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Mailing List Logs for ShadowRN

From: Brian Moore <mooreb@****.FAC.COM>
Subject: Re: Locking distant spells
Date: Fri, 15 May 1998 17:55:42 -0400
Ereskanti <Ereskanti@***.COM> said:
> In a message dated 5/14/98 2:20:50 PM US Eastern Standard Time,
> mooreb@****.FAC.COM writes:
>
> > P.P.S. Can you get a Panther Assault Cannon through a metal detector
> > by enchanting it to be a Spell Lock and activating it? By the rules, it
> > disappears from the physical world when active. (IMHO, that's a very
> > stupid rule. Does anyone use it?) How about a Panzer? How about
> > the Renraku Arcology?
> >
> in theory, YES, it would work. In practicality or game mechanics sanity, no
> WAY!!!

I agree.

> I have argued that a spell lock, in fact any item to be enchanted has had to
> be at least 51% HAND MADE in some fashion by someone with all required skills.
> So, SURE, someone could have made the Renraku Arcology a Spell Lock, -IF- that
> one person had built it was also the enchanter...

Sounds like a decent house rule, but rather impractical when it comes to
weapon foci. But it would explain why they cost so much, they require
a skilled enchanter and weaponsmith.

> Of course, it -IS- behind schedule really bad... ;)

--
Brian Moore, mooreb@***.com | I wrote up a nice script to truncate all News&
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