From: | Ereskanti <Ereskanti@***.COM> |
---|---|
Subject: | Re: New use for Masking) |
Date: | Sat, 16 May 1998 12:00:49 EDT |
dghost@****.COM writes:
> The Astral Self is based on an idealized self image so what about a spell
> that for x amount of time changed what your self-image was? (VERY
> dangerous)
The only problem that -I- see with that is the a spell has problems with the
"duration" concept. In the games here, we re-adapted the "Anchoring
duration
table" in the grimoire" so as to function as a way for a spell to be "self-
sustaining" in a limited fashion. Basically, the spell would last for a
variable amount of time, as determined by the table in reference to the spell
design.
In the "Astral Changeling" spell concept I was bouncing around here, the
"Deep
Mind Interaction" modifiers were used as a way to sort of compensate for the
changes to the "Aura" itself, a way of measuring the drain for the spell
design at is were.
> Also through Intiation you can make slight changes to your spell
> signature so you might rule that through Intiation you can also make
> small changes to your Astral Self.
I don't know if this is Canon or not, but in the games here, we allow for an
Initiate to opt to change his/her astral signature on a "permanent" basis when
they advance in a grade. The cost is that the initiate does not gain the
benefits of the Grade towards his/her magical attribute.
From the POV of ritual casting made at the person, it would count as a "Poor
Link" Magical Edge IMO. If you did it in stages, then perhaps the benefits
could be cumulative. Kind of like the way a "Retrain Datatrail" throws off
search cycles in the Matrix. It's a strange comparison I know, but it's the
only -in game- comparison I could think of quickly.
-K