From: | Erik Jameson <erikj@****.COM> |
---|---|
Subject: | Re: Locking distant spells |
Date: | Fri, 15 May 1998 18:44:03 -0400 |
>> As an aside, don't forget that little metamagical ability from Awakenings
>> that allows a magician to turn off a spell lock from a distance. Now
>that
>> little talent had the ability to, at the minimum, torque off
>lock-dependent
>> mages. And you don't normally want to torque off someone that can throw
>> fireballs.
>>
>That's in Awakenings? Man... I really need to brush up on my magic
>rules... =)
Yeah, but I might not have phrased it right. It's more of an attack. If I
see you have a lock on, I can attack the lock this way and turn it off. I
think I would then have to suffer drain for the locked spell as if I had
cast it.
Hope I didn't confuse you or anyone else too much with that.
Erik J.
"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."