed
point to another fixed point, but theoretically possible. Practically
impossible though.

Now you want to do this with magic. Okay, let's say that it is possible to
clone an entire human being. Not a huge stretch given the accepted concept
of clonal tissues to replace damaged ones. I've never gotten the
impression though that anyone has been able to clone an entire body
perfectly; you can clone parts well enough, but not an entire human being
with all it's complex systems; witness the problems with ol'Thomas Roxborough.

But let's say it's possible for arguments sake.

While here in the real world we can argue back and forth whether or not
there is such a thing as a "soul," the entire concept of astral projection
and the general philosophical implications of the SR magic cosmology would
seem to indicate that in the SR world there is something that at least
approximates a soul. This soul is what powers a human being and is what
makes it more than just an organized lump of cells. What you are proposing
is that somehow the soul is transposed between one body and another. Sort
of like "possessing" another body and leaving your old one to be blown into
smithereens.

And what would happen if either the original body or the clone were
protected by astral barriers? The teleporting life force/soul/whatever
could easily be blocked by that, and what would be the affect of that?
Soul bounces back to original body maybe, or the soul is instantly
disrupted and the PC dies instantly and horribly. Not sure.

Theoretically possible I suppose. But I would see this a something akin to
a cybermantic ritual, at least in terms of difficulty. It wouldn't be
something that players could use to teleport out of difficult situations
(anywhere from guns blazing to mother-in-laws nagging). So while it would
appear to be possible in theory, I would have to say it isn't possible in
practice.

BUT it is something that I would be willing to allow as a GM plot device.
It really isn't suited for PCs after all, and is more suited for some old
man trying to live forever or something. I can think of several shadowrun
opportunities built around this concept.

Personally, the original teleportation concept wasn't my own and was
something I essentially had to accept. Now that I'm in control of my own
game (since college anyway, 3 yrs.) it hasn't made an appearance because I
wasn't really happy with it. But it's a good concept for some people out
there.

Erik J.

Fight the Future on June 19th!


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Mon, 18 May 1998 16:35:35 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: Skillz to pay the billz
In-Reply-To: <3.0.3.16.19980518162919.099f5d44@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 20:01 5/18/98 -0400, Erik Jameson insinuated:
>This opens up a gripe I know some people have with the SR skill system.
>Armed Combat for example. I find it highly unlikely that someone who has
>been training with a sword (of whatever type) will be able to pick up a
>quarterstaff and use it just as well as they did their sword. Yes, they
>will understand basic melee combat and they will have a better grasp of
>attacking and defending, but they simply won't be able to be anywhere near
>as effective.

A person who already knows how to use a weapon in melee combat will have
less to learn than a person who's never used one, but there would still
be considerable work in picking up the moves of the new style of weapon.
Armed Combat: Edged Weapons broadens to Armed Combat a little too easily
to simulate that. (Of course, if you use vanilla SR rules, if you buy
up a Concentration, you have to pay for the concentration *again* to buy
up the General skill...)

>Firearms? Everyone claims that shooting a gun is shooting a gun. But
>having fired handguns, shotguns, hunting rifles and assault rifles, I can
>say that while the principle is the same, there are major differences,
>especially between pistols and rifles/shotguns. The basic Firearms skill
>seems to indicate that you can pick up and small-arms in an instant and use
>it just as well as any other firearm, even if you've never fired that
>particular gun before.

My girlfriend is a certified sharpshooter, and has told me that it doesn't
take long to get used to a new weapon-- it's not *instant*, but it's pretty
fast. If someone has the General Skill Firearms, make sure they have an excuse
to have fired all the classes of weapon covered by it, or give them a
penalty for unfamiliar weapons until they've had a chance to get used to
it.

>And we all know that the skill "Computer" has no such real life analogue
>anymore. How many of you that can actually program your computer can also
>set up a LAN? Create a firewall? Write your own OS? Yet to my eyes the
>SR "Computer" skill allows all that to be known with the general skill.

Setting up a LAN is the Hardware concentration. Creating firewalls and
writing OSes is the Software concentration. I can do any of these if
need be, though I'll have some ramp-up time reading up on LAN management
if it's more than just a local Ethernet to hook up a few PC's and/or
Macintoshes to the printer, or on OS design and implementation if I'm
going to be creating anything more than a toy OS. (A basic firewall with
a proxy server wouldn't be too hard.) Becoming familiar with one of those
topics goes a *lot* faster than improving my basic skill as a programmer.

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "Ham is good... Glowing *tattooed* ham is *bad*!" - the Tick %%
=========================================================================
Date: Mon, 18 May 1998 18:42:12 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Weird Campaigns
In-Reply-To: <199805181913.MAA10158@*********.cobaltgroup.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:09 18/05/98 -0700, you wrote:
>Has anyone ever run just a truly whack-ass campaign? I was toying with a
>few ideas not too long ago, and the thought of an all-Matrix campaign came
>to mind. Several characters, presumably deckers, in widely different
>locations, all connected via the matrix.

Wierd? I know at least 2 groups that have done that in RL, and I was about
to try it myself when some.. changes happened in my campaign.

-Adam
Magic, now that stuff is wierd shit.
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Mon, 18 May 1998 20:30:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)

On Mon, 18 May 1998 19:05:49 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/18/98 2:22:26 PM US Eastern Standard Time,
>dghost@****.COM writes:
<SNIP as much as possible :)>
>> >> Mimicry (Specific Sound?)
>> >> Per Style/Method of Acting (?)
><snip>
>> If you mean descriptions, Mimery is pantomime ("A Mime is a terrible
>> thing to waste...") and Mimicry is the ability to mimic sounds or
>> approximate them as close as possible.

>Well actually I meant describing certain limitations on the "Mundane
Mimicry",
>lest it get too carried away...

Well, that would be a GM's call based on what kind of sounds the
character could realisticly reproduce.

>> Math is not specifically listed as a concetration of Physical
Sciences...
>> However, it may be best for simplicity's sake to make it so... I do
like
>> it better as a seperate skill, though. Also, it may be a good idea
to
>> move Engineering from a concentration of Physical Sciences to its own
>> skill in the Technical Group.

>I kept wishing they would have made each of the -MAJOR- skill areas into
their
>own General Skills (Engineering, Mathematics, Chemistry, Botanics,
etc...).

Yeah, That makes more sense to me too

>> >> Per purpose? (?)

>> >Ooo, this would be a nasty area actually. The "Per Purpose" that
you are
>> >placing in there is probably leaving itself open for a LOT of abuse.

>> I don't see how ... You concentrate on Meditative Healing, Meditative
>> Focus (using meditation to focus thoughts), etc ... How can that be
>> abused? I don't see it, but if the potential is there, I want to
make a
>> note of it :)

>>From the POV of what does Meditation actually do in terms of Game
Mechanics.
>A LOT of people would see this as a way to get any mundane in "Enhanced
>Centering-like" abilities.

Well, You COULD use Meditation for centering you could take Meditative
Focus as a Centering skill ... I don't see the problem :)

<SNIP as much as possible :)>
>> >> Hypnosis (?)

>> >Psychology Skill IIRC.

>> Not listed as such but could work ... or Biotech?

>I am assuming you are referring to Chemical Additives to the Hypnosis?
>Believe it or not, Psychologists (Not Psychiatrists) are allowed to use
>chemical assistance in some manners under proper authorization for just
such
>usage.

Actually I was referring to knowledge of neurological functions ... I
dunno ... :/

>> >> Mounted Combat (Combat?)
>> Well, what about using firearms from horseback? I was thinking of
making
>> this a special skill where you use the lower of your Mounted Combat
skill
>> or your combat skill for the attack roll ...

>What if it was a "Modifier Skill" then? Fighting from "Mounted
Position"
>incurs a set of modifiers that would vary by the action of the mount,
it's
>position etcera? The skill would reduce the target modifiers in this
case.

<SNIP as much as possible :)>
>> Actually, I just read that Tracking is included in Tracking ... go
figure
>> :/

>Laugh

Oops That was supposed to say: Actually, I just read that Tracking is
included in Stealth ... go figure :/

>> Yupyup :) Well, I wanted to make a big list-o-skills because a lot of
the
>> special skills should, IMO, be part of general skills (like
locksmithing)
>> and to encourage picking skills other than the ones in BBB ...
sometime
>> after all this I'll make a skill Web fer this too :)

>I do NOT envy you this. I did remake part of the magical skill web area
a
>while ago. It was pretty scarey.
>
>-K

Cool. Yeah, I'm hoping to get as much help as possible :) ... Thanks Btw
:)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Tue, 19 May 1998 11:43:58 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Weird Campaigns
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Adam J writes:
>>Has anyone ever run just a truly whack-ass campaign? I was toying with a
>>few ideas not too long ago, and the thought of an all-Matrix campaign came
>>to mind. Several characters, presumably deckers, in widely different
>>locations, all connected via the matrix.
>
>Wierd? I know at least 2 groups that have done that in RL, and I was about
>to try it myself when some.. changes happened in my campaign.


Actually, with SOTA rules, decker groups will do much better than individual
deckers, as they can share their SOTA upgrades. I've toyed with the idea of
a decker campaign several times, but my players have never been interested
enough. I've never considered an _all_ Matrix campaign, though... the decker
campaigns I've thought of still have _some_ interaction with the real world,
like when the Trace IC beats you down and the corp hit team is about to
pound on the door.

Seriously, though, a well-organised decker cartel will do so much better
than equally talented individual decker cartels that the only excuse for the
number of individual deckers must be the surly nature of programmers. :)
(Or, more likely, they modelled the decker image on the modern hacker
image... people meet and share info fairly often, but don't usually work in
groups. Such groups as do exist are quite small).

One problem with multiple deckers is that a system will go on alert status a
lot faster if there are more people in the system. More unauthorised
actions, the faster the alert status rises... :)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Mon, 18 May 1998 21:50:38 -0400
Reply-To: grahamdrew@***.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Grahamdrew <grahamdrew@***.NET>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Isn't there a "Police Procedures" special skill in
> the hands of an NPC somewhere? Sprawl Sites???

I think it was the domain of one of the contacts in SRII. Beat Cop or
something

BTW, what is the BBB. SRII core rules...? I've heard it refered to a
lot.
--
DISCLAIMER: All grammatical and spelling errors are inserted
deliberately to test the software I am developing. In fact,
that is the only reason I am posting. Yeah, that's the ticket!
All my postings are just test data! Yeah!!
=========================================================================
Date: Mon, 18 May 1998 21:56:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 8:35:44 PM US Eastern Standard Time,
dghost@****.COM writes:

> Cool. Yeah, I'm hoping to get as much help as possible :) ... Thanks Btw
> :)
>
>
No prob, just remember something that Erik seems to continuously forget.
Simplistics and "Game Mechanics" that do not work for explaining "Real Life
Causality". Just as long as you watch those mole hills you create, and are
ready with the appropriate climbing gear should they get out of hand, you'll
be set and ready to enjoy!!!

-K
=========================================================================
Date: Mon, 18 May 1998 20:39:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: OT: Fight the Future!

On Mon, 18 May 1998 19:58:11 -0400 Erik Jameson <erikj@****.COM> writes:
>At 06:36 PM 5/18/98 EDT, you wrote:
>>> Fight the Future on June 19th!

>>Okay Erik, I give, what is this last little line all about?

>GODLESS HEATHEN!! Know you not that "The X-Files: Fight the Future" is
>released to theatres on June 19th!?! ;-)
>
>It's the X-Files movie! I'm not sure if it's just the tagline or if
it's
>the "episode" title (I think it's the later).
>
>I'm interested in a number of films this summer, such as the imminent
>Godzilla and the Avengers and a few others, but the only film I
positively
>must see opening night or die trying is The X-Files film.

Oh no! It's Godzilla!
Haven't heard anything about the Avengers in a while ... Thanks fer
reminding me :)

>X-Files isn't even my top-favorite show, Millenium is. But I'm hyped
about
>this movie.
>
>Enough OT.

On this list? ;)
(Sorry Adam, I'll be good :)

>Erik J.
>
>Fight the Future on June 19th!

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Mon, 18 May 1998 20:58:23 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Astral Magic)

On Mon, 18 May 1998 19:10:15 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/18/98 4:08:26 PM US Eastern Standard Time,
>drekhead@***.NET writes:
<SNIP teleport via "cloning" idea>
>> I know this is wacked-out, but is it feasible using Shadowrun magic?

I dunno ... maybe ...

>Sorry, not even in my games here. "Life Transfer" of the level you are
>suggesting is Ritual Magic, pure and simple.
>
>I have had -MAJOR- rules concerning "Teleport Like Magic" in the games
here.
>Some of those rules exist on Hacker House...go check 'em out if you'd
like.
>The name of the spell you are looking for is "Gateway."
>
>-K (http://members.aol.com/hhackerh/mag/olgrim.htm)

I had an idea ... I'm not sure how the details would work (ie I'm about
to mention game mechanics only), but ... What about a teleport spell that
teleports the target(s) the caster's MA in meters divided by (total
wieght of target(s) divided by 100 kg round up). Then a ritual magic
version would teleport the target(s) MA^2*Force^2 divided by (total
wieght of target(s) divided by 100 kg round up). Standard limitations
for ritual magic apply (LOS, material link or Astral Spotter).

This brings me to another question ... Is there anyway to increase the
amount of time you can safely stay on the astral plane?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Mon, 18 May 1998 20:50:23 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Skillz to pay the billz

On Mon, 18 May 1998 20:01:15 -0400 Erik Jameson <erikj@****.COM> writes:
>At 04:57 PM 5/18/98 -0500, you wrote:
<SNIP Response to Law skill (I'll have to think about that :/ )>
>This opens up a gripe I know some people have with the SR skill system.
>Armed Combat for example. I find it highly unlikely that someone who
has
>been training with a sword (of whatever type) will be able to pick up a
>quarterstaff and use it just as well as they did their sword. Yes, they
>will understand basic melee combat and they will have a better grasp of
>attacking and defending, but they simply won't be able to be anywhere
near
>as effective.

Compare the SR system to the RMSS system ... With RMSS, Skill development
can take a hour or more ... SR gives you a pretty good quick in dirty
system ... It's not perfect but it's not that bad either ...

>I don't know. I'm got my own idea of an option, but I'd like to hear
other
>people's concepts first.
>
>Erik J.
<SNIP Sig>

I already posted an idea along these lines ... You develop the skills per
the concentrations not the general but at half cost ... (Bob takes
Pistols 4 for 2 Build Points and wants to shoot a Sec Guard with a SMG.
Bob rolls 4 dice with a +1 T#.) I can repost it if you like but IIRC,
that pretty much summed it up right there ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Mon, 18 May 1998 22:15:17 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 9:01:19 PM US Eastern Standard Time,
dghost@****.COM writes:

> This brings me to another question ... Is there anyway to increase the
> amount of time you can safely stay on the astral plane?
>
There are two ways I can think of....Blood Magic (ooo, icky, bad) and Astral
Gateway via a Free Spirit, which technically, by-the-book, has no real limit
and can let anyone go astral/metaplanar, even mundanes...

-K
=========================================================================
Date: Tue, 19 May 1998 03:02:56 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Election 2060
In-Reply-To: <3.0.3.16.19980518105125.08cfa0d2@****.fbiz.com>
MIME-Version: 1.0

In article <3.0.3.16.19980518105125.08cfa0d2@****.fbiz.com>, Erik
Jameson <erikj@****.COM> writes
>At 04:53 AM 5/16/98 +0100, you wrote:
>>In article <199805160309.AAA17179@*******.scescape.net>, Paul Gettle
>><pgettle@********.NET> writes
>>>
>>>This reminds me, is Senator Schwartzeneger still in office? I don't

>>He got fed up and went home to Mars - watch for his adventures in this
>>realm in Total Recall 2, when the psycho senator discovers that it was a
>>dream and he is in fact a construction worker.
>
>Actually, while I'm pretty sure you are simply joking here,

Me? Joke? Nah. :)

>there is
>Hollywood scuttlebutt that "Ah-nold" will reprise his role in an upcoming
>Total Recall 2.
>
>So you could actually be right in some way there Pete.

Heard the same rumours, only they're not rumours anymore. Arny
confirmed the movie at Cannes. :) Don't know the plot though. What has
been said is that more money has been given to the production team than
was spent on Titanic. So, it's an expensive movie, with expensive
effects (CGI of course) Whether that means it's a good movie is another
matter. :)

--
Avenger
=========================================================================
Date: Mon, 18 May 1998 23:45:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Weird Campaigns
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-18 20:09:25 EDT, you write:

<< Oh, for those us you who don't know what "RAW" is, I would suggest
checking
out his website, which is interesting. The URL is www.rawilson.com

Hey, Nexx, you tried this yet?
>>

The campaign or the website?

The website is update seasonally (as far as I can tell), and I check it
weekly. The campaign... well, I'm sans gamers at the moment, so no, I haven't
given it a shot.

However, I have played a priest of Eris in both AD&D and Palladium. Both
characters were killed in the first session, simply to save me the trouble of
dying horribly at someone elses hands (the party wanted the honor of killing
him, I believe it was said). As for SR, I would give priests of Eris +3 dice
for Illusions and thought manipulations... that stuff will royally fuck with
your head.

Pope Nexx Many-Scars, Head Episkipossum of the Kevhead and Silly Moon Cabals,
Eris's Love Child, K.S.C.
=========================================================================
Date: Mon, 18 May 1998 23:51:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Actually, I think space folding would be an eventual possibility in the 6th
world. While its not true teleportation, a point to point space fold would be
incredibly useful...

scratch that. I just realized the amount of power you'd have to be weilding
to make space fold work. Levitation is one thing... hell, even flame-bombs
are fairly reasonable compared to this.

Nexx
=========================================================================
Date: Tue, 19 May 1998 04:10:49 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Astral Magic)
In-Reply-To: <d83644ee.3560eb36@***.com> (message from Ereskanti on Mon, 18
May 1998 22:15:17 EDT)

*snip teleport and prolonged astral stay*

Teleport:
Okay. First off, I'd say it shouldn't be possible in SR in that century.
Once that is out of the way, how to do it?

It should be within normal spellcasting rules as far as possible.

Physical spell, LOS.
Transports the caster somewhere within LOS at astral speeds. Is blocked by
anything that would blcok astral travel, may be intercepted etcetera.
For all intents and purposes the mage *IS* the spell while in transit, with
no mind or consciousness, may not support the spell in combat with pools.
The mage ceaces to exist while in transit, and is technically dead on arrival,
but is likely to revive rapidly.(Interpret as you wish.).

As it is physical it will bring with the caster things within his aura.
Clothes and foci but not much more.

Drain: High. +6D sounds likely.
TN to succeed: 6+body (willpower if mana version).

It can be cast as a ritual spell normally.

As for extending astral space stays, some allows 'astral foci', similar
to power foci, which works as enhanced essence for astral survival purposes.
Other than that, or other not-quite ordinary rules, there's no way.


On an aside, I assume there'll be this '7 bit encoding' bit in this mail.
Is it a problem or a nuisance?
=========================================================================
Date: Tue, 19 May 1998 14:47:50 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Mailing problems explained! [OT]
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Rune writes:
>On an aside, I assume there'll be this '7 bit encoding' bit in this mail.
>Is it a problem or a nuisance?


Actually, no there isn't... :0

Okay, for those interested, here's the lowdown...

AFAIK, the 'problem' with 7-bit encoding only affects Microsoft mail readers
(Outlook, Outlook Express, Internet Mail and News). It manifests by not
formatting a reply correctly (the quote markers are not inserted in front of
the quoted text).

According to the Microsoft knowledge base, this is an acknowledged problem
with Internet Mail and News, and has become a problem in Outlook and Outlook
Express by propagation. The reason has to do with how mailers format MIME
messages.

MIME (Multipurpose Internet Mail Extensions) is a way of sending non-text
data as text. It includes various plain text modes, including HTML (which,
when read correctly, gives formatted text), BASE64 (used to transfer binary
files in an ASCII form), and Quoted Printable, which allows for text to be
spread over multiple lines and split using 'soft' returns, instead of hard
returns (so if you resize your window, the text re-wraps).

The problem is that, given certain MIME commands, the MS mailers interpret
normal plain text as being Quoted Printable, and so they don't know how to
break it up and put in the quote markers, EVEN IF IT IS ALREADY BROKEN UP.
So it doesn't try.

An example of a MIME command in the mail header that causes this is:
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

An example of a MIME command in the mail header that _doesn't_ cause this
is:
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

(No, I don't know what the difference is... but it's either the charset or
the capitalisation that causes the behaviour difference).

Is it a problem? No, not really... the text is still inserted, it's just not
quoted, and you have to watch for it and insert the quotes by hand.

Is it a nuisance? Yes. Should other people go out of their way to prevent
it? No, not really. It's a bug in the MS readers, and shouldn't really be
pampered to. If it's a really big nuisance to you, go grab another free mail
reader, like Pegasus, Eudora Lite, or Netscape Mail. If it's _really_ a
nuisance to you, go hassle Microsoft. It's an acknowledged bug (the article
reference is Q154312), so they may even decide to fix it for you.

Finally: If there are _no_ MIME commands in the mail header, it works
correctly. Rune's message which he was worried about did not contain MIME
commands. For what it's worth, a true 'plain text' message should NOT have
MIME commands, so any mailer which does this isn't correct (I know, my
mailer (MS Outlook Express) has MIME commands in it), but most modern
mailers seem to do so as it makes handling attachments a bit easier, I
guess.

Hmm... maybe this should be added to the ShadowRN FAQ. I'll keep a copy of
this handy, though, so I can forward it to people privately should the
matter come up again.

--
sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 19 May 1998 01:19:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Weird Campaigns
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Has anyone ever run just a truly whack-ass campaign?

Nope. Not me. My campaigns are all simple and by the book. ;-)
<He don't know me very well, do he?>
OK, I admit it. All my campaigns are "Whack-Ass!"

>Anyway, was wondering if anyone had done anything similar, or if anyone had
>other off-beat campaigns that they've been in or ran.

Let's see ... I did a Genetic Experiments campaign.
Each of the PC's was a real oddball meta-type. I had a vampire, a
were-cheetah (keep in mind this was in SR1 days, so he WAS an oddball!) a
sasquatch and a few others I can't remember.
I made the PC's and kept the character sheets. So none of the players knew
what they were playing. I simply described them generally, and let it go
from there.
The game started when the group all woke up naked in a dumpster.
(Their experiments were deemed faiures and they were to be "disposed of" a
soft-hearted scientist set them free, rather than killing them.)
The catch here was that the experiments were all in socializing these
"non-human" metas, so aside from the sasquatch, none of the others knew that
they were anything but a normal human. Their memories were erased
completely.
The vampire found out what he was pretty quick when the sun came up, and the
shapeshifter learned about regeneration quickly as well.

Bull has been bugging me to let him play his kids, so I might work up an
"Son of Sam-I-Am" campaign, in which the current players all play their kids
in the future (Maybe around 2075, when the kids will be old enough for some
fun!)

I just finished reading Terry Pratchet's "Men at Arms" and I've been
dreaming up a Lone Star campaign where the players all play completely
mundane-non-cybered rookie cops. Just to make the Pplayers really live by
their wits! ;-)

We're working on an all aquatic campaign too. All the PC's will be Water
Elemental Adepts, Aquatic Shamans, or amphibious were-critters.
Right now I'm leaning toward making the team part of Aqua Arcana from CFS,
but I might go the easy route and let them be Butt-Pirates of the
Carribbean! ;-)
<For some reason they ALL wanna kill Gingerbread Man?!?>

I've been considering doing up a SR version of White-Wolf's Changeling, or
maybe just a WOD/SR crossover campaign, where we use SR rules and setting,
but mix in the WOD races of the Kindred, Garou, and Kithain.
Of course I'll never get this done until I finish my SR re-write of Over the
Edge, so don't hold your breath ... ;-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"History shows again and again how nature points out the folly of men." - 2
Days until The Return
=========================================================================
Date: Mon, 18 May 1998 16:14:33 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: Re: Best Modules
In-Reply-To: <01bd8263$97e6cb20$LocalHost@*******>
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
Content-Transfer-Encoding: 7bit

----------
| >> > What do y'all think the best Modules are? I mean, they're great for
| >> > those meetings when your own run gets finished sooner than expected
| and
| >> > the players want more.
| >>
| >
| >I'd say Harlequin and Harlequin's Back are the best... I like the epic
| >type scale of HB, and the frequent changes of pace. Harlequin is nicely
| >done, also, although it takes a bit of effort to run it.
| >
| Seconded. My group had some memorable moments with Harley, ended up
| developing a real love/hate relationship with the old boy. I just know
| they cannot wait to see him again...(laugh)

my fave was running celtic double-cross on my group 2 years ago, they had
no clue what was up and by the time they survived it (can;t say they
completed it) they were even more confused!!! went on to develop that plot
more into a campaign

roun
=========================================================================
Date: Mon, 18 May 1998 22:39:11 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Nesius <nesius@******.COM>
Subject: OT: screen-size. (was: Re: MY Take (Binder's Look on Enchanting))
In-Reply-To: <5452.199805181239@****.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 5:39 AM -0700 5/18/98, Spike wrote:
>And verily, did Ereskanti hastily scribble thusly...
>|JUST so everyone knows, Mike informed me how to make that image of his work.
>|Enlarge you email screen to it's maximum size. It's supposed to be a
>|"Baseball Bat"...
>
>
> ##### # # # # ## #####
> # # # # # # # # #
> # ###### # # # # # #
> # # # # ## # ###### #####
> # # # ## ## # # #
> # # # # # # # #
>
>Some of use ELM, REMEMBER!
>
>:)
>
>How do you "Enlarge your viewing screen in ELM? It's a fixed 80x24 screen.
>
>*sigh*

ELM isn't fixed to 80x24. Your screen is. Elm can adust to fill in
80x80 terminals, 80x40 terminals, or even 200x10 terminals. The restriction
is your hardware, not ELM. :)

-Rob
=========================================================================
Date: Tue, 19 May 1998 01:56:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wordman <wordman@*****PT.COM>
Subject: Re: T-Shirts
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>|How about Homer munching away on a bag of green goo and saying
>|"FAB! Mmmmm!"
>
>More usually it's "Mmmmmmm, FAB, <drool>"
>:)

"Mmmmmmm, AmberGel", though dated, would be a more SR reference.

Wordman
=========================================================================
Date: Tue, 19 May 1998 02:14:26 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Defining the Chains of Prometheus
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/18/98 11:03:29 PM US Eastern Standard Time, Nexx3@***.COM
writes:

> Actually, I think space folding would be an eventual possibility in the 6th
> world. While its not true teleportation, a point to point space fold would
> be
> incredibly useful...
>
> scratch that. I just realized the amount of power you'd have to be
weilding
> to make space fold work. Levitation is one thing... hell, even flame-bombs
> are fairly reasonable compared to this.
>
Okay, -just- for everyone's information, and even though Kenson and the others
do NOT want Teleport-like stuff in SR, the reasons vary more than just "Level
of Mana". They have to do with Game Atmosphere and Game Mechanics.

Magic is complex enough as it is, and adding a -VERY- unorthodox level of
understanding to Magic is as yet, not something the people at FASA want to get
into. Add to that the effects of Teleport-Like magic and what it does to a
campaign of this universe-genre type, and you get the -real- answer.

The category of "Manipulation" magic that hasn't been dealt with yet is
actually "Spatial" Manipulation. And it is just -one- category that isn't
opened up all the way, if at all. Manipulation has NOT been properly defined
IMO, and is not likely to be entirely defined for the very simple reason of
"not wanting to let the tricks out of all the bags at once."

Imagine the impact on the Corporate Scales alone if infiltration/extraction
teams were suddenly placated to a "teleport war" just for a few moments. How
about getting that decker, or just a chip with a particular virus, behind a
particular firewall by literally going to a particular lab or terminal that is
behind said firewall.

Shadowrun wouldn't -BE- Shadowrun to the VAST majority of players if Teleport-
Magic was incorporated into the genre. Trust me, ask Robert Nesius, we have
seen what "Gateway" and "Slipstream" (our variants on the thematics)
can do to
a game. The "Rigger" can quickly become an "unplayed archetype", and
-everyone- will gripe about the mages on a level NO ONE who has never played a
"teleport-capable shadowrun" can imagine.

There are whole better ways of defining SR's magic system, and I'm certain
that there are a LOT of people out there with "in game fixes" that would work
masterfully for the entire system. However, getting a balance is the biggest
requirement at all times.

And when it comes right down to it, if you start putting "Teleport" into SR,
it will do things that will simply shut down the game on some/many levels. It
takes a concerted effort on the part of the entire game group/community to
make certain that teleport is not abused. And in a universe of thieves and
interlopers (which is what a runner is on a fundamental level -most- of the
time), it would become the choicest option and would ruin a LOT of the buildup
by the GM.

The "Mana" level in SR is more than capable of handling "Teleport"
IMO, even
with all the discussion that is abounding within and from the game editors.
If it can handle a spell that is capable of Healing someone completely and
levelling entire city blocks with not one, but TWO, elemental effects, then
spatial transposition is literally in the same neighborhood. It is quite
literally a "Transformation of Spatial Relationships within a given Medium".
Falls under the "Major Environmental Modification", but not from the domainal
POV, from the individual's.

So eveyrone can ramble on about Mana Levels and whatnot all they want. The
-real- reasons are there, and even -I- agree with those. I've been down those
roads, and we -still- have some similar options, but everything about it is
dangerous and difficult and time consuming. Erik's suggested "12D Drain" is
not enough in our opinion, and sometimes it needs more than that.

Real Comprehension is a good place to start.

-K (who has vented now and feels a bit better)
=========================================================================
Date: Tue, 19 May 1998 02:20:07 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 11:11:41 PM US Eastern Standard Time,
runefo@***.UIO.NO writes:

> *snip teleport and prolonged astral stay*

Ah, you mean the goodies... ;}

> Teleport:
> Okay. First off, I'd say it shouldn't be possible in SR in that century.
> Once that is out of the way, how to do it?
>
> It should be within normal spellcasting rules as far as possible.
>
> Physical spell, LOS.
> Transports the caster somewhere within LOS at astral speeds. Is blocked by
> anything that would blcok astral travel, may be intercepted etcetera.
> For all intents and purposes the mage *IS* the spell while in transit, with
> no mind or consciousness, may not support the spell in combat with pools.
> The mage ceaces to exist while in transit, and is technically dead on
> arrival,
> but is likely to revive rapidly.(Interpret as you wish.).

Wow Rune, this sounds like some form of "Body to Etheric Energy Travel"
conversion spell. That would be impressive. We actually had our ideas,
again, just different than your own. The "travel at Astral Speeds" part was
incredibly important. As far as anyone knows, *NOTHING* is truly
instantaneous travel speeds in SR, especially with that Astral Speeds
limitation thing.

> As it is physical it will bring with the caster things within his aura.
> Clothes and foci but not much more.

We gave "Gateway" more leeway than this, but it had other problems that were
developed along the way. One of these days I'm gonna put the *entire*
dissertation and experiences record we've had with Gateway over the last 7
years....

> Drain: High. +6D sounds likely.
> TN to succeed: 6+body (willpower if mana version).
>
> It can be cast as a ritual spell normally.

Which means what? It changes the drain, what???

> As for extending astral space stays, some allows 'astral foci', similar
> to power foci, which works as enhanced essence for astral survival
purposes.
> Other than that, or other not-quite ordinary rules, there's no way.

Veyr true, and vey disturbing actually....

> On an aside, I assume there'll be this '7 bit encoding' bit in this mail.
> Is it a problem or a nuisance?

Actually, I am still kind of lost on this. I guess AOL doesn't really give a
rat's a$$ on this topic...

-K
=========================================================================
Date: Tue, 19 May 1998 02:24:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Weird Campaigns
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/19/98 12:19:49 AM US Eastern Standard Time,
bluewizard@*****.COM writes:

> Bull has been bugging me to let him play his kids, so I might work up an
> "Son of Sam-I-Am" campaign, in which the current players all play their
kids
> in the future (Maybe around 2075, when the kids will be old enough for some
> fun!)
>
Replying to just this part...Tinner a word of caution/advice if you will.
I've been here, so has Mike. It can be fun, but it can haunt you later....

-K
=========================================================================
Date: Mon, 18 May 1998 23:17:31 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Subject: Re: T-Shirts
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Wordman wrote:

> >|How about Homer munching away on a bag of green goo and saying
> >|"FAB! Mmmmm!"
> >
> >More usually it's "Mmmmmmm, FAB, <drool>"
> >:)
>
> "Mmmmmmm, AmberGel", though dated, would be a more SR reference.

Now THIS I like. :)

Caric
=========================================================================
Date: Tue, 19 May 1998 02:30:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Summer Time
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

yes folks, I think it's finally official. Either that, or the email programs
of the world have come to a grinding halt on many fronts. The list traffic
has dropped back down to levels similar to "Holiday" and "Summer" that
I have
seen before...

So, what nice little topics should we come up for the hard core members???

-K
=========================================================================
Date: Tue, 19 May 1998 16:42:38 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Astral Magic)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Ereskanti writes:
>> Drain: High. +6D sounds likely.
>> TN to succeed: 6+body (willpower if mana version).
>>
>> It can be cast as a ritual spell normally.
>
>Which means what? It changes the drain, what???


It means you can cast it as a ritual spell... i.e., you can have more
magicians giving dice to it. :)

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 19 May 1998 03:00:52 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/19/98 1:46:54 AM US Eastern Standard Time,
robert.watkins@******.COM writes:

> >> Drain: High. +6D sounds likely.
> >> TN to succeed: 6+body (willpower if mana version).
> >> It can be cast as a ritual spell normally.
> >Which means what? It changes the drain, what???
> It means you can cast it as a ritual spell... i.e., you can have more
> magicians giving dice to it. :)

*goofy slap* I know that, I meant is there more than this? Please remember
that all members of a Ritual Suffer drain equally. I was wondering if ritual
could possibly change the mechanics by which the spell functioned (ie; get
beyond LOS as an example).

-K
=========================================================================
Date: Tue, 19 May 1998 01:54:49 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <trrkt@*****.onet.pl>
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Organization: Alien Devil-worshipping Pinko Commie Illumi
Subject: Real Life catching up with Shadowrun?
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Hmmm...

OK, here's a nice bit I've found in US Air Force News Service from
14th May 98.

/begin quote:

980650. AFRL-Rome awards contract to convert bacteria for storage

ROME, N.Y. (AFNS) -- Syracuse University researchers will investigate
ways to turn a San Francisco Bay bacteria into a mass storage medium
under terms of a two-year, $2.1 million contract with the Air Force
Research Laboratory Information Directorate.

The contract, "Protein-Based Optical Memory Development," will develop
a prototype optical memory system using an organic protein known as
bacteriorhodopsin, a light-absorbing molecule that is distilled from a
bacteria that grows in salt marshes.

"When you fly into San Francisco and the bay has a purple color,
that's the bacterium in high concentration," said Bernard J. Clarke,
program manager in the directorate's Information and Intelligence
Exploitation Division. "We hope to use the protein from the bacteria
as the active ingredient in a memory media that will allow us to store
the equivalent of 100,000 books on a single source."

"The crux of the Syracuse University research will be how to
encapsulate the protein so that it retains its qualities without
drying up," said Clarke, adding that three-dimensional optical memory
systems using the protein would be an interim advancement, before
memory systems envisioned using synthetic DNA.

An optical storage media of synthetic DNA, potentially capable of
storing the contents of all American research libraries on a single
disk, was recently selected as a finalist for the 1998 Discover Awards
for Technological Innovation. The technology was developed by
Nanotronics Inc. of San Diego, Calif., under a Small Business and
Innovative Research contract with the Information Directorate.

"While the DNA storage has greater long-term potential, the use of a
protein-based media is simpler and closer to reality," Clarke said.
"We hope to turn thick disks or cubes into early 21st century memory
vaults for massive amounts of data."

/end quote.

Hmmm... Optical Memory Chips, here I come! <grin>


Leszek Karlik, aka Mike - trrkt@*****.onet.pl; http://www.wlkp.top.pl/~bear/mike;
Amber fan and Star Wars junkie; UIN 6947998; WTF TKD; FIAWOL; YMMV; IMAO; SNAFU; TANJ
Geek Code v3.12 GL/O d- s+: a19 C+++ L++ P E--- W-(++) N+++ K? w(---) O+ M-
PS+(+++) PE Y+ PGP- !t--- 5+(-) X- R*+++>$ tv-- b++++ D+ G-- e h--*! !r-- !y-*
It's been Monday aaaaaaaaallllllll week!
=========================================================================
Date: Tue, 19 May 1998 17:24:05 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Astral Magic)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Ereskanti writes:
>> >> Drain: High. +6D sounds likely.
>> >> TN to succeed: 6+body (willpower if mana version).
>> >> It can be cast as a ritual spell normally.
>> >Which means what? It changes the drain, what???
>> It means you can cast it as a ritual spell... i.e., you can have more
>> magicians giving dice to it. :)
>
>*goofy slap* I know that, I meant is there more than this? Please
remember
>that all members of a Ritual Suffer drain equally. I was wondering if
ritual
>could possibly change the mechanics by which the spell functioned (ie; get
>beyond LOS as an example).


Hmm... good question.

Remembering that Ritual magic converts LOS limitations to Ritual Link
limitations, I guess it would make the aforementioned spell able to sling
you to places you have a ritual link to (say, a chunk of brick from the
building?). OTH, as you have the other limitation mentioned in the spell
description that you can't go through things that are astrally impenetrable,
AND you go in a straight line, you're still limited to curvature of the
earth, which probably means it's not really feasible.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Tue, 19 May 1998 10:36:46 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Skillz to pay the billz
In-Reply-To: <3.0.3.16.19980518162919.099f5d44@****.fbiz.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Erik Jameson said on 20:01/18 May 98...

> This opens up a gripe I know some people have with the SR skill system.
[snip gripe]

IMHO an easy fix is to _require_ concentrations, rather than have them
available as options to players. However in that case I think the +1 bonus
should be removed, and only a +1 added for specializing. Taking this a
step further, if someone wants to have the basic skill, you could subtract
a point.

For example, spending 4 skillpoints on Computer (Software) means you get a
level of 4 in this concentration; 4 points on Computer (Software, Matrix
Programming) gives a skill level of 5, while just Computer skill with 4
points spent gives a skill of 3.

At any rate it means characters will be good at the thing they
concentrated in (for example, Athletics (Climbing)) but less about related
areas (running, jumping, lifting, etc.).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Professional cynic, but my heart's not in it.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Tue, 19 May 1998 10:36:46 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
In-Reply-To: <3560E56E.475A@***.net>
MIME-Version: 1.0
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Grahamdrew said on 21:50/18 May 98...

> > Isn't there a "Police Procedures" special skill in
> > the hands of an NPC somewhere? Sprawl Sites???
>
> I think it was the domain of one of the contacts in SRII. Beat Cop or
> something

Street Cop.

> BTW, what is the BBB. SRII core rules...? I've heard it refered to a
> lot.

Yes, it's the Big Black Book. When used to refer to SRI, it stands for the
Big Blue Book. AFAIK this is all in the FAQ (hint, hint).

BTW, while I'm happy for you that you switched addresses, could you remove
the reply-to field in your mailer? It's overriding that of the list.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Professional cynic, but my heart's not in it.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Tue, 19 May 1998 05:26:09 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Fun character concepts
MIME-Version: 1.0
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> Re: Fun character concepts (Alfredo B Alves , Mon 0:58)

> The Cybertechnology Tool Laser costs about 5k and is described as being
> used for small cuts and weldings, so how much for an equivelent hand-held
> version and how much for the good stuff?

First, given the size and likely power supply, we are talking REALLY
small cuts and welds. It would be best suited to electronics work, IMO,
and maybe light plastics or minimal aluminum cutting. Think along the
lines of a very nice Micro-torch. I'd say handheld would be x.75
cost-this holds for some other items, like crypto. (see S.S.C.)

"The good stuff" is not likely lazer based, unles a large, production
line machine. Lazers need very precise control, and are bulky and
"ineffecient", at least at coverting e-current into welded metal.
Portable gas systems ar cheap, common, light,and work well for what
they can do. The gas suplies the heat directly- no other systemis
likely to be more effecitn. mass-wise. $300 seems about right for a
small rig. They have very limited working time, especially when working
with thick metals. Bigger tanks are a bit more, but quickly leave the
"man portable" range. TROLL portable, maybe...
The "air tank" from C-techno could also easily be modified for
Ox/acetyline, allowing a finger-tip welding/cutting torch (in, I'd hope,
a cyberhand). Again, worktime (and hence cut size) would be quite
limited.
Portable electical systems are "poratable" in the sense that a genrator
is portable. They basically ARE genrators, with current control and
maybe inert gas suplies if MIG or TIG.
I could see a current transformer and built into a cyberarm in such a
way that you could pull out a cord, plug in to a power, grab an
elctrode, and start welding. The metal to be welded would need a
ground- another cyberhand, with internal wiring leading to the system,
would work. These systems don't genrally CUT well, but a "gas plasma"
cutter shares similar components, and should be similarly shrinkable
with high-tech. I'd put the cost around that of the magnetic hands, or
maybe a shockhand, seprate for welding and cutting. You'd also need an
air tank for the inert gas, unless you wanted to use coated elctrode
"arc" welding. Could go in a limb, at no essence, as you won't ever
breath the gas. This would NOT be a heavy duty system, but would be keen
for vehicle repair, damage control, etc.
A BIG battery pack might give you limited "free range" time. Maybe a
minute or 5 for each MP laser sized battery, depending on load. A
vehicle power system could be taped into, decresing power availible for
flux and using up fuel or PF. The "flux booster" for cyberarm rig decks
could provide enough power to weld / cut material equal in barrier
rating to its flux level, I'd say, if you MUST have a built in TIG /
plasma cutter. (

Why you'd BOTHER making these things as 'wares, I dunno. Sabotage is
one possibility. It might be useful for underwater salvage / repair, as
well.



> NOTE: Cyberspace(TM) from ICE lists a laser cutter/welder as .5 kg and
> $150 and a heavy cutter/welder as 1 kg and $250 as a reference:
> Standard Tools $80
> Electronics Toolkit $150
> Mechanics Toolkit $100

HAH- as vehicles get more hi-tek, these are getting VERY expensive, and
bulky. Basic wrenches, maybe, but can't even do a tune-up with just
those.

> Generic Clothing $30
> Dress Clothing $200-$20,000
> Cell phone $50
> Arm $300
> Leg $250
> NOTE: Cyberspace(TM) uses US dollars for currency.

And obviously some VERY diffrent relative prices than SR.

-X mongoose
=========================================================================
Date: Tue, 19 May 1998 05:26:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Astral Magic
MIME-Version: 1.0
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> Re: Astral Magic) (Ereskanti , Mon 21:15)
>
> In a message dated 5/18/98 9:01:19 PM US Eastern Standard Time,
> dghost@****.COM writes:
>
> > This brings me to another question ... Is there anyway to increase the
> > amount of time you can safely stay on the astral plane?

No rules I know of allow you to do so without major outside
intervention. Since your body looses essence because the spirit is not
present, it would seem a fundmantally unsolvable problem, like most
other essence problems.

> >
> There are two ways I can think of....Blood Magic (ooo, icky, bad) and Astral
> Gateway via a Free Spirit, which technically, by-the-book, has no real limit
> and can let anyone go astral/metaplanar, even mundanes...

Blood magic does not alter your essence. The "Gestault" being from
"Threats" can probaly spend a LONG time in a-space, though.
The "Astral Gateway" power in no way affects loss of essence, AFAIK- a
low essence character could easily DIE from using this power. However,
most times "Astral Gateway" is used to reach a metaplane, and your body
doesn't loose essence while you are on a metaplane.
A third option would be for a spirit to posses the vacant body, or use
"hidden life" on it. Free spirit Possesion requires a voluntary subject
or defeat in astral combat. It MIGHT be possible to have your "empty"
body possesesd, and you still in a-space. You might also have somebody
use your vacant body as the "vessel" for thier Ally spirit ; you can't
conjure while projecting, but this would be a "interesting" ritual of
change to have performed on a free ally spirit whose name you knew, or
the ally of a VERY trusted friend. I'd say all of those would halt
essence loss from projection.

Obviously, these are all EXTREME solutions, more in the realm of plot
devices than likely PC options.

-Mongoose
=========================================================================
Date: Tue, 19 May 1998 05:26:18 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Ally Spirit Damage
MIME-Version: 1.0
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>
>
>
> Re: Ally Spirit Damage (Gurth , Mon 5:39)

> > Say, my force 4 ally spirit comes up against a mage with a sorcery skill of
> > 5 who is astrally projecting. How is combat resolved?
>
> As per the normal astral combat rules: in essence, melee combat using the
> magician's Sorcery or Unarmed Combat skill and the spirit's Reaction
> (because it's a critter), which equals its Force. See page 148 of SRII:
> "Combat with magical creatures follows the general rules for the
> environment, physical or astral, where the battle is taking place."
>

What IS an ally spirits reaction??? Easy to calculate, given the
stats- are those stats used in astral space, also?
Why couldn't the ally use socery skill, or unarmed, just like a mage?

-X Mongoose
=========================================================================
Date: Tue, 19 May 1998 05:26:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Weird Campaigns
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> Re: Weird Campaigns (Robert Watkins , Mon 20:43)

> One problem with multiple deckers is that a system will go on alert status a
> lot faster if there are more people in the system. More unauthorised
> actions, the faster the alert status rises... :)

Alert status can be worked around; the alert is sounded universally,
but security tallies for each decker are SEPERATE (otherwise, IC would
jump EVERYBODY, even legit users). A good tactic would be to have one
decker log on and find a file, and another download or edit it, to keep
individual security tallies very low, likely avoiding ANY alert.
Communication would be crucial, but could be done with deck to deck
connections or Cybercom links.

-X Mongoose
=========================================================================
Date: Tue, 19 May 1998 06:16:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: SThanatos <sthanatos@*********.COM>
Subject: Re: Astral Magic)
In-Reply-To: <199805190410.9555.heptifili@***.uio.no>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Physical spell, LOS.
>Transports the caster somewhere within LOS at astral speeds. Is blocked by
>anything that would blcok astral travel, may be intercepted etcetera.
>For all intents and purposes the mage *IS* the spell while in transit, with
>no mind or consciousness, may not support the spell in combat with pools.
>The mage ceaces to exist while in transit, and is technically dead on
arrival,
>but is likely to revive rapidly.(Interpret as you wish.).

Whoa, but spells can be destroyed in transit by another magician. If that
is so, and the spell is cast at a low force rating, could not the magician
be killed very easily by using this spell. I guess that's the glory of the
spell no, powerful, but so dangerous its a hazard to use.

Thanatos
<http://home.earthlink.net/~ryokley>; SRCA
<http://members.tripod.com/~sthanatos/phantasm>; The Grimoire Phantasmal
=========================================================================
Date: Tue, 19 May 1998 11:46:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: T-Shirts
In-Reply-To: <3.0.3.16.19980518114551.08a7ea52@****.fbiz.com> from "Erik
Jameson" at May 18, 98 02:47:10 pm
MIME-Version: 1.0
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And verily, did Erik Jameson hastily scribble thusly...
|
|At 04:58 PM 5/18/98 +0100, you wrote:
|
|>|How about Homer munching away on a bag of green goo and saying
|>|"FAB! Mmmmm!"
|>
|>More usually it's "Mmmmmmm, FAB, <drool>"
|>:)
|>
|>Or how about a runner shouting "Eat My Shorts" at the sec guards?
|
|You know, if this idea had come about ten years ago, when the Simpsons were
|hot, I would have been all over it. It's still amusing though.

Ten years ago we didn't HAVE The Simpsons.
They've only been on over here for a couple of years....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 19 May 1998 11:55:30 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: T-Shirts
In-Reply-To: <3560978B.78F8@*********.com> from "Jessica Grota" at May
18,
98 04:18:19 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Jessica Grota hastily scribble thusly...
|
|Spike wrote:
|>
|> And verily, did Sheldon Rose hastily scribble thusly...
|> |I'm not all that old but IMHO many of the other other animated series
|> |would be better. Simpsons, King of the Hill or even Bevis and Butthead
|> |are funnier and have more entertainment value.
|
|
|King of the Hill? Blah. I've watched it several times just to see if I
|found any amusement potential at all. Needless to say, I haven't. I
|guess I just don't get it, seeing as I don't like in Texas.

What's living in Texas got to do with anything?
It has its amusing moments, and I live in England.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 19 May 1998 12:03:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: OT: Fight the Future!
In-Reply-To: <3.0.3.16.19980518154946.269f3946@****.fbiz.com> from "Erik
Jameson" at May 18, 98 07:58:11 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Erik Jameson hastily scribble thusly...
|X-Files isn't even my top-favorite show, Millenium is. But I'm hyped about
|this movie.

MILLENIUM???

Bah, humbug.
You've seen 3 episodes, you've seen them all....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 19 May 1998 12:10:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: OT: screen-size. (was: Re: MY Take (Binder's Look on
Enchanting))
In-Reply-To: <v03110702b186c90f3d37@[204.202.55.138]> from "Robert
Nesius" at
May 18, 98 10:39:11 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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And verily, did Robert Nesius hastily scribble thusly...
|ELM isn't fixed to 80x24. Your screen is. Elm can adust to fill in
|80x80 terminals, 80x40 terminals, or even 200x10 terminals. The restriction
|is your hardware, not ELM. :)

Oh, I knew that, but why on earth would I want to quit out of elm, resize
the window, and jump back in, just to see a badly formatted posting?

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Tue, 19 May 1998 05:36:50 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Considering things from St. Dunkhelzahn's Will
Content-Type: text/plain

Ereskanti wrote

>In a message dated 5/18/98 10:39:40 AM US Eastern Standard Time,
>m_waddilove@*******.COM writes:
>
>> post about volcanic explosion in Philipines
>> <deleted the original post before I thought of this>
>>
>> What about the dragon Masaru(sp!)(from CyberPirates) that is in
charge
>> of the Philipines rebelion? won't he cause trouble.
>>
>Trouble How Matt? As in will he get in our way as we play this out?
We don't
>know. Will he cause trouble for the Japanese Empire...By the Gods we
-PRAY-
>so.. ;)
>

You just had'nt mentioned it in your original post that's all and I
wondered why as I would see him taking quite an active role in something
that big happening in the Phillipines.

-Matthew Waddilove

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 19 May 1998 09:20:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Election 2060
In-Reply-To: <a4a9a507.3560b7d7@***.com> from "Ereskanti" at May 18,
98 06:36:06 pm
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> In a message dated 5/18/98 1:50:29 PM US Eastern Standard Time, erikj@****.COM
> writes:
>
> > Erik J.
> >
> > Fight the Future on June 19th!
> >
> Okay Erik, I give, what is this last little line all about?
>
I'm guessing that is the date of the X-files movie opening. But I may
be wrong. :)



--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Tue, 19 May 1998 09:21:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Considering things from St. Dunkhelzahn's Will
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/18/98 3:39:32 PM !!!First Boot!!!,
m_waddilove@*******.COM writes:

> post about volcanic explosion in Philipines
> <deleted the original post before I thought of this>
>
> What about the dragon Masaru(sp!)(from CyberPirates) that is in charge
> of the Philipines rebelion? won't he cause trouble.
>
Okay, considering the volcano which is about to go boom here in our games, he
is going to cause a lot of trouble, though through the Huk, not himself
personally.

We have the Japana-corps moving a lot of stuff and people out of country or to
safe zones elsewhere, and seeing as Yomi is going to be hit full throttle,
they are pulling a lot of stuff off of the island.

One of the pcs (not played regularly, though still controlled by the player
and the gm) has the goal of creating the Ork Nation, and starting it on Yomi.
The only problem, the eleven digit price tag.

So, the group and the player are going to have all sorts of fun right now.

Mike
=========================================================================
Date: Tue, 19 May 1998 09:49:27 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: T-Shirts
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-19 06:58:09 EDT, you write:

<< |King of the Hill? Blah. I've watched it several times just to see if I
|found any amusement potential at all. Needless to say, I haven't. I
|guess I just don't get it, seeing as I don't like in Texas.

What's living in Texas got to do with anything?
It has its amusing moments, and I live in England. >>

Not to mention I live in Texas and don't find it funny....

Nexx
=========================================================================
Date: Tue, 19 May 1998 07:56:26 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Defaulting (was Summer Time)
In-Reply-To: <199805190631.AAA23594@******.carl.org> from "Ereskanti" at
May
19, 98 02:30:03 am
Content-Type: text

Ereskanti wrote:
/
/ yes folks, I think it's finally official. Either that, or the email programs
/ of the world have come to a grinding halt on many fronts. The list traffic
/ has dropped back down to levels similar to "Holiday" and "Summer"
that I have
/ seen before...

Yep. Kinda nice. It's like a cool summer breeze :)

/ So, what nice little topics should we come up for the hard core members???

Okay :)

Who's had this happen? You're GMing and the PCs want to do something
that nobody has the skill for. And it's a high TN. Someone defaults
and pumps in as much dice pool as they can, spends Karma to re-roll,
and ends up with a gazzilion successes. Bleurg :(

I've seen house rules that address the use of dice pools and/or karma
to address the issue. But these change the entire structure of the
game. I've also seen some funky ideas for changing the default
rules, but I haven't liked any of them. Well, recently I had a new
(I think :) idea.

When a character defaults increase the TN by +1 for every dot the
character has to go through on the skill web.

And, divide the number of successes rolled by the number of dots
between the default skill/attribute and the required skill/attribute,
plus 1 (round down). Actual Successes = Rolled Successes/(dots +
1).

If a character defaults and has to go through one dot on the skill
web the TN has a +1 modifier, and the number of successes rolled will
be divided by 2. If he had to go through 3 dots there would be a +3
modifier and the number of rolled successes would be divided by 4.

Janet picks up Karl's HMG and fires it at the AZ security guards (who
just dropped Karl with a withering hail of lead). Janet doesn't
have the Heavy Weapons skill. However, she can default from a skill
2 dots away on the skill web. She has a +2 modifier to her target
number. Janet is a PC and uses combat pool and karma pool to get 5
successes. Because she defaulted through 2 dots her successes are
divided by 3 (2 + 1), resulting in 1 actual success (5 / 3 = 1.6,
which rounds down to 1).

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 19 May 1998 07:57:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: air elemental confinement
In-Reply-To: <199805182253.QAA27129@******.carl.org> from "roun" at May
18,
98 12:07:17 pm
Content-Type: text

roun wrote:
/
/ accidentally deleted your reply gurth but
/
/ as to what you replied about this topic...confining an air elemental (one
/ which you captured, not summoned) in a jar could be useful as a magical
/ hand grenade if you toss it into a group of enemies and the jar is glass!!!
/ hehehe...don't think this would actually work, but hey, it's an idea.

What's stopping the the elemental from returning to astral space to
escape the jar?

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 19 May 1998 07:58:48 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: T-Shirts
In-Reply-To: <199805182147.PAA09912@******.carl.org> from "GRANITE" at
May 18,
98 03:47:08 pm
Content-Type: text

GRANITE wrote:
/
/ On another note..Since I had a comment about someone elses idea..I
/ figured that I should come up with something..and it is coming along
/ quite nicely..My proposal should be ready in a day or two..If someone
/ out there would be so kind as to volunteer to put it up on thier web
/ page I would be very greatful...Mine is based loosly on the originall
/ concept of using the SR street proverbs...but no stick figures...

I've got 4 megs on my web site that I'm not using. I'll volunteer to
put you your idea :)

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 19 May 1998 10:05:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
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In a message dated 5/18/98 7:06:33 PM !!!First Boot!!!, erikj@****.COM writes:

Okay this is me possibly about to go on a rant, hopefully I'll be restrained
enough to not enter into such a mode however.

> This is the biggest problem I have with much of the magic stuff available
> on the Internet. People seem to believe that if they can dream it up, it
> must be possible. But that's not the case. You really have to keep in
> mind not only the current mana level but the current magic level.

It may not be possible to perform the magic, but there is nothing to say that
the theory can not be worked up. And, if there is some form of magic for
which the mana is not high enough to perform like a normal spell, then make
the spell a ritual, as they are inherently more powerful than the normal spell
being flung on a whim.

> And do you really think some sleaze-bag shadowrunner is going to somehow
> come up with some amazing magical invention when there are hundreds of
> specialized scientists/theorists/magicians who do this sort of research day
> in and day out? Possible, but not bloody likely.

Necessity is the mother of all inventions. All of the scientist and people in
the world can do their best, but if something is truly needed by one
individual, then they will try and do something about it. And in the world of
SR, there are a lot of things people can accomplish if they push themselves to
do it.

And as for shadowrunners, they have to stay on the cutting edge, otherwise the
demand for themselves will slowly vanish (along the lines of dead-end tech).
And anything a runner can do to stay one small or large step ahead of everyone
else means they are one of the nova hot runners, and will get the cred for the
big runs, and will be the ones people will turn to to get things done.

> We can dream up hand-held laser guns. But does anybody honestly believe
> those will be possible in our lifetimes? I don't.

Hey, chummer, Hand-held lasers will be available within the military in 20 to
30 years. They already have an option for special forces people which places
a small cartridge into a undermount grenade launcher, and when the trigger is
pulled a chemical reaction takes place and shoots out a laser beam.

As for a laser sword, please note, the sword is being made from something
which is in the books, the Eye Tool Laser which does 4L damage. Now, imagine
the damage potential of a true Tool Laser which does not have the limitation
of being within the eyeball cavity and has a larger power source. The amount
and quality of the damage will increase greatly.

A note to you, it has been said by a lot of computer manufacturers that modern
computers, the mainframes, are going to be on par with the ones they mention
in Star Trek, so, reality and fiction are fast becoming a reality. And IIRC,
somewhere I read that a computer of today would be faster and better than the
computer that was on the original Enterprise, if it actually existed.

> Magic is similar. What is currently possible is based upon two general
> concepts. First, as with science, nearly all innovation is the product of
> research and is built upon the successes of the here and now, that it all
> builds upon each other and there are few "leaps" that allow
> technology/knowledge to bounce forward several steps. Progress is usually
> a slow progression in other words, not amazing leaps forward. And the
> second is the whole "mana curve" thing, that seems to indicate that
> whatever it is that "powers" magic (almost certainly mana) is rising.
This
> curve is thought to be relatively flat. And remember, there is that bit in
> the Dragonheart saga about stamping out those spikes.
>
> Even given those two factors, magic allows an incredible amount of things
> to be done.

Progress is never slow, it is fast and destructive to those who will not
change, and it only slows down when the technological infrastructure is
getting ready for the next leap in the technology level. And as for progress
being slow, compare the technology level of the beginning of the century and
today. I would call that a massive and rapid change.

> But if you look at magical knowledge in a fashion similar to "mundane"
> knowledge, you'd see that things like teleportation simply isn't possible.

If you say that it is not possible, then you are limiting the knowledge which
can be learned. And don't tell me that the megas don't all have big mages
working on developing Teleportation.

> Why not?
>
> Okay, here goes. What is teleportation? It, in some fashion, takes object
> A and very nearly instantaneously takes object a from point 1 to point 2.

Okay, I can believe that. Though, doing something in SR that is
instantaneous, is something that happens only with LOS spells.

Okay, an example of this. Part one, a mage is going to cast a Hellblast (one
of my fav spells) at something that is 400 meters away. He gets a success and
the spell goes off blowing the frag out of it.

Now then, part two. If the same mage could see a target from a distance of
40,000 kilometers (this is an example). It states somewhere that a mage can
travel in the astral at speeds equal to his Attribute in thousands of kph, so,
extending this to spells, though making it the force of the spell in kph. The
force of the spell is a 4. This means a speed of 4,000 kph, and it is going
to take the spell 10 hours to get to the target.

Now then, part three, same mage, same spell (only combat), and a distance of
40,000 kilometers, though this time there is a twist, the mage has an active
spell lock for a person on the target which is 40k away. Mage grounds the
spell through the spell lock, the spell goes off instantaneously at the other
end. No ten hours of waiting, no nothing.

So, as for the teleportation spell, it can be limited unless the caster is
casting the spell through a grounding link.

And as for the drain of the spell, the caster best be able to center very well
or have lots of dice.

> Star Trek transporters in other words. We can now come up with a theory
> about how it might work. But there are so many pieces of not-yet-invented
> technology that prevent us from doing it. I am aware that an experiment
> was done that teleported a single particle from one set of coordinates to
> another. But that is one particle, from a predeterimined point a to point
> b, and if I recall correctly, the procedure didn't work even most of the
> time.

Tech is always harder to make, but once made is something that is easily mass-
produced and replicated. Magic is not so easily replicated or mass-produced.

> Now to magic. How would magic do this? The human mind simply can't handle
> all the coordinates needed to do AD$D teleportation; to take a scientific
> approach like that you'd have to map all your own coordinates and then know
> the exact coordinates to where they are supposed to go. Don't like that
> option much.

No, in AD&D, all the caster needed to know was the place enough to know it was
there. And the more the caster knew about the place the less chance they had
of fragging themselves once they got there.

They same goes in SR, though when applied to rituals and when trying to cast a
spell where the caster has no knowledge about where the spell is going. Ever
cast a spell to go off roughly 60 meters on the other side of the wall without
knowing what was truly there ?

> What about taking the body into the astral plane and doing it that way? As
> ED has shown, that is possible, given appropriate mana and tech levels.
> But this isn't currently possible in 205X; this comes from a conversation I
> had with Steve Kenson about two years ago when I was writing an article for
> the now-defunct Shadowlands magazine.

True, but for an intiated mage, the mana potential that they can access is far
greater than a non-initiated mage also, they have direct access to the
metaplanes.

> Given the current knowledge limitations, I just don't see things like
> teleportation and astral aura altering to "squeeze" past barriers.
>
> But I'll throw a dog a bone on the teleportation issue.
>
> The *ONLY* way I had teleportation in a game I played in and sometimes
> GM'ed was that it was a one-way, single shot type deal that was thought up
> by another GM and I couldn't exactly stomp it out since it was a collective
> world.

If you have the book of Horrors for Earthdawn, consider the section under
Nemesis. He has teleportation, though from link to link, via a grounding link.
We have this guy in our games here. We have also given him a different name,
Azag, and he is currently the patron for a runner group, though they do not
know he is a horror, they just know that he is an exception enchanter and has
oodles of cred for their toys.

> But here's my best offering for those people that simply *must* have
> teleportation. A magical circle had to be set up and from there the spell
> was cast. Something like 12D Physical drain, flat rate. The caster then
> had a special charm that he kept with him. When the charm was used, it
> would teleport the caster back to the special magical circle. Naked. All
> active magical items disrupted (since the route taken back was an alternate
> dimension sort of thing).

Sounds like some something vindictive and sorry, <rant engaged> something
close-minded. <rant disengaged>

> It made for a nice emergency exit when things got FUBAR squared, but it
> wasn't something to be used in 99.99% of situations.

You are right, and we suggest the pcs don't use teleportation here, as we have
had it in the games for the last 5-6 years, all of the time, and when they
abuse the use, they get smacked for it. Like a pissed off spirit which
intercepts them in the astral, or the spell is dispelled in mid-transit
plopping them off wherever they may be.

> That is how I would suggest allowing teleportation if you are dead-set on
> having it.

Sorry if I may have flamed you, I was tired, and the "attitude" of the letter
was too much for me.
=========================================================================
Date: Tue, 19 May 1998 10:55:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Skillz to pay the billz
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In a message dated 5/19/98 3:36:27 AM US Eastern Standard Time,
gurth@******.NL writes:

> IMHO an easy fix is to _require_ concentrations, rather than have them
> available as options to players. However in that case I think the +1 bonus
> should be removed, and only a +1 added for specializing. Taking this a
> step further, if someone wants to have the basic skill, you could subtract
> a point.

I -think- I get this.

> For example, spending 4 skillpoints on Computer (Software) means you get a
> level of 4 in this concentration; 4 points on Computer (Software, Matrix
> Programming) gives a skill level of 5, while just Computer skill with 4
> points spent gives a skill of 3.

Okay, I get the idea now. Not bad actually.

> At any rate it means characters will be good at the thing they
> concentrated in (for example, Athletics (Climbing)) but less about related
> areas (running, jumping, lifting, etc.).

Which would probably make a -bit- more sense to more people than the options
that are out there ATM.

-K
=========================================================================
Date: Tue, 19 May 1998 11:00:11 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Ally Spirit Damage
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In a message dated 5/19/98 5:01:48 AM US Eastern Standard Time,
evamarie@**********.net writes:

> What IS an ally spirits reaction??? Easy to calculate, given the
> stats- are those stats used in astral space, also?
> Why couldn't the ally use socery skill, or unarmed, just like a
mage?
>
>
I think the Reaction is it's Force, with appropriate modifiers for initiative
as per spirit rules (unless it's using Inhabitation). As for using Sorcery Or
Unarmed, I don't see why not, especially since the ally gets Sorcery Skill
equal to it's creator's at the time of it's creation.

-K
=========================================================================
Date: Tue, 19 May 1998 11:02:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Defaulting (was Summer Time)
In-Reply-To: <199805191356.HAA28691@******.carl.org> from "David Buehrer"
at
May 19, 98 07:56:26 am
Content-Type: text

David Buehrer <dbuehrer@******.CARL.ORG> said:
> ...
> Who's had this happen? You're GMing and the PCs want to do something
> that nobody has the skill for. And it's a high TN. Someone defaults
> and pumps in as much dice pool as they can, spends Karma to re-roll,
> and ends up with a gazzilion successes. Bleurg :(

IIRC, you can't use dice pools unless you have the right skill. The
reasoning is probably related to the standard rule about only being
able to use as many pool dice as you have skill. If your real skill
is 0, you can use 0 dice from an appropriate pool. The same thing
may apply to Karma dice, since you can also only add as many karma
dice as you have skill.

I think the standard rules also mention that defaulting doesn't give
you the same results as using the actual skill. For example, someone
could theoretically install cyberware by defaulting from INT. Most
GMs would laugh if their players ever tried this. Adjust the results
as you see fit.

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
First Albany Corp. Sysadmin | Mail sigs that are greater than 4 lines long.
standard disclaimers apply | It is still in beta testing due to an off-by-
=========================================================================
Date: Tue, 19 May 1998 11:03:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Petrolia? (Re: Considering things from St. Dunkhelzahn's Will)
Mime-Version: 1.0
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In a message dated 5/19/98 7:38:09 AM US Eastern Standard Time,
m_waddilove@*******.COM writes:

> You just had'nt mentioned it in your original post that's all and I
> wondered why as I would see him taking quite an active role in something
> that big happening in the Phillipines.
>
> -Matthew Waddilove
>
So do I actually...on that note...

WHERE ON EARTH IS PETROLIA!?!?!?!?!?!?!

It's critical to the idea, and I can't find anything, so I'm wondering if this
is another one of those "cryptic clues" that Dunkelzahn was handing out. We
are trying to figure out some things, and time for the tsunami to strike is
going to need to be figured out as well. As it is, we have 12 days or so in
game to pull this off, and I -KNOW- it's all gonna come down to the wire.

-K
=========================================================================
Date: Tue, 19 May 1998 11:06:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Defaulting (was Summer Time)
Mime-Version: 1.0
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In a message dated 5/19/98 8:56:12 AM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

> When a character defaults increase the TN by +1 for every dot the
> character has to go through on the skill web.
>
> And, divide the number of successes rolled by the number of dots
> between the default skill/attribute and the required skill/attribute,
> plus 1 (round down). Actual Successes = Rolled Successes/(dots +
> 1).
>
> If a character defaults and has to go through one dot on the skill
> web the TN has a +1 modifier, and the number of successes rolled will
> be divided by 2. If he had to go through 3 dots there would be a +3
> modifier and the number of rolled successes would be divided by 4.
>
Actually guy, the "Defaulting through the Web" already has penalties. +2 per
dot already, -AND- 1 die removed from the "defaulting skill".
=========================================================================
Date: Tue, 19 May 1998 11:06:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: air elemental confinement
Mime-Version: 1.0
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In a message dated 5/19/98 8:58:02 AM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

> What's stopping the the elemental from returning to astral space to
> escape the jar?
>
The rules of the game itself...

-K
=========================================================================
Date: Tue, 19 May 1998 11:23:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Air Elemental Confinement
MIME-Version: 1.0
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Ereskanti wrote:
>In a message dated 5/18/98 1:04:38 AM US Eastern Standard Time,
>robert.watkins@******.COM writes:
>
>> And for the munchkin who has everything (don't they all?), I present the
>>Gas
>> Barrier spell. Drain Target is increased by two over Bullet Barrier. The
>> barrier represents a normal Barrier spell, with the exception that the
>> Barrier is airtight. Anyone placed in it will eventually asphyxiate. If
>cast
>> on or around an Air Elemental, the Elemental is instantly disrupted.
>>
>Ah, that is all nice and wondeful Robert except that those munchkins with
>everything must be really loving you, because you didn't present them with
>drain codes, target numbers or anything, therefore if you have the spell
>(even
>at force 1), then it simply must work all the time, without failure. ;p

Uh, he said that the drain code was the same as Bullet Barrier, but
with a +2 to the DT. Since nothing ever said how strong the "airtight
seal" had to be, I'd say that successfully casting a force 1 spell
would work...

>On a more serious note, the spell that Robert is describing, has anyone come
>around with this? We've had a variation of it here, not for the Air
>Elemental
>vulnerability, but for the Vampires in Mist Form and the Knock Out Gasses
>that
>always bothered us.
>
>We just "upped" the drain for a "Barrier" spell by one level, to
represent
>the
>ability to fully effect a given "Elemental Effect" completely. I think that
>would make the spell a [(F/2)+2D] based upon that presumption.

Well, I wouldn't say that it's an elemental effect. It affects
elementals, but that's something completely different.

James Ojaste
=========================================================================
Date: Tue, 19 May 1998 08:29:33 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: T-Shirts
Content-Type: text/plain

Regarding T'shirt designs I vote to have the ShadowRunner's Serenity
Prayer(from Granite's sig see below(with his/the Authors permission)) on
the T'Shirt.

maybe some thing like:
_____________ BACK _____________
| \_____/ |
| Shadowrunners |
| Serenity Prayer |
|________ ________|
| List |
| Of |
| Names |
| |
| |
| |
|_______________|

I don't Know about the front.


GRANITE wrote
<SNIP>
>--------------------------------GRANITE
> "Rock Steady"
>===============================================
>Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
>The Courage To Change The Things I Can,
>And The Wisdom To Hide The Bodies Of Those People I Had To Kill
>Because They Pissed Me Off.
>~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
>===============================================


-Matthew Waddilove



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 19 May 1998 11:25:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Weird Campaigns -Reply

Wafflemeisters wrote:
> Alert status can be worked around; the alert is sounded
> universally, but security tallies for each decker are SEPERATE
> (otherwise, IC would jump EVERYBODY, even legit users).

No, legit users have valid passcodes and attempt "suspicious" actions
infrequently. Tallies are global, which is why the first few entries on a
security sheath are things like probe or white ice--otherwise the first
dweeb who forgets his passcode and asks for the wrong file gets
phychotropically altered.

Double-Domed Mike
=========================================================================
Date: Tue, 19 May 1998 08:52:19 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MCP <MCP@********.COM>
Subject: Re: Weird Campaigns -Reply
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Mike Elkins <MikeE@*********.COM> Tuesday, May 19, 1998 9:25 AM
>
> Wafflemeisters wrote:
> > Alert status can be worked around; the alert is sounded
> > universally, but security tallies for each decker are SEPERATE
> > (otherwise, IC would jump EVERYBODY, even legit users).
>
> No, legit users have valid passcodes and attempt "suspicious" actions
> infrequently. Tallies are global, which is why the first few entries on
a
> security sheath are things like probe or white ice--otherwise the first
> dweeb who forgets his passcode and asks for the wrong file gets
> phychotropically altered.
>
But what happens when there is a decker in the system who has upped the
tally to a dangerous level (say one or two points short of black ICE),
and the VP of Engineering tries to log on, and types his password wrong?

I know it is unlikely, but it only has to happen once before the security
system is changed corp-wide.

MCP
=========================================================================
Date: Tue, 19 May 1998 09:17:30 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Summer Time
Content-Type: text/plain

Ereskanti Wrote
>
>yes folks, I think it's finally official. Either that, or the email
programs
>of the world have come to a grinding halt on many fronts. The list
traffic
>has dropped back down to levels similar to "Holiday" and "Summer"
that
I have
>seen before...

With out a doubt it is summer, on Friday the temperature actually
reached 23 deg. C in Sheffield and before anyone says that that's not
hot this is the UK I'm talking about.

>
>So, what nice little topics should we come up for the hard core
members???
>

I think that the Teleport tread is doing fairly well.

and just one or two things that have been turning over in my head.

1: With regards to the BattleTech TCG that I'm just about to start
playing. I know this is OT but I'm curious and I don't know anyone else
that might know.

The Question is this am I right in thinking that With respect to the
BattleTech universe Humanity attained space flight in the 15th
century???

My reason behind my thoughts is this, in the intro to the BTTCG it says
<Quote>
For almost a thousand years, humans journeyed into the far reaches of
space, colonizing thousands of worlds and forming starspanning aliances.
From these grew the five vast star empires that make up the Inner
Sphere.
<snipped bit about Inner Sphere fighting>
From the 25th century onward, these walking tanks ruled the
battlefields.
</Quote>
this seems to say that the Inner Sphere emerged before or during the
25TH century at which time mankind had been in space for at least a
thousand years!



2: Back on Topic (well at least back on Shadowrun) could someone tell me
what the speed of sound is at sea level in SR speed. this one's because
I think I've designed a Motorbike that could excede it. I don't have
the stats here so you'll have to wait until after the Weekend until you
see them (assuming you want to that is )

:) Thanks for your endulgence.

-Matthew Waddilove

Who's Happy because he's just been told that the unix server that he
does all of his work on in going to be rebooted.
_No_Work_Until_It's_Up_Again_ wahey!!!




______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 19 May 1998 08:58:39 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: T-Shirts
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

If that's what the shirt will be like, you can definitely count me in!

----------
> From: Matthew Waddilove <m_waddilove@*******.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: T-Shirts
> Date: Tuesday, May 19, 1998 8:29 AM
>
> Regarding T'shirt designs I vote to have the ShadowRunner's Serenity
> Prayer(from Granite's sig see below(with his/the Authors permission)) on
> the T'Shirt.
>
> maybe some thing like:
> _____________ BACK _____________
> | \_____/ |
> | Shadowrunners |
> | Serenity Prayer |
> |________ ________|
> | List |
> | Of |
> | Names |
> | |
> | |
> | |
> |_______________|
>
> I don't Know about the front.
>
>
> GRANITE wrote
> <SNIP>
> >--------------------------------GRANITE
> > "Rock Steady"
> >===============================================
> >Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
> >The Courage To Change The Things I Can,
> >And The Wisdom To Hide The Bodies Of Those People I Had To Kill
> >Because They Pissed Me Off.
> >~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
> >===============================================
>
>
> -Matthew Waddilove
>
>
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 19 May 1998 09:41:03 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Astral Magic)
Content-Type: text/plain

SThanatos wrote
>
>>Physical spell, LOS.
>>Transports the caster somewhere within LOS at astral speeds. Is
blocked by
>>anything that would blcok astral travel, may be intercepted etcetera.
>>For all intents and purposes the mage *IS* the spell while in transit,
with
>>no mind or consciousness, may not support the spell in combat with
pools.
>>The mage ceaces to exist while in transit, and is technically dead on
>arrival,
>>but is likely to revive rapidly.(Interpret as you wish.).
>
>Whoa, but spells can be destroyed in transit by another magician. If
that
>is so, and the spell is cast at a low force rating, could not the
magician
>be killed very easily by using this spell. I guess that's the glory of
the
>spell no, powerful, but so dangerous its a hazard to use.
>

It is a teleport spell !! and teh real lesson is cast it a a VERY high
force.

Raises an interesting point though.

If a moon base was set up with enough of a biosphere to generate a
manasphere, Could you use this spell to get there?

-Matthew Waddilove
The Unix Box is up but now the IBM MainFrame is Down Wahey _still_ don't
have to do any work. :)


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 19 May 1998 13:05:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Summer Time
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Matthew Waddilove wrote:
>Ereskanti Wrote
>>
>>yes folks, I think it's finally official. Either that, or the email
>programs
>>of the world have come to a grinding halt on many fronts. The list
>traffic
>>has dropped back down to levels similar to "Holiday" and
"Summer" that
>I have
>>seen before...
>
>With out a doubt it is summer, on Friday the temperature actually
>reached 23 deg. C in Sheffield and before anyone says that that's not

That's not...

>hot this is the UK I'm talking about.

Oh, OK. Here in Ottawa, ON, Canada, we've had about a week of 25-30C
already... Definitely unseasonal.

[BTech snipped - I don't know anything about it]
>2: Back on Topic (well at least back on Shadowrun) could someone tell me
>what the speed of sound is at sea level in SR speed. this one's because

About 300 m/s or 1000 km/h which in SR would be 1000/1.2 ~= 900

>I think I've designed a Motorbike that could excede it. I don't have
>the stats here so you'll have to wait until after the Weekend until you
>see them (assuming you want to that is )

Yeah?
*whips out The Shop, fiddles for a moment*
OK:
"Shop v1.26"
"Fast Bike"
"Racing Cycle"
"Gasoline"
"ab"
"o"
0,0,0,0,0
153,"Speed Increase"
0,"Smart Materials"
7,"Engine Customization"
7,"Engine Customization: Speed"
6,"Nitrous Oxide Injectors"
1,"Increased Cargo Space"
4,"Turbocharging"

Cruising Speed of 543, Top Speed of 815, with Nitrous you can get 1358.

Not too shabby... :-)

>:) Thanks for your endulgence.
>
>-Matthew Waddilove
>
>Who's Happy because he's just been told that the unix server that he
>does all of his work on in going to be rebooted.
>_No_Work_Until_It's_Up_Again_ wahey!!!

You must have a Sun or HP or other big name box then... We had HP9000
servers at one place I worked and they took 30+ minutes to reboot.
Sick. My linux box boots in a couple of minutes.

James Ojaste
=========================================================================
Date: Tue, 19 May 1998 13:19:09 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
Will)
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Ereskanti wrote:
>> You just had'nt mentioned it in your original post that's all and I
>> wondered why as I would see him taking quite an active role in something
>> that big happening in the Phillipines.
>So do I actually...on that note...
>
>WHERE ON EARTH IS PETROLIA!?!?!?!?!?!?!

Which one? A quick search at http://www.mapquest.com reveals several
cities in the US (the most interesting one being in CA, others are in
ON, Albania, TX, PA, NY, KS, and IL).

>It's critical to the idea, and I can't find anything, so I'm wondering if
>this
>is another one of those "cryptic clues" that Dunkelzahn was handing out. We
>are trying to figure out some things, and time for the tsunami to strike is
>going to need to be figured out as well. As it is, we have 12 days or so in
>game to pull this off, and I -KNOW- it's all gonna come down to the wire.

I don't have DS handy to look up the Petrolia reference myself, sorry.

James Ojaste
=========================================================================
Date: Tue, 19 May 1998 11:16:08 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Defaulting (was Summer Time)
In-Reply-To: <199805191507.JAA17320@******.carl.org> from "Ereskanti" at
May
19, 98 11:06:10 am
Content-Type: text

Ereskanti wrote:
/
/ In a message dated 5/19/98 8:56:12 AM US Eastern Standard Time,
/ dbuehrer@******.CARL.ORG writes:
/
/ > When a character defaults increase the TN by +1 for every dot the
/ > character has to go through on the skill web.
/ >
/ > And, divide the number of successes rolled by the number of dots
/ > between the default skill/attribute and the required skill/attribute,
/ > plus 1 (round down). Actual Successes = Rolled Successes/(dots +
/ > 1).
/ >
/ > If a character defaults and has to go through one dot on the skill
/ > web the TN has a +1 modifier, and the number of successes rolled will
/ > be divided by 2. If he had to go through 3 dots there would be a +3
/ > modifier and the number of rolled successes would be divided by 4.
/
/ Actually guy, the "Defaulting through the Web" already has penalties. +2 per
/ dot already, -AND- 1 die removed from the "defaulting skill".

Were do you get the "1 die removed" from? Is that in the SRC? And I
changed it from a +2 to a +1 on purpose. Having and +2 *and* a ratio
modifier would be a bit much, IMHO.

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 19 May 1998 11:19:23 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Defaulting (was Summer Time)
In-Reply-To: <199805191503.JAA16422@******.carl.org> from "Brian Moore"
at May
19, 98 11:02:39 am
Content-Type: text

Brian Moore wrote:
/
/ David Buehrer <dbuehrer@******.CARL.ORG> said:
/ > ...
/ > Who's had this happen? You're GMing and the PCs want to do something
/ > that nobody has the skill for. And it's a high TN. Someone defaults
/ > and pumps in as much dice pool as they can, spends Karma to re-roll,
/ > and ends up with a gazzilion successes. Bleurg :(
/
/ IIRC, you can't use dice pools unless you have the right skill. The
/ reasoning is probably related to the standard rule about only being
/ able to use as many pool dice as you have skill. If your real skill
/ is 0, you can use 0 dice from an appropriate pool.

<sound of David banging his head against a wall> #@$$%!!!

Well. I'm feel rather sheeeepish. And a very stupid. <sigh> Oh
well, only been doing it wrong since SRII was published. Gaa.

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 19 May 1998 12:19:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: While you were out ...

Dual natured & astral beings can not pass through Wards without defeating
/ dispelling them, right? So what about the body of an astrally
projecting mage? It still has that little astral umbilical cord doesn't
it? IIRC, it is actually stated in the BBB or Grimmy that the body can
pass through such barriers ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Tue, 19 May 1998 12:14:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Astral Magic

On Tue, 19 May 1998 05:26:34 -0500 Wafflemeisters
<evamarie@**********.net> writes:
>> Re: Astral Magic) (Ereskanti , Mon 21:15)
>> In a message dated 5/18/98 9:01:19 PM US Eastern Standard Time,
>> dghost@****.COM writes:
>> > This brings me to another question ... Is there anyway to increase
the
>> > amount of time you can safely stay on the astral plane?

> No rules I know of allow you to do so without major outside
>intervention. Since your body looses essence because the spirit is not
>present, it would seem a fundmantally unsolvable problem, like most
>other essence problems.

<SNIP Blood Magic>
> The "Astral Gateway" power in no way affects loss of essence,
AFAIK- a
>low essence character could easily DIE from using this power. However,
>most times "Astral Gateway" is used to reach a metaplane, and your body
>doesn't loose essence while you are on a metaplane.

pg 79 Grimmy II, description of the Astral Gateway power:
"As long as the spirit maintains watch over the body, the traveler does
not suffer Essence loss."

> A third option would be for a spirit to posses the vacant body,
or use
>"hidden life" on it. Free spirit Possesion requires a voluntary subject
>or defeat in astral combat. It MIGHT be possible to have your "empty"
>body possesesd, and you still in a-space. You might also have somebody
>use your vacant body as the "vessel" for thier Ally spirit ; you can't
>conjure while projecting, but this would be a "interesting" ritual of
>change to have performed on a free ally spirit whose name you knew, or
>the ally of a VERY trusted friend. I'd say all of those would halt
>essence loss from projection.
>
> Obviously, these are all EXTREME solutions, more in the realm of
plot
>devices than likely PC options.
>
>-Mongoose

Oooo, theseare interesting .... I thought about making a Ally Spirit from
a corpse ... this is a nifty variation ... hey, Mongoose, ever need
someone to watch your meat while you go on an astral jaunt, you can count
on me ;)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 19 May 1998 13:16:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Summer Time
In-Reply-To: <cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980519170525Z-13
149@***.ncr.ec.gc.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

James Ojaste wrote:
>Matthew Waddilove wrote:
>>Ereskanti Wrote
>>>

<snip>

>[BTech snipped - I don't know anything about it]
>>2: Back on Topic (well at least back on Shadowrun) could someone tell me
>>what the speed of sound is at sea level in SR speed. this one's because
>
>About 300 m/s or 1000 km/h which in SR would be 1000/1.2 ~= 900
>
>>I think I've designed a Motorbike that could excede it. I don't have
>>the stats here so you'll have to wait until after the Weekend until you
>>see them (assuming you want to that is )
>
>Yeah?
>*whips out The Shop, fiddles for a moment*
>OK:
>"Shop v1.26"
>"Fast Bike"
>"Racing Cycle"
>"Gasoline"
>"ab"
>"o"
>0,0,0,0,0
>153,"Speed Increase"
>0,"Smart Materials"
>7,"Engine Customization"
>7,"Engine Customization: Speed"
>6,"Nitrous Oxide Injectors"
>1,"Increased Cargo Space"
>4,"Turbocharging"
>
>Cruising Speed of 543, Top Speed of 815, with Nitrous you can get 1358.
>
>Not too shabby... :-)

No bike so far has done it. There was an attempt a few months ago to be the
first CAR to go over Mach1. IIRC the British team beat the US to the record
by about 3 days out on the Salt Flats. Even then it was pretty iffy whether
they could do it. And they were powered by jet turbines from the SR 71 I
think. There were definitely a few spectaular crashes, because handling
absolutely sucked.

I think the bike is a case where the rules say you can do it, but GM common
sense should limit it. Think how much force you have pushing against a bike
doing 150kmh. Now multiply by almost 7? The minute you tried to turn at
all, you would become a fine red paint on the pavement.

That does bring up at interesting point. I don't remember, but is there a
Handling penalty for getting up in the higher speeds? Seems there should
be, because of braking distance, turning radius, etc.

Sommers
=========================================================================
Date: Tue, 19 May 1998 13:53:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Summer Time
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Sommers wrote:
>>[BTech snipped - I don't know anything about it]
>>>2: Back on Topic (well at least back on Shadowrun) could someone tell me
>>>what the speed of sound is at sea level in SR speed. this one's because
>>
>>About 300 m/s or 1000 km/h which in SR would be 1000/1.2 ~= 900
>>
>>>I think I've designed a Motorbike that could excede it. I don't have
>>>the stats here so you'll have to wait until after the Weekend until you
>>>see them (assuming you want to that is )
>>
>>Yeah?
>>*whips out The Shop, fiddles for a moment*
[snip]
>>Cruising Speed of 543, Top Speed of 815, with Nitrous you can get 1358.
>>
>>Not too shabby... :-)
>
>No bike so far has done it. There was an attempt a few months ago to be the
>first CAR to go over Mach1. IIRC the British team beat the US to the record
>by about 3 days out on the Salt Flats. Even then it was pretty iffy whether
>they could do it. And they were powered by jet turbines from the SR 71 I
>think. There were definitely a few spectaular crashes, because handling
>absolutely sucked.

It's a pretty crazy thing to try.

>I think the bike is a case where the rules say you can do it, but GM common
>sense should limit it. Think how much force you have pushing against a bike
>doing 150kmh. Now multiply by almost 7? The minute you tried to turn at
>all, you would become a fine red paint on the pavement.

I think that was the point of the original post... On the other hand,
take a look at all the other things that people can do in SR that are
basically impossible in RL. SR isn't realistic. Also, I've never
ridden a motorcycle, let alone at 150km/h, so I don't know how much
force there is - it would depend a great deal on how much of a profile
you're presenting to the wind, though.

>That does bring up at interesting point. I don't remember, but is there a
>Handling penalty for getting up in the higher speeds? Seems there should
>be, because of braking distance, turning radius, etc.

Yeah, the GM should be giving the nutcase a penalty of something like
+24 for trying that... Anybody remember the house rule we came up
with for handling at various speeds?

James Ojaste
=========================================================================
Date: Tue, 19 May 1998 14:01:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Weird Campaigns
In-Reply-To: <870ed70a.3560b9ca@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:44 PM 5/18/98 EDT, you wrote:
>Topic about "Does anyone else have weird campaigns"...
>
>I would have to say that our entire campaign is one weird idea, especially
>when placed into comparison with Erik's overbred shadow of an ego there
>Jeremy.

*sigh*

I'm not sure how to react to this.

Keith, yes, to me and to some others the game you are involved in would
definitely be weird. But then again, I'm not sure you'd enjoy our games,
so if you enjoy yours, fine. Have fun. That's what this is all about
after all.

I simply don't like many of the ideas that you have, or that arise from the
game you are in. The only thing I have to help me understand what you are
doing is through a single commonality that this entire list supposedly
shares, and that is Shadowrun. I try to explain/understand everything from
a more "canon" perspective. Yes, to a certain extent that means I'm
close-minded; if something doesn't have a strong relation to SR canon, it's
difficult for me to understand. It's the point of reference from which I
relate to FASA, RN, TK and my players with. It appears that your frame of
reference is different from mine.

Which is fine.

If you think I, or others, are picking on you in some way, it's because you
are just as vocal as I am. We know there are people with stranger SR ideas
than you, but you are the most vocal so I will admit to singling you out
sometimes, perhaps unfairly.

Why did this go to the list? To remind everyone that while we may spend
some serious time with this game and while we may spend a large amount of
brain sweat on this game, it's still just a game. It's supposed to be for
fun. Keith, as long as you are having fun in your game, then outstanding.
I'm having fun in mind.

Have fun.

Erik J.

"Overblown shadow of an ego? My ego's not a shadow of anything buddy, it's
totally overblown!! I have trouble fitting through doorways with my ego!!
It's HUGE!!! My ego is so large it can spotted from space with the naked
eye!!!"
;-)
=========================================================================
Date: Tue, 19 May 1998 14:02:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Defining the Chains of Prometheus
In-Reply-To: <66468bf1.35612343@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:14 AM 5/19/98 EDT, you wrote:

>Okay, -just- for everyone's information, and even though Kenson and the
others
>do NOT want Teleport-like stuff in SR, the reasons vary more than just "Level
>of Mana". They have to do with Game Atmosphere and Game Mechanics.

That's an excellent point, and likely very true.

<snipped>

>Imagine the impact on the Corporate Scales alone if infiltration/extraction
>teams were suddenly placated to a "teleport war" just for a few moments.
How
>about getting that decker, or just a chip with a particular virus, behind a
>particular firewall by literally going to a particular lab or terminal
that is
>behind said firewall.

That would disrupt the game badly, as you say. Dead on.

<snipped>

>The "Mana" level in SR is more than capable of handling "Teleport"
IMO, even
>with all the discussion that is abounding within and from the game editors.
>If it can handle a spell that is capable of Healing someone completely and
>levelling entire city blocks with not one, but TWO, elemental effects, then
>spatial transposition is literally in the same neighborhood. It is quite
>literally a "Transformation of Spatial Relationships within a given Medium".
>Falls under the "Major Environmental Modification", but not from the
domainal
>POV, from the individual's.

Well, the "power" level of mana is something that we can argue, but I don't
see it really going anywhere. Not living in the Sixth World ourselves you
know.

But I do take issue with the level of magical technology. It's my
perception, but I don't see it as being as advanced as is necessary for any
sort of teleportation to be possible. Healing spells almost certainly
don't require much Biotech knowledge on the part of the caster, they are
more likely simply pumping mana into the target. Just as with a combat
spell that levels city blocks. A sizable portion of the spells in SR
simply pump magical energy into different targets, and produce different
affects. That doesn't require a massive amount of knowledge. That's why I
claim that magical technology is rather stunted, in many ways.


>Real Comprehension is a good place to start.

I really hope this wasn't aimed at me Keith. I understand the game of
Shadowrun just fine, thank you very much. As do many, probably most of the
people on this list. We all just have different perceptions and viewpoints
about a common GAME.

>-K (who has vented now and feels a bit better)

I hope so, because I don't understand what brought this little outburt
from, where is it, Lafalot? I honestly don't see where I was oppressing
you folks, or flaming you, or insulting you or whatever. I'm at a total loss.

BTW, GridSec, if this does progress any further, it will be taken private.
Because there are some valid general SR points I've let it go to the
list...for now.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Tue, 19 May 1998 14:02:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Expanded Skill List (Yet *another* pet project :) (Long!)
In-Reply-To: <28f879e4.3560e6dc@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:56 PM 5/18/98 EDT, you wrote:

>No prob, just remember something that Erik seems to continuously forget.
>Simplistics and "Game Mechanics" that do not work for explaining "Real
Life
>Causality". Just as long as you watch those mole hills you create, and are
>ready with the appropriate climbing gear should they get out of hand, you'll
>be set and ready to enjoy!!!


Huh?

I don't get this. Several e-mails last night from Keith and Mike (Airwasp
I believe) popped up hammering me. And instead of getting mad, I'm confused.

I don't recall doing anything in particular to piss either of them off.

But to try to reply to your comment...SR Game Mechanics do not always work
or can be explained well using "Real Life." In those instances, we have to
try to explain things as they are in the "alternate dimension" that is SR.
SR has these wacky uni-directional datalines for example. They don't seem
to make much sense to some people that I would expect to know a thing or
two about that. Maybe they can't really exist, at least not in our world.
So what can we do? We can try to explain it in game terms, or the
alternate physics of the SR world. It's the best we can do as far as I'm
concerned.

Magic is another example. Whether or not you believe it exists in our own
real world, it surely doesn't work the same way here that it does in SR.

And as far as simplicity goes, I like that in a game. Especially as a GM;
SR is a relatively simple game as is, but there are still a lot of things
that I often forget. Life is complex; I want my leisure to be simple.
That's why I avoid games with complicated hit location charts and that sort
of thing. I want to play, not roll dice. If I want to roll dice I'll hit
Las Vegas and play craps. I simply don't like extraneous complexity.

But all in all, I'm confused.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Tue, 19 May 1998 14:03:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Skillz to pay the billz
In-Reply-To: <199805190835.KAA13180@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:36 AM 5/19/98 +0100, you wrote:

<snipped excellent Skills modification>

Gurth, I love that. It makes a lot of sense to me, and it should work in
the confines of SR also.

As Max pointed out, since he knows a lot about computers (I think he at
least implied that anyway) he would have less "ramp up" time to learn how
to set up a LAN or something, than if it was someone like me who is a
classic "user." I think your modification reflects this more basic
knowledge set but more accurately portrays how people really tend to
concentrate into certain areas.

I'm not sure if I'll spring it on my players, since SR3 will be out
relatively soon (August), but if SR3 doesn't incorporate something like
this, I probably will make this change of yours at that point.

I like it. Good work Gurth.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Tue, 19 May 1998 14:04:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
Will)
In-Reply-To: <d23453da.35619f52@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:03 AM 5/19/98 EDT, you wrote:

>WHERE ON EARTH IS PETROLIA!?!?!?!?!?!?!

Huh? Please explain this reference. I don't recall anything by this name
in the Big D's Will, but then I haven't looked at it for several months
now. If you elaborate on the reference, I might be able to help you. Then
again, maybe not, but I'm utterly unfamiliar with the name "petrolia."

Erik J.




"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Tue, 19 May 1998 14:05:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound (long)
In-Reply-To: <708c1b1e.356191b2@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:05 AM 5/19/98 EDT, you wrote:

>It may not be possible to perform the magic, but there is nothing to say that
>the theory can not be worked up. And, if there is some form of magic for
>which the mana is not high enough to perform like a normal spell, then make
>the spell a ritual, as they are inherently more powerful than the normal
spell
>being flung on a whim.

A theory is, often, far-removed from the practical application though. A
whole horde of things are "theoretically possible," but we don't do them
because of various issues of practicality, ranging from cost to energy
consumption to size to end-usability.

And ritual magic isn't inherently more powerful than "common" magic, it
merely allows more mana to be channeled because there are more conduits for
magic (i.e. more casters) and the mana builds much slower. But in the end,
a Force 6 Acid Bomb is still a Force 6 Acid Bomb regardless if it is cast
via ritual or "common" magic.


>Necessity is the mother of all inventions. All of the scientist and
people in
>the world can do their best, but if something is truly needed by one
>individual, then they will try and do something about it. And in the
world of
>SR, there are a lot of things people can accomplish if they push
themselves to
>do it.

I'll grant you most of this. But the scientists have a few things that the
"normal" shadowrunners don't have, such as ample time and most importantly,
resources. And by resources, I mostly mean access to very broad and
indepth magic databases that aren't public. They also are public citizens,
which means it is far easier for them to engage in a dialogue with other
magical researchers and attend conferences and the like. The vast majority
of shadowrunners simply don't have access to this vast pool of magical
knowledge. The vast majority of shadowrunning magicians are "users" and
not "programmers" to borrow the computer phrasing.

>And as for shadowrunners, they have to stay on the cutting edge, otherwise
the
>demand for themselves will slowly vanish (along the lines of dead-end tech).
>And anything a runner can do to stay one small or large step ahead of
everyone
>else means they are one of the nova hot runners, and will get the cred for
the
>big runs, and will be the ones people will turn to to get things done.

Again, I'll grant you most of this. But do you think that Sammy the Sam
needs to know anything more about his Ares MP-Laser other than how to use
it? Typically, that's all he needs to now (how many runners do you see
with Firearms B/R? they are few and far between). A lot of shadowrunning
magicians would be like this also, implementing new magical solutions
without necessarily understanding even the root question. There's a reason
why Magical Theory lags behind Sorcery and Conjuring, because theory isn't
a whole lot of help in the middle of a firefight.


>Hey, chummer, Hand-held lasers will be available within the military in 20 to
>30 years. They already have an option for special forces people which places
>a small cartridge into a undermount grenade launcher, and when the trigger is
>pulled a chemical reaction takes place and shoots out a laser beam.

And that undermounted laser is used to temporarily blind people, not to
"shoot" them like Han Solo in Star Wars. Lasers, or energy weapons, need
vast amounts of power to pull that stunt off.

>As for a laser sword, please note, the sword is being made from something
>which is in the books, the Eye Tool Laser which does 4L damage. Now, imagine
>the damage potential of a true Tool Laser which does not have the limitation
>of being within the eyeball cavity and has a larger power source. The amount
>and quality of the damage will increase greatly.

Okay, a laser that doesn't have to tiny and can have a larger power source.
Sounds like an Ares MP-Laser to me. It's not the laser itself I have a
problem with, it's the fact that it "focuses" into a "sword" and I
simply
don't see how either RL or SR physics will allow that to happen. Yes, you
can have a cutting beam. But I can't see how you can focus that beam as
tightly as I seem to think you are doing. Lasers don't lose their
coherence and become mere light in the space of a few meters; even those
cheap laser pointers you can pick up for $20 retain enough coherence over
dozens of meters they are still projecting a laser light over a great
distance.

>A note to you, it has been said by a lot of computer manufacturers that
modern
>computers, the mainframes, are going to be on par with the ones they mention
>in Star Trek, so, reality and fiction are fast becoming a reality. And IIRC,
>somewhere I read that a computer of today would be faster and better than the
>computer that was on the original Enterprise, if it actually existed.

Dead on; a pocket calculator has more processing power than ENIAC. But I
would caution anyone against taking "treknology" too seriously.


>Progress is never slow, it is fast and destructive to those who will not
>change, and it only slows down when the technological infrastructure is
>getting ready for the next leap in the technology level. And as for progress
>being slow, compare the technology level of the beginning of the century and
>today. I would call that a massive and rapid change.

Really? I many ways, our modern century really reflects minor, if rapid,
change. The really major leaps forward came with the Renaissance, when
differing fields of knowledge first began to really intermingle. I would
argue that we are closer in tech level to 1900 than 1900 is 1800, or 1800
is to 1700. Remember, in 1900 we had light bulbs, cars, telephones,
photography, etc., all of which are around today in *improved* versions.

Today, much of what is known is easily available to nearly anyone,
especially those with a computer. There really aren't massive intuitive
leaps forward anymore (at least compared to the Renaissance anyway).
Instead, through a variety of factors, you have massive amounts of tiny
changes. I would argue that Einstein had the last major intuitive leap
forward, with his theories of relativity. Everything since then has been a
relatively clear and concise progression of small steps.

You see this the most with computers. Other fields of inquiry aren't
progressing anywhere near as fast. But right now, there are very powerful
economic reasons to progress as fast as is possible in the computer industry.

If you want to know about how change and technological progression works,
I'd check out books like "The Pinball Effect," "Connections" and the
"The
Day the Universe Changed" all written by the same author who has presented
these and other books in television programms of similar titles (can often
be found on PBS or the cable shows like The Learning Channel).

>> Okay, here goes. What is teleportation? It, in some fashion, takes
object
>> A and very nearly instantaneously takes object a from point 1 to point 2.
^^^^^^^^^^^
>Okay, I can believe that. Though, doing something in SR that is
>instantaneous, is something that happens only with LOS spells.

Didn't say instant. Said nearly instant.


>Tech is always harder to make, but once made is something that is easily
mass-
>produced and replicated. Magic is not so easily replicated or mass-produced.

Again, very true. Total agreement there.


>> What about taking the body into the astral plane and doing it that way?
As
>> ED has shown, that is possible, given appropriate mana and tech levels.
>> But this isn't currently possible in 205X; this comes from a
conversation I
>> had with Steve Kenson about two years ago when I was writing an article
for
>> the now-defunct Shadowlands magazine.
>
>True, but for an intiated mage, the mana potential that they can access is
far
>greater than a non-initiated mage also, they have direct access to the
>metaplanes.

I'm not sure of what you mean by "the mana potential that they can access
is far greater than for a non-initiated mage." Yes, their Initiation Grade
raises their Magic Attribute, which does allow them to, in game, throw more
dice and to cast higher Force spells. This means, to me, not that they can
access more mana but that they can control mana far better. They have
learned techniques and tricks (like Centering) that allows them greater
control over magic, not necessarily granting them more magic.

And I'm not sure what you mean by direct access to the metaplanes. Unless
I'm mistaken, they merely have access; they still have to astrally project,
then meet with Keeper at the Threshold to *then* proceed to the metaplanes.
I don't think magicians can just leap from their body straight to a
metaplane.


>Sounds like some something vindictive and sorry, <rant engaged> something
>close-minded. <rant disengaged>

Wasn't my idea. So don't rant at me. I merely reported a previous
experience with another GM that was otherwise top-notch.


>Sorry if I may have flamed you, I was tired, and the "attitude" of the
letter
>was too much for me.


Actually, no, you didn't flame me. But I don't understand where you and
Keith keep drawing this "attitude" thing from. Yes, I have a style to my
writings. Yes, I dislike it when things stray too far from canon. Yes,
I'm opinionated, but I'm very careful in speech and writing to add plenty
of qualifiers, like "apparently" and "seems to be" for example. But
I'm
not sure of what you mean by attitude.

Anyway, I tire of this. As I'm sure others are too.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Tue, 19 May 1998 10:57:11 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: walker of shadows <wkr_shadows@*******.COM>
Subject: Re: Weird Campaigns -Reply
Content-Type: text/plain

>> From: Mike Elkins <MikeE@*********.COM> Tuesday, May 19, 1998 9:25 AM
>>
>> Wafflemeisters wrote:
>> > Alert status can be worked around; the alert is sounded
>> > universally, but security tallies for each decker are SEPERATE
>> > (otherwise, IC would jump EVERYBODY, even legit users).
>>
>> No, legit users have valid passcodes and attempt "suspicious" actions
>> infrequently. Tallies are global, which is why the first few entries
on
>a
>> security sheath are things like probe or white ice--otherwise the
first
>> dweeb who forgets his passcode and asks for the wrong file gets
>> phychotropically altered.
>>
>But what happens when there is a decker in the system who has upped the
>tally to a dangerous level (say one or two points short of black ICE),
>and the VP of Engineering tries to log on, and types his password
wrong?
>
>I know it is unlikely, but it only has to happen once before the
security
>system is changed corp-wide.
>
>MCP
>

That would allow an interesting twist on a decking run, and would serve
as a great campaign twist. Of course, the GM has the say to do that
just as the character is starting the download of the crucial file...

Walker Of Shadows


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 19 May 1998 11:10:34 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: walker of shadows <wkr_shadows@*******.COM>
Subject: Re: While you were out ...
Content-Type: text/plain

>Dual natured & astral beings can not pass through Wards without
defeating
>/ dispelling them, right? So what about the body of an astrally
>projecting mage? It still has that little astral umbilical cord doesn't
>it? IIRC, it is actually stated in the BBB or Grimmy that the body can
>pass through such barriers ...
>
>D.Ghost
>(aka Pixel, Tantrum)

Not Quite. Dual Creatures can do it because they are physically in
astral space at the same time as their physical bodies pass through the
ward, therefor dispelling them.

If an astrally PROJECTING mage tries to go through a ward, they then are
stopped, as they have Separated their physical self with their Astral
body.

A mage astrally PRECIEVEING probably could get through, but it might
hurt.



Walker Of Shadows

---------------------------------------------------------

++++++++++++++++++++++++++++++++++
+In the shadows darkness reigns, +
+and I am the one walks the path +
+between both of these worlds. +
+ -Walker of Shadows +
++++++++++++++++++++++++++++++++++


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Tue, 19 May 1998 16:04:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: COUNTDOWN!!!!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Okay folks, I just had a quick (3 minute or less conversation with someone)
that says "They" are in the hospital, inducing labor for Sharon.....

Let's all wish them a LOT of luck...

Last minute addtions to the E-CARD had better get them to me NOW!!!!

-Keith
=========================================================================
Date: Tue, 19 May 1998 16:05:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Air Elemental Confinement
Mime-Version: 1.0
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In a message dated 5/19/98 10:20:36 AM US Eastern Standard Time,
James.Ojaste@**.GC.CA writes:

> Well, I wouldn't say that it's an elemental effect. It affects
> elementals, but that's something completely different.
>
> James Ojaste
>
We used the "Elemental Effect" as a way of modifying the Barrier spell as it
currently stands. As in "gives the barrier full effects against elemental and
elemental-like effects of this nature.

-K
=========================================================================
Date: Tue, 19 May 1998 16:07:05 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Summer Time
Mime-Version: 1.0
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In a message dated 5/19/98 11:18:18 AM US Eastern Standard Time,
m_waddilove@*******.COM writes:

> 2: Back on Topic (well at least back on Shadowrun) could someone tell me
> what the speed of sound is at sea level in SR speed. this one's because
> I think I've designed a Motorbike that could excede it. I don't have
> the stats here so you'll have to wait until after the Weekend until you
> see them (assuming you want to that is )
>
IIRC, it's the "1000" speed listed as maximum for many things. Works out
about right in the end even.

-K
=========================================================================
Date: Tue, 19 May 1998 16:09:26 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
Mime-Version: 1.0
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In a message dated 5/19/98 12:15:27 PM US Eastern Standard Time,
James.Ojaste@**.GC.CA writes:

>
> I don't have DS handy to look up the Petrolia reference myself, sorry.
>
> James Ojaste
>
>
The statement is 301 KM's west of Petrolia...big Volcanic Eruption....and the
"land and mineral rites" are being given to Federated Boeing. That last
statement led me to believe that the "land" might not exist yet, hence we're
doing this in the Pacific Ocean.

-K
=========================================================================
Date: Tue, 19 May 1998 16:11:35 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Defaulting (was Summer Time)
Mime-Version: 1.0
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In a message dated 5/19/98 12:44:01 PM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

> / Actually guy, the "Defaulting through the Web" already has penalties. +2
> per
> / dot already, -AND- 1 die removed from the "defaulting skill".
>
> Were do you get the "1 die removed" from? Is that in the SRC? And I
> changed it from a +2 to a +1 on purpose. Having and +2 *and* a ratio
> modifier would be a bit much, IMHO.
>
I don't recall off hand, yeah, it's probably from the Companion. We use it in
order to keep things in our games a bit balanced (cough)

-K
=========================================================================
Date: Tue, 19 May 1998 16:13:14 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Weird Campaigns
Mime-Version: 1.0
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In a message dated 5/19/98 1:07:29 PM US Eastern Standard Time, erikj@****.COM
writes:

> "Overblown shadow of an ego? My ego's not a shadow of anything buddy, it's
> totally overblown!! I have trouble fitting through doorways with my ego!!
> It's HUGE!!! My ego is so large it can spotted from space with the naked
> eye!!!"
> ;-)
>
I have absolutely no problem believing this statement what-so-ever...

-K
=========================================================================
Date: Tue, 19 May 1998 16:11:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Astral Magic)
In-Reply-To: <19980519164103.23392.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:41 AM 5/19/98 PDT, you wrote:

>If a moon base was set up with enough of a biosphere to generate a
>manasphere, Could you use this spell to get there?

Just for sake of argument, let's assume that this spell that transforms a
person's body into a mana construct (so it is very similar to a common
spell) can actually work. I don't think it can, but let's leave that aside
for now.

And the answer is...

It depends.

The common perception/interpretation is that there is a vacuum or absence
of mana in space. So if you were to try this little stunt, I would imagine
that the spell/teleporting mage would be disrupted and the little bits of
mana would be scattered about the astral cosmos.

Now if you were to subscribe to alternate concepts of mana, such as
someones idea that mana is a form of solar radiation, then it might be
possible.

So it would appear highly likely that this spell could not teleport someone
to another planet or something.

And didn't the original spell have a LOS requirement? If it did (and I
can't recall), then that would autmatically eliminate this moon teleport
concept except perhaps for ritual magic (which gets around LOS, but then
requires a link).

Nice way to sort of think sideways with the concept though.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Tue, 19 May 1998 16:17:05 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
Mime-Version: 1.0
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In a message dated 5/19/98 1:10:21 PM US Eastern Standard Time, erikj@****.COM
writes:

> Huh? Please explain this reference. I don't recall anything by this name
> in the Big D's Will, but then I haven't looked at it for several months
> now. If you elaborate on the reference, I might be able to help you. Then
> again, maybe not, but I'm utterly unfamiliar with the name "petrolia."
>
Okay, I'll do this from the exact quoting here...having one of the guys get me
the book back in here....

Page 28, upper left column, effectively the third paragraph as the first two
lines are overflow from the previous page...

"To Federated Boeing, the lands and mineral rights to the volcanic island that
will erupt 301 kilometer due west of Petrolia on October 3rd, 2060."


that is what I am referring to

-K
=========================================================================
Date: Tue, 19 May 1998 14:18:19 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Weird Campaigns
In-Reply-To: <199805191807.MAA28887@******.carl.org> from "Erik Jameson"
at
May 19, 98 02:01:59 pm
Content-Type: text

Erik Jameson wrote:
/
/ "Overblown shadow of an ego? My ego's not a shadow of anything buddy, it's
/ totally overblown!! I have trouble fitting through doorways with my ego!!
/ It's HUGE!!! My ego is so large it can spotted from space with the naked
/ eye!!!"
/ ;-)

<tries to picture Erik with an afro the size of OJ's in the Naked Gun>

;)

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 19 May 1998 16:21:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Prometheus Unbound (long)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/19/98 1:21:02 PM US Eastern Standard Time, erikj@****.COM
writes:

> Again, I'll grant you most of this. But do you think that Sammy the Sam
> needs to know anything more about his Ares MP-Laser other than how to use
> it? Typically, that's all he needs to now (how many runners do you see
> with Firearms B/R? they are few and far between). A lot of shadowrunning
> magicians would be like this also, implementing new magical solutions
> without necessarily understanding even the root question. There's a reason
> why Magical Theory lags behind Sorcery and Conjuring, because theory isn't
> a whole lot of help in the middle of a firefight.
>
Actually, Magic Theory does help a LOT, especially if the group is in the
middle of a "flight" situation, where they are pulling out and they need to
rework whatever the hell it is they just encountered.

Opposable Force Magic leaves traces of it's "aura" (it's astral fingerprint in
this case) behind on those that have been influenced or "tainted" by it.
Assensing that can uncover ideas and opposable forces to the oppositions'
forces. It's an unspoken rule of magical practice, encounter in the field
experience is WAY beyond anything in the lab.

Hence, the "Mother of Necessities" concept.

-K
=========================================================================
Date: Tue, 19 May 1998 13:20:30 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Ereskanti <Ereskanti@***.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
> Date: Tuesday, May 19, 1998 1:17 PM
>
>
<snip>
> "To Federated Boeing, the lands and mineral rights to the volcanic island
that
> will erupt 301 kilometer due west of Petrolia on October 3rd, 2060."
>
>
> that is what I am referring to
>

could it be the small town between Eureka and San Fran? That's all I found
on Yahoo...
=========================================================================
Date: Tue, 19 May 1998 14:27:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Defaulting (was Summer Time)
In-Reply-To: <199805192013.OAA09316@******.carl.org> from "Ereskanti" at
May
19, 98 04:11:35 pm
Content-Type: text

Ereskanti wrote:
/
/ In a message dated 5/19/98 12:44:01 PM US Eastern Standard Time,
/ dbuehrer@******.CARL.ORG writes:
/
/ > / Actually guy, the "Defaulting through the Web" already has penalties.
+2
/ > per
/ > / dot already, -AND- 1 die removed from the "defaulting skill".
/ >
/ > Were do you get the "1 die removed" from? Is that in the SRC? And I
/ > changed it from a +2 to a +1 on purpose. Having and +2 *and* a ratio
/ > modifier would be a bit much, IMHO.
/ >
/ I don't recall off hand, yeah, it's probably from the Companion. We use it in
/ order to keep things in our games a bit balanced (cough)

But, but, I had ratios and everything in mine ;-)

Seriously, sounds good to me. And now that I understand that pool
dice can't be used when defaulting things are going to run a lot
smoother in my game. Gah, I still can't believe that I didn't get
that.

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 19 May 1998 16:33:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: E-CARD COUNTDOWN!!!!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-19-98 (AM) listings).

And as a reminder, I have spoken with the nice lady at FASA who told me they
are in the hospital, trying to induce labor. So come on folks, let's get this
ball loaded...

-K

(BTW- Bull, Nice try, but thanks to some help from Richard Sven, you aren't
going to get the chance to kiss up to Mike and Sharon twice... :)


Dear Mike,

We here at the ShadowRN mailing list would like to extend our
congratulations to both you and Sharon on the newest addition to the
Mulvihill family. Those individuals listed below wish to personally extend
their warmest wishes to the three of you.

The following names are those that wished to express their best wishes to
you and Sharon personally, but didn't wish to overburden your e-mail boxes.


John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
gametheory@***********.com (Thomas Berman)
Tony Rabiola <rabiola@**.netcom.com>
Steven "Bull" Ratkovich <chaos@*****.com>
bxb121@***.EDU (Brett Borger)
bxb121@***.EDU (Brett Borger)
Steven "BlueMule" McCormick <stardust@***.net>
Matthew Waddilove m_waddilove@*******.com
Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>
Mike Russell (Mgkelly@***.com)
David Hinkley <dhinkley@***.org>
NightRain (Ray Macey) <nightrain@***.brisnet.org.au>
bigdaddy@*****.COM (BigDaddy)
dukes@*******.net (John Dukes)
Caroline Mallett <legion@******.net.au>
Mark Williams <legion@*****.com.au>
Mik Williams <hangfire2000@*****.com>
Roger J. An <rogan@******.org>


Once again, you and your new family have our best wishes.

the ShadowRN mailing list


That's what I've got to this point....
-K
=========================================================================
Date: Tue, 19 May 1998 16:35:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Weird Campaigns -Reply -Reply

>> Wafflemeisters wrote:
>> > Alert status can be worked around; the alert is sounded
>> > universally, but security tallies for each decker are SEPERATE
>> > (otherwise, IC would jump EVERYBODY, even legit users).
>>
>> No, legit users have valid passcodes and attempt "suspicious"
actions
>> infrequently. Tallies are global, which is why the first few entries on
a
>> security sheath are things like probe or white ice--otherwise the first
>> dweeb who forgets his passcode and asks for the wrong file gets
>> phychotropically altered.
>>
<then MCP wrote:>
>But what happens when there is a decker in the system who has
> upped the tally to a dangerous level (say one or two points short of
>black ICE), and the VP of Engineering tries to log on, and types his
>password wrong?

Well, what happens is the system kicks off the back ice, which then
figures out what it should attack. Most of the tally came from the
decker, and just a little came from the VP. The ICE decieds to kill the
decker first, then locks out the VP's session, preventing future log in
attempts. VP fumes, but when shown the system logs indicating that
the ICE encountered a decker, has to admit that it was "just doing it's
job". Note that to get the Black ICE, the previous security sheaves found
something wrong and flaged it, so the ICE has a pretty good idea of
where the decker is (subject to Masking and Evasion, of course).

System designers who put Black ICE in early sheaves deserve what
they get (occasional toasted employees).

Double-Domed Mike
=========================================================================
Date: Tue, 19 May 1998 16:55:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
In-Reply-To: <c6893954.3561e6f7@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:09 PM 5/19/98 EDT, you wrote:

>The statement is 301 KM's west of Petrolia...big Volcanic Eruption....and the
>"land and mineral rites" are being given to Federated Boeing. That last
>statement led me to believe that the "land" might not exist yet, hence we're
>doing this in the Pacific Ocean.


Ah, okay Keith. Now I remember that bit.

Here's just a guess for you. As you're surely aware, the South Pacific is
dotted with literally thousands of tiny islands, some of which are actually
submerged during high tide.

I would have to guess that Petrolia is one of those tiny islands. If
there's a "south pacific database" out there on the Internet, you might
find it there. I doubt it has it's own specific presence and any hits that
pop up on HotBot (my personal favorite) or AltaVista or something will be
few and would likely refer back to North American locations.

I suspect you might have to wing this one a bit; find a speck of land on a
map with open water about 301KM away to the west, and make that speck into
Petrolia.

That's what I'd do.

Hey, when was this event supposed to occur in the will? Wasn't there a
date on that?

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Tue, 19 May 1998 13:40:43 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: Re: air elemental confinement
In-Reply-To: <199805191357.HAA28961@******.carl.org>
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
Content-Transfer-Encoding: 7bit

| roun wrote:
| /
| / accidentally deleted your reply gurth but
| /
| / as to what you replied about this topic...confining an air elemental
(one
| / which you captured, not summoned) in a jar could be useful as a magical
| / hand grenade if you toss it into a group of enemies and the jar is
glass!!!
| / hehehe...don't think this would actually work, but hey, it's an idea.
|
| What's stopping the the elemental from returning to astral space to
| escape the jar?
|
| -David

in my earlier post i posited a rule about the weakness of airtight
containers being that the air elemental cannot use any powers or go
astral....but u probably deleted it.

dave
roun@***.net
=========================================================================
Date: Tue, 19 May 1998 15:04:42 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: air elemental confinement
In-Reply-To: <199805192103.PAA19496@******.carl.org> from "roun" at May
19,
98 01:40:43 pm
Content-Type: text

roun wrote:
/
/ | roun wrote:
/ | /
/ | / accidentally deleted your reply gurth but
/ | /
/ | / as to what you replied about this topic...confining an air elemental
/ (one
/ | / which you captured, not summoned) in a jar could be useful as a magical
/ | / hand grenade if you toss it into a group of enemies and the jar is
/ glass!!!
/ | / hehehe...don't think this would actually work, but hey, it's an idea.
/ |
/ | What's stopping the the elemental from returning to astral space to
/ | escape the jar?
/ |
/ | -David
/
/ in my earlier post i posited a rule about the weakness of airtight
/ containers being that the air elemental cannot use any powers or go
/ astral....but u probably deleted it.

Yep. Me and my mailer haven't been getting along well lately. Thanks for
the response :)

-David
--
"Never, ever, cut a deal with a dragon.
For you are crunchy and taste good with ketchup."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Tue, 19 May 1998 17:15:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Philippe Garneau <aaa302@*****.ULAVAL.CA>
Subject: Petrolias on the map
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

-----Message d'origine-----
De : Jeremy "Bolthy" Zimmerman <jeremy@***********.COM>
À : SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date : 19 mai, 1998 16:26
Objet : Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's


>----------
>> From: Ereskanti <Ereskanti@***.COM>
>> To: SHADOWRN@********.ITRIBE.NET
>> Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
>> Date: Tuesday, May 19, 1998 1:17 PM
>>
>>
><snip>
>> "To Federated Boeing, the lands and mineral rights to the volcanic island
>that
>> will erupt 301 kilometer due west of Petrolia on October 3rd, 2060."
>>
>>
>> that is what I am referring to
>>
>
>could it be the small town between Eureka and San Fran? That's all I found
>on Yahoo...
>

With a quick search on M$-Encarta, I found:

- Petrolia, a coastal town in North California (certainly the same as the
one you mentioned), IMHO, the most probable candidate, since there's the
Pacific to the West, and it's a geologically active zone;

- multiple Petrolias, all in Mainland USA and Canada (one in Ontario, with
the Michigan Lake in the 300 kms to the west, but I would find that one hard
to believe! :-)

So it's the Petrolia on the Pacific Coast that would interest most, I
suppose, it's 50 kms south of Eureka, so that makes it in Calfree.

A question: can Dunkie have a prospecting claim on an island that doesn't
exist yet?

Take Care,
_________________________________________________________________
Philippe Garneau, a.k.a Filou
Bachelier en Sciences, Microbiologie

Global Ebola? Much too icky!
Aliens zapping Washington? Get Real!
Asteroid wiping us out? Naaah!
Terrorist nuke in New York? Now that Seinfeld's gone, why bother?

I think the Y2K bug will do nicely as a Millenium catastrophe. do you?
=========================================================================
Date: Tue, 19 May 1998 14:47:35 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: piercing (was: freakdom and SR))
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>
> These damage amounts are a little extreme (but from my
expewirience-
>I'd avoid driving for an hour after either, due to dizzyness,and get a
>ride home from a tatoo that takes more than 1 hour), but at least its
on
>topic now....
>


I dunno, would you use the same range for pain for having dental work
done? I would much rather get a tatoo that some of the cavities I have
had filled.

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Tue, 19 May 1998 16:06:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Considering things from St. Dunkhelzahn's Will
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

><snip: Island returning, adventure seed>
>One word: R'yleh
>
>(For those of you who don't get the reference, this is Cthulhu's sunken
>Island/City, which rises from the waves "when the stars are right". A
>volcanic explosion might be the least of your worries).
>


Sounds like something that needs to be looked at for those of us that
don't mind a little magic heavy/IE/world changing events in our games.

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Tue, 19 May 1998 14:49:33 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Petrolias on the map
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Philippe Garneau <aaa302@*****.ULAVAL.CA>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Petrolias on the map
> Date: Tuesday, May 19, 1998 2:15 PM
> With a quick search on M$-Encarta, I found:
>
<snip>
> - Petrolia, a coastal town in North California (certainly the same as the
> one you mentioned), IMHO, the most probable candidate, since there's the
> Pacific to the West, and it's a geologically active zone;
>
> - multiple Petrolias, all in Mainland USA and Canada (one in Ontario,
with
> the Michigan Lake in the 300 kms to the west, but I would find that one
hard
> to believe! :-)
>
> So it's the Petrolia on the Pacific Coast that would interest most, I
> suppose, it's 50 kms south of Eureka, so that makes it in Calfree.
>
> A question: can Dunkie have a prospecting claim on an island that doesn't
> exist yet?
>

Perhaps. Can you own sub-aquatic real estate? If he has mining rights to
that part of the ocean floor, perhaps when it becomes an island it will
still be his.
=========================================================================
Date: Tue, 19 May 1998 14:59:06 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Hinkley <dhinkley@***.ORG>
Subject: Re: A thought about ships
In-Reply-To: <199804090040.TAA185046@****.missouri.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 8 Apr 98, at 19:40, Stephen Delear wrote:

> Well I just finished cyberpirates (I was holding off on the rigger rules
> untill after I read rigger 2). Well lets see the damage codes for anti
> ship weaponry are about right though I'd have to argue with the statement
> the a direct his from a Outlaw 2 isn't going to do at least a little
> damage (especially to an unarmored ship).


It is going to do damage. The question is would it be effective damage. The
problem is that a ship is very large and the effects of even large AT weapons
are relatively small. And most of the volume of the ship can be hit and damaged
without affecting the ship. On the other hand there are a few locations within
the ship that are both small enough for "normal" weapons to effect and
important enough to effect the ship. The bridge, the engine room, the rudder
and stearing gear and possibly the fuel tanks are examples of these areas. But
these areas, with the possible exception of the bridge and rudder, are located
deep in the hull where they would be difficult to target. Hense the game
designers delema how to design a combat system that somewhat accurately
reflects the difficulty while at the same time is playable. FASA's choice was
one of the ways.

One of the other is a series of combat resulution tables that determine where
the rounds hit and what was damaged. This method works but it is
cumbersome and creates a demand for a "call shot" system and a means of
determing what knowledge a PC needs to "call shot" the engine room on a
large frieghter.

I wish I had a god solution but as of now I only have the problem identified.
While that is progress it is not a lot.




David Hinkley
dhinkley@***.org

====================================================
Those who are too intelligent to engage in politics
are punished by being governed by those who are not
--Plato
=========================================================================
Date: Tue, 19 May 1998 16:58:19 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Dental work
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

rabiola wrote:
>
> >
> > These damage amounts are a little extreme (but from my
> expewirience-
> >I'd avoid driving for an hour after either, due to dizzyness,and get a
> >ride home from a tatoo that takes more than 1 hour), but at least its
> on
> >topic now....
> >
>
> I dunno, would you use the same range for pain for having dental work
> done? I would much rather get a tatoo that some of the cavities I have
> had filled.

LOL personally I'd rather have a new Tat myself. My teeth are in horrid
shape but my body art looks good :)
I avoid driving after both for what it's worth. Hate having teeth filled
and all the wonderful things that go along with dental work done. To
bring this back on topic what kind of target modifiers should be applied
to those who had to have dental work done. I had one of my charaters get
seveal teeth knocked out. Or if you don't get the dental work done for
that matter?
=========================================================================
Date: Tue, 19 May 1998 17:54:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Weird Hairstyles
In-Reply-To: <199805192018.OAA10507@******.carl.org>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:18 PM 5/19/98 -0600, you wrote:
>Erik Jameson wrote:
>/
>/ "Overblown shadow of an ego? My ego's not a shadow of anything buddy, it's
>/ totally overblown!! I have trouble fitting through doorways with my ego!!
>/ It's HUGE!!! My ego is so large it can spotted from space with the naked
>/ eye!!!"
>/ ;-)
>
><tries to picture Erik with an afro the size of OJ's in the Naked Gun>

Here, let me help David.

5'11" white male, dark brown hair and eyes. 185 - 190 pounds, mostly, but
not all, muscle (I'll kick your ass!). Because I'm in PR, I have wear ties
and dress shirts and suits during the week.

NOW imagine me with a massive afro...not a pretty sight, is it?

Erik J, a badass mofo!!

Yeah, that OJ was a pretty good actor wasn't he? <smirk> Just be glad you
didn't live in LA during the "Trial of the Century"...
=========================================================================
Date: Tue, 19 May 1998 17:55:04 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: E-CARD COUNTDOWN!!!!
In-Reply-To: <a28dddc5.3561eca7@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Hey! You found my original note! Outstanding!

Nice little list there, too. I think he'll be pleased.

This is going out sometime later today?

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Tue, 19 May 1998 17:56:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: SThanatos <sthanatos@*********.COM>
Subject: Re: air elemental confinement
In-Reply-To: <9d86f4d9.35619ffd@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> What's stopping the the elemental from returning to astral space to
>> escape the jar?
>>
>The rules of the game itself...
>

And the spiritual nature of the elemental. It's against it's nature to be
in this sealed container, so its a lot like having a harsh phobia. One
could say the spirit is paralyzed with fear. That is, if they can feel
fear...dunno.

Thanatos
=========================================================================
Date: Tue, 19 May 1998 17:56:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound (long)
In-Reply-To: <b555e55a.3561e9d3@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:21 PM 5/19/98 EDT, you wrote:

>Opposable Force Magic leaves traces of it's "aura" (it's astral
fingerprint in
>this case) behind on those that have been influenced or "tainted" by it.
>Assensing that can uncover ideas and opposable forces to the oppositions'
>forces. It's an unspoken rule of magical practice, encounter in the field
>experience is WAY beyond anything in the lab.

Yes, magic leaves a trace. But wouldn't it just be simpler to just use
that Cleansing metamagical ability? And as of now, I don't recall there
being any need for Magical Theory (or any skill) to read and decipher an
aura or Background Count and attempt to learn from it.

Or is there something I'm missing here? I ask because I think sometimes we
define thing differently, which makes discussing certain topics (i.e.
magic) difficult at times. You know, you say potatoe, I say potato. I
suspect we talk past each other simply because we may not always share the
same basic definitions. Maybe not, don't know.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Tue, 19 May 1998 18:06:24 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: SThanatos <sthanatos@*********.COM>
Subject: Re: Astral Magic)
In-Reply-To: <19980519164103.23392.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>It is a teleport spell !! and teh real lesson is cast it a a VERY high
>force.
>
>Raises an interesting point though.
>
>If a moon base was set up with enough of a biosphere to generate a
>manasphere, Could you use this spell to get there?

Id say no on the grounds that since you are moving as mana or astral
energy, then crossing out of Earth's own manasphere would be impossible.

Thanatos
=========================================================================
Date: Tue, 19 May 1998 18:18:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Dental work
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Sheldon Rose wrote:

I had one of my charaters get
> seveal teeth knocked out. Or if you don't get the dental work done for
> that matter?



Hey, cool! I thought I was the only one who ever RPed a character
crawling around on the ground looking for one of their teeth...Somehow,
acting out spitting out an incisor after getting hit in the mouth with a
wrench appeals to me...


--Jett
=========================================================================
Date: Tue, 19 May 1998 18:20:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Philippe Garneau <aaa302@*****.ULAVAL.CA>
Subject: Re: Petrolias on the map
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 8bit

-----Message d'origine-----
De : Jeremy "Bolthy" Zimmerman <jeremy@***********.COM>
À : SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date : 19 mai, 1998 17:54
Objet : Re: Petrolias on the map


>----------
>> From: Philippe Garneau <aaa302@*****.ULAVAL.CA>
>> To: SHADOWRN@********.ITRIBE.NET
>> Subject: Petrolias on the map
>> Date: Tuesday, May 19, 1998 2:15 PM
>> With a quick search on M$-Encarta, I found:
>>
><snip>
>> - Petrolia, a coastal town in North California (certainly the same as the
>> one you mentioned), IMHO, the most probable candidate, since there's the
>> Pacific to the West, and it's a geologically active zone;
>>
>> - multiple Petrolias, all in Mainland USA and Canada (one in Ontario,
>with
>> the Michigan Lake in the 300 kms to the west, but I would find that one
>hard
>> to believe! :-)
>>
>> So it's the Petrolia on the Pacific Coast that would interest most, I
>> suppose, it's 50 kms south of Eureka, so that makes it in Calfree.
>>
>> A question: can Dunkie have a prospecting claim on an island that doesn't
>> exist yet?
>>
>
>Perhaps. Can you own sub-aquatic real estate? If he has mining rights to
>that part of the ocean floor, perhaps when it becomes an island it will
>still be his.
>

A thing that occured to me about after my posts: won't something 301km west
from the California coast be in international waters? Can someone own
subaquatic real estate in the international waters? :-)

_____________________________________________________

Philippe Garneau, a.k.a Filou
Bachelier en Sciences, Microbiologie

Global Ebola? Much too icky!
Aliens zapping Washington? Get Real!
Asteroid wiping us out? Naaah!
Terrorist nuke in New York? Now that Seinfeld's gone, why bother?

I think the Y2K bug will do nicely as a Millenium catastrophe. do you?
=========================================================================
Date: Tue, 19 May 1998 18:32:52 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/19/98 4:04:43 PM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

> <shuffles into a deep dark hole>
>
> -David
>
Yeah, I would think you had better go hide, and in a BIG HURRY!!!!

-K (here lizard, lizard, lizard.....2 hours to go for us)
=========================================================================
Date: Tue, 19 May 1998 18:40:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Petrolias on the map
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> A question: can Dunkie have a prospecting claim on an island that doesn't
> exist yet?
>

Perhaps. Can you own sub-aquatic real estate? If he has mining rights to
that part of the ocean floor, perhaps when it becomes an island it will
still be his.

-=-=-=-=-
My reply, sorry, for some reason I just -cannot- reply/paste to that stuff of
yours Jeremy...

And the answer is YES, IF the property is not claimed by a single claimant,
the lands, including all water territories and prospective airspace, can be
aquired in a shared/joint custodial agreement between the buyer and the ruling
governmental body. In this case, if the land is in International Waters, and
it is undeveloped, it can be aquired by an entity through the "World
Transitions" such and such agreements with the UN (don't remember the exact
names right now). If a posting is placed in a major news periodical
(something that posts to over 1,000,000 people and no contestation is afforded
up front, the purchase can be processed with due haste.

Please note that the posting does NOT have to be front page stuff, and can be
a simple little blurb in the classifieds (say, the Indianapolis Newspapers as
an example). IF it is uncontested throughout the purchase, then someone gains
the rights of proprietary ownership.

AND, as it counts as "Accountable Assets", it is therefore something that is
transgressionable (that ain't the right word, I know) from one party to
another designee of one form or another.

The only thing that has to be proven in many such claims as this is that said
party(ies) must prove an ability to maintain the property(ies) in a fully
satisfactory manner to all said neighbors and processes.

Add to this SR "Corporate Mechanics", and this can get even more confusing...

Where do I know of this? Been through it once actually, this kind of crazy
land swapping happens in the American Southwest more than people would like to
believe.

-K
=========================================================================
Date: Tue, 19 May 1998 18:38:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Astral Magic)
In-Reply-To: <199805192101.PAA19160@******.carl.org>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:01 PM 5/19/98 -0600, you wrote:

>Well... That was supposed to go to Erik privately. I'll be sure to
>let you know how everything turns out after FASA sues me for violating
>the non-disclosure agreement I signed.

Well, David, I think that deserves a solid THWAP!ing upside your skull.

And if I wasn't so damn rusty, I'd do it myself. Spike, a little help here!


Somehow I doubt FASA will sue your pasty ass though. Mike might send a
shadowrunning team against you though...

>And to the list: I am really, really, really sorry for the SR3 Magic
>tease. Don't even bother to ask me any questions about it, because I
>won't answer them until after SR3 is on the shelves.

Darn. I was hoping to pepper you with all sorts of questions.

But how about this for your standard response:

"If I told you, then I'd have to pull a shadowrun against you. Sorry."

Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Tue, 19 May 1998 18:43:57 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Prometheus Unbound (long)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/19/98 5:04:16 PM US Eastern Standard Time, erikj@****.COM
writes:

> Yes, magic leaves a trace. But wouldn't it just be simpler to just use
> that Cleansing metamagical ability? And as of now, I don't recall there
> being any need for Magical Theory (or any skill) to read and decipher an
> aura or Background Count and attempt to learn from it.

Merry Christmas and welcome to "Aura Reading", a concentration of the Magical
Theory skill IIRC. Sure, anyone can see an astral signature if they have the
ability, but actually -understanding- what they are looking at is an entirely
different matter. "Deciphering" it would require similar states of
comparisonal study with which to draw upon.

> Or is there something I'm missing here? I ask because I think sometimes we
> define thing differently, which makes discussing certain topics (i.e.
> magic) difficult at times. You know, you say potatoe, I say potato. I
> suspect we talk past each other simply because we may not always share the
> same basic definitions. Maybe not, don't know.

And aren't likely to ... perhaps that paragraph above will help out...

-K
=========================================================================
Date: Tue, 19 May 1998 18:44:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: E-CARD COUNTDOWN!!!!
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/19/98 5:13:59 PM US Eastern Standard Time, erikj@****.COM
writes:

> Hey! You found my original note! Outstanding!
> Nice little list there, too. I think he'll be pleased.
> This is going out sometime later today?

It's going out by tomorrow morning....the operator said she expected
-something- for information by tomorrow regardless...

-K
=========================================================================
Date: Tue, 19 May 1998 18:45:54 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: ECARD (Pre-Godzilla)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

I've made a compilation from 5-19-98 (AM) listings).

And as a reminder, I have spoken with the nice lady at FASA who told me they
are in the hospital, trying to induce labor. So come on folks, let's get this
ball loaded...

-K

(BTW- Bull, Nice try, but thanks to some help from Richard Sven, you aren't
going to get the chance to kiss up to Mike and Sharon twice... :)


Dear Mike,

We here at the ShadowRN mailing list would like to extend our
congratulations to both you and Sharon on the newest addition to the
Mulvihill family. Those individuals listed below wish to personally extend
their warmest wishes to the three of you.

The following names are those that wished to express their best wishes to
you and Sharon personally, but didn't wish to overburden your e-mail boxes.


John Penta <johndevil@****.COM>
Nexx <nexx@********.NET>
Matt Breton (mbreton@**.netcom.com)
J. Keith Henry (ereskanti@***.com) (who put this list together for
ya'll)
Andrew "Wraith" Duncanson <Wraith@************.com>
Panther <qmilton@**.net>
wyrmy <elfman@*****.net>
Lander Williams --- lander@****.wave.ca
John Pederson <lobo1@****.com>
Alfredo B Alves <Dghost@****.com>
DarkBlade --- DarkBlade@*********.com
Fade (Rune Fostervoll) <runefo@***.uio.no>
Shadow <NewShadow@***.com>
Tim Kerby <drekhead@***.net>
Mike Bobroff <airwasp@***.com>
MC23 (mc23@**********.com)
Mark Imbriaco <perlhacker@*********.net>
Mike Paff <mikepaff@***.com>
Barbie LeVile <barbie@**********.com>
Danyel Woods 9604801@********.ac.nz
Rob Nesius <nesius@******.com>
Lehlan Decker <decker@****.fsu.edu>
David Buehrer <dbuehrer@******.carl.org>
Paolo Marcucci paolo@*********.it
Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
Tony Glinka <porthos@****.com>
The Rev W Spaced Lee <spaced@******.org>
Erik Jameson <ejameson72@***.com>
James Ojaste <james.ojaste@**.gc.ca>
Richard Swen <rswen@********.com>
Robert Watkins <robert.watkins@******.com>
Geoff Skellams <geoff.skellams@*********.com.au>
Linda <baxter@******.net>
Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
"Jessica "Jett" Grota" <grotaje@*********.com>
David "Harvester" Taylor <Harvester@**********.com>
u5a77@*****.CS.KEELE.AC.UK (Spike)
Wordman <wordman@*****.com>
gametheory@***********.com (Thomas Berman)
Tony Rabiola <rabiola@**.netcom.com>
Steven "Bull" Ratkovich <chaos@*****.com>
bxb121@***.EDU (Brett Borger)
bxb121@***.EDU (Brett Borger)
Steven "BlueMule" McCormick <stardust@***.net>
Matthew Waddilove m_waddilove@*******.com
Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>
Mike Russell (Mgkelly@***.com)
David Hinkley <dhinkley@***.org>
NightRain (Ray Macey) <nightrain@***.brisnet.org.au>
bigdaddy@*****.COM (BigDaddy)
dukes@*******.net (John Dukes)
Caroline Mallett <legion@******.net.au>
Mark Williams <legion@*****.com.au>
Mik Williams <hangfire2000@*****.com>
Roger J. An <rogan@******.org>
MikeE@*********.com (Mike Elkins)


Once again, you and your new family have our best wishes.

the ShadowRN mailing list


That's what I've got to this point....
-K
=========================================================================
Date: Tue, 19 May 1998 18:44:02 -0400
Reply-To: Graelorn <Graelorn@***.net>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Graelorn <Graelorn@***.NET>
Subject: Just thought I'd say hello
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Hello folks,

I've first began playing SR since about a year after fist ed came out, but
up until recently (about 2 weeks ago) I havent really thought much about the
game.

And so, I thought joing this list would be a good way for me to get up to
date on the setting. Besides SRII, Shadowtech and SS catalougue2 I have not
bought any SR stuff at all. So, if no one cares I may occasionally ask for
quick overviews of products and such. :o)

Well here are a couple of starter questions...

1.) Has Japan (Mega-Tokyo?) been detailed in any source books, yet?

2.) What is the current stae of the SR universe from that described in SRII?
Has anything "big happened"? If so, what were the ramifications?

--Thanks!
=========================================================================
Date: Wed, 20 May 1998 10:57:59 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Aztech Armoured Troopers
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

G'day, ShadowRN.

I want to throw some *really* nasty stuff at the PCs - to make sure I
have their attention during a shootout with some Azzie heavy-infantry -
and I was wondering if anyone had made up stats for an ED-209(tm) style
combat machine - piloted, remote-rigged, or robot.

I was thinking of emphasising how nasty the Aztechnology labs could be
by making this thing 'piloted' - by a rigged individual who was
*permanently* wired into the machine's systems and kept doped-up with
aggression-enhancing drugs. Such a thing would either be voluntary
('special duty'), or the last resort of some prisoners ('Either you sign
up for this duty, or we kill you.' Which would be worse?).

[For anyone who cares, this is based on Robocop 2((tm)), and the
'Berserker' concept out of the Dark Horse((tm)) 'Aliens' comics.]

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Tue, 19 May 1998 19:15:54 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Real Life catching up with Shadowrun?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

<SNIP>

A good place to catch things like this (in the U>S> at least) is on The
Learning Channel. One of my friends in my gaming group caught a show on vid
about Drones, Prototype equipment for soldiers (like gun-cams and BattleTac
style data transfer systems), VR training simulators (not just for tankers and
pilots anymore!), and the U.S. Army trainingcomputer operators how to hack
enemy systems and upload viruses.

It was swell. And his comment was that RL was catching up with Shadowrun.

Mgkelly-- Waiting for the Smartgun Link and Wired Reflexes!
(Unless I turn out to be a Shaman....)
=========================================================================
Date: Tue, 19 May 1998 19:27:24 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Aztech Armoured Troopers
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-19 19:01:14 EDT, you write:

<< I was thinking of emphasising how nasty the Aztechnology labs could be
by making this thing 'piloted' - by a rigged individual who was
*permanently* wired into the machine's systems and kept doped-up with
aggression-enhancing drugs. Such a thing would either be voluntary
('special duty'), or the last resort of some prisoners ('Either you sign
up for this duty, or we kill you.' Which would be worse?).
>>

The thought itself is pretty nasty. My GM once threw our old group up against
an Azzie compound (losts of nasty, money-making stuff going on there, natch)
gaaurded by Jaguar Guards, Combat Mages (one or two of whom were Blood Mages),
and Rigger-controlled Behemoths.
I shit you not.
We had to hit the facility (amidst all the confusion,destruction, and
fireballs),find the riggers controlling the bastards, and whack them to stop
the Behemoths (one of whom ate a LAW rocket and kept going).
Personally, I would rather face a Rigger-driven Anthropoid Drone. At least
those STAY DOWN when the Merc hits them with an Anti-Tank Weapon.

Mgkelly
=========================================================================
Date: Tue, 19 May 1998 18:32:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quicksilver <qwksilvr@*****.COM>
Subject: Re: E-CARD COUNTDOWN!!!!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:33 PM 5/19/98 EDT, you wrote:
>I've made a compilation from 5-19-98 (AM) listings).
>
>And as a reminder, I have spoken with the nice lady at FASA who told me they
>are in the hospital, trying to induce labor. So come on folks, let's get
this
>ball loaded...

Please add the following to the already impressive list:

Daniel Murphy <qwksilvr@*****.com>
Stephanie Murphy <quincy@*****.com>

and if it's not too crass....

Nuke-Con <nuke-con@*****.com>


Thanks much.
Hg
....an analog person, stuck, in a digital world
=========================================================================
Date: Tue, 19 May 1998 16:18:26 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: Re: Summer Time
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980519175311Z-13388@***.ncr.ec.gc.ca>
MIME-Version: 1.0
Content-Type: text/plain; charset="ISO-8859-1"; X-MAPIextension=".TXT"
Content-Transfer-Encoding: 7bit

snip all what every1 said but it is all about bikes and speed...

| >I think the bike is a case where the rules say you can do it, but GM
common
| >sense should limit it. Think how much force you have pushing against a
bike
| >doing 150kmh. Now multiply by almost 7? The minute you tried to turn at
| >all, you would become a fine red paint on the pavement.
|
| I think that was the point of the original post... On the other hand,
| take a look at all the other things that people can do in SR that are
| basically impossible in RL. SR isn't realistic. Also, I've never
| ridden a motorcycle, let alone at 150km/h, so I don't know how much
| force there is - it would depend a great deal on how much of a profile
| you're presenting to the wind, though.

i have a motorcycle and i have been 180km per hour on a flat stretch (i am
from canada) and believe me, there's no f***ing way i want to make any turn
at that speed unless it is a BIG, LONG curve of about a 20 degrees gradual
turn. anything else would be unthinkable unless i had a pro bike like the
rice rocket racers with high-tech leathers and 4 years of training!!!!

IMO, there should be handling penalties for high speeds on certain types of
vehicles, because i am an adrenaline junkie and i like going fast...but i
am not suicidal.

sure is fun though...hehe

dave
roun@***.net
=========================================================================
Date: Tue, 19 May 1998 16:22:28 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Astral Magic)
In-Reply-To: <00b201bd82f7$1b591d80$5a5211ac@********.mincom.oz.au>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Ereskanti writes:

> >> >> It can be cast as a ritual spell normally.

> >> >Which means what? It changes the drain, what???

> >> It means you can cast it as a ritual spell... i.e., you can have more
> >> magicians giving dice to it. :)

> >*goofy slap* I know that, I meant is there more than this? Please
> > remember that all members of a Ritual Suffer drain equally. I was wondering
> > if ritual could possibly change the mechanics by which the spell functioned
> > (ie; get beyond LOS as an example).

> Hmm... good question.
>
> Remembering that Ritual magic converts LOS limitations to Ritual Link
> limitations, I guess it would make the aforementioned spell able to sling
> you to places you have a ritual link to (say, a chunk of brick from the
> building?). OTH, as you have the other limitation mentioned in the spell
> description that you can't go through things that are astrally impenetrable,
> AND you go in a straight line, you're still limited to curvature of the
> earth, which probably means it's not really feasible.

Okay, sorry - that was an unhelpful reminder of how LOS works. :)
I meant that using ritual magic, a mage can be sent to a location
without needing LOS - so, using a ritual link, you can get there, or
with another mage observing the target area, for instance.



--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Tue, 19 May 1998 18:11:28 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: T-Shirts
In-Reply-To: <19980519152933.5605.qmail@*******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:29 19/05/98 PDT, you wrote:
>Regarding T'shirt designs I vote to have the ShadowRunner's Serenity
>Prayer(from Granite's sig see below(with his/the Authors permission)) on
>the T'Shirt.

Nothing wrong with it really, but I've seen the prayer so many times in the
past couple years that it's rather trite. Certainly not as good as some of
the other ideas that have been bounced around the list.

-Adam J
Never met a 'Shadowrunner' that prays anyways..
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Tue, 19 May 1998 19:08:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Prometheus Unbound (long)

On Tue, 19 May 1998 18:43:57 EDT Ereskanti <Ereskanti@***.COM> writes:
>In a message dated 5/19/98 5:04:16 PM US Eastern Standard Time,
erikj@****.COM
>writes:
>> Yes, magic leaves a trace. But wouldn't it just be simpler to just
use
>> that Cleansing metamagical ability? And as of now, I don't recall
there
>> being any need for Magical Theory (or any skill) to read and decipher
an
>> aura or Background Count and attempt to learn from it.

>Merry Christmas and welcome to "Aura Reading", a concentration of the
Magical
>Theory skill IIRC. Sure, anyone can see an astral signature if they
have the
>ability, but actually -understanding- what they are looking at is an
entirely
>different matter. "Deciphering" it would require similar states of
>comparisonal study with which to draw upon.

ummm... actually Psychometry is a seperate skill which can be defaulted
from Magical Theory (2 dots between the two)...(See the revised skill web
in SRCo)

<SNIP rest>
>-K

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 19 May 1998 19:03:44 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: While you were out ...

On Tue, 19 May 1998 11:10:34 PDT walker of shadows
<wkr_shadows@*******.COM> writes:
>>Dual natured & astral beings can not pass through Wards without
defeating
>>/ dispelling them, right? So what about the body of an astrally
>>projecting mage? It still has that little astral umbilical cord doesn't
>>it? IIRC, it is actually stated in the BBB or Grimmy that the body can
>>pass through such barriers ...
>>
>>D.Ghost
>>(aka Pixel, Tantrum)
>
>Not Quite. Dual Creatures can do it because they are physically in
>astral space at the same time as their physical bodies pass through the
>ward, therefor dispelling them.
>
>If an astrally PROJECTING mage tries to go through a ward, they then are
>stopped, as they have Separated their physical self with their Astral
>body.
>
>A mage astrally PRECIEVEING probably could get through, but it might
>hurt.
>
>
>
>Walker Of Shadows
<SNIP Sig>

Sorry, for the confusion ... I meant the meat body of the projecting mage
... can the meat body of a projecting mage pass through a Ward, enter a
Hermetic Circle / Medicine Lodge, etc ...?

BTW, Dual Natured criters don't automatically dispell wards (AFAIK), they
can attack them and "kill" them and the same with percieving mages ...

Side note: When a Shapeshifter attacks a Ward or other astral entity
while in human form, does it use the animal form damage since "its
alternate form is always visible [on the astral]"?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 20 May 1998 12:17:03 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Aztech Armoured Troopers
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth MgkellyMP5 (1127 20-5-98 NZT):

><< I was thinking of emphasising how nasty the Aztechnology labs could
be
> by making this thing 'piloted' - by a rigged individual who was
> *permanently* wired into the machine's systems and kept doped-up with
> aggression-enhancing drugs. Such a thing would either be voluntary
> ('special duty'), or the last resort of some prisoners ('Either you
sign
> up for this duty, or we kill you.' Which would be worse?).
> >>
>
>The thought itself is pretty nasty. My GM once threw our old group up
against
>an Azzie compound (losts of nasty, money-making stuff going on there,
natch)
>gaaurded by Jaguar Guards, Combat Mages (one or two of whom were Blood
Mages),
>and Rigger-controlled Behemoths.
>I shit you not.

How the Christ do you remote-rig a Behemoth? Or do I not want to know?

>We had to hit the facility (amidst all the confusion,destruction, and
>fireballs),find the riggers controlling the bastards, and whack them to
stop
>the Behemoths (one of whom ate a LAW rocket and kept going).

What, you took anti-tank rockets and forgot the Panther Assault Cannon?
:-)
Sounds like the kinda day that makes you wish you'd become an accountant
instead of a shadowrunner. Makes me glad that both my campaigns (as GM
and player) are set in *way* the hell away from those suckers...

>Personally, I would rather face a Rigger-driven Anthropoid Drone. At
least
>those STAY DOWN when the Merc hits them with an Anti-Tank Weapon.

I'll have to take your word for it (I assume the Anthropoid is a mean
machine out of R2? I only have access to the RBB), but that's the sort
of thing I'm looking for: a mega-tough, well-armed, (vaguely?)
human-shaped combat drone/cyborg that'll bounce most small arms, and
take a good bit of punishment from heavier weapons before going
off-line.

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Tue, 19 May 1998 19:20:48 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Astral Magic)

On Tue, 19 May 1998 16:22:28 +0000 Fade <runefo@***.UIO.NO> writes:
>> Ereskanti writes:
<SNIP Casting spells as rituals>
>Okay, sorry - that was an unhelpful reminder of how LOS works. :)
>I meant that using ritual magic, a mage can be sent to a location
>without needing LOS - so, using a ritual link, you can get there, or
>with another mage observing the target area, for instance.
>
>--
>Fade
<SNIP Sig>

Hey ... That makes me think of something ... How do optical illusions
affect the casting of magic? The earth is curved (Hopefully, everyone
knows this ;) but it appears flat even when great expanses are viewed or
when looking through a telescope (I believe this has to do with the
atmosphere bending light slightly [ie ya see far this way, but upto a
point. ] but I'm not sure ...) so what optical Illusions will aid /
hinder spellcsting? The BBB already say mirrors allow magic to work ...
what about glass that gives a partial reflection?

D.Ghost
(aka Pixel, Tantrum)
btw, sorry about the Subject ... if there is a Re: in the subject line,
Juno only prints the last Re: and beyond (prolly a cheap way to prevent
Re: Re: Re: ...) and I don't always catch it ...

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Tue, 19 May 1998 20:17:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Aztech Armoured Troopers
In-Reply-To: <81F7A43B468BD111AFEC00A024EA0A2B09D37C@*********.polytech. ac.nz>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:57 AM 5/20/98 +1200, you wrote:

>I was thinking of emphasising how nasty the Aztechnology labs could be
>by making this thing 'piloted' - by a rigged individual who was
>*permanently* wired into the machine's systems and kept doped-up with
>aggression-enhancing drugs. Such a thing would either be voluntary
>('special duty'), or the last resort of some prisoners ('Either you sign
>up for this duty, or we kill you.' Which would be worse?).

I'd have to say that if it was done right, it is very possible for the SR
universe. This concept has popped up before to my recollection, but it's
still a cool idea.

I'd imagine this would probably fit in under a large walker drone or
something similar from R2. I'd have to think that a similar frame would be
enough to pack all the nasties you'd want. Keith? I know you and Mike
know R2 backwards and forwards (too many numbers for me), got any ideas?

The only problem I'd see with this is what happens to the "pilot" in the
long-term? I'd think that all that inactivity in the body would cause it
to degenerate within a month or so. Within a few months, you'd end up with
a rigger with physical stats of no better than one each.

But since you could probably recycle the VCR-3s they would have (spruce it
up each time you reimplant it to avoid normal second-hand cyber rules) and
the Azzies have an ample supply of prisoners, I'm not sure they would
really care.

"Do a six month tour with us and we'll erase that 20-lifetime prison
sentence of yours." "Oh, you mean we didn't mention you'd be a physical
invalid after your service to the glory of Aztlan? You should have read
the contract more carefully..."

I like it. It works for me. I'll have to keep it in mind when the current
batch of PCs gets to sufficient power levels.

Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Wed, 20 May 1998 12:46:19 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Aztech Armoured Troopers
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Quoth Erik Jameson (1218 20-5-98 NZT):

>>I was thinking of emphasising how nasty the Aztechnology labs could be
>>by making this thing 'piloted' - by a rigged individual who was
>>*permanently* wired into the machine's systems and kept doped-up with
>>aggression-enhancing drugs. Such a thing would either be voluntary
>>('special duty'), or the last resort of some prisoners ('Either you
sign
>>up for this duty, or we kill you.' Which would be worse?).
>
>I'd have to say that if it was done right, it is very possible for the
SR
>universe. This concept has popped up before to my recollection, but
it's
>still a cool idea.

<<SLICE request to Ereskanti to do the number-crunching>>

>The only problem I'd see with this is what happens to the "pilot" in
the
>long-term? I'd think that all that inactivity in the body would cause
it
>to degenerate within a month or so. Within a few months, you'd end up
with
>a rigger with physical stats of no better than one each.
>
>But since you could probably recycle the VCR-3s they would have (spruce
it
>up each time you reimplant it to avoid normal second-hand cyber rules)
and
>the Azzies have an ample supply of prisoners, I'm not sure they would
>really care.
>
>"Do a six month tour with us and we'll erase that 20-lifetime prison
>sentence of yours." "Oh, you mean we didn't mention you'd be a
physical
>invalid after your service to the glory of Aztlan? You should have
read
>the contract more carefully..."

Good points, though I was thinking more along the lines of two types of
these units: volunteers, who can dismount whenever they choose (the true
'Armoured Troopers'), and 'permanents' ('Berserkers').
The permanents would be death-row or multiple-lifetime prisoners who get
their sentences commuted to life-service in a Berserker unit. And
between the deterioration you mentioned, the developing mental problems
(MAJOR-LEAGUE cyber-psychosis!), and the potential for violent death 'in
the line of duty', life would be about a year at most. (<Evil thought
strikes> But what if they use cybermancy to keep their Berserkers on
line? <shudder>)

You're an inspired, evil man, Erik. I gotta love it.

>I like it. It works for me. I'll have to keep it in mind when the
current
>batch of PCs gets to sufficient power levels.

I was actually going to throw it at my (low-power) players as a hint:
you see one of these things, you don't try to shoot it out; you *RUN
AWAY*. Otherwise, they'd just be in the background - special
assault-platoons attached to the Azzie heavy-infantry brigades staring
across the border at Cal-Free and CAS.

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Tue, 19 May 1998 21:07:33 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: While you were out ...
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, walker of shadows wrote;

>Not Quite. Dual Creatures can do it because they are physically in
>astral space at the same time as their physical bodies pass through the
>ward, therefor dispelling them.

They must defeat the barrier the same as an astral entity would.

>If an astrally PROJECTING mage tries to go through a ward, they then are
>stopped, as they have Separated their physical self with their Astral
>body.

Astral magicians must defeat the barrier to pass. Their meat body
wouldn't.

>A mage astrally PRECIEVEING probably could get through, but it might
>hurt.

An Astral Perceiving magician is considered Dual Natured and must
defeat the barrier as such.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Tue, 19 May 1998 21:23:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Airwasp wrote;

>Sorry if I may have flamed you, I was tired, and the "attitude" of the
letter
>was too much for me.

Which was?
I was the one who started this thread and I'm glad my cryptic
reference was indeed picked up by some (Ereskanti at the forefront). This
is to say just because we can realize something, doesn't mean it doesn't
have to justified. That is the dangers of adding something to a game.
When Dowd opened Shadowrun's Pandora's Box of magic he left Teleport in,
and with good reason.

As far as progress, I consider it a recent phenomenon in the grand
scheme of things that is still only in process. All your examples are
within the last hundred years ignoring everything before it. That's not
much of a precedent.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"When _I_ use a word," Humpty Dumpty said, in a rather scornful
tone, "it means just what I choose it to mean - neither more nor less."
-Through the Looking Glass

I am MC23
=========================================================================
Date: Tue, 19 May 1998 18:24:40 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Weird Hairstyles
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

<snip all>
> Erik J, a badass mofo!!
>
> Yeah, that OJ was a pretty good actor wasn't he? <smirk> Just be
glad you
> didn't live in LA during the "Trial of the Century"...<snip>

Don't you mean "Trial that lasted a Century"?

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Tue, 19 May 1998 21:13:59 -0400
Reply-To: java@**********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: java <java@**********.COM>
Subject: Questions from a bemused GM
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Howdy,

One of my players posed an interesting question to me on Saturday after
our game. He said to me "Scott, what is the difference between a ball type
spell and the cloud spell in the Grimthingy?" Being the knowledgeable GM
that I was I said, "well um...er, well one is a ball and the other is a
cloud!!! Yea that's it. Anyone have a reasonable answer for me?

Also

How is the Ram spell and it's like resolved using the rigger2 rules for
magic against Vehicles?

Thanks,
Scott




"Irony, It's like goldy or silvery, only different"
Blackadder
Java@**********.com
=========================================================================
Date: Tue, 19 May 1998 20:22:20 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: Questions from a bemused GM
Comments: To: java@**********.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

java wrote:

> One of my players posed an interesting question to me on Saturday after
> our game. He said to me "Scott, what is the difference between a ball type
> spell and the cloud spell in the Grimthingy?" Being the knowledgeable GM
> that I was I said, "well um...er, well one is a ball and the other is a
> cloud!!! Yea that's it. Anyone have a reasonable answer for me?

The only difference (or at least - only stated difference) is the damage
code; Foocloud spells have a damage code of Medium, Fooball starts at
Serious. Otherwise, both have the same area of effect and so on.

Incidentally (to step in as GridSec), your mailer is overriding the
Reply-To function for the mailing list. (In Netscape, this is under the
options-Mail/News-Identity menu.)


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Tue, 19 May 1998 22:15:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Kerby <drekhead@***.NET>
Subject: More thoughts about clones and magic
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Last night I posted an idea about a teleport spell using
clones, and that lead me to think about something else. You
can use DNA like a blood sample, skin, or hair as a ritual
link. Now what if the target of the ritual has a clone? Since
this clone's DNA is an exact replica of the target's, what
happens to the ritual spell? Does it affect the target, the
clone, or both simultaneously?

Let's say it's the latter (which is the result I am leaning
toward); consider this. Let's say a mage wants to take out a
large group of people in one fell swoop (like a rioting mob,
or an enemy army). Insert a group of clones (all alike) into
the mob at spaced intervals. The mage then casts a ritual into
the target; one of the clones, or the original. The spell will
ground out through all the clones. If an area effect physical
spell was cast, a very large area could be covered. The clones
would probably get wasted, but so would a lot of people in the
target area.
What do you think? Feasible, whacked-out, or just plain silly?

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
=================================================================
=========================================================================
Date: Tue, 19 May 1998 21:15:11 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: More thoughts about clones and magic
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Tim Kerby wrote:

> Last night I posted an idea about a teleport spell using
> clones, and that lead me to think about something else. You
> can use DNA like a blood sample, skin, or hair as a ritual
> link. Now what if the target of the ritual has a clone? Since
> this clone's DNA is an exact replica of the target's, what
> happens to the ritual spell? Does it affect the target, the
> clone, or both simultaneously?

Ritual magic still targets a person's *aura*, not genes; the genetic
material simply gives an insight as to an individual's aura. Although
genetically identical, the two clones would have different auras - just
like real-life twins have slightly different experiences that does
indeed make them different people.

I think it'd be a pretty cool game effect if there were two people who
'shared an aura'; although a spell might not ground through both of them
simultaneously, there might be sympathetic or reverberent effects.

You'd have lots of weird mojo if this thing happened on a more general
level, though. Remember that iedntical twins are 'clones', genetically
speaking; not to mention that cloning happens on a commercial level in
SR - you'd not only hellblast the target, but fry the bio-liver implant
DocWagon was growing for him :)

Two final nails in the coffin:

To my understanding, clones can't become fully viable human beings, so
you couldn't just have them walk out into the crowd. Maybe have them
wheeled out in wheelchairs?

Also, you should be able to see *everybody* in the crowd (some a bit
more indistinctly than others) and so you wouldn't have to worry about
grounding through clones. Regardless of that their aura looks like, if
they're out of the area of effect in the astral, they're not going to be
affected by the spell - so no grounding out through them.

Interesting idea of similar auras, though - something I've been mucking
about with myself, with no great outcome.


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Tue, 19 May 1998 23:15:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Geoff Morochnick <bodiam@**********.COM>
Organization: Heaven, Inc.
Subject: Re: More thoughts about clones and magic
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Last night I posted an idea about a teleport spell using
> clones, and that lead me to think about something else. You
> can use DNA like a blood sample, skin, or hair as a ritual
> link. Now what if the target of the ritual has a clone? Since
> this clone's DNA is an exact replica of the target's, what
> happens to the ritual spell? Does it affect the target, the
> clone, or both simultaneously?

My ever so humble guess is that magic is "smart" enough to be able to
figure out which clone the DNA sample came from... after all, there'd be
differences in the tissue from any two peopl, evenif they had the same
DNA... (different experiences of the clones would cause different
chemical balances and a host of other things)

>
>
> Let's say it's the latter (which is the result I am leaning
> toward); consider this. Let's say a mage wants to take out a
> large group of people in one fell swoop (like a rioting mob,
> or an enemy army). Insert a group of clones (all alike) into
> the mob at spaced intervals. The mage then casts a ritual into
> the target; one of the clones, or the original. The spell will
> ground out through all the clones. If an area effect physical
> spell was cast, a very large area could be covered. The clones
> would probably get wasted, but so would a lot of people in the
> target area.
> What do you think? Feasible, whacked-out, or just plain silly?

Even if the magic did effect all of the clones equally, I beleive the
BBB says that you can't ritually cast combat spells... maybe a good
damaging manipulation spell, though..

>
>
> - Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -



--
Stonebow
The object of war is not to die for your country but to make the other
bastard die for his.
-George Patton
bodiam@**********.com
http://www.geocities.com/area51/corridor/8427
=========================================================================
Date: Tue, 19 May 1998 23:56:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: Real Life catching up with Shadowrun?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Actually if you want a good place to learn about new and upcoming stuff
designed by corps. Goto the local book store Popular mechanics and
popular science always have good inventions rolling out the door
everymonth. portable data pad, laser guided shuttles, laser weapons,
etc. etc. etc.
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 20 May 1998 00:08:31 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Aztech Armoured Troopers
Mime-Version: 1.0
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In a message dated 98-05-19 20:20:57 EDT, you write:

<< >and Rigger-controlled Behemoths.
>I shit you not.

>>How the Christ do you remote-rig a Behemoth? Or do I not want to know?<<

Modified Remote Gear, according to the GM (hell, they give dogs Reflex Wires.
Just amkes them less controllable).

>We had to hit the facility (amidst all the confusion,destruction, and
>fireballs),find the riggers controlling the bastards, and whack them to
stop
>the Behemoths (one of whom ate a LAW rocket and kept going).

>> What, you took anti-tank rockets and forgot the Panther Assault Cannon?
:-)<<

Hell, we had TWO Panthers and the LAWs did more damage....
Check the Armor and Body Ratings of the Behemoth. Good thing the GM just
decided that they were Rigged and not Armored as well. Never know how the corp
would find ways around the 'Cyber-psychosis' that occur when animals are
cybered. Particularly with Aztech, I'm sure a mage could design some sort of
spell to control it. Control Thoughts/Control Actions type mana spell maybe?
Who knows, but it makes a good plot device and keeps things interesting (hell,
we don't know what the government is doing behind our backs nowadays. Who
knows would a mega-corp would try?)

Mgkelly
=========================================================================
Date: Wed, 20 May 1998 00:18:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
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Actually, I was doing some thinking. I think space fold could be made
instantaneous, and wouldn't have that big of a cost (aside from the ritual
elements... at least, not as far as a megacorp is concerned.

The GGD, as we know, didn't measure drain in terms of fatigue or even health
levels. It measured it in terms of deaths. Now then, one of these bright-boy
mages just happened to stay awake through biology long enough to realize that
they were dealing with things that were alive, therefore possessing some
measure of astral presence. He also learned, once he got out of college, that
his corp could gene-engineer samples to be astrally active. This bright boy
does some figuring, and starts playing around with an idea for teleportation
(like his bosses want... any way possible).

This mondo ritual is actually a form of space fold (if you don't know what
that is, skip the rest of this... use the time to read A Wrinkle in Time...
tessering is space fold). Now, since the deaths that are brought about to
suffer the drain must be active in the ritual, he designs, in the spell
formula, a way for them to be integral parts of the ritual. The result is
that he (along with his fellow magicians, who willl hate him for coming up
with this and making them look bad) can tesser some(one/thing) to any location
that he either has a ritual link to or has a member of the team spotting for
him.

Now, how to make space fold instaneous. Normal space fold just makes you go
really face compared to normal, non-folded space. What you do in this case is
fold space very tightly, so points A and B are about half a meter apart for
the purposes of this spell. The subject shifts his weight to the foot at
point B, and the magician stops sustaining the spell. With a jolt, the
subject is at his destination. Since space is folded, not shrunk, he
simultaneously exists at points A and B until the spell is no long sustained..
then he's only at point B.

Did that make any sense whatsoever?

Nexx
=========================================================================
Date: Wed, 20 May 1998 01:00:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Prometheus Unbound (long)
Mime-Version: 1.0
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In a message dated 98-05-19 14:21:15 EDT, you write:

<< And ritual magic isn't inherently more powerful than "common" magic, it
merely allows more mana to be channeled because there are more conduits for
magic (i.e. more casters) and the mana builds much slower. But in the end,
a Force 6 Acid Bomb is still a Force 6 Acid Bomb regardless if it is cast
via ritual or "common" magic. >>

Yeah, but you can't blow the top off the top of a mountain with a normal
spell, but a ritual can handle it. You can't target someone on the other side
of the planet with a normal spell, but you can with a ritual spell. You can't
alter (or summon) an ally with a normal spell. You don't summon elementals
with a normal spell. About the only thing that normal spells have on ritual
spells is speed. You can whip one of those off, no problem. Rituals take
more time.

Hey, something mostly unrelated, but interesting nonetheless... would Wired
Reflexes increase your initiative for the purposes of casting spells? After
all, you can't really channel the mana along the wires like you can along the
neural pathways, so they wouldn't be sped up (the magic loss is taken care of,
but there is still the matter of speed). And what good is enhanced
articulation when trying to cast a spell? It raises your initiative a bit
(one point), but you can't pull the energy from astral space any faster. This
goes for a lot of things (encephalons, type O bioware, boosted reflexes, etc.)
Any thoughts?

Nexx
=========================================================================
Date: Wed, 20 May 1998 01:14:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
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In a message dated 98-05-19 16:10:21 EDT, you write:

<< The statement is 301 KM's west of Petrolia...big Volcanic Eruption....and
the
"land and mineral rites" are being given to Federated Boeing. That last
statement led me to believe that the "land" might not exist yet, hence we're
doing this in the Pacific Ocean. >>

K, you're being an American again <g>. How do we know its not going to be in
the middle of the Atlantic, 301 km west of something in Europe (or Africa...
hell, even India)
=========================================================================
Date: Wed, 20 May 1998 01:15:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Defaulting (was Summer Time)
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In a message dated 98-05-19 16:12:42 EDT, you write:

<< > Were do you get the "1 die removed" from? Is that in the SRC?
And I
> changed it from a +2 to a +1 on purpose. Having and +2 *and* a ratio
> modifier would be a bit much, IMHO.
>
I don't recall off hand, yeah, it's probably from the Companion. We use it
in
order to keep things in our games a bit balanced (cough) >>

IIRC, that was a rule that applied to adept bonus dice, not all skills.

Nexx
=========================================================================
Date: Wed, 20 May 1998 17:19:56 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: Aztech Armoured Troopers
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Quoth MgkellyMP5 (1609 20-5-98 NZT):

>In a message dated 98-05-19 20:20:57 EDT, you write:
<<SLICE>>
> >>How the Christ do you remote-rig a Behemoth? Or do I not want to
know?<<
>
>Modified Remote Gear, according to the GM (hell, they give dogs Reflex
Wires.
>Just amkes them less controllable).
>
> >We had to hit the facility (amidst all the confusion,destruction, and
> >fireballs),find the riggers controlling the bastards, and whack them
to
> stop
> >the Behemoths (one of whom ate a LAW rocket and kept going).
>
>>> What, you took anti-tank rockets and forgot the Panther Assault
Cannon?
> :-)<<
>
>Hell, we had TWO Panthers and the LAWs did more damage....

Your GM doesn't like your PCs much, does he? :-)

>Check the Armor and Body Ratings of the Behemoth. Good thing the GM
just
>decided that they were Rigged and not Armored as well. Never know how
the corp
>would find ways around the 'Cyber-psychosis' that occur when animals
are
>cybered. Particularly with Aztech, I'm sure a mage could design some
sort of

Like you said, they managed it for dogs (see 'Cybercurs' under the
Shadowrun Archive's Critters category for full packages) and panthers
(an evil GM((tm)) posted something about it a while ago), so why not
Behemoths? <*whimper of fear*> Figure every creature has a base Essence
of 6, and what do you have? A bona fide night-fraggin'-mare when the
corps twig, that's what. (Do *you* want to mess with a grizzly bear
that has Muscle Replacements, dermal armour, Wired Reflexes and dikoted
teeth?)

>spell to control it. Control Thoughts/Control Actions type mana spell
maybe?
>Who knows, but it makes a good plot device and keeps things interesting
(hell,
>we don't know what the government is doing behind our backs nowadays.
Who
>knows would a mega-corp would try?)

Don't get me started on the conspiracy stuff, or you'll think I'm a
candidate for a padded cell. But you're right; I have to remember this
one for my PC's next visit to a high-security compound....(*Scribbles
down notes* Remote-rigged Behemoths, cybered guard-animals,
magically-controlled paranimals...)

<Evil GM laughter fading into the distance>

Danyel Woods
9604801@********.ac.nz
'Then it's time to teach 'em something every human knows:
payback's a bitch.'
=========================================================================
Date: Wed, 20 May 1998 01:39:26 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: While you were out ...
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In a message dated 5/19/98 7:11:57 PM US Eastern Standard Time,
dghost@****.COM writes:

> Side note: When a Shapeshifter attacks a Ward or other astral entity
> while in human form, does it use the animal form damage since "its
> alternate form is always visible [on the astral]"?
>
In a word, Yes..

-K
=========================================================================
Date: Wed, 20 May 1998 01:42:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Aztech Armoured Troopers
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In a message dated 5/19/98 7:24:10 PM US Eastern Standard Time, erikj@****.COM
writes:

<snip ED-209> ideas...

> I'd imagine this would probably fit in under a large walker drone or
> something similar from R2. I'd have to think that a similar frame would be
> enough to pack all the nasties you'd want. Keith? I know you and Mike
> know R2 backwards and forwards (too many numbers for me), got any ideas?

I know that Mike has worked up stuff similar to this. Mike, do you still have
that -thing- you sicked on Webster and the guys back when we were in
Redmond(???)

-K
=========================================================================
Date: Wed, 20 May 1998 01:50:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: More thoughts about clones and magic (shameless plug)
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In a message dated 5/19/98 9:15:53 PM US Eastern Standard Time,
drekhead@***.NET writes:

<snipped comments on Clones and Ritual Magic "Confusion">
> What do you think? Feasible, whacked-out, or just plain silly?
>
Actually, it's a very good question. BUT, it is one that I am not in the mood
to answer ATM...sorry...

-K

(shamless plug) <GO SEE GODZILLA IF YOU HAVEN'T ALREADY!!!!!! WAY COOL!!!!
I LOVE IT!!!!>
=========================================================================
Date: Wed, 20 May 1998 01:55:53 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
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In a message dated 5/20/98 12:15:24 AM US Eastern Standard Time, Nexx3@***.COM
writes:

> << The statement is 301 KM's west of Petrolia...big Volcanic Eruption....and
> the
> "land and mineral rites" are being given to Federated Boeing. That last
> statement led me to believe that the "land" might not exist yet, hence
we'
> re
> doing this in the Pacific Ocean. >>
>
> K, you're being an American again <g>. How do we know its not going to be
> in
> the middle of the Atlantic, 301 km west of something in Europe (or
Africa...
> hell, even India)
>
I know I am, but the concept is so far fitting better with the game idea. But
we are seriously looking for some ideas. If the "off the coast of California"
is the correct one, then we are definitely doing some game rewrites I'd guess.
If it's not, then we won't be so bad off.

-K
=========================================================================
Date: Wed, 20 May 1998 02:00:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Aztech Armoured Troopers
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In a message dated 5/20/98 12:23:10 AM US Eastern Standard Time,
9604801@********.AC.NZ writes:

> Don't get me started on the conspiracy stuff, or you'll think I'm a
> candidate for a padded cell. But you're right; I have to remember this
> one for my PC's next visit to a high-security compound....(*Scribbles
> down notes* Remote-rigged Behemoths, cybered guard-animals,
> magically-controlled paranimals...)
>
> <Evil GM laughter fading into the distance>
>
Actually, IIRC, the rules once stated things that "animals could have cyber as
well, and have the same essence loss, with the exception of "Control Cyber",
which each piece incurs a full 1 point essence loss." Now don't ask me why I
remember that from oh so long ago.

It would of course cost more, and the facilities would be even more rare than
the one's for people. Okay, maybe not the facilities, but most likely, the
people.

And be warned, cyber in some crittesr is an AWESOME combination. Bone Lacing
for barghests for example...-THE- choice of evilness once in a while....

-K
=========================================================================
Date: Wed, 20 May 1998 18:24:17 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Giving blood in 205X: common or rare?
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Having submitted to the Red Cross and their needles last Thursday for
the public good (and it didn't hurt a bit!), I was paging through Aztlan
and met the Blood Magic section, which got me thinking.

In our modern world, giving blood is no big deal; as long as there's no
risk of infection or you're not a haemophiliac, it's not a danger. In
Shadowrun, though, a blood sample can be used for ritual sendings, blood
magic, and lots of other creative nastiness. Given this, would people
would actually give blood (whether to a corporate or public
health-provider)? What would it say about those people? What sort of
psychological/sociological issues would this produce - e.g., would it
become a litmus test, like abortion/affirmative action/gun-control?

<*Not* trying to start controversy on the last three issues, but still
curious...>

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Tue, 19 May 1998 23:37:50 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: roun <roun@***.NET>
Subject: Re: Giving blood in 205X: common or rare?
In-Reply-To: <81F7A43B468BD111AFEC00A024EA0A2B09D386@*********.polytech.ac.nz>
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upon one occasion danyel woods wrote:
----------
| Having submitted to the Red Cross and their needles last Thursday for
| the public good (and it didn't hurt a bit!), I was paging through Aztlan
| and met the Blood Magic section, which got me thinking.
|
| In our modern world, giving blood is no big deal; as long as there's no
| risk of infection or you're not a haemophiliac, it's not a danger. In
| Shadowrun, though, a blood sample can be used for ritual sendings, blood
| magic, and lots of other creative nastiness. Given this, would people
| would actually give blood (whether to a corporate or public
| health-provider)? What would it say about those people? What sort of
| psychological/sociological issues would this produce - e.g., would it
| become a litmus test, like abortion/affirmative action/gun-control?
|
| <*Not* trying to start controversy on the last three issues, but still
| curious...>

wow, a very good question. do they synthesize all the blood using a better
grade plasma than we can produce now??? i think given how many things can
be grown (limbs and all that crap) that hospitals would just produce blood
in percentages according to the percentage of different blood types in the
nation or corp they serve. just another charge to add on to your hospital
bill!!! (and they love to do that).

so saying that, i do not think, IMHO, that people would be needed to give
blood, except to replenish supplies of blood that are used to grow/produce
blood/plasma through cloning/vat growth techniques. think, in shadowtech
they talk about it in the comments, where KAM from Universal Omnitech says
(paraphrased) that they produce a whole body just for an arm and recycle
the rest, but probably steal the blood first (and other parts) as well.

whew, don't usually spout so much shit in one go!

roun aka dave
roun@***.net
=========================================================================
Date: Wed, 20 May 1998 01:53:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Blood Magic (Your gonna hate this one ...[well maybe :) ])

Don't worry, I don't wanna know how to make PC Blood Mages ... well, not
exactly, anyway... Could you make a ex-Blood mage (Just a RP thing.
Maybe a few special Edges/flaws [Bad karma comes to mind] no actual Blood
Magic) that defected from Aztlan or maybe somewhere else like Amazonia
(Is this the right one?)? Or is the only PC Blood magic-related
character option available a burned out mage? I know even the last isn't
allowed per FASA, but I was wondering what you guys had to say on the
matter. What would you allow among PCs and why?

NOTE: This is just a curiousity ... I most likely won't allow anything
more than the last option, if that. And to answer my own question
completely: because 1) I don't want put anything in PCs hands that isn't
fleshed out and 2) I want to reduce the death toll in my games, not
increase it by letting Mages reduce or eliminate drain by geeking the Sec
Cops... (Ick, can you imagine "Knock them out so I can use them for spell
food later ..."?). At most this would be a "Ok, I'll give you this as
long as you don't use it" sort of thing ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Wed, 20 May 1998 10:13:23 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Giving blood in 205X: common or rare?
In-Reply-To: <MAPI.Id.0016.006f756e202020203030303430303034@****.to.RFC8 22>
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>upon one occasion danyel woods wrote:
>----------
>| Having submitted to the Red Cross and their needles last Thursday for
>| the public good (and it didn't hurt a bit!), I was paging through Aztlan
>| and met the Blood Magic section, which got me thinking.
>|
>| In our modern world, giving blood is no big deal; as long as there's no
>| risk of infection or you're not a haemophiliac, it's not a danger. In
>| Shadowrun, though, a blood sample can be used for ritual sendings, blood
>| magic, and lots of other creative nastiness. Given this, would people
>| would actually give blood (whether to a corporate or public
>| health-provider)? What would it say about those people? What sort of
>| psychological/sociological issues would this produce - e.g., would it
>| become a litmus test, like abortion/affirmative action/gun-control?
>
>wow, a very good question. do they synthesize all the blood using a better
>grade plasma than we can produce now??? i think given how many things can
>be grown (limbs and all that crap) that hospitals would just produce blood
>in percentages according to the percentage of different blood types in the
>nation or corp they serve. just another charge to add on to your hospital
>bill!!! (and they love to do that).
>
>so saying that, i do not think, IMHO, that people would be needed to give
>blood, except to replenish supplies of blood that are used to grow/produce
>blood/plasma through cloning/vat growth techniques. think, in shadowtech
>they talk about it in the comments, where KAM from Universal Omnitech says
>(paraphrased) that they produce a whole body just for an arm and recycle
>the rest, but probably steal the blood first (and other parts) as well.

That's fine but we could add some points :
1/ It's always less costly when people give their blood than when you have
to clone it.
2/ I don't think people bother about giving their blood, even in SR. Most
joe citizens don't know anything about rituals, blood magic and other
things like this.
3/ A good plot would be for an institute to use rituals on the custommers
who gave them some blodd. Perhaps they could develop a way to cast a ritual
on multiple targets and influence them to buy some products.

- Cobra.
=========================================================================
Date: Wed, 20 May 1998 10:49:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Skillz to pay the billz
In-Reply-To: <3.0.3.16.19980519101031.242fe9a6@****.fbiz.com>
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Erik Jameson said on 14:03/19 May 98...

> Gurth, I love that. It makes a lot of sense to me, and it should work in
> the confines of SR also.

*bows* Thank you, thank you :)

> As Max pointed out, since he knows a lot about computers (I think he at
> least implied that anyway) he would have less "ramp up" time to learn how
> to set up a LAN or something, than if it was someone like me who is a
> classic "user." I think your modification reflects this more basic
> knowledge set but more accurately portrays how people really tend to
> concentrate into certain areas.

That's basically the idea behind it. SR's concentrations are a good idea,
but they would work better if enforced, IMHO. So far the only skill that
does that is Etiquette, and in my game Physical Sciences (it makes _no_
sense to me that someone knows a lot about physics, chemistry, and what
have you all at the same time; most scientist-types know a lot about one
of those and just a little about the rest).

> I'm not sure if I'll spring it on my players, since SR3 will be out
> relatively soon (August), but if SR3 doesn't incorporate something like
> this, I probably will make this change of yours at that point.

I doubt SRIII will add something like this :(

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 20 May 1998 10:49:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
In-Reply-To: <7c6b307d.356266b6@***.com>
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Nexx3 said on 1:14/20 May 98...

> K, you're being an American again <g>. How do we know its not going to be in
> the middle of the Atlantic, 301 km west of something in Europe (or Africa...
> hell, even India)

Because only Americans can think of a name like "Petrolia" for a city? ;)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Wed, 20 May 1998 10:49:13 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Summer Time
In-Reply-To: <1a1f0553.3561e66a@***.com>
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Ereskanti said on 16:07/19 May 98...

> > 2: Back on Topic (well at least back on Shadowrun) could someone tell me
> > what the speed of sound is at sea level in SR speed. this one's because
> > I think I've designed a Motorbike that could excede it. I don't have
> > the stats here so you'll have to wait until after the Weekend until you
> > see them (assuming you want to that is )
> >
> IIRC, it's the "1000" speed listed as maximum for many things. Works out
> about right in the end even.

This is easy: the speed of sound is 340 m/s or so; since SR turns are 3
seconds long, multiply by 3 (to 1,020) and you have the speed of sound in
SR vehicle speeds.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 20 May 1998 10:49:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: ECARD (Pre-Godzilla)
In-Reply-To: <3b231236.35620ba3@***.com>
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Ereskanti said on 18:45/19 May 98...

> And as a reminder, I have spoken with the nice lady at FASA who told me they
> are in the hospital, trying to induce labor. So come on folks, let's get this
> ball loaded...

Okay, then I'll finally give in and ask you to add my name^H^H^H^H nick
and address as well, and Dvixen's too (Dvixen@********.com).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 20 May 1998 10:49:13 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Defaulting (was Summer Time)
In-Reply-To: <472100da.35619fe3@***.com>
MIME-Version: 1.0
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Ereskanti said on 11:06/19 May 98...

> Actually guy, the "Defaulting through the Web" already has penalties. +2
per
> dot already

Yes.

> -AND- 1 die removed from the "defaulting skill".

Oh? Only get the +2 per dot applies to normal skills. Physical adept
Increased Ability dice are removed at one for each dot passed, but not
normal skill dice.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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Date: Wed, 20 May 1998 10:49:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Just thought I'd say hello
In-Reply-To: <01bd8377$9eda5ea0$1d5f2399@****>
MIME-Version: 1.0
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Graelorn said on 18:44/19 May 98...

A little request: could you disable the Reply-To field in your mailer
(look it up in the Options and make it blank)? It's overriding that of the
list.

> And so, I thought joing this list would be a good way for me to get up to
> date on the setting. Besides SRII, Shadowtech and SS catalougue2 I have not
> bought any SR stuff at all. So, if no one cares I may occasionally ask for
> quick overviews of products and such. :o)

If it's still available, you could download the first issue of The
Shadowrun Supplemental (Adam will probably give you the address if I
mention here that I've forgotten it and don't feel like starting up my WWW
browser :) where there's a bunch of reviews of most SR books published up
until early last year.

> Well here are a couple of starter questions...
>
> 1.) Has Japan (Mega-Tokyo?) been detailed in any source books, yet?

Not really; IIRC FASA has said they aren't going to do a Japan sourcebook
any time soon. I believe it's mainly because they like locals to write
location sourcebooks.

> 2.) What is the current stae of the SR universe from that described in SRII?
> Has anything "big happened"? If so, what were the ramifications?

Several big things happened, which I'll mention after the spoiler space
below:
















In August 2054 there was a major nreakout of insect spirits in Chicago.
This is described in the ug City sourcebook.

In August 2057, the great dragon Dunkelzahn was assassinated, a few hours
after being inaugurated as UCAS president. (See Portfolio Of A Dragon.)

1 January 2058 saw the murder of mafia don James O'Malley. (See Mob War!.)

Later in 2058, there's lots of stuff going on with the megacorps, but I
haven't got the book(s) yet so I don't know the details.

These are only the major events, there are smaller things happening as
well.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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=========================================================================
Date: Wed, 20 May 1998 03:25:59 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: T-Shirts
In-Reply-To: <199805191358.HAA29368@******.carl.org>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> I've got 4 megs on my web site that I'm not using. I'll volunteer
> to put you your idea :)

Thank you most kindly..However, Ereskanti volunteered first..and
somehow it doesn't seem efficient to have to pics all over in
different machines..but if you would link to the pics..I would
appreciate it...Thanks..

--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Wed, 20 May 1998 03:25:58 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: T-Shirts
In-Reply-To: <19980519152933.5605.qmail@*******.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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>(from Granite's sig see below(with his/the Authors permission))

I would not be so bold as to either give permission or deny it..
I am not the author..I only tweeked my version by a few of words
from the version of it I found in the NSA compys from when I worked
there..So it would have to be done by vote..Although I am not sure
there would be room for it..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Wed, 20 May 1998 11:46:33 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: ECARD (Pre-Godzilla)
In-Reply-To: <199805200848.KAA18002@****1.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> And as a reminder, I have spoken with the nice lady at FASA who told me
they
>> are in the hospital, trying to induce labor. So come on folks, let's
get this
>> ball loaded...
>
>Okay, then I'll finally give in and ask you to add my name^H^H^H^H nick
>and address as well, and Dvixen's too (Dvixen@********.com).

He! He! I'll be the last one : Cobra (wgallas@*****.fr).

- Cobra H.
=========================================================================
Date: Wed, 20 May 1998 03:57:39 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: Giving blood in 205X: common or rare?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Danyel N Woods wrote:

> In our modern world, giving blood is no big deal; as long as there's no
> risk of infection or you're not a haemophiliac, it's not a danger. In
> Shadowrun, though, a blood sample can be used for ritual sendings, blood
> magic, and lots of other creative nastiness. Given this, would people
> would actually give blood (whether to a corporate or public
> health-provider)? What would it say about those people? What sort of
> psychological/sociological issues would this produce - e.g., would it
> become a litmus test, like abortion/affirmative action/gun-control?

I imagine by 205x they have either artificial blood supplies, or lots of
clone to siphon off of. :) Blood magic probably spurred that one
on....

Now a urinanalysis, on the other hand....


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Wed, 20 May 1998 04:02:00 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: Giving blood in 205X: common or rare?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Cobra wrote:

> >so saying that, i do not think, IMHO, that people would be needed to give
> >blood, except to replenish supplies of blood that are used to grow/produce
> >blood/plasma through cloning/vat growth techniques. think, in shadowtech
> >they talk about it in the comments, where KAM from Universal Omnitech says
> >(paraphrased) that they produce a whole body just for an arm and recycle
> >the rest, but probably steal the blood first (and other parts) as well.
>
> That's fine but we could add some points :
> 1/ It's always less costly when people give their blood than when you have
> to clone it.
> 2/ I don't think people bother about giving their blood, even in SR. Most
> joe citizens don't know anything about rituals, blood magic and other
> things like this.
> 3/ A good plot would be for an institute to use rituals on the custommers
> who gave them some blodd. Perhaps they could develop a way to cast a ritual
> on multiple targets and influence them to buy some products.

The Red Cross tries to maintain a bit of identity-protection with blood
donors now; maybe in the future they'd use a Mass Sterilize spell. Be
sort of a pain to try a ritual only you ended up nabbing the wrong bag
from the Red Cross (er - DocWagon) vaults. Especially if you wanted to
screw your target over in a highly noticeable fashion.


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Wed, 20 May 1998 12:12:16 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Giving blood in 205X: common or rare?
In-Reply-To: <3562B828.AE3@**.netcom.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> That's fine but we could add some points :
>> 1/ It's always less costly when people give their blood than when you have
>> to clone it.
>> 2/ I don't think people bother about giving their blood, even in SR. Most
>> joe citizens don't know anything about rituals, blood magic and other
>> things like this.
>> 3/ A good plot would be for an institute to use rituals on the custommers
>> who gave them some blodd. Perhaps they could develop a way to cast a ritual
>> on multiple targets and influence them to buy some products.
>
>The Red Cross tries to maintain a bit of identity-protection with blood
>donors now; maybe in the future they'd use a Mass Sterilize spell. Be
>sort of a pain to try a ritual only you ended up nabbing the wrong bag
>from the Red Cross (er - DocWagon) vaults. Especially if you wanted to
>screw your target over in a highly noticeable fashion.

And if Doc Wagon was the one who did it ?...
They couldn't make big use of these rituals because they would be noticed
and would suffer from a loss of profit. But if they only influence the
products you buy, this wouldn't be so obvious.

The sterilize spell awakens some questions :
1/ Is the blood (we'll consider in the same group) of a mundane the same as
an awakened ?
2/ If so, would a sterilize spell modify the sample in a way that it no
longer works with a mage ?
3/ Did anyone ever think about the proportion of mages at DocWagon. I
always wondered why there's no price for magical healing in SR2 or NAGtRL.
Typically, I would apply a multiplier of... Let's say 5 or 10.

- Cobra.
=========================================================================
Date: Wed, 20 May 1998 03:08:32 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Astral Magic)
Content-Type: text/plain

Erik Jameson wrote
>
>At 09:41 AM 5/19/98 PDT, you wrote:
>
>>If a moon base was set up with enough of a biosphere to generate a
>>manasphere, Could you use this spell to get there?
>
>Just for sake of argument, let's assume that this spell that transforms
a
>person's body into a mana construct (so it is very similar to a common
>spell) can actually work. I don't think it can, but let's leave that
aside
>for now.
>
>And the answer is...
>
>It depends.
>
>The common perception/interpretation is that there is a vacuum or
absence
>of mana in space. So if you were to try this little stunt, I would
imagine
>that the spell/teleporting mage would be disrupted and the little bits
of
>mana would be scattered about the astral cosmos.
>
>Now if you were to subscribe to alternate concepts of mana, such as
>someones idea that mana is a form of solar radiation, then it might be
>possible.
>
>So it would appear highly likely that this spell could not teleport
someone
>to another planet or something.
>
>And didn't the original spell have a LOS requirement? If it did (and I
>can't recall), then that would autmatically eliminate this moon
teleport
>concept except perhaps for ritual magic (which gets around LOS, but
then
>requires a link).
>
>Nice way to sort of think sideways with the concept though.
>

Why would LOS automatically eliminate the moon teleport?
You could look at the moon through a HIGH power telescope(like the huge
one in california? that I can't remember what it's called with an
80inch? diameter that I read about in a book that I can't remember it's
name <Donk Donk Donk (hitting head on desk in an attempt to reboot
memory)>) or have I just misunderstood the LOS Rules.

-Matthew Waddilove

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 20 May 1998 11:13:03 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Astral Magic)
In-Reply-To: <3.0.3.16.19980519112503.23473e72@****.fbiz.com> from "Erik
Jameson" at May 19, 98 04:11:16 pm
MIME-Version: 1.0
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And verily, did Erik Jameson hastily scribble thusly...
|And didn't the original spell have a LOS requirement? If it did (and I
|can't recall), then that would autmatically eliminate this moon teleport
|concept except perhaps for ritual magic (which gets around LOS, but then
|requires a link).

That depends.
Of course, you'd need a massive refracting/reflecting telescope to make it
work.....
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Wed, 20 May 1998 06:28:46 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Hi-ho, all, and Blood Magic
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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First off, hi-ho, all, I've finally dropped in on this list 'cause I've
finally started running SR (well, sort of... another story)

Second, dghost@****.COM writes:

> NOTE: This is just a curiousity ... I most likely won't allow anything
> more than the last option, if that. And to answer my own question
> completely: because 1) I don't want put anything in PCs hands that isn't
> fleshed out and 2) I want to reduce the death toll in my games, not
> increase it by letting Mages reduce or eliminate drain by geeking the Sec
> Cops... (Ick, can you imagine "Knock them out so I can use them for spell
> food later ..."?). At most this would be a "Ok, I'll give you this as
> long as you don't use it" sort of thing ...

Well, here's an idea off the top o' me head; as a long-time Ars Magica player,
the Living Vis virtue (edge) comes to mind; howsabout he can use his OWN life
energy to the same end. Still makes the mage a nasty blood-type, without him
sacrificing other people. Basically, by taking extra drain (per wound level?
per box?) he can boost the Force of the spell.

Other idea, the shamanic-summoning-sacrifice thing (swiped somewhat from GURPS
Voodoo, great setting, BTW, could be fit into SR rather well); animal
sacrifice can help a summoning, but the sacrifice of a sentient being creates
bad karma that actually scares off natural spirits, resulting in automatic
failure (being of use only for blood spirits and maybe toxics).Maybe increase
Conjuring roll by 1/2 the creature's Body or Will, rounded up? (doesn't seem
right to get the same bonus for a strangling a chicken as for sacrificing a
cow, does it?)

- Disney Shaman

- Sean
=========================================================================
Date: Wed, 20 May 1998 13:10:13 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Giving blood in 205X: common or rare?
In-Reply-To: <3.0.1.32.19980520101323.006ac03c@****.mhnet.fr>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> >| In our modern world, giving blood is no big deal; as long as there's no
> >| risk of infection or you're not a haemophiliac, it's not a danger.

Not entirely true - haemophiliacs may give blood, but they are a risk
group for blood diseases so they are usually not wanted.
(Almost all severe-degree haemophiliacs has Hepatithis C, for
instance.).

> >| In
> >| Shadowrun, though, a blood sample can be used for ritual sendings, blood
> >| magic, and lots of other creative nastiness.

Very good point. I don't think it would necessarily be much of a
problem, though. I'd imagine that it's a 'colder' world, where a lot
less would be *willing* to give blood, though...

What, you want why??
For most people the risk of someone using magic against them through
a blood sample would be minimal - it's more risky walking outside or
taking a stroll in the park.

If you have powerful enemies that wouldn't mind shelling
out the cost of a ritual team and can get at that blood donation, you
have a problem. (Blood bank or no blood bank! :).

On the other hand, it's a cool idea for nasty plots. A hospital might
'hire' a serial killer to nuke people through the blood donations
of a competing hospital, whatever. And that would be just another
aspect of the times, and one more excuse not to bother giving blood.

As for artificial blood, it should be easily manufactured by then,
and more like full blood than most people get today. When you're
given blood in most hospitals, unless you're in deep trouble, you're
given blood which has been drained of most agents except red blod
cells.

Whaddoi mean easily manufactured?

Image: A clinically clean chamber. The lighting is from large UV
lamps, bathing a cold, blue light on row upon row of cloned bodies
fed nourishment through IV's, twitching from electroshocks to keep
their bodies exercised, slowly drained of blood. One of them, almost
awake despite the checmical lobotomization, looks at you, not
comprehending why...

That's the SR method. In RL they are planning to milk it from
genetically altered sheep/pigs. Or perhaps, instead of clones, they
use 'lobotomized' prisoners? Or just people snatched off the
streets...

*sniff* *BrRRrrdt* Ahhh.. YUCK!

I hate spring flu.

--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Thu, 7 May 1998 22:16:04 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wildthing <twowolfe@*******.NET>
Subject: Re: E-CARD COUNTDOWN!!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ereskanti wrote:


Ad me too

Stephen Wolfe ( Twowolfe@*******.net )


>
> I've made a compilation from 5-19-98 (AM) listings).
>
> And as a reminder, I have spoken with the nice lady at FASA who told me they
> are in the hospital, trying to induce labor. So come on folks, let's get this
> ball loaded...
>
> -K
>
> (BTW- Bull, Nice try, but thanks to some help from Richard Sven, you aren't
> going to get the chance to kiss up to Mike and Sharon twice... :)
>
> Dear Mike,
>
> We here at the ShadowRN mailing list would like to extend our
> congratulations to both you and Sharon on the newest addition to the
> Mulvihill family. Those individuals listed below wish to personally extend
> their warmest wishes to the three of you.
>
> The following names are those that wished to express their best wishes to
> you and Sharon personally, but didn't wish to overburden your e-mail boxes.
>
> John Penta <johndevil@****.COM>
> Nexx <nexx@********.NET>
> Matt Breton (mbreton@**.netcom.com)
> J. Keith Henry (ereskanti@***.com) (who put this list together for
> ya'll)
> Andrew "Wraith" Duncanson <Wraith@************.com>
> Panther <qmilton@**.net>
> wyrmy <elfman@*****.net>
> Lander Williams --- lander@****.wave.ca
> John Pederson <lobo1@****.com>
> Alfredo B Alves <Dghost@****.com>
> DarkBlade --- DarkBlade@*********.com
> Fade (Rune Fostervoll) <runefo@***.uio.no>
> Shadow <NewShadow@***.com>
> Tim Kerby <drekhead@***.net>
> Mike Bobroff <airwasp@***.com>
> MC23 (mc23@**********.com)
> Mark Imbriaco <perlhacker@*********.net>
> Mike Paff <mikepaff@***.com>
> Barbie LeVile <barbie@**********.com>
> Danyel Woods 9604801@********.ac.nz
> Rob Nesius <nesius@******.com>
> Lehlan Decker <decker@****.fsu.edu>
> David Buehrer <dbuehrer@******.carl.org>
> Paolo Marcucci paolo@*********.it
> Elle Holmes (Lady Jestyr) jestyr@*******.dialix.com.au
> Shane Winzar (Tamino) swinzar@*****.cit.gu.edu.au
> Jeremy "Bolthy" Zimmerman <jeremy@***********.com>
> Tony Glinka <porthos@****.com>
> The Rev W Spaced Lee <spaced@******.org>
> Erik Jameson <ejameson72@***.com>
> James Ojaste <james.ojaste@**.gc.ca>
> Richard Swen <rswen@********.com>
> Robert Watkins <robert.watkins@******.com>
> Geoff Skellams <geoff.skellams@*********.com.au>
> Linda <baxter@******.net>
> Adam Jury <fro@***.ab.ca> (Who'se sending flowers too ;)
> "Jessica "Jett" Grota" <grotaje@*********.com>
> David "Harvester" Taylor <Harvester@**********.com>
> u5a77@*****.CS.KEELE.AC.UK (Spike)
> Wordman <wordman@*****.com>
> gametheory@***********.com (Thomas Berman)
> Tony Rabiola <rabiola@**.netcom.com>
> Steven "Bull" Ratkovich <chaos@*****.com>
> bxb121@***.EDU (Brett Borger)
> bxb121@***.EDU (Brett Borger)
> Steven "BlueMule" McCormick <stardust@***.net>
> Matthew Waddilove m_waddilove@*******.com
> Tobias Berghoff (Zixx) <t_berghoff@*********.netsurf.de>
> Mike Russell (Mgkelly@***.com)
> David Hinkley <dhinkley@***.org>
> NightRain (Ray Macey) <nightrain@***.brisnet.org.au>
> bigdaddy@*****.COM (BigDaddy)
> dukes@*******.net (John Dukes)
> Caroline Mallett <legion@******.net.au>
> Mark Williams <legion@*****.com.au>
> Mik Williams <hangfire2000@*****.com>
> Roger J. An <rogan@******.org>
>
> Once again, you and your new family have our best wishes.
>
> the ShadowRN mailing list
>
> That's what I've got to this point....
> -K
=========================================================================
Date: Wed, 20 May 1998 07:46:46 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Giving blood in 205X: common or rare?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Said roun:

> wow, a very good question. do they synthesize all the blood using a better
> grade plasma than we can produce now??? i think given how many things can
> be grown (limbs and all that crap) that hospitals would just produce blood
> in percentages according to the percentage of different blood types in the
> nation or corp they serve. just another charge to add on to your hospital
> bill!!! (and they love to do that).

Just a reminder, they wouldn't actually need different kinds of blood, as O
negative (um, right? Been some years since high school bio, you know) is the
universal donor. Just crank out kiloliters of the stuff.

(Oh, other thought; the various races use the same blood ypes, right?
human/dwarf, elf/troll transfusions are copacetic? Not needed for my game,
just curious.)

A tiny bit later, Cobra wrote:

> 1/ It's always less costly when people give their blood than when
> you have to clone it.

Idunno about this. Depends on the techniques; if they can just throw some
marrow in a vat of nutrients and let computers watch over it, it could be like
farming chia-pets. (Example: look at lab-grown insulin vs. "extracted".
granted, they'd pretty much have to kill you to take that out...)

> 2/ I don't think people bother about giving their blood, even in SR.
> Most joe citizens don't know anything about rituals, blood magic
> and other things like this.

I'd disagree here. People would know about the hazards of DNA sample from
trideo, if nothing else (and probably think the threat is even worse, as the
entertainment industry isn't exactly known for toning such things down). I,
for instance, have never had occasion to tour a bioweapons facility or discuss
the topic with a germ manufacturer, but I still know about anthrax.

> 3/ A good plot would be for an institute to use rituals on the
> custommers who gave them some blodd. Perhaps they could

Oh, come on, what honest corp would do something like THAT? ::teeheehee:: ;)

- Sean
=========================================================================
Date: Wed, 20 May 1998 08:30:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
In-Reply-To: <7c6b307d.356266b6@***.com>
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At 01:14 AM 5/20/98 EDT, you wrote:
>In a message dated 98-05-19 16:10:21 EDT, you write:
>
><< The statement is 301 KM's west of Petrolia...big Volcanic Eruption....and
>the
> "land and mineral rites" are being given to Federated Boeing. That last
> statement led me to believe that the "land" might not exist yet, hence
we're
> doing this in the Pacific Ocean. >>
>
>K, you're being an American again <g>. How do we know its not going to be in
>the middle of the Atlantic, 301 km west of something in Europe (or Africa...
>hell, even India)
>
>

For one thing, the Pacific Rim is very geologically active (that whole Ring
of Fire thing). IIRC, neither the Atlantic nor Indian Oceans have very much
difficulty with volcanoes/earthquakes. Not saying that they can't have
some, its just much more likely in the Pacific.

And I thought for land masses, whoever plants on it first gets it. That's
what they do in Hawaii, for example, when a lava flow cools enough to
create for land.

Sommers
=========================================================================
Date: Wed, 20 May 1998 09:37:05 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Defaulting (was Summer Time)
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In a message dated 5/20/98 4:03:52 AM US Eastern Standard Time,
gurth@******.NL writes:

> > -AND- 1 die removed from the "defaulting skill".
>
> Oh? Only get the +2 per dot applies to normal skills. Physical adept
> Increased Ability dice are removed at one for each dot passed, but not
> normal skill dice.
>
Oh well, I knew I couldn't be completely right anymore. As it stands though,
this rule helps out with skill defaulting as well, reduces other potential
hazards as you go.

-K
=========================================================================
Date: Wed, 20 May 1998 09:50:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Giving blood in 205X: common or rare?
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In a message dated 5/20/98 4:48:38 AM US Eastern Standard Time,
mbreton@**.NETCOM.COM writes:

> > 1/ It's always less costly when people give their blood than when you have
> > to clone it.

NOT if you can get a person to become a "Blood Bank" on their own. What I
mean by this is the potentially abominational power of "Limb Donors". Think
of a clonal body being produced, or a person that is "brain dead" who has
decided to be a good samaritan and be an "Organ Donor". In this case, the
body is kept alive on an indefinite basis. Organs are removed as needed, and
clonal parts are simply regrown within said individual's body. Same type of
situation, as long as the body is kept in near-100% health, it can be used for
TONS of things. With the right kind of protein and nutrient bathing, the body
in question could become nothing more than a "Blood Bank", producing much
needed blood for all sorts of medical requirements.

Come on folks, let's get -really- imaginative...

> > 2/ I don't think people bother about giving their blood, even in SR. Most
> > joe citizens don't know anything about rituals, blood magic and other
> > things like this.

I agree here overall. Sure, there are the movies and the trids. But, as I
recently ran into with a UPS driver and his family. He has been teaching his
kids that "this isn't real, it's only a movie", but unfortunately they haven't
learned just yet the difference between a "News Show" and a "Movie/TV
Episode". Desensitization works wonders, even in the nightmarish sense.

Oh, and BTW, the "Festival de Muertos" that is mentioned in the Will of
Dunkelzahn has a LOT to do with how much respect for the dead and the giving
of life's value is placed upon such. Among that is "Ritual Bloodletting". So
yes, even Aztlan, "Blood Donations" are most likely a pretty common thing.

Hell, with the topic of "Essence Balance" within a body being such a BIG topic
to a magician, it would probably be imperative that good donors be found, or
clonal samples be required. Trust sometimes falls to the side in the realm of
topics when it comes to the Desire to Live after all.

> > 3/ A good plot would be for an institute to use rituals on the custommers
> > who gave them some blodd. Perhaps they could develop a way to cast a
> ritual
> > on multiple targets and influence them to buy some products.

Ah Hell, that is -really- easy. AoE Ritual Magic using Mental Manipulations
like "Mob Mood" or "Mob Mind". Create/Design specific variations on a
theme
such as "Mob Suggestion" or "Mob Dream Insinuation". Place all
samples within
the ritual that is being performed and cast away.

> The Red Cross tries to maintain a bit of identity-protection with blood
> donors now; maybe in the future they'd use a Mass Sterilize spell. Be
> sort of a pain to try a ritual only you ended up nabbing the wrong bag
> from the Red Cross (er - DocWagon) vaults. Especially if you wanted to
> screw your target over in a highly noticeable fashion.

The only problem with that is that it would work -perfectly- for what you are
suggesting. It might also destroy certain necessary, lifesaving,
characteristics of the blood.

> - Matt

-K
=========================================================================
Date: Wed, 20 May 1998 09:52:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
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In a message dated 5/20/98 5:09:35 AM US Eastern Standard Time,
m_waddilove@*******.COM writes:

> Why would LOS automatically eliminate the moon teleport?
> You could look at the moon through a HIGH power telescope(like the huge
> one in california? that I can't remember what it's called with an
> 80inch? diameter that I read about in a book that I can't remember it's
> name <Donk Donk Donk (hitting head on desk in an attempt to reboot
> memory)>) or have I just misunderstood the LOS Rules.
>
No Matt, you have not misunderstood the rules for LOS. In theory, this would
work, especially when combined with SR's Optic Technology usage (such as an
optic cable running the image from the telescope to the ritual team on the
front lawn). Hell, let's get even more fun. Do a run on -something- and get
one of the -real- moon rocks.

now there is a strange idea...

-K
=========================================================================
Date: Wed, 20 May 1998 09:57:55 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
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In a message dated 5/20/98 7:31:16 AM US Eastern Standard Time,
sommers@*****.UMICH.EDU writes:

> For one thing, the Pacific Rim is very geologically active (that whole Ring
> of Fire thing). IIRC, neither the Atlantic nor Indian Oceans have very much
> difficulty with volcanoes/earthquakes. Not saying that they can't have
> some, its just much more likely in the Pacific.
>
I don't think you should ever visit the nice, balmy, North Atlantic there guy.
Volcanic activity there is a commonplace thing in some areas....

-K
=========================================================================
Date: Wed, 20 May 1998 16:12:07 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Giving blood in 205X: common or rare?
In-Reply-To: <270fe702.3562df9d@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> > 1/ It's always less costly when people give their blood than when you
have
>> > to clone it.
>
>NOT if you can get a person to become a "Blood Bank" on their own. What I
>mean by this is the potentially abominational power of "Limb Donors". Think
>of a clonal body being produced, or a person that is "brain dead" who has
>decided to be a good samaritan and be an "Organ Donor". In this case, the
>body is kept alive on an indefinite basis. Organs are removed as needed, and
>clonal parts are simply regrown within said individual's body. Same type of
>situation, as long as the body is kept in near-100% health, it can be used
for
>TONS of things. With the right kind of protein and nutrient bathing, the body
>in question could become nothing more than a "Blood Bank", producing much
>needed blood for all sorts of medical requirements.
>
>Come on folks, let's get -really- imaginative...

But the corp will have to give him nutriments, to give him a *home* and to
keep the secret hidden, which requires big costs (security, well paid
executives ...). It seems much more easier to give some bread to a squatter
or to ask for people to give it for free. However, your soultion seems good
for having the rarest supplies.

>> > 3/ A good plot would be for an institute to use rituals on the
custommers
>> > who gave them some blodd. Perhaps they could develop a way to cast a
>> ritual
>> > on multiple targets and influence them to buy some products.
>
>Ah Hell, that is -really- easy. AoE Ritual Magic using Mental Manipulations
>like "Mob Mood" or "Mob Mind". Create/Design specific variations
on a theme
>such as "Mob Suggestion" or "Mob Dream Insinuation". Place all
samples
within
>the ritual that is being performed and cast away.

I thought about something like this but I'm not sure you can already use
multiple samples in a ritual... Perhaps it would require some magical
research from the corp.

- Cobra.
=========================================================================
Date: Wed, 20 May 1998 16:14:00 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Astral Magic)
In-Reply-To: <b557d701.3562e025@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> Why would LOS automatically eliminate the moon teleport?
>> You could look at the moon through a HIGH power telescope(like the huge
>> one in california? that I can't remember what it's called with an
>> 80inch? diameter that I read about in a book that I can't remember it's
>> name <Donk Donk Donk (hitting head on desk in an attempt to reboot
>> memory)>) or have I just misunderstood the LOS Rules.
>>
>No Matt, you have not misunderstood the rules for LOS. In theory, this would
>work, especially when combined with SR's Optic Technology usage (such as an
>optic cable running the image from the telescope to the ritual team on the
>front lawn). Hell, let's get even more fun. Do a run on -something- and get
>one of the -real- moon rocks.

And build a base without having to send an expedition... :)
Practically, there would be the problem of leaving atmosphere...

- Cobra.
=========================================================================
Date: Wed, 20 May 1998 10:16:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Petrolias on the map
In-Reply-To: <002101bd8374$4b3436c0$1ea0cb84@*********.rsvs.ulaval.ca> from
"Philippe Garneau" at May 19, 98 06:20:13 pm
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<SNIP>
> >> - Petrolia, a coastal town in North California (certainly the same as the
> >> one you mentioned), IMHO, the most probable candidate, since there's the
> >> Pacific to the West, and it's a geologically active zone;
> >>
<SNIP>
>
> A thing that occured to me about after my posts: won't something 301km west
> from the California coast be in international waters? Can someone own
> subaquatic real estate in the international waters? :-)
>

You are going to deny a Great Dragon, and the Draco Foundation?
I'm thinking all he had to do was tell no one, and be sitting on it
when it appeared. I'm not knowledgable about todays laws in the area
but I'm guessing by 2050 with megacorps etc, its very plausible.
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 20 May 1998 10:24:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
In-Reply-To: <1e8e1e02.3562e164@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:57 AM 5/20/98 EDT, you wrote:
>In a message dated 5/20/98 7:31:16 AM US Eastern Standard Time,
>sommers@*****.UMICH.EDU writes:
>
>> For one thing, the Pacific Rim is very geologically active (that whole Ring
>> of Fire thing). IIRC, neither the Atlantic nor Indian Oceans have very
much
>> difficulty with volcanoes/earthquakes. Not saying that they can't have
>> some, its just much more likely in the Pacific.
>>
>I don't think you should ever visit the nice, balmy, North Atlantic there
guy.
>Volcanic activity there is a commonplace thing in some areas....
>
>-K
>
That's true. I forgot about Iceland, for example, being created out of some
lava flows. But overall is there nearly as much activity there as in the
Pacific? Its been about 10-12 years since I had a lot of geography, so I'm
trying to remember. I know that one of the plates runs through the
Atlantic, but that it was a more stable meeting than the Pacific one.

Sommers
=========================================================================
Date: Wed, 20 May 1998 10:16:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: Florida Network Technolgogies, Inc.
Subject: Re: Giving blood in 205X: common or rare?
MIME-Version: 1.0
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Danyel N Woods wrote:

> In our modern world, giving blood is no big deal; as long as there's no
> risk of infection or you're not a haemophiliac, it's not a danger. In
> Shadowrun, though, a blood sample can be used for ritual sendings, blood
> magic, and lots of other creative nastiness. Given this, would people
> would actually give blood (whether to a corporate or public
> health-provider)? What would it say about those people?

I believe under certain cicrcumstances most people would want blood and
tissue donated.

1. Docwagon contracts= Hell your gonna need all the backups and
contingencies if your ever in a world of trouble.
2. Hospitals would probably have a place to donate. Most likely locked up
tighter than than a vault guarded by rigged behemoths(sorry had to put that
one in there hehehe).

Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 20 May 1998 10:28:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: More thoughts about clones and magic
In-Reply-To: <199805200215.CAA31658@****.ibm.net> from "Tim Kerby" at May
19,
98 10:15:12 pm
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>
> Last night I posted an idea about a teleport spell using
> clones, and that lead me to think about something else. You
> can use DNA like a blood sample, skin, or hair as a ritual
> link. Now what if the target of the ritual has a clone? Since
> this clone's DNA is an exact replica of the target's, what
> happens to the ritual spell? Does it affect the target, the
> clone, or both simultaneously?
>
> Let's say it's the latter (which is the result I am leaning
> toward); consider this. Let's say a mage wants to take out a
> large group of people in one fell swoop (like a rioting mob,
> or an enemy army). Insert a group of clones (all alike) into
> the mob at spaced intervals. The mage then casts a ritual into
> the target; one of the clones, or the original. The spell will
> ground out through all the clones. If an area effect physical
> spell was cast, a very large area could be covered. The clones
> would probably get wasted, but so would a lot of people in the
> target area.
> What do you think? Feasible, whacked-out, or just plain silly?
>
Ouch. An interesting idea, and depending on how you use/define
clones I could see it being plausible. The real question is, how
does a clone connect to the original "astrally". In my game I'd
never allow it, since clones aren't pass the harvesting organ
stages.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 20 May 1998 10:34:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
In-Reply-To: <19980520.015308.11990.1.dghost@****.com> from "Alfredo B
Alves"
at May 20, 98 01:53:07 am
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>
> Don't worry, I don't wanna know how to make PC Blood Mages ... well, not
> exactly, anyway... Could you make a ex-Blood mage (Just a RP thing.
> Maybe a few special Edges/flaws [Bad karma comes to mind] no actual Blood
> Magic) that defected from Aztlan or maybe somewhere else like Amazonia
> (Is this the right one?)? Or is the only PC Blood magic-related
> character option available a burned out mage? I know even the last isn't
> allowed per FASA, but I was wondering what you guys had to say on the
> matter. What would you allow among PCs and why?
>
The only thing FASA has said, is that no PC who deal with sacrificial
magic can be a PC. Depending on your campaign, I would allow it within
limits. Particulary if he had a good background and characters flaws.
One slight problem, from what I understand blood magic isn't taught
to everyone by a long shot. I'm sure the Azzies do alot of screening before
you ever go beyond the very basics. So I'd say he'd be hunted fairly
severely. :) Excellent RP opportunities.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 20 May 1998 10:27:13 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: Florida Network Technolgogies, Inc.
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Alfredo B Alves wrote:
<snip>

> Aztlan or maybe somewhere else like Amazonia
> (Is this the right one?)? Or is the only PC Blood magic-related
> character option available a burned out mage? I know even the last isn't
> allowed per FASA, but I wasD wondering what you guys had to say on the
> matter. What would you allow among PCs and why?
>
>

Hmm a most interesting point is raised here. Would a GM allow the runners
to just knock some guard out and bring him along to help drain. Well I for
one would allow it. But!!!!!!! (important but here!), if they were to be say
from aztlan or amazonia(i believe they do it down there) the pc would not
gain all the benifits from the drain reduction, perhaps cut it in half, and
only for a select few spells. Now before the PC throws themselves into
coniption fits over this look at it this way.

1. The PC was among other blood mages and used to functioning with them and
those associated with blood rituals. Now he's out on his own with runners,
who more than likely fear Aztlan( I do!) and they have to worry about those
that see the blood magic going on AND if said PC can still do the blood
rituals( still fuzzy on some of the details my Aztlan sourcebook is buried
somewhere :( ) AND if they can get out alive.

2. Aztlan will never, ever, ever, ever, ever (is that enough evers?) allow
one of their own to escape into the other lands (ie UCAS,CF, god help us in
CAS ever gets a hold of one!) unscathed. If that runner were to be allowed to
escape, he would be harried, hounded, harassed, and generally, sought after
by ever resource the Azzies got.

Those pts in mind the PC would be resricted to spells, have to be soooo
careful of who, what, where,when, and why he casts them (cause in the shadows
you don't know who's watching!). This runner would probably suffer from a
paranoia flaw (Azzies are comin' Azzies are comin'!). Anything i missed?

Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 20 May 1998 10:40:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: Florida Network Technolgogies, Inc.
Subject: Re: Giving blood in 205X: common or rare?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Ereskanti wrote:

>
>
> NOT if you can get a person to become a "Blood Bank" on their own. What I
> mean by this is the potentially abominational power of "Limb Donors".
Think
> of a clonal body being produced, or a person that is "brain dead" who has
> decided to be a good samaritan and be an "Organ Donor". In this case, the
> body is kept alive on an indefinite basis. Organs are removed as needed, and
> clonal parts are simply regrown within said individual's body. Same type of
> situation, as long as the body is kept in near-100% health, it can be used for
> TONS of things. With the right kind of protein and nutrient bathing, the body
> in question could become nothing more than a "Blood Bank", producing much
> needed blood for all sorts of medical requirements.
>

now just outta curiosity. is it easier to clone a human than lets say a troll?
well if it isnt picture this:

a troll is roughly half agian as big and as heavy as a human. a blood "donor",
bank, cloner, whatever could reap tremendous amounts of proift by cloning the
larger metahumas, than humans, corps are always into making money. The bigger the
better the cheaper, they always say!


Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 20 May 1998 10:42:25 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: Florida Network Technolgogies, Inc.
Subject: Re: Giving blood in 205X: common or rare?
MIME-Version: 1.0
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> I thought about something like this but I'm not sure you can already use
> multiple samples in a ritual... Perhaps it would require some magical
> research from the corp.
>

isnt it true that if a blood sample, or tissue sample is to be used in a ritual,
then to keep it fresh it needs to be "infused" with a certain amount of mana or
magic? I read that in Burning Bright, just curious to know if it always works like
that.

Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Wed, 20 May 1998 17:08:33 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: Giving blood in 205X: common or rare?
In-Reply-To: <3562EBD0.CAC94EC4@*****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>> I thought about something like this but I'm not sure you can already use
>> multiple samples in a ritual... Perhaps it would require some magical
>> research from the corp.
>>
>
>isnt it true that if a blood sample, or tissue sample is to be used in a
ritual,
>then to keep it fresh it needs to be "infused" with a certain amount of
mana or
>magic? I read that in Burning Bright, just curious to know if it always
works like
>that.

When recovering samples, you need to practice a little ritual (a sorcery
test) to keep it useable for some time (I remember it as days but I'm not
sure). If you want to keep it for some time, you have to cast a preserve
spell on it and to maintain it (which requires karma).

- Cobra.
=========================================================================
Date: Wed, 20 May 1998 17:19:15 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Cobra <wgallas@*****.FR>
Subject: Re: More thoughts about clones and magic
In-Reply-To: <199805201428.AA94446@*****.scri.fsu.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> Last night I posted an idea about a teleport spell using
> clones, and that lead me to think about something else. You
> can use DNA like a blood sample, skin, or hair as a ritual
> link. Now what if the target of the ritual has a clone? Since
> this clone's DNA is an exact replica of the target's, what
> happens to the ritual spell? Does it affect the target, the
> clone, or both simultaneously?

IMO, DNA is distinct from aura. And a spell uses aura synchronization to
get its effect done. So, the target is the one from which you took the sample.
Please remember that a clone is only a subject with the DNA as you. I don't
think DNA is the only thing that makes us who we are...

> Let's say it's the latter (which is the result I am leaning
> toward); consider this. Let's say a mage wants to take out a
> large group of people in one fell swoop (like a rioting mob,
> or an enemy army). Insert a group of clones (all alike) into
> the mob at spaced intervals. The mage then casts a ritual into
> the target; one of the clones, or the original. The spell will
> ground out through all the clones. If an area effect physical
> spell was cast, a very large area could be covered. The clones
> would probably get wasted, but so would a lot of people in the
> target area.
> What do you think? Feasible, whacked-out, or just plain silly?

Nope IMO (see above). Anyway, you have more easier way to handle that :
1/ Cast a big spell. You increase the radius by 2 meters for each die. You
can also use fetish foci to increase the pool (it's to you if it also
increases the range). If you cast it during a ritual, you will add the
different pools together.
2/ If you allow a ritual to be targeted at many targets by using multiple
samples (this isn't SR canon and I would use multiple targets rule as a
GM), you could have the same kind of result.

- Cobra.
=========================================================================
Date: Wed, 20 May 1998 11:27:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 98-05-20 04:49:07 EDT, you write:

<< > K, you're being an American again <g>. How do we know its not going
to
be in
> the middle of the Atlantic, 301 km west of something in Europe (or
Africa...
> hell, even India)

Because only Americans can think of a name like "Petrolia" for a city? ;)
>>

Yeah, but with American companiy's influence on the third world (West Africa,
for example), an enclave could easily be named Petrolia.
=========================================================================
Date: Wed, 20 May 1998 08:23:54 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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----------
> From: Nexx3 <Nexx3@***.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
> Date: Tuesday, May 19, 1998 10:14 PM
>
> In a message dated 98-05-19 16:10:21 EDT, you write:
>
> << The statement is 301 KM's west of Petrolia...big Volcanic
Eruption....and
> the
> "land and mineral rites" are being given to Federated Boeing. That last
> statement led me to believe that the "land" might not exist yet, hence
we're
> doing this in the Pacific Ocean. >>
>
> K, you're being an American again <g>. How do we know its not going to
be in
> the middle of the Atlantic, 301 km west of something in Europe (or
Africa...
> hell, even India)

I think we made the assumption based on the fact we couldn't find a
Petrolia in Europe or Africa... hell, even India. Granted, all I used was
Yahoo! so it's quite possible I'm just a twat with poor research skills.
The California one seemed likely because it was sorta coastal, too. =)
=========================================================================
Date: Wed, 20 May 1998 08:25:34 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: Gurth <gurth@******.NL>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
> Date: Wednesday, May 20, 1998 2:49 AM
>
> Nexx3 said on 1:14/20 May 98...
>
> > K, you're being an American again <g>. How do we know its not going to
be in
> > the middle of the Atlantic, 301 km west of something in Europe (or
Africa...
> > hell, even India)
>
> Because only Americans can think of a name like "Petrolia" for a city? ;)
>

I think I'd be insulted if it weren't true.
=========================================================================
Date: Wed, 20 May 1998 10:38:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Giving blood in 205X: common or rare?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Danyel N Woods wrote:
>
> Having submitted to the Red Cross and their needles last Thursday for
> the public good (and it didn't hurt a bit!), I was paging through Aztlan
> and met the Blood Magic section, which got me thinking.
>
> In our modern world, giving blood is no big deal; as long as there's no
> risk of infection or you're not a haemophiliac, it's not a danger. In
> Shadowrun, though, a blood sample can be used for ritual sendings, blood
> magic, and lots of other creative nastiness. Given this, would people
> would actually give blood (whether to a corporate or public
> health-provider)? What would it say about those people? What sort of
> psychological/sociological issues would this produce - e.g., would it
> become a litmus test, like abortion/affirmative action/gun-control?

IMO it would for the reasons that you have stated. Then again the corp
wage slaves might even be required to take part in the blood drive.
While the above can and would be done with some portion of the donation
what better way to make sure the employees are loyal. Synth/cloned
plasma will put the stick for money shops out of business. If you don't
know what those are just ask any broke student how to make a couple of
extra bucks.
=========================================================================
Date: Wed, 20 May 1998 11:47:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Real Life catching up with Shadowrun?
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, BigDaddy wrote;

>Actually if you want a good place to learn about new and upcoming stuff
>designed by corps. Goto the local book store Popular mechanics and
>popular science always have good inventions rolling out the door
>everymonth. portable data pad, laser guided shuttles, laser weapons,
>etc. etc. etc.

PM and PS are good sources for what _could_ happen but not what
will. I remember reading those as a little kid twenty years ago. A good
portion of those articles have yet to come to pass.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"CYNIC, n. A blackguard whose faulty vision sees things as they are,
not as they ought to be."
-The Devil's Dictionary, Ambrose Bierce

I am MC23
=========================================================================
Date: Wed, 20 May 1998 08:49:13 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Demosthenes Three <demosthenes_3@*****.COM>
Subject: Ultra Boy in Shadowrun
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

If any of you read DC Comics' Legion of Superheroes, then you already
know what this is about.
Basically, Ultra Boy has all the powers of Superman, but he is limited
to only using one of them at a time.

For a Shadowrun twist to the idea, what about a street samurai that
has a TON of cyberware implanted in him, with the limitation that he
can only access one system?

Let's say that Corp X has developed a cross-redundant system of
cyberware. Let's call it CyberSuite7.
Basically they have managed to take Wired Reflexes 3, Muscle
Replacement 4, a Vehicle Control Rig 3, and maybe some headware, and
senseware gear, and wire the systems together into one compact,
semi-essence friendly package.
However the method that allowed this gear to all fit together,
(without cybermancy) only allows the user to power one system at a time.
If you use Wired 3, then you won't be able to access your Headware
Memory, or Skillwires, etc.

Hmmm ... tweaking this as I go, maybe the Muscle Replacement doesn't
really make sense as part of a suite. But IMO Wired Reflexes,
Skillwires, Headware Memory, and other nervous system mods could
theoretically be combined to use the same wiring, with the "One at a
Time" restriction.

Other twists - You could allow a user to access multiple systems with
a willpower roll, and then add in some overstress rules, ala, Rigger
2. Icky - I'd hate to see what happens when your wired reflexes
overheat! :)

This idea works rather well for physical adepts as well.

Demosthenes 3
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
=========================================================================
Date: Wed, 20 May 1998 11:57:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Giving blood in 205X: common or rare?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-20 11:04:43 EDT, you write:

<< When recovering samples, you need to practice a little ritual (a sorcery
test) to keep it useable for some time (I remember it as days but I'm not
sure). If you want to keep it for some time, you have to cast a preserve
spell on it and to maintain it (which requires karma). >>

If its given willingly and the ritual is preformed, it lasts practically
forever.
=========================================================================
Date: Wed, 20 May 1998 12:01:30 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Nexx3 wrote;

>Actually, I was doing some thinking. I think space fold could be made
>instantaneous, and wouldn't have that big of a cost (aside from the ritual
>elements... at least, not as far as a megacorp is concerned.

<snip>

>Did that make any sense whatsoever?

You are working from a basis the spacial folds are possible for
Shadowrun's magic. Magic is wonderful and all but in Shadowrun it is not
a tool to do everything. It has it's own limitations like everything else.
In Earthdawn the rank 15 Lightbearer talent Astral Shift (the
highest of high in an age of high magic) works by shifting the character
completely over to the astral plane and it still has a lot of limitations
on its use. That ability is the highest mortal (in this use means born of
Earth) can reach and the 6th world's mana level a long time to reach
Earthdawn's level.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 20 May 1998 12:07:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-20 12:03:38 EDT, you write:

<< You are working from a basis the spacial folds are possible for
Shadowrun's magic. Magic is wonderful and all but in Shadowrun it is not
a tool to do everything. It has it's own limitations like everything else. >>

True, it has limitations, but given the different paradigm (oops, there's the
p word) that Sixth Worlders operate under, it has more possibilities to them
than it would to a Fourth Worlder. After all, when did the concept of space
fold really get its theoretical basing? Mid-twentieth century, most likely.
Without the idea of how to do something, how could one even attempt it?

Nexx
=========================================================================
Date: Wed, 20 May 1998 12:08:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Prometheus Unbound (long)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Nexx3 wrote;

>Hey, something mostly unrelated, but interesting nonetheless... would Wired
>Reflexes increase your initiative for the purposes of casting spells? After
>all, you can't really channel the mana along the wires like you can along the
>neural pathways, so they wouldn't be sped up (the magic loss is taken care
>of, but there is still the matter of speed). And what good is enhanced
>articulation when trying to cast a spell? It raises your initiative a bit
>(one point), but you can't pull the energy from astral space any faster.
>This goes for a lot of things (encephalons, type O bioware, boosted reflexes,
>etc.)
>Any thoughts?

Yes they work. All those methods increase not just your physical
response time but your perception of time as well. Casting magic does not
have a time requirement just an action requirement. Channeling mana is
not a time processed event or more to the point that it would travel fast
enough that it would still flow at such a speed that even the fastest
augmentation drags in comparison.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 20 May 1998 12:13:22 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Hi-ho, all, and Blood Magic
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, DisnyShamn wrote;

>Well, here's an idea off the top o' me head; as a long-time Ars Magica player,
>the Living Vis virtue (edge) comes to mind; howsabout he can use his OWN life
>energy to the same end. Still makes the mage a nasty blood-type, without him
>sacrificing other people. Basically, by taking extra drain (per wound level?
>per box?) he can boost the Force of the spell.

That reminds me of when Dowd once suggested (not official) using
Essense to power magic when in a vacuum or other magic dead places. Nasty
idea that.

>- Disney Shaman

That's sick.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 20 May 1998 12:26:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Alfredo B Alves wrote;

>Or is the only PC Blood magic-related character option available a
>burned out mage?

??? Any one can overcast a spell so what do you mean by that?

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 20 May 1998 11:25:20 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])

On Wed, 20 May 1998 10:34:20 -0500 Lehlan Decker <decker@****.FSU.EDU>
writes:
>> Don't worry, I don't wanna know how to make PC Blood Mages ... well,
not
>> exactly, anyway... Could you make a ex-Blood mage (Just a RP thing.
>> Maybe a few special Edges/flaws [Bad karma comes to mind] no actual
Blood
>> Magic) that defected from Aztlan or maybe somewhere else like Amazonia
>> (Is this the right one?)? Or is the only PC Blood magic-related
>> character option available a burned out mage? I know even the last
isn't
>> allowed per FASA, but I was wondering what you guys had to say on the
>> matter. What would you allow among PCs and why?

>The only thing FASA has said, is that no PC who deal with sacrificial
>magic can be a PC. Depending on your campaign, I would allow it within
>limits. Particulary if he had a good background and characters flaws.
>One slight problem, from what I understand blood magic isn't taught
>to everyone by a long shot. I'm sure the Azzies do alot of screening
before
>you ever go beyond the very basics. So I'd say he'd be hunted fairly
>severely. :) Excellent RP opportunities.
>
>
>--
>--------------------------------------------------------------------
>Lehlan Decker 644-4534 Systems Development
<SNIP Sig>

YupYup. I forgot about the screening part, but, even the most ardent
followers of evi--err Aztlan/Aztechnology can become disillusioned. I
was thinking this would be a great place for a Hunted 6 flaw or if you
allow more than 6 points of flaws (come on, somepeople are REALLY fooked
up ;), A Hunted 4 and Bad Karma. Distinctive Style could also be
appropriate (Runic Scars)...
As for Edges, this would be a good reason to give a mage (burned-out or
not) Toughness, High Pain Tolerance, or maybe even Quick Healer...

Yup. If this were allowed it be vewwy intewesting RPing ... hmmm ...
would a native Aztlaner speak english (or speak it well)? Now that he
has turned against his darklords, what would his new path be? The
elimination of all blood magic? To spread awareness of Aztlan's
activities?

I dunno ... I'm not gonna give it much thought ... Just a curiousity :)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 20 May 1998 12:47:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Nexx3 wrote;

>True, it has limitations, but given the different paradigm (oops, there's the
>p word) that Sixth Worlders operate under, it has more possibilities to them
>than it would to a Fourth Worlder. After all, when did the concept of space
>fold really get its theoretical basing? Mid-twentieth century, most likely.
>Without the idea of how to do something, how could one even attempt it?

6th worlds magical beliefs originates from the 5th world beliefs of
magic. Scientific theory does not affect this. And the old ways are still
the foundation of current magic research for the Hermetics still seeking
to understand this new world. Shamans general go along with how their
totem guides them. Magic is truly a Tradition and you cannot escape from
that.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 20 May 1998 12:52:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Alfredo B Alves wrote;

>YupYup. I forgot about the screening part, but, even the most ardent
>followers of evi--err Aztlan/Aztechnology can become disillusioned. I
>was thinking this would be a great place for a Hunted 6 flaw or if you
>allow more than 6 points of flaws (come on, somepeople are REALLY fooked
>up ;), A Hunted 4 and Bad Karma. Distinctive Style could also be
>appropriate (Runic Scars)...

Hunted by Aztechnology and a bounty on their head courtesy of
Dunkelzahn. Very short lifespan of such a character. Also very disruptive
to the other players.
Welcome to week five of the campaign, "Aztech and bounty hunters
again!?!"

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 20 May 1998 11:36:23 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: T-Shirts
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

>Here's my thoughts on this whole mess :]
>
>1) Names seem to be a must, and I agree... Call me egotistical, but I
>WANT to see my handle and e-mail on the back :]
>
>2) KISS applies to all things, including this :] SImple design on the
>front, list of names on the back... A dark color for the shirt (Blue
or
>black :)). We're good to go :]
>


Seconded. And no South Park. Stupid show, will make the shirt look
dated in short order.

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Wed, 20 May 1998 11:08:48 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Ultra Boy in Shadowrun
In-Reply-To: <199805201551.JAA09105@******.carl.org> from "Demosthenes
Three"
at May 20, 98 08:49:13 am
Content-Type: text

Demosthenes Three wrote:
/
/ If any of you read DC Comics' Legion of Superheroes, then you already
/ know what this is about.
/ Basically, Ultra Boy has all the powers of Superman, but he is limited
/ to only using one of them at a time.
/
/ For a Shadowrun twist to the idea, what about a street samurai that
/ has a TON of cyberware implanted in him, with the limitation that he
/ can only access one system?
/
/ Let's say that Corp X has developed a cross-redundant system of
/ cyberware. Let's call it CyberSuite7.
/ Basically they have managed to take Wired Reflexes 3, Muscle
/ Replacement 4, a Vehicle Control Rig 3, and maybe some headware, and
/ senseware gear, and wire the systems together into one compact,
/ semi-essence friendly package.
/ However the method that allowed this gear to all fit together,
/ (without cybermancy) only allows the user to power one system at a time.
/ If you use Wired 3, then you won't be able to access your Headware
/ Memory, or Skillwires, etc.

While it would work well for a superhero game (in fact, I'll try it out
on my next Champion's character) I don't think it would go over well in
actual application in Shadowrun, at least not in my group.

In SR a Street Samurai is a Street Samurai, and a Rigger is a Rigger,
and so on. When it comes to combat the guy with Wired 3, combat
skills, and the guns is the one everyone relies on. When it comes to
driving the get-away car the guy with the VCR is in charge. If you
start allowing characters to stuff themselves full of cyberware and
abilities, you take away the need for teamwork. In combat the
character activates his wired reflexes and goes to town. Then if he
needs to fly the helicopter he turns on his VCR. Later on he needs to
surf the matrix so he switches to his implanted cyberdeck. He doesn't
*need* anyone else. And it won't take long before everyone starts
envying him (I've seen this happen before in a DC game gone bad).

If you've only got one player than it could work out fine. But if
you're GMing a group I wouldn't recommend allowing this option.

Just my two cents :)

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Wed, 20 May 1998 12:09:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wraith <wraith@************.COM>
Subject: Re: Giving blood in 205X: common or rare?
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-----Original Message-----
From: Nexx3 <Nexx3@***.COM>


>In a message dated 98-05-20 11:04:43 EDT, you write:
>
><< When recovering samples, you need to practice a little ritual (a sorcery
> test) to keep it useable for some time (I remember it as days but I'm not
> sure). If you want to keep it for some time, you have to cast a preserve
> spell on it and to maintain it (which requires karma). >>
>
>If its given willingly and the ritual is preformed, it lasts practically
>forever.
>

But how likely is it that the hospital would actually do the ritual? It
would serve them no purpose (unless they're up to something :). I could see
a corp perhaps doing it, on some of the higher ups in the corporate world to
prevent defections (One more thing for the runners to extract). A hospital
wouldn't, and so the blood would be useless as anything but blood
replacement. IMHO of course :)

Wraith
=========================================================================
Date: Wed, 20 May 1998 13:11:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
In-Reply-To: <19980520.112600.11990.2.dghost@****.com> from "Alfredo B
Alves"
at May 20, 98 11:25:20 am
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>
<SNIP>
> YupYup. I forgot about the screening part, but, even the most ardent
> followers of evi--err Aztlan/Aztechnology can become disillusioned. I
> was thinking this would be a great place for a Hunted 6 flaw or if you
> allow more than 6 points of flaws (come on, somepeople are REALLY fooked
> up ;), A Hunted 4 and Bad Karma. Distinctive Style could also be
> appropriate (Runic Scars)...
> As for Edges, this would be a good reason to give a mage (burned-out or
> not) Toughness, High Pain Tolerance, or maybe even Quick Healer...
>
> Yup. If this were allowed it be vewwy intewesting RPing ... hmmm ...
> would a native Aztlaner speak english (or speak it well)? Now that he
> has turned against his darklords, what would his new path be? The
> elimination of all blood magic? To spread awareness of Aztlan's
> activities?
>
> I dunno ... I'm not gonna give it much thought ... Just a curiousity :)
>
Actually I'm writing a semi-epic campaign at the moment, that takes the
runners from CalFree, into the Tir, down into Aztlan, and through a third
as yet undetermined place. (Perhaps the carribean). The reformed Blood Mage
idea might work perfect for an NPC I had in mine. :) Thanks for the idea.
Most likely he'd have some skill in English or Cityspeak, and I'd
say he would want to stamp out all Blood Magic, or hide in obscurity.
Works for me. :)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Wed, 20 May 1998 10:14:44 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Astral Magic)
Content-Type: text/plain

Ereskanti wrote
>
>In a message dated 5/20/98 5:09:35 AM US Eastern Standard Time,
>m_waddilove@*******.COM writes:
>
>> Why would LOS automatically eliminate the moon teleport?
>> You could look at the moon through a HIGH power telescope(like the
huge
>> one in california? that I can't remember what it's called with an
>> 80inch? diameter that I read about in a book that I can't remember
it's
>> name <Donk Donk Donk (hitting head on desk in an attempt to reboot
>> memory)>) or have I just misunderstood the LOS Rules.
>>
>No Matt, you have not misunderstood the rules for LOS. In theory, this
would
>work, especially when combined with SR's Optic Technology usage (such
as an
>optic cable running the image from the telescope to the ritual team on
the
>front lawn). Hell, let's get even more fun. Do a run on -something-
and get
>one of the -real- moon rocks.
>
>now there is a strange idea...
>

and for another one a LOS detection spell that makes your perceptions
appear to be from the target point cast, through a telescope. Talk
about revolutionise astronomy.

That is of course if your brain doesn't get zapped by casting a spell
with a target point outside the manasphere.

Do people think/know if that would be the case i.e. if the caster is
standing in an area of normal magic and casts a spell into an area of
abnormal magic (eg space) would the caster be effected as if they are
standing in the area of abnormal magic?

-Matthew Waddilove



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Wed, 20 May 1998 12:26:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sheldon Rose <scrose@****.COM>
Organization: @**** Network
Subject: Re: Ultra Boy in Shadowrun
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David Buehrer wrote:

> While it would work well for a superhero game (in fact, I'll try it out
> on my next Champion's character) I don't think it would go over well in
> actual application in Shadowrun, at least not in my group.

hehehe I came up with the same idea. I love the superhero gerne almost
as much as the world of darkness and Shawdowrun. When I want to be
"Evil" nothing like playing (the Sabbat) a ruthless undead blood sucker.
But the same can be said for being a hero in the right (Champions,
Marvel heros) gerne. I play in wide range of games and gernes for this
reason. IMO it is rather silly to try and make a gaming system support
something it was not designed for.

<snip>
> If you've only got one player than it could work out fine. But if
> you're GMing a group I wouldn't recommend allowing this option.

This I agree with as I have done these types of runs and games. I don't
see a need for if you have more than a group of three people one of them
being the GM...
=========================================================================
Date: Wed, 20 May 1998 12:37:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Ultra Boy in Shadowrun

On Wed, 20 May 1998 08:49:13 -0700 Demosthenes Three
<demosthenes_3@*****.COM> writes:
>If any of you read DC Comics' Legion of Superheroes, then you already
>know what this is about.
>Basically, Ultra Boy has all the powers of Superman, but he is limited
>to only using one of them at a time.

uh oh ... ;)

>For a Shadowrun twist to the idea, what about a street samurai that
>has a TON of cyberware implanted in him, with the limitation that he
>can only access one system?

oh ... phew ;)

>Let's say that Corp X has developed a cross-redundant system of
>cyberware. Let's call it CyberSuite7.
>Basically they have managed to take Wired Reflexes 3, Muscle
>Replacement 4, a Vehicle Control Rig 3, and maybe some headware, and
>senseware gear, and wire the systems together into one compact,
>semi-essence friendly package.
>However the method that allowed this gear to all fit together,
>(without cybermancy) only allows the user to power one system at a time.
>If you use Wired 3, then you won't be able to access your Headware
>Memory, or Skillwires, etc.
>
>Hmmm ... tweaking this as I go, maybe the Muscle Replacement doesn't
>really make sense as part of a suite. But IMO Wired Reflexes,
>Skillwires, Headware Memory, and other nervous system mods could
>theoretically be combined to use the same wiring, with the "One at a
>Time" restriction.

hmmm.... maybe ... BUT, you can't use VCR and wired reflexes at the same
time anyway so there's limitation there ... Headware memory, skillwires,
and wired reflexes would share to many systems in common (IMO) so you
couldn't really stack them like that to save on essence ... The only sys
they have in common (again, IMO) would be the power supply and that
wouldn't amount to much savings anywhere ... Where this idea might shine
is with cybereyes, cyberears, and cyberlimbs ... Examples:

Cybereye:
Has Thermo, Lowlight Vision, and Flare Comp but the implementation is
such that one interferes with the rest so, the user only uses one at a
time.

Cyberear:
Has Damper and Spatial Recognizer but has to turn off the Damper before
the Spatial Recognizer can be used.

Cyberarm:
Perhaps 2 or more devices could share one DNI link?

>Other twists - You could allow a user to access multiple systems with
>a willpower roll, and then add in some overstress rules, ala, Rigger
>2. Icky - I'd hate to see what happens when your wired reflexes
>overheat! :)

Suddenly your speed ain't so hot anymore? *Ducks*

>This idea works rather well for physical adepts as well.
>
>Demosthenes 3

Ooooo...I like it... Adept abilities purchased as exclusive ... I'd treat
this as a standard Geas...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Wed, 20 May 1998 12:23:08 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: MysticPunk

Hmmmm... I was thinking of a new campaign setting (I'd hafta get the ED
books for this ...) set far in the future where the mana level of the 6th
world is in full swing and the world (Whether they know it or not) is
preparing for the coming of Horrors/The Enemy (Take your pick but don't
argue about it here, please :)... This would be a CyberPunk returned to
Fanatsy setting ... I prolly wouldn't flesh out the History of how it
came to be too much but Doc Wagon would be a roving Medical Guild ...
Cyberware is still available as normal (I don't really make Delta the
standard to reflect 2 or 3 millinea of technological advancement...) The
matrix is still around as normal as well. Guilds have taken the place of
corporations ...sorta ...basically the corporations would have become the
Guilds.

Space Travel would prolly be fairly common (in general, not on a
individual basis) and either magic functions in space and/or other
planets or space travel is almost only undertaken by mundanes ... For a
spaceships system I'll prolly swipe it from Star Wars. :) (minus the
deflector shields most likely :)

This is a really wierd idea, I know... but I think it might be fun to
play in this world every once in a while... whadya think?

I now return you to the regularly scheduled mailing list already in
progress :)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Wed, 20 May 1998 13:50:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
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In a message dated 98-05-20 12:49:28 EDT, you write:

<< 6th worlds magical beliefs originates from the 5th world beliefs of
magic. Scientific theory does not affect this. And the old ways are still
the foundation of current magic research for the Hermetics still seeking
to understand this new world. >>

Yes, but what about science fiction theory? That's still what space fold is.
=========================================================================
Date: Wed, 20 May 1998 12:50:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])

On Wed, 20 May 1998 12:26:46 -0400 MC23 <mc23@**********.COM> writes:
>Once upon a time, Alfredo B Alves wrote;
>>Or is the only PC Blood magic-related character option available a
>>burned out mage?
>
>??? Any one can overcast a spell so what do you mean by that?
>
<SNIP Sig>
> I am MC23

No, I mean the only way a PC could / should have any dealings with Blood
Magic is if he were a Blood Mage who has burned out ... As opposed to a
full magicain or adept who knows blood magic... (but has a sworn
affidavit with the GM saying that he won't use it ... and the GM has
material links just in case ... ;)

To clarify on the second option:
Option 1: The Mage spends the appropriate points on spells learned for
Blood Magic and says he won't use them. (dangerous....)

Option 2: The Mage doesn't spend the appropriate points on spells
learned for Blood Magic and since he won't use them. (Not as dangerous
but, the char can still summon Blood Spirits :/ [of course he WON'T,
right?])

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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Date: Wed, 20 May 1998 14:01:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
Mime-Version: 1.0
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Once upon a time, Nexx3 wrote;

>In a message dated 98-05-20 12:49:28 EDT, you write:
>
><< 6th worlds magical beliefs originates from the 5th world beliefs of
> magic. Scientific theory does not affect this. And the old ways are still
> the foundation of current magic research for the Hermetics still seeking
> to understand this new world. >>
>
>Yes, but what about science fiction theory? That's still what space fold is.

Has no effect on magic. That's what I was saying.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Wed, 20 May 1998 14:21:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Aztech Armoured Troopers
In-Reply-To: <81F7A43B468BD111AFEC00A024EA0A2B09D380@*********.polytech. ac.nz>
Mime-Version: 1.0
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At 12:46 PM 5/20/98 +1200, you wrote:

>Good points, though I was thinking more along the lines of two types of
>these units: volunteers, who can dismount whenever they choose (the true
>'Armoured Troopers'),

Okay, these folks are probably not much more than a common rigger than,
skilled in piloting a very different sort of combat vehicle. Their VCR's
might be betaware, but specially tuned for these combat walkers. Say, and
extra +2 to Initiative with the walkers, but -1d6 on all other vehicles.
They would probably have edges and flaws (if you use them) built around
this general premise of extreme vehicle specialization.

They'd probably be hell on wheels though...

While it would be possible to create this using a anthropoid drone frame, I
get the impression that you can't load that frame style with lots of
goodies. You'd probably be better off with a "walker" frame that isn't
anthropoid. These references are from R2, so you'd need that to really
design a proper version of these things, unless we can get Mike or Keith or
someone to do it for you.

Hey, what about "powered armor" that is permanently wired into the pilot?
A hybrid of a cyborg and a anthropoid drone? Another wacky thought I suppose.

>and 'permanents' ('Berserkers').
>The permanents would be death-row or multiple-lifetime prisoners who get
>their sentences commuted to life-service in a Berserker unit. And
>between the deterioration you mentioned, the developing mental problems
>(MAJOR-LEAGUE cyber-psychosis!), and the potential for violent death 'in
>the line of duty', life would be about a year at most. (<Evil thought
>strikes> But what if they use cybermancy to keep their Berserkers on
>line? <shudder>)

Now these poor bastards are more of what I think about when I recall ED-209
from RoboCop 2.

Theoretically, you could put these poor fraggers in a "rigger tank" sort of
thing (and honestly, would they need arms and legs then? VCR's are brain
implants after all, and removing arms and legs would reduce tank size...),
pump nutrients into their bodies and keep them wacked out on BTLs.

If a "Berserker" ODs on BTLs, you'd simply pull out the "tank" and
slide in
a new one, like a clip on a handgun. And considering what's being done to
the body and the brain, I doubt life-expectancy is terribly long. Which
would mean they would have to be very good at what they do. The BTLs are
probably hyped up combat sims, with a "mega-orgasm" effect when the user
"kills" someone in the simsense film. Probably would have something
similar but interactive for training purposes.

Sh*t. Frightening thought. That same sort of training would create some
seriously f*cked up and wicked serial killers. The most intense pleasure
in the world derived from taking the life or another...that's pretty damn
good motivation for plenty of folks. But as long as the military retains
total control over these sick f*cks, it's no problem right? <evil corporate
grin>

I doubt they'd use cybermancy for these fraggers though, since that process
is supposed to be expensive and somewhat inconvinient. Besides, there's
always more "volunteers" on death row, right? Much cheaper that way.

Yes, this is wacked out. No, this is not the sort of thing appropriate for
the majority of SR campaigns. But as near as I can tell, it would be
possible to do.


>You're an inspired, evil man, Erik. I gotta love it.

On occassion. My players actually fear me, in that good way of "What's he
going to challenge us with next?" Throw in a raised "Spock" eyebrow, a
Joker-like evil grin and a giggle/laugh straight out of Lovecraft novel and
you can guess why I sometimes scare the daylights out of some of my players...


>I was actually going to throw it at my (low-power) players as a hint:
>you see one of these things, you don't try to shoot it out; you *RUN
>AWAY*. Otherwise, they'd just be in the background - special
>assault-platoons attached to the Azzie heavy-infantry brigades staring
>across the border at Cal-Free and CAS.

I'll have to keep this in mind when I decide it's time to tangle with the
Azzies on their home turf. Probably won't be a while though; they are
still doing the traditional type of runs right now.

Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
=========================================================================
Date: Wed, 20 May 1998 14:22:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: More thoughts about clones and magic
In-Reply-To: <356258CF.1D@**.netcom.com>
Mime-Version: 1.0
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At 09:15 PM 5/19/98 -0700, you wrote:
>Tim Kerby wrote:
>
>> Last night I posted an idea about a teleport spell using
>> clones

Well, that depends on how you see a ritual link item. As I understand it,
DNA is merely "closer" to a person than a photograph is, for example.

But if you see the aura as an expression of DNA in some way, then your
concept might work.

I've got to agree with Matb's analysis, that ritual magic targets an aura,
not genetic material and that a clone would almost certainly have a
differnet aura (even if only slightly) than the original person.

There's also that slight problem that in the SR world, at least as far as
we know, fully viable and functional clones are still not yet possible.

It's an evil idea though. You'd probably be better off doing multiple
rituals with pieces of brick from the area you want to hammer, or maybe set
up a number of anchorings. Or hell, you could probably find people to
"wear this ring into the concert," not realizing it's a minimal power spell
lock allowing a fireball to be channeled into the crowds.

And again, if you or someone else really wants to do this clone idea, while
I don't think it would work within canon, it's your game to do with as you
chose. And if that means in your game this is possible, go for it. Just
have fun with it.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Wed, 20 May 1998 14:23:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound (long)
In-Reply-To: <270edffa.3562635b@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:00 AM 5/20/98 EDT, you wrote:

>Yeah, but you can't blow the top off the top of a mountain with a normal
>spell, but a ritual can handle it. You can't target someone on the other
side
>of the planet with a normal spell, but you can with a ritual spell. You
can't
>alter (or summon) an ally with a normal spell. You don't summon elementals
>with a normal spell. About the only thing that normal spells have on ritual
>spells is speed. You can whip one of those off, no problem. Rituals take
>more time.

All true, but I see most of those factors as being a product of multiple
spellcasters. In the end, I believe that magic is magic is magic,
regardless of how it's cast.

>Hey, something mostly unrelated, but interesting nonetheless... would Wired
>Reflexes increase your initiative for the purposes of casting spells? After
>all, you can't really channel the mana along the wires like you can along the
>neural pathways, so they wouldn't be sped up (the magic loss is taken care
of,
>but there is still the matter of speed). And what good is enhanced
>articulation when trying to cast a spell? It raises your initiative a bit
>(one point), but you can't pull the energy from astral space any faster.
This
>goes for a lot of things (encephalons, type O bioware, boosted reflexes,
etc.)
>Any thoughts?

I think I see where you are going with this thought. Wires speed up the
body, but not necessarily the mind, right? And magic is a mental thing.

Hmmmm...I think the answer is in how increased reaction and initiatives are
perceived, since to a great degree you are dead on right.

If wires and other enhancements only speed up the body, then you've got the
problem you posit. But if you step sideways and think that wires simply
allow more things to be done, you avoid the problem. I know, it looks like
semantics right now, but let me see if I can elaborate.

If the brain is up to the task, it is possibly able to do more actions than
the body is capable of. Wires simply improve that ratio, making the body
catch up to the mind.

Ack. I'm not sure I like this answer but it's the only thing I can think
of other than "That's just the way the game works, there is no real
answer." And I know how useful that sort of reply generally is.

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Wed, 20 May 1998 14:23:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
In-Reply-To: <19980520.015308.11990.1.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:53 AM 5/20/98 -0500, you wrote:
>Don't worry, I don't wanna know how to make PC Blood Mages ... well, not
>exactly, anyway... Could you make a ex-Blood mage (Just a RP thing.
>Maybe a few special Edges/flaws [Bad karma comes to mind] no actual Blood
>Magic) that defected from Aztlan or maybe somewhere else like Amazonia
>(Is this the right one?)? Or is the only PC Blood magic-related
>character option available a burned out mage? I know even the last isn't
>allowed per FASA, but I was wondering what you guys had to say on the
>matter. What would you allow among PCs and why?


Well, as long as you don't allow them to actually perform blood magic
anymore, I don't see a problem with it.

This PC would be either a hermetic or a Quetzecoutal (I know I spelled that
wrong) shaman, perhaps something else with a strong nationalist bent.

I would imagine they would be an initiate, but that probably isn't
necessary. What I would do is say they had lost a certain number of magic
points, just as if they had a Focus Addiction from Awakenings (I think
there are geasa that go with that also, correct? If so, they could be
properly modified).

I'd probably give the PC a certain bonus for each Magic point lost, like
maybe 3 extra skill points per Magic point or something like that. They
might also have the rapid healing edge (gotta be able to heal yourself up
quickly if you want to do Blood Magic I would think).

On the flip side, they would have a nasty flaw or two. Bad Karma would be
an excellent choice. A 6 point enemy of the Azzies would probably also be
appropriate, since I doubt they would be happy about a Blood Mage leaving
them.

But as long as they can't/don't perform Blood Magic any longer, then I
think the idea is actually not bad at all. You could question the validity
of a Blood Mage going rogue, but I won't here.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 20 May 1998 14:24:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
In-Reply-To: <12cef66d.356259a2@***.com>
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At 12:18 AM 5/20/98 EDT, you wrote:
>Actually, I was doing some thinking. I think space fold could be made
>instantaneous, and wouldn't have that big of a cost (aside from the ritual
>elements... at least, not as far as a megacorp is concerned.

<snipped>

So this is a Great Ghost Dance style ritual? With similar sorts of drain?
Did I read that right?

That *might* be possible within what FASA has presented us.

In order to manipulate space-time in some a fashion, requiring both brute
force and fine manipulation, would have a drain code measured in number of
deaths, not stun damage.

*IF* it was possible for some bright boy to even come up with this spell
(which, as you have seen, I would argue against this), then this sort of
drain code would be appropriate. And the effect you are talking about
would be possible.

This is probably the most appropriate answer (if I read and understood it
right) to the question of teleportation that I've seen; it's possible, but
so incredibly impractical as to be effectively useless and to become the
strict domain of the GM.

Not bad...

Erik J.


"What was that popping sound?"

"A paradigm shifting without a clutch."
=========================================================================
Date: Wed, 20 May 1998 14:54:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
In-Reply-To: <199805201802.OAA15073@********.mindspring.com>
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At 02:01 PM 5/20/98 -0400, you wrote:

>><< 6th worlds magical beliefs originates from the 5th world beliefs of
>> magic. Scientific theory does not affect this. And the old ways are still
>> the foundation of current magic research for the Hermetics still seeking
>> to understand this new world. >>
>>
>>Yes, but what about science fiction theory? That's still what space fold
is.
>
> Has no effect on magic. That's what I was saying.


As much as I hate to step up in opposition to you MC23, and as much as I
hate it when people try to interject too much science into their magic
("Hey, my new spell is a Meson Beam!"...dork...), I've gotta do it.

You are both right, at least to a certain degree. Much of magic theory to
date in RL has little grounding in modern science (we do have to remember,
though, that hundreds of years ago science and magic was one and the same,
i.e. alchemy).

However, you've got to remember that a cross-pollination of ideas and
concepts ala the Renaissance would be occuring, or on the verge of occuring
within the world of SR. The *science* of magic is not isolated nor would
it be exclusively concerned with moldy old tomes.

I think you'd also have to remember that when magic returned, you'd have a
whole lot of people trying to quantify it and make it a hard science just
as physics. I'm sure a fair number of hermetics see it just that way.

I'd also be willing to be that the number of "Double Domes" as the Grimmy
calls them would be increasing, those individuals with a strong footing in
both magical theory and some physical science or other (likely physics I
would think).

So in the end, I strongly believe that you'd have a pretty good amount of
information filtering back and forth across academia, with people trying
ideas from differing fields and seeing if they work in magic theory. I can
easily imagine some white lab coated supernerd wondering if that physics
paper on space folding could possibly work using magic, and trying to meld
what he knows of physics with what he knows of magic. It might simply be
an exercise in futility, but I can see it being thought of.

You have similar sorts of things happening in our modern world, and it's
one of the main reasons there is this intense feeling of massive change
going on, when in reality it's just a horde of tiny changes all of which
are interacting and cross-pollinating.

Erik J.


"What was that popping sound?"

"A paradigm shifting without a clutch."
=========================================================================
Date: Wed, 20 May 1998 13:39:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Just thought I'd say hello

On Wed, 20 May 1998 10:49:14 +0100 Gurth <gurth@******.NL> writes:
>Graelorn said on 18:44/19 May 98...
<SNIP>
>> And so, I thought joing this list would be a good way for me to get up
to
>> date on the setting. Besides SRII, Shadowtech and SS catalougue2 I
have not
>> bought any SR stuff at all. So, if no one cares I may occasionally ask
for
>> quick overviews of products and such. :o)
>
>If it's still available, you could download the first issue of The
>Shadowrun Supplemental (Adam will probably give you the address if I
>mention here that I've forgotten it and don't feel like starting up my
WWW
>browser :) where there's a bunch of reviews of most SR books published
up
>until early last year.

TSS (The Shadowrun Supplemental) Productions is at:
http://www.interware.it/users/adamj/

>> Well here are a couple of starter questions...
>>
>> 1.) Has Japan (Mega-Tokyo?) been detailed in any source books, yet?
>
>Not really; IIRC FASA has said they aren't going to do a Japan
sourcebook
>any time soon. I believe it's mainly because they like locals to write
>location sourcebooks.

There are netbooks about Japan ... The best (IMO) I've seen so far is at:
http://www.sainet.or.jp/~fatcat/index-e.html

<SNIP>
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html -
<SNIP Sig>

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Wed, 20 May 1998 13:46:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Skillz to pay the billz

On Tue, 19 May 1998 10:36:46 +0100 Gurth <gurth@******.NL> writes:
>Erik Jameson said on 20:01/18 May 98...
>> This opens up a gripe I know some people have with the SR skill
>system.
>[snip gripe]
>
>IMHO an easy fix is to _require_ concentrations, rather than have them
>available as options to players. However in that case I think the +1
bonus
>should be removed, and only a +1 added for specializing. Taking this a
>step further, if someone wants to have the basic skill, you could
subtract
>a point.
>
>For example, spending 4 skillpoints on Computer (Software) means you get
a
>level of 4 in this concentration; 4 points on Computer (Software, Matrix
>Programming) gives a skill level of 5, while just Computer skill with 4
>points spent gives a skill of 3.
>
>At any rate it means characters will be good at the thing they
>concentrated in (for example, Athletics (Climbing)) but less about
related
>areas (running, jumping, lifting, etc.).
>
>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html -
<SNIP>

I want to make sure I've got this right ...

Bob spends 4 "points" nprmally, he could get:
Computer at 4;
Computer at 3, Software at 5; or
Computer at 2, Software at 4, Matrix Software at 6.

With your system Bob could get:
Computer at 3;
Computer at 2, Software at 4; or
Computer at 1, Software at 3, Matrix Software at 5.

right?
BTW, what happens if Concentration or Specialization would reduce the
general skill to 0? (ie Bob spends 2 "points" in firearms and
specializes in Colt Manhunter... would he have [Using the standard
system, not Gurth's] a firearms general skill of 1 or 0?)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 20 May 1998 22:17:55 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
In-Reply-To: <199805201711.AA113600@*****.scri.fsu.edu>
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*snip blood mages as pc's*

First off - I don't have the Aztlan sourcebook.

A blood mage as a PC might be okay with me, as I expect the
'not available as PC's' note on many things is because they want to
give the game a veneer of morality, as well as quell some rather
extreme power game options - I deal with those kinds of things in my
own way.

Things to consider, though:

Blood magic isn't necessarily *better* than other magic - just
different. Considering using blood sacrifice similar to fetish
addiction should be highly appropriate, so would reducing the
power of spells cast without that sacrifice. The caster would,
considering the training regime, be highly likely to have a ritual
concentration - blood specialization(?) on sorcery.

Then, the hunted bit. Blood mages are almost guaranteed to have a
sample or three left back home - one which is still in Aztlan hands
at the start of the game, one which it would be suicide to try to
retrieve. I believe most of Aztlan's ritual teams are fairly busy,
but they'll find time somewhere down the road to nuke him
(or else send a dream insinuation to kill all his allies before
suiciding, that sort of thing.).

I'd make that a fairly hefty flaw.. in the vicinity of 'cortex bomb'
but not quite, as it's easier to defend against. (You get some
warning, after all, but it can be used more than once.. ).


Hey! Why isn't there a flaw for 'ritual sample in enemy's posession'
?
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Wed, 20 May 1998 22:17:55 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Re: Astral Magic)
In-Reply-To: <19980520171444.20860.qmail@*******.com>
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> Do people think/know if that would be the case i.e. if the caster is
> standing in an area of normal magic and casts a spell into an area of
> abnormal magic (eg space) would the caster be effected as if they are
> standing in the area of abnormal magic?

I'd say the spell suffers the effects of leaving the gaiasphere as an
astrally active object - disruption.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Wed, 20 May 1998 14:41:52 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses Publishing
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
MIME-Version: 1.0
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> Don't worry, I don't wanna know how to make PC Blood Mages ... well, not
> exactly, anyway... Could you make a ex-Blood mage (Just a RP thing.
> Maybe a few special Edges/flaws [Bad karma comes to mind] no actual Blood
> Magic) that defected from Aztlan or maybe somewhere else like Amazonia
> (Is this the right one?)? Or is the only PC Blood magic-related
> character option available a burned out mage? I know even the last isn't
> allowed per FASA, but I was wondering what you guys had to say on the
> matter. What would you allow among PCs and why?

From what I understand, Aztlan and Harlequin's Back have some kind-of
sort-of not-really rules for using Blood Magic. I can't find the first
and don't own the latter, so I can't elaborate more than that - someone
else on the list?


- Matt

------------------------------------
In a dark time, the eye begins to see. - T. Roethke

GridSec: SRCard
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
=========================================================================
Date: Wed, 20 May 1998 22:47:22 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Skillz to pay the billz
In-Reply-To: <3.0.3.16.19980520102803.21872a16@****.fbiz.com>
MIME-Version: 1.0
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Erik Jameson said on 14:25/20 May 98...

> I don't think it takes a genius to figure out how I know this.

Then I'm not a genius...


--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------












> BTW, unless I'm mistaken, your real first name starts with a "J" yes?

Why do you think I wanted the Russian I for a one-letter nick some time
back? :)
=========================================================================
Date: Wed, 20 May 1998 15:05:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Just thought I'd say hello
In-Reply-To: <199805200848.KAA17979@****1.xs4all.nl>
Mime-Version: 1.0
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At 10:49 20/05/98 +0100, you wrote:

>If it's still available, you could download the first issue of The
>Shadowrun Supplemental (Adam will probably give you the address if I
>mention here that I've forgotten it and don't feel like starting up my WWW
>browser :) where there's a bunch of reviews of most SR books published up
>until early last year.

http://www.interware.it/users/adamj :)

-Adam J
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 20 May 1998 17:05:20 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Teleporation
Mime-Version: 1.0
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In a message dated 98-05-20 14:48:52 EDT, you write:

<< In order to manipulate space-time in some a fashion, requiring both brute
force and fine manipulation, would have a drain code measured in number of
deaths, not stun damage. >>

Yes, but the important point is what is dying. Its not the mage and his
companions, but rather the genetically engineered tools that are designed as
an intergral part of the ritual.
=========================================================================
Date: Wed, 20 May 1998 23:09:35 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <runefo@***.uio.no>
From: Fade <runefo@***.UIO.NO>
Organization: The University of Oslo
Subject: Ritual magic
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From the discussions on the list recently, I've gotten an impression
that a lot of people think ritual magic is very different from
sorcery, and that spells can be cast through rituals that cannot be
cast through normal spellcasting.

I assume the basis for this is the 'ghost dance', since there's
nothing elsewhere that supports this to my immediate knowledge.
It is apparent from several sources (Harlequin's Back, for instance)
that sacrificing one's own life for some purpose lends immense
magical power, also on an individual basis - the ghost dance's
'power' was then most likely from that sacrifice, and not from ritual
- the ritual was used to strike beyond visual range, as is normal
rituals.

So I'd say that ritual magic is only more powerful than regular
sorcery in that it has some special conditions it can avoid -
primarily, LOS or sustaining, as well as giving potentially more
dice.

I know some of you won't agree at all, and in part I agree - it's
cool with rituals that can do really weird or wonderful stuff. But
for ordinary play, I'd say the above is the rule, not the exception,
and that anything outside that should be one-shot deals and not
common at all.



--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
=========================================================================
Date: Wed, 20 May 1998 15:14:09 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: Just thought I'd say hello
In-Reply-To: <19980520.134618.11990.7.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 13:39 20/05/98 -0500, you wrote:

>TSS (The Shadowrun Supplemental) Productions is at:
>http://www.interware.it/users/adamj/

*Beep* Wrong answer! The TSS in TSS Productions does not actually stand for
The Shadowrun Supplemental. And only about 5 people know what it really
does stand for :)

And no, this isn't an invitation to start an OT thread guessing what it
stands for.. :)

-Adam

-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Wed, 20 May 1998 17:12:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
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In a message dated 98-05-20 15:00:24 EDT, you write:

<< I'd also be willing to be that the number of "Double Domes" as the
Grimmy
calls them would be increasing, those individuals with a strong footing in
both magical theory and some physical science or other (likely physics I
would think). >>

In addition to the double-domes, you'd have a good number of kooks. What if a
trekkie were a latent mage? I'm not talking about an intelligent, reasonable
person whose hobby happens to be Star Trek, but rather one of the real wakkos
who speaks fluent Klingon (in three different dialects, and with two accents),
spends most of his time wearing the Klingon make-up, and gets his Starfleet
uniform pressed during practice with his bat'leth (I've known one guy like
this... he scares me). What if he were a latent mage, then began
understanding everything from the point of view of Star Trek technobabble?
He'd probably start pulling feats out of thin air that no one else had thought
of... not because they weren't possible, but simply because they weren't
thinking in that way. His magic is heavily grounded in science fiction
theory, and it would work just as well.

Nexx
=========================================================================
Date: Wed, 20 May 1998 16:44:37 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Pool Use (was; Summer Time)
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> Summer Time (Ereskanti , Tue 1:30)
>
> yes folks, I think it's finally official. Either that, or the email programs
> of the world have come to a grinding halt on many fronts. The list traffic
> has dropped back down to levels similar to "Holiday" and "Summer"
that I have
> seen before...
>
> So, what nice little topics should we come up for the hard core members???
>
> -K

Well, since its summer, an Mr. Kenson yelled at me for bringing it up
in another forum, and advised it should be discussed here, I'l throw
this out: Pools.

Dice pools, of course, not swimming pools. Sorry, Wyrmy.

For sake of this argument, I'll assume pools represent your "focus and
concentration" on the task you are doing", and that current pool values
are good and useful for the given areas.

Given that, does anybody else find it odd that having multiple pools
essentially makes it BETTER to divide you attention among multiple task
types? The most common case is the mage who uses his magic pool for
magical offense (and maybe defense) while still getting his whole combat
pool for damage resistance. Why does he get to use ALL of BOTH pools,
when clearly, his attention is divided? If a samurai is using ONLY
combat pool, why does he effectively get fewer pool dice?
(Note that this is less aproblem with other pool combos, but still
noticable).
Having multiple pools should NOT mean you can acsess them all freely, as
that would require you attention to be spilt more than using only one
pool, which should not give a bonus.

Ideally, If you used two or more pools, each would be reduced by the
same fraction as the other, as you only have so much attention to spread
around, IMO. This is not at all practical, but is a good "base
concept", I think.

A simpler mechanic would be that any dice used in one pool that do not
exceed those in another pool come out of both pools. Sound complex, but
is actually simple; If you have 8 combat and 5 magic, and use 3 magic,
combat goes down by 3. If you then use 3 combat, magic does not go
down, as combat is 5, magic 2- both go to 2. If you then use 2 from
EITHER, both are gone.

Does this seem reasonable? Is it a"problem" that even needs fixing?
The example of mages using combat pool for damage resistance only (and
thus having more availible there than samuria) indicates to me it DOES
need fixing.

-Mongoose X
=========================================================================
Date: Wed, 20 May 1998 16:44:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: T-Shirts
MIME-Version: 1.0
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> > Re: T-Shirts(Wordman , Tue 0:56)

I've always wanted one of the "T-shirts" that TechDair is wearing in
Prime runners (the picture is also on P.48 of the Companion)- a Circular
Celtic patern inside a gear, with several slugs imbedded in it (TD's
version is a BPvest). I could actually do that art, in one color,
pretty well. No text on the front, unless people think this might get
you in trouble at airports (IRA and all).

The"Serenity Prayer" back would work well with this <g>, as would
the
"4 rules", space allowing (really tiny font, 3 collums?)

-Mongoose X
=========================================================================
Date: Wed, 20 May 1998 16:45:25 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Weird Campaigns
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>
> Re: Weird Campaigns -Reply -Reply (Mike Elkins , Tue 16:35)
>
> >> Wafflemeisters wrote:
> >> > Alert status can be worked around; the alert is sounded
> >> > universally, but security tallies for each decker are SEPERATE
> >> > (otherwise, IC would jump EVERYBODY, even legit users).
> >>
> >> No, legit users have valid passcodes and attempt "suspicious"
> actions
> >> infrequently. Tallies are global, which is why the first few entries on
> a
> >> security sheath are things like probe or white ice--otherwise the first
> >> dweeb who forgets his passcode and asks for the wrong file gets
> >> phychotropically altered.
> >>
> <then MCP wrote:>
> >But what happens when there is a decker in the system who has
> > upped the tally to a dangerous level (say one or two points short of
> >black ICE), and the VP of Engineering tries to log on, and types his
> >password wrong?
>
> Well, what happens is the system kicks off the back ice, which then
> figures out what it should attack. Most of the tally came from the
> decker, and just a little came from the VP. The ICE decieds to kill the
> decker first, then locks out the VP's session, preventing future log in
> attempts. VP fumes, but when shown the system logs indicating that
> the ICE encountered a decker, has to admit that it was "just doing it's
> job". Note that to get the Black ICE, the previous security sheaves found
> something wrong and flaged it, so the ICE has a pretty good idea of
> where the decker is (subject to Masking and Evasion, of course).
>
> System designers who put Black ICE in early sheaves deserve what
> they get (occasional toasted employees).
>
> Double-Domed Mike

So, supposedly, the system traks TOTAL security tally, and also the
amount genrated by each "illegal" user? (disignated HOW, as opposed to
those using "validate passcode", or those "invalidated" by an
intruding
decker?)
HMM, so an easy way for a corp decker to make things tough for an
intruder would be to perform some illegal opps, uppin the tally. A
system crash would piss off the corp, but so would stolen data... And
"invalidating" somebody would be a potential assasination technique...
I'm pretty damn sure I found a passage in VR2 that confirms that
Tallies are NOT global, but I loaned out my anotated copy and only have
the "collectors edition" here. I can't find anything that says they ARE
global, or refers to deckerS, plural, when referencing security
tallies. If tallies are global, frames would be a LOT less useful,
generally having dreck for detection factors...

-Mongoose X
=========================================================================
Date: Wed, 20 May 1998 16:45:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: More thoughts about clones and magic
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> More thoughts about clones and magic (Tim Kerby , Tue 21:15)
>
> Last night I posted an idea about a teleport spell using
> clones, and that lead me to think about something else. You
> can use DNA like a blood sample, skin, or hair as a ritual
> link. Now what if the target of the ritual has a clone? Since
> this clone's DNA is an exact replica of the target's, what
> happens to the ritual spell? Does it affect the target, the
> clone, or both simultaneously?

IMO, the "ritual sample" is a magical / sybolical link- DNA has little
to do with it. You can use a ritual sample even from INANIMATE
OBJECTS. Say you use the CPU from the flight control comp on Fighter
jet- thats a "vital component", easily a valid linkto the plane. Does
that mean using that link would afect EVERY similar Fighter jet? Of
course not, but the jets are effectively as similar as your clones.
Also, consider this- the "platelet factory" is a modification to the
bone marrow. Bone marrow transplants are possible today. Bone marrow
produces blood. A marrow transplants blood is genetically that of the
DONOR. Would a marrow transplant recipient's, or a platelet feactory
user's, blood be a ritual link to the donor (or whatever produced the
platelet factory)? No.
BTW, the "teleport" spell you areproposing already exists, sorta, in
awkenings. It is called"possesion", and could probably be cast
ritually, on a clone of the mage (or whoever). However, the mages OLD
body must not die, and the spell is sustained duration. A "permenant"
version would seem unlikely, as would one that allowed you to let your
old body die.

-Mongoose X
=========================================================================
Date: Wed, 20 May 1998 16:44:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Defaulting
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> Re: Defaulting (was Summer Time) (David Buehrer , Tue 12:16)
>
> Ereskanti wrote:

> / Actually guy, the "Defaulting through the Web" already has penalties. +2
per
> / dot already, -AND- 1 die removed from the "defaulting skill".
>
> Were do you get the "1 die removed" from? Is that in the SRC?

The "1 die removed" aplies to bonus dice from the adept power
"Improved
ability", andis mentioned in thatpowersdescription. It does not apply
to normal skill ratings when defaulting.
The SRC's "partial default" or "default from concentration"
rules are
useful in certain situations, and can affect the dice you use. Its
typical for skill one or two characters to "partial default", in order
to avoid botches.

-Mongoose X
=========================================================================
Date: Wed, 20 May 1998 16:45:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Petrolias on the map
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>
>
>
> Re: Petrolias on the map (Philippe Garneau , Tue 17:20)

> >> A question: can Dunkie have a prospecting claim on an island that doesn't
> >> exist yet?
> >>
> >
> >Perhaps. Can you own sub-aquatic real estate? If he has mining rights to
> >that part of the ocean floor, perhaps when it becomes an island it will
> >still be his.
> >
>
> A thing that occured to me about after my posts: won't something 301km west
> from the California coast be in international waters? Can someone own
> subaquatic real estate in the international waters? :-)


AFAIK, you CAN own internation undersea teritory, by "squaters
rights". Such a situation exists for oil platforms, whic can
concievably declare themselves nations if situated in international
waters.
Also, the ownership and even "autonomy" of uncharted islands in
international waters can go to the discover, if no nation has
"legitamte" claim. If you predict its apearance, you could claim to be
the discoverer, I suppose...
Loompanics sells a book about various "quasinational" territories
(mostly groups owning platforms and islands in international waters that
can'tget "official" recognition, but are not officially bound by another
nations laws), but I forgetthe title.

-Mongoose X
=========================================================================
Date: Wed, 20 May 1998 17:22:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: Aztech Armoured Troopers
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<SNIP>

Reminds me of an article I saw in Shadowland a couple years ago about Acers.
It was an Armor Control Rig allowing a character to use a set of power armor
(and it was damn expensive, but real effective). I let a character in one of
my games have an ACR as a field test and it worked out pretty well. It's sort
of like jacking into a Antropoid drones, in a way. It just gives you more
control and better performance. Also, there wasn't any way for a Rigger to use
a set of Acer armor, or for and Acer to rig vehicles.
I'll try to dig the issue out if anyone wants more specifics.

Mgkelly
=========================================================================
Date: Wed, 20 May 1998 17:29:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Philippe Garneau <aaa302@*****.ULAVAL.CA>
Subject: Re: Petrolias on the map
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-----Message d'origine-----
De : Ereskanti <Ereskanti@***.COM>
À : SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date : 19 mai, 1998 18:41
Objet : Re: Petrolias on the map


>> A question: can Dunkie have a prospecting claim on an island that doesn't
>> exist yet?
>>
>
>Perhaps. Can you own sub-aquatic real estate? If he has mining rights to
>that part of the ocean floor, perhaps when it becomes an island it will
>still be his.
>
>-=-=-=-=-
>My reply, sorry, for some reason I just -cannot- reply/paste to that stuff
of
>yours Jeremy...
>
>And the answer is YES, IF the property is not claimed by a single claimant,
>the lands, including all water territories and prospective airspace, can be
>aquired in a shared/joint custodial agreement between the buyer and the
ruling
>governmental body. In this case, if the land is in International Waters,
and
>it is undeveloped, it can be aquired by an entity through the "World
>Transitions" such and such agreements with the UN (don't remember the exact
>names right now). If a posting is placed in a major news periodical
>(something that posts to over 1,000,000 people and no contestation is
afforded
>up front, the purchase can be processed with due haste.
>
>Please note that the posting does NOT have to be front page stuff, and can
be
>a simple little blurb in the classifieds (say, the Indianapolis Newspapers
as
>an example). IF it is uncontested throughout the purchase, then someone
gains
>the rights of proprietary ownership.
>
>AND, as it counts as "Accountable Assets", it is therefore something that
is
>transgressionable (that ain't the right word, I know) from one party to
>another designee of one form or another.
>
>The only thing that has to be proven in many such claims as this is that
said
>party(ies) must prove an ability to maintain the property(ies) in a fully
>satisfactory manner to all said neighbors and processes.
>
>Add to this SR "Corporate Mechanics", and this can get even more
confusing...
>
>Where do I know of this? Been through it once actually, this kind of crazy
>land swapping happens in the American Southwest more than people would like
to
>believe.
>
>-K
>

Thanks for such a complete and knowledgeable answer, -K! :-)

Now that we know the "how?", let's study the "why?"...

Why would Dunkie give exploitation rights to an Island to Federated-Boeing?

answers:

- Reinforce the fledgling Pacific Rim Co-prosperity group, soon to be joined
by Federated-Boeing? (note: i don't have the BitB book nearby, so i'm not
sure about the name, but I mean the group of second-rate corps that are
forming a group around Wuxing to better compete with the other Big 10
corps);

- To spite Mitsuhama?

- To help someone in Federated-Boeing, or Federated-Boeing (the simplest
answer)?

what do you think?

_____________________________________________________
Philippe Garneau, a.k.a Filou
Bachelier en Sciences, Microbiologie

Global Ebola? Much too icky!
Aliens zapping Washington? Get Real!
Asteroid wiping us out? Naaah!
Terrorist nuke in New York? Now that Seinfeld's gone, why bother?

I think the Y2K bug will do nicely as a Millenium catastrophe. do you?

-
=========================================================================
Date: Wed, 20 May 1998 17:21:00 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Pool Use (was; Summer Time)

<Snip: Using one pool should reduce them all>

You are correct. One of those factoids I learned studying cognitive
science is that the more skilled you are in a task, the less concentration
it takes.

Wafflemeister's proposed rule is a good compromise between playability
and accuracy, although there are two features I don't like about it.
Joe Mage (Magic Pool 8, Combat Pool 3):
Spends his full attention dodging lead (spends 3 CP), but can still cast
spells with 5MP.
or
Spends almost no attention on a spell (1MP) and looses a full 1/3 of his
combat pool. (this one isn't so bad, spliting ones attention is hard).

I can't think of a playable counter-proposal, however. If you don't mind
doing some math during character creation you could change pools into
"Cost Per Die". Everyone gets 120 points per action (I chose 120
because most numbers we will deal with go into it evenly. One could
use 100 if you prefered), people with a pool of 1 hace a Cost Per Die
(CPD) of 120. 2`, 3@, 40, 5= 24, 6 , 7 (rounding up) 8
and 9.

Joe Mage then gets written up as
Magic CPD, Combat CPD@.
Now, spending 120 points of combat gets him 3 dice, but he can't spend
anything on magic then.
If he dodges just a little (40pts, enough for 1 die), he has 80 points left
and can spend 5 dice on magic.

If you are good at adding and subtracting in your head, this scheme
works ok. If you need a calculator to figure out how many times 15
goes into 80, then, well, forget it.

As I said, I don't have a _playable_ alternate proposal.

Double-Domed Mike
--MIT&M, We Bring Good Things to Life!
=========================================================================
Date: Wed, 20 May 1998 17:51:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Teleporation
In-Reply-To: <4b1d02b5.35634591@***.com>
Mime-Version: 1.0
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At 05:05 PM 5/20/98 EDT, you wrote:
>In a message dated 98-05-20 14:48:52 EDT, you write:
>
><< In order to manipulate space-time in some a fashion, requiring both brute
> force and fine manipulation, would have a drain code measured in number of
> deaths, not stun damage. >>
>
>Yes, but the important point is what is dying. Its not the mage and his
>companions, but rather the genetically engineered tools that are designed as
>an intergral part of the ritual.


Ah, I must have missed that. How are those "biotools" going to resist
drain for the magician though? That sounds to me like a biologically
active spell focus.

And I don't like the way that sounds.

Erik J.
=========================================================================
Date: Wed, 20 May 1998 17:52:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
In-Reply-To: <37173538.35634755@***.com>
Mime-Version: 1.0
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At 05:12 PM 5/20/98 EDT, you wrote:
>In a message dated 98-05-20 15:00:24 EDT, you write:
>
><< I'd also be willing to be that the number of "Double Domes" as the
Grimmy
> calls them would be increasing, those individuals with a strong footing in
> both magical theory and some physical science or other (likely physics I
> would think). >>
>
>In addition to the double-domes, you'd have a good number of kooks. What
if a
>trekkie were a latent mage? <snipped>


Actually, Nexx ol'chap, what you describe there is a self-made tradition,
as described in Awakenings.

What you describe is someone using another belief system (science and
treknology included) to explain their magic. What I'm describing is
someone who understands both magic and physics (or whatever) as two
seperate fields of study and is looking for ways to link to two in a
rational scientific manner.

Just as a point of curiosity, how many people have actually come across
"self-made traditions" in your SR games? I've never seen one myself.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 20 May 1998 17:53:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Pool Use (was; Summer Time)
In-Reply-To: <35634EC5.6E65@**********.net>
Mime-Version: 1.0
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At 04:44 PM 5/20/98 -0500, you wrote:

> Dice pools, of course, not swimming pools. Sorry, Wyrmy.

Hey, it's spring which does mean that swimming pools are beginning to be on
people's minds...

> For sake of this argument, I'll assume pools represent your "focus
and
>concentration" on the task you are doing", and that current pool values
>are good and useful for the given areas.

Reasonable assumption but nobody, including the DLOH, seems to know why we
have dice pools. It's an important game mechanic, but no one seems to have
the concrete answer as to why it even exists.

<snipped>

> Does this seem reasonable? Is it a"problem" that even needs fixing?
>The example of mages using combat pool for damage resistance only (and
>thus having more availible there than samuria) indicates to me it DOES
>need fixing.


Actually, I don't really think it needs fixing. BUT if I were to have to
come up with a solution to the problem you posit, I wouldn't use your
answer. It isn't an original idea, but I think it would be better then to
use a single pool for everything.

Call it a "Shadow Pool" or something, a group of dice that can be used by
shadowrunners. Not sure of what it would be, but if you accept that pools
are a byproduct of focus and concentration, you could make this pool
INT+WILL/2 or something.

Other thoughts?

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Wed, 20 May 1998 18:05:50 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Teleporation
Mime-Version: 1.0
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In a message dated 98-05-20 17:57:05 EDT, you write:

<< Ah, I must have missed that. How are those "biotools" going to resist
drain for the magician though? That sounds to me like a biologically
active spell focus. >>

The way I understood the GGD is that most of those who did the dying were
mundanes who participated in the ritual, _not_ the magicians who led it. When
designing the spell, these "biotools", as you call them, would be an active
part of the ritual, with their pre-programmed motions being part of the
focussing technique for the ritual (much like the dancing was for the GGD).
At the end of this ritual, the organisms die from the massive strain that has
been channelled by the magicians through their bodies... but they manage to
warp space.

It wouldn't always be cost-effective to do this, of course, but once in a
great while it could be incredibly useful to know how to do.

Nexx
=========================================================================
Date: Wed, 20 May 1998 18:04:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Ritual magic
In-Reply-To: <199805202109.XAA08595@***.uio.no>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:09 PM 5/20/98 +0000, you wrote:
<snipped>

>So I'd say that ritual magic is only more powerful than regular
>sorcery in that it has some special conditions it can avoid -
>primarily, LOS or sustaining, as well as giving potentially more
>dice.
>
>I know some of you won't agree at all, and in part I agree - it's
>cool with rituals that can do really weird or wonderful stuff. But
>for ordinary play, I'd say the above is the rule, not the exception,
>and that anything outside that should be one-shot deals and not
>common at all.

Fade, I couldn't agree more. The normal common ritual magic isn't that
special or high-powered.

Actually, I wrote up a little "fluff" piece on "ancient rituals" that
I'll
clean up, maybe do a re-write or two and post it up here. But the gist of
it is that weird rituals like the Great Ghost Dance or a teleportation
ritual should be a special thing controlled by the GM to advance a story,
nothing more.

Remind me in a day or two if I haven't posted it.

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Wed, 20 May 1998 18:12:05 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Drakkath X <DrakkathX@***.COM>
Subject: Re: Aztech Armoured Troopers
Mime-Version: 1.0
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<<<G'day, ShadowRN.

I want to throw some *really* nasty stuff at the PCs - to make sure I
have their attention during a shootout with some Azzie heavy-infantry -
and I was wondering if anyone had made up stats for an ED-209(tm) style
combat machine - piloted, remote-rigged, or robot.>>>

Hmmm......

Yeah, a drone, seating for one, b/a 3/12, 2 mechanicalarms, mounted with
miniguns belted to 1000 rounds ex-explosive ammo(so they have.... no they
don't have a chance.) rigger inside w/ vcr3, smartlink2, paineditor;
oh yeah, who needs agression drugs when the character is controlled by a
vengeful grm- callit 2gfup[gamemaster gonna f**k you up]

..... that's nasty.
=========================================================================
Date: Wed, 20 May 1998 16:44:59 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Astral Magic
MIME-Version: 1.0
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>
> Re: Astral Magic (Alfredo B Alves , Tue 12:14)

<Snip possesion / hidden life / inhabitng on "empty body" of projecting
person>

> Oooo, these are interesting .... I thought about making a Ally Spirit from
> a corpse ... this is a nifty variation ... hey, Mongoose, ever need
> someone to watch your meat while you go on an astral jaunt, you can count
> on me ;)
>


Find some other sap- Mongoose won't even use the "astral gate" if its
offered, and can't project - he's as mundane as Plasticrete. He does
have magic theory, though, and vaugely considered the "possesion
solution", as he was / is dying of essence loss. Wouldn't work with an
ally spirt, which can't inhabit sapient hosts, although an "empty body"
probably counts as a NON-sapient human host. Ended up going for a
(afaik) mundane solution, not as if he had a say...
Heres a question- couldn't you use a CLONE as you'r ally's body? Could
that clone use cyber / bioware?

-Mongoose X
=========================================================================
Date: Wed, 20 May 1998 18:25:29 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Philippe Garneau <aaa302@*****.ULAVAL.CA>
Subject: DreamTime (somewhat long)
MIME-Version: 1.0
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S
p
o
i
l
e
r

s
p
a
c
e
:

f
o
r

G
M
'
s

e
y
e
s

o
n
l
y
!

It's almost certain i'm not the first person to thing of this, but in
waking up this morning I wondered about dreaming and simsense (fitting,
isn't it?).

With many people equipped with cyberware such as simsense recording
rigs, It's just a matter of time that one think of recording their sense
accounts of their entire night's sleep (provided they can find that much MPs
on a computer nearby and can connect their simsense rig to it).

This would almost certainly record the dreams of the person, even if
he/she's don't remember them. Given some editing to make the dream
experience fit in a correct time frame, one could be able to make their
dreams available for others to experience, or to watch back themselves.

Of course, this can have some applications:

- a very expensive analytic method for psychanalysis.
- an entirely new entertainment industry.
- a new angle for Big Brother.

Here's an adventure idea based on the theme of simsense recordings of
dreams. Do not hesitate to send me comments (on the list or privately).

A dreaming circle.

A group of successful simsense actors and close friends gathers
periodically to share dreams they had and that they recorded on simsense
full-X format. Now their corps employers don't know about this stuff, and
the stars really like it that way, because they don't want to see the
precious little privacy they've have left sold to the hungry crowds.

Now during an hostile extraction attempt of a simsense Star that is a
member of the Dreaming Circle, a mage does a mind probe on his/her and
discover accidentally the existence of the Circle. The mage reveal the
secret to his employer for extra nuyen. The runners Mr. Johnson soon hire
them again, this time to raid the Dreaming Circle's quarters and steal the
celebrities dreams. However, the extracted star manages to send a warning to
her fellow members and they move the recordings to an alternate location.
They also hire another group of runners to defeat the first group, find out
who is their employers, and eliminate him to protect the secret. Of
course, the runners would be paid (or killed) to keep their own mouths
shut...

Note: this is not related to the story above, but other people with
'sense rigs may have begun to sell at a small level recordings of their
dreams. After all, we know that some people dream more than others (or
remember more their dreams than others), and some things like essence loss
can surely cause decreased dreaming. So I think that once the product is
revealed, there would be a demand for this Dream product. Anyway, these
transactions may have been done person-to-person, or via the Matrix
(persona-to-persona). However, the crime syndicates soon find out about
that very profitable market, and attempt to "unionize" the dreamers under
their direction. Or course, most of the dreamers want nothing of the sort,
and would want protection against the Mobs, so they could ask the runners
for help. Alternatively, the Corps can fill the same role as the Mobs on
this one, or be competitor to them.

Anyway, enjoy! And send/post comments!

_____________________________________________________
Philippe Garneau, a.k.a Filou
Bachelier en Sciences, Microbiologie

Global Ebola? Much too icky!
Aliens zapping Washington? Get Real!
Asteroid wiping us out? Naaah!
Terrorist nuke in New York? Now that Seinfeld's gone, why bother?

I think the Y2K bug will do nicely as a Millenium catastrophe. do you?
=========================================================================
Date: Wed, 20 May 1998 18:29:00 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Giving blood in 205X: common or rare?
Mime-Version: 1.0
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In a message dated 5/20/98 9:08:46 AM US Eastern Standard Time,
wgallas@*****.FR writes:

> >Ah Hell, that is -really- easy. AoE Ritual Magic using Mental
Manipulations
> >like "Mob Mood" or "Mob Mind". Create/Design specific
variations on a
> theme
> >such as "Mob Suggestion" or "Mob Dream Insinuation". Place
all samples
> within
> >the ritual that is being performed and cast away.
>
> I thought about something like this but I'm not sure you can already use
> multiple samples in a ritual... Perhaps it would require some magical
> research from the corp.
>
In -practice- you are probably correct. Perhaps a "complexity modifier" added
to the drain of the ritual???

-K
=========================================================================
Date: Wed, 20 May 1998 18:32:49 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Petrolia? (Re: Considering things from St. Dunkhelzahn's
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In a message dated 5/20/98 9:25:12 AM US Eastern Standard Time,
sommers@*****.UMICH.EDU writes:

> That's true. I forgot about Iceland, for example, being created out of some
> lava flows. But overall is there nearly as much activity there as in the
> Pacific? Its been about 10-12 years since I had a lot of geography, so I'm
> trying to remember. I know that one of the plates runs through the
> Atlantic, but that it was a more stable meeting than the Pacific one.
>
Yes and No. In an outward expression, yes, it's more publicly recognized that
the PacRim is more volcanically active than the Atlantic Basin. The "Mid-
Atlantic Ridge" is probably the plate activity you are referring to. Iceland
and Greenland are, IIRC, at the upper branch of the North Atlantic's junction
in those plates. The "spreading" of those two plates is where the weaknesses
have allowed for the volcanic activity to puncture through the strata and
cause the activity that I mentioned.

-K
=========================================================================
Date: Wed, 20 May 1998 18:36:21 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Giving blood in 205X: common or rare?
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In a message dated 5/20/98 9:48:47 AM US Eastern Standard Time,
bigdaddy@*****.COM writes:

> now just outta curiosity. is it easier to clone a human than lets say a
troll?
>
> well if it isnt picture this:
>
<snipped size comparison>

Ever heard the term, "It ain't how big it is, but how you use it?" Believe it
or not, this applies to "organ culturing as well". the only problem/obstacle
is maintaining ample storage/harvesting space and proper nutrient bathes.

-K
=========================================================================
Date: Wed, 20 May 1998 14:37:57 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Max Rible <slothman@*********.ORG>
Subject: Re: DreamTime (somewhat long)
In-Reply-To: <000f01bd843e$32164140$1ea0cb84@*********.rsvs.ulaval.ca>
Mime-Version: 1.0
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At 18:25 5/20/98 -0400, Philippe Garneau insinuated:
>S
>p
>o
>i
>l
>e
>r
>
>s
>p
>a
>c
>e
>:
>
>f
>o
>r
>
>G
>M
>'
>s
>
>e
>y
>e
>s
>
>o
>n
>l
>y
>!
>
> With many people equipped with cyberware such as simsense recording
>rigs, It's just a matter of time that one think of recording their sense
>accounts of their entire night's sleep (provided they can find that much MPs
>on a computer nearby and can connect their simsense rig to it).
>
> This would almost certainly record the dreams of the person, even if
>he/she's don't remember them.

This is only if you rule that dreams show up at the sensory level at
which you record simsense. I'm fairly sure that if you could record
dreams, you could record any piece of visual imagination-- you could
have cameras that record things seen only in the mind's eye! I would
rule that a simsense recording of someone dreaming would get the
physical sensations of lying there with your eyes closed and the
emotional states from the dream, but the actual imagery would be
absent.

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "Ham is good... Glowing *tattooed* ham is *bad*!" - the Tick %%
=========================================================================
Date: Wed, 20 May 1998 18:41:01 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Prometheus Unbound (was Re: Astral Magic)
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In a message dated 5/20/98 11:09:12 AM US Eastern Standard Time, Nexx3@***.COM
writes:

> << You are working from a basis the spacial folds are possible for
> Shadowrun's magic. Magic is wonderful and all but in Shadowrun it is not
> a tool to do everything. It has it's own limitations like everything else.
>
> >
>
> True, it has limitations, but given the different paradigm (oops, there's
> the
> p word) that Sixth Worlders operate under, it has more possibilities to
them
> than it would to a Fourth Worlder. After all, when did the concept of
space
> fold really get its theoretical basing? Mid-twentieth century, most
likely.
> Without the idea of how to do something, how could one even attempt it?
>
I can only get in on the "opposing side" this time. It has been the goals of
Mankind for eons to be able to "travel in the blink of an eye". Imaginary
carpets of magic, doorways that skipped from one room to another. the list is
almost endless. It isn't something designated by limitation of "mentality",
but by "Imagination".

-K
=========================================================================
Date: Wed, 20 May 1998 18:45:23 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
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In a message dated 5/20/98 11:54:14 AM US Eastern Standard Time,
mc23@**********.COM writes:

> Hunted by Aztechnology and a bounty on their head courtesy of
> Dunkelzahn. Very short lifespan of such a character. Also very disruptive
> to the other players.
> Welcome to week five of the campaign, "Aztech and bounty hunters
> again!?!"
>
Actually, the second article/obstacle could probably be gotten around. An
Aztlan Blood Mage who decides to "leave his order" for whatever reasons could
turn himself over to the Draco Foundation, and then offer himself up for a
series of Mind Probes and the like, even writing down works of material that
he's familiar with. Then become a sort of "Blood Mage Repellant", as in he
knows what they do, he can start working on things that could correct it or
defend against it.

We actually got into this a LONG time ago. A very special "Mana Barrier"
spell of sorts worked against ONLY Blood Magic of various types (it also
managed to screen out the powers of Vampires). Really got the odds of things
evened up a bit.

-K
=========================================================================
Date: Wed, 20 May 1998 18:50:12 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic)
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In a message dated 5/20/98 12:15:36 PM US Eastern Standard Time,
m_waddilove@*******.COM writes:

> and for another one a LOS detection spell that makes your perceptions
> appear to be from the target point cast, through a telescope. Talk
> about revolutionise astronomy.

Actually, you wouldn't have to go quite so far. How about a "MagSight" Spell?
We've done this before along the lines of "enhancing a particular sense"
spell. Successes x force x 5 or x attribute as a measurement of
"Magnification". Cast it on a particularly "friendly" power site, and
things
can get -really- cool.

> That is of course if your brain doesn't get zapped by casting a spell
> with a target point outside the manasphere.

I have other opinions of this.

> Do people think/know if that would be the case i.e. if the caster is
> standing in an area of normal magic and casts a spell into an area of
> abnormal magic (eg space) would the caster be effected as if they are
> standing in the area of abnormal magic?

-K
=========================================================================
Date: Wed, 20 May 1998 18:57:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Fully Active Aura Cloning
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After much discourse (again) on the topic of Cloning and "Aura", a simple
thought with a complex requirement leaped into my mind.

Utilize the "Aura Keeping" ritual upon the taking of a particular
blood/genetic sample. Maintain it with a magician or two or three along the
way and go through the procedure(s) of creating a "Harvester Organ Donor" (a
clone without a mind or soul).

Then, as part of the Cybermantic-Like Ritual Magics (which have other, less
nasty names in other places), literally "ignite" the mentality and spirit of
the "clone". As the "aura maintainance" was performed upon the clone
at
nearly all stages of it's development, you get a "True" aura match.

At least in theory...how's that for a thought???

-K
=========================================================================
Date: Wed, 20 May 1998 18:59:44 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
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In a message dated 5/20/98 3:18:31 PM US Eastern Standard Time,
runefo@***.UIO.NO writes:

> Hey! Why isn't there a flaw for 'ritual sample in enemy's posession'
> ?
> -
There is, it's called "Limited Time"... ;}

-K
=========================================================================
Date: Wed, 20 May 1998 19:11:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Petrolias on the map
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In a message dated 5/20/98 4:30:40 PM US Eastern Standard Time,
aaa302@*****.ULAVAL.CA writes:

> Thanks for such a complete and knowledgeable answer, -K! :-)

NO Prob... :)

> Now that we know the "how?", let's study the "why?"...

Okay, Let's, this might help us here decide the course of the game..

> Why would Dunkie give exploitation rights to an Island to Federated-Boeing?
>
> answers:
>
> - Reinforce the fledgling Pacific Rim Co-prosperity group, soon to be
joined
> by Federated-Boeing? (note: i don't have the BitB book nearby, so i'm not
> sure about the name, but I mean the group of second-rate corps that are
> forming a group around Wuxing to better compete with the other Big 10
> corps);

Name is "Pacific Prosperity Group" btw. Federated Boeing hasn't made a
decision, as per the BitB text. However, it could swing either way what
effects this would have. Depending upon what exactly is unearthed
(literally), this could become a very nasty place. Formerly rare
minerals/materials might literally flow up, especially if a thermal vein is
disturbed beneath the strata in that vicinity.

There is also something about a "vaccine" that is required to all kids born
after that time period, so I am loathe to consider what else is going to be
spewing up into the atmosphere (as if Mankind hadn't fu@*** things up enough).

Also, if particularly useful materials (say, component elements to airplane
alloys and/or other composities) were found, then Federated Boeing would be
effectively be given a massive level of resources to draw upon for a lot of
their toys.

> - To spite Mitsuhama?

Well, yeah, he could have wanted to do that too... ;)

> - To help someone in Federated-Boeing, or Federated-Boeing (the simplest
> answer)?

Oh yeah, this is definitely a thing. Big D seems to have had a very large,
but very personable, agenda he wanted to maintain, even after his death.

> what do you think?

I think we aren't going to get any major answers of this type until the new
"Corporate Rundown" (or whatever the name is) comes out.

-K
=========================================================================
Date: Wed, 20 May 1998 19:13:00 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Teleporation
In-Reply-To: <57fc5bd1.356353c0@***.com>
Mime-Version: 1.0
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At 06:05 PM 5/20/98 EDT, you wrote:

>The way I understood the GGD is that most of those who did the dying were
>mundanes who participated in the ritual, _not_ the magicians who led it.
When
>designing the spell, these "biotools", as you call them, would be an active
>part of the ritual, with their pre-programmed motions being part of the
>focussing technique for the ritual (much like the dancing was for the GGD).
>At the end of this ritual, the organisms die from the massive strain that has
>been channelled by the magicians through their bodies... but they manage to
>warp space.

You know, I can't recall if the GGD used mundanes or not. Could we get
some sort of reference on this from someone, preferably with page numbers
please?

Anyway, I suppose what you are talking about is possible, as long as the
"biotools" aren't just algae or something; I would think that they would
have to be alive *and* sentient, not just have biomass.

Actually <light bulb!> what you propose is essentially a form of Blood
Magic. Blood Magic actually has little to do with actually shedding blood
and is more of a process in which life, or Essence, is stolen from the
victim to power magic.

So given that this would be a Blood Magic ritual (which is supposed to be
difficult information to dig up, even though a fair number of people know
it exists), I suppose what you are proposing would be possible, at least in
theory. Not sure about how the theory would translate, but that's really a
moot point now, isn't it?

Erik J.


"Ladies & Gentleman, the newest member of the band, the one and only Spice
Boy, GRUMPY SPICE!!!" <and the crowd goes wild!!!>
=========================================================================
Date: Wed, 20 May 1998 19:34:19 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: SThanatos <sthanatos@*********.COM>
Subject: Re: Ritual magic
In-Reply-To: <199805202109.XAA08595@***.uio.no>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Can't one use ritual magic to increase the area of effect of a spell?
I.E.: A group of mages casting Chaotic World over a whole building or a
floor of a building by ritual magic, where it would just be impossible with
one set of dice.
=========================================================================
Date: Wed, 20 May 1998 19:42:47 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Ultra Boy in Shadowrun
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Demosthenes Three wrote:
> / For a Shadowrun twist to the idea, what about a street samurai that
> / has a TON of cyberware implanted in him, with the limitation that he
> / can only access one system?

Which prompted David to opine:

> While it would work well for a superhero game (in fact, I'll try it out
> on my next Champion's character) I don't think it would go over well in
> actual application in Shadowrun, at least not in my group.
>
> In SR a Street Samurai is a Street Samurai, and a Rigger is a Rigger,
> and so on.

Aha. Inspiration particle encountered. How's about a limited form of physad
(physical adept adept? ::shrug::), can only use one ability at a time. Now, of
course, this could be cheesed by only GETTING one or two powers, but hey.

- Disney Shaman
=========================================================================
Date: Wed, 20 May 1998 19:56:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: MysticPunk/SpacePunk
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DGhost writes:

[Far-future fantasy idea]

> This is a really wierd idea, I know... but I think it might be fun to
> play in this world every once in a while... whadya think?

I think it sounds cool, had the idea for this once myself, with the a=
lteration that different planets would have different levels of mana, d=
epending on how old and how dense their population. Thing with my idea wa=
s, there was a balancing act; older, bigger worlds are cool for magicia=
ns because of the high magic, but let them get TOO mystically potent an=
d the veil wears thin and the horrors break through (Earth's not exactl=
y a fun town anymore).

This actually brings me to my current campaign; having begun a Shatterz=
one campaign (Space-Opera SF game) a year or two ago, I started trying =
to convert SR Matrix 2.0 rules to it (In Shatterzone, you use your real=
-world skill in the net – you can fight IC with Fire Combat, Energy W=
eapons or Unarmed Combat skills... I just couldn't agree). That proved =
so difficult I just decided to convert the whole thing to SRII. So far,=
four or five successful sessions, going strong.

Anyway, anyone else out there whose done far-future stuff with SR have =
any advice? I've come up with rules for energy weapon (blasters, sonics=
, various lasers...), ships, psionics (NOT a variation on magic, either=
; converted 'em from GURPS. If anything, they seem to work better with =
SR, go figure), but I'm always looking for more...

- Disney Shaman
=========================================================================
Date: Wed, 20 May 1998 19:29:13 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Giving blood in 205X: common or rare?
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Cobra escreveu:
>
>
> When recovering samples, you need to practice a little ritual (a sorcery
> test) to keep it useable for some time (I remember it as days but I'm not
> sure). If you want to keep it for some time, you have to cast a preserve
> spell on it and to maintain it (which requires karma).
>


If you take the sample from a willing subject AND aply that small
ritual
to it, it lasts forever.

Ubiratan
=========================================================================
Date: Wed, 20 May 1998 19:34:52 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Aztech Armoured Troopers
MIME-Version: 1.0
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Danyel N Woods escreveu:
>
>
> I'll have to take your word for it (I assume the Anthropoid is a mean
> machine out of R2? I only have access to the RBB), but that's the sort
> of thing I'm looking for: a mega-tough, well-armed, (vaguely?)
> human-shaped combat drone/cyborg that'll bounce most small arms, and
> take a good bit of punishment from heavier weapons before going
> off-line.
>


Just give it Body/Armor 5/15, with two miniguns (or Rotary
Autocannons), one in each
arm. It would walk with a Quickness of 4. I'm not using anything
official here, so no flames
for not obeying the Rigger 2 book, OK?

Ubiratan
=========================================================================
Date: Wed, 20 May 1998 19:24:57 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Giving blood in 205X: common or rare?
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Ereskanti wrote:

>>
>
> NOT if you can get a person to become a "Blood Bank" on their own.
What I
> mean by this is the potentially abominational power of "Limb
Donors". Think
> of a clonal body being produced, or a person that is "brain dead" who
has
> decided to be a good samaritan and be an "Organ Donor". In this
case, the
> body is kept alive on an indefinite basis. Organs are removed as
needed, and
> clonal parts are simply regrown within said individual's body. Same
type of
> situation, as long as the body is kept in near-100% health, it can be
used for
> TONS of things. With the right kind of protein and nutrient bathing,
the body
> in question could become nothing more than a "Blood Bank", producing
much
> needed blood for all sorts of medical requirements.


I think they really do thid in SR... In Shadowtech, KAM says
something about
a "host body" for growing bioware and spare organs. Could be a brain
dead person,
or some altered egg designed to become a great mass of "generic" cells
(not from
a specific organ). Then they's make some of those cells transform into
the organ or
piece of bioware as needed. Howz that?

Ubiratan
=========================================================================
Date: Wed, 20 May 1998 19:13:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Astral Magic

On Wed, 20 May 1998 16:44:59 -0500 Wafflemeisters
<evamarie@**********.net> writes:
>>
>> Re: Astral Magic (Alfredo B Alves , Tue 12:14)
>
><Snip possesion / hidden life / inhabitng on "empty body" of projecting
>person>

>> Oooo, these are interesting .... I thought about making a Ally Spirit
from
>> a corpse ... this is a nifty variation ... hey, Mongoose, ever need
>> someone to watch your meat while you go on an astral jaunt, you can
count
>> on me ;)

<SNIP Bit about Mongoose :)>
>Wouldn't work with an
>ally spirt, which can't inhabit sapient hosts, although an "empty body"
>probably counts as a NON-sapient human host. Ended up going for a
>(afaik) mundane solution, not as if he had a say...
> Heres a question- couldn't you use a CLONE as you'r ally's body?
>Could that clone use cyber / bioware?
>
>-Mongoose X

IF you could clone someone for the body of an Ally spirit (Which I would
allow...), then IMO, the cyber & bio would be useless ... The Alley is
basically a flesh golem with some metal / plastic parts :) If that body
had limb replacements, the ally could animate it as normal but it is
animating it not "using" it ...

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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=========================================================================
Date: Wed, 20 May 1998 19:04:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Pool Use (was; Summer Time)

On Wed, 20 May 1998 17:53:12 -0400 Erik Jameson <erikj@****.COM> writes:
>At 04:44 PM 5/20/98 -0500, you wrote:
>> Dice pools, of course, not swimming pools. Sorry, Wyrmy.

>Hey, it's spring which does mean that swimming pools are beginning to
>be on
>people's minds...

>> For sake of this argument, I'll assume pools represent your
"focus
>>and concentration" on the task you are doing", and that current pool
values
>>are good and useful for the given areas.

>Reasonable assumption but nobody, including the DLOH, seems to know why
we
>have dice pools. It's an important game mechanic, but no one seems to
have
>the concrete answer as to why it even exists.

Actually, It was my understanding that Dice Pools represent Natural
Ability in certain areas... The Combat, Atheltic, and Social Pools (the
last two are optional pools from SRCo) represents the character's natural
Aptitude (Ahnold Shwahtzeneagger should easily be able to kick the snot
out of Pee Wee Herman ...) while the Magic, and Hacking Pools represent
the characters supperior knowledge (and in the case of the Hacking Pool,
supperior resources/natural ability). The Control Pool represents the
character's supperior reaction time and awareness while rigged as well as
a few other factors ... All IMO :)

><snipped>
>> Does this seem reasonable? Is it a"problem" that even needs
fixing?
>>The example of mages using combat pool for damage resistance only (and
>>thus having more availible there than samuria) indicates to me it DOES
>>need fixing.

>Actually, I don't really think it needs fixing. BUT if I were to have
to
>come up with a solution to the problem you posit, I wouldn't use your
>answer. It isn't an original idea, but I think it would be better then
to
>use a single pool for everything.
>
>Call it a "Shadow Pool" or something, a group of dice that can be used
by
>shadowrunners. Not sure of what it would be, but if you accept that
pools
>are a byproduct of focus and concentration, you could make this pool
>INT+WILL/2 or something.
>
>Other thoughts?
>
>Erik J.
<SNIP Sig>

I don't think it needs fixing either ... IMO, the dice pools represent
very little extra effort ... However, If *I* were to "fix" em, I'd make
the Dice Pools smaller and make them available in full for every skill
roll ... but this would get out of hand ... I think they work well enough
as is :)

D.Ghost
(aka Pixel, Tantrum)
"What are you supposed to be? the Spice Boys?"

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 20 May 1998 20:14:52 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Weird Campaigns
Mime-Version: 1.0
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> I'm pretty damn sure I found a passage in VR2 that confirms that
> Tallies are NOT global, but I loaned out my anotated copy and only have
> the "collectors edition" here. I can't find anything that says they ARE
> global, or refers to deckerS, plural, when referencing security
> tallies. If tallies are global, frames would be a LOT less useful,
> generally having dreck for detection factors...

I seem to recall a reference in VR2 to systems remaining "alert" for awhile
after a decker has logged off. This would necessitate some sort of globalness
of security tally. I'd suggest a compromise;

Let's look at what happens when a security tally is raised; the system becomes
increasingly "aware" of an intruder; alarms are going off. Now, this SHOULD,
if the system had an at-all-logical designer, kick in some general diagnostics
and whatnot. But the more you do, the easier it will be to locate you, in
particular. I can think of a few ways to do this; one requires some
bookkeeping, another monkeys with the rules in VR2 a bit and makes any long
duration very nasty, and the last makes team-decking a bt too safe.

1. Security tally IS global, but a given user/decker is tracked ONLY from the
point at which he entered the system. That is, if Decker Bob had a tally of 12
when Decker Cindy-Lu-Hoo comes in, the can both raise the tally, but for her
it starts at 0.
Example: if he raises it another 2 and she blunders it up by 3, it's raised a
total of 5 for both, raising him to 17, but her to only 5.

2. The Sec Tally somehow LOWERS the decker's Detection rating. Every 3 points
or something? Thus, the longer a decker is in the system, the more obviously
he/she is the target, but it'd still be a danger to say security deckers doing
illegal stuff (it might notice them, it's just mroe likely to notice the
other).

3. Tally is figured individually, only until two people even out; then it's
cumulative.
Example: Decker Bob is at 12 again when Decker Cindy arrives. She accumulates
a tally normally, but doesn't trigger anything until she hits 12 (unless Bob
gains some; anyway, until she's even with Bob); he has "blazed a datatrail"
fro her, and she can avoid sprung IC. Once they're even, they add to one
another's tally.

4. (Probably simplest) Sec tallies are partially global; that is, most of it
is individual, each decker gaining a seperate tally as "normal", but some
pervcentage (say, every 5th level) adds to a "general tally", increasing
EVERYONE'S tally (though this will only trigger IC on the person(s) actually
performing the action).

- Disney Shaman
=========================================================================
Date: Wed, 20 May 1998 20:17:12 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Petrolias on the map
In-Reply-To: <5a382793.35636318@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:11 PM 5/20/98 EDT, you wrote:


>> Why would Dunkie give exploitation rights to an Island to
Federated-Boeing?
>>
>> answers:
>>

>Name is "Pacific Prosperity Group" btw. Federated Boeing hasn't made a
>decision, as per the BitB text. However, it could swing either way what
>effects this would have. Depending upon what exactly is unearthed
>(literally), this could become a very nasty place. Formerly rare
>minerals/materials might literally flow up, especially if a thermal vein is
>disturbed beneath the strata in that vicinity.
>
>There is also something about a "vaccine" that is required to all kids born
>after that time period, so I am loathe to consider what else is going to be
>spewing up into the atmosphere (as if Mankind hadn't fu@*** things up
enough).

Hey, wait a minute <light bulb?> When is Halley's Comet supposed to come
back around? This eruption happens, what Oct. 3, 2060, or there abouts,
right? And since I haven't read the will in a while, I'll have to trust
you about the vaccine date (I remember the item, just not the date.)

If Halley's Comet is supposed to arrived during that same time frame, I
think we've found our "Night of the Comet" plotline that has been rumored.

Of course, I could be totally wrong on this, since I have no real dates in
front of me. Someone want to check into this? I suspect I'm wrong, but
it's an interesting idea, yes?

>Also, if particularly useful materials (say, component elements to airplane
>alloys and/or other composities) were found, then Federated Boeing would be
>effectively be given a massive level of resources to draw upon for a lot of
>their toys.

Almost guaranteed. This event alone could possibly draw them up to the AAA
tier, or maybe not. But it clearly would give them extra ammunition.


>> what do you think?
>
>I think we aren't going to get any major answers of this type until the new
>"Corporate Rundown" (or whatever the name is) comes out.

Possible. The Corporate Download book I think is focusing in on the Big
10, and depending on how much attention is paid to the Pacific Prosperity
Group, an answer of some sort might be forthcoming. But we'll have to wait
until December/January for this though...

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Wed, 20 May 1998 20:22:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Troll Clones
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

> now just outta curiosity. is it easier to clone a human than lets say a
troll?
> well if it isnt picture this:

I'd think it would take longer, just as gestation does for trolls, and it'd
take more nutrients. There's simply more physical mass to grow.

Hmm... but MAINTAINING such a body might be a bit cheaper; larger beings using
up less resources (nutrients & oxygen) for their mass.

- Disney Shaman
=========================================================================
Date: Wed, 20 May 1998 20:19:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Fully Active Aura Cloning
In-Reply-To: <3717bc0e.35635fd6@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 06:57 PM 5/20/98 EDT, you wrote:
>After much discourse (again) on the topic of Cloning and "Aura", a simple
>thought with a complex requirement leaped into my mind.

Let's check it out then.

>Utilize the "Aura Keeping" ritual upon the taking of a particular
>blood/genetic sample. Maintain it with a magician or two or three along the
>way and go through the procedure(s) of creating a "Harvester Organ Donor" (a
>clone without a mind or soul).

I suppose it's possible. I'm not positive, but for sake of argument, let's
say you're right so far.

>Then, as part of the Cybermantic-Like Ritual Magics (which have other, less
>nasty names in other places), literally "ignite" the mentality and spirit of
>the "clone". As the "aura maintainance" was performed upon the
clone at
>nearly all stages of it's development, you get a "True" aura match.

Well, I think in this case you really get into a discussion of what is the
aura and what is life and is there a soul.

What is life? Who knows, but this clone at least has biologically viable
cells which are at least individually alive.

What is the aura? Not totally sure there either. We do know it reflects
the person's emotions and even thoughts. We also know that it is supposed
to be as unique as a fingerprint. We also know that in some way, it's a
measurement of "life" itself. Beyond that, it's not really clear. If it's
merely a matter of matching "colors" it could possibly be done, but I've
always gotten the impression that auras are an extremely complex pattern or
color, smell, taste, touch, sound and raw "feeling."

Is there a soul? Without getting into a religious discussion, I would say
that in the world of FASA's Shadowrun there is. What does cybermancy do
after all? It traps something we could at least call a soul in a body it
wishes to vacate. Theories of Essence seem to assume that there is
something like a soul. So I would have to argue that in SR there is
something like a soul. This soul gives life, at least to more complex life
forms (I, for example, would like to think that in SR my cat would have a
soul, but that's my personal preference).

If it's the soul that gives life, and not just biological complexity, then
no clone, at least no (meta)human clone can possibly be made because you'd
have to also clone a soul.

Please remember that I'm trying to argue using strictly SR terms and SR
cosmology. I would like people to keep that in mind when replying to this
particular message, especially since I don't want to debate real world
religion or philosophy on this list.

Anyway, how can you clone a soul? Even using your procedure, I don't see
how it could happen. I'd argue that nothing would happen. But it is
possible (though perhaps not probable) that the soul could be forced to
split, half of the soul staying in the original body and half going to
inhabit the clone body. Or the stresses of being split or trying to
inhabit two bodies overstresses the soul and it is destroyed, killing at
least the "parent" if not also the clone.

This second possibility creates huge problems. Does each half of the soul
represent half of the Essence? What if the clone was originally a
cybermonster with .01 Essence? What happens then? And what is memory, is
it strictly a biological function of brain cells or is it linked somehow
with an abstract mind or soul? Would memories then be split also? Really
split personalities?

>At least in theory...how's that for a thought???

It's fine up to a point. And it works up to a point. But in the end, it
simply doesn't work for me since I would argue that a soul (in SR) is
necessary for life and that a soul can't be torn apart without destroying
it. Which means that it can't work.

It is a different idea though, and one that displays a thinking "outside of
the box" to use the corporate phrase.

Erik J.

Fight the Future on June 19th!


"Oh my God, they killed Dunkelzahn! You bastards!!!"
=========================================================================
Date: Wed, 20 May 1998 19:52:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: MysticPunk/SpacePunk

On Wed, 20 May 1998 19:56:29 EDT DisnyShamn <DisnyShamn@***.COM> writes:
>DGhost writes:
>
>[Far-future fantasy idea]
>> This is a really wierd idea, I know... but I think it might be fun to
>> play in this world every once in a while... whadya think?
>
> I think it sounds cool, had the idea for this once myself, with the
alteration that different planets would have different levels of mana,
depending on how old and how dense their population. Thing with my idea
was, there was a balancing act; older, bigger worlds are cool for
magicians because of the high magic, but let them get TOO mystically
potent
>and the veil wears thin and the horrors break through (Earth's not
>exactly a fun town anymore).
>
> This actually brings me to my current campaign; having begun a
>Shatterzone campaign (Space-Opera SF game) a year or two ago, I started
>trying to convert SR Matrix 2.0 rules to it (In Shatterzone, you use
your
>real-world skill in the net 96 you can fight IC with Fire Combat,
>Energy Weapons or Unarmed Combat skills... I just couldn't agree). That
>proved so difficult I just decided to convert the whole thing to SRII.
So
>far, four or five successful sessions, going strong.
>
> Anyway, anyone else out there whose done far-future stuff with SR
>have any advice? I've come up with rules for energy weapon (blasters,
sonics
>, various lasers...), ships, psionics (NOT a variation on magic, either
>; converted 'em from GURPS. If anything, they seem to work better with
>SR, go figure), but I'm always looking for more...
>
>- Disney Shaman

You've got = all over your post... what is it? Html? Cut it out,
please :)

Now, about the rest of your post ... Sounds cool ... never played
Shatterzone tho ... I considered converting SpaceMaster but it was way
too much work :) BTW, on a side note: The Cyberware rules from
Cyberspace when ported to standard RoleMaster and SpaceMaster means that
Cyberware only affects the casting of Essence magic but not the casting
of Mentalism and Channeling Magic, nor the use of Psionics... For space
travel, I think the Star Wars system would be easiest to convert :)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 20 May 1998 21:29:51 -0300
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: DreamTime (somewhat long)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Max Rible escreveu:
>
>
> This is only if you rule that dreams show up at the sensory level at
> which you record simsense. I'm fairly sure that if you could record
> dreams, you could record any piece of visual imagination-- you could
> have cameras that record things seen only in the mind's eye! I would
> rule that a simsense recording of someone dreaming would get the
> physical sensations of lying there with your eyes closed and the
> emotional states from the dream, but the actual imagery would be
> absent.
>


Usual simsense doesn't even get emotions, only sensory input (sight,
hearing, taste, smell and touch). The equipment to "record" the chemical
changes in the brain must be really illegal...

Ubiratan
=========================================================================
Date: Wed, 20 May 1998 21:51:19 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Granite's T-Shirt Idea
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

Okay folks, I got the initial page of this up for all to see. A Word of
advice, if you are able, set your display's to full SVGA scale (1024 x 768),
as then you will be able to see the -whole- thing.

I -REALLY- like this one, but other images might do good as well. I remember
some of the stick figures, so I may look into those as I go as well.

But for now, Granite's Page is up...email link to him and just about everyone
knows how to reach me.

-K
=========================================================================
Date: Wed, 20 May 1998 21:58:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: An Ooops to Granite
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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I forgot something...the link to the T-Shirt Page is available via Hoosier
Hacker House which is at ...

http://members.aol.com/hhackerh/intro.htm

For those of you that simply don't want to see the neat rotating sign or
really check Mike, mine own, and other's stuff out, the direct link is ...

http://members.aol.com/ereskanti/gam/rnshrts.htm

IIRC of course :)

-K
=========================================================================
Date: Wed, 20 May 1998 22:01:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Giving blood in 205X: common or rare?
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/20/98 7:05:16 PM US Eastern Standard Time,
ubiratan@**.HOMESHOPPING.COM.BR writes:

> I think they really do thid in SR... In Shadowtech, KAM says
> something about
> a "host body" for growing bioware and spare organs. Could be a brain
> dead person,
> or some altered egg designed to become a great mass of "generic" cells
> (not from
> a specific organ). Then they's make some of those cells transform into
> the organ or
> piece of bioware as needed. Howz that?
>
Actually, thanks Ubir (I -HAD- to shorten his name to this, sorry folks ;), I
knew I had read this actually in a SR book somewhere.

-K
=========================================================================
Date: Wed, 20 May 1998 22:06:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Petrolias on the map
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/20/98 7:23:42 PM US Eastern Standard Time, erikj@****.COM
writes:

> Hey, wait a minute <light bulb?> When is Halley's Comet supposed to come
> back around? This eruption happens, what Oct. 3, 2060, or there abouts,
> right? And since I haven't read the will in a while, I'll have to trust
> you about the vaccine date (I remember the item, just not the date.)

Actually, it's in 2062, so we have to wait just a bit longer... (oh, the
misery of it all ;)

> If Halley's Comet is supposed to arrived during that same time frame, I
> think we've found our "Night of the Comet" plotline that has been rumored.

Nope, but damn I am looking forward to prying around for that information.

> Of course, I could be totally wrong on this, since I have no real dates in
> front of me. Someone want to check into this? I suspect I'm wrong, but
> it's an interesting idea, yes?

Yes, on both accounts }p Well, maybe not -both- =)

> >Also, if particularly useful materials (say, component elements to
airplane
> >alloys and/or other composities) were found, then Federated Boeing would
be
> >effectively be given a massive level of resources to draw upon for a lot
of
> >their toys.
>
> Almost guaranteed. This event alone could possibly draw them up to the AAA
> tier, or maybe not. But it clearly would give them extra ammunition.

If not them, IF, they join the PPG, then it would give -them- the resources to
look the other major forces straight in the face and say "Hey, I don't take
nothing from no girl...." (laughter)

> >I think we aren't going to get any major answers of this type until the
new
> >"Corporate Rundown" (or whatever the name is) comes out.
>
> Possible. The Corporate Download book I think is focusing in on the Big
> 10, and depending on how much attention is paid to the Pacific Prosperity
> Group, an answer of some sort might be forthcoming. But we'll have to wait
> until December/January for this though...

Just remember, that two members of the PPG are also "Big 10" types...

-K
=========================================================================
Date: Wed, 20 May 1998 22:10:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Fully Active Aura Cloning
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/20/98 8:03:11 PM US Eastern Standard Time, erikj@****.COM
writes:

> Anyway, how can you clone a soul? Even using your procedure, I don't see
> how it could happen. I'd argue that nothing would happen. But it is
> possible (though perhaps not probable) that the soul could be forced to
> split, half of the soul staying in the original body and half going to
> inhabit the clone body. Or the stresses of being split or trying to
> inhabit two bodies overstresses the soul and it is destroyed, killing at
> least the "parent" if not also the clone.
>
Okay, I'm just leaping in on this one point. Remember Aztlan??? There is an
old parable about "Smoking Mirrors" and their entire religious discourse. It
is the basis for the now going on 10 month PBEM (whew, and they are finally
getting into the lab area) that I'm running. There is also a thought about
"attracting alternate beings", as in, "X" being is the original from
-this-
dimension, while "Y" being is from -that- dimension. They are each other's
"Mirror Selves" as it were.

Basically, I am looking at this from a potential plot-point POV....

-K
=========================================================================
Date: Wed, 20 May 1998 22:18:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: Blood Magic (Your gonna hate this one ...[well maybe :) ])
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Ereskanti wrote:
>
> In a message dated 5/20/98 3:18:31 PM US Eastern Standard Time,
> runefo@***.UIO.NO writes:
>
> > Hey! Why isn't there a flaw for 'ritual sample in enemy's posession'
> > ?
> > -
> There is, it's called "Limited Time"... ;}
>
> -K


Ha! I like that. That adds to the old standard advice: Watch your back.
Shoot straight. Never let the dragon deal. And watch where you bleed.

--Jett
=========================================================================
Date: Thu, 21 May 1998 12:24:45 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quantum <a.hides@*******.QUT.EDU.AU>
Subject: Re: Giving blood in 205X: common or rare
In-Reply-To: <3.0.1.32.19980520101323.006ac03c@****.mhnet.fr>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

danyel woods wrote:
>----------
>| Having submitted to the Red Cross and their needles last Thursday for
>| the public good (and it didn't hurt a bit!), I was paging through Aztlan
>| and met the Blood Magic section, which got me thinking.
>|
>| In our modern world, giving blood is no big deal; as long as there's no
>| risk of infection or you're not a haemophiliac, it's not a danger. In
>| Shadowrun, though, a blood sample can be used for ritual sendings, blood
>| magic, and lots of other creative nastiness. Given this, would people
>| would actually give blood (whether to a corporate or public
>| health-provider)? What would it say about those people? What sort of
>| psychological/sociological issues would this produce - e.g., would it
>| become a litmus test, like abortion/affirmative action/gun-control?

Ok, I can see the problems involved here, and I agree with what a lot of
people have aleady said about most of the blood being produced
artificially - however, having said that, does the common denizen of
ShadowRun times really know that much about ritual magic?

Which leads to another interesting question - is there still a public
health service run by the governmenbt, or has it been taken over by a corp
- like Lone Star?

Quantum
-----------------------------
The statement below is true
The statement above is false
-----------------------------
hidesy@***.brisnet.org.au
=========================================================================
Date: Thu, 21 May 1998 12:31:44 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quantum <a.hides@*******.QUT.EDU.AU>
Subject: Re: Insect spirits
In-Reply-To: <199805140321.VAA03643@******.carl.org>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

>Once upon a time BigDaddy wrote:

> / I need a bug thats not the typical grind the runner into dust and infest
> / him and his whole family without batting an eye. I need a bug thats got
> / a sense of honor or code or something along those line. Any ideas?

What about a hornet? They aren't big nasty critters - if you leave them
alone they'll leave you alone. Not only that but many of the PCs would
think it was a wasp and be terrified :)

Quantum
=+=+=+=+=+=+=+=+==+=+=+=+=+=+=+=+=+=+=+=+=+=+=
The person who says it cannot be done
should never interupt the one who is doing it
=+=+=+=+=+=+=+=+==+=+=+=+=+=+=+=+=+=+=+=+=+=+=
hidesy@***.brisnet.org.au
=========================================================================
Date: Thu, 21 May 1998 12:37:53 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Quantum <a.hides@*******.QUT.EDU.AU>
Subject: Re: [OT] Sideways Smileys
In-Reply-To: <3.0.16.19980514025132.2abfa120@*****.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

> At 01:26 AM 5/15/98 -0500, Alfredo B Alves wrote these timeless words:
>
> >BTW, I realized I was online too much when I saw a smilee shirt and
> >thought it was wwierd that the smilee was side-ways...
> >
> Hehe... I realized it when I was writing an essay for my finals a couple
> months ago and actually wrote in a couple of Bull Smiley Emoticons... Then
> realized how awkward those look when Written :]
>
> We need lives :]
>
> Bull

Ahhh... one of the coolest things that microsoft ever did (hmmm were there
others?) was to change :) into a real (read as right side up) smiley face
in Word - now even non computer literate people can understand me when I
type out letters :)

Quantum
========================================
he who can does - he who can't cheats :)
========================================
hidesy@***.brisnet.org.au
=========================================================================
Date: Wed, 20 May 1998 21:51:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Troll Clones

On Wed, 20 May 1998 20:22:16 EDT DisnyShamn <DisnyShamn@***.COM> writes:
>> now just outta curiosity. is it easier to clone a human than lets
>say a
>troll?
>> well if it isnt picture this:
>
>I'd think it would take longer, just as gestation does for trolls, and
>it'd
>take more nutrients. There's simply more physical mass to grow.
>
>Hmm... but MAINTAINING such a body might be a bit cheaper; larger
>beings using
>up less resources (nutrients & oxygen) for their mass.
>
>- Disney Shaman

Actually (Average) Gestation for a Troll is 259 days compared to 266.6
for humans, 284 for dwarfs, 360 for elves, and 187 for Orks .. (See pages
36-38, last lines of the Habits for each race)

Orks and Trolls give you a lot more BANG for your buck :)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Wed, 20 May 1998 23:02:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: DreamTime (somewhat long)
Mime-Version: 1.0
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In a message dated 98-05-20 18:26:41 EDT, you write:

<< With many people equipped with cyberware such as simsense recording
rigs, It's just a matter of time that one think of recording their sense
accounts of their entire night's sleep (provided they can find that much MPs
on a computer nearby and can connect their simsense rig to it). >>

The problem with this theory is that dreams aren't really the sequential
events you experience every night... they're random firings of you brain,
which other parts of your brain attempt to interpret, thus causing the stories
you experience. That's part of why dreams are considered so important in
analysis: the interpretting is done in part by the parts of the brain we
normally can't access, so they represent the collated information combined
with things that slip under your a priori thoughts.
=========================================================================
Date: Wed, 20 May 1998 23:16:25 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Teleporation
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See imbedded


In a message dated 98-05-20 19:18:25 EDT, you write:

<< You know, I can't recall if the GGD used mundanes or not. Could we get
some sort of reference on this from someone, preferably with page numbers
please?>>

I assumed it did use mundanes. If they were measuring drain in bodies, it
would have only been a couple of times before their populations of capable
magicians (including full, sorcerors, and shamanic adepts with the right
totems... and what category would the GGD fall into, anyway?)

<<Anyway, I suppose what you are talking about is possible, as long as the
"biotools" aren't just algae or something; I would think that they would
have to be alive *and* sentient, not just have biomass.>>

I don't think they'd have to be sentient, necessarily... certainly higher up
on a theoretical food chain than algae... perhaps a variation on a mammal
form, like squirrels, with certain genetically coded responses.

<<Actually <light bulb!> what you propose is essentially a form of Blood
Magic. Blood Magic actually has little to do with actually shedding blood
and is more of a process in which life, or Essence, is stolen from the
victim to power magic.>>

Yes, it is a kind of blood magic, just like the GGD. Since we all know who
has the most modern experience with blood magic, who wants a group of Jaguar
gaurds popping into their doss late one night without warning?

Nexx
=========================================================================
Date: Thu, 21 May 1998 13:21:23 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Teleporation
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Nexx writes:
><< You know, I can't recall if the GGD used mundanes or not. Could we get
> some sort of reference on this from someone, preferably with page numbers
> please?>>
>
>I assumed it did use mundanes. If they were measuring drain in bodies, it
>would have only been a couple of times before their populations of capable
>magicians (including full, sorcerors, and shamanic adepts with the right
>totems... and what category would the GGD fall into, anyway?)


It is explicitly mentioned that anyone can dance the Dance, as long as there
is a shaman to control the power. The GGD was a form of blood magic, with
people voluntarily giving up their life force to power the ritual. Mundanes
can do that as well as magicians.

I have a feeling that the blood magic in the GGD was a little more pure than
the Aztlan blood magic, due to the voluntary nature of the sacrifice. Still
caused the huge mana spike, though.

--
.sig deleted to conserve electrons. robert.watkins@******.com
=========================================================================
Date: Wed, 20 May 1998 23:27:44 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Astral Magic
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In a message dated 98-05-20 20:14:44 EDT, you write:

<< IF you could clone someone for the body of an Ally spirit (Which I would
allow...), then IMO, the cyber & bio would be useless ... The Alley is
basically a flesh golem with some metal / plastic parts :) If that body
had limb replacements, the ally could animate it as normal but it is
animating it not "using" it ... >>

Actually, since the host is technically alive, only unconscious (just like
Gerald Ford), all of the bioware would work. They still need to breathe and
eat... they just don't age and are unusually powerful (gotta love adding force
to all of the host's physical atttributes, neh?).

Incidentally, if such an ally were to ever go free, he could make a shitload
of money as a runner... dual natured, sorceror (can inhabiting allies
astrally project?) who is as strong as a troll? You can bet he'd get paid
quite a bit.

Nexx
=========================================================================
Date: Wed, 20 May 1998 22:26:55 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Ashe <wmashe@***.NET>
Subject: I'm back
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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Hi all you happy people; It's been a good year and a half since I was on
the list. To sum up: I'm graduated, got a real job, got a house, spend all
of my money on house payments, and student loan payments. To sum up I'm as
poor now as I was when I was in school.

Also I'm using Outlook Express and I *think* that I've got it setup to send
just plain text without HTML hooey or any Winmail.dat bullshit. If I'm
wrong and I'm spewing Gatesian Crap at the list, let me know, and I'll make
sure that it doesn't happen again.

My Shadowrun web site is http://freeweb.pdq.net/wmashe/shadowrun.html come
check out my fiction section.

Also if anyone in the Houston Tx area wants to start a game IRL (I've got
enough PBeM's going), or has space in a game for me let me know. I can
either play or GM (hopefully do both).

Regards
Bright-Light (aka Bill)
=========================================================================
Date: Wed, 20 May 1998 23:42:37 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: Giving blood in 205X: common or rare?
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In a message dated 98-05-20 22:03:12 EDT, you write:

<snip about host bodies being brain dead patients>

<< Actually, thanks Ubir (I -HAD- to shorten his name to this, sorry folks
;), I
knew I had read this actually in a SR book somewhere. >>

Unfortunately, its wrong. She said they have to grow the entire body, not
just have someone else grow it for them. There isn't a human alive who can
regrow an eye for you
=========================================================================
Date: Wed, 20 May 1998 23:46:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Graelorn <Graelorn@***.NET>
Subject: Re: Just thought I'd say hello
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Gurth typed:
>If it's still available, you could download the first issue of The
>Shadowrun Supplemental (Adam will probably give you the >address

I found this late last night actually. But thanks anyway.

>Not really; IIRC FASA has said they aren't going to do a Japan >sourcebook
>any time soon. I believe it's mainly because they like locals to write
>location sourcebooks.

That stinks. Japan seems to be such a big influence on the setting and yet
we still havent seen anything official yet. Oh, well.
=========================================================================
Date: Wed, 20 May 1998 23:47:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Nexx3 <Nexx3@***.COM>
Subject: Re: [OT] Sideways Smileys
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In a message dated 98-05-20 22:38:55 EDT, you write:

<<Hehe... I realized it when I was writing an essay for my finals a couple
months ago and actually wrote in a couple of Bull Smiley Emoticons... Then
realized how awkward those look when Written :]
We need lives :] >>

Ever catch yourself signing your net-name to a check? For some reason, I
don't think the credit union is going to take a check signed by Nexx...

Nexx
=========================================================================
Date: Wed, 20 May 1998 23:59:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Teleporation
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Robert Watkins wrote;

>It is explicitly mentioned that anyone can dance the Dance, as long as there
>is a shaman to control the power. The GGD was a form of blood magic, with
>people voluntarily giving up their life force to power the ritual. Mundanes
>can do that as well as magicians.
>
>I have a feeling that the blood magic in the GGD was a little more pure than
>the Aztlan blood magic, due to the voluntary nature of the sacrifice. Still
>caused the huge mana spike, though.

The difference between Blood Magic and Life Magic, neh.

Find Your Own Truth had a smaller Ghost Dance in it. And yes the
sacrifice was voluntary or it wouldn't work.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 21 May 1998 00:09:31 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Prometheus Unbound
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

You guys are still operating on the principle that everything is
possible with magic. That was same type of line used with nuclear power
and how many of those promises did it live up to? I completely believe
that magic has its limitations just like the mundane world has its. So
far that has been more the case than not in Shadowrun.
And no, I don't deal with home-spun traditions because they can lead
to the severe breaking of "game laws" worse than the original rules
bending implied. And the ability of game bending should lie with the GM,
never a PC.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"When _I_ use a word," Humpty Dumpty said, in a rather scornful
tone, "it means just what I choose it to mean - neither more nor less."
-Through the Looking Glass

I am MC23
=========================================================================
Date: Wed, 20 May 1998 23:16:52 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: [OT] Sideways Smileys

On Wed, 20 May 1998 23:47:41 EDT Nexx3 <Nexx3@***.COM> writes:
>In a message dated 98-05-20 22:38:55 EDT, you write:
><<Hehe... I realized it when I was writing an essay for my finals a
couple
>months ago and actually wrote in a couple of Bull Smiley Emoticons...
Then
>realized how awkward those look when Written :]
>We need lives :] >>

>Ever catch yourself signing your net-name to a check? For some reason,
I
>don't think the credit union is going to take a check signed by Nexx...
>
>Nexx

Haven't done that, but I do find that a disturbing lot of the time, I
think /me instead of I (ie normal peeps say "I have to do this today", I
think "/me has to do this today") oh well...

D.Ghost
(aka Pixel, Tantrum)
/eat
/eat
/eat
"Hey ... How come my /alias for eating won't work?"

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
=========================================================================
Date: Thu, 21 May 1998 00:48:45 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic
Mime-Version: 1.0
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In a message dated 5/20/98 10:28:47 PM US Eastern Standard Time, Nexx3@***.COM
writes:

> Incidentally, if such an ally were to ever go free, he could make a shitload
> of money as a runner... dual natured, sorceror (can inhabiting allies
> astrally project?) who is as strong as a troll? You can bet he'd get paid
> quite a bit.
>
What an interesting concept you have there guy. I think I've got a -REALLY-
nasty idea now...thanks.

-K
=========================================================================
Date: Thu, 21 May 1998 00:50:43 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Prometheus Unbound
Mime-Version: 1.0
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In a message dated 5/20/98 11:11:27 PM US Eastern Standard Time,
mc23@**********.COM writes:

> And no, I don't deal with home-spun traditions because they can lead
> to the severe breaking of "game laws" worse than the original rules
> bending implied. And the ability of game bending should lie with the GM,
> never a PC.
>
Ah, I see...
-K
=========================================================================
Date: Thu, 21 May 1998 01:07:56 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Godzilla totally [OT]
Comments: To: cos@*****.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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To all who have seen and wasted their money on Godzilla i must
apologize. Tonite I am going way beyond OT I need to tell ya'll about
Godzilla. Yes some folks have said "it rocks" or "it's awesome". But
down here in Florida we tell it like it is. Now on with the
"non-spoiled" overview.


Godzilla=garbage. The money they spent on specail effects and actors
was well worth ooghhhhhh about .01$. Take this for example Matthew
Broderick in my opinion was a good actor. Hell Ferris is an idol of
truants like myself. Now if and when a 500ft tall monster attacks me,
or perhaps chases me, will i remain calm and talk in an even tone????
The answer is no hell no and no way no! His girlfriend, some actress
who's been in B movies for sure, was the typical bubblehead bleach blond
actress with the cheesy lines who screams at the right time and stands
there looking half-baked when lil-zillas come marching at her! What you
say impossible! Nope i'd say go see it for yourself but hey dont waste
the money!

Special effects=Ripped off. Yes ladies and gentlemen the last two hot
sellers of Memorial day have been rolled into one. Take the power and
intrigue of the aliens with their abilities from Independence Day, and
the size, movement, and speed of the raptors, hell the t-rex of Jurassic
Park and WHAM! Godzilla is born. The graphics are good, fluent and
wonderful yes. But poorly replicated and ripped off from the 2 other
movies. Ohh i can go on but for those die hards who want to see the
movie ill stop, buuuut for those who have seen it..... SPOILER TIME!


I
N
T
E
N
S
E

S
P
O
I
L
E
R
Ok folks what the hell was it with 200 damn lizards???? They looked like
friggin raptors, moved like raptors, ate like raptors, I though Jurassic
Park 3 was back!!??!!! Furthermore, How can 1 thats right 1 damn
lizzard lay 200 eggs. Even mutated that sucker shouldn't have been able
to do it. Oh and all that fish with 200 lizzards, gone in less time than
it should have taken to eat it all! Godzilla's death, both of em.

1. Getting hit by those torpedeos only stunned em. Well we didnt find
that out until too late now! No damage at all. But in the end 12 missles
hitting dead on when 1 billion tons of ammo couldnt crack a dent. Gimme
a break!

2. All 8 billion lil-zillas were in the lobby of the garden. All they
had to do was walk out the doors that were ooohhhh so conviently
unlocked, and easily opened. What did they do. STAND THERE AT LOOK AT
EACH OTHER FUNNY!!!!!!! ARRRGGGHHH!!!

3. ONE GODDAMN EGG SURVIVED ONE FUCKING EGG WAS LEFT!!!! WHY???!!!!!!

4. 2HRS of chasing one big t-rex! I can watch JP for that amount of time
and get the same resault!!!!!!

ok enough i'm giving myself a coronary right now. my veins are popping
outta my head. So i'm ending it here. If anyone else wants to comment,
rant, rave, flame, w/e go right ahead. This movie sucked to high heaven
and i'll be damn sure i'll tell everyone why!


p.s why the hell did he finnally breath fire at the end and not
before???????????!!!!


--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 21 May 1998 01:46:44 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Godzilla totally [OT]
Mime-Version: 1.0
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<snipped BigDaddy's Rant and Rave>

I take it that means you didn't like it?

Too bad, so sad. It was time for the Big Guy to have a face lift. some of
your comments were on the mark, some of them were more off it than anyone
could care.

-K (standing there with simple answers to all of BigDaddy's questions...all of
'em green, all of 'em usable, all of 'spendable>
=========================================================================
Date: Thu, 21 May 1998 02:07:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Aztech Armoured Troopers
Mime-Version: 1.0
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In a message dated 5/20/98 5:43:48 AM !!!First Boot!!!, Ereskanti@***.COM
writes:

> > I'd imagine this would probably fit in under a large walker drone or
> > something similar from R2. I'd have to think that a similar frame would
> be
> > enough to pack all the nasties you'd want. Keith? I know you and Mike
> > know R2 backwards and forwards (too many numbers for me), got any ideas?
>
> I know that Mike has worked up stuff similar to this. Mike, do you still
> have
> that -thing- you sicked on Webster and the guys back when we were in
> Redmond(???)

What thing I sicced on the guys and Webster in Redmond, the only thing I
remember is the big robot in mil-spec which Tinsmith had under his control.
This one ?

Care to refresh my memory Keith ?

Mike
=========================================================================
Date: Thu, 21 May 1998 02:16:21 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Aztech Armoured Troopers
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 5/20/98 5:43:48 AM !!!First Boot!!!, Ereskanti@***.COM
writes:

> > I'd imagine this would probably fit in under a large walker drone or
> > something similar from R2. I'd have to think that a similar frame would
> be
> > enough to pack all the nasties you'd want. Keith? I know you and Mike
> > know R2 backwards and forwards (too many numbers for me), got any ideas?
>
> I know that Mike has worked up stuff similar to this. Mike, do you still
> have
> that -thing- you sicked on Webster and the guys back when we were in
> Redmond(???)

Frag it, I remember the thing now.

LoneStar had been developing a walker drone which they could use in bad areas
to act as a sort of police enforcer and cleaning out the trash.

I'll figure something out later today and make it available to everyone as a
download.

Mike
=========================================================================
Date: Thu, 21 May 1998 02:46:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: Re: Insect spirits
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/21/98 2:32:33 AM !!!First Boot!!!,
a.hides@*******.QUT.EDU.AU writes:

> > / I need a bug thats not the typical grind the runner into dust and infest
> > / him and his whole family without batting an eye. I need a bug thats
got
> > / a sense of honor or code or something along those line. Any ideas?
>
> What about a hornet? They aren't big nasty critters - if you leave them
> alone they'll leave you alone. Not only that but many of the PCs would
> think it was a wasp and be terrified :)

- Or - how about any insect spirit which has the mentality of it's original
host in complete form and free from the controlling influence of the queen or
mother spirit or shaman. This would be a wonderful twist, in this case, the
host achieved so many successes, that the host maintained control of
themselves and did not fall under the whims of the queen or whatever.

Mike
=========================================================================
Date: Thu, 21 May 1998 01:00:21 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: I'm back
In-Reply-To: <001a01bd8479$12b36d60$0ee290d1@*******>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 22:26 20/05/98 -0700, you wrote:
>Hi all you happy people; It's been a good year and a half since I was on
>the list.

That long? Wow.. Welcome back! :)

>To sum up: I'm graduated, got a real job, got a house, spend all
>of my money on house payments, and student loan payments. To sum up I'm as
>poor now as I was when I was in school.

One reason why I don't think I'm going to take further schooling :)

>Also I'm using Outlook Express and I *think* that I've got it setup to send
>just plain text without HTML hooey or any Winmail.dat bullshit. If I'm
>wrong and I'm spewing Gatesian Crap at the list, let me know, and I'll make
>sure that it doesn't happen again.

Looks fine to me :)

>Also if anyone in the Houston Tx area wants to start a game IRL (I've got
>enough PBeM's going), or has space in a game for me let me know. I can
>either play or GM (hopefully do both).

I have some friends who are moving back to that area this summer. I'll let
you know later... >:)

-Adam
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Thu, 21 May 1998 03:31:16 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: (ot) Insect spirits living in my bathroom (was: insect spirits)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Quantum wrote:
>
> >Once upon a time BigDaddy wrote:
>
> > / I need a bug thats not the typical grind the runner into dust and infest
> > / him and his whole family without batting an eye. I need a bug thats got
> > / a sense of honor or code or something along those line. Any ideas?
>
> What about a hornet? They aren't big nasty critters - if you leave them
> alone they'll leave you alone. Not only that but many of the PCs would
> think it was a wasp and be terrified :)
>
> Quantum



I beg to differ! Hornets are ornery buggers. I've been holding the
homefront against them for a couple weeks now: they're all over my
house, in my yard, etc. I've seen them attack and kill bumblebees for
wandering too close to their hive. The scary thing is, they don't lose
their stingers, so they can sting again and again. And they tend to gang
up, of course. MEAN suckers. I just HAVE to share this, since it just
happened before I logged on and checked my mail...try to picture this,
if you will.

I'm taking a bath. I lean back to rinse my hair, and I see a hornet
crawling up the wall. ABout two inches long, I kid you not. So of
course, I freak out and look around for something to kill it with. I
pass over several items, cause I'm afraid if I don't kill it on the
first hit, I'll be in a world of hurt. So I grab a flat wooden-backed
bath brush, and sit there, in the tub, trying to get up the cojones to
hit the thing. After about 5 minutes of sitting there with the brush in
midair, I finally whack it. Of course, it falls into the bathtub with
me, at which point I promptly scream and try to hide in the farthest
three square inches of the tub. All the swirling water from my fleeing
sweeps the thing within, like, two inches of me, and I'm trying to get
away from it since it's still moving, even though I'm already backed up
against the wall. I grab the brush and sweep the hornet onto the floor,
where I promptly bludgeon it with a shampoo bottle.

Yeah, okay, so in case you couldn't tell I'm afraid of bugs. But at
least I do my best to make sure that bugs are scared of me, too.

--Jett
=========================================================================
Date: Thu, 21 May 1998 10:36:52 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: [OT] Sideways Smileys
In-Reply-To: <Pine.OSF.3.93.980521123449.14899C-100000@*******.qut.edu.au>
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Quantum said on 12:37/21 May 98...

> Ahhh... one of the coolest things that microsoft ever did (hmmm were there
> others?) was to change :) into a real (read as right side up) smiley face
> in Word - now even non computer literate people can understand me when I
> type out letters :)

That was I believe the first thing I took OUT of the auto-correction
feature in Word 95 and 97... If I type a smiley, I _want_ a sideways one,
not one of those T-shirt/sticker/acid house smileys from WingDings. For
those, it's easy enough to go to add it as a symbol in the text...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 21 May 1998 10:36:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Skillz to pay the billz
In-Reply-To: <19980520.134618.11990.8.dghost@****.com>
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Alfredo B Alves said on 13:46/20 May 98...

> I want to make sure I've got this right ...
>
> Bob spends 4 "points" nprmally, he could get:
> Computer at 4;
> Computer at 3, Software at 5; or
> Computer at 2, Software at 4, Matrix Software at 6.
>
> With your system Bob could get:
> Computer at 3;
> Computer at 2, Software at 4; or
> Computer at 1, Software at 3, Matrix Software at 5.
>
> right?

Yes, that's the way I intended it, but I said it in less words. Basically
it means you get less points if you want to be good at everything.

> BTW, what happens if Concentration or Specialization would reduce the
> general skill to 0? (ie Bob spends 2 "points" in firearms and
> specializes in Colt Manhunter... would he have [Using the standard
> system, not Gurth's] a firearms general skill of 1 or 0?)

Skills don't go below 1, so Bob would roll 1 die for firing most weapons.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 21 May 1998 10:36:52 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Pool Use (was; Summer Time)
In-Reply-To: <35634EC5.6E65@**********.net>
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Wafflemeisters said on 16:44/20 May 98...

> Ideally, If you used two or more pools, each would be reduced by the
> same fraction as the other, as you only have so much attention to spread
> around, IMO. This is not at all practical, but is a good "base
> concept", I think.

It makes for a lot of bookkeeping -- remembering how many dice have been
used and from which pool, so the others can go down accordingly -- but in
theory this would be the best solution to keep characters from using all
the dice from all their pools.

> A simpler mechanic would be that any dice used in one pool that do not
> exceed those in another pool come out of both pools. Sound complex, but
> is actually simple; If you have 8 combat and 5 magic, and use 3 magic,
> combat goes down by 3. If you then use 3 combat, magic does not go
> down, as combat is 5, magic 2- both go to 2. If you then use 2 from
> EITHER, both are gone.

IMHO it would be better here to simply make all pools go down by the same
amount, which can take them to 0 but not below. This reduces bookkeeping
again, because you don't have to remember which pools to reduce -- they
all do. The pool actually in use would determine how many dice are
available, of course.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 21 May 1998 10:36:52 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Weird Campaigns
In-Reply-To: <8c8e6dce.356371fd@***.com>
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DisnyShamn said on 20:14/20 May 98...

> I seem to recall a reference in VR2 to systems remaining "alert" for awhile
> after a decker has logged off. This would necessitate some sort of globalness
> of security tally. I'd suggest a compromise;
[snip]

Partly related to this, I thought about security tallies about a week ago,
and it suddenly dawned on me that it should be possible to erase or
inflate them... After all, it's just data kept on a computer somewhere, so
the decker should be able to in- or decrease the counter. However, looking
through VR 2.0 I couldn't find a system operation that allows this...

The way to go about this would, I guess, be to do a Locate File to find
the file (or memory address) containing the security tallies, and then an
Edit File operation to change them. If you do a Validate Passcode or
Invalidate Passcode before this, you should be able to erase your security
tally and appear a completely legitimate user, or do the opposite for
security deckers.

However, I think there'd be some protection built into the system, for
example that only supervisor-level users can alter security tallies. Any
thoughts?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 21 May 1998 04:45:52 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Craig J Wilhelm Jr <craigjwjr@*********.NET>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insect
spirits)
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>> What about a hornet? They aren't big nasty critters - if you leave them
>> alone they'll leave you alone. Not only that but many of the PCs would
>> think it was a wasp and be terrified :)

>I beg to differ!

Me too!

>Hornets are ornery buggers. I've been holding the
>homefront against them for a couple weeks now: they're all over my
>house, in my yard, etc.

Call an exterminator pronto! Never try to take out their hive on your
own. Since they're all armed and likely smarter than all of us, they will
open up a can 'o wh00p ass and pour that noise all over you...

>I've seen them attack and kill bumblebees

...and dogs and cats and horses and cows and people... (Oh my!)

>The scary thing is, they don't lose
>their stingers, so they can sting again and again.


Which is usually what they do... I got scars all over my back and
shoulders to remind me to be a lot more careful next time I re-roof my
house...

Craig "Knee Deep in the Blood of Swine" Wilhelm
Inside every living human being,
there's a dead one waiting to come out.
UIN: 1864690
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Date: Thu, 21 May 1998 05:40:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Giving blood in 205X: common or rare?
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>
> Re: Giving blood in 205X: common or rare? (Cobra , Wed 5:12)

> The sterilize spell awakens some questions :
> 1/ Is the blood (we'll consider in the same group) of a mundane the same as
> an awakened ?

Pretty much, as far as "compatability" goes. "Forensic
samples" have
to be collected quickly for those with low essence (accidentally spilt
blood can only be collected for ritual sorcey within essence hours of
the spilling, IIRC, making a low essence NICE sometimes)

> 2/ If so, would a sterilize spell modify the sample in a way that it no
> longer works with a mage ?

It won't work for ANYBODY. Sterilize kills single cell organisms, whic
would include blood cells not inside a living body. Dead blood is
pretty useless for treatment purposes- it would be like autoclaving you
blood supply!

> 3/ Did anyone ever think about the proportion of mages at DocWagon. I
> always wondered why there's no price for magical healing in SR2 or NAGtRL.
> Typically, I would apply a multiplier of... Let's say 5 or 10.

Its pretty much GM discretion. SR1 had prices, I think. Those you
give sound OK, if you mean "magical healing", the +2 healing roll
modifier. I don't think treating a mage with low-impact drugs costs
extra. Heal and Treat spells would be a one time cost- basing them off
the doctors service cost might work; I'd charge that cost per die rolled
for the spell, if the hospital was purely "for profit", like DocWagon.
Or the spellcasting might be included FREE, the result of some
philantropic bear / snake shaman groups work; either might ask for other
"considerations"....

-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 05:40:41 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Giving blood in 205X: common or rare?
MIME-Version: 1.0
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> Re: Giving blood in 205X: common or rare?
>
> In a message dated 5/20/98 9:08:46 AM US Eastern Standard Time,
> wgallas@*****.FR writes:
>
> > >Ah Hell, that is -really- easy. AoE Ritual Magic using Mental
> Manipulations
> > >like "Mob Mood" or "Mob Mind". Create/Design specific
variations on a
> > theme
> > >such as "Mob Suggestion" or "Mob Dream Insinuation".
Place all samples
> > within
> > >the ritual that is being performed and cast away.
> >

The problem is, you must form a link with each sample (or use a
spotter), and do a sending test for each sample. That done, you might
be able to catch the ones those stages work on with one AE spell, or
just a split spellcasting.

> > I thought about something like this but I'm not sure you can already use
> > multiple samples in a ritual... Perhaps it would require some magical
> > research from the corp.

I don't think you can, normally.
Doing so would be a totally non-standard varieation on ritual magic,
but not one that is out of line, considering "split spellcasting".
Throwing only 1 die at each sample for thenon-spellcastingstages of
ritual sorcery would miss a lot of links and sendings, but would allow a
large number of samples, enough to make it worth while, especially if
the ritual leader could re-roll those tests with karma. The ritul team
would likely be so big it would just be easier to have each mage work
alone, though.

-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 05:41:15 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Ritual magic
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> Re: Ritual magic (SThanatos , Wed 18:34)
>
> Can't one use ritual magic to increase the area of effect of a spell?
> I.E.: A group of mages casting Chaotic World over a whole building or a
> floor of a building by ritual magic, where it would just be impossible with
> one set of dice.

You can increase the area radius as with any normal casting, by
sacrificing succeses for that purpose. Since you can (theoretically)
have more dice for a ritual spell test, you could get a bigger effect,
yes. You also would not have to worry about getting CAUGHT in the
effect :)

-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 05:41:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Giving blood in 205X: common or rare
MIME-Version: 1.0
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>
> Re: Giving blood in 205X: common or rare (Quantum , Wed 21:24)

> Ok, I can see the problems involved here, and I agree with what a lot of
> people have aleady said about most of the blood being produced
> artificially - however, having said that, does the common denizen of
> ShadowRun times really know that much about ritual magic?
>

Actually, one thing nobody has mentioned is P4MO, whic would fill most
of the demand for blood (it was DESIGNED as a synthetic blood
replacement) in many situations- surgery and trauma treatment are the #1
blood consumers, AFAIK, and its OK for both those situations, where
supplieing oxegen is more important than plasma related factors.
Also, alternate therapies would reduce demand by persons such as
hemophilics.
I'd assume blood drives are a thing of the past.

As for common knowledge of ritual samples and sorcery, that would come
from movies and TV (Magic is a very popular plotelement). While such
info might be distorted, folks would be more likely to think a mage WAS
taking a ritual sample when he wasn't, than the other way around.

> Which leads to another interesting question - is there still a public
> health service run by the governmenbt, or has it been taken over by a corp
> - like Lone Star?
>

I think public hospitals are rare in the UCAS, but more common other
places, particularly nan and ex-nan nations. (including aztlan)
"Public" hospitalsmay well be privatized in many cases, jus as lone
starISthepolice, but also a private corporation. DocWagon often
holds"exclusive Contracts", IE, they are the ONLY providers of Emergency
Medical Response in an area. I imagine the Govt. allows this in return
for sweet deals on contracts, equipment, and garunteed area coverage.

-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 05:41:01 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Astral Magic
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> Re: Astral Magic (Ereskanti , Wed 17:50)

> Actually, you wouldn't have to go quite so far. How about a "MagSight"
Spell?
> We've done this before along the lines of "enhancing a particular sense"
> spell. Successes x force x 5 or x attribute as a measurement of
> "Magnification". Cast it on a particularly "friendly" power
site, and things
> can get -really- cool.

Yeah, you could see clear to Tau Ceti, and view all the wonderful
creatures there. If your REAL lucky, the vison will grant you the
insight needed to summon them...
[Power site friendly to (cthul)WHO??? :) ]

-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 04:32:13 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Karl Low <kwil@*********.COM>
Subject: Re: Weird Campaigns
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From: Gurth <gurth@******.NL>


>However, I think there'd be some protection built into the system, for
>example that only supervisor-level users can alter security tallies. Any
>thoughts?


I'm probably way out of date here. (Only having the SR1BBB can do that to ya)
but I thought that's what happened when you entered the CPU.. once there the
whole system (including security stuff) is yours to monkey with.

However, I wouldn't doubt this has undergone massive changes with the VR books
and all..

-Karl




--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
En ik zal het heen twee keer zehhen.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Date: Thu, 21 May 1998 04:30:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Hacking Security Tallies (Was Re: Weird Campaigns)
In-Reply-To: <199805210835.KAA26554@*****.xs4all.nl>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:36 21/05/98 +0100, you wrote:

[Hacking Security Tallies]
>The way to go about this would, I guess, be to do a Locate File to find
>the file (or memory address) containing the security tallies, and then an
>Edit File operation to change them.

Memory address, almost certainly. Harder for the average person to mess
with and less likely to be a victim of a randomly-deleting-stuff-dork-hacker.

I don't have VR2 right here, but Locate Memory Address would probably be
much the same as Locate File.

>However, I think there'd be some protection built into the system, for
>example that only supervisor-level users can alter security tallies. Any
>thoughts?

I think it would be nice to have longer days and require less sleep. Oh!
Thoughts about this stuff! Well, it makes sense -- if the computer does
something, it has to be poking bytes somewhere, and a skilled "user" should
be able to manipulate those bytes.. and yes, modifying something like that
would obviously be superuser only -- that's the point of superusers, to fix
shit when users break it, right? :)

Back to the time thing, I really need some time to work on JIaFU.. :/

-Adam
-
http://www.interware.it/users/adamj \ fro@***.ab.ca \ ICQ# 2350330
ShadowRN Assistant Fearless Leader \ FreeRPG Webring \ TSS Productions
The Shadowrun Supplemental \ SR Archive Co-Maintainer \ RPGA Reviwer
=========================================================================
Date: Thu, 21 May 1998 11:37:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Astral Magic)
In-Reply-To: <19980520171444.20860.qmail@*******.com> from "Matthew
Waddilove"
at May 20, 98 10:14:44 am
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And verily, did Matthew Waddilove hastily scribble thusly...
|Do people think/know if that would be the case i.e. if the caster is
|standing in an area of normal magic and casts a spell into an area of
|abnormal magic (eg space) would the caster be effected as if they are
|standing in the area of abnormal magic?

I doubt it.
The spell becomes an entity in its own right, after all, so it's much more
likely that the spell will his a threshold point in the atmosphere where it
can no longer exist, and they go *poof*....

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 21 May 1998 11:41:10 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Just thought I'd say hello
In-Reply-To: <3.0.5.32.19980520151409.008768f0@****.lis.ab.ca> from "Adam
J"
at May 20, 98 03:14:09 pm
MIME-Version: 1.0
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And verily, did Adam J hastily scribble thusly...
|
|At 13:39 20/05/98 -0500, you wrote:
|
|>TSS (The Shadowrun Supplemental) Productions is at:
|>http://www.interware.it/users/adamj/
|
|*Beep* Wrong answer! The TSS in TSS Productions does not actually stand for
|The Shadowrun Supplemental. And only about 5 people know what it really
|does stand for :)
|
|And no, this isn't an invitation to start an OT thread guessing what it
|stands for.. :)

<Father Ted>
Ahhh, gowan... Gowan gowan gowan....
Gowan gowan GowangowanGowangowanGowangowanGO ON!

You know you want to....

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 21 May 1998 04:04:20 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Petrolias on the map
Content-Type: text/plain

Ereskanti wrote
>
>In a message dated 5/20/98 4:30:40 PM US Eastern Standard Time,
>aaa302@*****.ULAVAL.CA writes:
>
>> Now that we know the "how?", let's study the "why?"...
>
>Okay, Let's, this might help us here decide the course of the game..
>
>> Why would Dunkie give exploitation rights to an Island to
Federated-Boeing?
>>
>> answers:
>>
>> - Reinforce the fledgling Pacific Rim Co-prosperity group, soon to
be
>joined
>> by Federated-Boeing? (note: i don't have the BitB book nearby, so
i'm not
>> sure about the name, but I mean the group of second-rate corps that
are
>> forming a group around Wuxing to better compete with the other Big
10
>> corps);
>
>Name is "Pacific Prosperity Group" btw. Federated Boeing hasn't made a
>decision, as per the BitB text. However, it could swing either way
what
>effects this would have. Depending upon what exactly is unearthed
>(literally), this could become a very nasty place. Formerly rare
>minerals/materials might literally flow up, especially if a thermal
vein is
>disturbed beneath the strata in that vicinity.
>
>There is also something about a "vaccine" that is required to all kids
born
>after that time period, so I am loathe to consider what else is going
to be
>spewing up into the atmosphere (as if Mankind hadn't fu@*** things up
enough).
>
>Also, if particularly useful materials (say, component elements to
airplane
>alloys and/or other composities) were found, then Federated Boeing
would be
>effectively be given a massive level of resources to draw upon for a
lot of
>their toys.
>
>> - To spite Mitsuhama?
>
>Well, yeah, he could have wanted to do that too... ;)
>
>> - To help someone in Federated-Boeing, or Federated-Boeing (the
simplest
>> answer)?
>
>Oh yeah, this is definitely a thing. Big D seems to have had a very
large,
>but very personable, agenda he wanted to maintain, even after his
death.
>
>> what do you think?
>
>I think we aren't going to get any major answers of this type until the
new
>"Corporate Rundown" (or whatever the name is) comes out.
>
>-K
>


Hummm. A thought has just struck me, now before people start getting all
"this is SR not ED" I know that there is no Official connection between
SR and ED.

Was there anything in the proposed area in the 4th age? a Magical
Artifact?

Just a Thought.

-Matthew Waddilove

______________________________________________________
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=========================================================================
Date: Thu, 21 May 1998 04:13:49 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Teleporation
Content-Type: text/plain

Erik Jameson wrote
>
>At 06:05 PM 5/20/98 EDT, you wrote:
>
>>The way I understood the GGD is that most of those who did the dying
were
>>mundanes who participated in the ritual, _not_ the magicians who led
it.
>When
>>designing the spell, these "biotools", as you call them, would be an
active
>>part of the ritual, with their pre-programmed motions being part of
the
>>focussing technique for the ritual (much like the dancing was for the
GGD).
>>At the end of this ritual, the organisms die from the massive strain
that has
>>been channelled by the magicians through their bodies... but they
manage to
>>warp space.
>
>You know, I can't recall if the GGD used mundanes or not. Could we get
>some sort of reference on this from someone, preferably with page
numbers
>please?
>
>Anyway, I suppose what you are talking about is possible, as long as
the
>"biotools" aren't just algae or something; I would think that they
would
>have to be alive *and* sentient, not just have biomass.
<SNIP>

I'm not sure if it would have to be sentient as even animals have
essence(at least if I remember). Evidence to support this is that
animals loose essence when cyber is installed and I don't really think
that this is just a game mechanic to stop an infinite amount of cyber
being installed in animals.

-Matthew Waddilove

______________________________________________________
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=========================================================================
Date: Thu, 21 May 1998 08:06:46 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Aztech Armoured Troopers
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In a message dated 5/21/98 1:08:32 AM US Eastern Standard Time,
Airwasp@***.COM writes:

> What thing I sicced on the guys and Webster in Redmond, the only thing I
> remember is the big robot in mil-spec which Tinsmith had under his control.
> This one ?
>
> Care to refresh my memory Keith ?
>
How about the thing the Lone Star guys had out for a "field test" that you
even said looked like ED-209? It never got destroyed, we did something else
to it. Damn, it's too early for me....

-K
=========================================================================
Date: Thu, 21 May 1998 08:08:52 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: I'm back (Ooooh Nexx....)
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In a message dated 5/21/98 1:58:23 AM US Eastern Standard Time, fro@***.AB.CA
writes:

> >Also if anyone in the Houston Tx area wants to start a game IRL (I've got
> >enough PBeM's going), or has space in a game for me let me know. I can
> >either play or GM (hopefully do both).
>
> I have some friends who are moving back to that area this summer. I'll let
> you know later... >:)
>
I think this should be all I need to do. IIRC, Nexx is in the Houston area
this summer...

-K
=========================================================================
Date: Thu, 21 May 1998 08:11:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insect
spirits)
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In a message dated 5/21/98 2:26:18 AM US Eastern Standard Time,
grota@*********.COM writes:

<snip Bathtub Hornet Ring Story>
> Yeah, okay, so in case you couldn't tell I'm afraid of bugs. But at
> least I do my best to make sure that bugs are scared of me, too.
>
Jett, I must hand it to you. I thank you very much for the humor you just
shared. It helped, I have a few tears in me eyes now to rub out the morning
sand with...

-K
=========================================================================
Date: Thu, 21 May 1998 08:13:21 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Skillz to pay the billz
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In a message dated 5/21/98 3:37:45 AM US Eastern Standard Time,
gurth@******.NL writes:

> > BTW, what happens if Concentration or Specialization would reduce the
> > general skill to 0? (ie Bob spends 2 "points" in firearms and
> > specializes in Colt Manhunter... would he have [Using the standard
> > system, not Gurth's] a firearms general skill of 1 or 0?)
>
> Skills don't go below 1, so Bob would roll 1 die for firing most weapons.
>
This brings up a thought. Why can't a skill be brought to 0? Effectively the
person starts out with a Concentration Skill level? I don't see that as being
unreasonable or unfathomable. Ignoring Etiquettes here, what about the guy
"who only had pistols to practice with" etcera...???

-K
=========================================================================
Date: Thu, 21 May 1998 08:18:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Weird Campaigns
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In a message dated 5/21/98 3:48:42 AM US Eastern Standard Time,
gurth@******.NL writes:

> Partly related to this, I thought about security tallies about a week ago,
> and it suddenly dawned on me that it should be possible to erase or
> inflate them... After all, it's just data kept on a computer somewhere, so
> the decker should be able to in- or decrease the counter. However, looking
> through VR 2.0 I couldn't find a system operation that allows this...

Dump Log action reduces things, but it takes time. I know we've got a
program/form that reduces a given security tally, but the program is Net
Success based and the decker has to have an idea how intensive the Tally is
currently (such as after performing an Analyze Host).

> The way to go about this would, I guess, be to do a Locate File to find
> the file (or memory address) containing the security tallies, and then an
> Edit File operation to change them. If you do a Validate Passcode or
> Invalidate Passcode before this, you should be able to erase your security
> tally and appear a completely legitimate user, or do the opposite for
> security deckers.

That would work as well, now that I think of it. That last part for Security
Deckers would be nice once in a while too. The action times, at least IMO,
would take longer however, as the program is trying to perform a Search of all
given databases.

> However, I think there'd be some protection built into the system, for
> example that only supervisor-level users can alter security tallies. Any
> thoughts?

Agree here, you'd probably have larger than normal target numbers for
performing such, and it would NOT be possible at without the Masking Attribute
(so no using a legit deck/terminal for this stunt).

-K
=========================================================================
Date: Thu, 21 May 1998 08:22:34 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Giving blood in 205X: common or rare?
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In a message dated 5/21/98 5:13:39 AM US Eastern Standard Time,
evamarie@**********.net writes:

<snipped using an AoE magic to get multiple ritual targets at once>

> The problem is, you must form a link with each sample (or use a
> spotter), and do a sending test for each sample. That done, you might
> be able to catch the ones those stages work on with one AE spell, or
> just a split spellcasting.

Spotters are NOT necessary when using links, however, performing a sending
test for each sample is not so bad, though I see it happening all at once and
varying the effects out instead of just using a "flat rate of successes".

-K
=========================================================================
Date: Thu, 21 May 1998 08:26:04 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Astral Magic
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In a message dated 5/21/98 5:29:20 AM US Eastern Standard Time,
evamarie@**********.net writes:

> Yeah, you could see clear to Tau Ceti, and view all the wonderful
> creatures there. If your REAL lucky, the vison will grant you the
> insight needed to summon them...
> [Power site friendly to (cthul)WHO??? :) ]
>
to the -caster- you silly fool....oh, that's not sillyness, that's insanity
shining in those eyes...why of course I understand, I'll move away now
(cybercom link to the tactical strike team "subject is 5.3 meters from axiom
grid A4, suggest using BIG BOMBS")

:P

-K
=========================================================================
Date: Thu, 21 May 1998 05:47:19 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: Astral Magic
Content-Type: text/plain

Ereskanti wrote
>
>In a message dated 5/21/98 5:29:20 AM US Eastern Standard Time,
>evamarie@**********.net writes:
>
>> Yeah, you could see clear to Tau Ceti, and view all the
wonderful
>> creatures there. If your REAL lucky, the vison will grant you the
>> insight needed to summon them...
>> [Power site friendly to (cthul)WHO??? :) ]
>>
>to the -caster- you silly fool....oh, that's not sillyness, that's
insanity
>shining in those eyes...why of course I understand, I'll move away now
>(cybercom link to the tactical strike team "subject is 5.3 meters from
axiom
>grid A4, suggest using BIG BOMBS")
>
>:P
>
>-K
>

<light positively beaming from eyes>

<corp exec to corp research mage>
So your saying that if we deploy this mirror of yours into orbit then
with a BIG telescope and that new MagSight Spell we could target attack
spells _anywhere_.

<corp mage>
erm Well I had envisoned it being used for more peaceable applications,
but theoretically what your saying is true.

-Matthew Waddilove




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=========================================================================
Date: Thu, 21 May 1998 09:34:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Pool Use (was; Summer Time)
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Mongoose wrote:
> Ideally, If you used two or more pools, each would be reduced by the
>same fraction as the other, as you only have so much attention to spread
>around, IMO. This is not at all practical, but is a good "base
>concept", I think.

Agreed.

> A simpler mechanic would be that any dice used in one pool that do
>not
>exceed those in another pool come out of both pools. Sound complex, but
>is actually simple; If you have 8 combat and 5 magic, and use 3 magic,
>combat goes down by 3. If you then use 3 combat, magic does not go
>down, as combat is 5, magic 2- both go to 2. If you then use 2 from
>EITHER, both are gone.

Hmm. I'd probably take dice away from the top, so to speak. With
8 CP and 5 MP, using 3 MP leaves you with 5 CP and 2 MP. Using 4 CP
drops you to 1 CP and 1 MP. "If the pool that you are using dice
from has more dice than any other pool, treat the final level of that
pool as a maximum limit for the other pools."

Actually, I guess that works out to a "floating pool". Just take your
largest pool (8 CP in this case), and get that many dice. You can't
use more than 5 of them as MP.

> Does this seem reasonable? Is it a"problem" that even needs fixing?
>The example of mages using combat pool for damage resistance only (and
>thus having more availible there than samuria) indicates to me it DOES
>need fixing.

Well, apart from the fact that mages tend to get geeked a lot easier
than sams (relatively low bodies, no cyber, etc)...

It depends, as you implied above, on how you define a pool. If it is
indeed "concentration and focus", then limiting the pool used/available
is a good thing. If instead it represents something different (or
perhaps several different things), then it might fall apart. MP doesn't
seem related to concentration, but is limited by skill (and to an
extent, inherent magical ability). CP is determined by attributes.
This would seem to indicate that there are at least two different kinds
of pools.

James Ojaste
=========================================================================
Date: Thu, 21 May 1998 07:40:20 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: One-Shots
Content-Type: text

Recently I was actually playtesting some house rules with my group. I
had the playes make and use one-shot characters for the playtest.

An interesting thing happened. We had a blast *roleplaying* with these
characters. As one player described it, he could ride the edge because
he knew the character wasn't going to be in the game for the long
haul. Death was tempted, roleplaying was pushed to the edge, and the
PCs played off of eachother.

I suggest running the occasional one-shot adventure in your game.
The players will get to experiment with characters (kinda like trying
out different spices in the kitchen) without fear of screwing up or
killing their primary characters. And you can use the one-shots to
fill in the players knowledge of events in my world that you don't want
to involve their primary characters in. For example, I want the
players to know that AZ is playing with blood magic. But my campaign
isn't headed anywhere near AZ. Using a one-shot to toss the players
into the middle of an AZ blood ritual will be much more effective
then having a contact of a primary PC convey this information. If,
after the one-shot AZ adventure, a contact tells a primary PC that AZ
is experimenting in blood magic, then it will make much more of an
impact on the player, IMHO.

And you (as the GM) can use the one-shots to experiment too. There
are some critters that I've wanted to use, but haven't for fear of
wasting the PCs. I can run a one-shot that culminates in a final
battle with the critter and it won't matter to much if the one-shot PCs
die.

You can also use one-shots to influence my campaign. You could write an
adventure who's outcome decides the course of events in my primary
campaign.

Just an idea :)

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 21 May 1998 08:10:09 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Pool Use (was; Summer Time)
In-Reply-To: <199805202200.QAA24317@******.carl.org> from "Erik Jameson"
at
May 20, 98 05:53:12 pm
Content-Type: text

Erik Jameson wrote:
/
/ At 04:44 PM 5/20/98 -0500, you wrote:
/
/ >For sake of this argument, I'll assume pools represent your "focus and
/ >concentration" on the task you are doing", and that current pool values
/ >are good and useful for the given areas.
/
/ Reasonable assumption but nobody, including the DLOH, seems to know why we
/ have dice pools. It's an important game mechanic, but no one seems to have
/ the concrete answer as to why it even exists.

IMO pools are a game mechanic only. Whenever anyone has tried to equate
them with a "real" world function (concentration, focus, luck, etc) the
reason for their existence break down.

I think I know why dice pools exist.

An effect of dice pools (whether intentional or not) is that they add
a level of unpredictability to combat and require the players to plan
their moves. For example, on any given action pool dice could be
spent on offense or saved for defense. I as the GM don't know which
way the ball is going to bounce when it comes to PCs' pools. And the
player has to weigh his decision on how to use his pools, forcing him
to think his way through combat. IMHO dice pools make combat more
interesting for all involved.

Anyway, that's what dice pools represent to me: a level of
unpredictability that requires planning when it comes to combat.

/ >Does this seem reasonable? Is it a"problem" that even needs fixing?
/ >The example of mages using combat pool for damage resistance only (and
/ >thus having more availible there than samuria) indicates to me it DOES
/ >need fixing.

I don't think there is a problem that needs fixing. As I've GMed and
played Shadowrun over the years dice pools have never really caused a
problem. Karma pools on the other hand... <don't get started Dave ;>

/ Actually, I don't really think it needs fixing. BUT if I were to have to
/ come up with a solution to the problem you posit, I wouldn't use your
/ answer. It isn't an original idea, but I think it would be better then to
/ use a single pool for everything.
/
/ Call it a "Shadow Pool" or something, a group of dice that can be used by
/ shadowrunners. Not sure of what it would be, but if you accept that pools
/ are a byproduct of focus and concentration, you could make this pool
/ INT+WILL/2 or something.

I agree in that one pool would probably work better. However, that
depends on the effect you want to achieve :) I'd go with a single
Combat Pool, derived from (Body + Quickness + Intelligence +
Willpower)/3 (round down), that can be applied towards any attack or
resistence test in combat. As per the rules you couldn't use more pool
dice than the rating of the skill or attribute required for the test.
And note that I defined it as a *Combat* pool. This resolves and issue
that I've had in that Magic Pools can be used outside of combat in a
rather munchkinous manner. If you call it a Combat Pool, then it can
only be used during combat. If a character needs some luck outside of
combat then they can use their Karma Pool, IMHO.

As rule mechanic only, I chose those four attributes because to me they
represent the offensive (quickness and intelligence) and defensive
(body and willpower) attributes.

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 21 May 1998 08:33:22 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Ultra Boy in Shadowrun
In-Reply-To: <199805202345.RAA27060@******.carl.org> from "DisnyShamn" at
May
20, 98 07:42:47 pm
Content-Type: text

DisnyShamn wrote:
/
/ Demosthenes Three wrote:
/ > / For a Shadowrun twist to the idea, what about a street samurai that
/ > / has a TON of cyberware implanted in him, with the limitation that he
/ > / can only access one system?
/
/ Which prompted David to opine:
/
/ > While it would work well for a superhero game (in fact, I'll try it out
/ > on my next Champion's character) I don't think it would go over well in
/ > actual application in Shadowrun, at least not in my group.
/ >
/ > In SR a Street Samurai is a Street Samurai, and a Rigger is a Rigger,
/ > and so on.
/
/ Aha. Inspiration particle encountered. How's about a limited form of physad
/ (physical adept adept? ::shrug::), can only use one ability at a time. Now, of
/ course, this could be cheesed by only GETTING one or two powers, but hey.

I could see it. I'd add an addendum, in that it requires a complex
action to deactivate a power and another complex action to activate a
power

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 21 May 1998 10:40:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insect
spirits)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Jessica Grota wrote;

>I beg to differ! Hornets are ornery buggers. I've been holding the
>homefront against them for a couple weeks now: they're all over my
>house, in my yard, etc. I've seen them attack and kill bumblebees for
>wandering too close to their hive. The scary thing is, they don't lose
>their stingers, so they can sting again and again. And they tend to gang
>up, of course. MEAN suckers.
<snip>

Here in Mecklenburg County we're called the Hornet's Nest after the
resistance we gave the british forces from the American Revolution. It
was from that same visciousness the hornets are known for.
And yes since the don't lose their stingers or die from useing it
they aren't afraid of using at any time or multiple times. But worse,
they are just pissed off bugs to begin with.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Now you know, and knowing is half the battle
- G.I.Joe

I am MC23
=========================================================================
Date: Thu, 21 May 1998 10:48:55 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Pool Use (was; Summer Time)
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, David Buehrer wrote;

>IMO pools are a game mechanic only. Whenever anyone has tried to equate
>them with a "real" world function (concentration, focus, luck, etc) the
>reason for their existence break down.

Hey I equate it to Game world functions. B>]#

>I think I know why dice pools exist.

I think most of their uses simulate a lot of offensive/defensive
maneuverings in their most simplistic manner. And it does it better than
any other systems rules to boot.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 21 May 1998 08:56:07 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Weird Campaigns
In-Reply-To: <199805202120.PAA22922@******.carl.org> from
"Wafflemeisters" at
May 20, 98 04:45:25 pm
Content-Type: text

Wafflemeisters wrote:
/
[snip: VR2 and system security system tally]
/
/ So, supposedly, the system traks TOTAL security tally, and also the
/ amount genrated by each "illegal" user? (disignated HOW, as opposed to
/ those using "validate passcode", or those "invalidated" by an
intruding
/ decker?)
/ HMM, so an easy way for a corp decker to make things tough for an
/ intruder would be to perform some illegal opps, uppin the tally. A
/ system crash would piss off the corp, but so would stolen data... And
/ "invalidating" somebody would be a potential assasination technique...

Or, set the tally settings low. IIRC Red systems have pretty low
tallies, where as Green systems have high tally levels.

/ I'm pretty damn sure I found a passage in VR2 that confirms that
/ Tallies are NOT global, but I loaned out my anotated copy and only have
/ the "collectors edition" here. I can't find anything that says they ARE
/ global, or refers to deckerS, plural, when referencing security
/ tallies. If tallies are global, frames would be a LOT less useful,
/ generally having dreck for detection factors...

I got the impression that system tallies are global. Which makes sense,
IMHO, given the data paranoia of SR 205x.

In SR information is a very real comodity. The Crash of 29 wiped out a
lot of data (let's not get into how that happened, please :). After
the Virus was defeated everyone horded the data they had left and
locked it behind the tightest security they could.

As time passed the security was lifted on less sensitive data (library
catalogs, encyclopias, etc) but everyone kept a tight lid on sensitive
data.

But, the Crash of 29 created an environment that fostered the hording
and protection of data. Before the crash just about anyone could check
out patents, designs, and basic knowledge. After the crash even basic
information was very restricted.

If, after the Crash, you had a viable copy of basic chemical process,
then it was very probable that you had the *only* copy, due to the
effectiveness of the Virus. As a corp you would probably keep that
process close to your chest and not let anyone near it. It gives you a
monopoly on the process. And it gives you a major head start on doing
research on more advanced chemical processes.

As time passes the corps tend to specialize, depending on what data
they started out with after the crash. Sure, geniuses would allow some
corps without that data to rebuild their knowledge base, and create
competition. But most of the corps have to steal it, or die, or find a
nitch that no one is exploiting (the knowledge was completely wiped
out) and start from scratch (relatively speaking).

Given that kind of environment I, as a corporation, would have no
problem paying for lost time due to system shut downs resulting from
attempted intrusions into my data to protect my monopoly.

That kinda rambled, but I think I got my point across :)

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
=========================================================================
Date: Thu, 21 May 1998 10:04:57 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Weird Campaigns

On Wed, 20 May 1998 20:14:52 EDT DisnyShamn <DisnyShamn@***.COM> writes:
>> I'm pretty damn sure I found a passage in VR2 that confirms
that
>> Tallies are NOT global, but I loaned out my anotated copy and only
have
>> the "collectors edition" here. I can't find anything that says they
ARE
>> global, or refers to deckerS, plural, when referencing security
>> tallies. If tallies are global, frames would be a LOT less useful,
>> generally having dreck for detection factors...

VR 2.0 makes constant reference to the Decker's Security Tally ...either
that's poor wording or the Sec Tally is indivual :)

>I seem to recall a reference in VR2 to systems remaining "alert" for
awhile
>after a decker has logged off. This would necessitate some sort of
globalness
>of security tally. I'd suggest a compromise;

I believe you are referring to the material under Host Reset on pg 65.

>Let's look at what happens when a security tally is raised; the system
becomes
>increasingly "aware" of an intruder; alarms are going off. Now, this
SHOULD,
>if the system had an at-all-logical designer, kick in some general
diagnostics
>and whatnot. But the more you do, the easier it will be to locate you,
in
>particular. I can think of a few ways to do this; one requires some
>bookkeeping, another monkeys with the rules in VR2 a bit and makes any
long
>duration very nasty, and the last makes team-decking a bt too safe.
>
>1. Security tally IS global, but a given user/decker is tracked ONLY
from the
>point at which he entered the system. That is, if Decker Bob had a tally
of 12
>when Decker Cindy-Lu-Hoo comes in, the can both raise the tally, but for
her
>it starts at 0.
>Example: if he raises it another 2 and she blunders it up by 3, it's
raised a
>total of 5 for both, raising him to 17, but her to only 5.

I like this but dunno ... wouldn't Cindy actually draw attention away
from Bob?

<SNIP other options :)>

How about Security Tallies are individual but alerts are Global?

>- Disney Shaman

What are your Bonus dice ... or do I wanna know? ;)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Thu, 21 May 1998 11:05:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Troll Clones (WHOOPS)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/20/98 11:00:30 PM Eastern Daylight Time, dghost@****.COM
writes:

> Actually (Average) Gestation for a Troll is 259 days compared to 266.6
> for humans, 284 for dwarfs, 360 for elves, and 187 for Orks .. (See pages
> 36-38, last lines of the Habits for each race)

Oopsie. I knew orks were faster, but thought Trolls slower. How embarassing.
Oh, well. Still, it doesn't seem right to me that a half ton of troll should
be formed quicker than a .8 kilo human when force-grown. In this case, I
assume the proper growth hormones and whatnot are circulating at maximum
anyway, so I'd ignore the standard racial growh times and instead just go by
sheer mass. (Elves wouldn't take any longer than humans, for example)

- Disney Shaman
=========================================================================
Date: Thu, 21 May 1998 09:46:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Alfredo B Alves <dghost@****.COM>
Subject: Hacking Security Tallies (Was Re: Weird Campaigns)

On Thu, 21 May 1998 04:30:44 -0600 Adam J <fro@***.AB.CA> writes:
>At 10:36 21/05/98 +0100, you wrote:
>[Hacking Security Tallies]
>>The way to go about this would, I guess, be to do a Locate File to find
>>the file (or memory address) containing the security tallies, and then
an
>>Edit File operation to change them.

>Memory address, almost certainly. Harder for the average person to mess
>with and less likely to be a victim of a
randomly-deleting-stuff-dork-hacker.
>
>I don't have VR2 right here, but Locate Memory Address would probably be
>much the same as Locate File.

Hmmmm.... VR2 doesn't have a listing for Locate Memory Address, but I
don't think it'd be like Locate File ... Dunno, I'm still *working on* my
computer savyness, but if SR computers are like modern computers , they
don't have a FAT table like the File system does ... IIRC, the closest
thing is if a chunk of memory is needed for a proggie, the proggie needs
to tell the OS that and so in the OS section there's a map that says this
chunk is allocated for this proggie. This map would even have an entry
for the OS, but it wouldn't actually tell you what the little bits mean
... I would say to remove the security Tallies you would need to:
1) Get a memory dump (shouldn't be too hard)
2) Find the OS section
3) Locate/decrypt the Security Tallies section
4) Find the Security Tallies in Active Memory
5) Alter the Security Tallies in Active Memory

How much time would all this take? Quite a bit, I think, but once you do
it the subsequent attempts should be easy ... unless the OS shifts in
memory (not a good idea, IMO).

>>However, I think there'd be some protection built into the system, for
>>example that only supervisor-level users can alter security tallies.
Any
>>thoughts?

>I think it would be nice to have longer days and require less sleep.
Oh!
>Thoughts about this stuff! Well, it makes sense -- if the computer does
>something, it has to be poking bytes somewhere, and a skilled "user"
should
>be able to manipulate those bytes.. and yes, modifying something like
that
>would obviously be superuser only -- that's the point of superusers, to
fix
>shit when users break it, right? :)
>
>Back to the time thing, I really need some time to work on JIaFU.. :/
>
>-Adam
<SNIP Sig>

Query: Win 95 gives GPFs (General Protection Faults) when a proggie tries
to access memory outside of the general block it was assigned (It can
jump out of the memory assigned to it a little sometimes ... but
sometimes it'll GPF [Blue Screen of Death!]) ... Does this happen to
Deckers or is this what Masking is for?

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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=========================================================================
Date: Thu, 21 May 1998 11:14:09 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Weird Campaigns
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> >- Disney Shaman
>
> What are your Bonus dice ... or do I wanna know? ;)

+4 dice to summon Spirits of Whimsy.

Disney Shaman
=========================================================================
Date: Thu, 21 May 1998 11:09:16 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Hacking Security Tallies (Was Re: Weird Campaigns) -Reply

<snip: reset security tally>
>Well, it makes sense -- if the computer does something, it has to be
>poking bytes somewhere, and a skilled "user" should be able to
>manipulate those bytes.. and yes, modifying something like that would
>obviously be superuser only -- that's the point of superusers, to fix
>shit when users break it, right? :)

Except that the security tally will be implemented in hardware as much
as possible, for this very reason. Reseting a security tally manually
should require inserting a special key into a lock on the mainframe. You
can't put too much into hardware or you loose the flexibilty to adapt or
upgrade, but security tally certainly can go there.

Double-Domed Mike
--MIT&M: We Bring Good Things to Life
=========================================================================
Date: Thu, 21 May 1998 11:18:40 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insect
spirits)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

In a message dated 98-05-21 03:26:19 EDT, you write:

<SNIP killing the hornet>

<< Yeah, okay, so in case you couldn't tell I'm afraid of bugs. But at
least I do my best to make sure that bugs are scared of me, too.

--Jett
>>

Damn good thing she doesn't live in Chicago ;]

Mgkelly
=========================================================================
Date: Thu, 21 May 1998 11:23:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Hacking Security Tallies (Was Re: Weird Campaigns) -Reply
In-Reply-To: <s5640d5d.041@****gate.dragonsys.com> from "Mike Elkins" at
May
21, 98 11:09:16 am
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> <snip: reset security tally>
> >Well, it makes sense -- if the computer does something, it has to be
> >poking bytes somewhere, and a skilled "user" should be able to
> >manipulate those bytes.. and yes, modifying something like that would
> >obviously be superuser only -- that's the point of superusers, to fix
> >shit when users break it, right? :)
>
> Except that the security tally will be implemented in hardware as much
> as possible, for this very reason. Reseting a security tally manually
> should require inserting a special key into a lock on the mainframe. You
> can't put too much into hardware or you loose the flexibilty to adapt or
> upgrade, but security tally certainly can go there.
>
A very possible solution, depending on your level of paranoia.
However, depending on exactly what the key does, you can probably
write code to mimic it. (What signal does it generate to what process?)
To remove a security Tally, the decker is probably going to either know
what process/files are involved, or be able to act as "superuser" to
command the correct process. I'm thinking this is why a talented decker
would spend some time in a system quietly, creating some back doors, etc.
Them during the run with time and stealth is critical, much less stress.
Then again, your applying real life computer principals to SR again.
And that doesn't always work. :)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 21 May 1998 11:49:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Hacking Security Tallies (Was Re: Weird Campaigns)

Lehlan Decker wrote:
>However, depending on exactly what the key does, you can probably
>write code to mimic it

On a PC, sure. On a multi-million nuyen piece of equipment designed by
paranoid and clever engineers, no. The security tally and other critical
security information can be stored in a read-only memory block (read
only at the HARDWARE level, the write pin can be physically
disconnected) and can be written to ONLY when the master key is in
the lock. The chief programmer only puts the key in the lock when his
deckers report that they are in place and ready to make the changes.
Put the key in, reset security tally, take the key out, then look at the
security block and make sure it still says exactly what you think it should
(in case someone with a great deal of masking happened to be in your
system during this critical time). If at all possible, the system should be
Off-line during this operation, but that might not be possible with some of
these systems.

Double-Domed Mike
--MIT&M: We Bring Good Things to Life
=========================================================================
Date: Thu, 21 May 1998 12:05:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Hacking Security Tallies (Was Re: Weird Campaigns)

<snip: my hardware solution>

D'Oh! One thing I missed, of course, is that if the security tally is in
read-only memory, it won't increase no matter what deckers do :)

I was trying to keep it simple, but how about this: The description of the
computer's security sheath etc. is stored in the read-only page like I
described, but the actuall tally is a hardware register, not a memory
location. Software can push a "button" and increment it, but there is no
software "button" to decrement it. That can only be done by hardware
timer (causing the system to relax) or by pushing real life buttons on the
outside of the mainframe case, controled by the aformentioned security
key. Red systems probably get even more paranoid.

Just for context, "cheap" minicomputers (like the RS6000) do stuff like
this now, and they start at the $6000 buck range.

Double-Domed Mike
--Real life Otaku...
=========================================================================
Date: Thu, 21 May 1998 12:34:42 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: BigDaddy <bigdaddy@*****.COM>
Organization: @**** Network
Subject: Re: (ot) Insect spirits living in my bathroom (was: insect
spirits)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Damn good thing she doesn't live in Chicago ;]

Mgkelly


outta curiostiy what is up with Chicago? How exactly did they get rid of
all the bugs? What was that stuff Ares used?
--
Napalm Sticks to Kidz,
BigDaddy
=========================================================================
Date: Thu, 21 May 1998 12:37:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
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MC23 wrote:
>>I beg to differ! Hornets are ornery buggers. I've been holding the
[snip]
> Here in Mecklenburg County we're called the Hornet's Nest after the

Wow! MC23 revealing yet more personal information! Mecklenburg County,
MC23 - that's convenient, isn't it? Now what's the 23 for...
["You have been watching the MC23 decoding project, now in it's 1st day.
Eventually, we hope to understand just what makes MC23 MC23. Tune in
next week when we begin to tackle the second half of the equation."]

:-)

James Ojaste
=========================================================================
Date: Thu, 21 May 1998 09:38:16 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Jeremy \"Bolthy\" Zimmerman"
<jeremy@***********.COM>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

----------
> From: BigDaddy <bigdaddy@*****.COM>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: (ot) Insect spirits living in my bathroom (was:
insectspirits)
> Date: Thursday, May 21, 1998 9:34 AM
>
> Damn good thing she doesn't live in Chicago ;]
>
> Mgkelly
>
>
> outta curiostiy what is up with Chicago? How exactly did they get rid of
> all the bugs? What was that stuff Ares used?
> --

A specially engineered version of Strain III. It originally appears in the
Threats sourcebook. I've never been quite clear if it's a special strain
of FAB or not.

Anyway, what it is is an astral bacteria that drains off magic. They hosed
down Chicago, and the bugs, and then killed them while they were weak.
Probably only culled off the weaker members of the hives, leaving the big
nasties still alive. But that's what they did. Now Chicago has got a
messed up astral space, floating clouds of Strain III Beta, and a pissed
off Ghoul population.
=========================================================================
Date: Thu, 21 May 1998 12:42:26 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Weird Campaigns
In-Reply-To: <19980521.100458.14038.8.dghost@****.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:04 AM 5/21/98 -0500, you wrote:
>On Wed, 20 May 1998 20:14:52 EDT DisnyShamn <DisnyShamn@***.COM> writes:

<lots of stuff snipped>

>VR 2.0 makes constant reference to the Decker's Security Tally ...either
>that's poor wording or the Sec Tally is indivual :)
>
><SNIP other options :)>
>
>How about Security Tallies are individual but alerts are Global?
>

Okay, I work as PC support at my place, but I do some stuff with the
network admins. On our Novell server we have access rights that only the
superuser can change, limiting people on how they get in, etc. There is
also something like a security tally.

When a user tries to login to the system, they get prompted for their
username and pw. If they put in the wrong pw, it prompts them again. You
get 3 tries, then it locks up. What happens in the background is this.

You type in the pw 1st, and get it wrong. If you get it right the second
time, you get in and do your stuff. You do get a message saying that you
got it wrong, that you have to clear. The network program marks that you
got your password wrong once in the security file, which can be accessed by
the superuser.

You get it wrong twice, smae as the first.

Third time, you're in trouble. The login won't work until you sever your
connection, ie. reboot the system. Even then, you cannot use that account
to log in. The security program (a subroutine of the network program)
temporarily marks that account with NO access rights and sends a page to
the netadmin. He has to log onto a terminal somewhere as a superuser, go
into the security program, and reset the guy's account.

In now way does my screwup with my password affect my neighbor's ability or
rights to login.

Trying to compare it to Real Life (a mistake I know) it seems that a
Security Tally is local to the user, and keeps track of how much they are
screwing up before their rights are changed. If they get a 1/3 tally, they
lose the right NOT to be hassled by some IC that sniffs around more
carefully to find out who they are. If they get a full tally, they lose the
right to NOT be targeted by that nasty Black IC.

The GLobal Alerts are commands that change the access rights of Everyone,
so that they all lose the right to not be hassled by sniffers. If you're
really paranoid you might make it so that anybody who got any tally added
up to up the Alert Status, but on a major system that might have hundreds
to thousands of users, it would quickly shut down.

Sommers
=========================================================================
Date: Thu, 21 May 1998 17:49:34 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
In-Reply-To:
<cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980521163715Z-18413@***.ncr.ec.gc.ca>
from "Ojaste,James
[NCR]" at May 21, 98 12:37:15 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Ojaste,James [NCR] hastily scribble thusly...
|
|MC23 wrote:
|>>I beg to differ! Hornets are ornery buggers. I've been holding the
|[snip]
|> Here in Mecklenburg County we're called the Hornet's Nest after the
|
|Wow! MC23 revealing yet more personal information! Mecklenburg County,
|MC23 - that's convenient, isn't it? Now what's the 23 for...
|["You have been watching the MC23 decoding project, now in it's 1st day.
|Eventually, we hope to understand just what makes MC23 MC23. Tune in
|next week when we begin to tackle the second half of the equation."]

Well... If it'd been in Britain, it could've been a post code....

Which would make me ST55DY...
:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 21 May 1998 09:56:17 PDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matthew Waddilove <m_waddilove@*******.COM>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
Content-Type: text/plain

Spike WROTE
>
>And verily, did Ojaste,James [NCR] hastily scribble thusly...
>|
>|MC23 wrote:
>|>>I beg to differ! Hornets are ornery buggers. I've been holding the
>|[snip]
>|> Here in Mecklenburg County we're called the Hornet's Nest after
the
>|
>|Wow! MC23 revealing yet more personal information! Mecklenburg
County,
>|MC23 - that's convenient, isn't it? Now what's the 23 for...
>|["You have been watching the MC23 decoding project, now in it's 1st
day.
>|Eventually, we hope to understand just what makes MC23 MC23. Tune in
>|next week when we begin to tackle the second half of the equation."]
>
>Well... If it'd been in Britain, it could've been a post code....
>
>Which would make me ST55DY...
>:)


Ah-ha Spike I've got you now cackled CV47EZ :)

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
=========================================================================
Date: Thu, 21 May 1998 13:06:51 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Hacking Security Tallies (Was Re: Weird Campaigns)
In-Reply-To: <s56416d5.016@****gate.dragonsys.com> from "Mike Elkins" at
May
21, 98 11:49:34 am
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>
> Lehlan Decker wrote:
> >However, depending on exactly what the key does, you can probably
> >write code to mimic it
>
> On a PC, sure. On a multi-million nuyen piece of equipment designed by
> paranoid and clever engineers, no. The security tally and other critical
> security information can be stored in a read-only memory block (read
> only at the HARDWARE level, the write pin can be physically
> disconnected) and can be written to ONLY when the master key is in
> the lock. The chief programmer only puts the key in the lock when his
> deckers report that they are in place and ready to make the changes.
> Put the key in, reset security tally, take the key out, then look at the
> security block and make sure it still says exactly what you think it should
> (in case someone with a great deal of masking happened to be in your
> system during this critical time). If at all possible, the system should be
> Off-line during this operation, but that might not be possible with some of
> these systems.
>
Yep, I agree with this one, for the hard core ultra-secure places. But
for the less secure places, it may be a bit more painful. You have to remember
if security makes life difficult for the people who are implementing the system
they are much less likely to do so. (ex crypto cards, you should have heard
the *(&(*& at my place of work, because it would add one more step to login).
At that point, I had my shadow team physically go in, "borrow" the key, manager,
etc. And then I do my work. :)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 21 May 1998 13:10:51 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Weird Campaigns
Mime-Version: 1.0
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From Sommers, the following:

> Third time, you're in trouble. The login won't work until you sever your
> connection, ie. reboot the system. Even then, you cannot use that account
> to log in. The security program (a subroutine of the network program)
> temporarily marks that account with NO access rights and sends a page to
> the netadmin. He has to log onto a terminal somewhere as a superuser, go
> into the security program, and reset the guy's account.
>
> In now way does my screwup with my password affect my neighbor's ability or
> rights to login.

Where the analogy breaks down is, the SR decker is presumably not using the
same "account" when he logs in each time. How's the system to know that Decker
Bob, coming in for a second try, is any different from legit user Steve,
coming in to check his e-mail?

Or, for a more symmetrical example, that Decker Bob, coming in for try #2, is
any different from Decker Cindy, coming in for the first time that day?

See, the problem with an individual tally is that you can just sign off and
then back on again; also, you can "tag-team" a datarun and take turns doing
things, "spreading out" the tally. (Of course, it stands to reason that you
SHOULD be able to benefit from having buds)

- Disney Shaman
=========================================================================
Date: Thu, 21 May 1998 19:13:57 +0200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Organization: Authors of OL.TXT
Subject: Re: Aztech Armoured Troopers
In-Reply-To: <50b835de.35635536@***.com>

On 20 May 98, at 18:12, Drakkath X wrote:
[snip]
> Yeah, a drone, seating for one, b/a 3/12, 2 mechanicalarms, mounted with
> miniguns belted to 1000 rounds ex-explosive ammo(so they have.... no they
> don't have a chance.) rigger inside w/ vcr3, smartlink2, paineditor;
> oh yeah, who needs agression drugs when the character is controlled
> by a
> vengeful grm- callit 2gfup[gamemaster gonna f**k you up]
>
> ..... that's nasty.
..that's what Commander Vimes called a ballistic approach to spelling and
punctuation.

Really, people, those strange " ", ".", "," characters are
there on your keyboard
for a reason. Using them might, just might, help people to read what you wrote.
No, I will not even dare to ask for line breaks, or structured sentences, but please
remember not all of us learned English as native language. Thanks.


Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | "If I'd had to buy |
| / /_/ ____/ | Jhary-a-Conel@***.net | you, you wouldn't |
| \___ __/ | ICQ#: 7 517 216 | be worth the |
|==== \_/ ======| *Wearing hats is just a way of life* | price." |
|LOGOUT FASCISM!| - Me | - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary ----(T.Pratchett)+
=========================================================================
Date: Thu, 21 May 1998 13:15:38 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Hacking Security Tallies (Was Re: Weird Campaigns)
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> Software can push a "button" and increment it, but there is no
> software "button" to decrement it. That can only be done by hardware
> timer (causing the system to relax) or by pushing real life buttons on the
> outside of the mainframe case,

Hey,. here's an idea. Howsabout waiting around in a system for hours or days
or whatever (ain't IV great?) for a sec tally to drop, then forging on from
sratch. Time-consuming, but for those hypersensitive systems with the *big*
IC....

- Disney Shaman
=========================================================================
Date: Thu, 21 May 1998 13:37:15 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
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Once upon a time, Ojaste,James [NCR] wrote;

>MC23 wrote:
>>>I beg to differ! Hornets are ornery buggers. I've been holding the
>[snip]
>> Here in Mecklenburg County we're called the Hornet's Nest after the
>
>Wow! MC23 revealing yet more personal information! Mecklenburg County,
>MC23 - that's convenient, isn't it? Now what's the 23 for...
>["You have been watching the MC23 decoding project, now in it's 1st day.
>Eventually, we hope to understand just what makes MC23 MC23. Tune in
>next week when we begin to tackle the second half of the equation."]

eh-hem. If it were that simple I wouldn't be MC23.
<The Crow>
Try again. Try harder!
</The Crow>
B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 21 May 1998 14:02:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
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In a message dated 98-05-21 12:34:21 EDT, you write:

<< Wow! MC23 revealing yet more personal information! Mecklenburg County,
MC23 - that's convenient, isn't it? Now what's the 23 for...
["You have been watching the MC23 decoding project, now in it's 1st day.
Eventually, we hope to understand just what makes MC23 MC23. Tune in
next week when we begin to tackle the second half of the equation."] >>

State Route 23 maybe? Live out in the middle of nowhere don't you? ;]
He's giving away clues to his location! Mobilize an assault team! ;]

Just kidding. You can unbarricade the doors and put the gun down ;]

Mgkelly
=========================================================================
Date: Thu, 21 May 1998 14:17:34 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Teleporation
In-Reply-To: <034401bd8467$88797100$5a5211ac@********.mincom.oz.au>
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At 01:21 PM 5/21/98 +1000, you wrote:
>Nexx writes:
>><< You know, I can't recall if the GGD used mundanes or not. Could we get
>> some sort of reference on this from someone, preferably with page numbers
>> please?>>
>
>It is explicitly mentioned that anyone can dance the Dance, as long as there
>is a shaman to control the power. The GGD was a form of blood magic, with
>people voluntarily giving up their life force to power the ritual. Mundanes
>can do that as well as magicians.

Ah, okay. I seemed to recall something of this sort, but I wasn't positive.

>I have a feeling that the blood magic in the GGD was a little more pure than
>the Aztlan blood magic, due to the voluntary nature of the sacrifice.

Define "pure." If I recall my ED, there are those (including Lightbearers
I'm pretty sure) that strongly believe that Life Magic is just a prettier
name for Blood Magic.

I think in SR terms we could say that the background count from those two
actions would be different in "taste" only. The raw power levels would be
similar, but Blood Magic would taste very, very bad, while Life Magic would
only taste bad (since the Essence was taken voluntarily).

I think in Awakenings there's a debate on this same topic if I recall
correctly. I guess I'm with the crew that sees Life Magic as a pretty name
for Blood Magic. But your opinions may vary of course.

Erik J.

Fight the Future on June 19th!!

nice .sig there David...
=========================================================================
Date: Thu, 21 May 1998 14:17:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Giving blood in 205X: common or rare
In-Reply-To: <356404E2.76B6@**********.net>
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At 05:41 AM 5/21/98 -0500, you wrote:

>DocWagon often
>holds"exclusive Contracts", IE, they are the ONLY providers of Emergency
>Medical Response in an area. I imagine the Govt. allows this in return
>for sweet deals on contracts, equipment, and garunteed area coverage.

Just as a note, this is often the case in real life, right now. Various
ambulance companies bid for rights to service specific cities and counties.

Many municipalities, including LA City and LA County, keep their paramedic
services private, but contract out for EMT/Ambulance service. Some places
contract the whole thing out to private companies, others keep it all
in-house.

Having once been a CA and National registered EMT-B and a lifeguard, the
entire concept of DocWagon is easily, for me, the most realistic part of
Shadowrun. Hell, they could do it now in places like Beverly Hills,
Brentwood and Malibu, where there is a much higher percentage of people
with disposable incomes. I'm actually suprised no one has tried to do it;
initial profit margins must be heavy on the red side or something.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
=========================================================================
Date: Thu, 21 May 1998 14:18:27 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Petrolias on the map
In-Reply-To: <989695e7.35638c0d@***.com>
Mime-Version: 1.0
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At 10:06 PM 5/20/98 EDT, you wrote:

>Actually, it's in 2062, so we have to wait just a bit longer... (oh, the
>misery of it all ;)

Damn. Oh well. Does that date (surely there must be a month for that
event available somewhere, right?) coincide with *anything* in the Big D's
will?


>> Almost guaranteed. This event alone could possibly draw them up to the
AAA
>> tier, or maybe not. But it clearly would give them extra ammunition.
>
>If not them, IF, they join the PPG, then it would give -them- the
resources to
>look the other major forces straight in the face and say "Hey, I don't take
>nothing from no girl...." (laughter)

Hmmmm...the PPG (hey, the name for Bab-5 handguns!) would wield tremendous
influence with two AAA's and a number of strong AAs. They could be like a
Fuchi, very powerful but rife with nasty in-fighting. I think that'll
start by the end of 2060...


>> Possible. The Corporate Download book I think is focusing in on the Big
>> 10, and depending on how much attention is paid to the Pacific Prosperity
>> Group, an answer of some sort might be forthcoming. But we'll have to
wait
>> until December/January for this though...
>
>Just remember, that two members of the PPG are also "Big 10" types...

Yeah, it all depends on where the focus goes. You'd think that the PPG
will be mentioned, but it isn't obvious that the PPG itself will recieve
the sort of individual attention that would be required to get serious
paydata on Fed-Boeing.

I loved the Corporate Shadowfiles and I'm sure I'm gonna love the Corporate
Download.

Erik J.

Fight the Future on June 19th!


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Thu, 21 May 1998 14:18:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Fully Active Aura Cloning
In-Reply-To: <18021d69.35638d06@***.com>
Mime-Version: 1.0
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At 10:10 PM 5/20/98 EDT, you wrote:

>> Anyway, how can you clone a soul? Even using your procedure, I don't see
>> how it could happen. I'd argue that nothing would happen. But it is
>> possible (though perhaps not probable) that the soul could be forced to
>> split, half of the soul staying in the original body and half going to
>> inhabit the clone body. Or the stresses of being split or trying to
>> inhabit two bodies overstresses the soul and it is destroyed, killing at
>> least the "parent" if not also the clone.
>>
>Okay, I'm just leaping in on this one point. Remember Aztlan??? There is an
>old parable about "Smoking Mirrors" and their entire religious discourse.

Vaguely. I tend to remember things in a holistic fashion though, not
individual details.


>There is also a thought about
>"attracting alternate beings", as in, "X" being is the original
from -this-
>dimension, while "Y" being is from -that- dimension. They are each other's
>"Mirror Selves" as it were.

Curious. Interesting possibilities for a plot point, if you want to throw
a spanner in the works.

Sorry, make that wrench and not spanner. I've just started re-reading the
six books of the Hitchhiker's Guide Trilogy, and "spanner" gets used about
a once per page on the first 20-30 pages...

Erik J.

Arch-Enemy of Marvin, the Paranoid Android! (he just hates it when I'm
nice to him!)
=========================================================================
Date: Thu, 21 May 1998 14:21:07 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Pool Use (was; Summer Time)
In-Reply-To: <199805211410.IAA22724@******.carl.org>
Mime-Version: 1.0
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At 08:10 AM 5/21/98 -0600, you wrote:


>I think I know why dice pools exist.
>
>An effect of dice pools (whether intentional or not) is that they add
>a level of unpredictability to combat and require the players to plan
>their moves. For example, on any given action pool dice could be
>spent on offense or saved for defense. I as the GM don't know which
>way the ball is going to bounce when it comes to PCs' pools. And the
>player has to weigh his decision on how to use his pools, forcing him
>to think his way through combat. IMHO dice pools make combat more
>interesting for all involved.
>
>Anyway, that's what dice pools represent to me: a level of
>unpredictability that requires planning when it comes to combat.

That's possibly the best explanation that I've heard. Instead of bothering
with offensive/defensive stances and target locations and all those
complexities that are sometimes added, a raw, abstract and simple mechanic
was instituted instead.

Works for me.

Erik J.
=========================================================================
Date: Thu, 21 May 1998 14:21:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Prometheus Unbound
In-Reply-To: <199805210411.AAA06647@******.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:09 AM 5/21/98 -0400, you wrote:
> You guys are still operating on the principle that everything is
>possible with magic.

Actually I'm not MC23. I'm also a strong believer that magic has limits.

BUT I do believe that there would be a cross-pollination of ideas between
magical research and other disciplines. Might not ever amount to anything,
but it could create different spells/rituals/foci than what were thought
possible.

It's too early for the fruits of this labor to be ripe though, not enough
time and research has elapsed to this point. A science only four decades
or so old is far too young to be making huge leaps, even with outside ideas.


> And no, I don't deal with home-spun traditions because they can lead
>to the severe breaking of "game laws" worse than the original rules
>bending implied. And the ability of game bending should lie with the GM,
>never a PC.

Hear hear. Why? Because sometimes a GM should be able to do something in
the interest of story and/or fun. Players shouldn't ever have that option
I don't believe.

I'm not sure how home-spun traditions should break the rules. They seem to
me to be usually less efficient when done right. But, *sigh*, I will agree
that it is an area left far too open for munchy types to create their own
mega-traditions...

Erik J., "Slick"


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
=========================================================================
Date: Thu, 21 May 1998 13:55:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Weird Campaigns
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>We're working on an all aquatic campaign too. All the PC's will be
Water
>Elemental Adepts, Aquatic Shamans, or amphibious were-critters.
>Right now I'm leaning toward making the team part of Aqua Arcana from
CFS,
>but I might go the easy route and let them be Butt-Pirates of the
>Carribbean! ;-)
><For some reason they ALL wanna kill Gingerbread Man?!?>
>


After going through Cyber Pirates, I had delusions of a Waterworld type
campaign running through my head...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
=========================================================================
Date: Thu, 21 May 1998 14:57:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Hacking Security Tallies (Was Re: Weird Campaigns)

>Yep, I agree with this one, for the hard core ultra-secure places. But
>for the less secure places, it may be a bit more painful.

I can't imagine any Green or higher system NOT requiring a special
hardware procedure to modify the basic security setup. You can't
locate the ICE's executeable file and delete it before it gets triggered, for
example. There is NO reason a legitimate remote user should be able to
reconfigure the security on your system. You should only need to do
that a couple of times a year.

For an ultra-secure system, there would be the key, plus a keypad for
password. The key could only be turned when the machine was OFF,
and the machine would not connect to the matrix until the key was
turned back to the "secure" position. In addition, any time the key was in
place, the room lighting would go red and a bell would sound, all under
hardware--not software--control.

Double-Domed Mike
--Speech Input: Years beyond Microsoft!
=========================================================================
Date: Thu, 21 May 1998 15:06:37 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: Teleporation
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Once upon a time, Erik Jameson wrote;

>I think in Awakenings there's a debate on this same topic if I recall
>correctly. I guess I'm with the crew that sees Life Magic as a pretty name
>for Blood Magic. But your opinions may vary of course.

Call me romantic but I find something heroic in self sacrifice for a
virtuous cause. But Life Magic is still the other side of the same coin
as far as I'm concerned.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 21 May 1998 15:02:22 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Hacking Security Tallies (Was Re: Weird Campaigns)

DisnyShaman wrote:
>Hey,. here's an idea. Howsabout waiting around in a system for hours
>or days or whatever (ain't IV great?) for a sec tally to drop, then
>forging on from sratch. Time-consuming, but for those hypersensitive
>systems with the *big* IC....

Kid's, don't try this at home.
see Null Operation, page 117, VR2.0

Double-Domed Mike
--Hack and the World Hacks with You
=========================================================================
Date: Thu, 21 May 1998 15:14:03 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Airwasp <Airwasp@***.COM>
Subject: EW-209 (was : Aztec Armored Troopers)
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Okay guys, here ya go ...

=============================================================

<<<<<[Okay everybody, the following is a file that a friend of mine, Gonzo,
got for us, and he also so kindly provided commentary that he himself either
overheard or whatever. And since these things have begun to show up in places
like the Barrens and Puyallup, I decided we needed more info on this fragger.
So, Gonzo, thanks for the file ...]>>>>>
-- Slipshade (SYSOP / Seattle Shadowlands)

Lone Star EW-209

<<<<<[Okay, you wanna know where they got the name EW-209 from ? It was
originally the ED-209 until someone said, "Eeew, what a mess," hence, EW-209.
Gee Lone Star, thanks a fragging lot.]>>>>>

Handling Speed Accel Body Armor Sig
4/2 25 7 2 12 3

Autonav Pilot Sensors Cargo Load
NA 3 5 0 600 kg

<<<<<[Okay, something else I got from the files also, the thing can carry
an
additional load of some 550+ kilograms, as in the early field-tests the thing
kept tipping over whenever someone jumped onto the thing.]>>>>>

Seating : NA
Entry Points : NA
Fuel : Diesel (55 liters)
Point Value : 2,989
Template :Crawler (Tracked), Large (Military)
S/BT : 8 minutes
L/ToP : NA
Economy : 4 km / liter
Cost (Drone) : 218,175+ 64,530 (weapons)
Reference : NA
Other Features
Anti-Theft VI + Self-Destruct (blows self up only)
Armor, Standard (12)
Drive-By-Wire I
Gunnery Control System (modified Sentry Gun System)
Intelligence = 11
Gunnery = 10
Initiative = 25 + 2d6

<<<<<[Okay, guess what ? The boys from Houston came up with something new
for
us to fear now. This sentry gun system, if it looses communication or is
commanded to do so, will open fire on whatever it can "see" if the pilot is
compromised or the thing won't move anymore. Supposedly this thing can also
be commanded to do this also, I've heard someone call this "Schizoid
Mode."]>>>>>

Improved Off-Road Handling +2
Remote Control Interface
Rigger Adaption
Roll Bars
Small Remote AA Turret (Smartlink II Integration, Recoil Adjusters (9))

<<<<<[Guys, this puts the thing in the MILITARY category of weaponry. When
you can stick something like a small turret on an almost standard tracked
drone all frag is gonna break loose]>>>>>

Smart Materials
Spotlights (White-Light and Low-Wattage)

Weapon Systems
Vengeance MMG + 300 rounds Standard Vehicular ammunition
Top-Mount MGL-6 Grenade Launch Pistol + 6 Concussion Grenades (or whatever
else you may choose)

<<<<<[A suggestion for anyone who may see this thing, if you don't have
something which can hurt it, RUN !]>>>>>

-- Gonzo (2245 / 10 - Oct - 2059)
=========================================================================
Date: Thu, 21 May 1998 15:12:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Weird Campaigns -Reply

<Snip real world example from Sommers>

>In no way does my screwup with my password affect my neighbor's
>ability or rights to login.

What if your computer's security included pattern recognition software
that noticed what might be someone using a password cracker: it would
issue an alert, wouldn't it? What if it detected system logs getting
messed with to remove traces of a user's actions? These are things
that are represented by a security tally. Nowadays, these get logged,
and on a big computer there is the equivalent of an alert, but we don't
have ICE in 1998, so there isn't much point in most of this stuff--yet. If
we had expert systems that we pretty good at distinguishing valid from
invalid patterns of use (Probe ICE) a lot of sysadmins would write
scripts that started them running if a lot of bad login attempts occured in
a short period of time, or if a user started playing with file permisions on
files he shouldn't care about.

Double-Domed Mike
--I'm out of ideas for sigs...
=========================================================================
Date: Thu, 21 May 1998 15:31:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Teleporation
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Erik Jameson wrote:
>>I have a feeling that the blood magic in the GGD was a little more pure than
>>the Aztlan blood magic, due to the voluntary nature of the sacrifice.
>
>Define "pure." If I recall my ED, there are those (including Lightbearers
>I'm pretty sure) that strongly believe that Life Magic is just a prettier
>name for Blood Magic.

As I recall, Blood Magic in ED isn't a bad thing. Sure, it can offend
those who are a bit squeamish, but everybody acknowledges that
involuntary sacrifices are a bad thing. Voluntary sacrifices are quite
common - it's the most popular method of artifact creation, the ED
equivalent of cyberware (you can get toys powered by your blood).

As with everything else, people tend to get upset when it's taken to
its extremes, though (can you say "Blood Wood"? :-).

>I think in SR terms we could say that the background count from those two
>actions would be different in "taste" only. The raw power levels would be
>similar, but Blood Magic would taste very, very bad, while Life Magic would
>only taste bad (since the Essence was taken voluntarily).

Well, the BC goes up anywhere a lot of emotions have been concentrated
(the more emotion at a time, the bigger the count). One example was
a church.

>I think in Awakenings there's a debate on this same topic if I recall
>correctly. I guess I'm with the crew that sees Life Magic as a pretty name
>for Blood Magic. But your opinions may vary of course.

I don't think that "blood magic" should have negative connotations -
it's just drawing from life energy. What you do with your blood is
your business. The problem lies when somebody else decides that it's
time for you to make a donation...

James Ojaste
=========================================================================
Date: Thu, 21 May 1998 15:50:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Hacking Security Tallies (Was Re: Weird Campaigns)
In-Reply-To: <s56442c9.079@****gate.dragonsys.com> from "Mike Elkins" at
May
21, 98 02:57:10 pm
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>
> >Yep, I agree with this one, for the hard core ultra-secure places. But
> >for the less secure places, it may be a bit more painful.
>
> I can't imagine any Green or higher system NOT requiring a special
> hardware procedure to modify the basic security setup. You can't
> locate the ICE's executeable file and delete it before it gets triggered, for
> example. There is NO reason a legitimate remote user should be able to
> reconfigure the security on your system. You should only need to do
> that a couple of times a year.
>
Yes and no. I do and have friends who do alot of consulting. Being
able to do EVERYTHING remotely is often necessary. (its why
I love Unix over NT, IMHO :)). Its always a tradeoff.
Besides the other part is what is more expensive/time consuming to upgrade
hardware or software. (Imagine everytime a new version of sendmail
came out, having to go around to each box, pull out an old card and
put in a new one). Ah well..the problem is as always, real life analogies
don't always translate perfectly to shadworun. :)

> For an ultra-secure system, there would be the key, plus a keypad for
> password. The key could only be turned when the machine was OFF,
> and the machine would not connect to the matrix until the key was
> turned back to the "secure" position. In addition, any time the key was in
> place, the room lighting would go red and a bell would sound, all under
> hardware--not software--control.
>
True. For an ultra-secure system I'll buy it. (Most of the Ultra Secure
systems I've thought up, aren't even connected to the matrix directly.
Usually via somesort of proxy server, or one way gateway).


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
The universe doesn't have laws, it has habits. And habits can be broken.
=========================================================================
Date: Thu, 21 May 1998 16:03:38 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Re: (Back on topic) Insect spirits living in my bathroom
MIME-Version: 1.0
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Craig J Wilhelm Jr wrote:
>
> >> What about a hornet? They aren't big nasty critters - if you leave them
> >> alone they'll leave you alone. Not only that but many of the PCs would
> >> think it was a wasp and be terrified :)
>
> >I beg to differ!
>
> Me too!
>
> >Hornets are ornery buggers. I've been holding the
> >homefront against them for a couple weeks now: they're all over my
> >house, in my yard, etc.
>
> Call an exterminator pronto! Never try to take out their hive on your
> own. Since they're all armed and likely smarter than all of us, they will
> open up a can 'o wh00p ass and pour that noise all over you...
>
> >I've seen them attack and kill bumblebees
>
> ...and dogs and cats and horses and cows and people... (Oh my!)


I have NO intention of taking on the buggers (or buggies, as the case
may be) on my own. I just gotta FIND the hive before I can get an
exterminator. I've narrowed it down to under the deck and the eave of
the house, but I still gotta figure out HOW they're getting inside.
There's no holes in any of the window screens big enough to let a 2-inch
long insect in... Anyway, glad I could bring some levity to the board
yet again. And, to prove that, indeed, I stayed mostly on topic, let me
go on the record as saying that I would NOT want to mess with a hive of
Hornet spirits. ;P

--Jett
=========================================================================
Date: Thu, 21 May 1998 16:10:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jessica Grota <grota@*********.COM>
Subject: Change of address
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Yupyup, the mighty Jettster has finally got her own e-mail addy. I'll be
at zmjett@*********.com from now on. The old address, in the meantime,
becomes my business e-mail, so it will still be operative. But high and
mighty ShadwRN rulers, take note.

--Jett
=========================================================================
Date: Thu, 21 May 1998 16:15:29 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Skill Level 0
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(A subject which often could decribe my typing ability, btw :)

> This brings up a thought. Why can't a skill be brought to 0? Effectively
> the person starts out with a Concentration Skill level?

I, personally, allow exactly that in my game.

BTW, Craig, if you're reading this, I'm considering the idea of necessary
concentrations for physical sciences...

- Disney Shaman
=========================================================================
Date: Thu, 21 May 1998 16:17:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Sommers <sommers@*****.UMICH.EDU>
Subject: Re: Weird Campaigns
In-Reply-To: <739a78a.3564601c@***.com>
Mime-Version: 1.0
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At 01:10 PM 5/21/98 EDT, you wrote:
>>From Sommers, the following:
>
>> Third time, you're in trouble. The login won't work until you sever your
>> connection, ie. reboot the system. Even then, you cannot use that account
>> to log in. The security program (a subroutine of the network program)
>> temporarily marks that account with NO access rights and sends a page to
>> the netadmin. He has to log onto a terminal somewhere as a superuser, go
>> into the security program, and reset the guy's account.
>>
>> In now way does my screwup with my password affect my neighbor's
ability or
>> rights to login.
>
>Where the analogy breaks down is, the SR decker is presumably not using the
>same "account" when he logs in each time. How's the system to know that
Decker
>Bob, coming in for a second try, is any different from legit user Steve,
>coming in to check his e-mail?

No, he almost definitely doesn't use the same account unless he has a user
name that he knows the password for. I imagine what happens is his masking
(or maybe sleaze) has a program that generates a user/password combo that
fools the system into thinking that an authorized user (or systems check,
etc) is logging on. But those programs would have certain flaws in them,
like using similar types of login names. The higher the program, the more
random those files are that are used. The better the security, the closer
it checks for those kind of anomolies.

>Or, for a more symmetrical example, that Decker Bob, coming in for try #2, is
>any different from Decker Cindy, coming in for the first time that day?
>
>See, the problem with an individual tally is that you can just sign off and
>then back on again; also, you can "tag-team" a datarun and take turns doing
>things, "spreading out" the tally. (Of course, it stands to reason that you
>SHOULD be able to benefit from having buds)
>
>- Disney Shaman

The other thing that this software can track is where the data is coming
from. For us, its the IP number of the system that they're logging into.
For SR, the decker has to get in from SOMEWHERE, whether its the phone in
his apartment, a terminal inside the archology, or a soda machine in the
basement. That entry point has to have an address (an IP for us) that
corresponds to where the data is coming in. You can track that data in the
security program, seeing that in 20 seconds 10 different users put in the
wrong password. And its hard to fake that IP number (for lack of a better
term) because then the computer wouldn't know where the data is coming
from. Likely result is loss of data and crash of program.

That also explains why its easier to deck from a point inside the physical
building. The security system is going to check data and users inside the
system less than outside lines (and its not going to check to soda machine
very often)!

So if 2 deckers come in from 2 diff points, there's going to be a tally for
each of them. If they both went in at the same point, they're tally's
would be added together. But global alerts would not be set off from a few
deckers unless they did some major, loud damage.

Sommers
=========================================================================
Date: Thu, 21 May 1998 16:19:51 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: More thoughts about clones and magic
Mime-Version: 1.0
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evamarie writes:

> BTW, the "teleport" spell you areproposing already exists, sorta, in
> awkenings. It is called"possesion", and could probably be cast
> ritually, on a clone of the mage (or whoever). However, the mages OLD
> body must not die, and the spell is sustained duration. A "permenant"
> version would seem unlikely, as would one that allowed you to let your
> old body die.

Ladies and Gentlemen... May I introduce Biomancy...


- Disney Shaman
=========================================================================
Date: Thu, 21 May 1998 16:05:14 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Blood Magic
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>
>
> Re: Blood Magic (Your gonna hate this one ...[well maybe :) ]) (Alfredo B Alves , Wed
12:50)

Blood mages are ALL intiates (blood magic is a metamagical technique),
and genrally, starting characters can't be intiates. That out of the
way, "what if";

> To clarify on the second option:
> Option 1: The Mage spends the appropriate points on spells learned for
> Blood Magic and says he won't use them. (dangerous....)

I'm not a big fan of anybody spending points for something they "won't"
use. If he spends the points, let him use it. He could also maybe get
flaw points for having a geas AGAINT using that kind of magic, or it
being an oath violation, or some such, but don't even bring it up if it
"can't be done".

>
> Option 2: The Mage doesn't spend the appropriate points on spells
> learned for Blood Magic and since he won't use them. (Not as dangerous
> but, the char can still summon Blood Spirits :/ [of course he WON'T,
> right?])

The above restrictions (oath, geas, maybe other intiate group
strictures) could similarly limit summoning. More to the point, no, he
WON'T summon blood spirits, unless he does it in a consecrated teocali
(the only wasy it can be done). I'd think he'd be staying WELL AWAY
from those, genarally. :)
It WOULD be possible to play a blood mage who left BEFORE learning any
blood spells, but AFAIK, he could still design such spells, and even
possibally teach others blood magic.

-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 16:05:32 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Pool Use
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> Re: Pool Use (was; Summer Time) (Alfredo B Alves , Wed 19:04)

> >> For sake of this argument, I'll assume pools represent your
> "focus
> >>and concentration" on the task you are doing", and that current
pool
> values
> >>are good and useful for the given areas.
>
> >Reasonable assumption but nobody, including the DLOH, seems to know why
> we
> >have dice pools. It's an important game mechanic, but no one seems to
> have
> >the concrete answer as to why it even exists.
>

OK, THAT could make a nice long summer thread.... WhatARE the dice
pools. I agree, certain ones are crucial as gameemchanics, because they
well simulate "agressive" Vs "defensive" tactics- youcould dothesame
thing with TN mods, but TN mods are TO big an effect, often,and also
don't give the same bonus of incresing possible staging. his applies to
ALL the normal pools, all of which can in some way be used for damage
resistance.

> Actually, It was my understanding that Dice Pools represent Natural
> Ability in certain areas...

I thinkthat is SKILL, actually. With high firearms skill, you can pop
off shots without looking that would take plent of pool normally.

> The Combat, Atheltic, and Social Pools (the
> last two are optional pools from SRCo) represents the character's natural
> Aptitude (Ahnold Shwahtzeneagger should easily be able to kick the snot
> out of Pee Wee Herman ...)

Is Ahnolds quickness, intellegence, and willpower that much higher than
Pee Wee's? Maybe, but I think the greater effect is his higher skill,
strenght, and body. More to the point, P can't hurt A. Thatdoesn't
mean P has no ability to focus in combat- he just has no skills to focus
ON.

> while the Magic, and Hacking Pools represent
> the characters supperior knowledge (and in the case of the Hacking Pool,
> supperior resources/natural ability). The Control Pool represents the
> character's supperior reaction time and awareness while rigged as well as
> a few other factors ... All IMO :)

Again, all could as easily represent the trained / technologically
agmented abilty to focus you attention on what you are doing.
Control poolis an interesting example, because those without a VCR
don't even get one. Your reaction time can be almost as good without
one, but you still don't get a pool- I think because you just can't "get
into" the task enough to get the pool.

>
> ><snipped>
> >> Does this seem reasonable? Is it a"problem" that even
needs
> fixing?
> >>The example of mages using combat pool for damage resistance only (and
> >>thus having more availible there than samuria) indicates to me it DOES
> >>need fixing.
>
> >Actually, I don't really think it needs fixing. BUT if I were to have
> to
> >come up with a solution to the problem you posit, I wouldn't use your
> >answer. It isn't an original idea, but I think it would be better then
> to
> >use a single pool for everything.
> >
> >Call it a "Shadow Pool" or something, a group of dice that can be used
> by
> >shadowrunners. Not sure of what it would be, but if you accept that
> pools
> >are a byproduct of focus and concentration, you could make this pool
> >INT+WILL/2 or something.
> >

I don't like that, because it removes the unique effect certain wares
have on certain pools, meaning there is less diffrenece in prefered
wares between riggers, deckeres, and samurai. Its not ludicrous, but it
seems less "accurate". The idea I posed has a similar effect, while
preserving the valuesof the individual pools, so I guess I could go
either way.


> I don't think it needs fixing either ... IMO, the dice pools represent
> very little extra effort ... However, If *I* were to "fix" em, I'd make
> the Dice Pools smaller and make them available in full for every skill
> roll ... but this would get out of hand ... I think they work well enough
> as is :)

You mean make them more like THREAT? Hmm, that might work, although
just a 1 die diffrence would be a bigish edge. Howver, MAGIC DEFENSE
would get thrown out of whack- as it is, mage NPC's really should be run
with magic pools like PC's.

For those who DON'T think full multiple pools are an "unfair edge", I
point out a scenario- Two characters are about to be rushed by a mob.
One is a mage, the other a samurai with a gun.

Both have a complex action beforebeing rushed. The mage casts a spell,
dumping all his magic pool into it (for casting or drain- whichever-
either makes for alikely nasty spell). The Samurai has one higher
Firearms than the mage, to even the karma cost of the spell, and
shoots. He'll either use comabt pool to get good effect (especially if
going for multiple targets), or do less damage than the mage (If the
mage used an area effect, we'll give the samurai a grenades, and the
same still holds genrally true).
OK, now they get rushed, and do HTH combat. Assuming similar stats,
the mage will have more combat pool left than the samurai, meaning he
has more dice to put into hi meelle. WHY? Is he better prepared (the
samuri can drop his gun and do HTH just fine)? Is casting a spell a
less distracting form of offense? Are mages natuarally able to fucus on
more things?
It seems rather dubious to me that the Samurai is less able to fight
HTH than the mage, just because his pervious action was firing a gun or
using some other combat skill as opposed to using a spell.
=========================================================================
Date: Thu, 21 May 1998 16:05:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Weird Campaigns
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> > Re: Weird Campaigns
(DisnyShamn , Wed 19:14)

> I seem to recall a reference in VR2 to systems remaining "alert" for awhile
> after a decker has logged off. This would necessitate some sort of globalness
> of security tally. I'd suggest a compromise;
>

Yes, the "passive" and "active" allerts, whichraise sunbsystem
ratings
and such, DO affect all users / intruders.That will tend to raise thier
tally, as theywon't be acomplishing thierjob so easily.
The "Host reset" example also gives an example ofonedecker jacking up a
tallly, and logging of, then another logging in, and the IC still being
active, but as that was theonly exampleof one deckers tally dirrectly
affecting anothers, I assumed it was an editing brain fart.

> Let's look at what happens when a security tally is raised; the system becomes
> increasingly "aware" of an intruder; alarms are going off. Now, this
SHOULD,
> if the system had an at-all-logical designer, kick in some general diagnostics
> and whatnot.

Hence the "Passive" and "active" alerts.

>But the more you do, the easier it will be to locate you, in
> particular. I can think of a few ways to do this; one requires some
> bookkeeping, another monkeys with the rules in VR2 a bit and makes any long
> duration very nasty, and the last makes team-decking a bt too safe.
>

Long duration decking is already VERY nasty. In case youhad not
noticed,there is NO way to reduce your security tally, short of logging
off for a while. Since the tally is just of ANY succeses VS your
deception, having a lot of skill doesn't prevent it, it just lets you
get the job done beforemondo IC apears. Once theIC does apear, you'll
be wasting more time on evasion, driving up the tally by killing it,
orreducing your deception by supressing it. All of those will hamper
your work.

> 1. Security tally IS global, but a given user/decker is tracked ONLY from the
> point at which he entered the system. That is, if Decker Bob had a tally of 12
> when Decker Cindy-Lu-Hoo comes in, the can both raise the tally, but for her
> it starts at 0.
> Example: if he raises it another 2 and she blunders it up by 3, it's raised a
> total of 5 for both, raising him to 17, but her to only 5.
>

That would make SOME sense. It at least removes the posibility that
you log in and get nuked. "GM; Oh, well some other deckerwas in
system."

> 2. The Sec Tally somehow LOWERS the decker's Detection rating. Every 3 points
> or something? Thus, the longer a decker is in the system, the more obviously
> he/she is the target, but it'd still be a danger to say security deckers doing
> illegal stuff (it might notice them, it's just mroe likely to notice the
> other).
>

Bad idea- see above comments- decking is hard enough already. The
Passive and active allerts already have a similar effect, as does the
very frequently used Probe IC.

> 3. Tally is figured individually, only until two people even out; then it's
> cumulative.
> Example: Decker Bob is at 12 again when Decker Cindy arrives. She accumulates
> a tally normally, but doesn't trigger anything until she hits 12 (unless Bob
> gains some; anyway, until she's even with Bob); he has "blazed a datatrail"
> fro her, and she can avoid sprung IC. Once they're even, they add to one
> another's tally.
>

That will make Cindy's job pretty easy, if Bob can avoid getting
hammered while pulling null ops or something. If Bob had killed the
IC, sure, I could see it won't bother her.

> 4. (Probably simplest) Sec tallies are partially global; that is, most of it
> is individual, each decker gaining a seperate tally as "normal", but some
> pervcentage (say, every 5th level) adds to a "general tally", increasing
> EVERYONE'S tally (though this will only trigger IC on the person(s) actually
> performing the action).
>

Again, the various alert levels have a similar effect.

I can see various "tally sharing" schemes being valid (adressinganybody
not displaying all passcodes), but A) Decking teams areuncommon, so rare
as to notbe considered a security threat & B) Things are already quite
hard for the lone decker (if thier deception factor is less than 10 or
so & C) if you are so sure somebody is using the wrong passcodes, just
DUMP them- why mess around even tracking a tally if somebody can be
distinguished as "bad" so easily (which tracking cumulative tally for
all "intruders", but not applying it to users, implies).

-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 16:05:24 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Pool Use
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> Re: Pool Use (was; Summer Time) (Mike Elkins , Wed 17:21)
>
> <Snip: Using one pool should reduce them all>
>
> You are correct. One of those factoids I learned studying cognitive
> science is that the more skilled you are in a task, the less concentration
> it takes.

Well,higher skill means you can do the same job (roll the same
dice)with less pool use- is that what you meant?
This does break down some for magic pool use, at least under SR2
rules..

>
> Wafflemeister's proposed rule is a good compromise between playability and accuracy,
although there are two features I don't like about it. Joe Mage (Magic Pool 8, Combat Pool
3): Spends his full attention dodging lead (spends 3 CP), but can still cast spells with
5MP. or Spends almost no attention on a spell (1MP) and looses a full 1/3 of his combat
pool. (this one isn't so bad, spliting ones > attention is hard).

NO, thats NOT how I wrote my proposal. His one MP die could come "off
the top" of his magic pool, notaffecting combat at all. Only if he uses
more than 5 magic dice would it cutinto his combat pool. Anypool dice
used from a pool of equal or smaller size reduce the other pools sizes.

Think of it this way:

Magic dice o o o o o o o o
Comabt dice o o o

Now, you can pull from the farthest right colum for any action.
Pulling combat would obviouslyaffect both rows- pulling magic usually
would NOT.
(Note that I would proabaly actually DO just this with some dice- I
actually keep special colored dice for my pools physically sitting on my
character sheet. Avoids ANY confusion as to available pool.)


> I can't think of a playable counter-proposal, however. If you don't mind
> doing some math during character creation you could change pools into
> "Cost Per Die".
<SNIP>
> As I said, I don't have a _playable_ alternate proposal.

No, that is NOT playable, and I CAN do math in my head. I just can't
remember multiple muti-digit numbars while trying to figure out sveral
other things; traking availible dicepoints would be a PAIN. :) Its the
right basic effect, but I actually like the effect I gave above (duh-
hence my posting it), especially for its easy "physical representation"
as digramed.


-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 16:44:36 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
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In a message dated 5/21/98 11:34:22 AM US Eastern Standard Time,
James.Ojaste@**.GC.CA writes:

> Wow! MC23 revealing yet more personal information! Mecklenburg County,
> MC23 - that's convenient, isn't it? Now what's the 23 for...
> ["You have been watching the MC23 decoding project, now in it's 1st day.
> Eventually, we hope to understand just what makes MC23 MC23. Tune in
> next week when we begin to tackle the second half of the equation."]
>
> :-)
>
> James Ojaste
>
You're close and so far still James...good luck...

-K
=========================================================================
Date: Thu, 21 May 1998 17:02:06 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: MgkellyMP5 <MgkellyMP5@***.COM>
Subject: Re: (Back on topic) Insect spirits living in my bathroom
Mime-Version: 1.0
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In a message dated 98-05-21 15:58:32 EDT, you write:

<< I have NO intention of taking on the buggers (or buggies, as the case
may be) on my own. I just gotta FIND the hive before I can get an
exterminator. I've narrowed it down to under the deck and the eave of
the house, but I still gotta figure out HOW they're getting inside.
There's no holes in any of the window screens big enough to let a 2-inch
long insect in... Anyway, glad I could bring some levity to the board
yet again. And, to prove that, indeed, I stayed mostly on topic, let me
go on the record as saying that I would NOT want to mess with a hive of
Hornet spirits. ;P

--Jett
>>

Back on topic. Know what kills regular bugs and Insect Spirits well (usually)?
Duct tape a frag to a couple cans of Raid and toss them into the nest. It
might not kill them outright, but it can weaken them and make them a lot less
difficult to kill (usually).

Mgkelly--"I take no responsibility for the actions of people with nothing
better to do than
listen to me."
=========================================================================
Date: Thu, 21 May 1998 17:29:21 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: EW-209 (was : Aztec Armored Troopers)
In-Reply-To: <739724a.35647cfc@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:14 PM 5/21/98 EDT, you wrote:
>Okay guys, here ya go ...

First glance...OUCH!!

Second glance...Ouch, but only a Body of Two (tabs screwed up the viewing,
but I think I drew that over properly)? Seems then like anything that can
get past the twelve points of armor would pop the ED-209 pretty quickly.
But still, to get past vehicle armor of 12, you have to have a base damage
code of 13 or better, which eliminates 90% of the weapons available to
shadowrunners. As an "Urban Pacification Unit" this would be outstanding.
As a combat unit, it would probably suck simply because in a war I'd expect
heavier weapons, probably things like LAWs and the like.

BTW, what's the price on that bad boy? Seems like it would likely be very
expensive.

I think I'll forward that back to my home address and make plans to sick
one of those (or something similar anyway) on my players.

Erik J.

"Put the weapon down. You have ten seconds to comply."
=========================================================================
Date: Thu, 21 May 1998 17:32:40 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Teleporation
In-Reply-To: <cÊ%a=GOVMT.CANADA%p=GC+EC%lìNCR_EXCH2-980521193144Z-19
202@***.ncr.ec.gc.ca>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:31 PM 5/21/98 -0400, you wrote:

>>Define "pure." If I recall my ED, there are those (including
Lightbearers
>>I'm pretty sure) that strongly believe that Life Magic is just a prettier
>>name for Blood Magic.
>
>As I recall, Blood Magic in ED isn't a bad thing. Sure, it can offend
>those who are a bit squeamish, but everybody acknowledges that
>involuntary sacrifices are a bad thing. Voluntary sacrifices are quite
>common - it's the most popular method of artifact creation, the ED
>equivalent of cyberware (you can get toys powered by your blood).

Yeah, the blood charms and the like. But some, most notably the
Lightbearers have a serious thing against that form of magic.

As I recall, Blood Magic first popped up before the Scourge. I can't
recall if it was simply a way to boost your power of it was seen as a way
to channel power without having to pump as much raw magic (which was
increasingly tainted) through you. I think blood magic was invented before
spell matrices were.

>As with everything else, people tend to get upset when it's taken to
>its extremes, though (can you say "Blood Wood"? :-).

True.

>I don't think that "blood magic" should have negative connotations -
>it's just drawing from life energy. What you do with your blood is
>your business. The problem lies when somebody else decides that it's
>time for you to make a donation...


See, I do have a problem with it. I have this bad feeling that "what you
do with your blood" is someone else's business and that Blood/Life Magic
carries with it a certain taint.

But as I said before, your opinions can and do vary. You, and others,
don't seem to have a big problem with Life Magic. And I'm sure I'm not
alone in my distrust and dislike of it.

Erik J.

Fight the Future on June 19th!!
=========================================================================
Date: Thu, 21 May 1998 22:55:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
In-Reply-To: <19980521165618.1626.qmail@*******.com> from "Matthew
Waddilove"
at May 21, 98 09:56:17 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Matthew Waddilove hastily scribble thusly...
|Ah-ha Spike I've got you now cackled CV47EZ :)

Coventry?

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Fri, 22 May 1998 08:01:14 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insectspirits)
In-Reply-To: <199805211642.JAA00017@*********.cobaltgroup.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> nasties still alive. But that's what they did. Now Chicago has got a
> messed up astral space, floating clouds of Strain III Beta, and a pissed
> off Ghoul population.

I`d almost have preferred the bugs ;)

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Thu, 21 May 1998 23:03:39 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Teleporation
In-Reply-To: <3.0.3.16.19980521135912.0a1ff7fc@****.fbiz.com> from "Erik
Jameson" at May 21, 98 05:32:40 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Erik Jameson hastily scribble thusly...
|As I recall, Blood Magic first popped up before the Scourge. I can't
|recall if it was simply a way to boost your power of it was seen as a way
|to channel power without having to pump as much raw magic (which was
|increasingly tainted) through you. I think blood magic was invented before
|spell matrices were.

Actually, blood magic popped up first with such things as "Blood Oaths".
They originally were just symbolic, and didn't hold any actual power, but as
their use grew, abd peoples belief in them grew, the people were suddenly
suprised to find that they began to hold power over the oath-makers (and
breakers).

The rest of blood magic sprang from that....


--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 21 May 1998 16:03:34 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: I'm back
In-Reply-To: <001a01bd8479$12b36d60$0ee290d1@*******>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> Hi all you happy people; It's been a good year and a half since I was on
> the list.

Welcome back..and congrats on your good fortune..

--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Kind of a bummer. Gettin' your butt kicked by a dead guy.
- Lt Col McQueen
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
To See Them Driven Before You,
To Hear The Lamentation Of Their Women. -Conan
=========================================================================
Date: Fri, 22 May 1998 08:57:19 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: (ot) Insect spirits living in my bathroom (was: insect
spirits)
In-Reply-To: <3563D844.4FC6@*********.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Yeah, okay, so in case you couldn't tell I'm afraid of bugs. But at
> least I do my best to make sure that bugs are scared of me, too.

<grin> What a wonderful story...

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Fri, 22 May 1998 09:02:04 +1000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Fully Active Aura Cloning [OT]
In-Reply-To: <3.0.3.16.19980521111949.0a1f21ae@****.fbiz.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Sorry, make that wrench and not spanner. I've just started re-reading the
> six books of the Hitchhiker's Guide Trilogy, and "spanner" gets used about
> a once per page on the first 20-30 pages...

SiX??

What comes after Mostly Harmless?

Lady Jestyr

- I'm in touch with my Inner Klingon... -
| Elle Holmes | jestyr@**********.com | http://jestyr.home.ml.org |
| Shadowrun Webring Ringmaster | GeoCities Leader | RPGA Reviewer |
=========================================================================
Date: Fri, 22 May 1998 00:26:04 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Fully Active Aura Cloning [OT]
In-Reply-To: <Pine.BSF.3.95.980522090129.27560H-100000@*******.dialix.com.au>
from "Lady Jestyr" at May 22, 98 09:02:04 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

And verily, did Lady Jestyr hastily scribble thusly...
|
|> Sorry, make that wrench and not spanner. I've just started re-reading the
|> six books of the Hitchhiker's Guide Trilogy, and "spanner" gets used about
|> a once per page on the first 20-30 pages...
|
|SiX??
|
|What comes after Mostly Harmless?

Nothing...

Let's think....
Hitch-hikers guide.
Restaraunt at the end of the universe.
Life the universe and everything.
So long, and thanks for all the fish.
and
Yup, nothing after Mostly Harmless...
(Not really possible for there to be if you think about it)

Still in a good mood after seeing Guards! Guards! this very night.
(Much funnier than Addams now... I think he lost his edge.)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
=========================================================================
Date: Thu, 21 May 1998 19:26:35 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Weird Campaigns
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

From Sommers:

> The other thing that this software can track is where the data is coming
> from. For us, its the IP number of the system that they're logging into.
> For SR, the decker has to get in from SOMEWHERE, whether its the phone in
> his apartment, a terminal inside the archology, or a soda machine in the
> basement. That entry point has to have an address (an IP for us) that
> corresponds to where the data is coming in. You can track that data in the
> security program, seeing that in 20 seconds 10 different users put in the
> wrong password. And its hard to fake that IP number (for lack of a better
> term) because then the computer wouldn't know where the data is coming
> from. Likely result is loss of data and crash of program.

But isn't that what trace IC is for?

- Disney Shaman
=========================================================================
Date: Thu, 21 May 1998 19:31:02 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Blood Magic
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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In a message dated 5/21/98 4:37:50 PM Eastern Daylight Time,
evamarie@**********.net writes:

> > To clarify on the second option:
> > Option 1: The Mage spends the appropriate points on spells learned for
> > Blood Magic and says he won't use them. (dangerous....)
>
> I'm not a big fan of anybody spending points for something they
"won'
> t"
> use. If he spends the points, let him use it. He could also maybe get
> flaw points for having a geas AGAINT using that kind of magic, or it
> being an oath violation, or some such, but don't even bring it up if it
> "can't be done".

This is an idea. How's about a 1-point edge for knowing blood magic but having
a Geas against it (that can't be lifted through initiation for whatever karmic
reason). An edge bcasue the character CAN do it if he absolutely has to, even
though it'll cost him. Also, he could, presumably teach it. n fact, this might
bring more than its value in flaws, because of the "Mage Who Knew too Much"
factor. Blood magic orders tend to be a bit secretive about their techniques,
you know...

- Disney Shaman
=========================================================================
Date: Thu, 21 May 1998 19:01:58 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Ultra Boy in Shadowrun
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Ultra Boy in Shadowrun (Demosthenes Three , Wed 10:49)
>
> If any of you read DC Comics' Legion of Superheroes, then you already
> know what this is about.

UM. Legion of Superhero's. OK (sound of crowbar being shoved into
raidly closing mind. OUCH). I'll keep an open mind. (Wince.) Really,
I will. (Creak, strain.)
[Actually, I like the CONCEPT a bit, but the execution gets sticky,
especially in cyber.]

> Basically, Ultra Boy has all the powers of Superman, but he is limited
> to only using one of them at a time.
>
> For a Shadowrun twist to the idea, what about a street samurai that
> has a TON of cyberware implanted in him, with the limitation that he
> can only access one system

Cyberware's essence cost is iregardless of its "acsessability". If you
have a wired 3 implant, and it gets damaged to the point where it does
you no good (happened to one of my characters), you can't just go out
and get a but load of new cyber- you have to get the wires removed, so
they are not costing you essence still. THEN you get the essence slot
filled.
Also, note that wires turned off with a reflex trigger do not stop
costing essence- in fact, the reflex trigger ADDS to the essence cost.

>
> Let's say that Corp X has developed a cross-redundant system of
> cyberware. Let's call it CyberSuite7.
> Basically they have managed to take Wired Reflexes 3, Muscle
> Replacement 4, a Vehicle Control Rig 3, and maybe some headware, and
> senseware gear, and wire the systems together into one compact,
> semi-essence friendly package.
> However the method that allowed this gear to all fit together,
> (without cybermancy) only allows the user to power one system at a time.
> If you use Wired 3, then you won't be able to access your Headware
> Memory, or Skillwires, etc.

As noted above, whether the system is powered or not has nothing to do
with essence cost. Less extreme (but still quite impressive) versions
of the above effects can be achieved with conventional cyber / bio
packages (maybe some alpha / betaware)- minus the "powerdown" effect,
which is of very dubious benefit or penalty.

> Hmmm ... tweaking this as I go, maybe the Muscle Replacement doesn't
> really make sense as part of a suite. But IMO Wired Reflexes,
> Skillwires, Headware Memory, and other nervous system mods could
> theoretically be combined to use the same wiring, with the "One at a
> Time" restriction.
>

Skillwires and wired reflexes are quite diffrent (and skillwires much
lower in essence cost anyhow), and memory is in a complete other
catagory of implants (headware VS bodyware). How would they be
combined?
Unfortunately, this just SMACKS of the "mudualar cyber" idea- the
effect is about the same, only better, as you don't actually have to
remove cyber moduals, they just "shut off". Decent concept, bad idea.

> Other twists - You could allow a user to access multiple systems with
> a willpower roll, and then add in some overstress rules, ala, Rigger
> 2. Icky - I'd hate to see what happens when your wired reflexes
> overheat! :)

The "overstress" idea would make more sense for a single piece of cyber
with variable levels of effect. Maybe something with the aproximate
cost of wired 2, that worked likewired 1,but could bejumped to level 2
at a +1 to all tn's, and to level 3, at a +2 to all Tn's. Similarly,
you could allow "rediculous" muscle / strength augmentation, with Damage
done to the user based only on stregth USED. Check Shadwotech's
attribute "biosystem overstess" rules (p 7) for a similar (non-variable
level) idea. This is not something I'd use, but it makes more sense in
the games structure and technology than one piece of cyber that does
multiple seprate things.

<Broad genrality from egotistical soapbox preacher>
Generally, introducing new cyber is kinda dicey, and I doubt you'll
ever hear overwhelming support for a new cyber ide from the list. This
is because cyber statsand types arethe only elements thatbalnce cyber
power, unlike ssy spells, which have the balancing element of drain (as
well as published guidlines for creation, unlike new cyber).
Even some FASA introduced implant items have a noticable tipping effect
(good or bad) when allowed broadly in a game- Bioware is one case in
point, Dermal sheathes and reflex enhancers being another (more subtle)
example. Certain "obvious" SOTA advances are just plain BAD as far as
playabel game balance goes. FASAisgood about not pushing published gear
TO far, but even that gear can be wrong for some types of campaign.
</BGFESP>

>
> This idea works rather well for physical adepts as well.

Yes, magic is a genrally a much better route for the entire concept.

As mentioned by another poster, you could put a geas of "exclusive use"
on an ability, reducing its cost to x.75 normal.

"Swiss army" adepts get just as abusable as the above
"VersaCyber"
package, but I've seen some ok rules for taking a good long time to use
meditation for changing your adept powers. They were written by Jolly
Roger (taz@*****.mit.edu), and are in the back of a net-book on physads
called "The really complete but still rather unoficial Physical Adepts
Handybook", which may or may not still be around. I've since seen
better rules for the samething on another Physad related web-page (check
the archive,under "magic", for "fixing physads", I think the link is
there). Basically, these later rules work better and have better
balanced costs.

This is a totally different aproach, but, in a pinch, I'd say you could
"un-spend" a point by risking a magic loss roll. If you make the roll,
you loose the power, but not the point, and can spend the point on
something else (limited to raising powers you have, to prevent 1-magic
physads or other adepts with free points from using any sense in the
bookwhen needed, and similar cracked-out antics). This would be an
exclusive, complex action for each part. Flub the roll, you loose the
power AND the point- nuts.
For a meditation rule, spend (magic) days meditating, roll vs TN 4 with
meditation skill, and each succes will add 1 to your "magic loss" roll
in the above test. You could then spend the freed point (assuming its
not lost) on any power you want (GM may restict ones you might not even
know exist), or save it for doing something else with later (maybe after
meditating to free more points to get a multi-point power, or boosting
an existing power on a moments notice with a complex action, as above).
Note that in our game, magic loss is not SO bad for adepts, since it
leaves a "magic slot" that acts as a cusion for essence loss. That way,
you can get implants of essence amount equal to lost magic, without
actually loosing more magic.

You might also consider going for a mage with some potent exclusive
spells, and the "concentration" magical edge. That way, you could cast
an exclusive spell, sustain it at a only +1 TN, and couldn't use any
other magic. It might not seem as impresive, but the versatilty could
be fun- you could get levitate (flying), x-ray vision, increase strength
+4, flame-thrower (heat ray)...
Unfortuantely, it would just make more sense to get some spell locks to
sustain the spells. If you were a SORCERY adept, though, you couln't
a-percieve and might not want the locks, so this would be pretty keen.
You could even eventualy take a geas of "exclusive magic" or "active
cyber turned off" for an intition ordeal, or if you lost magic / got
cyber, to keep with the theme.

-Mongoose X
=========================================================================
Date: Thu, 21 May 1998 19:37:15 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: DisnyShamn <DisnyShamn@***.COM>
Subject: (OT)* 23
Mime-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7bit

From James Ojaste:

> MC23 - that's convenient, isn't it? Now what's the 23 for...

Let's see... E=mc^2... that leaves the 3. E is the 5th letter of the alphabet
(mine, anyway). 2 + 3 = 5.

Alternatively, 2^3 = 8. 8-2=6, which is is 2 x 3.

Either way, there we go. Fnord.


- Disney Shaman

* or IS it...?
=========================================================================
Date: Thu, 21 May 1998 20:13:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: (OT)* 23
In-Reply-To: <943ef12a.3564baba@***.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:37 PM 5/21/98 EDT, you wrote:
>
>> MC23 - that's convenient, isn't it? Now what's the 23 for...
>
>Let's see... E=mc^2... that leaves the 3. E is the 5th letter of the alphabet
>(mine, anyway). 2 + 3 = 5.
>
>Alternatively, 2^3 = 8. 8-2=6, which is is 2 x 3.
>
>Either way, there we go. Fnord.

Now I see why you are a Disney /fnord/ Shaman...

That's just too...too...odd...no, not odd...sane? Insane? ARG! My head
hurts!

Erik J.

Hey, you think Hunter S. Thompson and RAW are twins separated at birth?
=========================================================================
Date: Thu, 21 May 1998 20:13:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: Fully Active Aura Cloning [OT]
In-Reply-To: <27414.199805212326@*****.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:26 AM 5/22/98 +0100, you wrote:

>Nothing...

Actually...

>Let's think....
>Hitch-hikers guide.
>Restaraunt at the end of the universe.
>Life the universe and everything.
>So long, and thanks for all the fish.
>and
>Yup, nothing after Mostly Harmless...
>(Not really possible for there to be if you think about it)

Something called "Young Zaphod Plays it Safe" which I had never actually
seen or heard of before but is included in the hardback collection of the
other five books that you mentioned.

For $15, a hardback book with all those stories was impossible to pass up.

Erik J.

Hell, maybe it's not even a real sequel, but it would appear to be at least
set in the same universe as the others.

And after reading a single page of Hitchhiker, it's sort of hard to take
any flames seriously...


"What was that popping sound?"

"A paradigm shifting without a clutch."
=========================================================================
Date: Fri, 22 May 1998 12:18:11 +1200
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Danyel N Woods <9604801@********.AC.NZ>
Subject: Re: EW-209 (was : Aztec Armored Troopers)
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Thanks for the proposal, Airwasp (0714 22-5-98 NZT):

<<SLICE>>
>Lone Star EW-209
<<SLICE>>
>Handling Speed Accel Body Armor Sig
>4/2 25 7 2 12
3
>
>Autonav Pilot Sensors Cargo Load
>NA 3 5 0 600 kg

B/A 2/12? Armour's okay, but like Erik said, a Body of 2 is a little
soft for proper combat ops. I had something more along the lines of 8/12
in mind - bounce the pistols and rifles, absorb the machine-gun fire and
any light anti-tank fire. (I took the approach that this would be used
against fortifications (dug in infantry or in buildings) with few
anti-tank weapons, or in true 'urban pacification' ops (house-to-house
fighting and operations in high-value security zones).

<<SLICE>>
>Fuel : Diesel (55 liters)
>Point Value : 2,989
>Template :Crawler (Tracked), Large (Military)

Probably the wiser choice, given the likely conditions in the
area-of-operations, but still... the classic ED-209((tm)) image is a
little more dramatic than the 'rolling drone' approach.
<scene begins>
PCs penetrate the Azzie compound, nice and quiet, no alarms;
everything's copacetic so far.
<One of these things spots them on low-light>
Suddenly huge footsteps approach (clump-waa-clump-waa-CLUMP-waa-CLUMP)
and they're transfixed by spotlights: "You are in violation of
restricted Aztechnology territory. Surrender immediately or be fired
upon."
Behind the lights, they can vaguely make out a hulking shape they
initially take for a malformed troll. Then the lights behind the thing
come on, and they see how much trouble they're in.

<<SLICE>>
>Anti-Theft VI + Self-Destruct (blows self up only)
>Armor, Standard (12)
>Drive-By-Wire I
>Gunnery Control System (modified Sentry Gun System)
> Intelligence = 11
> Gunnery = 10
> Initiative = 25 + 2d6
>
><<<<<[Okay, guess what ? The boys from Houston came up with something
new for
>us to fear now. This sentry gun system, if it looses communication or
is
>commanded to do so, will open fire on whatever it can "see" if the
pilot is
>compromised or the thing won't move anymore. Supposedly this thing
can also
>be commanded to do this also, I've heard someone call this "Schizoid
>Mode."]>>>>>

Oh, man. Now *that* is evil. Even if you cack the pilot, the guns'll
still exact payback? Ouch.

>Improved Off-Road Handling +2
>Remote Control Interface
>Rigger Adaption
>Roll Bars
>Small Remote AA Turret (Smartlink II Integration, Recoil Adjusters (9))
>
><<<<<[Guys, this puts the thing in the MILITARY category of weaponry.
When
>you can stick something like a small turret on an almost standard
tracked
>drone all frag is gonna break loose]>>>>>

<<SLICE>>
>Weapon Systems
>Vengeance MMG + 300 rounds Standard Vehicular ammunition
>Top-Mount MGL-6 Grenade Launch Pistol + 6 Concussion Grenades (or
whatever
>else you may choose)

Nice, and scary, but for the sort of feel I want, not scary *enough*.
Okay, my turn for invention (free-form; I have *no* idea how the design
system works):

Aztechnology 'Crusher'
(Bipedal drone base, approx 8-10ft tall; main body has rigger tank)
Body: 6 Armour: 12 Speed: 15 ('Quickness' 5 x 3)
Signature: 4
Sensors: Military I Handling: 4/4 (includes
improved off-road +2)
Engine: Diesel (125L) Economy: 4km/L

Two weapons pods (equiv. Medium turrets) on 'arms' which act as Improved
Deluxe Gyromount (recoil comp 7):
LEFT POD
Ares-Stoner M107 HMG (with Imp Gas-Vent-IV, 1 CF ammo storage (2200
belt-fed rounds alternate APDS/EX-Explosive))
Flame-thrower (takes up 1CF, with 1 CF of fuel (making 550 'rounds';
SA/FA, HP ranges, 9S (initial)/7M ('after-burn'), no recoil)
1CF firmpoint 'slot' (GM's discretion: usually one 'ripple' of rockets,
but can be additional ammo, Firelance Laser, single HEM/AVM, etc)

RIGHT POD
Ares MP-LMG (with Imp Gas-Vent-IV, 1 CF ammo storage (2200 rounds
belt-fed alternate APDS/EX-Explosive))
Enfield AS-7 shotgun (modified to SA/FA; with Imp Gas-Vent-IV, 1 CF ammo
storage (2200 belt-fed rounds shot))
MGL-12 grenade-launcher (modified to SA; with 1CF ammo storage, 550
drum-fed rounds)

Other weapons combinations are limited only by the 2x6CF capacity and
the GM's evilness (no auto-loading missile systems (too bulky), though
you *can* use Ballista's (4CF?)). Volunteer Crushers can even be used
in martial-law riot-control (once they're past the 'secret' stage - with
the project started in 2050, say 2065 for such 'high-profile' missions):
just reload everything with gel/stun ammo and concussion grenades. (The
flame-unit would be removed in exchange for more ammo, or switched for a
glue/foam/net/NarcoJect gun.)

The weapons are fired according to standard rules (i.e. pilot's
Gunnery), and the 'rig uses Erik's suggestion (pilot gets +2 Reaction
when rigging a Crusher, but loses one die in any other vehicle).
Crusher pilots usually have VCR-II's or (in the elite volunteer units of
this elite corps) VCR-III's, with headware Smartlink-2s (even before
these are 'officially' available <g>), pain editors, and (in the case of
the 'permanents') cortex bombs.

The 'permanents' are on BTLs (per Erik's suggestion for 'training'), and
controlled with pharmaceuticals (Benezedrine or better to wake 'em up,
aggression- and reaction-enhancers to make 'em fight hard and fast,
knock-out juice like NarcoJect to put 'em out) and their cortex bombs.
Basically, these ex-cons - Berserkers - are let loose in a
'deconflicted' area - places where there are no friendly units - to
wreak havoc.
The volunteers - the 'true Crushers' - are used in situations requiring
a little more precision and restraint(!?), like site security and
co-operative operations.

Am I being too vicious?

Danyel Woods
9604801@********.ac.nz
'Are you deliberately trying to drive me insane?'
'The universe is already mad. Anything else would be
redundant.'
=========================================================================
Date: Thu, 21 May 1998 20:28:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Erik Jameson <erikj@****.COM>
Subject: Re: EW-209 (was : Aztec Armored Troopers)
In-Reply-To: <81F7A43B468BD111AFEC00A024EA0A2B09D387@*********.polytech. ac.nz>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:18 PM 5/22/98 +1200, you wrote:
<snipped EVIL ED-209>

>Am I being too vicious?


Good lord, I think perhaps so. I'm not saying that's a bad thing, but that
is wicked.

When I get to run my own PC, it's a serious power game that's played with
epic stories and powerful PCs and opponents (don't get to play like that
much anymore though). And I have to say I'd fear that beast of yours even
in my power game. In the lower powered GM I currently GM that hardware
could level half of Seattle....

That's one huge can o'whoop-ass there...

Don't know if it's viable using the R2 rules, but still...

Erik J.

Fight the Future on June 19th!!
=========================================================================
Date: Thu, 21 May 1998 20:33:08 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: losthalo <losthalo@********.COM>
Subject: Re: Pool Use (was; Summer Time)
In-Reply-To: <3.0.3.16.19980520145317.08bf9f8e@****.fbiz.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:53 PM 5/20/98 -0400, you wrote:
>Hey, it's spring which does mean that swimming pools are beginning to be on
>people's minds...

Swimming? Ewww. :p

Anyway, on with the show...

>Reasonable assumption but nobody, including the DLOH, seems to know why we
>have dice pools. It's an important game mechanic, but no one seems to have
>the concrete answer as to why it even exists.

In first edition they existed largely for butt-saving. They were there to
give characters some dice with which to defend against attacks. Magic pool
is different, since it is fairly integral to sorcery, but I believe someone
suggested that the magic system was done later than the other game
mechanics (and so dice pools were prolly already in the mechanics when
magic was being written, and available, and so used to make sorcery work
the way it does).

In second edition, they became a more central game mechanic, since they
could add to offensive tests (basically, combat pool functions like Magic
Pool now, instead of like the purely defensive Dodge and Defense Pools of
first edition).

>Actually, I don't really think it needs fixing. BUT if I were to have to
>come up with a solution to the problem you posit, I wouldn't use your
>answer. It isn't an original idea, but I think it would be better then to
>use a single pool for everything.

>Call it a "Shadow Pool" or something, a group of dice that can be used by
>shadowrunners. Not sure of what it would be, but if you accept that pools
>are a byproduct of focus and concentration, you could make this pool
>INT+WILL/2 or something.

Shadow Pool? Only useable by runners? I'll pass. Hmm... I'd say, you
can use one dice pool before it is your turn again to act (i.e. before you
get another Simple or Complex Action). That way, you don't get to defend
against incoming spells -and- dodge that maniac with the knife with equal
ease. You choose, either you're paying attention to that knife when it
comes at you, or you're wrapped up in taking apart that spell that's trying
to eat you, but not both...

Or, perhaps only allow one dice pool to refresh on each action? You start
out the fight able to defend on both the magical and physical side of
things, but after that you gradually use up your ability to do both, and
have to concentrate on one or the other?


losthalo@********.comwhileyouarelisteningyourwillingattentionismakingyoumore
andmoreintothepersonyouwanttobecome.

"Some things are true whether you believe in them or not."

Disclaimer

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