From: | Erik Jameson <erikj@****.COM> |
---|---|
Subject: | Re: Karma Question (SR I related) |
Date: | Fri, 15 May 1998 18:17:41 -0400 |
>Hi there,
>
>Recently in my game, after a fair amount of consideration, I made the
>decision to roll back to SR I Karma rules and abolish personal/team pools.
Outstanding choice my man!
>I noticed that several people here have stated they are still
>using SR I rules for Karma. I was wondering if this condition for
>purchasing auto-successes was also being used? And I was wondering
>if you had specific reasons for and against this?
Ah, yes.
We didn't for a while. Then after several of us GM's gave insane TN's for
a few things (i.e., the PCs weren't supposed to do it, but we gave them
TN's of like, 23, confident it wouldn't happen) and they burned Karma and
screwed the GM up.
So we do use the SR2 rules that requires at least one natural success
before you can purchase successes via Karma. It creates a better balance I
think, and it keeps the players/PCs from getting out of hand.
We also tended to disallow Karma from being burned on long-term type
things, like designing spell formulae and enchanting, since we knew buying
successes there could be potentially unbalancing, but this was a house
rule, not canon. It helped to prevent really outrageous foci, like Force
10 Power Foci and whatnot, since it would be extremely difficult to pull
off, not to mention it would take a very long time to enchant it in all
probability. Time off that would be better spent doing shadowruns.
Hope this helps a bit.
Erik J.
"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."